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  • Are there any radix/patricia/critbit trees for Python?

    - by Andrew Dalke
    I have about 10,000 words used as a set of inverted indices to about 500,000 documents. Both are normalized so the index is a mapping of integers (word id) to a set of integers (ids of documents which contain the word). My prototype uses Python's set as the obvious data type. When I do a search for a document I find the list of N search words and their corresponding N sets. I want to return the set of documents in the intersection of those N sets. Python's "intersect" method is implemented as a pairwise reduction. I think I can do better with a parallel search of sorted sets, so long as the library offers a fast way to get the next entry after i. I've been looking for something like that for some time. Years ago I wrote PyJudy but I no longer maintain it and I know how much work it would take to get it to a stage where I'm comfortable with it again. I would rather use someone else's well-tested code, and I would like one which supports fast serialization/deserialization. I can't find any, or at least not any with Python bindings. There is avltree which does what I want, but since even the pair-wise set merge take longer than I want, I suspect I want to have all my operations done in C/C++. Do you know of any radix/patricia/critbit tree libraries written as C/C++ extensions for Python? Failing that, what is the most appropriate library which I should wrap? The Judy Array site hasn't been updated in 6 years, with 1.0.5 released in May 2007. (Although it does build cleanly so perhaps It Just Works.)

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  • PowerShell Cmdlet Parameters and Inheritance

    - by Adam Driscoll
    I have an interface: public interface X {} I have a class: public class Y : X {} I have one cmdlet: [Cmdlet("Get", "Y")] public class GetYCmdlet : PSCmdlet { protected override void ProcessRecord() { WriteObject(new Y()); } } I have another cmdlet: [Cmdlet("Set", "X")] public class SetYCmdlet : PSCmdlet { [Parameter] public X SomeObj {get;set;} } When I do this: $y = Get-Y Set-X -SomeObj $y I get this: Could not convert "Y" to "X". Method not supported. Any ideas?

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  • VIM: created syntax not showing up?

    - by joxnas
    HI people I recently changed to VIM for coding in C. I'd like to hightlight the operators +-<=& ... etc I searched in google how should i do it, and i found the answer in this website: I was suppose to do something like: syntax match Operadores /[][><()&!|+*={}-]/ hi Operadores guifg=#000000 gui=BOLD Those characters were supposed to appear as black, bold characters. However, that doesn't happen when I open my .C files. However, if I create a newfile, (where there the C syntax doesn't show up), I am able to see the black, bolded operators. How can i correct this situation, and why is this happening (it seams like if my syntax is beeing overwrided by the C syntax). I'm using gvim, and this is my vimrc: colorscheme nicotine set smartindent set number set guifont=Inconsolata\ Medium\ 11 set numberwidth=5 noremap j jzz noremap k kzz Thanks, any help is appreciated. (And dont forget I'm a novice in VIM, and ..sorry for my English)

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • jruby rubygems update breaks jgem

    - by brad
    Has anyone seen this: ?? No jgem command works at all?? Though jruby -S gem list does work. I'm using jruby 1.3.1 and Sun Java6 jre root@test:/usr/local: jgem --version 1.3.3 root@test:/usr/local: jgem update --system JRuby limited openssl loaded. gem install jruby-openssl for full support. http://wiki.jruby.org/wiki/JRuby_Builtin_OpenSSL Updating RubyGems Updating rubygems-update Successfully installed rubygems-update-1.3.6 /usr/local/jruby/lib/ruby/site_ruby/1.8/rubygems/commands/update_command.rb:103:Warning: Gem::SourceIndex#search support for String patterns is deprecated Updating RubyGems to 1.3.6 Installing RubyGems 1.3.6 RubyGems 1.3.6 installed root@test:/usr/local: jgem list /usr/local/jruby/bin/jgem: line 8: require: command not found /usr/local/jruby/bin/jgem: line 9: require: command not found /usr/local/jruby/bin/jgem: line 10: require: command not found /usr/local/jruby/bin/jgem: line 12: required_version: command not found /usr/local/jruby/bin/jgem: line 14: unless: command not found /usr/local/jruby/bin/jgem: line 15: abort: command not found /usr/local/jruby/bin/jgem: line 16: end: command not found /usr/local/jruby/bin/jgem: line 18: args: command not found /usr/local/jruby/bin/jgem: line 20: begin: command not found /usr/local/jruby/bin/jgem: line 21: Gem::GemRunner.new.run: command not found /usr/local/jruby/bin/jgem: line 22: rescue: command not found /usr/local/jruby/bin/jgem: line 23: exit: e.exit_code: numeric argument required

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  • Codechef practice question help needed - find trailing zeros in a factorial

    - by manugupt1
    I have been working on this for 24 hours now, trying to optimize it. The question is how to find the number of trailing zeroes in factorial of a number in range of 10000000 and 10 million test cases in about 8 secs. The code is as follows: #include<iostream> using namespace std; int count5(int a){ int b=0; for(int i=a;i>0;i=i/5){ if(i%15625==0){ b=b+6; i=i/15625; } if(i%3125==0){ b=b+5; i=i/3125; } if(i%625==0){ b=b+4; i=i/625; } if(i%125==0){ b=b+3; i=i/125; } if(i%25==0){ b=b+2; i=i/25; } if(i%5==0){ b++; } else break; } return b; } int main(){ int l; int n=0; cin>>l; //no of test cases taken as input int *T = new int[l]; for(int i=0;i<l;i++) cin>>T[i]; //nos taken as input for the same no of test cases for(int i=0;i<l;i++){ n=0; for(int j=5;j<=T[i];j=j+5){ n+=count5(j); //no of trailing zeroes calculted } cout<<n<<endl; //no for each trialing zero printed } delete []T; } Please help me by suggesting a new approach, or suggesting some modifications to this one.

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  • Optimizing Class Structure

    - by Derek Hammer
    I have the following class structure (abbreviated for sake of time, names changed) in my application. When I was writing the code I felt that the similarities between Action1 and Action2 should warrant some sort of generalization. I've provided the UML Class diagram with the relevant parts (except for the interfaces, which I describe in code below). I was wondering if anyone had an idea on how to make this "better" architecture / class design. Also, actions that are very similar could be implemented in a near-future iteration. Code for interfaces public IActor1 { public Property1 { get; set; } public Property2 { get; set; } } public IActor2 { public Property3 { get; set; } public Property2 { get; set; } }

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  • synchronizing XML nodes between class and file using C#

    - by Sarah Vessels
    I'm trying to write an IXmlSerializable class that stays synced with an XML file. The XML file has the following format: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> ...potentially other sections... </configuration> I have a DllConfig class for the whole XML file and a LoggingSection class for representing <logging> and its contents, i.e., <logLevel>. DllConfig has this property: [XmlElement(ElementName = LOGGING_TAG_NAME, DataType = "LoggingSection")] public LoggingSection Logging { get; protected set; } What I want is for the backing XML file to be updated (i.e., rewritten) when a property is set. I already have DllConfig do this when Logging is set. However, how should I go about doing this when Logging.LogLevel is set? Here's an example of what I mean: var config = new DllConfig("path_to_backing_file.xml"); config.Logging.LogLevel = LogLevel.Information; // not using Logging setter, but a // setter on LoggingSection, so how // does path_to_backing_file.xml // have its contents updated? My current solution is to have a SyncedLoggingSection class that inherits from LoggingSection and also takes a DllConfig instance in the constructor. It declares a new LogLevel that, when set, updates the LogLevel in the base class and also uses the given DllConfig to write the entire DllConfig out to the backing XML file. Is this a good technique? I don't think I can just serialize SyncedLoggingSection by itself to the backing XML file, because not all of the contents will be written, just the <logging> node. Then I'd end up with an XML file containing only the <logging> section with its updated <logLevel>, instead of the entire config file with <logLevel> updated. Hence, I need to pass an instance of DllConfig to SyncedLoggingSection. It seems almost like I want an event handler, one in DllConfig that would notice when particular properties (i.e., LogLevel) in its properties (i.e., Logging) were set. Is such a thing possible?

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  • Programmatically Add Controls to WPF Form

    - by user210757
    I am trying to add controls to a UserControl dynamically (programatically). I get a generic List of objects from my Business Layer (retrieved from the database), and for each object, I want to add a Label, and a TextBox to the WPF UserControl and set the Position and widths to make look nice, and hopefully take advantage of the WPF Validation capabilities. This is something that would be easy in Windows Forms programming but I'm new to WPF. How do I do this (see comments for questions) Say this is my object: public class Field { public string Name { get; set; } public int Length { get; set; } public bool Required { get; set; } } Then in my WPF UserControl, I'm trying to create a Label and TextBox for each object: public void createControls() { List<Field> fields = businessObj.getFields(); Label label = null; TextBox textbox = null; foreach (Field field in fields) { label = new TextBox(); // HOW TO set text, x and y (margin), width, validation based upon object? // i have tried this without luck: // Binding b = new Binding("Name"); // BindingOperations.SetBinding(label, Label.ContentProperty, b); MyGrid.Children.Add(label); textbox = new TextBox(); // ??? MyGrid.Children.Add(textbox); } // databind? this.DataContext = fields; }

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • Should I map a domain object to a view model using an optional constructor?

    - by Byron Sommardahl
    I'd like to be able to map a domain model to a view model by newing up a view model and passing in the contributing domain model as a parameter (like the code below). My motivation is to keep from re-using mapping code AND to provide a simple way to map (not using automapper yet). A friend says the view model should not know anything about the "payment" domain model that's being passed into the optional constructor. What do you think? public class LineItemsViewModel { public LineItemsViewModel() { } public LineItemsViewModel(IPayment payment) { LineItemColumnHeaders = payment.MerchantContext.Profile.UiPreferences.LineItemColumnHeaders; LineItems = LineItemDomainToViewModelMapper.MapToViewModel(payment.LineItems); ConvenienceFeeAmount = payment.ConvenienceFee.Fee; SubTotal = payment.PaymentAmount; Total = payment.PaymentAmount + payment.ConvenienceFee.Fee; } public IEnumerable<Dictionary<int, string>> LineItems { get; set; } public Dictionary<int, string> LineItemColumnHeaders { get; set; } public decimal SubTotal { get; set; } public decimal ConvenienceFeeAmount { get; set; } public decimal Total { get; set; } }

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  • Qmake does not specify a valid qt

    - by Comptrol
    After installing Qt SDK for Open Source C++ development on Mac OS by following the respective steps Note for the binary package: If you have the binary package, simply double-click on the Qt.mpkg and follow the instructions to install Qt. . Yes, that is all I have done to install Qt on MacOsX. Everything was going fine, until I run a sample application, of which compile output resulted in: No valid Qt version set. Set one in Preferences Error while building project qtilk When executing build step 'QMake' Canceled build. Then I tried to change the respective Qt version in Preferences and I hovered over the Path, I realized my mkspec isn't set: Then I tried querying qmake by qmake -query : QT_INSTALL_PREFIX:/ QT_INSTALL_DATA:/usr/local/Qt4.6 QT_INSTALL_DOCS:/Developer/Documentation/Qt QT_INSTALL_HEADERS:/usr/include QT_INSTALL_LIBS:/Library/Frameworks QT_INSTALL_BINS:/Developer/Tools/Qt QT_INSTALL_PLUGINS:/Developer/Applications/Qt/plugins QT_INSTALL_TRANSLATIONS:/Developer/Applications/Qt/translations QT_INSTALL_CONFIGURATION:/Library/Preferences/Qt QT_INSTALL_EXAMPLES:/Developer/Examples/Qt/ QT_INSTALL_DEMOS:/Developer/Examples/Qt/Demos QMAKE_MKSPECS:/usr/local/Qt4.6/mkspecs QMAKE_VERSION:2.01a QT_VERSION:4.6.2 QMAKE_MKSPECS seems to be set here?? Will setting my mkspec solve my building problem? I tried setting by typing export mkspec=macx-g++. Still, mkspec seems not to be set to anything. I am all ears waiting for your answers. Thanks in advance.

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  • Multiple dynamic timers

    - by Rickard
    I am working on a project where I need to let the user create one (or more) timers to fire off an event. The user is supposed to define variables such as if the timer should be active and how often the timer will fire along with some other variables of what will happen when the timer is fiering. All these variables are stored in a dictionary (Disctionary) where the object holds all the variables the user has set and the string is the name that the user has chosen for this timer. I then want my program to loop through this dictionary and search for all objects which has the variable t_Active set to true (this I have already achieved). What I need help with figuring out is the follwoing: When it detects the variable, and if it's set to true, I need the program to see if there is already a timer created for this. If it isn't, it should create one and set the relevant parameters for the timer. The two variables t_num and t_period should decide the interval of the timer. t_num is an int and t_period is a string which will be set to either minutes, hours or days. Combining t_num with 60000 (minutes), 3600000 (hours) or 86400000 should give the corrct interval. But how would I go on about programatically create a timer for each user-defined active object? And how do I get the program to detect wether or not a timer has already been created? I have been searching both here and on google, but so far I haven't come across something that makes sense to me. I am still learning C#, so what make sense to you guys may not neccessarilly make sense to me yet. :) I hope I have explaned what I need good enough, please do ask me to clarify if you don't get me. Edit: Maybe I should also mention that the mentioned dictionary will also be saved to an XML file to that the user can pick up all the settings they made at any time.

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  • "Invalid Handle Object" when plotting 2 figures Matlab

    - by pinnacler
    I'm having a difficult time understanding the paradigm of Matlab classes vs compared to c++. I wrote code the other day, and I thought it should work. It did not... until I added <handle after the classdef. So I have two classes, landmarks and robot, both are called from within the simulation class. This is the main loop of obj.simulation.animate() and it works, until I try to plot two things at once. DATA.path is a record of all the places a robot has been on the map, and it's updated every time the position is updated. When I try to plot it, by uncommenting the two marked lines below, I get this error: ??? Error using == set Invalid handle object. Error in == simulationsimulation.animate at 45 set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); %INITIALIZE GLOBALS global DATA XX XX = [obj.robot.x ; obj.robot.y]; DATA.i=1; DATA.path = XX; %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l.lm=scatter([0],[0],'b+'); %"UNCOMMENT ME"l.pth= plot(0,0,'k.','markersize',2,'erasemode','background'); % vehicle path axis([xymin xymax xymin xymax]); %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location XX = [obj.robot.x;obj.robot.y]; store_data(XX); if n == 120, DATA.path end %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate %"UNCOMMENT ME" set(l.pth, 'xdata', DATA.path(1,1:DATA.i), 'ydata', DATA.path(2,1:DATA.i)); set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow This is the classdef for landmarks classdef landmarks <handle properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end To me, this is how I understand things. I created a figure l.lm that has about 100 xy points. I can rotate this figure by using set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); When I do that, things work. When I try to plot a second group of XY points, stored in DATA.path, it craps out and I can't figure out why.

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  • How to map an IDictionary<String, CustomCollectionType> in NHibernate

    - by devonlazarus
    Very close to what I'm trying to do but not quite the answer I think I'm looking for: How to map IDictionary<string, Entity> in Fluent NHibernate I'm trying to implement an IDictionary<String, IList<MyEntity>>and map this collection to the database using NHibernate. I do understand that you cannot map collections of collections directly in NHibernate, but I do need the functionality of accessing an ordered list of elements by key. I've implemented IUserCollectionType for my IList<MyEntity> so that I can use IDictionary<String, MyCustomCollectionType> but am struggling with how to get the map to work as I'd like. Details This is the database I'm trying to model: ------------------------ -------------------- | EntityAttributes | | Entities | ------------------------ ------------------ -------------------- | EntityAttributeId PK | | Attributes | | EntityId PK | <- | EntityId FK | ------------------ | DateCreated | | AttributeId FK | -> | AttributeId PK | -------------------- | AttributeValue | | AttributeName | ------------------------ ------------------ Here are my domain classes: public class Entity { public virtual Int32 Id { get; private set; } public virtual DateTime DateCreated { get; private set; } ... } public class EavEntity : Entity { public virtual IDictionary<String, EavEntityAttributeList> Attributes { get; protected set; } ... } public class EavAttribute : Entity { public virtual String Name { get; set; } ... } public class EavEntityAttribute : Entity { public virtual EavEntity EavEntity { get; private set; } public virtual EavAttribute EavAttribute { get; private set; } public virtual Object AttributeValue { get; set; } ... } public class EavEntityAttributeList : List<EavEntityAttribute> { } I've also implemented the NH-specific custom collection classes IUserCollectionType and PersistentList And here is my mapping so far: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" ...> <class xmlns="urn:nhibernate-mapping-2.2" name="EavEntity" table="Entities"> <id name="Id" type="System.Int32"> <column name="EntityId" /> <generator class="identity" /> </id> ... <map cascade="all-delete-orphan" collection-type="EavEntityAttributeListType" name="EntityAttributes"> <key> <column name="EntityId" /> </key> <index type="System.String"> <column name="Name" /> </index> <one-to-many class="EavEntityAttributeList" /> </map> </class> </hibernate-mapping> I know the <map> tag is partially correct, but I'm not sure how to get NH to utilize my IUserCollectionType to persist the model to the database. What I'd like to see (and this isn't right, I know) is something like: <map cascade="all-delete-orphan" collection-type="EavEntityAttributeListType" name="EntityAttributes"> <key> <column name="EntityId" /> </key> <index type="System.String"> <column name="Name" /> </index> <list> <index column="DisplayOrder"> <one-to-many class="EntityAttributes"> </list> </map> Does anyone have any suggestions on how to properly map that IDictionary<String, EavEntityAttributeList> collection? I am using Fluent NH so I'll take examples using that library, but I'm hand mappings are just as helpful here.

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  • Posting XML form data to a RESTful Server with Javascript or PHP

    - by pjs-worker
    Hi folks, I've been given the task of posting to a RESTful server. I'm new to the official "REST" but I've played with the concept before. However, this time I have an XML Payload example file that I am supposed to post. I'm struggling to figure out how the two relate. Can you help? Right now I can post to a specific site, say www.pcpost.com/schema/Application I can generate the URL for the inital, ie: postApplication?userid=4&... Being relatively new to web programming, I find that don't know how to take the following and interface it with the server. I'm at least familiar with Javascript and PHP. If this is impossible with those two types, I can learn whatever would be best. Thanks for your help on this. C <?xml version=\"1.0\" ?> <Application xmlns="http://www.pcpost.com/schema/Application" SchemaVersion="1.0" ProgramId="8" ApplicationDate="2009-08-29"> <Vendors> <Vendor Role="Applicant" Company="Test Company" Contact="Smith, John"/> <Vendor Role="Seller" Company="Test Company" Contact="Doe, Jane"/> <Vendor Role="Installer" Company="Test Company" Contact="Funk, Carl"/> </Vendors> <Participants> <Participant TaxStatus="Individual" Sector="Commercial"> <Roles> <Role>Host Customer</Role> </Roles> </Participants> </Application>

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  • How can I generate an Expression tree that queries an object with List<T> as a property?

    - by David Robbins
    Forgive my clumsy explanation, but I have a class that contains a List: public class Document { public int OwnerId { get; set; } public List<User> Users { get; set; } public Document() { } } public class User { public string UserName { get; set; } public string Department { get; set; } } Currently I use PredicateBuilder to perform dynmica queries on my objects. How can I turn the following LINQ statement into an Expression Tree: var predicate= PredicateBuilder.True<User>(); predicate= predicate.And<User>(user => user.Deparment == "HR"); var deptDocs = documents.AsQueryable() .Where(doc => doc.Users .AsQueryable().Count(predicate) > 0) .ToList(); In other words var deptDocs = documents.HasUserAttributes("Department", "HR").ToList();

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  • Why does localization with resx files fail with ZH (chinese) only?

    - by Trey Carroll
    Howdy All, I've been tasked with localizing an English language ASP.NET MVC 2.0 website into 7 additional languages. I've added resource files to the Views Home App_LocalResources folder: Example: Index.resx, Index.es.resx, Index.fr.resx, Index.zh.resx, etc. I have set the CustomTool to PublicResXFileCodeGenerator (Access modifier is Public), Set file as an Embedded Resource, Set a Custom Tool Namespace. The keys ("Name") in all of the files are the same. For 7 languages this works perfectly. If I go into IE 8 settings and change the language to de,fr,it, etc., the page shows the appropriate translated strings. However, when I set the language in the Browser to any of the zh (Simplified Chinese) variants localization completely fails and the English strings are displayed. Is there something special about Simplified Chinese? Japanese and Korean work without problems. TIA, Trey Carroll

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  • bitset to dynamic bitset

    - by mr.bio
    Hi.. I have a function where i use bitset.Now i need to convert it to a dynamic bitset.. but i don't know how. Can somebody help me ? set<string> generateCandidates(set<string> ck,unsigned int k){ set<string> nk ; for (set<string>::const_iterator p = ck.begin( );p != ck.end( ); ++p){ for (set<string>::const_iterator q = ck.begin( );q != ck.end( ); ++q){ bitset<4> bs1(*p); bitset<4> bs2(*q); bs1|= bs2 ; if(bs1.count() == k){ nk.insert(bs1.to_string<char,char_traits<char>,allocator<char> >()); } } } return nk; }

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  • Custom Cocoa Framework and a problem using it

    - by happyCoding25
    Hello, I made a custom cocoa framework just to experiment and find the best way to make one but ran in to a problem using it. The framework project builds and compiles just fine, but when I use it in an xcode project I get the error, 'LogTest' undeclared. The name of the framework is LogTest Heres the code to my app that uses the framework: AppDelegate.h: #import <Cocoa/Cocoa.h> #import <LogTest/LogTest.h> @interface TestAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; } @property (assign) IBOutlet NSWindow *window; @end AppDelegate.m: #import "TestAppDelegate.h" @implementation TestAppDelegate @synthesize window; - (void)awakeFromNib { [LogTest logStart:@"testing 123":@"testing 1234"]; //This is the line where the error occurs } @end Framework Code........ LogTest.h: #import <Cocoa/Cocoa.h> #import "Method.h" @protocol LogTest //Not sure if this is needed I just wanted a blank header @end Method.h: #import <Cocoa/Cocoa.h> @interface Method : NSObject { } + (void)logStart:(NSString *)test:(NSString *)test2; @end Method.m: #import "Method.h" @implementation Method + (void)logStart:(NSString *)test:(NSString *)test2 { NSLog(test); NSLog(test2); } @end If anyone knows why I am getting this error please reply. Thanks for any help

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  • JQuery Tool tips

    - by kwek-kwek
    I want to create a tool tip for an image with a link now I had it working one but it doesn't work with the 2nd image. Here is my Sample Code: <!-- trigger element. a regular workable link --> <a id="test" title="Name - Title">Name</a> <!-- tooltip element --> <div class="tooltip"> <div><span class="name">Name</span><br /> Title <span><a href="#">more info»</a></span></div> </div> <!-- trigger element. a regular workable link --> <a id="test2" title="Name - Title">Name</a> <!-- tooltip element --> <div class="tooltip2"> <div><span class="name">Name</span><br /> Title <span><a href="#">more info»</a></span></div> </div> and here is my script that makes it all happens: <script> // What is $(document).ready ? See: http://flowplayer.org/tools/using.html#document_ready $(document).ready(function() { // enable tooltip for "test" element. use the "slide" effect $("#test").tooltip({ effect: 'slide', offset: [50, 40] }); $("#test2").tooltip2({ effect: 'slide', offset: [50, 40] }); }); </script> but not working please help.

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  • Fastest way to list all primes below N in python

    - by jbochi
    This is the best algorithm I could come up with after struggling with a couple of Project Euler's questions. def get_primes(n): numbers = set(range(n, 1, -1)) primes = [] while numbers: p = numbers.pop() primes.append(p) numbers.difference_update(set(range(p*2, n+1, p))) return primes >>> timeit.Timer(stmt='get_primes.get_primes(1000000)', setup='import get_primes').timeit(1) 1.1499958793645562 Can it be made even faster? EDIT: This code has a flaw: Since numbers is an unordered set, there is no guarantee that numbers.pop() will remove the lowest number from the set. Nevertheless, it works (at least for me) for some input numbers: >>> sum(get_primes(2000000)) 142913828922L #That's the correct sum of all numbers below 2 million >>> 529 in get_primes(1000) False >>> 529 in get_primes(530) True EDIT: The rank so far (pure python, no external sources, all primes below 1 million): Sundaram's Sieve implementation by myself: 327ms Daniel's Sieve: 435ms Alex's recipe from Cookbok: 710ms EDIT: ~unutbu is leading the race.

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  • NHibernate: Mapping collections of value types

    - by Anry
    I have a table Order, Transaction, Payment. Class Order has the properties: public virtual Guid Id { get; set; } public virtual DateTime Created { get; set; } ... I added properties: public virtual IList<Transaction> Transactions { get; set; } public virtual IList<Payment> Payments { get; set; } These properties contain a record of tables [Transaction] and [Payment]. How to keep these lists in the database?

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  • Duck type testing with C# 4 for dynamic objects.

    - by Tracker1
    I'm wanting to have a simple duck typing example in C# using dynamic objects. It would seem to me, that a dynamic object should have HasValue/HasProperty/HasMethod methods with a single string parameter for the name of the value, property, or method you are looking for before trying to run against it. I'm trying to avoid try/catch blocks, and deeper reflection if possible. It just seems to be a common practice for duck typing in dynamic languages (JS, Ruby, Python etc.) that is to test for a property/method before trying to use it, then falling back to a default, or throwing a controlled exception. The example below is basically what I want to accomplish. If the methods described above don't exist, does anyone have premade extension methods for dynamic that will do this? Example: In JavaScript I can test for a method on an object fairly easily. //JavaScript function quack(duck) { if (duck && typeof duck.quack === "function") { return duck.quack(); } return null; //nothing to return, not a duck } How would I do the same in C#? //C# 4 dynamic Quack(dynamic duck) { //how do I test that the duck is not null, //and has a quack method? //if it doesn't quack, return null }

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  • Passing custom Python objects to nosetests

    - by Rob
    I am attempting to re-organize our test libraries for automation and nose seems really promising. My question is, what is the best strategy for passing Python objects into nose tests? Our tests are organized in a testlib with a bunch of modules that exercise different types of request operations. Something like this: testlib \-testmoda \-testmodb \-testmodc In some cases the test modules (i.e. testmoda) is nothing but test_something(), test_something2() functions while in some cases we have a TestModB class in testmob with the test_anotherthing1(), test_anotherthing2() functions. The cool thing is that nose easily finds both. Most of those test functions are request factory stuff that can easily share a single connection to our server farm. Thus we do a lot of test_something1(cnn), TestModB.test_anotherthing2(cnn), etc. Currently we don't use nose, instead we have a hodge-podge of homegrown driver scripts with hard-coded lists of tests to execute. Each of those driver scripts creates its own connection object. Maintaining those scripts and the connection minutia is painful. I'd like to take free advantage of nose's beautiful discovery functionality, passing in a connection object of my choosing. Thanks in advance! Rob P.S. The connection objects are not pickle-able. :(

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