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  • How to make xlock use the first key I hit as a part of my password

    - by alesplin
    I just switched from Arch Linux to Ubuntu 10.10. I'm running the Fluxbox window manager, and I use xlockmore to lock my screen with the following key shortcut: 192 :Exec xlock-mode marquee +usefirst -icongeometry 240x240 -message "back in a minute..." The problem I'm having is that xlock is definitely not using my first key as part of my password. Instead, it uses some randomized fade pattern to fade to the password screen. I find this highly annoying, as when I get back to my desk and start entering my password it doesn't register password characters until the fade pattern is complete. I've also tried the following modifications with no difference: 192 :Exec xlock -mode marquee -usefirst -icongeometry 240x240 -message "back in a minute..." 192 :Exec xlock -mode marquee -icongeometry 240x240 -message "back in a minute..." The first example worked flawlessly on Arch. Does Ubuntu have some sort of system default that you can't override on the command-line?

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  • What counts as an IDE?

    - by Matt Ellen
    Recently reading the question What languages do you use without an IDE? One question asked in a few answers was "is Notepad++ and IDE?" One answers to the original question said "None, I use vim...", implying that vim is an IDE. But then another answer suggested vim isn't an IDE. So where is the line? What about notepad, ed, or nano? Is the only non-IDE coding technique the butterfly technique?

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  • How can I determine which GPU card is running at PCI Express 2.0 x16 & which is using x8?

    - by M. Tibbits
    Is there a way to determine the speed of the PCI Express connection to a specific card? I have three cards plugged in: two Nvidia GTX 480's (one at x16 & and one at x8) one Nvidia GTX 460 running at x8 Is there some way, either by a function call in C or an option to lspci that I can determine the bus speed of the graphics cards? When I only use one of the cards for my CUDA program, I'd like to use the one which is running at x16. Thanks! Note: lspci -vvv dumps out For the two GTX 480s. I don't see any differences that pertain to bus speed. 03:00.0 VGA compatible controller: nVidia Corporation Device 06c0 (rev a3) Subsystem: eVga.com. Corp. Device 1480 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 16 Region 0: Memory at d4000000 (32-bit, non-prefetchable) [size=32M] Region 1: Memory at b0000000 (64-bit, prefetchable) [size=128M] Region 3: Memory at bc000000 (64-bit, prefetchable) [size=64M] Region 5: I/O ports at df00 [disabled] [size=128] [virtual] Expansion ROM at b8000000 [disabled] [size=512K] Capabilities: <access denied> Kernel driver in use: nvidia Kernel modules: nvidia, nvidiafb, nouveau 03:00.1 Audio device: nVidia Corporation Device 0be5 (rev a1) Subsystem: eVga.com. Corp. Device 1480 Control: I/O- Mem- BusMaster- SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Interrupt: pin B routed to IRQ 5 Region 0: [virtual] Memory at d7ffc000 (32-bit, non-prefetchable) [disabled] [size=16K] Capabilities: <access denied> 04:00.0 VGA compatible controller: nVidia Corporation Device 06c0 (rev a3) Subsystem: eVga.com. Corp. Device 1480 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 16 Region 0: Memory at dc000000 (32-bit, non-prefetchable) [size=32M] Region 1: Memory at c0000000 (64-bit, prefetchable) [size=128M] Region 3: Memory at cc000000 (64-bit, prefetchable) [size=64M] Region 5: I/O ports at cf00 [size=128] [virtual] Expansion ROM at c8000000 [disabled] [size=512K] Capabilities: <access denied> Kernel driver in use: nvidia Kernel modules: nvidia, nvidiafb, nouveau 04:00.1 Audio device: nVidia Corporation Device 0be5 (rev a1) Subsystem: eVga.com. Corp. Device 1480 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin B routed to IRQ 5 Region 0: Memory at dfffc000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> And the only differences I see relate specifically to the memory mapping: myComputer:~> diff card1 card2 3c3 < Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- --- > Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- 7,11c7,11 < Region 0: Memory at d4000000 (32-bit, non-prefetchable) [size=32M] < Region 1: Memory at b0000000 (64-bit, prefetchable) [size=128M] < Region 3: Memory at bc000000 (64-bit, prefetchable) [size=64M] < Region 5: I/O ports at df00 [disabled] [size=128] < [virtual] Expansion ROM at b8000000 [disabled] [size=512K] --- > Region 0: Memory at dc000000 (32-bit, non-prefetchable) [size=32M] > Region 1: Memory at c0000000 (64-bit, prefetchable) [size=128M] > Region 3: Memory at cc000000 (64-bit, prefetchable) [size=64M] > Region 5: I/O ports at cf00 [size=128] > [virtual] Expansion ROM at c8000000 [disabled] [size=512K] 18c18 < Control: I/O- Mem- BusMaster- SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- --- > Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- 19a20 > Latency: 0, Cache Line Size: 64 bytes 21c22 < Region 0: [virtual] Memory at d7ffc000 (32-bit, non-prefetchable) [disabled] [size=16K] --- > Region 0: Memory at dfffc000 (32-bit, non-prefetchable) [size=16K]

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  • How can I get a USB floppy drive to work?

    - by jfmessier
    I have a Toshiba USB floppy drive that I need to use under Ubuntu. When I connect it, and insert a floppy disk in it, I do not see anything mounted under Ubuntu 10.10. I was suspecting the hardware and/or the floppy disk to be defective, and so I tested the floppy disk as well as the floppy drive itself under Windows XP, and everything was just fine. I was able to find the following instructions: Add the following line to the /etc/modules file: floppy Enter the following shell commands: mkdir /media/floppy mount -t vfat /dev/sdc /media/floppy -o uid=1000 This will mount the floppy, but I would like this to happen automatically, so when I connect the drive to the USB port, it automatically mounts the floppy. How can I make this work? Or does Ubuntu only work with internal Floppy drives?

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  • Drawing large 2D sidescroller level terrain

    - by Yar
    I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level for my game. What is the best way for me to do this? It doesn't have to look great, it just shouldn't look like it was made in MS paint with the line and paint bucket tool. Basically it should just mud with grass on top of it, shaped in some form of hills. But how should I draw it, I can't just take out the pencil tool and start drawing it pixel per pixel, can I?

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  • Projectiles in tile mapped turn-based tactics game?

    - by Petteri Hietavirta
    I am planning to make a Laser Squad clone and I think I have most of the aspects covered. But the major headache is the projectiles shot/thrown. The easy way would be to figure out the probability of hit and just mark miss/hit. But I want to be able to have the projectile to hit something eventually (collateral damage!). Currently everything is flat 2D tile map and there would be full (wall, door) and half height (desk, chair, window) obstacles. My idea is to draw an imaginary line from the shooter to the target and add some horizontal&vertical error based on the player skills. Then I would trace the modified path until it hits something. This is basically what the original Laser Squad seems to do. Can you recommend any algorithms or other approaches for this?

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  • How do we know to favour composition over generalisation is always the right choice?

    - by Carnotaurus
    Whether an object physically exists or not, we can choose to model it in different ways. We could arbitarily use generalisation or composition in many cases. However, the GoF principle of "favour composition over generalisation [sic]" guides us to use composition. So, when we model, for example, a line then we create a class that contains two members PointA and PointB of the type Point (composition) instead of extending Point (generalisation). This is just a simplified example of how we can arbitarily choose composition or inheritance to model, despite that objects are usually much more complex. How do we know that this is the right choice? It matters at least because there could be a ton of refactoring to do if it is wrong?

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  • Beginner question about vertex arrays in OpenGL

    - by MrDatabase
    Is there a special order in which vertices are entered into a vertex array? Currently I'm drawing single textures like this: glBindTexture(GL_TEXTURE_2D, texName); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, coordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); where vertices has four "xy pairs". This is working fine. As a test I doubled the sizes of the vertices and coordinates arrays and changed the last line above to: glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); since vertices now contains eight "xy pairs". I do see two textures (the second is intentionally offset from the first). However the textures are now distorted. I've tried passing GL_TRIANGLES to glDrawArrays instead of GL_TRIANGLE_STRIP but this doesn't work either. I'm so new to OpenGL that I thought it's best to just ask here :-) Cheers!

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  • How to use PAM to restrict HTTP access for some users?

    - by MaxB
    I've read that PAM can be used to restrict HTTP access for some users, but I can't figure out how to do it in Ubuntu 12.04. The /etc/security/time.conf man page contains this example: All users except for root are denied access to console-login at all times: login ; tty* & !ttyp* ; !root ; !Al0000-2400 For this to work, /etc/pam.d/login needs to have a line account requisite pam_time.so This example works, and I tried to adapt it to limit HTTP access from the console. I added http ; tty* & !ttyp* ; !root ; !Al0000-2400 to /etc/security/time.conf, and created /etc/pam.d/http with account requisite pam_time.so This doesn't work. I can still use wget as non-root from the console.

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  • Broken links in content reports when tracking subdomains with Google Analytics

    - by Rob Sobers
    I have a tracking code that I use on my main site and my blog, which is on a subdomain: www.example.com blog.example.com I have a single profile in Google Analytics. I use advanced segments to look at traffic to the main site vs. traffic to the blog. Problem 1: When I'm browsing my content reports under Standard Reporting, the "Page" column doesn't show the top-level or sub-domain, so I can't differentiate www.example.com/index.html from blog.example.com/index.html easily. According to the docs, this filter is supposed to make GA prepend the hostname to the page URL in your content reports, but it doesn't seem to work. Problem 2: When I click on the little "Open in new window" icon next to a given page in a content report line, it always assumes the page lives on www.example.com, so I get 404s when the page is actually on blog.example.com. Is there a good solution for these subdomain tracking problems?

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  • How to implement soft edge areas with particles

    - by OpherV
    My game is created using Phaser, but the question itself is engine-agnostic. In my game I have several environments, essentially polygonal areas that player characters can move into and be affected by. For example ice, fire, poison etc' The graphic element of these areas is the color filled polygon area itself, and particles of the suitable type (in this example ice shards). This is how I'm currently implementing this - with a polygon mask covering a tilesprite with the particle pattern: The hard edge looks bad. I'd like to improve by doing two things: 1. Making the polygon fill area to have a soft edge, and blend into the background. 2. Have some of the shards go out of the polygon area, so that they are not cut in the middle and the area doesn't have a straight line for example (mockup): I think 1 can be achieved with blurring the polygon, but I'm not sure how to go about with 2. How would you go about implementing this?

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  • Make the JavaScript Test Pass

    Add code on the commented line: var f = function () { var value = // ??? return f.sum = (f.sum || 0) + value;} ... to make the following QUnit test pass: test("Running sum", function () { equals(f(3), 3); equals(f(3), 6); equals(f(4), 10); jQuery([1, 2, 3]).each(f); equals(f(0), 16); }); Possible Answer It's a goofy scenario, but one possible solution uses a technique you'll see frequently inside today's JavaScript libraries. First, we'll need to use the implicit arguments parameter inside...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • asp.net website development component / APIs

    - by Haseeb Asif
    I have been assigned a new website project to work on in my organization where my role demand to finalize all the tools/technologies/controls/api etc. That website will something like online store, where every user has his online store as subdomain e.g. user1.myprojectdomain.com I have been researching a number of things to use and need your suggestions in following levels ASP.NET web forms vs Asp.net MVC: Prefering asp.net webforms due to following reason with N Tier Architecture Rapid application Development large set of Toolbox/controls And mainly due to our team skill set Errorlogging Elmah seems to be a nice library Forums Forums Yetanotherforums On line Live Chat still looking for something (Working on SignalR) Signups with Social Media Engage by Janrain And I need help that how can Manage sub domains. Do we create a Virtual Directory/application for every user in the IIS on runtime or we can do some thing else

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  • MVC, when to separate controllers?

    - by Rodolfo
    I'm starting with MVC and have a newbie question. What would be the logic criteria to define what a controller should encompass? For example, say a website has a 'help' section. In there, there are several options like: 'about us', 'return instructions', 'contact us', 'employment opportunities'. Each would then be accessed like 'mysite.com/help/aboutus', 'mysite.com/help/returns', 'mysite.com/help/contactus', etc. My question is, should I have a 'help' controller that has 'about us', 'returns', 'contact us', 'employment' as actions with their respective view, or should each of those be a different controller-action-view set? What should be the line of reasoning to determine when to separate controllers?

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  • Can't edit/drag-and-drop widgets in QtCreator in Unity, Gnome3 - ok

    - by Maksim
    I have QtCreator 2.4.1 (Qt 4.7.4) installed on Ubuntu 12.04 LTS x86. When I try to change UI - drag-and-drop any widget (buttons, label, etc.) it won't let me do it, like it's read-only. The icon when I drag is a circle with a line through it. I've found that problem in Unity and it's suggested to install Gnome3 shell - Can't edit/drag-and-drop widgets in QtCreator I tried to install Gnome3 and it works fine as expected. But the question, is there any other way to work proper with QtCreator in Unity?

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  • Installing Cairo to get FastRWeb working for R gWidgetsWWW2 -pkg

    - by hhh
    I want to install FastRWeb for R but it requires some Cairo. How can I install the Cairo? compilation terminated. make: *** [xlib-backend.o] Error 1 ERROR: compilation failed for package ‘Cairo’ * removing ‘/home/xfz/R/i686-pc-linux-gnu-library/2.13/Cairo’ ERROR: dependency ‘Cairo’ is not available for package ‘FastRWeb’ * removing ‘/home/xfz/R/i686-pc-linux-gnu-library/2.13/FastRWeb’ The downloaded packages are in ‘/tmp/Rtmpno8hhF/downloaded_packages’ Warning messages: 1: In install.packages("FastRWeb", , "http://rforge.net/", type = "source") : installation of package 'Cairo' had non-zero exit status 2: In install.packages("FastRWeb", , "http://rforge.net/", type = "source") : installation of package 'FastRWeb' had non-zero exit status I cannot find what the Cairo is here, 16 entries with this search term below. It is apparently some library. $ apt-cache search libcairo|wc 16 132 996 Perhaps related http://stackoverflow.com/questions/9826128/r-making-r-rook-program-into-rscript-program-r http://stackoverflow.com/questions/9812547/r-gui-vizualiser-with-command-line-access-browser-based-letting-users-to-s Some related packages FastRWeb and RServe for the gWidgetsWWW2 -pkg.

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  • Desktop interface crashes after software updates

    - by N.C. Weber
    Recently, after installing Ubuntu software updates on the evening of December 7th, 2012, my desktop interface crashes regularly leaving me with a command line screen with a long string of automated commands showing (I assume what goes on behind the pretty desktop). At first, I thought it was only crashing whenever I played DirectX games in WINE, but now it crashes if I open the native Firefox browser or if it's doing nothing at all but sitting there. Apport attempts to report the bugs after restart, but often they crash as well. I've done a SMART check on the hard drive, and everything report OK. No read errors, no bad sectors. I am using an Acer Extensa 4620Z Memory: 2.0 GiB Processor: Intel Pentium Dual CPU T2370 @ 1.73GHz x 2 GraphicsL: Intel 965GM x86/MMX/SSE2 OS: Ubuntu 12.10 32-bit Disk: 116.0 GB with 33.4 GB Available

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  • Self-documenting code vs Javadocs?

    - by Andiaz
    Recently I've been working on refactoring parts of the code base I'm currently dealing with - not only to understand it better myself, but also to make it easier for others who are working on the code. I tend to lean on the side of thinking that self-documenting code is nice. I just think it's cleaner and if the code speaks for itself, well... That's great. On the other hand we have documentation such as javadocs. I like this as well, but there's a certain risk that comments here gets outdated (as well as comments in general of course). However, if they are up-to-date they can be extremely useful of say, understanding a complex algorithm. What are the best practices for this? Where do you draw the line between self-documenting code and javadocs?

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  • How do you unit test your javascript.

    - by Erin
    I spend a lot of time working in javascript of late. I have not found a way that seems to work well for testing javascript. This in the past hasn't been a problem for me since most of the websites I worked on had very little javascript in them. I now have a new website that makes extensive use of jQuery I would like to build unit tests for most of the system. My problems are this. Most of the functions make changes to the DOM in some way. Most of the functions request data from the web server as well and require a session on the service to get results back. I would like to run the test from either a command line or a test running harness rather then in a browser. Any help or articles I should be reading would be helpful.

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  • packhard bell dot s netbook ubuntu 12.10

    - by Kermit
    sorry im absolutly linux beginner.... i bought a packhard bell netbook dots with Limpus.did not get along with limpus so wanted to install ubuntu. netbook: 2 GB RAM intel Atom N2600, intel graphics Media Accelerator 3600 I over installled ubuntu 12.10 (desktop version) like in the instruction (isofile over USB). Installation went fine. No problems. when starting after installation alot of text is coming.....starting xyz....with alot of okays at the end of line but nothing happends: ends with #Starting CPU interrups balancing daemon, stopping anachronics cron and blinking cursor... was reading in this forum, tried to do some things like #recoverymode# and nomodeset... but did not work or where do i get this graphic drivers from. Packard bell just offers windows drivers.and how do i install them? maybe its a completely diffrent cause for this? Thanks alot

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  • Hilfe?! Wie funktioniert mein Werkzeug?

    - by DBA Community
    Es gibt eine ganze Reihe an Oracle Tools für die Oracle Datenbank, die per Command Line Interfaces bedient werden können: Von RMAN über ADRCI, vom SQL*Loader über Export/Import, von SRVCTL über SQL*Plus. Und wie es sich für ordentliche Werkzeug gehört, besitzt auch (fast) jedes einzelne von ihnen eine eigene Hilfestellung. Wobei die Betonung eindeutig auf "eigene" liegt. Auch der ungeübte Benutzer wird sehr schnell merken, dass Oracle sich hier wohl nie so wirklich Gedanken darüber gemacht hat, die Hilfefunktionen zu vereinheitlichen - außer dass die Hilfe mehr oder weniger hilfreich ist. Die wohl interessanteste Ausprägung dieser Hilfefunktion ist hier sicherlich der RMAN, dessen umfangreiche Syntaxhilfe nur schwer zu erhalten ist - es sei denn man vertippt sich absichtlich. Solange man alles richtig macht (oder eben falsch, aber leider mit der richtigen Syntax) ist RMAN kein Hinweis über seine umfangreichen Syntaxchecker zu "entlocken". Wie man bei den vielen unterschiedlichen Oracle Tools die hilfreichen Informationen bekommt, damit beschäftigt sich unser Tipp. Weiter zum Tipp

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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • xmonad keyboard doesn't work

    - by Mikkel Paulson
    I'm experimenting with xmonad, which I installed from the Ubuntu Software Centre on Ubuntu 12.10. It looks cool, but when I invoke it (using xmonad --replace from the command line) my title bars disappear and my keyboard stops working. At all. The terminal stops working, the keystrokes I've seen in online "getting started" guides are ignored, and the only way for me to actually power the system off is to hit the reset button or ssh in from my phone. Ironically, my mouse still works. One guide I saw suggested replacing the default window environment with xmonad, but I'm afraid of rendering my system completely inoperable if I do that. Any suggestions?

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  • permission denied errors while starting namenode in hadoop 2.2.0

    - by Riddle
    I recently installed hadoop2.2.0 on my desktop running : Linux livingstream 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Lin I am able to format the namenode just fine , however when I start the namenode using the following command: hadoop-daemon.sh start namenode I get the following permission errors , can anyone please help me with these errors: hduser@livingstream:/usr/local/hadoop$ hadoop-daemon.sh start namenode mkdir: cannot create directory `/var/run/hadoop': Permission denied starting namenode, logging to /var/log/hadoop/hduser/hadoop-hduser-namenode- livingstream.out /usr/sbin/hadoop-daemon.sh: line 138: /var/run/hadoop/hadoop-hduser-namenode.pid: No such file or directory Can you please help me with these errors. Best Regards, Ishan

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  • Be careful when Git suppresses bin Folders

    - by Marko Apfel
    Initial situation Often for Visual Studio projects the typical content of a .gitignore file contains this line bin or [B|b]in It is used to avoid that Git tries to track compile outputs as repository relevant data. Problem But keep in mind: this will also suppress bin folders of additional stuff like frameworks and toolsets. For instance Microsoft.SDKs contains a folder named Bin with a lot of programs Simian contains a folder named bin with the program themselves If you store such artifacts also in the repository - according to the principle of a “self containing project” – you could lost the content in the bin folder! Solution Till yet I don’t have a good idea. So I verify for each new added toolset or framework whether it has or has not such a bin folder. If it has, then I must add this bin folder manually to the repository so that Git track it.

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