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  • HP mini 5102 Ethernet does not work after suspend on Lubuntu 12.10

    - by Marcin
    Ethernet works fine after system is rebooted The onboard card is seen in 'lspci' as: 43:00.0 Ethernet controller: Marvell Technology Group Ltd. Yukon Optima 88E8059 [PCIe Gigabit Ethernet Controller with AVB] (rev 11) After system being suspended the sky2 driver loads but does not enable the NIC. I have noticed that it happens when PC is left suspended for longer period of time (few houres) Trying to reproduce it I have tried to load the sky2 driver with 'modprobe sky2'. Unfortunately typing 'ifconfig -a' for the onboard ethernet adapter does not list the driver once the sky2 driver is loaded. I have searched internet and I found some information about a bug in kernel. Hovewer it was reported in 2010 so I hope it has been fixed. Here it is http://lists.opensuse.org/opensuse-bugs/2010-02/msg01473.html

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  • TCP port are filtered in VirtualBox

    - by iUngi
    I'm running Ubuntu using VirtualBox to test a server application, but I couldn't get it work the communication. I used nmap to check whether the port is open or not: nmap -T4 -n vbip -p 30000 Host is up (0.00061s latency). PORT STATE SERVICE 30000/tcp filtered unknown when I'm checking the port inside the VirtualBox, than the port is open Host is up (0.00061s latency). PORT STATE SERVICE 30000/tcp open unknown I'm using bridge connection, does the VB filter the ports?

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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  • The Internet Key Wave MW833UP is not recognized in Ubuntu

    - by gio900
    I can't use my Onda MW833UP... :( Any advice? Here is something that someone else may understand: ~$: lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric ~$: lsusb Bus 001 Device 005: ID 1ee8:0012 ~$: dmesg [ 22.709475] cdc_acm 1-1:1.0: ttyACM0: USB ACM device [ 22.714856] usbcore: registered new interface driver cdc_acm [ 22.714866] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters [ 23.520490] ieee80211 phy0: wl_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 24.244530] usbcore: registered new interface driver usbserial [ 24.244575] USB Serial support registered for generic [ 24.244673] usbcore: registered new interface driver usbserial_generic [ 24.244681] usbserial: USB Serial Driver core [ 24.265879] USB Serial support registered for GSM modem (1-port) [ 24.285680] usbcore: registered new interface driver option [ 24.285691] option: v0.7.2:USB Driver for GSM modems [ 24.425878] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,commit=600 [ 24.736540] EXT4-fs (sda8): re-mounted. Opts: commit=600 [ 35.705796] Easy slow down manager: checking for SABI support. [ 35.706002] Easy slow down manager: SABI is supported (f5189) [ 36.060099] usbcore: deregistering interface driver uvcvideo [ 139.508061] CE: hpet increased min_delta_ns to 20113 nsec [ 6798.378917] usb 1-1: USB disconnect, device number 5 [ 6809.108232] usb 1-1: new high speed USB device number 6 using ehci_hcd [ 6809.242692] scsi5 : usb-storage 1-1:1.0 [ 6810.241257] scsi 5:0:0:0: CD-ROM Onda Datacard CD-ROM 0001 PQ: 0 ANSI: 0 [ 6810.241841] scsi 5:0:0:1: Direct-Access Onda Storage 0001 PQ: 0 ANSI: 0 [ 6810.271410] sr0: scsi3-mmc drive: 0x/0x caddy [ 6810.272099] sr 5:0:0:0: Attached scsi CD-ROM sr0 [ 6810.272852] sr 5:0:0:0: Attached scsi generic sg1 type 5 [ 6810.279954] sd 5:0:0:1: [sdb] Attached SCSI removable disk [ 6810.281210] sd 5:0:0:1: Attached scsi generic sg2 type 0 [ 6810.380591] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.380617] sr: Sense Key : Hardware Error [current] [ 6810.380625] sr: Add. Sense: No additional sense information [ 6810.613937] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.613972] sr: Sense Key : Hardware Error [current] [ 6810.613984] sr: Add. Sense: No additional sense information [ 6810.673716] usb 1-1: USB disconnect, device number 6 [ 6815.572142] usb 1-1: new high speed USB device number 7 using ehci_hcd [ 6815.706828] cdc_acm 1-1:1.0: ttyACM0: USB ACM device The last 3 lines are where I inserted the Internet key, then reconnected it. usb-device T: Bus=01 Lev=01 Prnt=01 Port=00 Cnt=01 Dev#= 7 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=ef(misc ) Sub=02 Prot=01 MxPS=64 #Cfgs= 1 P: Vendor=1ee8 ProdID=0012 Rev=00.01 S: Manufacturer=Onda S: Product=MW833UP S: SerialNumber=9230B35D870F9CB7AE684EACC5C12BE5EC33B26E C: #Ifs= 2 Cfg#= 1 Atr=a0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 1 Cls=02(commc) Sub=02 Prot=01 Driver=cdc_acm I: If#= 1 Alt= 0 #EPs= 2 Cls=0a(data ) Sub=00 Prot=00 Driver=cdc_acm Then there is /dev/ttyACM0. When the key is connected to the USB port, everything that will meant...

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  • Quickly and Python Twisted

    - by Aaron
    I am creating a Quickly application that makes use of Python Twisted. When the user launches a window, I want to start the Twisted server I wrote. However, when I do this, it freezes the GUI, because the reactor.run method is constantly running after it is started. I need a way to start the Twisted reactor in its own thread, so that the GUI will continue to operate while the reactor is running. I have read about using Twisted with pyGTK in the Twisted documentation, but I am not sure how I would accomplish this with a Quickly application. What is the best way to start my Twisted server when a window opens without freezing the GUI? Update: My if __name__ == '__main__' statement at the end of my dialog file is: print 'Preparing GLib' GLib.idle_add(before_running) print 'Staring Reactor' from twisted.internet import reactor reactor.run()` I have imported and installed twisted.gtk3reactor earlier on in the file. The before_running method contains dialog = ClientDialog() and dialog.show, as well as the rest of the code I want to run when the dialog opens.

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  • How to resolve "Network host is busy; will retry in 30 seconds"?

    - by k0pernikus
    I have added a network printer, a Konica Minolta C253, via cups by its IP (http://10.0.0.42) under the http://localhost:631/ cups webfrontend on an Ubuntu 11.10 client. I used the documented KOC353U.ppd in the process. I was able to print exactly one page. Afterwards, all I get in the printer's status is the message: "Network host '10.0.0.42' is busy; will retry in 30 seconds". What is the problem here and how do I resolve it?

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  • Internet Timeouts with TP-Link TL-WN821N v2 wireless usb stick

    - by user1622959
    A short time after accessing the internet, the browser/download times out. Before the timeout, the internet works OK briefly; afterwards, the wireless is still connected with a strong signal, but every internet access results in a timeout. When I leave the PC for a while, the internet is back just to timeout again as soon as I start using it. The same happens when I reconnect to the router. Also, when I surf the internet, it takes a couple of minutes until the timeout, but when I download something, it times out in a matter of seconds. The wireless adapter works just fine in Windows and internet via ethernet cable works just fine in Ubuntu. Does anyone have the same problem or knows a solution. I use Ubuntu 12.10 x64. The problem occurs since I installed ubuntu (which was a few days ago). Here some stuff that might be usefull: serus@serus-Ubuntu-PC:~$ lsusb Bus 002 Device 002: ID 0cf3:1002 Atheros Communications, Inc. TP-Link TL-WN821N v2 802.11n [Atheros AR9170] serus@serus-Ubuntu-PC:~$ lsmod Module Size Used by carl9170 82083 0 serus@serus-Ubuntu-PC:~$ modinfo carl9170 filename: /lib/modules/3.5.0-21- generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko alias: arusb_lnx alias: ar9170usb firmware: carl9170-1.fw description: Atheros AR9170 802.11n USB wireless serus@serus-Ubuntu-PC:~$ iwconfig wlan0 IEEE 802.11bgn ESSID:"virginmedia0137463" Mode:Managed Frequency:2.462 GHz Access Point: A0:21:B7:F8:29:B6 Bit Rate=240 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=66/70 Signal level=-44 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:1399 Invalid misc:18 Missed beacon:0 serus@serus-Ubuntu-PC:~$ sudo lshw -C network *-network description: Wireless interface physical id: 1 bus info: usb@2:2 logical name: wlan0 serial: 00:27:19:bb:00:19 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.5.0-21-generic firmware=1.9.4 ip=192.168.0.6 link=yes multicast=yes wireless=IEEE 802.11bgn

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  • Intermittent internet connectivity

    - by Rob Oplawar
    UPDATED: I recently built a new computer and set it up to dual-boot Windows 7 and Ubuntu 11.10. In Windows, using the same hardware, my LAN connectivity is solid. In Ubuntu, however, my network interface periodically dies and resets itself; I'll have a solid connection for 30 seconds, and then it will go out for 30 seconds. When I tail the log: tail -f /var/log/kern.log I see "eth0 link up" messages appear periodically, corresponding with the return of connectivity. I posted the original question months ago, and misinterpreted what was going on. With a working Internet connection in Windows, I ignored the problem for some months. See my answer below for the solution (drivers). ORIGINAL POST In Ubuntu, although I maintain a solid connection to my LAN (pinging the router IP address consistently returns a good result), my internet connectivity drops in and out. When I continuously ping 74.125.227.18 (a google.com server), I get responses for a while, then I start getting "Destination Host Unreachable" for a while, then I get responses again. This happens consistently, dropping the connection for about 30 seconds out of every minute or two. Whether I configure my network via the network manager or via /etc/network/interfaces seems to make no difference. I configure with the following settings: address 192.168.1.101 network 192.168.1.0 gateway 192.168.1.99 (my router's IP address) netmask 255.255.255.0 (confirmed as the right netmask for the router) broadcast 192.168.1.255 (also confirmed with the router). ifconfig confirms that these settings are working: eth0 Link encap:Ethernet HWaddr 50:e5:49:40:da:a6 inet addr:192.168.1.101 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::52e5:49ff:fe40:daa6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11557 errors:0 dropped:11557 overruns:0 frame:11557 TX packets:13117 errors:0 dropped:211 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9551488 (9.5 MB) TX bytes:1930952 (1.9 MB) Interrupt:41 Base address:0xa000 I get the same issue when I use automatic DHCP address settings, although I did confirm that there is no other machine on the network with the static IP address I want to use. As I said, the connection to the local network stays solid - I never have any trouble pinging 192.168.1.* - it's internet addresses that I intermittently cannot reach. It's not a DNS issue because pinging known IP addresses directly shows the same behavior. Also, I don't think it's a hardware issue, as I never have any internet connectivity problems on the same machine in Windows. The network hardware is built into the motherboard: Gigabyte Z68XP-UD3P. I managed to bring the OS fully up to date, according to the update manager, but it didn't fix the issue, and with my limited understanding of network architecture I'm at my wit's end. The only clue I can see is that ifconfig is reporting a lot of dropped packets, but I'm not sure what to do about it. UPDATE: It seems my problem is a little more generic than I described; now when I try pinging my router and google simultaneously, they both go unreachable at the same time. Running ifdown eth0 and then ifup eth0 brings it back temporarily; if I just wait it comes back after a couple of minutes. I'll broaden my search through intermittent network connectivity problems.

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  • Ubuntu 12.04 lts cannot build a wireless connection

    - by Jupiterr
    Hi i just got a new notebook and it came with ubuntu 12.04 lts operation system. But it can't make a wireless connection. I plugged in my Ethernet cable and i can reach the Internet with it but I need wireless connection so much. This is the first time I'm using ubuntu so i'm really confused. I can see wireless networks (including mine) but i cannot use them. It seems like it's establishing a connection but soon it gives up. Please help, I don't have much time for this and I do not have any idea about operation systems.

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  • Programming bots in games

    - by Bane
    I'm interested in how bots are usually written. Here's my situation: I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, but I also want to make bots in case there aren't enough players. How does my game logic see them, as players or as bots? Is there a standard by which I should make them? Also, any general tips and hints will be OK.

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • How to rewrite a TCP MMOG server designed to run in a single machine, in a distributed way?

    - by Dokkat
    I have a MMOG server running on C++, using winsockets. My server won't support more than 200 players. I had the idea of redesigning it so it will use multiple servers instead of one, so, maybe, for example, each server could take care of a number of players, and, if it was too laggy, it could transfer the responsability of that player to other server. I'm not sure of how to program a consistent game logic like that, though. Are there techniques for this?

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • How to insert in a blog sharing links to visitors Tweet, Facebook and so on social networks?

    - by Andry
    I am developing a web blog using ASP.NET, but I guess that the tech details like this, here, is not important. My aim is to insert in every post I create those nice buttons to the social networks account of my visitors so that they can quote or post the link to the blog entry in their space. How can I do this? I guess it also de3pend on the social network I want to use. Lets say, now, that I want to have links to Facebook, Tweet and Google circle accounts. Thankyou.

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  • WINDOWS 7 DEAD BLUE SCREEN DOES NOT REBOOT OR INSTALL NEW WIN OS

    - by ADAM
    Windows died. So, I installed ubuntu, and have had difficulties downloading apps from the internet like skype or realplayer... etc. And It does not recognize my password. I needed to install drivers for my wireless from cd-rom. It does not show where to save new downloaded files and programs, and app and does not show how to install like windows does. So I would like to go back to windows. Window does not not start up anymore and I can not get safe mode with F8. It goes to black screen only and none of other parameters work when press f8! Any help is highly valued.

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  • Wireless not connecting on Ubuntu 13.10, Toshiba Satellite pro L 650

    - by user204842
    I have just installed Ubuntu 13.10 on my Toshiba Satellite Pro L650. After several reboots, installing/ uninstalling the broadcom driver I still can't connect. It detects the wi fi signals and the icon flashes as if it's trying to connect but never actually does. I'm really quite rubbish with code and stuff, but I really like Ubuntu as an OS and would really appreciate any suggestions anyone can offer! 02:00.0 Ethernet controller: Qualcomm Atheros AR8151 v1.0 Gigabit Ethernet (rev c0) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01)

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  • How to change Port 27000 from filtered to open status

    - by Nadarajah Ranjan
    In my ubuntu box I am running flexlm licensing software on port 27000 and I am able to pull the license from the this port to run the simulation software locally. I am also trying to run the same software in another Linux machine (opensuse) by using the flexlm license from the Ubuntu box. However, my opensuse box is unable to communicate with port 27000 in my Ubuntu box. I have turned off the firewall on the Ubuntu box, played around with iptables and when I do a nmap from my opensuse box to Ubuntu box the message I get is that port 27000 is on filtered status. My understanding is that filtered status does not allow the opensuse box to communicate with Ubuntu. My question is how to change port 27000 from filtered status to open status? Hope someone can help me out. Thank you.

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  • Network connection fails when downloading data

    - by Guus
    In the past few weeks, I've noticed my network connection becoming unstable while downloading files. I'm not sure how to diagnose this issue. I've found that my network connections appear to be temporarily unresponsive (for periods up to a minute or so) while I'm downloading a file (that's large enough to not be downloaded instantly). The problem occurs when downloading data through a webbrowser, but also when using SCP to download data from a remote location. During the period in which network connections are unresponsive, every resource that I try to access over the network is unavailable. This includes: The download itself (SCP reports a 'stalled' download) Web pages (won't load - browsers report 'resource unavailable') SSH sessions (CLI freezes) VPN connections (connections terminate) IM client connections (client starts reconnection attempts) ... (everything is pretty much dead) I've noticed that during such a period, I cannot even access the (web-based) administrative console of the router on my LAN at home (although it remains reachable for other devices). The problem occurs when connected to my home network, but also when I'm in the office. Other devices than my laptop are not affected. Given the above two characteristics I assume the problem cause lies within my laptop, not the network infrastructure. I'm running Ubuntu 11.10. Apart from applying automatic updates from Ubuntu, I can't think of a change that I applied to the OS that could have started the problems. I'm absolutely positive that this issue did not occur up to a few weeks ago (as it's very noticeable, and only started to annoy me in the last few days). When the problem occurs, applications that make use of a network connection fail visibly (I get popups telling me that a VPN connection is broken, for instance). The network manager does not report any issues related to my wifi-connection though. Help?

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • How to connect MTS MBlaze on ubuntu 11.04

    - by murali_ma
    i have installed ubuntu 11.04 inside the windows xp. i have MTS Mblaze USB Modem. (my service provider is MTS MBlaze,india) i want to use Mblaze into ubuntu so that i did the following steps for make connecting the device. from the task bar->edit connections->mobile broadband->choose country->mts mblaze and ok i give username and password ([email protected] and password MTS. ok now i enable mobile broadband , MTS MBlaze connection1(connection name) from task bar. steps followed from "http://randomshandom.wordpress.com/2010/12/20/how-to-connect-mts-mblaze-device-in-ubuntu-10-10-11-04/#more-3" for the first time it successfully connected and browse the internet. after i restart the system i connect it. it does not connected. it shows Modem network disconnected. i accessed many times and delete the connection and recreated but i does not help me. if i try to connect device i think it the search the network, i saw the wave signal. img Image for showing problem:

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • IP/PORT forward requests to another server

    - by DT.DTDG
    I have the following listening PORT:IP set up on my UBuntu server. 12.345.67.890:3636 It receives requests perfectly, however, I would now like to forward any requests to that IP:PORT to another IP:PORT, i.e.: 09.876.54.321:3636 Essentially I want to do a request forward 12.345.67.890:3636 -> 09.876.54.321:3636. How can I go about it in Terminal and if I wanted to change it back how can I go about that too? Is there also a way to test that the data is forwarding and it is setup properly? Thanks! Edit: Can I just do as follows, just wondering how I would go about testing it and how I could disable it? sysctl net.ipv4.ip_forward=1 iptables -t nat -A PREROUTING -p tcp --dport 3636 -j DNAT --to-destination 09.876.54.321:3636 iptables -t nat -A POSTROUTING -j MASQUERADE

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  • System wide Proxy settings when on a windows network with a password

    - by sav
    I'm using Ubuntu on a windows network. I want to connect to the world wide web. I have followed the steps here which I have found very useful. However when I try to ping a website (eg: ping www.wikipedia.org) I get no reply. I can ping local computers on my network, but I need to go through our proxy to get to the world wide web. I can even browse wikipedia using firefox, I just needed to enter the proxy configuration script location and my username and password. I'm quite sure the reason I'm having this trouble is because I havn't entered a username and password. I'm not sure how to do this on a system wide level. ultimately I would like to be able to use package managers like synaptic but first I need them to be able to connect to the internet. EDIT As sugested I created a /etc/apt/apt.conf file like Acquire::http::Proxy "http://chrisav:[email protected]:8080"; Acquire::https::Proxy "https://chrisav:[email protected]:8080"; Acquire::ftp::Proxy "ftp://chrisav:[email protected]:8080"; Acquire::socks::Proxy "socks://chrisav:[email protected]:8080"; However I still cant ping wikipedia when I try installing stuff I get chris@chris-Ubuntu:~$ sudo apt-get install kate Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package kate

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