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  • SSRS stop report generation on 0 records

    - by AmiT
    Hi All, I am creating a report from ssrs, and storing at local shared folder(MyReports) in excel format using data-driven subscription. It generates a report on scheduled time. But, I don't wanna create a report with zero records. How to stop SSRS to generate a report if no. of records is zero. Pls F1 me ... !

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  • c# uploading file - error

    - by user228058
    I have a webpage where the user can upload an excel file. I'm trying 2 different files - one works without a problem, and the other one gives me this error: Error: Length cannot be less than zero. Parameter name: length I know that sometimes this occurs when the file size is zero, but that is not the case here. Can anyon shed light on this issue? Please let me know if you need more info.

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  • Unmanaged Code calling leads to heavy memory leak!!

    - by konnychen
    Maybe I need change the title as "Unmanaged Code calling leads to heavy memory leak!" The leak is around 30M/hour I think maybe I need complete my code here because the memory leak maybe not from a static string whereas my real code derive this string from external device (see new code attached). so I handle also unmanaged code. Could it be possible the leak comes from unmanaged code? But I freed the resouce by Marshal.FreeCoTaskMem(pos); oThread2 = new Thread(new ThreadStart(Cyclic_Call)); oThread2.Start(); delegate void SetText_lab_Statubar(string text); private void m_SetText_lab_Statubar(string text) { if (this.lab_Statubar.InvokeRequired) { SetText_lab_Statubar d = new SetText_lab_Statubar(m_SetText_lab_Statubar); this.Invoke(d, new object[] { text }); } else { this.lab_Statubar.Text = text; } } private void Cyclic_Call() { do { //... ... ReadMatrixCode(Station6, 0, str_Code); this.m_SetText_lab_Statubar(str_Code[4]); Thread.Sleep(100); } while (!b_AbortThraed); } private void ReadMatrixCode(Station st, int ItemNr, string[] str_Code) { IntPtr pItemStates = IntPtr.Zero; IntPtr pErrors = IntPtr.Zero; int NumItems = itemServerHandles.Length; m_SyncIO.Read(DataSrc, NumItems, itemServerHandles, out pItemStates, out pErrors); // This calls external dll which has some of "out IntPtr" errors = new int[NumItems]; Marshal.Copy(pErrors, errors, 0, NumItems); IntPtr pos = pItemStates; // Now get the read values and check errors for (int dwCount = 0; dwCount < NumItems; dwCount++) { result[dwCount] = (ITEMSTATE)Marshal.PtrToStructure(pos, typeof(ITEMSTATE)); pos = (IntPtr)(pos.ToInt32() + Marshal.SizeOf(typeof(ITEMSTATE))); } // Free allocated COM-ressouces Marshal.FreeCoTaskMem(pItemStates); Marshal.FreeCoTaskMem(pErrors); pItemStates = IntPtr.Zero; pErrors = IntPtr.Zero; } m_syncIO is a class and finally it will call COM component which is defined below [Guid("39C12B52-011E-11D0-9675-1020AFD8ADB3")] [InterfaceType(1)] [ComConversionLoss] public interface ISyncIO { void Read(DATASOURCE dwSource, int dwCount, int[] phServer, out IntPtr ppItemValues, out IntPtr ppErrors); void Write(int dwCount, int[] phServer, object[] pItemValues, out IntPtr ppErrors); }

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  • Why does C# exit when calling the Ada elaboration routine using debug?

    - by erict
    I have a DLL created in Ada using GPS. I am dynamically loading it and calling it successfully both from Ada and from C++. But when I try to call it from C#, the program exits on the call to Elaboration init. What am I missing? The exact same DLL is perfectly happy getting called from C++ and Ada. Edit: If I start the program without Debugging, it also works with C#. But if I run it with the Debugger, then it exits on the call to ElaborationInit. There are no indications in any of the Windows event logs. If the Ada DLL is Pure, and I skip the elaboration init call, the actual function DLL is called correctly, so it has something to do with the elaboration. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace CallingDLLfromCS { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate int AdaCallable2_dlgt(int val); static AdaCallable2_dlgt fnAdaCallable2 = null; [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void ElaborationInit_dlgt(); static ElaborationInit_dlgt ElaborationInit = null; [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void AdaFinal_dlgt(); static AdaFinal_dlgt AdaFinal = null; static void Main(string[] args) { int result; bool fail = false; // assume the best IntPtr pDll2 = LoadLibrary("libDllBuiltFromAda.dll"); if (pDll2 != IntPtr.Zero) { // Note the @4 is because 4 bytes are passed. This can be further reduced by the use of a DEF file in the DLL generation. IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll2, "AdaCallable@4"); if (pAddressOfFunctionToCall != IntPtr.Zero) { fnAdaCallable2 = (AdaCallable2_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(AdaCallable2_dlgt)); } else fail = true; pAddressOfFunctionToCall = GetProcAddress(pDll2, "DllBuiltFromAdainit"); if (pAddressOfFunctionToCall != IntPtr.Zero) { ElaborationInit = (ElaborationInit_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(ElaborationInit_dlgt)); } else fail = true; pAddressOfFunctionToCall = GetProcAddress(pDll2, "DllBuiltFromAdafinal"); if (pAddressOfFunctionToCall != IntPtr.Zero) AdaFinal = (AdaFinal_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(AdaFinal_dlgt)); else fail = true; if (!fail) { ElaborationInit.Invoke(); // ^^^^^^^^^^^^^^^^^^^^^^^^^ FAILS HERE result = fnAdaCallable2(50); Console.WriteLine("Return value is " + result.ToString()); AdaFinal(); } FreeLibrary(pDll2); } } } }

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  • C++0x Overload on reference, versus sole pass-by-value + std::move?

    - by dean
    It seems the main advice concerning C++0x's rvalues is to add move constructors and move operators to your classes, until compilers default-implement them. But waiting is a losing strategy if you use VC10, because automatic generation probably won't be here until VC10 SP1, or in worst case, VC11. Likely, the wait for this will be measured in years. Here lies my problem. Writing all this duplicate code is not fun. And it's unpleasant to look at. But this is a burden well received, for those classes deemed slow. Not so for the hundreds, if not thousands, of smaller classes. ::sighs:: C++0x was supposed to let me write less code, not more! And then I had a thought. Shared by many, I would guess. Why not just pass everything by value? Won't std::move + copy elision make this nearly optimal? Example 1 - Typical Pre-0x constructor OurClass::OurClass(const SomeClass& obj) : obj(obj) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // single copy OurClass(SomeClass()); // single copy Cons: A wasted copy for rvalues. Example 2 - Recommended C++0x? OurClass::OurClass(const SomeClass& obj) : obj(obj) {} OurClass::OurClass(SomeClass&& obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // zero copies, one move OurClass(SomeClass()); // zero copies, one move Pros: Presumably the fastest. Cons: Lots of code! Example 3 - Pass-by-value + std::move OurClass::OurClass(SomeClass obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy, one move OurClass(std::move(o)); // zero copies, two moves OurClass(SomeClass()); // zero copies, one move Pros: No additional code. Cons: A wasted move in cases 1 & 2. Performance will suffer greatly if SomeClass has no move constructor. What do you think? Is this correct? Is the incurred move a generally acceptable loss when compared to the benefit of code reduction?

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  • .NET read binary contents of .lnk file

    - by Flores
    I want to read the binary contents of a .lnk file. As long as the target of the shortcut (lnk file) exists this works fine with IO.File.ReadAllBytes(string file). BUT If the target of the shortcut does not exist (believe me I want this) the method only returns zero's. I guess this is because the OS follows the link and if it does not exist it returns zero's Is there some way to bypass the fact that the framework follows the target of the .lnk before displaying the contents of the .lnk file?

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  • Java configuration framework

    - by Steen
    I'm in the process of weeding out all hardcoded values in a java library and was wondering what framework would be the best (in terms of zero- or close-to-zero configuration) to handle run-time configuration? I would prefer xml-based config-files, but it's not essential. Please do only reply if you have practical experience with a framework. I'm not looking for examples, but experience... Thanks for taking the time.

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  • Django: FloatField or DecimalFied for Currency ?

    - by Hellnar
    I am curious which one would be better fitting as a currency field ? I will do simple operations such as taking difference, the percentage between old and new prices. I plan to keep two digits after the zero (ie 10.50) and majority of the time if these digits are zero, I will be hiding these numbers and display it as "10"

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  • Is it guaranteed that False == 0 and True == 1 in Python?

    - by EOL
    Is it guaranteed that False == 0 and True == 1, in Python? For instance, is it in any way guaranteed that the following code will always produce the same results, whatever the version of Python (existing and in the foreseeable future)? 0 == False # True 1 == True # True ['zero', 'one'][False] # is 'zero' Any reference to the official documentation would be much appreciated! Other comments would be appreciated too… :)

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  • DeviceIoControl returning false

    - by Anand
    In my C# code,DeviceIoControl is returning false,the handle is correct DeviceIoControl(deviceHandle, IOCTL_STORAGE_GET_DEVICE_NUMBER, IntPtr.Zero, 0, OutBuffPtr,//&psdn, OutBuffSize, ref dwBytesReturned, IntPtr.Zero);

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  • Why is the Objective-C Boolean data type defined as a signed char?

    - by EddieCatflap
    Something that has piqued my interest is Objective-C's BOOL type definition. Why is it defined as a signed char (which could cause unexpected behaviour if a value greater than 1 byte in length is assigned to it) rather than as an int, as C does (much less margin for error: a zero value is false, a non-zero value is true)? The only reason I can think of is the Objective-C designers micro-optimising storage because the char will use less memory than the int. Please can someone enlighten me?

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  • how to make datagrid Visibility is Collapsed in codebehind

    - by prince23
    hi i have data grid. now here i am checking the condition if Companyrows.count is zero . if count is zero make data grid.visible is false. List<Employee> Companyrows = new List<Employee>(); if (Companyrows.Count == 0) { dgrdRowDetail.Visibility = "Collapsed"; // getting error // convert type 'string' to 'System.Windows.Visibility' } else { dgrdRowDetail.ItemsSource = Companyrows; } any help how to solve this issue would be great thank you

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  • Collision Detection probelm (intersection with plane)

    - by Demi
    I'm doing a scene using openGL (a house). I want to do some collision detection, mainly with the walls in the house. I have tried the following code: // a plane is represented with a normal and a position in space Vector planeNor(0,0,1); Vector position(0,0,-10); Plane p(planeNor,position); Vector vel(0,0,-1); double lamda; // this is the intersection point Vector pNormal; // the normal of the intersection // this method is from Nehe's Lesson 30 coll= p.TestIntersionPlane(vel,Z,lamda,pNormal); glPushMatrix(); glBegin(GL_QUADS); if(coll) glColor3f(1,0,0); else glColor3f(1,1,1); glVertex3d(0,0,-10); glVertex3d(3,0,-10); glVertex3d(3,3,-10); glVertex3d(0,3,-10); glEnd(); glPopMatrix(); Nehe's method: #define EPSILON 1.0e-8 #define ZERO EPSILON bool Plane::TestIntersionPlane(const Vector3 & position,const Vector3 & direction, double& lamda, Vector3 & pNormal) { double DotProduct=direction.scalarProduct(normal); // Dot Product Between Plane Normal And Ray Direction double l2; // Determine If Ray Parallel To Plane if ((DotProduct<ZERO)&&(DotProduct>-ZERO)) return false; l2=(normal.scalarProduct(position))/DotProduct; // Find Distance To Collision Point if (l2<-ZERO) // Test If Collision Behind Start return false; pNormal= normal; lamda=l2; return true; } Z is initially (0,0,0) and every time I move the camera towards the plane, I reduce its z component by 0.1 (i.e. Z.z-=0.1 ). I know that the problem is with the vel vector, but I can't figure out what the right value should be. Can anyone please help me?

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  • ffmpeg: create a video from images

    - by vailen
    Is it possible to use ffmpeg create a video from a set of sequences, where the number does not start from zero? For example, I have some images [test_100.jpg, test_101.jpg, test_102.jpg, ..., test_200.jpg], and I want to convert them to a video. I tried the following command, but it didn't work (it seems the number should start from zero): ffmpeg -i test_%d.jpg -vcodec mpeg4 test.avi Any advise?

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  • empty base class optimization

    - by FredOverflow
    Two quotes from the C++ standard, §1.8: An object is a region of storage. Base class subobjects may have zero size. I don't think a region of storage can be of size zero. That would mean that some base class subobjects aren't actually objects. Opinions?

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  • how can I create macro definitions for the lines commented in the code.

    - by yaprak
    #include <stdio.h> //Here use a macro definition that assigns a value to SIZE (for example 5) int main() { int i; int array[SIZE]; int sum=0; for(i=0; i<SIZE; i++) { //Here use a macro definition named as CALCSUM to make the //following addition operation for the array printf("Enter a[%d] = ",i); scanf("%d", &array[i]); sum+=array[i]; //Here use a macro definition named as VERBOSE to print //what program does to the screen printf("The user entered %d\n", array[i]); // // //If the macro definition CALCSUM is not used, the program //should assign 0 to the i-th element of the array array[i]=0; //Here, again use VERBOSE to print what program does to the screen printf("a[%d] is assigned to zero\n", i); // // } //If CALCSUM is defined, print the summation of the array elements to the screen printf("Summation of the array is %d\n",sum); // //If CALCSUM is not defined, but VERBOSE mode is used, print the following printf("All the elements in the array are assigned to zero\n"); // printf("Program terminated\n"); return 0; } When CALCSUM is defined, the program will sum up the values of each element in the given array. If CALCSUM is not defined, each array element will be assigned to zero. Besides, when VERBOSE mode is defined, the program will make print statements pointed out active. [root@linux55]# gcc code.c [root@linux55]# ./a.out Program terminated [root@linux55]# gcc code.c -D CALCSUM [root@linux55]# ./a.out Enter a[0] = 3 Enter a[1] = 0 Enter a[2] = 2 Enter a[3] = 5 Enter a[4] = 9 Summation of the array is 19 Program terminated [root@linux55]# gcc code.c -D CALCSUM -D VERBOSE [root@linux55]# ./a.out Enter a[0] = 2 The user entered 2 Enter a[1] = 10 The user entered 10 Enter a[2] = 3 The user entered 3 Enter a[3] = 8 The user entered 8 Enter a[4] = 1 The user entered 1 Summation of the array is 24 Program terminated [root@linux55]# gcc code.c -D VERBOSE [root@linux55]# ./a.out a[0] is assigned to 0 a[1] is assigned to 0 a[2] is assigned to 0 a[3] is assigned to 0 a[4] is assigned to 0 All the elements in the array is assigned to zero Program terminated

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  • Why closed contours are guaranteed here?

    - by user198729
    Quoted from here: BW = edge(I,'zerocross',thresh,h) specifies the zero-cross method, using the filter h. thresh is the sensitivity threshold; if the argument is empty ([]), edge chooses the sensitivity threshold automatically. If you specify a threshold of 0, the output image has closed contours, because it includes all the zero crossings in the input image. I don't understand it,can someone elaborate?

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  • Suggestion for dragster/dropzone like dock menu

    - by Ger Teunis
    I'd like to create a dragster/dropzone like dock menu. Looks a bit like a stack with a nsview in it. After a lot if documentation searching and googling I've found a way to determine a dock icon's location. (http://cocoadev.com/forums/comments.php?DiscussionID=1431) Is nzbdrop creating a view which just looks like an stack to display it's menu or is there a better way of creating this? Additional info: I'm not looking for the drop like functionality just the nice way the DropBox window is displayed as an bubble/stack menu on top of it's app icon.

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  • llvm's getelementptr instruction with array types

    - by vava
    I'm trying to use array type in llvm and can't get a hold of it yet. As far as I can understand from documentation, array should grow all by itself. But how does it happen, should I just getelementptr with whatever index I have and it'll grow so that index will still be in bounds? That's not what happens, I get all sorts of funny problems which hide away the moment I create array big enough to accommodate all my data. So, should the following code work by itself or I have to call something else for array to increase it's size? %stack = alloca [0 x i32] ; <[0 x i32]*> %"stack[idx]" = getelementptr [0 x i32]* %stack, i32 0, i32 1 ; <i32*>

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  • Help with force close occurrences in my app

    - by Ken
    This is the last issue with this app. Periodic force close situations. I think something should be on another thread but I'm not sure what. Anyway, I can always count on a freeze on first install. If I wait, eventually (maybe 10 seconds) the app comes around, maybe more. here is an excerpt from logcat--the three lines occur after full layout is displayed and I attempt to touch a [game] 'peg' which should spawn a sprite, but the freeze occurs there. Can anybody tell what the issue might be?: I/System.out( 279): TouchDown (17.0,106.0) I/System.out( 279): checking (17,106 I/System.out( 279): hit for bounds Rect(3, 98 - 32, 130) [FREEZE BEGINS] W/webcore ( 279): Can't get the viewWidth after the first layout W/WindowManager( 60): Key dispatching timed out sending to com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree W/WindowManager( 60): Previous dispatch state: null W/WindowManager( 60): Current dispatch state: {{null to Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} @ 1295232880017 lw=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} lb=android.os.BinderProxy@440523b8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false}}} I/Process ( 60): Sending signal. PID: 279 SIG: 3 I/dalvikvm( 279): threadid=3: reacting to signal 3 D/dalvikvm( 124): GC_EXPLICIT freed 1754 objects / 106104 bytes in 7365ms I/Process ( 60): Sending signal. PID: 60 SIG: 3 I/dalvikvm( 60): threadid=3: reacting to signal 3 I/dalvikvm( 60): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 263 SIG: 3 I/dalvikvm( 263): threadid=3: reacting to signal 3 I/dalvikvm( 279): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 117 SIG: 3 I/dalvikvm( 117): threadid=3: reacting to signal 3 I/dalvikvm( 117): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 254 SIG: 3 I/Process ( 60): Sending signal. PID: 121 SIG: 3 I/dalvikvm( 121): threadid=3: reacting to signal 3 D/AudioSink( 34): bufferCount (4) is too small and increased to 12 I/System.out( 279): making white sprite I/Process ( 60): Sending signal. PID: 186 SIG: 3 I/Process ( 60): Sending signal. PID: 232 SIG: 3 D/MillennialMediaAdSDK( 279): size: 1 D/MillennialMediaAdSDK( 279): num: 1 D/AdWhirl SDK( 279): Millennial success D/AdWhirl SDK( 279): Will call rotateAd() in 120 seconds I/dalvikvm( 232): threadid=3: reacting to signal 3 I/dalvikvm( 121): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 222 SIG: 3 I/MillennialMediaAdSDK( 279): Millennial ad return success D/MillennialMediaAdSDK( 279): View height: 0 D/MillennialMediaAdSDK( 279): nextUrl: [deleted] I/Process ( 60): Sending signal. PID: 239 SIG: 3 I/Process ( 60): Sending signal. PID: 213 SIG: 3 D/AdWhirl SDK( 279): Added subview D/AdWhirl SDK( 279): Pinging URL: [deleted] I/Process ( 60): Sending signal. PID: 197 SIG: 3 I/dalvikvm( 197): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 164 SIG: 3 I/dalvikvm( 164): threadid=3: reacting to signal 3 D/dalvikvm( 279): GC_FOR_MALLOC freed 7735 objects / 639688 bytes in 217ms I/Process ( 60): Sending signal. PID: 124 SIG: 3 I/dalvikvm( 124): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 158 SIG: 3 I/dalvikvm( 158): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 127 SIG: 3 E/ActivityManager( 60): ANR in com.live.brainbuilderfree (com.live.brainbuilderfree/.BrainBuilderFree) E/ActivityManager( 60): Reason: keyDispatchingTimedOut E/ActivityManager( 60): Load: 3.46 / 1.69 / 0.65 E/ActivityManager( 60): CPU usage from 28095ms to 140ms ago: E/ActivityManager( 60): system_server: 30% = 25% user + 4% kernel / faults: 3119 minor 66 major E/ActivityManager( 60): mediaserver: 11% = 7% user + 4% kernel / faults: 746 minor 17 major E/ActivityManager( 60): com.svox.pico: 1% = 0% user + 1% kernel / faults: 2833 minor 8 major E/ActivityManager( 60): d.process.acore: 1% = 0% user + 0% kernel / faults: 1146 minor 36 major E/ActivityManager( 60): ndroid.launcher: 1% = 0% user + 0% kernel / faults: 852 minor 6 major E/ActivityManager( 60): m.android.phone: 0% = 0% user + 0% kernel / faults: 621 minor 7 major E/ActivityManager( 60): kswapd0: 0% = 0% user + 0% kernel E/ActivityManager( 60): ronsoft.openwnn: 0% = 0% user + 0% kernel / faults: 337 minor 2 major E/ActivityManager( 60): adbd: 0% = 0% user + 0% kernel / faults: 3 minor E/ActivityManager( 60): zygote: 0% = 0% user + 0% kernel / faults: 169 minor E/ActivityManager( 60): events/0: 0% = 0% user + 0% kernel E/ActivityManager( 60): rild: 0% = 0% user + 0% kernel / faults: 103 minor 3 major E/ActivityManager( 60): pdflush: 0% = 0% user + 0% kernel E/ActivityManager( 60): .quicksearchbox: 0% = 0% user + 0% kernel / faults: 61 minor E/ActivityManager( 60): id.defcontainer: 0% = 0% user + 0% kernel / faults: 12 minor E/ActivityManager( 60): +rainbuilderfree: 0% = 0% user + 0% kernel E/ActivityManager( 60): +sh: 0% = 0% user + 0% kernel E/ActivityManager( 60): +app_process: 0% = 0% user + 0% kernel E/ActivityManager( 60): TOTAL: 100% = 76% user + 21% kernel + 2% iowait + 0% irq + 0% softirq I/dalvikvm( 127): threadid=3: reacting to signal 3 I/dalvikvm( 186): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 3747 objects / 228920 bytes in 609ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.759MB for 36896-byte allocation I/dalvikvm( 239): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 226 objects / 9952 bytes in 546ms I/dalvikvm( 213): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 5816 bytes in 492ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.815MB for 49188-byte allocation I/dalvikvm( 222): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 77 objects / 5232 bytes in 546ms I/dalvikvm( 254): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 55856 bytes in 521ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.876MB for 98360-byte allocation D/dalvikvm( 60): GC_FOR_MALLOC freed 58 objects / 3632 bytes in 340ms D/dalvikvm( 60): GC_FOR_MALLOC freed 1093 objects / 185256 bytes in 572ms W/WindowManager( 60): Continuing to wait for key to be dispatched I/System.out( 279): TouchMove (117.0,124.0) I/System.out( 279): TouchUP (117.0,124.0) D/dalvikvm( 60): GC_FOR_MALLOC freed 141 objects / 108328 bytes in 564ms I/ARMAssembler( 60): generated scanline__00000077:03515104_00000000_00000000 [ 33 ipp] (47 ins) at [0x313d78:0x313e34] in 11621593 ns W/InputManagerService( 60): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43f66a10 I/dalvikvm( 239): Wrote stack traces to '/data/anr/traces.txt' I/dalvikvm( 263): Wrote stack traces to '/data/anr/traces.txt' etc...

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  • Can nusoap returns arrray of string ?

    - by Tim
    Hi all, I would like to return an array of string in my web services I've tryed : <?php require_once('nusoap/nusoap.php'); $server = new soap_server(); $server->configureWSDL('NewsService', 'urn:NewsService'); $server->register('GetAllNews', array(), array('return' => 'xsd:string[]'), 'urn:NewsService', 'urn:NewsService#GetAllNews', 'rpc', 'literal', '' ); // Define the method as a PHP function function GetAllNews() { $stack = array("orange", "banana"); array_push($stack, "apple", "raspberry"); return $stack; } but it doesn't work. What is the correct syntax for that ? Thanks in advance for any help

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  • A function's static and dynamic parent

    - by legends2k
    I'm reading Thinking in C++ (vol. 2): Whenever a function is called, information about that function is pushed onto the runtime stack in an activation record instance (ARI), also called a stack frame. A typical stack frame contains (1) the address of the calling function (so execution can return to it), (2) a pointer to the ARI of the function’s static parent (the scope that lexically contains the called function, so variables global to the function can be accessed), and (3) a pointer to the function that called it (its dynamic parent). The path that logically results from repetitively following the dynamic parent links is the dynamic chain, or call chain I'm unable to comprehend what the author means as function's static and dynamic parent. Also am not able to differentiate between item 1, 2 or 3. They all seem to be the same. Can someone please explain this passage to me?

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  • Navigation bar's buttons tint color sometimes not set

    - by Felipe
    Refer to the following, short video: http://screencast.com/t/cmnsqVTh The problem is with the color of a navigation bar's back button. The first time I load the app, the navigation bar + its buttons have the default color. I then push a view controller on the stack, and when the new view loads (in the viewDidLoad method), it sets the navigation bar's tint color to pink. The nav bar's buttons are also pink as expected. I then press the back button, and the view is popped from the stack. On the root view controller's viewWillAppear method I set the tint color back to nil so that it's the default color again. The navigation bar looks as expected. However if I push the view controller on the stack yet again, the navigation bar's tint color is pink, but the back button's color is the default light blue. Hope that was understandable. So what's the cause of the problem?

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