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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • Citrix and WPF, blue window

    - by Ian
    We are building WPF applications which will be deployed on Citrix. Currently you simply see a blue window under Citrix, although the app runs fine on the server itself. There do seem to be some issues detailed on the net. Citrix forum discussion Microsoft hot fix We've applied the hot fix but this does not appear to fix the problem for us at least. Also, found this identical question on this site, but it had been removed by the author, so no answers. I'm running citrix 4.5 on a Windows 2003 server. I am trying to publish a WPF app (any WPF app has this problem) and all I get is a blue rectangle where the app is supposed to be. The rectangle is the exact size and shape of the window I expect, but it is just blue (looks like the color of the citrix desktop background). Any ideas?

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  • Corrupted attachments in Thunderbird forward filter

    - by Guandalino
    I created a filter in Thunderbird 14 on client A that, when a certain rule on incoming mail is satisfied, the same mail is forwarded to client B and C. Matching mails received from A are always forwarded to B and C, and that's what I want. Though, when the mail on A has an attachment, it is also forwarded by B and C but the file they receive is corrupted. In my case the incoming file on A is a Word file of about 10kb in size; clients B and C receive a Word file of 27 bytes. I think this could happen because the forward starts from A when the attachment is not yet completely downloaded. I'm not sure this is the cause, though. And I wouldn't have any idea for a fix. Any idea about how to investigate or solve the issue?

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  • Why do some PDFs lag in Adobe Acrobat?

    - by Coldblackice
    I have a handful of PDFs open. One of them in particular is extremely laggy, almost to the point of being unreadable. When I scroll through its pages, it's almost like an extreme version of v-sync being turned off. Very choppy. Overall system resources are plentiful, and all of the other PDFs cruise up and down with no stuttering or problems. I've tried closing and reopening the problem PDF to no avail. It's a small PDF, only 3MB in size, with no graphics (only programming code snippets). Surely, it must be some type of problem with the specific PDF (I'll try opening it in another PDF-viewing program, rather than Acrobat X). Possible corruption? Could there be some type of GPU/hardware-acceleration intervening going on? I've never heard of such with PDF-viewing.

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  • How to print 4 index cards on a single A4 sheet in Word 2003

    - by Anna
    I have an index card designed in Word. It's fairly complicated with graphics, borders and background. The page layout has been set to landscape and with size set to 4x6. How can I print this, 4x per A4 landscape sheet? I cannot for the life of me work it out. The printer always seems to do a single card per A4 sheet, wasting 3/4 of the page. "Pages 1,1,1,1" will result in 4 sheets being printed. What am I doing wrong?

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • How to determine if a file has been backed up?

    - by Console
    I try to consolidate old drives to new ones of larger capacity. Sometimes files have been renamed, but are otherwise identical. Sometimes an old directory has just a few more files in it than a newer directory with the same name. Sometimes a file has the same name but the size differs. So I often find myself asking the question: Are there any files on this old drive or directory that I haven't already copied to the new drive? I just want to know that I have the files, I don't want to try and sync stuff automatically (Syncing tools tend to just sync, creating duplicate folder structures and other problems, so I prefer to do it by hand). Basically, if an old drive has a file called "foo.bar" ten directories deep, and my new big drive has an identical file called "oldstuff.zip" in the root, I just want a "yes you have it" or "no, unique files exist". Is there a free tool, a script or a quick and easy method (Mac/Unix or Windows) to get the answer?

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • User reduced LVM logical volume without resizing filesystem

    - by Matthew
    I received an email yesterday that one of our users was trying to make room for a heartbeat/clustering package which requires its own partition to act as a voting disk. To do this, he attempted to reduce the size of the root partition's logical volume, and then create a new logical volume for this purpose. However, he forgot to resize the filesystem first (or include the -r switch in the command). He also forgot to unmount the root partition by running this process from a rescue cd. The system is now refusing to boot into the OS with the following error: Either the superblock or the partition table is likely to be corrupt! Unexpected Inconsistency; run fsck manually. The system them drops the user into single user mode. Is it possible to rescue the filesystem, or is it hosed? Its running ext3.

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  • Cryptswap boot error - can't mount?

    - by woody
    I believe i have my swap set up but am not sure because on start up it says that it is something along the lines of "could not mount /dev/mapper/cryptswap1 M for manual S for skip". But it appears to be mounted? I have already tried this solution with no success. When i run free -m the output is: total used free shared buffers cached Mem: 3887 769 3117 0 54 348 -/+ buffers/cache: 366 3520 Swap: 4026 0 4026 and sudo bklid is: /dev/sda1: UUID="9fb3ccd6-3732-4989-bfa4-e943a09f1153" TYPE="ext4" /dev/mapper/cryptswap1: UUID="bd9fe154-8621-48b3-95d2-ae5c91f373fd" TYPE="swap" and cat /etc/crypttab is: cryptswap1 /dev/sda5 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 my /etc/fstab is: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=9fb3ccd6-3732-4989-bfa4-e943a09f1153 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation #UUID=bb0e378e-8742-435a-beda-ae7788a7c1b0 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 cat /proc/swaps output is: Filename Type Size Used Priority /dev/dm-0 partition 4123644 0 -1 Is my swap not setup correctly or how can i fix my boot message?

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  • OCZ Agility 3 SSD - Incorrect capacity displayed

    - by Chris
    Just installed a 60GB OCZ Agility 3 SSD, put Windows, and other various applications on there. All working fine. However, when I look at the drive in Windows 7, it says that I have 1.5GB free, but when I select all folders on the drive and view the properties to see the combined file size it says that the total is 28.9GB. So I'm effectively losing half of my capacity!! Any ideas on what this could be? PC Spec: Windows 7 60GB OCZ Agility 3 SSD Thanks, Chris

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  • Sustainability at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    By Evelyn Neumayr Leading businesses - not to mention individuals - recognize that environmental responsibility is good business. Well-thought out and well-structured environmental practices deliver triple benefit: to people, profits, and our planet. IT, as a central part of most organizations' business strategies, plays a pivotal role in developing environmental initiatives. Any Oracle OpenWorld attendee interested in learning how to use Oracle products to reduce both their organization’s environmental footprint, as well as their costs, should attend one of the many sustainability sessions being held at the conference. If you can only attend one sustainability-focused session, this is the one not to miss, where you can learn about innovative sustainability practices from customers on the leading edge. Eco-Enterprise Innovation Awards and the Business Case for SustainabilityWednesday, October 3, Moscone West 300510:15 - 11:15 a.m. If you can attend several sessions that have a sustainability focus, look here to find the listing of sessions that drill down into a specific product, where the discussion will focus on how that product can help achieve sustainability while improving enterprise operational efficiencies. Regardless of size and scope, all efforts are worthwhile. To learn more, go to the Sustainability Matters blog.

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  • Video converters don't work anymore after reinstalling Windows

    - by tassiekev
    A few days ago, I decided to reinstall Windows 7 as my HD partition seemed to be nearly full and things were slowing down. I'd been using Handbrake almost exclusively to convert TV recordings and used Freemake on occasion. Following the reinstall, I can't get either to work: Handbrake says it's encoding for about 2 seconds and then says it's finished, but there are no converted files of any size. Freemake just says 'Conversion Error' and won't go any further. As an experiment I tried two programs that I don't normally use, VideoReDo & Any Video Converter. Both worked fine. Anyone got any clues?

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  • How to get feedback from the community on large chunks of code?

    - by MainMa
    Code Review.SE is great when you need feedback on a precise, short piece of code. But where to get similar feedback about the code itself when: you have thousands of LOC, don't have colleagues in your workplace ready or willing to review the code¹, don't have thousands of dollars to spend for a professional review by a third party developer?² Places like CodePlex are a good idea to get your project known³, but from what I've seen, the feedback you get on known projects are consumer feedback, i.e. concerns the bugs and feature requests, not the quality of the source code itself. What are the social way to get the community involved in the code review of the codebase of a certain size for an open source project which doesn't have the scale of Firefox or similar products? ¹ Which is the case for most personal and open source projects, or projects done in companies where the practice of regular and complete code review is nonexistent. ² Which is, again, the case for most personal and open source projects. ³ Even if too many projects published on CodePlex never get known, either because nobody cares or because they are presented not very well.

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  • Internet Timeouts with TP-Link TL-WN821N v2 wireless usb stick

    - by user1622959
    A short time after accessing the internet, the browser/download times out. Before the timeout, the internet works OK briefly; afterwards, the wireless is still connected with a strong signal, but every internet access results in a timeout. When I leave the PC for a while, the internet is back just to timeout again as soon as I start using it. The same happens when I reconnect to the router. Also, when I surf the internet, it takes a couple of minutes until the timeout, but when I download something, it times out in a matter of seconds. The wireless adapter works just fine in Windows and internet via ethernet cable works just fine in Ubuntu. Does anyone have the same problem or knows a solution. I use Ubuntu 12.10 x64. The problem occurs since I installed ubuntu (which was a few days ago). Here some stuff that might be usefull: serus@serus-Ubuntu-PC:~$ lsusb Bus 002 Device 002: ID 0cf3:1002 Atheros Communications, Inc. TP-Link TL-WN821N v2 802.11n [Atheros AR9170] serus@serus-Ubuntu-PC:~$ lsmod Module Size Used by carl9170 82083 0 serus@serus-Ubuntu-PC:~$ modinfo carl9170 filename: /lib/modules/3.5.0-21- generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko alias: arusb_lnx alias: ar9170usb firmware: carl9170-1.fw description: Atheros AR9170 802.11n USB wireless serus@serus-Ubuntu-PC:~$ iwconfig wlan0 IEEE 802.11bgn ESSID:"virginmedia0137463" Mode:Managed Frequency:2.462 GHz Access Point: A0:21:B7:F8:29:B6 Bit Rate=240 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=66/70 Signal level=-44 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:1399 Invalid misc:18 Missed beacon:0 serus@serus-Ubuntu-PC:~$ sudo lshw -C network *-network description: Wireless interface physical id: 1 bus info: usb@2:2 logical name: wlan0 serial: 00:27:19:bb:00:19 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.5.0-21-generic firmware=1.9.4 ip=192.168.0.6 link=yes multicast=yes wireless=IEEE 802.11bgn

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  • Oracle Logical Standby redo generation

    - by DCookie
    Oracle 10.2.0.4 database with a logical standby on Win2K3. Recently a rather large delete operation was carried out on the production instance. I'm experiencing difficulty with the logical standby, in that it gets a couple of hundred (58M size) archive logs into the operation and the apply process fails with an out-of-memory error. Unfortunately, every time it fails it has to restart the apply from the beginning of the transaction. This is taking a couple of days each time. Anyway, in trying to resolve this problem, I've noticed that each archive log from the production system generates 5 or 6 log switches on the standby. I don't understand why this should be. Anyone have any ideas? A related question that I've not found the answer for: does anyone know if the logical standby must be running in archivelog mode? I really don't have a need to keep the logs.

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  • How do I mount a CIFS share via FSTAB and give full RW to Guest

    - by Kendor
    I want to create a Public folder that has full RW access. The problem with my configuration is that Windows users have no issues as guests (they can RW and Delete), my Ubuntu client can't do the same. We can only write and read, but not create or delete. Here is the my smb.conf from my server: [global] workgroup = WORKGROUP netbios name = FILESERVER server string = TurnKey FileServer os level = 20 security = user map to guest = Bad Password passdb backend = tdbsam null passwords = yes admin users = root encrypt passwords = true obey pam restrictions = yes pam password change = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . add user script = /usr/sbin/useradd -m '%u' -g users -G users delete user script = /usr/sbin/userdel -r '%u' add group script = /usr/sbin/groupadd '%g' delete group script = /usr/sbin/groupdel '%g' add user to group script = /usr/sbin/usermod -G '%g' '%u' guest account = nobody syslog = 0 log file = /var/log/samba/samba.log max log size = 1000 wins support = yes dns proxy = no socket options = TCP_NODELAY panic action = /usr/share/samba/panic-action %d [homes] comment = Home Directory browseable = no read only = no valid users = %S [storage] create mask = 0777 directory mask = 0777 browseable = yes comment = Public Share writeable = yes public = yes path = /srv/storage The following FSTAB entry doesn't yield full R/W access to the share. //192.168.0.5/storage /media/myname/TK-Public/ cifs rw 0 0 This doesn't work either //192.168.0.5/storage /media/myname/TK-Public/ cifs rw,guest,iocharset=utf8,file_mode=0777,dir_mode=0777,noperm 0 0 Using the following location in Nemo/Nautilus w/o the Share being mounted does work: smb://192.168.0.5/storage/ Extra info. I just noticed that if I copy a file to the share after mounting, my Ubuntu client immediately make "nobody" be the owner, and the group "no group" has read and write, with everyone else as read-only. What am I doing wrong?

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  • Picking a suitable resolution for a modern low-res game?

    - by MrKatSwordfish
    I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that of classic '16bit' era consoles like the Super Nintendo or Neo Geo. However, I'd also like to have my game fit the 16:9 aspect ratio that most modern PC monitors use. Finally I'd like to be able to include an option for running full screen. I know that I could create my own low-res 16:9 resolution that is more-or-less around the size of SNES or NeoGeo games. However, the problem seems to be that doing so would leave me with a non-standard resolution that my monitor would not be able to support in fullscreen mode. For example, if i divide the common 16:9 resolution 1920x1080 by 4, I would get a 16:9 resolution that is relatively close to the resolution used by 16bit era games; 480x270. That would be fine in a windowed mode, but I don't think that it would be supported in fullscreen mode. How can I choose a resolution that suits my needs? Can I use something like 480x270? If so, how would I go about getting fullscreen mode to work with such a non-standard resolution? (I'm guessing OpenGL/SFML might have a way of up-scaling...but..)

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  • Congratulations to 2012 Innovation Award winners in BPM category

    - by Manoj Das
    Last year many of our customers went live on BPM 11g. It is my extreme pleasure to congratulate two of them – Amadeus and Navistar – for being awarded Oracle Fusion Middleware Innovation Award at Oracle OpenWorld 2012. We invited our customers to submit their most innovative BPM implementations that have delivered substantiated value to them. This year we saw more than 20 submissions from our customers seeing significant business value from their live BPM 11g deployments. The submissions came from across the world, spanning various industry verticals including manufacturing, healthcare, logistics, Hi-Tech, Public Sector, Education and covering many process usage patterns. Award submissions were evaluated based on the uniqueness of their business case, business benefits, level of impact relative to the size of the organization, complexity and magnitude of implementation, and the originality of architecture. Amadeus Team Receiving Innovation Award from Hasan Rizvi Congratulations to Amadeus and Navistar and their teams on being recognized from among some very strong submissions and more importantly for the business value delivered. It is an honor to be part of your success and to play a small role in the innovation you drive. Navistar is a leading truck manufacturing company which produces International® brand commercial and military trucks, MaxxForce® brand diesel engines, IC Bus™ brand school and commercial buses, and Navistar RV brands of recreational vehicles. The company also provides truck and diesel engine service parts. Amadeus is a leading transaction processor for the global travel and tourism industry, providing transaction processing power and technology solutions to both travellers and travel providers. Both Navistar and Amadeus have leveraged Oracle BPM Suite to improve visibility into their business and made their business more agile and efficient. We congratulate them again and wish them continued success in their business and future BPM initiatives.

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  • mount issue in ubuntu 12.10

    - by Vipin Ms
    I'm having issue with latest Ubuntu 12.10. Let me make it more clear. I'm having the following partitions in my Laptop. Device Boot Start End Blocks Id System /dev/sda1 2048 39997439 19997696 83 Linux /dev/sda2 * 40001850 81947564 20972857+ 83 Linux /dev/sda3 81947565 123877214 20964825 83 Linux /dev/sda4 123887614 976773119 426442753 5 Extended /dev/sda5 123887616 333602815 104857600 83 Linux /dev/sda6 333604864 543320063 104857600 83 Linux /dev/sda7 543322112 753037311 104857600 83 Linux /dev/sda8 753039360 976773119 111866880 83 Linux I have also two users named "ms" and abc. Here ms is for administrative tasks and abc for my friends. When I mount any drive under "abc" user, I cannot access it under my other user "ms". Same as in the case with "ms" user. I found possible reason behind the issue. When I mount any drive under "abc" user, Ubuntu will try to mount it under "/media/abc/volume_name" instead of "/media/volume_name" . Same as in the case with "ms" user. # df -h Filesystem Size Used Avail Use% Mounted on /dev/sda1 19G 11G 7.5G 59% / udev 1.5G 4.0K 1.5G 1% /dev tmpfs 599M 896K 598M 1% /run none 5.0M 0 5.0M 0% /run/lock none 1.5G 620K 1.5G 1% /run/shm none 100M 92K 100M 1% /run/user /dev/sda2 20G 172M 19G 1% /media/abc/TEST /dev/sdb1 466G 353G 114G 76% /media/abc/F088F74288F7063E /dev/sdb2 466G 318G 148G 69% /media/abc/New Volume /dev/sda5 99G 94G 323M 100% /media/abc/Songs /dev/sda6 99G 31G 63G 34% /media/ms/Films Here, you can see that "TEST" was mounted under "/media/abc/TEST". When I try to access the already mounted partition named '/media/abc/TEST" in my "ms" session I'm getting the following error. How to fix this error? Is it a bug? Is there any way to fix this without modifying the underlying file-system structure?

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  • What software allows editing text with furigana professionally?

    - by Julian
    I'm studying Japanese and need to write a lot of text with furigana. I've been using Word so far but my main concern is that entering furigana is not only quite clumsy (no hotkey) but what's more important is that once entered, you can't globally change either its font or its size; you need to change them one by one. This is a deal-breaker for me since my average text contains hundreds of entries. There is a hack you can do as pointed out by another guy on SU but I found that by using it I could (and did) break my document easily. My question is: is there a software that is specifically designed to work with Japanese text that also has its UI in English? As stated above, I need something that has furigana editing as a first-class citizen.

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  • Terrible Performance with SATA Drives on Dell PowerEdge, steps to troubleshoot?

    - by Tom
    I had asked this question earlier and the question went missing so here it is again. Bought a DELL Poweredge 2950 to use as in-house QA Server. Disk performance is beyond terrible, 1000-4000 ms response time on the drive with our SQL Server database .mdf. Sql Server disk queue upwards of 300 at times. I'm a software guy, can anyone help me with steps to determine the issue? I don't know what RAID controller it has, how can I determine that? I'm speculating it could be BIOS issue. Perhaps the server used to have another kind of drive in it and when I added SATA the ??? buffer size is wrong??? Perhaps I chose wrong options (chose defaults) when setting up the RAID 1 arrays? I thought RAID 1 was a performance array?

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  • Mirroring MySQL server with diffrent configuration

    - by HTF
    I have to migrate MySQL server to a different data centre so I would like to create another MySQL slave server in new DC and then promote it to a master later on. I previously used LVM snapshots and Percona Xtrabackup for this purpose but this time I've optimized MySQL configuration file that prevents me from using these methods. Old server (backup): innodb_log_file_size = 256M innodb_log_files_in_group = 3 New server (restore): innodb_log_file_size = 512M innodb_log_files_in_group = 2 The Xtrabackup script and LVM snapshots copy the whole directory structure so the MySQL server won't start because there is a different size for InnoDB logs. Is there any solution to avoid a downtime in this case? I can't use mysqldumps as there is around 8000 databases so I would have to take the server down for a couple of hours. I was also thinking to use the old settings with Xtrabackup and then change it once the new server is promoted to a master - less downtime but I'm not sure if this will work? Thank you Regards

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  • How to Extract the images from the doc file without Having Microsoft office ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/29/how-to-extract-the-images-from-the-doc-file-without.aspxMany time we got the doc file who have some images. We need to try to extract them in Microsoft word which come with Windows 7 (not Microsoft office word). Looking to this article http://www.techrepublic.com/blog/itdojo/save-images-in-microsoft-word-documents-as-separate-files/135 This article is only useful when you have Microsoft word installed. Now if I don’t have Microsoft office then what ? No problem, here is a trick. when you open the doc file in Word  then select the image and right click on image and choose cut. open the Microsoft paint. paste them here. Without clicking anywhere click on crop icon on toolbar.   Now you got your image in the same size as you have in word file. Don’t worry about Image format. Microsoft paint have support for save them in PNG format.

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