Search Results

Search found 45328 results on 1814 pages for 'iphone developer program'.

Page 531/1814 | < Previous Page | 527 528 529 530 531 532 533 534 535 536 537 538  | Next Page >

  • UITableView Search

    - by lkl
    Hi all, I'm using the following code for my search on my table: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { [searchParent removeAllObjects]; for(NSString *a in parent) { NSComparisonResult result = [a compare:searchText options:(NSCaseInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if(result == NSOrderedSame){ [searchParent addObject:a]; } } } It's working fine, however, only for one character. I get the following in the console: *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' Any help is appreciated greatly! Thanks

    Read the article

  • Most effective way to draw 4 lines on a screen?

    - by Ross
    basic question, but I'm unsure: I want to draw 4 short lines 1px lines on a view. What is the best way to approach this task? Options:- Load an image of the line, can create 4 UIImageViews with it. Create my own subclass of a UIView that draws a line in the draw rect method. Draw elsewhere on another view, another UIImageView that has an UIImage inside it (is this possible?) Another way? Thanks Ross

    Read the article

  • How do I determine which control fired an event?

    - by Daniel I-S
    I have the Value Changed event of two UISliders (both of which have referencing outlets) wired up to the following method: -(IBAction) sliderMoved:(id) sender {} How can I determine which slider was moved so that I can get its value and update the corresponding label? Or would it be simpler to have two separate events, one for each slider? The second option seems like unnecessary replication to me. Cheers, Dan

    Read the article

  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

    Read the article

  • How to write text(using CGContextShowTextAtPoint) on graph x and y-axis intervals points?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

    Read the article

  • Newbie: UINavigationController is pulling me back from further learning :(

    - by nithin
    I have created a window-based application and my problem is I am unable to create UINavigationController on the go. InFact I don't know how to do that. My AppDelegeate - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:logInView.view]; [window makeKeyAndVisible]; } here the logInView is an object of @interface LogInViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *logInButton; } -(IBAction) logInClick:(id) sender; from the click action of this loginviewcontroller It should be showing the home screen with navigation controller. and I have to add many subviews. My question is where should I init the UINavigationController and where could I write the codes for adding subviews? how to map it with interfacebuilder?

    Read the article

  • Linking to non-home panel in JQTouch site

    - by Patrick Dinnen
    I'm trying to create a link from an external site that arrives at a particular, internal panel on a JQTouch site I'm building. However the browser always opens the home panel of the JQT site no matter what anchor tag I use in the link. e.g. If I try to link to the User Interface panel in the official JQTouch demo I use http://www.jqtouch.com/preview/demos/main/#ui but the home panel shows in the browser and not the sub-panel I requested. Any suggestions would be very welcome. I have control of the both the linked and linking sites so can tweak code is necessary. Thanks

    Read the article

  • The dealloc method is not called in the present modal view contrller.

    - by Madan Mohan
    It is in My view controller -(void)doctorsListAction { if(isFirst == YES) { [self getDoctorsListController]; [[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES]; [doctorListViewController release]; } } -(void)getDoctorsListController { //DoctorListViewController *doctorListViewController=[[[DoctorListViewController alloc]initWithNibName:nil bundle:nil]autorelease]; doctorListViewController=[[DoctorListViewController alloc]init]; doctorListViewNavigationController=[[UINavigationController alloc]initWithRootViewController:doctorListViewController]; doctorListViewController.doctorList=doctorList; doctorListViewNavigationController.navigationBar.barStyle= UIBarStyleBlackOpaque; [doctorListViewController release]; } It is in DoctorListViewContrller -(void)closeAction { printf("\n hai i am in close action*******************************"); //[doctorList release]; //[myTableView release]; //myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } //this method is not called I don't know why if it not called i will get memory issues - (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); [doctorList release]; [myTableView release]; myTableView=nil; [super dealloc]; }

    Read the article

  • ViewController init?

    - by fuzzygoat
    I have just noticed that my ViewController does not call init (See below) when it starts up. -(id)init { self = [super init]; if(self) { NSLog(@"_init: %@", [self class]); otherStuff... } return self; } Is there a reason for this, or is it replaced by viewDidLoad -(void)viewDidLoad { otherStuff .. [super viewDidLoad]; } cheers gary

    Read the article

  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

    Read the article

  • objective-c : @synchronized how it works ?

    - by g.revolution
    Hi, i have two methods -(void) a { @synchronized(self) { // critical section 1 } } -(void) b { @synchronized(self) { // critical section 2 } } now my question is if a thread is in critical section 1. will the critical section 2 be locked for other threads or other threads can access critical section 2.

    Read the article

  • table to updated after selection with uipicker

    - by Guille10k
    An UIPicker shows up when I select a row in a table, so I can choose some things I want to be displayed on the same row. How can I update the table once I finished with the uipicker? I used reloadData right after the call to the picker, but the code is executed before I do "Done" on the picker. Some idea? Thank u

    Read the article

  • Subclass of UIView with Xib file.

    - by rdesign
    Hey guys, Although I've searched the Board and used google, I didn't get any useful results. I've trying to make a subclass of UIView loading its view from a xib file. My approach is the following: 1. Creating a subclass (named mySubclass): @interface mySubclass : UIView { } @end Creating a view through: Add New File... User Interface View XIB Connecting the Xib and the subclass: In IB select the View and set the class to mySubclass. In my viewController I make an instance of my new subclass and add to my view. -(void)viewDidLoad { mySubclassIns = [[mySubclass alloc] initWithFrame:CGRectMake(0, 0, 320, 460)]; [self.view addSubview:mySubclassIns]; [super viewDidLoad]; } Result: Noting shows up in my App :( If I don't set it up programmatically but rather with IB it doesn't work either. (Am I setting it up right when choosing a view in IB and set the class to myClass?) I would be really thankful for your help! Thanks in advance.

    Read the article

  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

    Read the article

  • How to detect when a device is heading towards a certain location?

    - by Tiger
    Hi, How can I detect when a device is heading towards a certain location? Lets say I have 2 locations- the devices current location, and a location of some restaurant for example- I would like to detect when the device is heading towards that restaurant. (I asked this before with no answers- I thought maybe if I'll rephrase the question...) Thanks.

    Read the article

  • tablecell not getting selected

    - by praseed
    hi friends,, I am facing a problem with the group table view in editing mode... I have one grouped table view with a edit button added to the navigation item . When the table is in non editing mode i can select the table cells and the selection is shown... But when table goes in editing mode ,by pressing the edit button, i cant select the table cells .. Can anyone point out a solution for this,,,,

    Read the article

  • Why are Views loaded from nibs being placed 20 pixels down from the status bar?

    - by rickharrison
    I am trying to set up a layout as such in an iPad application. It will have three major views, which make up the whole screen. The views will be stacked one on top of the other, each taking up the full width. I have one major nib file which accounts for the entire screen space. In that nib file, I am instantiating the three view controllers with outlets. Then I have this code: - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:controllerOne.view]; [self.view addSubview:controllerTwo.view]; [self.view addSubview:controllerThree.view]; } This adds the views on top of one another and 20 pixels lower. However, after rotating to landscape and back they are right under the status bar. Do you know what would be causing this?

    Read the article

  • Need advise about compare NSDate

    - by RAGOpoR
    im developing Alarm Clock i want to compare a time now and setTime is it possible to compare in minute only. My Problem is NSDate will compare in second example 9:38:50 are not equal 9:38:00 how can i compare in minute ? is it possible thanks you for all advise.

    Read the article

  • Two PickerViews in save View issue?

    - by NextRev
    I'm trying to have 2 pickerviews in the same view. It works except for two things. If one pickerview has more rows than the other the app crashes when picking an item from the pickerview with more items. Also I created an NSLog for the pickerviews and the console shows that I'm picking two items at once when in fact i'm only dealing with one pickerview. I know it sounds a bit confusing but I'm including all the code. Thank you in advance. list and list2 are NSMutableArrays list has 4 items list2 has 5 items There error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView{ if([thePickerView isEqual:pickerView1 ]){ return 1; } else if([thePickerView isEqual:pickerView2]){ return 1; } else{ return 0; } } -(NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list count]; } else if([thePickerView isEqual:pickerView2]){ return [list2 count]; } else{ return 0; } } -(NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list objectAtIndex:row]; } else if([thePickerView isEqual:pickerView2]){ return [list2 objectAtIndex:row]; } else{ return 0; } } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSLog(@"Selected item %@. Index of selected item:%i", [list objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list2 objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list3 objectAtIndex:row], row); if([thePickerView isEqual:pickerView1 ]){ //Do Something } else if([thePickerView isEqual:pickerView2 ]){ //Do Something } else if([thePickerView isEqual:pickerView3 ]){ //Do Something } }

    Read the article

  • In the future, when mobile devices are embedded in your body, what kind of APIs might be availbe to an application developer?

    - by Conor
    Mobile devices have APIs that allow an application to send and receive SMS, make a phone call, determine location etc. In the future, when mobile devices are embedded in your body, what kind of APIs might be availbe to an application developer? EDIT: This is not intended to be a joke question (but what's the harm in some funny answers?). It's to spur a discussion on how one aspect of mobile device application could pan out and what kind of application might be available. For example: health monitoring - various APIs available to get body temperature, sugar levels, etc for transmission to your GP.

    Read the article

< Previous Page | 527 528 529 530 531 532 533 534 535 536 537 538  | Next Page >