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  • Video converters don't work anymore after reinstalling Windows

    - by tassiekev
    A few days ago, I decided to reinstall Windows 7 as my HD partition seemed to be nearly full and things were slowing down. I'd been using Handbrake almost exclusively to convert TV recordings and used Freemake on occasion. Following the reinstall, I can't get either to work: Handbrake says it's encoding for about 2 seconds and then says it's finished, but there are no converted files of any size. Freemake just says 'Conversion Error' and won't go any further. As an experiment I tried two programs that I don't normally use, VideoReDo & Any Video Converter. Both worked fine. Anyone got any clues?

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  • What useful things can one add to one's .bashrc?

    - by gyaresu
    Is there anything that you can't live without and will make my life SO much easier? Here are some that I use ('diskspace' & 'folders' are particularly handy). # some more ls aliases alias ll='ls -alh' alias la='ls -A' alias l='ls -CFlh' alias woo='fortune' alias lsd="ls -alF | grep /$" # This is GOLD for finding out what is taking so much space on your drives! alias diskspace="du -S | sort -n -r |more" # Command line mplayer movie watching for the win. alias mp="mplayer -fs" # Show me the size (sorted) of only the folders in this directory alias folders="find . -maxdepth 1 -type d -print | xargs du -sk | sort -rn" # This will keep you sane when you're about to smash the keyboard again. alias frak="fortune" # This is where you put your hand rolled scripts (remember to chmod them) PATH="$HOME/bin:$PATH"

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  • How to extract jpegs from a video file using ffmpeg

    - by Andrew Simpson
    I am using C# and ffmpeg. In this scenario I have 279 individual jpegs and i have used ffmpeg to create a AVI file from these images on my client. CMD Line: -f image2 -r 10 -i "C:\000EC902F17F\img%05d.jpg" -s 352x288 -y "C:\1\test.avi" I then upload to my server. CMD Line: -i c:\1\1.avi c:\1\img-%05d.jpg I then extract jpegs from the AVI file. I get 265 jpegs back. Obviously ffmpeg is dropping these frames (most probable) when the avi is 1st created. Is there a way to 'force' to encode using ALL the images I have? Thanks. PS I did not specify any command line option other than the size of the video output. As far as I am aware if none are specified then ffmpeg automatically chooses the best ones?

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  • Do you keep your ideas secret? and why?

    - by MainMa
    I believe any programmer has several ideas that she/he considers as innovative or at least valuable. It may be an idea of a new product which will make this world better or a new development approach, etc. But a great idea must be implemented and promoted/advertised. This requires a lot of work (proofs of concept, prototypes, technology previews, etc.) and a lot of money (appropriate advertisement, marketing, etc.). So months later, the idea stays in our heads, but nothing else is done, because it's difficult, long and expensive, sometimes even impossible for a single developer. On the other hand, it would be painful to share our ideas, and see a medium-size company which has enough resources making something useful from it and having success and money. So what do you do with your ideas you can hardly implement or patent? Do you talk freely about them in discussion boards and with other developers? Do you keep them like a precious thing without never talking about them to anybody? If you keep your ideas, why are you doing so? Is it just because you hope that one day, you will be able to implement them and have a huge success, while you know very well by experience that it's an utopia?

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • PC is very slow

    - by Appoos
    Hi All, My Windows XP system is very slow. I tried all possible ways of improving the performance. But now luck. I've 4GB RAM and AMD Phenon XII B53 processor. I don't see any applications consuming CPU resources. But the Page File usage is 4.18 GB(System Managed size in MyComputerPropertiesPeformance). There is enough RAM available, but still why OS is using Page File? How can I improve the Page File usage? Please help me.

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • How to put several files in one archive?

    - by Roman
    I have 10 files which I need to send per e-mail. It is inconvenient for me all 10 files and it will be inconvenient for the receiver to download all 10 files (it can be annoying to do the same operation 10 times). I would like to put all 10 files into one files (I think it can be done as archive). How can I do it? Important details. I am working in the Windows 7 and prefer to do the mentioned operation from the command line. In the directory, where I have my 10 files, I have many other files which I would not like to include into the archive. The files are small, so compression rate and size do not play any role. I just one to have an easy way to put 10 files into one and then easily to extract these 10 files.

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  • Apache on Mac Mavericks issue

    - by Michael
    Trying to run Apache so that I can create a testing server on my mac.When I start apache it starts, but it doesn't run (no connection to local host. Ill upload the unix,you'll see that after starting there is no processes, and I did a check to show you what was running on my port 80... I don't entirely know that means. Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start Michaels-MacBook-Pro-3:~ michaelramos$ ps aux | grep httpd michaelramos 348 0.0 0.0 2442000 624 s000 S+ 8:51AM 0:00.00 grep httpd Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start org.apache.httpd: Already loaded Michaels-MacBook-Pro-3:~ michaelramos$ sudo lsof -i ':80' COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ocspd 96 root 18u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 20u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 21u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED) ocspd 96 root 23u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED)

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • #altnetseattle - Kanban

    - by GeekAgilistMercenary
    The two main concepts of Kanban is to keep the queues minimum and to maintain visibility. Management/leadership needs to make sure the Kanban Queue doesn’t get starved.  This is key and also very challenging, being the queue needs to be minimal but also can’t get too small during the course of work.  This is to maintain maximum velocity. Phases of the Kanban need to be kept flowing too, bottlenecks need removed ASAP when brought up. Victory Wall – I dig that idea.  Somewhere to look to see the success of the team. The POs work in Rally or other tools for some client management, but it causes issues with the lack of "visibility" – a key fundamental ideal & part of Kanban. One of the big issues is fitting things into a sprint, when Kanban is used with Scrum, but longer sprints are wasteful. Kanban work sizes are of a set size. At this point I got a bit side tracked by the actual conversation and missed out on note taking.  Overall, people doing Kanban and Lean Style Software Development I would say are some of the happiest coders around.  The clean focus, good velocity, sizing, and other approaches that are inferred by Kanban help developers be the rock stars and succeed. This is definitely a topic I will be commenting on a lot more in the near future.

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  • Visual Studio .NET 2003 on Windows 7 hangs on search

    - by Nikhil
    So I have Visual Studio 2003 running on Windows 7 - yeah I am aware it isn't officially supported - and no, unfortunately I can't change that situation :-( For the most part it works OK but I have a specific problem, that I can't figure out. The application hangs if you do a project wide search (Ctrl - Shift - F) for a string. I have a reasonably powerful machine and all the other heavy tasks like compiling and debugging all work fine. It also works if I restrict the search to the current document (Ctrl - F). I am running it as administrator and VS.NET 2003 SP1 has been applied. The size of the project does not seem to be a problem since a colleague is also experiencing this issue for a single project solution containing 5 pages. I am currently using Windows Search as a work-around and I was wondering if there is something I missed that I should try. PS: I have asked this question on stack overflow as well - but I suspect this might be problem with Windows 7 OS - so I thought I'd cross post it here as well.

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  • df command show no output

    - by user119720
    I'm running the linux distro on my server.When i want to verify the size of the disk, i'm issuing this commnand to get the output. df -h But it does not produce ANY output.Strangely enough when i'm issuing other command such as fdisk -l or du -h it can show output normally. Does anyone now why is this happening?Thanks. edit: here is the output of cat /etc/fstab none /dev/pts devpts rw 0 0 and this is for mount command none on /dev/pts type devpts (rw) none on /proc/sys/fs/binfmt_misc tpe binfmt_misc (rw) edit(2): here is the output of cat /proc/mounts /dev/vzfs / vzfs rw,relatime,usrquota,grpquota 0 0 proc /proc proc rw,relatime 0 0 sysfs /sys sysfs rw,relatime 0 0 none /dev/tmpfs rw,relatime 0 0 none /dev/pts devpts rw,relatime 0 0 none /proc/sys/fs/binfmt_misc binfmt_msc rw,relatime 0 0

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  • Sustainability at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    By Evelyn Neumayr Leading businesses - not to mention individuals - recognize that environmental responsibility is good business. Well-thought out and well-structured environmental practices deliver triple benefit: to people, profits, and our planet. IT, as a central part of most organizations' business strategies, plays a pivotal role in developing environmental initiatives. Any Oracle OpenWorld attendee interested in learning how to use Oracle products to reduce both their organization’s environmental footprint, as well as their costs, should attend one of the many sustainability sessions being held at the conference. If you can only attend one sustainability-focused session, this is the one not to miss, where you can learn about innovative sustainability practices from customers on the leading edge. Eco-Enterprise Innovation Awards and the Business Case for SustainabilityWednesday, October 3, Moscone West 300510:15 - 11:15 a.m. If you can attend several sessions that have a sustainability focus, look here to find the listing of sessions that drill down into a specific product, where the discussion will focus on how that product can help achieve sustainability while improving enterprise operational efficiencies. Regardless of size and scope, all efforts are worthwhile. To learn more, go to the Sustainability Matters blog.

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  • Trancoding a video with vlc and the MPEG-4 codec with a video bit rate

    - by Nicolas
    When I try to trancode a video with vlc using the MPEG-4 codec and a video bit rate, I get the following error : Either both buffer size and max rate or neither must be specified Here is the command line I used : vlc -vvv myvideo.m2ts --sout-ffmpeg-strict=-2 --sout '#transcode{vcodec=mp4v,vb=2000,acodec=mp4a,ab=96}:standard{access=file,mux=mp4,dst=/path/file.mp4}' It seems that I can't specify a video bit rate with the MPEG-4 codec. (If I remove the vb option, it works). So how can I specify a video bit rate with the MPEG-4 codec ?

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  • How to Extract the images from the doc file without Having Microsoft office ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/29/how-to-extract-the-images-from-the-doc-file-without.aspxMany time we got the doc file who have some images. We need to try to extract them in Microsoft word which come with Windows 7 (not Microsoft office word). Looking to this article http://www.techrepublic.com/blog/itdojo/save-images-in-microsoft-word-documents-as-separate-files/135 This article is only useful when you have Microsoft word installed. Now if I don’t have Microsoft office then what ? No problem, here is a trick. when you open the doc file in Word  then select the image and right click on image and choose cut. open the Microsoft paint. paste them here. Without clicking anywhere click on crop icon on toolbar.   Now you got your image in the same size as you have in word file. Don’t worry about Image format. Microsoft paint have support for save them in PNG format.

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  • Windows 7 unresponsive after hibernate.

    - by Simon Verbeke
    The last few days, when I get Windows out of hibernate, Windows itself gets unresponsive. I can use any of my programs that were already opened before hibernating, but the window functions (closing, changing the size etc) aren't reacting. I can't open any new programs, except for the Task Manager. Also, I don't get an Internet connection. When I use Ctrl + Alt + Del, I get either a black screen, or the regular background. Then it hangs and after a while shows me a message that Windows failed starting up that "thing"(don't know what it's called in English, something with safety, etc). I have Windows 7 Ultimate installed.

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  • DataContractSerializer truncated string when used with MemoryStream,but works with StringWriter

    - by Michael Freidgeim
    We've used the following DataContractSerializeToXml method for a long time, but recently noticed, that it doesn't return full XML for a long object, but  truncated it and returns XML string with the length of  multiple-of-1024 , but the reminder is not included. internal static string DataContractSerializeToXml<T>(T obj) { string strXml = ""; Type type= obj.GetType();//typeof(T) DataContractSerializer serializer = new DataContractSerializer(type); System.IO.MemoryStream aMemStr = new System.IO.MemoryStream(); System.Xml.XmlTextWriter writer = new System.Xml.XmlTextWriter(aMemStr, null); serializer.WriteObject(writer, obj); strXml = System.Text.Encoding.UTF8.GetString(aMemStr.ToArray()); return strXml; }   I tried to debug and searched Google for similar problems, but didn't find explanation of the error. The most closed http://forums.codeguru.com/showthread.php?309479-MemoryStream-allocates-size-multiple-of-1024-( talking about incorrect length, but not about truncated string.fortunately replacing MemoryStream to StringWriter according to http://billrob.com/archive/2010/02/09/datacontractserializer-converting-objects-to-xml-string.aspxfixed the issue.   1: var serializer = new DataContractSerializer(tempData.GetType());   2: using (var backing = new System.IO.StringWriter())   3: using (var writer = new System.Xml.XmlTextWriter(backing))   4: {   5:     serializer.WriteObject(writer, tempData);   6:     data.XmlData = backing.ToString();   7: }v

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  • Hibernation to a swap file 12.04, fragfile output

    - by MrHug10
    I've been trying for some time now, to get hibernation working in Ubuntu 12.04 on my Dell XPS17. I dualboot Windows 7 and Ubuntu, each having their own partition and one shared partition for all my data and documents. As I would like to be able to swtich from ubuntu to windows without losing all the things I was currently doing in Ubuntu, I would like to be able to use hibernation. In order to achieve this I've followed the information at http://ubuntuforums.org/showthread.php?t=1042946. Only instead of creating my swap file on my linux partition (which is formatted: ext4), I've chosen to create one on my shared partition (which is formatted: ntfs). There is a problem with this though (at least, that's what I think the problem is), because when I call: sudo filefrag -v /media/data/Ubuntu_Swap_Space/6GiB.swap, I get the following output: Filesystem type is: 65735546 File size of /media/Data/Ubuntu_Swap_Space/6GiB.swap is 6442450944 (1572864 blocks, blocksize 4096) Discontinuity: Block 22 is at 25829097 (was 232498) /media/Data/Ubuntu_Swap_Space/6GiB.swap: 2 extents found So I'm not sure what I need to fill in as an offset to follow the rest of the earlier mentioned information. I've tried both the location of block 22 and the number that is listed after that, but when I then try sudo pm-hibernate nothing happens and this shows up in my /var/log/pm-suspend.log s2disk: Could not use the resume device (try swapon -a). Reason: No such device Hope someone can help me out with this! If you need more information about anything, please let me know!

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  • Function calls to calls in windows api

    - by Apeee
    I am a beginner, and learning C, I find it hard to grasp the whole programming concept. so hopefully this would help to clear up some things along the way. When programming in windows, which is my aim for the time being, it is really hard for me to understand how windows communicate with the programs that run on it. A question i have been pondering about is how when you incorporate a function call which is in another memory location on the disk or memory(not a function you yourself wrote and is included in the compilation), especially the windows API, does the compiler know where the function location is so when the program is run it can call that function? For example, a very simple program that displays a window which reads hello world. You would have to call windows API functions to achieve such features as creating the window, its size, colors and so on... So basically what I am struggling to grasp is how the programs I write communicate with the platform, framework they are run on(generally windows for Windows API). Apart from clarification on this one above, i would love a resource that explains this concept further. Thanks for your time!

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  • Dual monitors with one above the other?

    - by Felix
    I'm using Gnome 3 and proprietary Nvidia drivers. I have tried to set in nvidia-settings my external monitor to be "above" my main one (it's a laptop). However, when I try to drag a window up from the main display to the external one, it gets stuck and can't move past a certain point. Trying to maximize it changes its decoration so it looks maximized (i.e. no borders, etc), but its size or position doesn't change. Now, if I set my external monitor to be "to the left" of the main one, it works, which is why I'm suspecting this is a Gnome issue, not an Nvidia one. Anyone know how to fix this? Update: some versions: Gnome: 3.2.2.1 Nvidia: 280.13 Update 2: I can see that Gnome 3.4 is out, and among the release notes is better external monitor support. However, they only mention a small fix that is unrelated to my problem. Can anyone with Gnome 3.4 and access to an external monitor please test this out and tell me if it works? I don't want to go through the hassle of upgrading my Ubuntu installation unless I know for certain it's going to fix the problem.

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  • Plesk 9.2.1 reporting much more SMTP traffic than the logs indicate

    - by Eric3
    Plesk is reporting nearly 7GB of SMTP traffic so far this month on one domain, most of it outgoing. However, after running qmail's mail logs (which only go back to May 8) through Sawmill, only about 900MB of traffic on that domain is accounted for. What I know so far: Email sent via PHP's mail() function is sent through sendmail, which has been logging its output via syslog to the same logs that qmail uses, at /usr/local/psa/var/log/ Messages sent by logging in directly via Telnet are logged as well I verified that Plesk is reporting totals correctly by creating a new domain, sending some large emails through it, running Plesk's statistics calculation script, and comparing its reported totals to the actual size of the emails sent The problem domain did have three mail accounts with blank or insecure passwords, which I corrected Does anyone know how Plesk calculates SMTP traffic statistics? Are there some log files elsewhere that I'm missing? What kind of SMTP traffic would Plesk know about that isn't being logged?

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  • anti-virus / malware solution for small non-profit network

    - by Jason
    I'm an IT volunteer at a local non-profit. I'm looking for a good AV/malware solution. We currently use a mishmash of different client solutions, and want to move to something centralized. There is no full time IT staff. What I'm looking for: centralized administration - server is Windows Server 2003 minimal admin overhead ability to do e-mail notification/alerts/reporting would be very cool 10-25 XP Clients (P3/P4 hardware) free or discounted solution for non-profits We can get a cheap license for Symantec Endpoint Protection. My past experience with Symantec has been bad, but I've heard good things about this product. However, I've also read that it's kind of a nightmare to setup and administer, and may not be worth it for the size of our network.

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  • Increase memory to memcached

    - by Petrus
    I need to increase the memory size for memcached. I have done this before, but I cannot remember all the steps that I took. If I remember correctly, I downloaded /etc/sysconfig/memcached and changed CACHESIZE=64 to CACHESIZE=1024. However I am not sure if that is how it is supposed to be done. Anyone that could guide me into how I do this? Also a command that confirms the change would be useful. I am running RedHat x86_64 es5.

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  • PostgreSQL disaster recovery options

    - by Alex
    My customer has quite a large (the total "data" folder size is 200G) PostgreSQL database and we are working on a disaster recovery plan. We have identified three different types of disasters so far: hardware outage, too much load and unintentional data loss due to erroneously executed bad migration (like DELETE or ALTER TABLE DROP COLUMN). First two types seem to be easy to mitigate but we can't elaborate a good mitigation plan for the third type. I proposed to use ZFS and frequent (hourly) snapshots but "ZFS" means "OpenIndiana" these days and our Ops engineers do not have much expertise in it, so using OpenIndiana imposes another risk. Colleagues try to convince me that restoring from PostgreSQL PITR backup can be as fast as restoring from a ZFS snapshot but I highly doubt that replaying, say, 50G of archived WALs can be considered "fast". What other options are we missing? Is ZFS an only viable alternative? Can we get a fast Pg DB restore time in the Linux environment?

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