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  • json data not rendered in backbone view

    - by user2535706
    I have been trying to render the json data to the view by calling the rest api and the code is as follows: var Profile = Backbone.Model.extend({ dataType:'jsonp', defaults: { intuitId: null, email: null, type: null }, }); var ProfileList = Backbone.Collection.extend({ model: Profile, url: '/v1/entities/6414256167329108895' }); var ProfileView = Backbone.View.extend({ el: "#profiles", template: _.template($('#profileTemplate').html()), render: function() { _.each(this.model.models, function(profile) { var profileTemplate = this.template(this.model.toJSON()); $(this.el).append(tprofileTemplate); }, this); return this; } }); var profiles = new ProfileList(); var profilesView = new ProfileView({model: profiles}); profiles.fetch(); profilesView.render(); and the html file is as follows: <!DOCTYPE html> <html> <head> <title>SPA Example</title> <!-- <link rel="stylesheet" type="text/css" href="src/css/reset.css" /> <link rel="stylesheet" type="text/css" href="src/css/harmony_compiled.css" /> --> </head> <body class="harmony"> <header> <div class="title">SPA Example</div> </header> <div id="profiles"></div> <script id="profileTemplate" type="text/template"> <div class="profile"> <div class="info"> <div class="intuitId"> <%= intuitId %> </div> <div class="email"> <%= email %> </div> <div class="type"> <%= type %> </div> </div> </div> </script> </body> </html> This gives me an error and the render function isn't invoking properly and the render function is called even before the REST API returns the JSON response. Could anyone please help me to figure out where I went wrong. Any help is highly appreciated Thank you

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  • Using visual studio 6 c++ compiler from within emacs

    - by jörg
    Hey guys, I'm just getting started with c++ development and I would like to use emacs to write the code and then compile and run it from within emacs using the visual studio 6 compiler. I have already googled around a bit but just can't seem to find an explanation of how this is done. Any pointers? Thanks for your help, joerg

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  • jQuery - Form input return confirm to delete

    - by bruno
    hello guys. I struggled a lot before posting here :) now, I want to replace my default javascript confirmation for deleting a file. I saw a lot of examples here, but no example with form input. Now I have his form: <form action="delete.php" method="post"> <input type="hidden" name="id" value="<{$pid}>" /> <input type="hidden" name="picture" value="<{$lang_del_pic}>" /> <input type="image" src="<{xoImgUrl}>img/del-icon.gif" width="16" height="16" align="bottom" border="0" alt="Delete media" name="pictured" value="<{$lang_del_pic}>" onclick="javascript: return confirm('<{$lang_confirm_del}>');" /> </form> Now, I did everything, I have this div: <div id="dialog-confirm" title="Empty the recycle bin?"> <p><span class="ui-icon ui-icon-alert" style="float:left; margin:0 7px 20px 0;"></span>These items will be permanently deleted and cannot be recovered. Are you sure?</p> </div> this javascript: <script type="text/javascript"> $(document).ready(function() { $("#dialog").dialog({ autoOpen: false, modal: true }); }); $(".confirmLink").click(function(e) { e.preventDefault(); var targetUrl = $(this).attr("href"); $("#dialog").dialog({ buttons : { "Confirm" : function() { window.location.href = targetUrl; }, "Cancel" : function() { $(this).dialog("close"); } } }); $("#dialog").dialog("open"); }); </script> and this new form: <form name="dialog-confirm" id="dialog-confirm" method="post"> <input type="hidden" name="id" value="<{$pid}>" /> <input type="hidden" name="picture" value="<{$lang_del_pic}>" /> <input type="image" src="<{xoImgUrl}>img/del-icon.gif" width="16" height="16" align="bottom" border="0" alt="Delete media" name="pictured" value="" id="opener" /> </form> On press, I call successfuly the jQuery modal diolog, and everything works, but somehow, when I press 'delete all' the script tells me - "the script is called without the necessary parameters" Now I guess I am failig to send the pic ID to be deleted with the jQuery, .. but do not know how to fix it. Any ideas ?

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  • questions regarding the use of A* with the 15-square puzzle

    - by Cheeso
    I'm trying to build an A* solver for a 15-square puzzle. The goal is to re-arrange the tiles so that they appear in their natural positions. You can only slide one tile at a time. Each possible state of the puzzle is a node in the search graph. For the h(x) function, I am using an aggregate sum, across all tiles, of the tile's dislocation from the goal state. In the above image, the 5 is at location 0,0, and it belongs at location 1,0, therefore it contributes 1 to the h(x) function. The next tile is the 11, located at 0,1, and belongs at 2,2, therefore it contributes 3 to h(x). And so on. EDIT: I now understand this is what they call "Manhattan distance", or "taxicab distance". I have been using a step count for g(x). In my implementation, for any node in the state graph, g is just +1 from the prior node's g. To find successive nodes, I just examine where I can possibly move the "hole" in the puzzle. There are 3 neighbors for the puzzle state (aka node) that is displayed: the hole can move north, west, or east. My A* search sometimes converges to a solution in 20s, sometimes 180s, and sometimes doesn't converge at all (waited 10 mins or more). I think h is reasonable. I'm wondering if I've modeled g properly. In other words, is it possible that my A* function is reaching a node in the graph via a path that is not the shortest path? Maybe have I not waited long enough? Maybe 10 minutes is not long enough? For a fully random arrangement, (assuming no parity problems), What is the average number of permutations an A* solution will examine? (please show the math) I'm going to look for logic errors in my code, but in the meantime, Any tips? (ps: it's done in Javascript). Also, no, this isn't CompSci homework. It's just a personal exploration thing. I'm just trying to learn Javascript. EDIT: I've found that the run-time is highly depend upon the heuristic. I saw the 10x factor applied to the heuristic from the article someone mentioned, and it made me wonder - why 10x? Why linear? Because this is done in javascript, I could modify the code to dynamically update an html table with the node currently being considered. This allowd me to peek at the algorithm as it was progressing. With a regular taxicab distance heuristic, I watched as it failed to converge. There were 5's and 12's in the top row, and they kept hanging around. I'd see 1,2,3,4 creep into the top row, but then they'd drop out, and other numbers would move up there. What I was hoping to see was 1,2,3,4 sort of creeping up to the top, and then staying there. I thought to myself - this is not the way I solve this personally. Doing this manually, I solve the top row, then the 2ne row, then the 3rd and 4th rows sort of concurrently. So I tweaked the h(x) function to more heavily weight the higher rows and the "lefter" columns. The result was that the A* converged much more quickly. It now runs in 3 minutes instead of "indefinitely". With the "peek" I talked about, I can see the smaller numbers creep up to the higher rows and stay there. Not only does this seem like the right thing, it runs much faster. I'm in the process of trying a bunch of variations. It seems pretty clear that A* runtime is very sensitive to the heuristic. Currently the best heuristic I've found uses the summation of dislocation * ((4-i) + (4-j)) where i and j are the row and column, and dislocation is the taxicab distance. One interesting part of the result I got: with a particular heuristic I find a path very quickly, but it is obviously not the shortest path. I think this is because I am weighting the heuristic. In one case I got a path of 178 steps in 10s. My own manual effort produce a solution in 87 moves. (much more than 10s). More investigation warranted. So the result is I am seeing it converge must faster, and the path is definitely not the shortest. I have to think about this more. Code: var stop = false; function Astar(start, goal, callback) { // start and goal are nodes in the graph, represented by // an array of 16 ints. The goal is: [1,2,3,...14,15,0] // Zero represents the hole. // callback is a method to call when finished. This runs a long time, // therefore we need to use setTimeout() to break it up, to avoid // the browser warning like "Stop running this script?" // g is the actual distance traveled from initial node to current node. // h is the heuristic estimate of distance from current to goal. stop = false; start.g = start.dontgo = 0; // calcHeuristic inserts an .h member into the array calcHeuristicDistance(start); // start the stack with one element var closed = []; // set of nodes already evaluated. var open = [ start ]; // set of nodes to evaluate (start with initial node) var iteration = function() { if (open.length==0) { // no more nodes. Fail. callback(null); return; } var current = open.shift(); // get highest priority node // update the browser with a table representation of the // node being evaluated $("#solution").html(stateToString(current)); // check solution returns true if current == goal if (checkSolution(current,goal)) { // reconstructPath just records the position of the hole // through each node var path= reconstructPath(start,current); callback(path); return; } closed.push(current); // get the set of neighbors. This is 3 or fewer nodes. // (nextStates is optimized to NOT turn directly back on itself) var neighbors = nextStates(current, goal); for (var i=0; i<neighbors.length; i++) { var n = neighbors[i]; // skip this one if we've already visited it if (closed.containsNode(n)) continue; // .g, .h, and .previous get assigned implicitly when // calculating neighbors. n.g is nothing more than // current.g+1 ; // add to the open list if (!open.containsNode(n)) { // slot into the list, in priority order (minimum f first) open.priorityPush(n); n.previous = current; } } if (stop) { callback(null); return; } setTimeout(iteration, 1); }; // kick off the first iteration iteration(); return null; }

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  • applying apply() to deeply embeded list elements only

    - by romunov
    I would like to apply my function to only elements that are deeper in the list structure. For example, I would like to apply a certain function to list elements of second order only. Is this feasible with apply()? > str(l) List of 3 $ :List of 2 ..$ : num 5 ..$ : num 10 $ :List of 2 ..$ : num 15 ..$ : num 20 $ :List of 2 ..$ : num 25 ..$ : num 30

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  • how to access objects in run-time in qtp?

    - by Onnesh
    We have a function which accesses two types of controls like button and list box in standard windows app. The function uses only the control name as arguments, so there is no way qtp could understand what type of control it is. how to resolve this? Write 2 separate functions- 1 for button & another for list box?

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  • Creating a simple sencha listview using a loop

    - by chris_sencha
    How do we substitute a hardcoded data with a for loop in sencha and extjs? Say, I have below hardcoded one Ext.application({ launch: function() { Ext.create('Ext.List', { fullscreen: true, itemTpl: '{title}', data: [{ title: 'Item 1' }, { title: 'Item 2' }, { title: 'Item 3' }, { title: 'Item 4' }] }); } }); In the above one, how to replace data to something like below Ext.application({ launch: function() { Ext.create('Ext.List', { fullscreen: true, itemTpl: '{title}', data: [ for(int i=0;i<5;i++){ {title: 'Item '+i}, } ] }); } });

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  • Linux Kernel - Socket file descriptor close location

    - by NTek
    Where in the linux kernel does the closing of a socket's file descriptor occur? I know for a file, the file's file descriptor is closed in fs/open.cs function sys_close(). However, for a socket file descriptor, is this the same location or somewhere else? Also, do sockets utilize the file.c alloc_fd to allocate the file descriptor or do they utilize some other function?

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  • Jquery validation on click event instead of on submit

    - by Mazzi
    I looked all around SOF but no luck to find me answer. It is either too easy or the answer is not just there. What I simply need to do is to validate the form when my <img id='submit'/> is clicked and submit it afterwards. $(document).ready(function(){ $('#submit').click(function() { }); // Validation $('#suzuki_scb').validate({ // My Rules and Messages! }); });

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • MooTools request fails

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I have three buttons. Two buttons outside myDiv and one button inside myDiv. A click on any of these buttons initiates an AJAX request (passing button variable to "button.php") and updates myDiv content based on the response text. So, after update, myDiv shows Button3 link + a message showing which button has been clicked. The problem: Everything seems to work fine but after several clicks, it happens that myDiv shows loader.gif image and stops. After this, if I wait a few moments, the browser sometimes stops working (gets blocked). I noticed this problem with IE6. Does anyone know what does this problem mean and how it can be avoided? index.html <html> <head> <script type="text/javascript" src="mootools/mootools-1.2.4-core-nc.js"></script> <script type="text/javascript" src="mootools/mootools-1.2.4.4-more.js"></script> <script type="text/javascript"> window.addEvent('domready', function() { $("myPage").addEvent("click:relay(a)", function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { button : this.get('id'), test : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loader.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); }); }); </script> </head> <body> <div id="myPage"> <a href="#" id="button1">Button1</a> <a href="#" id="button2">Button2</a> <div id="myDiv"> <a href="#" id="button3">Button3</a> </div> </div> </body> </html> button.php <a href="#" id="button3"Button3</a> <br><br> <?php echo 'You clicked ['.$_REQUEST['button'].']'; ?>

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  • JQuery: showing elements with a particular title

    - by Joe Smalley
    I am trying to show only elements that have the title attribute passed to the function: var selectservice = function(serviceStr) { $j("li.project").hide(); $j("li.project.attr('title').contains(serviceStr)").show(); }; I am not quite sure how to compare the title attribute to the passed string serviceStr? contains doesnt seem to work.

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  • Selenium 2.0 / WebDriver clickAt() method unsupported

    - by Muers
    Selenium clickAt() function is throwing "Unsupported" exception while using with WebDriver (WebDriverBackedSelenium or just Selenium 2.x using ChromeDriver). Is there any way to use this Selenium function via WebDriver? Adding some code for context ... ChromeDriver driver = new ChromeDriver(); driver.findElement(By.id("someID")).clickAt("25, 25"); .clickAt() method isn't even recognized ... however, using the WebDriverBackedSelenium is what provides the Unhandled exception.

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  • MySQL Date_Format based on today's date and another column?

    - by JM4
    I am aware of the MySQL Date_Format function but am looking to achieve the following: I have on column with a day date in 2 digit format (01-30). I am trying to update another date formatted field with the current year, the next month (m+1) and the day field mentioned previously. In PHP i would do this using mktime function but this must be done using mysql calls only. Is it possible to transform in this way?

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  • javascript replace commas with spaces from json array

    - by Alex
    I have a looping function creating: <li id="id1" name="Tag1,Tag2,Tag3"> <li id="id2" name="Tag1,Tag2,Tag3"> $.each(data.posts, function(i, post){ $('<li >', {id: this.id , name: post.tags}) }); How do I replace the commas between the tags with spaces. Also is there a way I can send the tags to a "class" attribute instead of "name". It seems to not work in Safari.

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  • BizTalk mapping to excel

    - by rsapru
    Is there a way to convert or get the mapping from BizTalk map to an excel or a text file. From where we can directly see what field is mapped to what filed instead of following the lines. I have an BizTalk map which had around 600 fields mapped. any pointers will be really helpful.

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  • is it possible that a greasemonkey script can work on one computer but not on another?

    - by plastic cloud
    i'm writing an greasemonkey script for somebody else. he is a moderator and i am not. and the script will help him do some moderating things. now the script works for me. as far as it can work for me.(as i am not a mod) but even those things that work for me are not working for him.. i checked his version of greasemonkey plugin and firefox and he is up to date. only thing that's really different is that i'm on a mac and he is pc, but i wouldn't think that would be any problem. this is one of the functions that is not working for him. he does gets the first and third GM_log message. but not the second one ("got some(1) .."). kmmh.trackNames = function(){ GM_log("starting to get names from the first "+kmmh.topAmount+" page(s) from leaderboard."); kmmh.leaderboardlist = []; for (var p=1; p<=(kmmh.topAmount); p++){ var page = "http://www.somegamesite.com/leaderboard?page="+ p; var boardHTML = ""; dojo.xhrGet({ url: page, sync: true, load: function(response){ boardHTML = response; GM_log("got some (1) => "+boardHTML.length); }, handleAs: "text" }); GM_log("got some (2) => "+boardHTML.length); //create dummy div and place leaderboard html in there var dummy = dojo.create('div', { innerHTML: boardHTML }); //search through it var searchN = dojo.query('.notcurrent', dummy).forEach(function(node,index){ if(index >= 10){ kmmh.leaderboardlist.push(node.textContent); // add names to array } }); } GM_log("all names from "+ kmmh.topAmount +" page(s) of leaderboard ==> "+ kmmh.leaderboardlist); does anyone have any idea what could be causing this ?? EDIT: i know i had to write according to what he would see on his mod screen. so i asked him to copy paste source of pages and so on. and besides that, this part of the script is not depending on being a mod or not. i got everything else working for him. just this function still doesn't on neither of his pc's.

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  • Multi table Triggers ms sql noob

    - by Chin
    I have a load of tables all with the same 2 datetime columns (lastModDate, dateAdded). I am wondering if I can set up global Insert Update trigger for these tables to set the datetime values. Or if not, what approaches are there? Any pointers much appreciated

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  • Call two Matlab functions simultaneously from .net

    - by Silv3rSurf
    I am writing a C# application and I would like to make calls to different matlab functions simultaneously(from different threads). Each Matlab function is located in its own compiled .net library. It seems that I am only able to call one Matlab function at a time however. ie, if matlab_func1() gets called from thread1 then matlab_func2() gets called from thread2, matlab_func2() must wait for matlab_func1() to finish executing. Is there a way to call different matlab functions simultaneously? Thanks.

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  • Can XCode draw the call graph of a program?

    - by Werner
    Hi, I am new to Mac OSX, and I wonder if Xcode can generate , for a given C++ source code, the call graph of the program in a visual way. I also wonder if for each function, and after a run, whether it can also print the %time spent on the function If so, I would thank really some links with tutorials or info, after googling I did not find anything relevant Thanks

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