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  • Extjs - Loading Grid when call

    - by Oxi
    I have form and grid. the user must enter data in form fields then display related records in the grid. I want to implement a search form, e.g: user will type the name and gender of the student, then will get a grid of all students have the same name and gender. So, I use ajax to send form fields value to PHP and then creat a json_encode wich will be used in grid store. I am really not sure if my idea is good. But I haven't found another way to do that. The problem is when I set autoLoad to true in the store, the grid automatically filled with all data - not just what I asked for - So, I understand that I have to set autoLoad to false, but then the result not shown in the grid even it returned successfully in the firebug! I don't know what to do. My View: { xtype: 'panel', layout: "fit", id: 'searchResult', flex: 7, title: '<div style="text-align:center;"/>SearchResultGrid</div>', items: [ { xtype: 'gridpanel', store: 'advSearchStore', id: 'AdvSearch-grid', columns: [ { xtype: 'gridcolumn', dataIndex: 'name', align: 'right', text: 'name' }, { xtype: 'gridcolumn', dataIndex: 'gender', align: 'right', text: 'gender' } ], viewConfig: { id : 'Arr' ,emptyText: 'noResult' }, requires: ['MyApp.PrintSave_toolbar'], dockedItems: [ { xtype: 'PrintSave_tb', dock: 'bottom', } ] } ] }, My Store and Model: Ext.define('AdvSearchPost', { extend: 'Ext.data.Model', proxy: { type: 'ajax', url: 'AdvSearch.php', reader: { type: 'json', root: 'Arr', totalProperty: 'totalCount' } }, fields: [ { name: 'name'}, { name: 'type_and_cargo'} ] }); Ext.create('Ext.data.Store', { pageSize: 10, autoLoad: false, model: 'AdvSearchPost', storeId: 'AdvSearchPost' });

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  • Using C# to HttpPost data to a web page

    - by druffmuff
    I want to log in into a website using C# code. Here's the html code of the example form: <form action="http://www.site.com/login.php" method="post" name="login" id="login"> <table border="0" cellpadding="2" cellspacing="0"> <tbody> <tr><td><b>User:</b></td><td colspan=\"2\"><b>Password:</b></td></tr> <tr> <td><input class="inputbg" name="user" type="text"></td> <td><input class="inputbg" name="password" type="password"></td> <td><input type="submit" name="user_control" value="Submit" class="buttonbg"></td> </tr> </tbody></table> </form> This is what I have tried so far with unsuccessful results: HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://www.site.com/login.php"); request.Method = "POST"; using (StreamWriter writer = new StreamWriter(request.GetRequestStream(), Encoding.ASCII)) { writer.Write("user=user&password=pass&user_control=Eingabe"); } HttpWebResponse response = (HttpWebResponse)request.GetResponse(); using (StreamReader reader = new StreamReader(response.GetResponseStream())) { stream = new StreamWriter("login.html"); stream.Write(reader.ReadToEnd()); stream.Close(); } Any Ideas, why this is failing?

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  • where did the _syscallN macros go in <linux/unistd.h>?

    - by Evan Teran
    It used to be the case that if you needed to make a system call directly in linux without the use of an existing library, you could just include <linux/unistd.h> and it would define a macro similar to this: #define _syscall3(type,name,type1,arg1,type2,arg2,type3,arg3) \ type name(type1 arg1,type2 arg2,type3 arg3) \ { \ long __res; \ __asm__ volatile ("int $0x80" \ : "=a" (__res) \ : "0" (__NR_##name),"b" ((long)(arg1)),"c" ((long)(arg2)), \ "d" ((long)(arg3))); \ if (__res>=0) \ return (type) __res; \ errno=-__res; \ return -1; \ } Then you could just put somewhere in your code: _syscall3(ssize_t, write, int, fd, const void *, buf, size_t, count); which would define a write function for you that properly performed the system call. It seems that this system has been superseded by something (i am guessing that "[vsyscall]" page that every process gets) more robust. So what is the proper way (please be specific) for a program to perform a system call directly on newer linux kernels? I realize that I should be using libc and let it do the work for me. But let's assume that I have a decent reason for wanting to know how to do this :-).

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  • PHP JQuery: Where to specify uploadify destination folder

    - by Eamonn
    I have an uploadify script running, basic setup. Works fine when I hard code the destination folder for the images into uploadify.php - now I want to make that folder dynamic. How do I do this? I have a PHP variable $uploadify_path which contains the path to the folder I want. I have switched out my hard coded $targetPath = path/to/directory for $targetPath = $uploadify_path in both uploadify.php and check_exists.php, but it does not work. The file upload animation runs, says it is complete, yet the directory remains empty. The file is not hiding out somewhere else either. I see there is an option in the Javascript to specify a folder. I tried this also, but to no avail. If anyone could educate me on how to pass this variable destination to uploadify, I'd be very grateful. I include my current code for checking (basically default): The Javascript <script type="text/javascript"> $(function() { $('#file_upload').uploadify({ 'swf' : 'uploadify/uploadify.swf', 'uploader' : 'uploadify/uploadify.php', // Put your options here }); }); </script> uploadify.php $targetPath = $_SERVER['DOCUMENT_ROOT'] . $uploadify_path; // Relative to the root if (!empty($_FILES)) { $tempFile = $_FILES['Filedata']['tmp_name']; $targetFile = $targetPath . $_FILES['Filedata']['name']; // Validate the file type $fileTypes = array('jpg','jpeg','gif','png'); // File extensions $fileParts = pathinfo($_FILES['Filedata']['name']); if (in_array($fileParts['extension'],$fileTypes)) { move_uploaded_file($tempFile,$targetFile); echo '1'; } else { echo 'Invalid file type.'; } }

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  • Choosing a W3C valid DOCTYPE and charset combination?

    - by George Carter
    I have a homepage with the following: <DOCTYPE html> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> My choice of the DOCTYPE "html" is based on a recommendation for html pages using jQuery. My choice of charset=utf=8 is based on a recommendation to make my pages readable on most browsers. But these choices may be wrong. When I run this page thru the W3C HTML validator, I get messages you see below. Any way I can eliminate the 2 errors? ! Using experimental feature: HTML5 Conformance Checker. The validator checked your document with an experimental feature: HTML5 Conformance Checker. This feature has been made available for your convenience, but be aware that it may be unreliable, or not perfectly up to date with the latest development of some cutting-edge technologies. If you find any issue with this feature, please report them. Thank you. Validation Output: 2 Errors 1. Error Line 18, Column 70: Changing character encoding utf-8 and reparsing. …ntent-Type" content="text/html; charset=utf-8"> 2. Error Line 18, Column 70: Changing encoding at this point would need non-streamable behavior. …ntent-Type" content="text/html; charset=utf-8">

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  • Setting objct literal property value via asynchronous callback.

    - by typeof
    I'm creating a self-contained javascript utility object that detects advanced browser features. Ideally, my object would look something like this: Support = { borderRadius : false, // values returned by functions gradient : false, // i am defining dataURI : true }; My current problem deals with some code I'm adapting from Weston Ruter's site which detects dataURI support. It attempts to use javascript to create an image with a dataURI source, and uses onload/onerror callbacks to check the width/height. Since onload is asynchronous, I lose my scope and returning true/false does not assign true/false to my object. Here is my attempt: Support = { ... dataURI : function(prop) { prop = prop; // keeps in closure for callback var data = new Image(); data.onload = data.onerror = function(){ if(this.width != 1 || this.height != 1) { that = false; } that = true; } data.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; return -1; }(this) }; I'm executing the anonymous function immediately, passing this (which I hoped was a reference to Support.dataURI), but unfortunately references the window object -- so the value is always -1. I can get it to work by using an externally defined function to assign the value after the Support object is created... but I don't think it's very clean that way. Is there a way for it to be self-contained? Can the object literal's function reference the property it's assigned to?

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  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

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  • Address family not supported by protocol exception

    - by srg
    I'm trying to send a couple of values from an android application to a web service which I've setup. I'm using Http Post to send them but when I run the application I get the error- request time failed java.net.SocketException: Address family not supported by protocol. I get this while debugging with both the emulator as well as a device connected by wifi. I've already added the internet permission using: <uses-permission android:name="android.permission.INTERNET" /> This is the code i'm using to send the values void insertData(String name, String number) throws Exception { String url = "http://192.168.0.12:8000/testapp/default/call/run/insertdbdata/"; HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost(url); try { List<NameValuePair> params = new ArrayList<NameValuePair>(2); params.add(new BasicNameValuePair("a", name)); params.add(new BasicNameValuePair("b", number)); post.setEntity(new UrlEncodedFormEntity(params)); HttpResponse response = client.execute(post); }catch(Exception e){ e.printStackTrace(); } Also I know that my web service work fine because when I send the values from an html page it works fine - <form name="form1" action="http://192.168.0.12:8000/testapp/default/call/run/insertdbdata/" method="post"> <input type="text" name="a"/> <input type="text" name="b"/> <input type="submit"/> I've seen questions of similar problems but haven't really found a solution. Thanks

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to do drag-n-drop and resize on an image using jQuery?

    - by Scott
    How do I resize and image using jQuery but keep its aspect ratio the same? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>CrossSlide - A jQuery plugin to create pan and cross-fade animations</title> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> </head> <body> <style type="text/css"> #resizebleImage { background: silver; } </style> <script type="text/javascript"> $(document).ready(function(){ $("#resizebleImage").resizable().parent().draggable(); }); </script> <img id="resizebleImage" src="http://images.askmen.com/galleries/singer/gloria-estefan/pictures/gloria-estefan-picture-4.jpg"> </body> </html>

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  • Problem with HiddenFor helper

    - by Dmitry Borovsky
    Hello. Model: public sealed class Model { public string Value { get; set; } } Controller: [HandleError] public class HomeController : Controller { [HttpGet] public ActionResult Index() { return View(new Model { Value = "+" } ); } [HttpPost] public ActionResult Index(Model model) { model.Value += "1"; return View(model); } } View: <%using (Html.BeginForm()){%> <%: Model.Value %> <%: Html.HiddenFor(model => model.Value) %> <input type="submit" value="ok"/> <%}%> Every time I submitted form result is <form action="/" method="post">+1 <input id="Value" name="Value" type="hidden" value="+"> <input type="submit" value="ok"> </form> It means that HiddenFor helper doesn't use real value of Model.Value but uses passed to controller one. Is it bug in MVC framework? Does anyone know workaround?

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  • wpf observableCollection

    - by Asha
    I have an ObservableCollection which is dataContext for my treeview when I try to remove an Item from ObservableCollection I will get an error that Object reference not set to an instance of an object . can you please tell me why this error is happening and what is the solution thanks EDIT 1: The code is something like : class MyClass : INotifyPropertyChanged { //my class code here } public partial class UC_myUserControl : UserControl { private ObservableCollection<MyClass> myCollection = new ObservableCollection<MyClass>(); private void UserControl_Loaded(object sender, RoutedEventArgs e) { myCollection.add(new myClass); myTreeView.DataContext = myCollection ; } private void deleteItem() { myCollection.RemoveAt(0); //after removing I get error Which I guess should be something related //to interface update but I don't know how can I solve it } } Exception Detail : System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="PresentationFramework" EDIT 3: I have a style which is for my treeitem to keep the treeitems expanded <Style TargetType="TreeViewItem"> <Setter Property="IsExpanded" Value="True" /> </Style> and with commenting this part I wont get any error !!! Now I want to change my question to why having this style is causing error ?

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  • $_POST in php 5.3.5 does not work

    - by naji
    dear all iam working in php 5.3.5 this is the html file <html> <body> <form action="welcome.php" method="post"> Name: <input type="text" name="fname" /> Age: <input type="text" name="age" /> <input type="submit" /> </form> </body> </html> and this is the php file <html> <body> Welcome <?php echo $_POST["fname"]; ?>!<br /> You are <?php echo $_POST["age"]; ?> years old. </body> </html> the problem the values are not passed and the output like Welcome ! You are years old. But it has to be like this Welcome John! You are 28 years old. can any one help me please?? naji

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  • javascript ajax help

    - by ngreenwood6
    I have the following code. var d3_ad = 1; function displayD3Ad(){ var query_string = '?d3_ad='+d3_ad; query_string += '&location='+escape(location); //document.write('<iframe src="index.php'+query_string+'"></iframe>'); var data = httpRequest('http://localhost/test/index.php','GET',query_string); document.write(data); } function httpRequest(strURL,type,query) { var request = false; if (window.XMLHttpRequest) {// Mozilla/Safari request = new XMLHttpRequest(); } else if (window.ActiveXObject) { //Internet Explorer request= new ActiveXObject("Microsoft.XMLHTTP"); } request.open(type, strURL + query, true); request.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); request.onreadystatechange = function() { if (request.readyState == 4) { return request.responseText; } } request.send(null); } displayD3Ad(); now when it writes out the data it is saying undefined. It seems like it isnt returning the data. I looked in firebug and it completes and shows the response that shoudl be there. Any help is appreciated. I just need to set the data variable so that I can use it later on.

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  • Can't get KnownType to work with WCF

    - by Kelly Cline
    I have an interface and a class defined in separate assemblies, like this: namespace DataInterfaces { public interface IPerson { string Name { get; set; } } } namespace DataObjects { [DataContract] [KnownType( typeof( IPerson ) ) ] public class Person : IPerson { [DataMember] public string Name { get; set; } } } This is my Service Interface: public interface ICalculator { [OperationContract] IPerson GetPerson ( ); } When I update my Service Reference for my Client, I get this in the Reference.cs: public object GetPerson() { return base.Channel.GetPerson(); I was hoping that KnownType would give me IPerson instead of "object" here. I have also tried [KnownType( typeof( Person ) ) ] with the same result. I have control of both client and server, so I have my DataObjects (where Person is defined) and DataInterfaces (where IPerson is defined) assemblies in both places. Is there something obvious I am missing? I thought KnownType was the answer to being able to use interfaces with WCF. ----- FURTHER INFORMATION ----- I removed the KnownType from the Person class and added [ServiceKnownType( typeof( Person ) ) ] to my service interface, as suggested by Richard. The client-side proxy still looks the same, public object GetPerson() { return base.Channel.GetPerson(); , but now it doesn't blow up. The client just has an "object", though, so it has to cast it to IPerson before it is useful. var person = client.GetPerson ( ); Console.WriteLine ( ( ( IPerson ) person ).Name );

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  • Why aren't these Canvases rendering?

    - by bpapa
    I'm creating a web app that allows users to enter a number of colors, by specifying RGB values. Upon submission, the user will see a canvas with a solid rectangle drawn in the color chosen. On this page, I have 7 canvases. The first one draws just fine, but none of the rest show up. The browser is Safari. Here's the relevant code: First, the script element in the header, which defines the function I use to draw to the canvas. <script language="JavaScript" TYPE="text/javascript"><!-- function drawCanvas(canvasId, red, green, blue) { var theCanvas = document.getElementById("canvas" + canvasId); var context = theCanvas.getContext("2d"); context.clearRect(0,0,100,100); context.setFillColor(red,green,blue,1.0); context.fillRect(0,0,100,100); } // --> </script> Next, the HTML source, where I have my canvas tags and some embedded Javascript to call my drawCanvas function <canvas id="canvas0" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(0,250,0,0); // --> </script> . . //more source . <canvas id="canvas1" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(1,4,250,6); // --> </script> Also provided is a screenshot. As you can see, the "red" canvas comes up just fine, but the second one, which should be green, doesn't show up at all. Any ideas?

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  • SQL Databases and table design/organization

    - by John McMullen
    (NOOB disclaimer) I'm working on a system (a type of map), that is accessed mostly via 3 fields: ID (auto incremented), X coordinate, and Y coordinate. As it is right now, i have all data on the map, stored in 1 table. Whenever the map display is loaded it simply queries the database for contents in x and y, and the DB gives the data (other fields in the same entry). If an item on the map is doing something, it has a flag saying its doing something, and then has an ID of the action in another table holding that type of 'actions'. Essentially, for all map data, its stored in 1 table. All actions of a certain type are stored in their own table. I'm a noob, and i'm wondering what the most effective/efficient structure for such a design? (a map that has items, and each item has stats/actions). I'm using PHP atm, using standard SQL queries to get my data. Should i split up the tables so that there are only x number of entries on a table? (coord range limits)? Should it just keep growing and growing? There's a lot of queries to the table... so just tryin to see what is best :/

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  • Passing jquery JSON from Codeigniter controller to view

    - by dede
    I've been struggling to make it work, but cannot pass the inserted data from the controler to the view in CI using JSON. The input value from the form is successfully inserted into the database, but cannot make it appear in the view. This is my view file ajax_view.php: <script type="text/javascript" src="<?php echo base_url(); ?>js/jquery-1.4.2.min.js"></script> $(document).ready(function(){ $("#submit").click(function(){ var inp = $('#inp').val(); $.post("ajax/ajax_input", { 'send' : inp }, function(data){ alert(data.input_text); }, "json"); }); }); </script> </head> <body> <form id="form1" method="post" action=""> <label for="inp">Text</label> <input type="text" name="inp" id="inp" /> <label for="submit"></label> <input type="submit" name="submit" id="submit" value="Submit" /> And this is the ajax_input method of the ajax.php controller: <?php // Initializing controller ..... // ............................. //ajax method function ajax_input(){ $var_1 = trim($this->input->post('send')); $array = array('input_text' => $var_1); echo json_encode($array); $this->db->insert('ajax',$array); } Trying to debug it with Firebug, it gives me that data.input_text is empty. What am I doing wrong? EDIT: I'm using XAMPP on Win, so is it posible that json configuration is the problem?

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  • Going "behind Hibernate's back" to update foreign key values without an associated entity

    - by Alex Cruise
    Updated: I wound up "solving" the problem by doing the opposite! I now have the entity reference field set as read-only (insertable=false updatable=false), and the foreign key field read-write. This means I need to take special care when saving new entities, but on querying, the entity properties get resolved for me. I have a bidirectional one-to-many association in my domain model, where I'm using JPA annotations and Hibernate as the persistence provider. It's pretty much your bog-standard parent/child configuration, with one difference being that I want to expose the parent's foreign key as a separate property of the child alongside the reference to a parent instance, like so: @Entity public class Child { @Id @GeneratedValue Long id; @Column(name="parent_id", insertable=false, updatable=false) private Long parentId; @ManyToOne(cascade=CascadeType.ALL) @JoinColumn(name="parent_id") private Parent parent; private long timestamp; } @Entity public class Parent { @Id @GeneratedValue Long id; @OrderBy("timestamp") @OneToMany(mappedBy="parent", cascade=CascadeType.ALL, fetch=FetchType.LAZY) private List<Child> children; } This works just fine most of the time, but there are many (legacy) cases when I'd like to put an invalid value in the parent_id column without having to create a bogus Parent first. Unfortunately, Hibernate won't save values assigned to the parentId field due to insertable=false, updatable=false, which it requires when the same column is mapped to multiple properties. Is there any nice way to "go behind Hibernate's back" and sneak values into that field without having to drop down to JDBC or implement an interceptor? Thanks!

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  • Spring + iBatis + Hessian caching

    - by ILya
    Hi. I have a Hessian service on Spring + iBatis working on Tomcat. I'm wondering how to cache results... I've made the following config in my sqlmap file: <sqlMap namespace="Account"> <cacheModel id="accountCache" type="MEMORY" readOnly="true" serialize="false"> <flushInterval hours="24"/> <flushOnExecute statement="Account.addAccount"/> <flushOnExecute statement="Account.deleteAccount"/> <property name="reference-type" value="STRONG" /> </cacheModel> <typeAlias alias="Account" type="domain.Account" /> <select id="getAccounts" resultClass="Account" cacheModel="accountCache"> fix all; select id, name, pin from accounts; </select> <select id="getAccount" parameterClass="Long" resultClass="Account" cacheModel="accountCache"> fix all; select id, name, pin from accounts where id=#id#; </select> <insert id="addAccount" parameterClass="Account"> fix all; insert into accounts (id, name, pin) values (#id#, #name#, #pin#); </insert> <delete id="deleteAccount" parameterClass="Long"> fix all; delete from accounts where id = #id#; </delete> </sqlMap> Then i've done some tests... I have a hessian client application. I'm calling getAccounts several times and after each call it's a query to DBMS. How to make my service to query DBMS only a first time (after server restart) getAccounts called and for the following calls to use a cache?

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • confusion about using types instead of gtts in oracle

    - by Omnipresent
    I am trying to convert queries like below to types so that I won't have to use GTT: insert into my_gtt_table_1 (house, lname, fname, MI, fullname, dob) (select house, lname, fname, MI, fullname, dob from (select 'REG' house, mbr_last_name lname, mbr_first_name fname, mbr_mi MI, mbr_first_name || mbr_mi || mbr_last_name fullname, mbr_dob dob from table_1 a, table_b where a.head = b.head and mbr_number = '01' and mbr_last_name = v_last_name) c above is just a sample but complex queries are bigger than this. the above is inside a stored procedure. So to avoid the gtt (my_gtt_table_1). I did the following: create or replace type lname_row as object ( house varchar2(30) lname varchar2(30), fname varchar2(30), MI char(1), fullname VARCHAR2(63), dob DATE ) create or replace type lname_exact as table of lname_row Now in the SP: type lname_exact is table of <what_table_should_i_put_here>%rowtype; tab_a_recs lname_exact; In the above I am not sure what table to put as my query has nested subqueries. query in the SP: (I am trying this for sample purpose to see if it works) select lname_row('', '', '', '', '', '', sysdate) bulk collect into tab_a_recs from table_1; I am getting errors like : ORA-00913: too many values I am really confused and stuck with this :(

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  • RTTI Dynamic array TValue Delphi 2010

    - by user558126
    Hello I have a question. I am a newbie with Run Time Type Information from Delphi 2010. I need to set length to a dynamic array into a TValue. You can see the code. Type TMyArray = array of integer; TMyClass = class publihed function Do:TMyArray; end; function TMyClass.Do:TMyArray; begin SetLength(Result,5); for i:=0 to 4 Result[i]=3; end; ....... ....... ...... y:TValue; Param:array of TValue; ......... y=Methods[i].Invoke(Obj,Param);//delphi give me a DynArray type kind, is working, Param works to any functions. if Method[i].ReturnType.TypeKind = tkDynArray then//is working... begin I want to set length for y to 10000//i don't know how to write. end; I don't like Generics Collections.

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  • Extracting function declarations from a PHP file

    - by byronh
    I'm looking to create an on-site API reference for my framework and application. Basically, say I have a class file model.class.php: class Model extends Object { ... code here ... // Separates results into pages. // Returns Paginator object. final public function paginate($perpage = 10) { ... more code here ... } } and I want to be able to generate a reference that my developers can refer to quickly in order to know which functions are available to be called. They only need to see the comments directly above each function and the declaration line. Something like this (similar to a C++ header file): // Separates results into pages. // Returns Paginator object. final public function paginate($perpage = 10); I've done some research and this answer looked pretty good (using Reflection classes), however, I'm not sure how I can keep the comments in. Any ideas? EDIT: Sorry, but I want to keep the current comment formatting. Myself and the people who are working on the code hate the verbosity associated with PHPDocumentor. Not to mention a comment-rewrite of the entire project would take years, so I want to preserve just the // comments in plaintext.

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  • jQuery noobie can't make a checked checkbox show an alert.

    - by Kyle Sevenoaks
    I found this answer before, to fire an alert if the button is pressed but the checkbox isn't checked. Why won't this work? <input value="1" type="checkbox" name="salgsvilkar" ID="checkbox2" style="float:left;" onclick="document.getElementById('scrollwrap').style.cssText='border-color:#85c222; background-color:#E5F7C7;';" /><label for="checkbox2" class="akslabel">Salgs og leveringsvilkår er lest og akseptert</label> </span> {literal} <script type="text/javascript"> $(function() { //checkbox $("#checkbox2").click(function(){ //if this... //alert("this")... if($("#checkbox2").is(':checked')) { alert("im checked"); } }); //button $("#fullfor_btn").click(function(e){ if(!$("#checkbox2").is(':checked')) { alert("you did not check the agree to terms..."); e.preventDefault(); } }); } </script> {/literal} This on another .tpl: <label></label> <button type="submit" class="submit" name="{$method}" id="fullfor_btn" title="Fullfør bestillingen nå" value="">&nbsp;</button> What could be going wrong? The jQuery doesn't fire anything at all.

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