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  • EVP_PKEY from char buffer in x509 (PKCS7)

    - by sid
    Hi All, I have a DER certificate from which I am retrieving the Public key in unsigned char buffer as following, is it the right way of getting? pStoredPublicKey = X509_get_pubkey(x509); if(pStoredPublicKey == NULL) { printf(": publicKey is NULL\n"); } if(pStoredPublicKey->type == EVP_PKEY_RSA) { RSA *x = pStoredPublicKey->pkey.rsa; bn = x->n; } else if(pStoredPublicKey->type == EVP_PKEY_DSA) { } else if(pStoredPublicKey->type == EVP_PKEY_EC) { } else { printf(" : Unkown publicKey\n"); } //extracts the bytes from public key & convert into unsigned char buffer buf_len = (size_t) BN_num_bytes (bn); key = (unsigned char *)malloc (buf_len); n = BN_bn2bin (bn, (unsigned char *) key); for (i = 0; i < n; i++) { printf("%02x\n", (unsigned char) key[i]); } keyLen = EVP_PKEY_size(pStoredPublicKey); EVP_PKEY_free(pStoredPublicKey); And, With this unsigned char buffer, How do I get back the EVP_PKEY for RSA? OR Can I use following ???, EVP_PKEY *d2i_PublicKey(int type, EVP_PKEY **a, unsigned char **pp, long length); int i2d_PublicKey(EVP_PKEY *a, unsigned char **pp);

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  • Bulk retrieval in HQL: could not execute native bulk manipulation query

    - by user179056
    Hello, We are getting a "could not execute native bulk manipulation query" error in HQL When we execute a query which is something like this. String query = "Select person.id from Person person where"; String bindParam = ""; List subLists = getChucnkedList(dd); for(int i = 0 ; i < subLists.size() ;i++){ bindParam = bindParam + " person.id in (:param" + i + ")"; if (i < subLists.size() - 1 ) { bindParam = bindParam + " OR " ; } } query = query + bindParam; final Query query1 = session.createQuery(query.toString()); for(int i = 0 ; i < subLists.size() ;i++){ query1.setParameterList("param" + i, subLists.get(i)); } List personIdsList = query1.list(); Basically to avoid the limit on IN clause in terms of number of ids which can be inserted (not more than 1000), we have created sublists of ids of not more than 1000 in number. We are using bind parameters to bind each sublist. However we still get error "could not execute native bulk manipulation query" How does one avoid the problem of limited parameters possible in IN query when parameters passed are more than 1000? regards Sameer

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  • Can I use loops in repeater? Is it reccomended?

    - by iTayb
    My datasource has an Rating dataItem contains an integer from 0 to 5. I'd like to print stars accordignly. I'm trying to do it within Repeater control: <b>Rating:</b> <% for (int j = 1; j <= DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/fullstar.png" /> <% } for (int j = 1; j <= 5 - DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/emptystar.png" /> <%} %> I get the error The name 'Container' does not exist in the current context. It is weird, because when I used <%# DataBinder.Eval(Container.DataItem, "Name")%> a line before, it worked great. Is it clever to include loops in my aspx page? I think it's not very convenient. What's my alternatives? What's that # means? Thank you very much.

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  • Simple in-place discrete fourier transform ( DFT )

    - by Adam
    I'm writing a very simple in-place DFT. I am using the formula shown here: http://en.wikipedia.org/wiki/Discrete_Fourier_transform#Definition along with Euler's formula to avoid having to use a complex number class just for this. So far I have this: private void fft(double[] data) { double[] real = new double[256]; double[] imag = new double[256]; double pi_div_128 = -1 * Math.PI / 128; for (int k = 0; k < 256; k++) { for (int n = 0; n < 256; n++) { real[k] += data[k] * Math.Cos(pi_div_128 * k * n); imag[k] += data[k] * Math.Sin(pi_div_128 * k * n); } data[k] = Math.Sqrt(real[k] * real[k] + imag[k] * imag[k]); } } But the Math.Cos and Math.Sin terms eventually go both positive and negative, so as I'm adding those terms multiplied with data[k], they cancel out and I just get some obscenely small value. I see how it is happening, but I can't make sense of how my code is perhaps mis-representing the mathematics. Any help is appreciated. FYI, I do have to write my own, I realize I can get off-the shelf FFT's.

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  • Count all lists of adjacent nodes stored in an array.

    - by Ben Brodie
    There are many naive approaches to this problem, but I'm looking for a good solution. Here is the problem (will be implemented in Java): You have a function foo(int a, int b) that returns true if 'a' is "adjacent" to 'b' and false if 'a' is not adjacent to 'b'. You have an array such as this [1,4,5,9,3,2,6,15,89,11,24], but in reality has a very long length, like 120, and will be repeated over and over (its a genetic algorithm fitness function) which is why efficiency is important. I want a function that returns the length of each possible 'list' of adjacencies in the array, but not including the 'lists' which simply subsets of a larger list. For example, if foo(1,4) - true, foo(4,5) - true, foo(5,9)- false, foo(9,3) & foo(3,2) & foo(2,6), foo(6,15) - true, then there are 'lists' (1,4,5) and (9,3,2,6), so length 3 and 4. I don't want it to return (3,2,6), though, because this is simply a subset of 9,3,2,6. Thanks.

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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  • HttpURLConnection inside a loop

    - by Carlos Garces
    Hi! I'm trying to connect to one URL that I know that exist but I don't know when. I don't have access to this server so I can't change anything to receive a event. The actual code is this. URL url = new URL(urlName); for(int j = 0 ; j< POOLING && disconnected; j++){ HttpURLConnection connection = (HttpURLConnection) url.openConnection(); int status = connection.getResponseCode(); if(status == HttpURLConnection.HTTP_OK || status == HttpURLConnection.HTTP_NOT_MODIFIED){ //Some work }else{ //wait 3s Thread.sleep(3000); } } Java not is my best skill and I'm not sure if this code is good from the point of view of performance. I'm opening a new connection every 3 seconds? or the connection is reused? If I call to disconnect() I ensure that no new connections are open in the loop, but... it will impact in performance?. Suggestions? What is the fast/best ways to know it a URL exist?

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  • How can I set drawable to a ListView in android

    - by sxingfeng
    I am writing a app for android 1.5. I want to use a complex listview to display my data. I want to show a ImageView of a drawable object in my List item. I learned from a demo: ------> listData.put("Img", listData.put("Img", R.drawable.XXX)); listData.put("Time", "100"); listItems.add(listData); It can display correctly, however, I want to change Img at runtime, The image maybe generated at run-time, so I change the code as follow, but it falls. Can anyone help me ? many thanks! protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.item_list); itemListView = (ListView) findViewById(R.id.listview); ArrayList<HashMap<String, Object>> listItems = new ArrayList<HashMap<String, Object>>(); for(int i = 0;i <XXX.size(); ++i) { HashMap<String, Object> listData = new HashMap<String, Object>(); ---------> 1) listData.put("Img", new Drawable(XXX)); 2) listData.put("Time", "100"); 3) listItems.add(listData); } SimpleAdapter listItemAdapter = new SimpleAdapter(this, listItems, R.layout.listitem, new String[] { "Img", "Time"}, new int[] { R.id.listitem_img, R.id.listitem_time }); itemListView.setAdapter(listItemAdapter); listitem.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:paddingBottom="4dip" android:paddingLeft="12dip" android:paddingRight="12dip"> <ImageView android:paddingTop="12dip" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/listitem_img" /> <TextView android:layout_height="wrap_content" android:textSize="20dip" android:layout_width="wrap_content" android:id="@+id/listitem_time" /> </LinearLayout>

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  • Creating ListView with check boxes...Android

    - by deewangan
    Hello, I am trying to create a listview that has check box beside each item. (i am following a code from the book android), but i can't get it to work, every time i run it, it crashes. since i am very new to this android staff, i have no clue what to do to get it to work, any help is appreciated.the code is below. *i have created two layout files in names of list and list_item. the code for the main activity: public class ListDemoActivity extends ListActivity { /** Called when the activity is first created. */ String[] listItems = {"exploring", "android","list", "activities"}; private SimpleCursorAdapter adapter; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.lists); //setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); //setContentView(R.layout.lists); Cursor c = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(c); String[] cols = new String[]{People.NAME}; int[] names = new int[]{R.id.row_tv}; adapter = new SimpleCursorAdapter(this,R.layout.list_item,c,cols,names); this.setListAdapter(adapter); } } the lists file content: <?xml version="1.0" encoding="utf-8"?> and the list_item file content: <?xml version="1.0" encoding="utf-8"?>

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  • Malloc inside another function (ANSI C)

    - by Casper
    Hi I'll go straight to it. I'm working on an assignment, where I suddenly ran into trouble. I have to allocate a struct from within another function, obviously using pointers. I've been staring at this problem for hours and tried in a million different ways to solve it. This is some sample code (very simplified): ... some_struct s; printf("Before: %d\n", &s"); allocate(&s); printf("After: %d\n", &s"); ... /* The allocation function */ int allocate(some_struct *arg) { arg = malloc(sizeof(some_struct)); printf("In function: %d\n", &arg"); return 0; } This does give me the same address before and after the allocate-call: Before: -1079752900 In function: -1079752928 After: -1079752900 I know it's probably because it makes a copy in the function, but I don't know how to actually work on the pointer I gave as argument. I tried defining some_struct *s instead of some_struct s, but no luck. I tried with: int allocate(some_struct **arg) which works just fine (the allocate-function needs to be changed as well), BUT according to the assignment I may NOT change the declaration, and it HAS to be *arg.. And it would be most correct if I just have to declare some_struct s.. Not some_struct *s. I hope I make sense and some of you out there can help me :P Thanks in advice

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  • Drawing to the canvas

    - by Mattl
    I'm writing an android application that draws directly to the canvas on the onDraw event of a View. I'm drawing something that involves drawing each pixel individually, for this I use something like: for (int x = 0; x < xMax; x++) { for (int y = 0; y < yMax; y++){ MyColour = CalculateMyPoint(x, y); canvas.drawPoint(x, y, MyColour); } } The problem here is that this takes a long time to paint as the CalculateMyPoint routine is quite an expensive method. Is there a more efficient way of painting to the canvas, for example should I draw to a bitmap and then paint the whole bitmap to the canvas on the onDraw event? Or maybe evaluate my colours and fill in an array that the onDraw method can use to paint the canvas? Users of my application will be able to change parameters that affect the drawing on the canvas. This is incredibly slow at the moment.

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  • Cannot capture TouchEvent.UP in Blackberry

    - by Nandu
    I am working on a Scrollable Image field.I am handling TouchEvent.DOWN mTouchEvent.MOVE,TouchEvent.UP. Somehow control never goes to TouchEvent.UP section.How to capture the UP event. I have to findout the start and end points of the drag. My Code looks like this.. if (event == TouchEvent.DOWN && touchEvent.isValid()) { _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); } else if(event == TouchEvent.UP && touchEvent.isValid()) { int x = touchEvent.getX(1); int y = touchEvent.getY(1); } else if (event == TouchEvent.MOVE && touchEvent.isValid()) { boolean result = scrollImage((touchEvent.getX(1) - _xTouch), (touchEvent.getY(1) - _yTouch)); _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); //If scrolling occurred, consume the touch event. if (result) { return true; } else { return false; } } Thanks in advance.

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • Why does this cast to Base class in virtual function give a segmentation fault?

    - by dehmann
    I want to print out a derived class using the operator<<. When I print the derived class, I want to first print its base and then its own content. But I ran into some trouble (see segfault below): class Base { public: friend std::ostream& operator<<(std::ostream&, const Base&); virtual void Print(std::ostream& out) const { out << "BASE!"; } }; std::ostream& operator<<(std::ostream& out, const Base& b) { b.Print(out); return out; } class Derived : public Base { public: virtual void Print(std::ostream& out) const { out << "My base: "; //((const Base*)this)->Print(out); // infinite, calls this fct recursively //((Base*)this)->Print(out); // segfault (from infinite loop?) ((Base)*this).Print(out); // OK out << " ... and myself."; } }; int main(int argc, char** argv){ Derived d; std::cout << d; return 0; } Why can't I cast in one of these ways? ((const Base*)this)->Print(out); // infinite, calls this fct recursively ((Base*)this)->Print(out); // segfault (from infinite loop?)

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  • silverlight 3: long running wcf call triggers 401.1 (access denied)

    - by sympatric greg
    I have a wcf service consumed by a silverlight 3 control. The Silverlight client uses a basicHttpBindinging that is constructed at runtime from the control's initialization parameters like this: public static T GetServiceClient<T>(string serviceURL) { BasicHttpBinding binding = new BasicHttpBinding(Application.Current.Host.Source.Scheme.Equals("https", StringComparison.InvariantCultureIgnoreCase) ? BasicHttpSecurityMode.Transport : BasicHttpSecurityMode.None); binding.MaxReceivedMessageSize = int.MaxValue; binding.MaxBufferSize = int.MaxValue; binding.Security.Mode = BasicHttpSecurityMode.TransportCredentialOnly; return (T)Activator.CreateInstance(typeof(T), new object[] { binding, new EndpointAddress(serviceURL)}); } The Service implements windows security. Calls were returning as expected until the result set increased to several thousand rows at which time HTTP 401.1 errors were received. The Service's HttpBinding defines closeTime, openTimeout, receiveTimeout and sendTimeOut of 10 minutes. If I limit the size of the resultset the call suceeds. Additional Observations from Fiddler: When Method2 is modified to return a smaller resultset (and avoid the problem), control initialization consists of 4 calls: Service1/Method1 -- result:401 Service1/Method1 -- result:401 (this time header includes element "Authorization: Negotiate TlRMTV..." Service1/Method1 -- result:200 Service1/Method2 -- result:200 (1.25 seconds) When Method2 is configured to return the larger resultset we get: Service1/Method1 -- result:401 Service1/Method1 -- result:401 (this time header includes element "Authorization: Negotiate TlRMTV..." Service1/Method1 -- result:200 Service1/Method2 -- result:401.1 (7.5 seconds) Service1/Method2 -- result:401.1 (15ms) Service1/Method2 -- result:401.1 (7.5 seconds)

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  • WinMo > ASMX WebException - how to get details?

    - by eidylon
    Okay, we've got an application which consists of a website hosting several ASMX webservices, and a handheld application running on WinMo 6.1 which calls the webservices. Been developing in the office, everything works perfect. Now we've gone to install it at the client's and we got all the servers set up and the handhelds installed. However the handhelds are now no longer able to connect to the webservice. I added in extra code in my error handler to specifically trap WebException exceptions and handle them differently in the logging to put out extra information (.Status and .Response). I am getting out the status, which is returning a [7], or ProtocolError. However when I try to read out the ResponseStream (using WebException.Response.GetResponseStream), it is returning a stream with CanRead set to False, and I thus am unable to get any further details of what is going wrong. So I guess there are two things I am asking for help with... a) Any help with trying to get more information out of the WebException? b) What could be causing a ProtocolError exception? Things get extra complicated by the fact that the client has a full-blown log-in-enabled proxy setup going on-site. This was stopping all access to the website initially, even from a browser. So we entered in the login details in the network connection for HTTP on the WinMo device. Now it can get to websites fine. In fact, I can even pull up the webservice fine and call the methods from the browser (PocketIE). So I know the device is able to see the webservices okay via HTTP. But when trying to call them from the .NET app, it throws ProtocolError [7]. Here is my code which is logging the exception and failing to read out the Response from the WebException. Public Sub LogEx(ByVal ex As Exception) Try Dim fn As String = Path.Combine(ini.CorePath, "error.log") Dim t = File.AppendText(fn) t.AutoFlush = True t.WriteLine(<s>===== <%= Format(GetDateTime(), "MM/dd/yyyy HH:mm:ss") %> =====<%= vbCrLf %><%= ex.Message %></s>.Value) t.WriteLine() t.WriteLine(ex.ToString) t.WriteLine() If TypeOf ex Is WebException Then With CType(ex, WebException) t.WriteLine("STATUS: " & .Status.ToString & " (" & Val(.Status) & ")") t.WriteLine("RESPONSE:" & vbCrLf & StreamToString(.Response.GetResponseStream())) End With End If t.WriteLine("=".Repeat(50)) t.WriteLine() t.Close() Catch ix As Exception : Alert(ix) : End Try End Sub Private Function StreamToString(ByVal s As IO.Stream) As String If s Is Nothing Then Return "No response found." // THIS IS THE CASE BEING EXECUTED If Not s.CanRead Then Return "Unreadable response found." Dim rv As String = String.Empty, bytes As Long, buffer(4096) As Byte Using mem As New MemoryStream() Do While True bytes = s.Read(buffer, 0, buffer.Length) mem.Write(buffer, 0, bytes) If bytes = 0 Then Exit Do Loop mem.Position = 0 ReDim buffer(mem.Length) mem.Read(buffer, 0, mem.Length) mem.Seek(0, SeekOrigin.Begin) rv = New StreamReader(mem).ReadToEnd() mem.Close() End Using Return rv.NullOf("Empty response found.") End Function Thanks in advance!

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  • How to avoid loading a LINQ to SQL object twice when editting it on a website.

    - by emzero
    Hi guys I know you are all tired of this Linq-to-Sql questions, but I'm barely starting to use it (never used an ORM before) and I've already find some "ugly" things. I'm pretty used to ASP.NET Webforms old school developing, but I want to leave that behind and learn the new stuff (I've just started to read a ASP.NET MVC book and a .NET 3.5/4.0 one). So here's is one thing I didn't like and I couldn't find a good alternative to it. In most examples of editing a LINQ object I've seen the object is loaded (hitting the db) at first to fill the current values on the form page. Then, the user modify some fields and when the "Save" button is clicked, the object is loaded for second time and then updated. Here's a simplified example of ScottGu NerdDinner site. // // GET: /Dinners/Edit/5 [Authorize] public ActionResult Edit(int id) { Dinner dinner = dinnerRepository.GetDinner(id); return View(new DinnerFormViewModel(dinner)); } // // POST: /Dinners/Edit/5 [AcceptVerbs(HttpVerbs.Post), Authorize] public ActionResult Edit(int id, FormCollection collection) { Dinner dinner = dinnerRepository.GetDinner(id); UpdateModel(dinner); dinnerRepository.Save(); return RedirectToAction("Details", new { id=dinner.DinnerID }); } As you can see the dinner object is loaded two times for every modification. Unless I'm missing something about LINQ to SQL caching the last queried objects or something like that I don't like getting it twice when it should be retrieved only one time, modified and then comitted back to the database. So again, am I really missing something? Or is it really hitting the database twice (in the example above it won't harm, but there could be cases that getting an object or set of objects could be heavy stuff). If so, what alternative do you think is the best to avoid double-loading the object? Thank you so much, Greetings!

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  • EDIT Control Showing Squares Instead Of Returns

    - by Nathan Campos
    I'm playing a little bit with PocketC by doing a simple text editor. But with this code to read and to display the contents of the file on the EDIT control: int filehandle; int file_len; string file_mode; initComponents() { createctrl("EDIT", "test", 2, 1, 0, 24, 70, 25, TEXTBOX); wndshow(TEXTBOX, SW_SHOW); guigetfocus(); } main() { filehandle = fileopen(OpenFileDlg("Plain Text Files (*.txt)|*.txt; All Files (*.*)|*.*"), 0, FILE_READWRITE); file_len = filegetlen(filehandle); if(filehandle == -1) { MessageBox("File Could Not Be Found!", "Error", 3, 1); } initComponents(); editset(TEXTBOX, fileread(filehandle, file_len)); } It's all ok, but my test file, now have returns: Hello, World! PocketC Test Of My Editor Then when I open this file on the editor, instead of returns, I just see two squares(that means that it's a unknown character for that control), but if I change the control to a STATIC, it does he returns ok, but I can't edit the text if I use a STATIC. Then I want to know what I need to do to do the returns instead of showing those squares.

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  • unable to find a MessageBodyReader

    - by Cristian Boariu
    Hi guys, I have this interface: @Path("inbox") public interface InboxQueryResourceTest { @POST @Path("{membershipExternalId}/query") @Consumes(MediaType.APPLICATION_XML) @Produces("multipart/mixed") public MultipartOutput query(@PathParam("membershipExternalId") final String membershipExternalId, @QueryParam("page") @DefaultValue("0") final int page, @QueryParam("pageSize") @DefaultValue("10") final int pageSize, @QueryParam("sortProperty") final List<String> sortPropertyList, @QueryParam("sortReversed") final List<Boolean> sortReversed, @QueryParam("sortType") final List<String> sortTypeString, final InstanceQuery instanceQuery) throws IOException; } I have implemented the method to return a MultipartOutput. I am posting an xml query from Fiddler and i receive the result without any problem. BUT i have done an integration test for the same interface, i send the same objects and i put the response like: final MultipartOutput multiPartOutput = getClient().query(getUserRestAuth(), 0, 25, null, null, null, instanceQuery); But here, so from integration tests, i receive a strange error: Unable to find a MessageBodyReader of content-type multipart/mixed;boundary="74c5b6b4-e820-452d-abea-4c56ffb514bb" and type class org.jboss.resteasy.plugins.providers.multipart.MultipartOutput Anyone has any ideea why only in integration tests i receive this error? PS: Some of you will say that i do not send application/xml as ContentType but multipart, which of course is false because the objects are annotated with the required @XmlRootElement etc, otherways neither the POST from Fiddler would work.

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  • Json HTTP Module stream issue

    - by Justin
    Hey, I have an HTTP Module that I use to clean up the JSON returned by my web service (see http://www.codeproject.com/KB/webservices/ASPNET_JSONP.aspx?msg=3400287#xx3400287xx for an example of this.) Basically it relates to calling cross-domain JSON web services from javascript. There is this JsonHttpModule which uses a JsonResponseFilter Stream class to write out the JSON and the overloaded Write method is supposed to wrap the name of the callback function around the JSON, otherwise the JSON errors out as needing a label. However, if the JSON is really long, the Write method in the Stream class is called multiple times, causing the callback function to incorrectly get inserted midway through the JSON. Is there a way in the Stream class to wrap the callback function around the stream at the end or to specify that it write all of the JSON in 1 Write method instead of in chunks?? Here's where it calls the JsonResponseFilter in the JsonHttpModule: public void OnReleaseRequestState(object sender, EventArgs e) { HttpApplication app = (HttpApplication)sender; if (!_Apply(app.Context.Request)) return; // apply response filter to conform to JSONP app.Context.Response.Filter = new JsonResponseFilter(app.Context.Response.Filter, app.Context); } Here's the Write method in the JsonResponseFilter Stream class that gets called multiple times: public override void Write(byte[] buffer, int offset, int count) { var b1 = Encoding.UTF8.GetBytes(_context.Request.Params["callback"] + "("); _responseStream.Write(b1, 0, b1.Length); _responseStream.Write(buffer, offset, count); var b2 = Encoding.UTF8.GetBytes(");"); _responseStream.Write(b2, 0, b2.Length); } Thanks for any help! Justin

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  • Overload Resolution and Optional Arguments in C# 4

    - by Dale McCoy
    I am working with some code that has seven overloads of a function TraceWrite: void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, bool LogToFileOnly, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string PieceID, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, LogWindowCommandENUM LogWindowCommand, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, bool UserMessage, int UserMessagePercent, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string PieceID, LogWindowCommandENUM LogWindowCommand, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, LogWindowCommandENUM LogWindowCommand, bool UserMessage, int UserMessagePercent, string Data = ""); (All public static, namespacing noise elided above and throughout.) So, with that background: 1) Elsewhere, I call TraceWrite with four arguments: string, LogLevelENUM, string, bool, and I get the following errors: error CS1502: The best overloaded method match for 'TraceWrite(string, LogLevelENUM, string, string)' has some invalid arguments error CS1503: Argument '4': cannot convert from 'bool' to 'string' Why doesn't this call resolve to the second overload? (TraceWrite(string, LogLevelENUM, string, bool, string = "")) 2) If I were to call TraceWrite with string, LogLevelENUM, string, string, which overload would be called? The first or the third? And why?

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  • Using java2d user space measurements with TextLayout and LineBreakMeasurer

    - by Andrew Wheeler
    I have a java2d image defined in user space (mm) to print an identity card. The transformation to pixels is by using an AffineTransform for the required DPI (Screen or print). I want to wrap text across several lines but the the TextLayout does not respect user space co-ordinates. private void drawParagraph(Graphics2D g2d, Rectangle2D area, String text) { LineBreakMeasurer lineMeasurer; AttributedString string = new AttributedString(text); AttributedCharacterIterator paragraph = string.getIterator(); int paragraphStart = paragraph.getBeginIndex(); int paragraphEnd = paragraph.getEndIndex(); FontRenderContext frc = g2d.getFontRenderContext(); lineMeasurer = new LineBreakMeasurer(paragraph, frc); float breakWidth = (float)area.getWidth(); float drawPosY = (float)area.getY(); float drawPosX = (float)area.getX(); lineMeasurer.setPosition(paragraphStart); while (lineMeasurer.getPosition() < paragraphEnd) { TextLayout layout = lineMeasurer.nextLayout(breakWidth); drawPosY += layout.getAscent(); layout.draw(g2d, drawPosX, drawPosY); drawPosY += layout.getDescent() + layout.getLeading(); } } The above code determines font metrics using user space sizing of the Font and thus turn out rather large. The font size is calculated as best vertical fit for the number of lines in an area with the calculation as below. E.g. attr.put(TextAttribute.SIZE, (geTextArea().getHeight() / noOfLines - LINE_SPACING) ); When using g2d.drawString("Some text to display", x, y); the font size appears correct. Does anyone have a better way of doing text layout in user space co-ords?

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  • Php sting handling triks

    - by Dam
    Hi my question Need to get the 10 word before and 10 words after for the given text . i mean need to start the 10 words before the keyword and end with 10 word after the key word. Given text : "Twenty-three" The main trick the having some html tags tags need to keep that tag with this content only the words from 10before - 10after content is bellow : <div id="hpFeatureBoxInt"><h2><span class="dy">Top News Story</span></h2><h3><a href="/go/homepage/i/int/news/world/1/-/news/1/hi/world/europe/8592190.stm">Suicide bombings hit Moscow Metro</a></h3><p>Past suicide bombings in Moscow have been blamed on Islamist rebels At least 35 people have been killed after two female suicide bombers blew themselves up on Moscow Metro trains in the morning rush hour, officials say.<img height="150" width="201" alt="Emergency services carry a body from a Metro station in Moscow (29 March 2010)" src="http://wwwimg.bbc.co.uk/feedengine/homepage/images/_47550689_moscowap203_201x150.jpg">Twenty-three died in the first blast at 0756 (0356 GMT) as a<a href="#"> train stood </a>at the central Lubyanka station, beneath the offices of the FSB intelligence agency.About 40 minutes later, a second explosion ripped through a train at Park Kultury, leaving another 12 dead.No-one has said they carried out the worst attack in the capital since 2004. </p><p id="fbilisten"><a href="/go/homepage/i/int/news/heading/-/news/">More from BBC News</a></p></div> Thank you

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  • Flex List ItemRenderer with image looses BitmapData when scrolling

    - by Dominik
    Hi i have a mx:List with a DataProvider. This data Provider is a ArrayCollection if FotoItems public class FotoItem extends EventDispatcher { [Bindable] public var data:Bitmap; [Bindable] public var id:int; [Bindable] public var duration:Number; public function FotoItem(data:Bitmap, id:int, duration:Number, target:IEventDispatcher=null) { super(target); this.data = data; this.id = id; this.duration = duration; } } my itemRenderer looks like this: <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" > <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; ]]> </fx:Script> <s:Label text="index"/> <mx:Image source="{data.data}" maxHeight="100" maxWidth="100"/> <s:Label text="Duration: {data.duration}ms"/> <s:Label text="ID: {data.id}"/> </mx:VBox> Now when i am scrolling then all images that leave the screen disappear :( When i take a look at the arrayCollection every item's BitmapData is null. Why is this the case?

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and selecting "spin" again, the program exits? Why is it happening? How can I fix this? private static Scanner console = new Scanner(System.in); private static Spin spin = new Spin(); private static String inputS = ""; private static int inputI = 0; private static String[] gamesArray = new String[] {"spin", "tof"}; private static boolean spinWheel = false; private static boolean tof = false; public static void main (String[] args) { if (inputS.equals("")) { System.out.println("Welcome to the system!"); System.out.print("Please select a game: "); inputS = console.nextLine(); } while (inputS.equals("spin")) { System.out.println("Welcome to the spin game! Please write 1 to spin. and -1 to exit back"); inputI = console.nextInt(); switch (inputI) { case 1: break; case -1: inputI = 0; inputS = ""; break; } } }

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