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  • Optimal Eclipse CDT (C++) experience in March of 2010

    - by ahoffer
    I am a student who will be using C++ next quarter. I really enjoyed using the Galileo release of Eclipse with Java and I would like to continue using Eclipse for for C++ development. I am now experimenting with C++ development on Eclipse. I am running Eclipse 3.5 SR2 with CDT 6.02. My operating system is Windows 7 and I have installed MinGW-5.1.6. Version 6.3 of GDB is installed. I have it compiling and stepping through code. However, I have the suspicion that I'm just crawling along and have yet to "shift the car out of first gear". I've spent about a week poking around on the Web to learn what constitutes and "optimal" C++ Eclipse experience. In particular, I'm interested in round-tripping with UML and unit testing. My exploration of the Web became an archeological dig. I turned up how-to articles from 2003, alternative MinGW distros, references to plugins, dead-links, more references to plugins, passionate discussions on gdb bugs, and more references to plugins. I no longer have any idea what might constitute an optimal C++ Eclipse environment. Would members of the community like to weigh-in on what they consider to be the current optimal experience for C++ development using Eclipse?

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  • iPhone NSCFString leaks in fetchRequest

    - by camilo
    In the following code: - (NSMutableArray *) fetchNotesForGroup: (NSString *)groupName { // Variables declaration NSMutableArray *result; NSFetchRequest *fetchRequest; NSEntityDescription *entity; NSSortDescriptor *sortDescriptor; NSPredicate *searchPredicate; NSError *error = nil; // Creates the fetchRequest and executes it fetchRequest = [[[NSFetchRequest alloc] init] autorelease]; entity = [NSEntityDescription entityForName:@"Note" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:@"noteName" ascending:YES] autorelease]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; [fetchRequest setReturnsDistinctResults:YES]; searchPredicate = [NSPredicate predicateWithFormat:@"categoryName like %@", groupName]; [fetchRequest setPredicate:searchPredicate]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObject:@"noteName"]]; result = [[managedObjectContext executeFetchRequest:fetchRequest error:&error] mutableCopy]; // Variables release return result; } ... I Fetch notes for a given categoryName. When I'm running Instruments, it says that a NSCFString is leaking. I know leaks are mean for iPhone developers... but I don't have any idea on how to plug this one. Any clues? All help is welcome. Thanks a lot!

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  • How to access webbrowser object on this code? C++

    - by extintor
    I found this example http://www.mvps.org/user32/webhost.cab that host an Internet Explorer WebBrowser object, and it uses this code to access the object void webhostwnd::CreateEmbeddedWebControl(void) { OleCreate(CLSID_WebBrowser,IID_IOleObject,OLERENDER_DRAW,0,&site,&storage,(void**)&mpWebObject); mpWebObject->SetHostNames(L"Web Host",L"Web View"); // I have no idea why this is necessary. remark it out and everything works perfectly. OleSetContainedObject(mpWebObject,TRUE); RECT rect; GetClientRect(hwnd,&rect); mpWebObject->DoVerb(OLEIVERB_SHOW,NULL,&site,-1,hwnd,&rect); IWebBrowser2* iBrowser; mpWebObject->QueryInterface(IID_IWebBrowser2,(void**)&iBrowser); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(L"http://google.com"); VARIANT ve1, ve2, ve3, ve4; ve1.vt = VT_EMPTY; ve2.vt = VT_EMPTY; ve3.vt = VT_EMPTY; ve4.vt = VT_EMPTY; iBrowser->put_Left(0); iBrowser->put_Top(0); iBrowser->put_Width(rect.right); iBrowser->put_Height(rect.bottom); iBrowser->Navigate2(&vURL, &ve1, &ve2, &ve3, &ve4); VariantClear(&vURL); iBrowser->Release(); } I don't have much experience with cpp, I want to know how to access that same ie object (to use Navigate2 for example) from a button or something like that. How could I achieve this?

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  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • How can I free all allocated memory at once?

    - by Tommy
    Here is what I am working with: char* qdat[][NUMTBLCOLS]; char** tdat[]; char* ptr_web_data; // Loop thru each table row of the query result set for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru each column of the query result set and extract the data for(col_index = 0; col_index < number_cols; col_index++) { ptr_web_data = (char*) malloc((strlen(Data) + 1) * sizeof(char)); memcpy (ptr_web_data, column_text, strlen(column_text) + 1); qdat[row_index][web_data_index] = ptr_web_data; } } tdat[row_index] = qdat[col_index]; After the data is used, the memory allocated is released one at a time using free(). for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru all columns used for(col_index = 0; col_index < SARWEBTBLCOLS; col_index++) { // Free memory block pointed to by results set array free(tdat[row_index][col_index]); } } Is there a way to release all the allocated memory at once, for this array? Thank You.

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  • CoInitialize fails in dll

    - by Quandary
    Question: I have the following program, which uses COM to use the Microsoft Speech API (SAPI) to take a text and output it as sound. Now it works fine as long as I have it in a .exe. When I load it as .dll, it fails. Why? I used dependencywalker, and saw the exe doesn't have MSVCR100D and ole32, so I loaded them like this: LoadLibraryA("MSVCR100D.DLL"); LoadLibraryA("ole32.dll"); but it didn't help... Any idea why ? #include <windows.h> #include <sapi.h> #include <cstdlib> int main(int argc, char* argv[]) { ISpVoice * pVoice = NULL; if (FAILED(::CoInitialize(NULL))) return FALSE; HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { hr = pVoice->Speak(L"Noobie was fragged by GSG9 Googlebot", 0, NULL); hr = pVoice->Speak(L"Test Test", 0, NULL); hr = pVoice->Speak(L"This sounds normal <pitch middle = '-10'/> but the pitch drops half way through", SPF_IS_XML, NULL ); pVoice->Release(); pVoice = NULL; } ::CoUninitialize(); return EXIT_SUCCESS; }

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • How to give a textbox a fixed width of 17,5 cm?

    - by Natrium
    I have an application with a textbox, and the width of the textbox on the screen must always be 17,5 centimeters on the screen of the user. This is what I tried so far: const double centimeter = 17.5; // the width I need const double inches = centimeter * 0.393700787; // convert centimeter to inches float dpi = GetDpiX(); // get the dpi. 96 in my case. var pixels = dpi*inches; // this should give me the amount of pixels textbox1.Width = Convert.ToInt32(pixels); // set it. Done. private float GetDpiX() { floar returnValue; Graphics graphics = CreateGraphics(); returnValue = graphics.DpiX; graphics.Dispose(); // don’t forget to release the unnecessary resources return returnValue; } But this gives me different sizes with different resolutions. It gives me 13 cm with 1680 x 1050 and 19,5 cm with 1024 x 768. What am I doing wrong?

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  • Favourite Features of VS 2010

    - by Noldorin
    With the general public release of Visual Studio 2010 Beta 2 today, this latest version has created a lot of hype and interest. Indeed, the opinion I've gauged is that VS 2010 has resolved a great deal of the minor flaws left over from previous versions, as well as added some particularly useful new code editor and project development tools (in particular the Premium/Ultimate versions). My question here is: what are you favourite new features in VS 2010 that have really got you excited? Or similarly, what are the flaws of VS 2008 that you are most glad to have resolved? There is a wealth of changes in VS 2010, of course, but these are some of the ones that have interested me most (about which I know!). Integrated support for F# (with multi-targeting for .NET 2.0 - 4.0)/ Much improved WPF designer. The VS 2008 was more than a bit buggy at times. Great improvements to the code editor, such as call hierarchy viewing. A decent add-in framework. A greatly expanded testing framework (now capable of database testing, for example) in Premium/Ultimate. Project planning and modelling features in Premium/Ultimate. If I could request one point/feature per post, I think that would be best, so we could vote them individually.

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  • Secure web module for paid subscribtion

    - by DarkJaff
    Hello everyone, I'm building a website (a community web site like digg) but we will soon release a new feature that people will need to pay for. Right now, our website is in pure C# in .NET, very simple pages with some AJAX. When the member log in, there is no HTTPS. Everything is check with session and the internal validation that I do. What we need, is that when the people are logged in, they can click on a link a proceed to a payment (Paypal, credit card, etc). After the payment is done, the "billing module" will return a value to my site to validate that the payment is done so the account will be flagged as "paying member". I'm guessing this is the way to do, maybe I'm wrong! So my questions are: -What is the name of this kind of billing module? (I will do some research on that) -Do you know any ready to go module that does this kind of thing? -(I push my luck) Do you know any FREE module that do this kind of things. If something is not clear, don't hesitate to ask question :) Thanks a lot! DarkJaff

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  • Excel automation: Close event missing

    - by chiccodoro
    Another hi all, I am doing Excel automation via Interop in C#, and I want to be informed when a workbook is closed. However, there is no Close event on the workbook nor a Quit event on the application. Has anybody done that before? How can I write a piece of code which reacts to the workbook being closed (which is only executed if the workbook is really closed)? Ideally that should happen after closing the workbook, so I can rely on the file to reflect all changes. Details about what I found so far: There is a BeforeClose() event, but if there are unsaved changes this event is raised before the user being asked whether to save them, so at the moment I can process the event, I don't have the final file and I cannot release the COM objects, both things that I need to have/do. I do not even know whether the workbook will actually be closed, since the user might choose to abort closing. Then there is a BeforeSave() event. So, if the user chooses "Yes" to save unsaved changes, then BeforeSave() is executed after BeforeClose(). However, if the user chooses to "Abort", then hits "file-save", the exact same order of events is executed. Further, if the user chooses "No", the BeforeSave() isn't executed at all. The same holds as long as the user doesn't click any of these options.

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  • Loading Views dynamically

    - by Dann
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • Are function-local typedefs visible inside C++0x lambdas?

    - by GMan - Save the Unicorns
    I've run into a strange problem. The following simplified code reproduces the problem in MSVC 2010 Beta 2: template <typename T> struct dummy { static T foo(void) { return T(); } }; int main(void) { typedef dummy<bool> dummy_type; auto x = [](void){ bool b = dummy_type::foo(); }; // auto x = [](void){ bool b = dummy<bool>::foo(); }; // works } The typedef I created locally in the function doesn't seem to be visible in the lambda. If I replace the typedef with the actual type, it works as expected. Here are some other test cases: // crashes the compiler, credit to Tarydon int main(void) { struct dummy {}; auto x = [](void){ dummy d; }; } // works as expected int main(void) { typedef int integer; auto x = [](void){ integer i = 0; }; } I don't have g++ 4.5 available to test it, right now. Is this some strange rule in C++0x, or just a bug in the compiler? From the results above, I'm leaning towards bug. Though the crash is definitely a bug. For now, I have filed two bug reports. All code snippets above should compile. The error has to do with using the scope resolution on locally defined scopes. (Spotted by dvide.) And the crash bug has to do with... who knows. :) Update According to the bug reports, they have both been fixed for the next release of Visual Studio 2010.

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  • Will Learning C++ Help for Building Fast/No-Additional-Requirements Desktop Applications?

    - by vito
    Will learning C++ help me build native applications with good speed? Will it help me as a programmer, and what are the other benefits? The reason why I want to learn C++ is because I'm disappointed with the UI performances of applications built on top of JVM and .NET. They feel slow, and start slow too. Of course, a really bad programmer can create a slower and sluggish application using C++ too, but I'm not considering that case. One of my favorite Windows utility application is Launchy. And in the Readme.pdf file, the author of the program wrote this: 0.6 This is the first C++ release. As I became frustrated with C#’s large .NET framework requirements and users lack of desire to install it, I decided to switch back to the faster language. I totally agree with the author of Launchy about the .NET framework requirement or even a JRE requirement for desktop applications. Let alone the specific version of them. And some of the best and my favorite desktop applications don't need .NET or Java to run. They just run after installing. Are they mostly built using C++? Is C++ the only option for good and fast GUI based applications? And, I'm also very interested in hearing the other benefits of learning C++.

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  • 3.1.3 and 3.2 different behaviour

    - by teo
    I'm using a custom cell in tableView with a UITextField - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 280, 24)]; txtField.placeholder = @"<Enter Text>"; txtField.textAlignment = UITextAlignmentLeft; txtField.clearButtonMode = UITextFieldViewModeAlways; txtField.autocapitalizationType = UITextAutocapitalizationTypeNone; txtField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:txtField]; [txtField release]; } } This works fine and the UITextField covers the cell. When i run this with 3.2 sdk or on the iPad the UITextField isn't aligned properly to the left, overlapping the cell and i have to use a UITextField width of 270 instead of 280 UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 270, 24)]; It seems something is wrong the pixel ratio. How can this be fixed? Is there a way to determine the version of os the device has ( 3.1.2, 3.1.3, 3.2 or maybe even the 4.0) or can it be done another way? Thank you Teo

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  • Is this a bug or something I am doing wrong?

    - by Brian Gideon
    I cannot imagine how this is anything other than a bug, but since I do not currently have a login for the MS Connect website I will ask here first. I have Visual Studio 2008 SP 1 with all post SP1 hotfixes I could find relating to the crash installed. Can you reproduce the following crash? 1) Create a new "WPF Application" project using VB as the language (though I suspect it will happen in C# as well). 2) Enter the following code in the Window1.xaml.vb file. Friend MustInherit Class A End Class Friend MustInherit Class A(Of T) Inherits A End Class 3) Add a namespace declaration the Window1.xaml file so that it looks like the following. <Window x:Class="Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300"> <Grid> </Grid> </Window> 4) Now attempt to edit the xaml file by opening a new xml tag via the < character. 5) CRASH! Edit: Microsoft has confirmed this bug. The issue still exists in VS2010 beta 2, but will be fixed in the next release.

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • iphone coredata fetch-request sorting

    - by satyam
    I'm using core data and fetching the results successfully. I've few questions regarding core data 1. When I add a record, will it be added at the end or at the start of entity. 2. I'm using following code to fetch the data. Array is being populated with all the records. But they are not in the same order as I entered records into entity. why? on what basis default sorting is used? NSFetchRequest* allLatest = [[NSFetchRequest alloc] init]; [allLatest setEntity:[NSEntityDescription entityForName:@"Latest" inManagedObjectContext:[self managedObjectContext]]]; NSError* error = nil; NSArray* records = [managedObjectContext executeFetchRequest:allLatest error:&error]; [allLatest release]; 3. The way that I enter the records, 1,2,3,4......... after some time, I want to delete the records that I entered first(i mean oldest data). Something like delete oldest two records. How to do it?

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  • Table view with custom cell (programmatically)

    - by gotye
    Hey guys, So far, I used to create custom nibs to make my cell as I wanted but this time, the height of a cell will change from one to another so that I can't create a fixed-size cell's nib. So I decided to create it programmatically ... Is the way below the good way to achieve it ? // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UILabel *pseudoAndDate = [[UILabel alloc] initWithFrame:CGRectMake(0.0,0.0,320.0,20.0)]; [pseudoAndDate setTag:1]; [cell addSubview:pseudoAndDate]; [pseudoAndDate release]; } CommentRecord *thisRecord = [comments objectAtIndex:[indexPath row]]; UILabel *label = (UILabel *)[cell viewWithTag:1]; [label setText:[NSString stringWithFormat:@"%@ | %@",thisRecord.author,thisRecord.date]]; return cell; } or .. am i missing something here ? Cause so far it doesn't seem to work ;) Thanks, Gotye.

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  • reactivating or binding a hover function in jquery??

    - by mathiregister
    hi guys, with the following three lines: $( ".thumb" ).bind( "mousedown", function() { $('.thumb').not(this).unbind('mouseenter mouseleave'); }); i'm unbinding this hover-function: $(".thumb").hover( function () { $(this).not('.text, .file, .video, .audio').stop().animate({"height": full}, "fast"); $(this).css('z-index', z); z++; }, function () { $(this).stop().animate({"height": small}, "fast"); } ); i wonder how i can re-bind the exact same hover function again on mouseup? the follwoing three lines arent't working! $( ".thumb" ).bind( "mouseup", function() { $('.thumb').bind('mouseenter mouseleave'); }); to get what i wanna do here's a small explanation. I want to kind of deactivate the hover function for ALL .thumbs-elements when i click on one. So all (but not this) should not have the hover function assigned while i'm clicking on an object. If i release the mouse again, the hover function should work again like before. Is that even possible to do? thank you for your help!

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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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