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  • 3d Picking under reticle

    - by Wolftousen
    i'm currently trying to work out some 3d picking code that I started years ago, but then lost interested the assignment was completed (this part wasn't actually part of the assignment). I am not using the mouse coords for picking, i'm just using the position in 3d space and a ray directly out from there. A small hitch though is that I want to use a cone and not a ray. Here are the variables i'm using: float iReticleSlope = 95/3000; //inverse reticle slope float baseReticle = 1; //radius of the reticle at z = 0 float maxRange = 3000; //max range to target Quaternion orientation; //the cameras orientation Vector3d position; //the cameras position Then I loop through each object in the world: Vector3d transformed; //object position after transformations float d, r; //holder variables for(i = 0; i < objects.length; i++) { transformed = position - objects[i].position; //transform the position relative to camera orientation.multiply(transformed); //orient the object relative to the camera if(transformed.z < 0) { d = sqrt(transformed[0] * transformed[0] + transformed[1] * transformed[1]); r = -transformed[2] * iReticleSlope + objects[i].radius; if(d < r && -transformed[2] - objects[i].radius <= maxRange) { //the object is under the reticle } else { //the object is not under the reticle } } else { //the object is not under the reticle } } Now this all works fine and dandy until the window ratio doesn't match the resolution ratio. Is there any simple way to account for that

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  • Oracle R Distribution 2-13.2 Update Available

    - by Sherry LaMonica
    Oracle has released an update to the Oracle R Distribution, an Oracle-supported distribution of open source R. Oracle R Distribution 2-13.2 now contains the ability to dynamically link the following libraries on both Windows and Linux: The Intel Math Kernel Library (MKL) on Intel chips The AMD Core Math Library (ACML) on AMD chips To take advantage of the performance enhancements provided by Intel MKL or AMD ACML in Oracle R Distribution, simply add the MKL or ACML shared library directory to the LD_LIBRARY_PATH system environment variable. This automatically enables MKL or ACML to make use of all available processors, vastly speeding up linear algebra computations and eliminating the need to recompile R.  Even on a single core, the optimized algorithms in the Intel MKL libraries are faster than using R's standard BLAS library. Open-source R is linked to NetLib's BLAS libraries, but they are not multi-threaded and only use one core. While R's internal BLAS are efficient for most computations, it's possible to recompile R to link to a different, multi-threaded BLAS library to improve performance on eligible calculations. Compiling and linking to R yourself can be involved, but for many, the significantly improved calculation speed justifies the effort. Oracle R Distribution notably simplifies the process of using external math libraries by enabling R to auto-load MKL or ACML. For R commands that don't link to BLAS code, taking advantage of database parallelism using embedded R execution in Oracle R Enterprise is the route to improved performance. For more information about rebuilding R with different BLAS libraries, see the linear algebra section in the R Installation and Administration manual. As always, the Oracle R Distribution is available as a free download to anyone. Questions and comments are welcome on the Oracle R Forum.

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  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Would form keys reduce the amount of spam we receive?

    - by David Wilkins
    I work for a company that has an online store, and we constantly have to deal with a lot of spam product reviews, and bogus customer accounts. These are all created by automated systems and are more of a nuisance than anything. What I am thinking of (in lieu of captcha, which can be broken) is adding a sort of form key solution to all relevant forms. I know for certain some of the spammers are using XRumer, and I know they seldom request a page before sending us the form data (Is this the definition of CSRF?) so I would think that tying a key to each requested form would at least stem the tide. I also know the spammers are lazy and don't check their work, or they would see that we have never posted a spam review, and they have never gained any revenue from our site. Would this succeed in significantly reducing the volume of spam product reviews and customer account creations we are seeing? EDIT: To clarify what I mean by "Form Keys": I am referring to creating a unique identifier (or "key") that will be used as an invisible, static form field. This key will also be stored either in the database (relative to the user session) or in a cookie variable. When the form's target gets a request, the key must be validated for the form's data to be processed. Those pesky bots won't have the key because they don't load the javascript that generates the form (they just send a blind request to the target) and even if they did load the javascript once, they'd only have one valid key, and I'm not sure they even use cookies.

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  • Simple Interactive Search with jQuery and ASP.Net MVC

    - by Doug Lampe
    Google now has a feature where the search updates as you type in the search box.  You can implement the same feature in your MVC site with a little jQuery and MVC Ajax.  Here's how: Create a javascript global variable to hold the previous value of your search box. Use setTimeout to check to see if the search box has changed after some interval.  (Note: Don't use setInterval since we don't want to have to turn the timer off while Ajax is processing.) Submit the form if the value is changed. Set the update target to display your results. Set the on success callback to "start" the timer again.  This, along with step 2 above will make sure that you don't sent multipe requests until the initial request has finished processing. Here is the code: <script type="text/javascript"> var searchValue = $('#Search').val(); $(function () {     setTimeout(checkSearchChanged, 0.1); }); function checkSearchChanged() {     var currentValue = $('#Search').val();     if ((currentValue) && currentValue != searchValue && currentValue != '') {         searchValue = $('#Search').val();         $('#submit').click();     }     else {         setTimeout(checkSearchChanged, 0.1);     } } </script> <h2>Search</h2> <% using (Ajax.BeginForm("SearchResults", new AjaxOptions { UpdateTargetId = "searchResults", OnSuccess = "checkSearchChanged" })) { %>     Search: <%   = Html.TextBox("Search", null, new { @class = "wide" })%><input id="submit" type="submit" value="Search" /> <% } %> <div id="searchResults"></div> That's it!

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  • How to Install WebLogic 12c ZIP on Linux

    - by Bruno.Borges
    I knew that WebLogic had this small ZIP distribution, of only 184M, but what I didn't know was that it is so easy to install it on Linux machines, specially for development purposes, that I thought I had to blog about it. You may want to check this blog, where I found the missing part on this how to, but I'm blogging this again because I wanted to put it in a simpler way, straight to the point. And if you are looking for a how to for Mac, check Arun Gupta's post.  So, here's the step-by-step: 1 - Download the ZIP distribution (don't worry if your system is x86_64)Don't forget to accept the OTN Free Developer License Agreement! 2 - Choose where to install your WebLogic server and your domain, and set as your MW_HOME environment variableI will use /opt/middleware/weblogic for this how to export MW_HOME=/opt/middleware/weblogicMake sure this path exists in your system. 'mydomains' will be used to keep your WebLogic domain. mkdir -p $MW_HOME/mydomain 3 - If you don't have your JAVA_HOME environment variable still configured, do it. Point it to where your JDK is installed. export JAVA_HOME=/usr/lib/jvm/default-java 4 - Unzip the downloaded file into MW_HOME unzip wls1211_dev.zip -d $MW_HOME 5 - Go to that directory and run configure.sh cd $MW_HOME ./configure.sh 6 - Call the setEnvs.sh script . $MW_HOME/wlserver/server/bin/setWLSEnv.sh7 - Create your development domain. It will ask you for username and password. I like to use weblogic / welcome1cd $MW_HOME/mydomain $JAVA_HOME/bin/java $JAVA_OPTIONS -Xmx1024m \ -Dweblogic.management.allowPasswordEcho=true weblogic.Server8 - Start WebLogic and access its web console(sh startWebLogic.sh &); sleep 10; firefox http://localhost:7001/consoleUsually, it takes only 10 seconds to start a domain, and 5 more to deploy the Administration Console (on my laptop). :-)Enjoy!

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  • Bust Out these 13 Spooky Games for Halloween

    - by Jason Fitzpatrick
    Looking for a suitably spooky board game for Halloween? This roundup includes everything from the light-hearted to the dark and challenging. Over at GeekDad they’ve rounded up 13 horror/Halloween themed board games to help you fill your holiday board gaming quota. The list includes classics like the in-depth and atmospheric Arkham Horror to more recent and kid-friendly GeistesBlitz. Although we think their list is rock solid and includes some great titles, we’re disappointed to see that Witch of Salem, a great lighter-weight alternative to Arkham Horror for those nights you want some cooperative H.P. Lovecraft inspired play without the massive setup and game length, didn’t make the list. To check out the full GeekDad list hit up the link below, for more boardgame-centric reading we highly recommend the excellent board gaming site BoardgameGeek. 13 Spooky Board Games for Your Halloween Game Night [GeekDad] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Package libxul not fount - Kiwix Wikpedia in Ubuntu Precise 12.04

    - by JHOSmAN
    I'm trying to install the service Kiwix but I need a library that is not available for Ubuntu 12.04 LTS Precise leave the log and if someone could tell me how to install Seller would appreciate. kiwix-0.9# ls aclocal.m4 COMPILE config.sub COPYING install-sh ltmain.sh missing static AUTHORS config.guess configure depcomp kiwix Makefile.am README CHANGELOG config.log configure.ac desktop libxul-dev_1.8.1.16+nobinonly-0ubuntu1_all.deb Makefile.in src root@ubuntu-MM061:/home/ubuntu/Escritorio/kiwix-0.9# ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking for g++... g++ checking for cl... no checking for cl... no checking for Xcode... no checking for jar... jar checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a sed that does not truncate output... /bin/sed checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for ar... ar checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking how to run the C++ preprocessor... g++ -E checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for ld used by g++... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking for g++ option to produce PIC... -fPIC -DPIC checking if g++ PIC flag -fPIC -DPIC works... yes checking if g++ static flag -static works... yes checking if g++ supports -c -o file.o... yes checking if g++ supports -c -o file.o... (cached) yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking for ranlib... (cached) ranlib checking whether make sets $(MAKE)... (cached) yes checking for pkg-config... pkg-config checking for perl... perl checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for strings.h... (cached) yes checking sys/socket.h usability... yes checking sys/socket.h presence... yes checking for sys/socket.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking for stdbool.h that conforms to C99... yes checking for _Bool... no checking for inline... inline checking for int16_t... yes checking for int32_t... yes checking for int64_t... yes checking for int8_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uint16_t... yes checking for uint32_t... yes checking for uint64_t... yes checking for uint8_t... yes checking for ptrdiff_t... yes checking vfork.h usability... no checking vfork.h presence... no checking for vfork.h... no checking for fork... yes checking for vfork... yes checking for working fork... yes checking for working vfork... (cached) yes checking for stdlib.h... (cached) yes checking for GNU libc compatible malloc... yes checking for working strtod... yes checking for getcwd... yes checking for gettimeofday... yes checking for memmove... yes checking for memset... yes checking for pow... yes checking for regcomp... yes checking for sqrt... yes checking for strcasecmp... yes checking for strchr... yes checking for strdup... yes checking for strerror... yes checking for strtol... yes Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containing libxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containinglibxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found checking for /stable... no checking for "/nsISupports.idl"... no configure: error: unable to find nsISupports.idl apt-get install libxul Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho E: No se ha podido localizar el paquete libxul

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  • The clock problem - to if or not to if?

    - by trejder
    Let's say, we have a simple digital clock. To "power" it, we use a routine executed every second. We update seconds part in it. But, what about minutes and hours part? What is better / more professional / offers better performance: Ignore all checking and update hour, minute and seconds part each time, every second. Use if + a variable for checking, if 60 (or 3600) seconds passed and update minute / hour part only at that precise moments. This leads us to a question, what is better -- unnecessary drawings (first approach) or extra ifs? I've just spotted a Javascript digital clock, one of millions similar on one of billions pages. And I noticed that all three parts (hours, minutes and seconds) are updated every second, though first changes its value only once per 3600 seconds and second once per 60 seconds. I'm not to experienced developer, so I might me wrong. But everything, what I've learnt up until now, tells me, that if are far better then executing drawing / refreshing sequences only to draw the same content.

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  • questions on a particular algorithm

    - by paul smith
    Upon searching for a fast primr algorithm, I stumbled upon this: public static boolean isP(long n) { if (n==2 || n==3) return true; if ((n&0x1)==0 || n%3==0 || n<2) return false; long root=(long)Math.sqrt(n)+1L; // we check just numbers of the form 6*k+1 and 6*k-1 for (long k=6;k<=root;k+=6) { if (n%(k-1)==0) return false; if (n%(k+1)==0) return false; } return true; } My questions are: Why is long being used everywhere instead of int? Because with a long type the argument could be much larger than Integer.MAX thus making the method more flexible? In the second 'if', is n&0x1 the same as n%2? If so why didn't the author just use n%2? To me it's more readable. The line that sets the 'root' variable, why add the 1L? What is the run-time complexity? Is it O(sqrt(n/6)) or O(sqrt(n)/6)? Or would we just say O(n)?

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  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

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  • Using a CDN for CMS software (multiple sites)

    - by SmokeyPHP
    I'm currently researching ideas for the media management side of a CMS I'm writing. I was looking at having images served from a CDN which is fine on a single site, but I want all sites that run the CMS to make use of a CDN (which will most likely be a custom developed one, rather than a third party service like S3). My main question is: Is a multi-site CDN a good idea? I can't think of a downside, but have probably missed something - obviously they won't share the same folder, as I invisage the requests to be css.cdnsite.com/example.com/style.css or something along those lines. Having multiple sites in the same place will obviously make it easier for us to manage, as well as being cheaper, but then I wonder if it'll be worth it... Long story short: How should the CMS handle user uploaded media (separate installations) Just keep a local copy of all assets and serve them from the same site, like in days of yore? Keep a local copy, force site to use www. and have CDN subdomains per site? Or use a single separate CDN for all sites? Apologies for the length of this question, not sure if this should be multiple questions or not, as all parts are kind of related and could affect each other.

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • Strategies for managing use of types in Python

    - by dave
    I'm a long time programmer in C# but have been coding in Python for the past year. One of the big hurdles for me was the lack of type definitions for variables and parameters. Whereas I totally get the idea of duck typing, I do find it frustrating that I can't tell the type of a variable just by looking at it. This is an issue when you look at someone else's code where they've used ambiguous names for method parameters (see edit below). In a few cases, I've added asserts to ensure parameters comply with an expected type but this goes against the whole duck typing thing. On some methods, I'll document the expected type of parameters (eg: list of user objects), but even this seems to go against the idea of just using an object and let the runtime deal with exceptions. What strategies do you use to avoid typing problems in Python? Edit: Example of the parameter naming issues: If our code base we have a task object (ORM object) and a task_obj object (higher level object that embeds a task). Needless to say, many methods accept a parameter named 'task'. The method might expect a task or a task_obj or some other construct such as a dictionary of task properties - it is not clear. It is them up to be to look at how that parameter is used in order to work out what the method expects.

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  • Dreaded SQLs

    - by lavanyadeepak
    Dreaded SQLs We used to think that a SQL statement without a where clause is only dangerous right since running that on a server TSQL is just going to impact the entire table like waving the magic wand. For that reason we should cultivate the habit first to write the statement as select and then to modify the select portion as update. Within the T-SQL Window, I would normally prefer the following first: select * from employee where empid in (4,5) and then once I am satisfied with the results, I would go ahead with the following change: --select * delete from employee where empid in (4,5) Today I just discovered another coding horror. This would typically be applicable in a stored procedure and with respect to variable nomenclature. It is always desirable to have a suitable nomenclature for parameters distinct from the column names and internal variables. This would help quicker debugging of the stored procedures besides enhancing the readability. Else in a quick bout of enthusiasm a statement like   if (@CustomerID = @CustomerID) [when the latter is intended to denote the column name and there is a superflous @ prepended], zeroing in on the problem would be little tricky. Had there been a still powerful nomenclature rules then debugging would have been more straight-forward and simpler right?

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  • Employers and intellectual property 2

    - by Rick
    I have a question about intellectual property, I am currently a manager in a small manufacturing firm. The owners are driven by greed and don't appreciate the development process of complex machinery and are happy just to send things out half done. I on the other hand think that it should be done properly as breakdown in the field can be costly, embarrassing. They seem to have all of us running around doing most of the work out of hours using the attitude of "Be grateful to have a job" yet no one has a contract or any security or any agreement in place. For a couple of the projects i am using PLC's and doing the code in my own time and the testing during company time, and i am aware that they cannot support their own machines if i left, but as i created the code in my own time who owns it? The have asked my to put in a shutdown code for a maintenance request after a given length of time, could this be classed as criminal damage or anything illegal apart from immoral? (we sell the machines with 12 month warrantee, shut down after) But as time goes on I'm getting rather fed up of the companies attitude toward the client. I am considering keeping the clients as my own and get them to contact me directly In the shutdown code. By doing something like this is a trial version contact me for a full license? I wouldn't feel bad for my current employer as he is not afraid to S***t on people as he has been evolved in numerous law suits and has over 30 failed companies leaving people and customers high and dry, we have took the company this far on the reputation of the workers and and i can see things heading like all the other companies he has owned and taking our reputations with him. So i suppose now i have set the scene, if i code into it to contact me directly in the shutdown could there be any legal impact on me, as i rightly or wrongly think i own the code and designs? Cheers R

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Totem crashes immediately after startup in 12.10

    - by Sakib Hasan
    I did a fresh install of Ubuntu 12.10 and did sudo apt-get update && sudo apt-get update. Then I installed ubuntu-restricted-extras, audacious and vlc from Software Center. After that I tried launch Totem Movie player but in terminal following error comes up: (totem:9295): Gdk-ERROR **: The program 'totem' received an X Window System error. This probably reflects a bug in the program. The error was 'BadDrawable (invalid Pixmap or Window parameter)'. (Details: serial 1808 error_code 9 request_code 152 minor_code 9) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I tried purge and again install. But the error remains. What should I do?

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  • Animating sprites in HTML5 canvas

    - by fnx
    I'm creating a 2D platformer game with HTML5 canvas and javascript. I'm having a bit of a struggle with animations. Currently I animate by getting preloaded images from an array, and the code is really simple, in player.update() I call a function that does this: var animLength = this.animations[id].length; this.counter++; this.counter %= 3; if (this.counter == 2) this.spriteCounter++; this.spriteCounter %= animLength; return this.animations[id][this.spriteCounter]; There are a couple of problems with this one: When the player does 2 actions that require animating at the same time, animation speed doubles. Apparently this.counter++ is working twice at the same time. I imagine that if I start animating multiple sprites with this, the animation speed will multiply by the amount of sprites. Other issue is that I couldn't make the animation run only once instead of looping while key is held down. Someone told me that I should create a function Animation(animation id, isLooped boolean) and the use something like player.sprite = new Animation("explode", false) but I don't know how to make it work. Yes I'm a noob... :)

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  • How to justify rewriting/revamping legacy software in a business case?

    - by sxthomson
    I work for a great little software company which makes good revenue from our main software package. The problem for me is that it's almost unmaintainable. It's written in Delphi 7 (has upgraded versions over time) and has been worked on by a lot of developers over the past 20 or so years. The software lacks any meaningful architecture - there's no object orientation whatsoever, horrible amounts of cyclical dependencies and an over-reliance on global variables to name just a few things. Another huge thing for me is Delphi 7 does NOT support 64-bit. The problem here for me is that my management team don't care about technical things, they want to know why they should care. Obviously that's expected, so what I'm asking here is for some guidance, or tales, or pitfalls about this kind of thing. There's a few things I would love to include, namely for me, the length of time taken to debug/write a feature in "legacy" code, versus coherent, well structured OO code. Does anyone know of any blog posts or the like where this is talked about? For us in the company this is a huge reason. Despite being decent developers we feel like writing a new feature is just piling more rubbish on top. On top of that, even for me who has a decent level of understanding of the code, changing things is infuriating - a small change can have a ridiculous domino effect. Anyone have any experiences they'd like to share?

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Where to find common database abbreviations in Spanish

    - by jmh_gr
    I'm doing a little pro bono work for an organization in Central America. I'm ok at Spanish and my contacts are perfectly fluent but are not techincal people. Even if they don't care what I call some fields in a database I still want to make as clean a schema as possible, and I'd like to know what some typical abbreviations are for field / variable names in Spanish. I understand abbreviations and naming conventions are entirely personal. I'm not asking for the "correct" or "best" way to abbreviate database object names. I'm just looking for references to lists of typical abbreviations that would be easily recognizable to a techincally competent native Spanish speaker. I believe I am a decent googler but I've had no luck on this one. For example, in my company (where English is the primary language) 'Date' is always shortened to 'DT', 'Code' to 'CD', 'Item' to 'IT', etc. It's easy for the crowds of IT temp workers who revolve through on various projects to figure out that 'DT' stands for 'Date', 'YR' for 'Year', or 'TN' for 'Transaction' without even having to consult the official abbreviations list.

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