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  • Telerik announces native controls for Silverlight 4 Release Candidate.

    Right after the official release of Silverlight 4 Release Candidate (at MIX) Telerik has prepared for you a native build of RadControls for Silverlight that are built on the latest platforms release. The download can be found under the users accounts or as part of the Latest Internal Build. The download files are clearly marked with RadControls for Silverlight 4 RC. We will keep on updating the files with each Latest Internal Build. The RadControls for Silverlight 4 RC is still a preview version of RadControls for Silverlight 4 that will become official as soon as Microsoft announces the RTW version of Silverlight 4. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Evoluent Vertical Mouse - Re-mapping Buttons?

    - by Paul
    I have the Evoluent Vertical Mouse at work and at home. One is wired, the other wireless. Ubuntu maps their buttons differently and it makes me crazy when I switch locations. I use 12.10, but same has applied to every Ubuntu version since 9.10. The wired mouse is as desired: top finger button is left-click, scroll wheel is middle click and scroll, middle finger button is a right-click. On the wireless version, bottom finger button is mapped to right-click and the middle finger button is center-click. I tried tinkering with these instructions, but wound up unable to boot to GUI... had to delete the .conf file to recover: http://denishaine.wordpress.com/2011/12/01/evoluent-mouse-with-ubuntu-11-04-and-11-10/ Help?

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Dependency problem while missing package is already installed

    - by hakermania
    I am trying to install a program but I am getting a dependency error. The error clearly points out: Dependency is not satisfiable: libc6-amd64 (>= 2.14) I went on to investigate and I found out that I have 2.19 version installed, actually: alex@MaD-pc:~$ apt-cache policy libc6-amd64 libc6-amd64:i386: Installed: 2.19-0ubuntu6 Candidate: 2.19-0ubuntu6 Version table: *** 2.19-0ubuntu6 0 500 http://us.archive.ubuntu.com/ubuntu/ trusty/main i386 Packages 100 /var/lib/dpkg/status Why am I getting this error if I already have this package? I also should probably mention that the system is 100% up to date. I run the updates and upgrades, restarted the system and then tried to install the package again with the same error popping up. Edit 1: I am using amd64 but I have installed some 32-bit libraries required by some program installed via wine if I recall correctly.

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  • Internet Explorer 9 le navigateur le plus rapide du marché ? Les performances de son moteur Javascript ont augmenté de 354%

    Internet Explorer 9 le navigateur le plus rapide du marché ? Les performances de son moteur Javascript ont augmenté de 354% d'après SunSpider En collaboration avec Gordon Fowler Internet Explorer 9, le prochain navigateur de Microsoft, sera bientôt là en version finale. En attendant, il est déjà possible de l'essayer en version bêta. L'un des grands avantages du navigateur est qu'il sera largement plus rapide que ses prédécesseurs, voire que ses concurrents. C'est en tout cas ce qu'affirmait (déjà), en juin 2010, Microsoft avec une vidéo démontrant la supériorité d'IE9 sur Chrome 6, en termes de rapidité : ...

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  • Ubuntu 12.04 LTS - Black Screen at boot After changing Nvidia Driver

    - by nDman
    2 days ego i updated my Ubuntu 12.04 LTS to latest updates but i ignored Grub Updating because I thought it will clear my grub settings (I'm so noob!). After restart every things was right, the Ubuntu started normally and every things was working well except graphic which had problem before update. I had the experimental driver before but I changed it to the current-update version. After restart Ubuntu stock on black screen. I tried to reinstall Nvidia driver from recovery but it not worked. Then i used Update Grub in recovery, it not worked too but i see this line on screen at boot: at this time it stops and keyboard not working, but when I push the power button it shows these lines and it will shutdown. OK finally I made it start with older kernel (3.5.0-28-generic). Now how can I keep this kernel or fix Ubuntu to work with new kernel? Should I reinstall Nvidia driver? Which version should I use?

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  • Any way I can correct DNS spoofing against our domain

    - by brandon
    This morning I found out that our domain and subdomains have been poisoned on the 4.2.2 and 4.2.2.1 DNS servers along with others I think, though I have not confirmed others yet. Using OpenDNS resolution works correctly. I have updated our local DNS servers and cleared their cache which has fixed things internally. The issue is that the domain is public facing and customers are having problems. We are the authoritative DNS server for the domain and all that is under our control. What I don't know how to do is fix the name servers out of our control. Is there something we can do on our end? At the moment the only workaround I can think of is to ask customers to change their DNS to OpenDNS which is not very practical. The other workaround would be to change our TLD, which is less practical.

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  • The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible.

    - by Patrick Olurotimi Ige
    I was trying to install a new WSS v3 Sharepoint on a 64 bit Windows 2003 server today but the installation was giving some error saying i would need to allow ASP.NET 2.0 in the web server extension in IIS.  Looking at the IIS there was a ASP.NET 2.0 32 bit allowed but not for a 64 bit. I tried registering the aspnet_regiis but no luck by doing so: For the 32 bit verison %SYSTEMROOT%\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe -i For the 64bit version %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i I get the error "The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible." The difference is the \Framework64 folders So my next guess was to find a way to disable the 32 bit and then allow the 64 bit version. And luckily enough i found this link    MS to the rescue So just ran : cscript %SYSTEMDRIVE%\inetpub\adminscripts\adsutil.vbs SET W3SVC/AppPools/Enable32bitAppOnWin64 0 and the registered the %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i and that was it

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • For a large website developed in PHP, is it necessary to have a framework?

    - by Martin
    I am wondering if it is necessary to have a framework or if it is a must-have if I plan to make a large website. Large website could mean a lot of things: in other words, multiple dynamic web pages (40-50 dynamic pages, mysql content) and a lot of visitors (+- a million hits per month). The site will be hosted in a dedicated server environment. I know that it could simplify coding for a developer team, that it includes libraries and a lot of advantages. But I just feel that I don't need that. I think that learning how it works, managing it and installing it would take more time and I could use that time to code. I write PHP the simplest way I could (with performance in mind) and I try to reuse my code/functions/classes most of the time and I make sure that if another developer joins the team, that he won't be lost in the code. I am also planning to use MemCached or another Cache for PHP. As I said, the site will be hosted in a dedicated server environment but will be entirely managed by the hosting company. I am pretty sure the control panel for me to control the basic stuff will be Cpanel. For a developer like me that only knows PHP, Javascript, HTML, CSS, MYSQL and really basic server management, I feel that it seems to complicated to have a framework. Am I wrong? Is it worth the time to learn all about it? Thank you for your opinions and suggestions.

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  • Acrobat keyboard stealing in Firefox

    - by Uiy
    There are times when I open a pdf in firefox(which uses the acrobat plugin) and the "pdf" steals control of the keyboard. The arrow keys do not work in other programs. Well, If I hold them down they will then work but it becomes hard to navigate that way. It seems acrobat installs a global keyboard hook in some cases and takes control of the keyboard. This didn't start happening until recently(a few months ago). Note that it doesn't happen on all pdfs and everything returns to normal when the pdf is closed. This seems to be an issue with acrobat... maybe a setting? Anyone have any ideas what is going on?

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  • How to access / query Team Foundation Server 2012 with Odata?

    - by cseder
    I've tried to find a solution for this for hours now, and I'm getting the same results in the end, asking me to install a lot of Azure and other stuff, plus running some example project .sln that I can't open with my 2012 version of Visual Studio. So, I'm pretty much stuck, and have some pretty straight forward questions regarding this: Does TFS 2012 include the Odata service in any way, so that I don't have to install it? If not, how can I install a NATIVE 2012 version of the Odata service for TFS 2012? Is it possible that I'm aiming for the wrong target here? I'm looking for a solution to the following: I have a TFS 2012 Server that I need to be able to create Work Items on programatically, based on data from our Help Desk system. Then I need to query these Work Items for changed status since its creation, and update the Help Desk Database. Am I better off using the "regular" TFS API? I was kinda thinking that the Odata way was more "future proof", but I'm not sure...

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  • Skype installed or not installed, that is the question

    - by Merle
    After upgrading 11.10 to 12.04, I noticed that Skype 2.2.0.35 was no longer on the sidebar of icons. Found it in Dash and it runs but no sound. Figured I'd check Ubuntu Software Center and reinstall but it indicates a different version - 2.2.0.35-0precise3 - and indicates that Skype is not installed. Attempting to go ahead and install errors saying that it can't install when skype is already installed. sudo apt-get remove skype ...says "Package skype not installed" Tried to update apt-get but that didn't make any difference. Seems like it would be best to straighten this all out so it's right and, presumably, the newer version is probably better to have installed. Can anyone step me through how to do so?

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  • Websocket handshake response not forwarded from TCP to client

    - by Saharsh
    I am trying to create a websocket server. I can see the websocket client's opening handhshake. My response to it is received by the client laptop (I can see this on wireshark). So the TCP connection has been established. But the client (a chrome websocket client extension) does not receive the handshake packet. What could be a possible reason for TCP to not forward the handshake to the client or for the client to not be able to read the TCP message? Client handshake: GET HTTP/1.1 Upgrade: websocket Connection:Upgrade Cache-Control:no-cache Host:192.168.0.101 Origin:http://www.websocket.org Pragma:no-cache Sec-WebSocket-Extensions:permessage-deflate; client_max_window_bits, x-webkit-deflate-frame Sec-WebSocket-Key: qrmw/m+BoZije6h9HYKmVw== Sec-WebSocket-Version:13 Upgrade:websocket Server Response: HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: jj1g5Io57m9ks8cme3jkbyo2asc= Access-Control-Allow-Origin: http://www.websocket.org Server: xyz Sec-WebSocket-Extensions: Thanks!

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  • Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash

    Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash Adobe a annoncé la disponibilité de la version 2.0 d'Open Source Media Framework (OSMF), sa plateforme permettant la création de lecteurs multimédias optimisés pour Adobe Flash. OSMF met à la disposition des développeurs des outils pour proposer des expériences uniques en tirant parti de modules externes dédiés à la publicité, aux mesures de suivi et à la diffusion de contenu, ainsi que des fonctions de lecteurs vidéo standard telles que les commandes de lecture, la navigation vidéo, la mise en mémoire tampon et la diffusion dynamique en continu. La version 2.0 appo...

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  • how can i find my usb2rs232 driver

    - by mefmef
    i have a device that is correctly connected to my PC . but i could not see it in /dev . what does it means? is it because of not installing my drive? $ /dev ls before connecting my device: agpgart mei sda1 tty28 tty59 ttyS30 autofs mem sda2 tty29 tty6 ttyS31 block net sda5 tty3 tty60 ttyS4 bsg network_latency sda6 tty30 tty61 ttyS5 btrfs-control network_throughput serial tty31 tty62 ttyS6 bus null sg0 tty32 tty63 ttyS7 char oldmem shm tty33 tty7 ttyS8 console parport0 snapshot tty34 tty8 ttyS9 core port snd tty35 tty9 ttyUSB0 cpu ppp stderr tty36 ttyprintk uinput cpu_dma_latency psaux stdin tty37 ttyS0 urandom disk ptmx stdout tty38 ttyS1 usbmon0 dri pts tty tty39 ttyS10 usbmon1 ecryptfs ram0 tty0 tty4 ttyS11 usbmon2 fb0 ram1 tty1 tty40 ttyS12 vcs fd ram10 tty10 tty41 ttyS13 vcs1 full ram11 tty11 tty42 ttyS14 vcs2 fuse ram12 tty12 tty43 ttyS15 vcs3 hidraw0 ram13 tty13 tty44 ttyS16 vcs4 hpet ram14 tty14 tty45 ttyS17 vcs5 input ram15 tty15 tty46 ttyS18 vcs6 kmsg ram2 tty16 tty47 ttyS19 vcsa log ram3 tty17 tty48 ttyS2 vcsa1 loop0 ram4 tty18 tty49 ttyS20 vcsa2 loop1 ram5 tty19 tty5 ttyS21 vcsa3 loop2 ram6 tty2 tty50 ttyS22 vcsa4 loop3 ram7 tty20 tty51 ttyS23 vcsa5 loop4 ram8 tty21 tty52 ttyS24 vcsa6 loop5 ram9 tty22 tty53 ttyS25 vga_arbiter loop6 random tty23 tty54 ttyS26 zero loop7 rfkill tty24 tty55 ttyS27 lp0 rtc tty25 tty56 ttyS28 mapper rtc0 tty26 tty57 ttyS29 mcelog sda tty27 tty58 ttyS3 $ /dev ls after connecting my device: agpgart mei sda1 tty28 tty59 ttyS30 autofs mem sda2 tty29 tty6 ttyS31 block net sda5 tty3 tty60 ttyS4 bsg network_latency sda6 tty30 tty61 ttyS5 btrfs-control network_throughput serial tty31 tty62 ttyS6 bus null sg0 tty32 tty63 ttyS7 char oldmem shm tty33 tty7 ttyS8 console parport0 snapshot tty34 tty8 ttyS9 core port snd tty35 tty9 ttyUSB0 cpu ppp stderr tty36 ttyprintk ttyUSB1 cpu_dma_latency psaux stdin tty37 ttyS0 uinput disk ptmx stdout tty38 ttyS1 urandom dri pts tty tty39 ttyS10 usbmon0 ecryptfs ram0 tty0 tty4 ttyS11 usbmon1 fb0 ram1 tty1 tty40 ttyS12 usbmon2 fd ram10 tty10 tty41 ttyS13 vcs full ram11 tty11 tty42 ttyS14 vcs1 fuse ram12 tty12 tty43 ttyS15 vcs2 hidraw0 ram13 tty13 tty44 ttyS16 vcs3 hpet ram14 tty14 tty45 ttyS17 vcs4 input ram15 tty15 tty46 ttyS18 vcs5 kmsg ram2 tty16 tty47 ttyS19 vcs6 log ram3 tty17 tty48 ttyS2 vcsa loop0 ram4 tty18 tty49 ttyS20 vcsa1 loop1 ram5 tty19 tty5 ttyS21 vcsa2 loop2 ram6 tty2 tty50 ttyS22 vcsa3 loop3 ram7 tty20 tty51 ttyS23 vcsa4 loop4 ram8 tty21 tty52 ttyS24 vcsa5 loop5 ram9 tty22 tty53 ttyS25 vcsa6 loop6 random tty23 tty54 ttyS26 vga_arbiter loop7 rfkill tty24 tty55 ttyS27 zero lp0 rtc tty25 tty56 ttyS28 mapper rtc0 tty26 tty57 ttyS29 mcelog sda tty27 tty58 ttyS3

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  • ubuntu 10.10 maverick Zentyal . do anyone know where i can find its ? / download and install its ?

    - by santosamaru
    I want to installing Zentyal , do anyone know about the maverick version ? cause i got the news , that saying webmin is not available anymore and i have problem with its so that is why i try to change the webmin into Zentyal , but the problem is as i can find the version that they have is For Ubuntu 10.04 (Lucid) mine was ubuntu 10.10 maverick. i have problem with speed connections, that is why i need Zentyal so its will help me to build the squid to cache the webpage so its will help to make faster , lol, please your idea bout problem ,this, thanks.

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  • Windows 7 Upgrades to Come at Cheaper Prices

    Are you a Windows 7 user Did you know that you can upgrade your current version of Windows 7 to a more advanced version with little effort Well if you didn t know that by now now you know. Many others left in the dark about this ease in upgrades will likely be informed soon as Microsoft launched an upgrade assault of sorts on consumers on April 4.... Why Respond to SQL Failures? PREVENT IT DOWNLOAD this Free Paper. 5 Tips to Eliminating SQL Server Downtime. Learn More!

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Can't run monitor at native 1080p resolution on Windows 7

    - by Rex
    I have a 24" ViewSonic VX2453 monitor that supports 1920x1080p, connected using HDMI. However at that resolution, the desktop goes off the screen. Using the Nvidia control panel, I have to set it to a custom resolution of 1804x1014 to display correctly. The monitor has its drivers properly installed (the correct model name shows up in control panel after installing the drivers), and I'm running 64 bit Win7 Ultimate. I have a GeForce 560 Ti card, if that helps. Why does this happen?

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  • Fan is spinning too fast just in Windows - software?

    - by B. Roland
    I've recently replaced my fans (CPU, GPU, and bought a CHA fan). The GPU remained the same, but I've seen it when it was spinned 2 times faster, than it usual... but it is rarely. The problem is, that the CPU fan in Windows (especially 7) spinned too much, 'cos it keeps in under 40°C, and it is spinning with 3300-3600 RPM, which is too high I think. If I swich to Ubuntu, it keeps on ~40-45°C with with 2500-2800 RPM, which is a big difference in numbers, and in noise. I'm looking for a manual fan control solution, or just reduce the Windows' multipliers of fan speed control, somehow... I was bought the new fans because of the lower noise (and it does it, but not with 3.6k RMP). Thank you!

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  • Taking web sites offline for demonstration on Galaxy Tablet

    This article is the Android sequel to the initial article about how to prepare an offline version of your web site for the purpose of demonstration or for exhibitions: Taking web sites offline for demonstration. If you didn't read the original article, please take some minutes (5 to 10 maximum) to gain a better understanding on the following. Thanks. I'm going to describe my steps using a Samsung Galaxy Tab 10.1 running on Ice Cream Sandwich (ICS - version 4.0.4) but I would assume that any other Android-based device will show more or less the same results. Transferring the prepared archive to your Android device

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  • Distorted choppy audio in Precise

    - by Misery
    After installing Precise on my PC, some problems with soud occure. While using Lucid there were no problems. The sound is choppy and distorted in low tones range. As I absolutely have no experience in setting/testing and doing anything with Audo Devices I need help even to diagnose the problem. update: sudo lshw -c multimedia *-multimedia description: Audio device product: Radeon X1200 Series Audio Controller vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 5.2 bus info: pci@0000:01:05.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:19 memory:fdafc000-fdafffff *-multimedia description: Audio device product: SBx00 Azalia (Intel HDA) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 14.2 bus info: pci@0000:00:14.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:16 memory:fe024000-fe027fff update 2: It has something to do with the volume. If the audio is quiet it is not choppy, if the sound is loud then it begins to be choppy. Regards, Misery

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  • jQuery 2 ne supportera plus les versions obsolètes d'IE, la branche 1.9 continuera d'exister en parallèle

    Annonces concernant l'évolution du noyau de jQuery Les branches 1.9 et 2.0 existeront en parallèle. La version 2 ne supportera plus les versions obsolètes d'IE. L'empêcheur de développer librement restera le navigateur Internet Explorer. Avec 30 % des consultations sur le web, les particularités des versions 6, 7 et 8 d'IE, bien que totalement obsolètes, s'imposeront encore à l'équipe de développement. Les possibilités des navigateurs récents seront prises en compte, particulièrement dans le domaine des appareils mobiles. La feuille de route La version finale de jQuery 1.8 devrait être disponible en juillet 2012. jQuery 1.9 devrait être disponib...

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