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  • Can Ruby access output from shell commands as it appears?

    - by Ciryon
    My Ruby script is running a shell command and parsing the output from it. However, it seems the command is first executed and output saved in an array. I would like to be able to access the output lines in real time just as they are printed. I've played around with threads, but haven't got it to work. Any suggestions?

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  • Funnelling http traffic

    - by spencer p
    I have a situation where a large batch of servers (X), on demand, need to request data from a smaller set of web servers (Y). The worst case scenario is if all servers in X decide to fetch different requests to one server in Y. That would be X amount of connections, which could be a very large burst of traffic. The best case scenario is if 1 server in X hit 1 server in Y in tandem. Life does not work like this. One idea to entertain is placing a proxy, similar to squid between X and Y. All of X servers can connect to this proxy, but would result in a few persistent (http keepalive) connections to Y. If The few were say, 3 or 4, then it would funnel. If we could then rate limit those connections and traffic decides to spike unusually high, we wouldn't hurt anyone but ourselves. Thoughts?

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  • java concurrency assignments

    - by dev
    I am JEE developer, and I want to get skills on concurrency development. Could you provide me some assignments, ideas, or other - just for learning and training concurrency programming? Thanks!

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  • using FUNCTION instead of CREATE FUNCTION oracle pl/sql

    - by sqlgrasshopper5
    I see people writing a function with FUNCTION instead "CREATE FUNCTION". When I saw this usage in the web I thought it was a typo or something. But in Oreilly's "Oracle 11g PL/SQL Programming" by Steven Feurenstein, the author had used the same thing. But I get errors when I execute that. Could somebody explain is it legal usage or not?. Thanks.

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  • Good Training Sources for OOP PHP, Anyone ?

    - by Codex73
    Hey Guys. I will like to see if everybody could share any good training sources on OOP on PHP language. Good Training Sources for OOP (Object Oriented Programming) PHP, anyone ? I've seen numerous tutorials, mostly superficial, some of them bad. Please share anything good either commercial or free, Video or Written.

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  • Is Odersky serious with "bills !*&^%~ code!" ?

    - by stacker
    In his book programming in scala (Chapter 5 Section 5.9 Pg 93) Odersky mentioned this expression "bills !*&^%~ code! In the footnote on same page: "By now you should be able to figure out that given this code,the Scala compiler would invoke (bills.!*&^%~(code)).!()." That's a bit to cryptic for me, could someone explain what's going on here?

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  • Best IDE macro tools to combat the verbosity of Java syntax for someone with carpal tunnel?

    - by Carlsberg
    I have a bad case of carpal tunnel so I'm looking for an editor that would make my Java programming less painful (literally!). Does anyone have any recommendations for tools that you can add to Eclipse, Netbeans or other IDEs to produce some of the repetitive code that's common in Java syntax? Overall what would be the best code editor for this purpose? (I'm coding on Ubuntu, in case it matters).

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  • Elaboration of A quotation on 'Simple Design'

    - by HanuAthena
    An excerpt from Programming Perls: A Simple Design : Antonie de Saint-Exupery, the Fresh writer and aircraft designer, said that, *"A designer knows he has arrived at perfection not when there is no longer anything to add, but when there is no longer anything to take away."* More programmers should judge their work by this criteria. Can any one elaborate this, please? What does the author mean when he say "...TAKE AWAY"

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  • Solid Principle examples anywhere?

    - by user231465
    We all write code with some patterns even when we dont realise it. I am trying to really understand some of the solid principles and how you apply this principles in the real world. I am struggling with the "D" my understanding on Dependency Inversion I sometimes confuse with Dependency Injection is that as long as you keep things depending on abstraction (IE:interfaces) you are done. Has anybody got a small c# sample that explains it? thanks

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Hidden features of PL/SQL

    - by Adam Paynter
    In light of the "Hidden features of..." series of questions, what little-known features of PL/SQL have become useful to you? Edit: Features specific to PL/SQL are preferred over features of Oracle's SQL syntax. However, because PL/SQL can use most of Oracle's SQL constructs, they may be included if they make programming in PL/SQL easier.

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  • Is the recent trend toward widescreen (16:9) computer monitors a plus or minus for programmers?

    - by DanM
    It's almost gotten to the point where you can't buy a conventional (4:3) monitor anymore. Pretty much everything is widescreen. This is fine for watching movies or TV, but is it good or bad for programming? My initial thoughts on the issue are that widescreens are a net negative for programmers. Here are some of the disadvantages I see: Poor space utiliziation One disadvantage of widescreens you can't argue with is that they offer poor space utilization for the amount of total pixels you get. For example, my Thinkpad, which I bought just before the widescreen craze, has a 15" monitor with a native resolution of 1600 x 1200. The newer 15.4" Thinkpads run at most 1680 x 1050. So (if you do the math) you get fewer pixels in a wider (but not shorter) package. With desktop monitors, you pay a price in terms of desk space used. Two 1680 x 1050 monitors will simply take up more of your desk than two 1600 x 1200 monitors (assuming equal dot pitch). More scrolling If you compare a 1680 x 1050 monitor to a 1600 x 1200 monitor, you get 80 extra pixels of width but 150 fewer pixels of height. The height reduction means you lose approximately 11 lines of code. That's less you can see on the screen at one time and more scrolling you have to do. This harms productivity, maybe not dramatically, but insidiously. Less room for wide panels Widescreens also mean you lose space for wide but short panels common in programming environments. If you use Visual Studio, for example, your code window will be that much shorter when viewing the Find Results, Task List, or Error List (all of which I use frequently). This isn't to say the 80 pixels of extra width you get with widescreen would never be useful, but I tend to keep my lines of code short, so seeing more lines would be more valuable to me than seeing fewer, longer lines. What do you think? Do you agree/disagree? Are you now using one or more widescreen monitors for development? What resolution are you running on each? Do you ever miss the height of the traditional 4:3 monitor? Would you complain if your monitors were one inch narrower but two inches taller?

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  • Upload images to a specific Facebook Album

    - by Imran Naqvi
    Hi stackoverflow, i can create an album using facebook graph api by posting data to http://graph.facebook.com/PROFILE_ID/albums it returns an id, which is not the album id. I confirmed it in two ways by going to that album, aid is different than what id i received and by posting http://graph.facebook.com/{ALBUM_ID_I_RECIEVED/photos, but the photo is never published to newly created album instead it is published to a default application album. I need to know the real album id so that i can upload images to newly created album. Please Help

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  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

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  • display microphone activity in flex

    - by Gaurav
    Hi, I want to display a real time activity bar for the microphone in flex. This is similar to the vertical bar one can see when flash settings dialog's microphone settings tab is displayed. Any built in component or link would help. Thanks

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  • iphone sdk textbox

    - by Amy
    I'm learning programming iphone app. i need some help making a scrollable textbox with a image background. like the ipod music player with lyrics. thx

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  • Curl CONNECTION OPTIONS

    - by cinek1lol
    HI I'd like to know how to check out the speed of a file being uploaded in real time using the curl library in c++. This is what I have written: curl_easy_getinfo(curl,CURLINFO_SPEED_UPLOAD,&c); But the manual says that it shows average speed, but even this doesn't seem to work with me, because I can only see a 0. There is one more thing: How to set an upload limit that works, because if I write this: curl_easy_setopt(curl, CURLOPT_MAX_SEND_SPEED_LARGE, 100); I get an error 502 message plis help

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  • Suppress Xcode warning? 'weak_import' attribute ignored

    - by MT
    Hi, I've got quite a large Xcode project that since an Xcode upgrade is giving me loads of "'weak_import' attribute ignored" warnings, they are coming from WebKit, and a bit of research suggests it's a compiler bug. Is there anyway to suppress them, I'm getting thousands, making the 'real' warnings impossible to find. Cheers MT

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  • Recommendation for Wiki that supports WYSIWYG?

    - by Kylotan
    Currently we use a MediaWiki installation for writing documentation, but several of us find the markup format horribly arbitrary and awkward, with a mixture of Wiki tags and XML in the text, and the lack of any quick formatting buttons for things like ordered or unordered lists, different heading levels, quick embedding of images, tables, code samples, etc. Sites like LiveJournal provide most or all of this while still generating backwards-compatible markup so it's not like there's a technological impediment here. There are other niceties that we'd like to see, such as being able to pick a category from a list (ala Wordpress) or maybe being able to apply syntax highlighting to code samples, etc. Do Wikis exist that provide a decent range of these features to make life easier on the editor? Something with the features and presentation of WordPress but the page organisation of a Wiki would be perfect. (WikiMatrix returns several candidates, but among them is MediaWiki, which quite clearly is not a WYSIWYG interface except in the most tenuous fashion. I'd rather not dig through each one if it's plain that WikiMatrix is not being entirely stringent about its criteria.)

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  • Default audio device gives an error on WINDOWS 7 (x64) when triing to run VLC from CMD (VideoLAN, VL

    - by Ole Jak
    I use WINDOWS 7 (x64) (Russian) I want to stream life audio from my default audio capture device (microphone) When I set up VLM settings using visual enviroment instruments - VLM settings it all works fine. But when I export created settings/configuration *.vlm file and try to inport it into VLM it gives me nothing I opened that .vlm there is some text... so now I try to run VLC with default settings like this: vlc -i dshow:// --dshow-adev= :sout=#transcode{acodec=mp3,ab=128,channels=2,samplerate=44100}:std{access=http,mux=raw,dst=127.0.0.1:8084} but it dies giving me errors...=( So what shall I do to do live MP3 streaming from my default audio input device using VLC in non UI mode?

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  • Implementing the procducer-consumer with .NET 4.0 new

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing and enqueuing task items and one other thread executes (dequeues) these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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