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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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  • Is there a way to programatically check dependencies of an EXE?

    - by Mason Wheeler
    I've got a certain project that I build and distribute to users. I have two build configurations, Debug and Release. Debug, obviously, is for my use in debugging, but there's an additional wrinkle: the Debug configuration uses a special debugging memory manager, with a dependency on an external DLL. There's been a few times when I've accidentally built and distributed an installer package with the Debug configuration, and it's then failed to run once installed because the users don't have the special DLL. I'd like to be able to keep that from happening in the future. I know I can get the dependencies in a program by running Dependency Walker, but I'm looking for a way to do it programatically. Specifically, I have a way to run scripts while creating the installer, and I want something I can put in the installer script to check the program and see if it has a dependency on this DLL, and if so, cause the installer-creation process to fail with an error. I know how to create a simple CLI program that would take two filenames as parameters, and could run a DependsOn function and create output based on the result of it, but I don't know what to put in the DependsOn function. Does anyone know how I'd go about writing it?

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  • Getting error when compiling debug mode: C++/CLI - error LNK2022

    - by Yochai Timmer
    I've got a CLI code wrapping a C++ DLL. When i try to compile it in debug mode, i get the following error: Error 22 error LNK2022: metadata operation failed (8013118D) : Inconsistent layout information induplicated types .... MSVCMRTD.lib (locale0_implib.obj) The weird thing is that on Release mode it compiles OK and works OK. The only difference i can see that causes the problem is when i change: Configuration Properties - C/C++ - Code Generation - Runtime Library When it's set to: Multi-threaded Debug DLL (/MDd) it throws the error. When it's set to: Multi-threaded DLL (/MD) it compiles fine. The same settings work for all the other DLLs in the project (CLI and C++) and they inherit the same properties. I'm using VS2010. So, how can i solve this ? And can I get some explanation to WHY this is happening ? Update: I've basically tried changing every option in the project's properties with no luck. I've read somewhere that this might be caused from duplicate declarations of a type of the same name. But in the CLI file i'm calling std::string etc. explicitly from std. Any other ideas ?

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  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

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  • How do you populate a UIImage view with ASIHTTPRequest given @2x?

    - by Jonathan Page
    I've been trying to load images from a url using ASIHTTPRequest but I always come up with a blank UIImage. I think it might have something to do with iOS automatically choosing the @2x named version of images or vica versa. [ASIHTTPRequest setDefaultCache:[ASIDownloadCache sharedCache]]; NSString *url_string = [NSString stringWithFormat:@"http://173.246.100.185/%@", [eventDictionary objectForKey:kEventDescriptionImageURLKey]]; NSURL *url = [NSURL URLWithString:url_string]; __block ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; [request setDownloadCache:[ASIDownloadCache sharedCache]]; [request setCachePolicy:ASIAskServerIfModifiedCachePolicy|ASIFallbackToCacheIfLoadFailsCachePolicy]; [request setCacheStoragePolicy:ASICachePermanentlyCacheStoragePolicy]; [request setSecondsToCache:86400]; [request setDelegate:self]; [request setCompletionBlock:^{ NSLog(@"Successful Update"); [self makeAssignment]; }]; [request setFailedBlock:^{ NSError *error = [request error]; NSLog(@"%@", [error localizedDescription]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Update Failed" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; }]; [request startAsynchronous]; NSLog(@"%@", url_string); The makeAssignment method is below. NSString *url_string = [NSString stringWithFormat:@"http://173.246.100.185/%@", [eventDictionary objectForKey:kEventDescriptionImageURLKey]]; NSURL *url = [NSURL URLWithString:url_string]; downloadedImage = [[UIImage alloc] initWithContentsOfFile:[[ASIDownloadCache sharedCache] pathToCachedResponseDataForURL:url]]; NSLog(@"%@", downloadedImage); NSLog(@"%@", [[ASIDownloadCache sharedCache] pathToCachedResponseDataForURL:url]); Nothing I do, including naming images @2x on the server or providing both versions, gets it to load. Any ideas? Has anyone done this before? When I load them locally (from within the package) I don't have any issues. Thanks!

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  • How do I programatically verify, create, and update SQL table structure?

    - by JYelton
    Scenario: I have an application (C#) that expects a SQL database and login, which are set by a user. Once connected, it checks for the existence of several table and creates them if not found. I'd like to expand on this by having the program be capable of adding columns to those tables if I release a new version of the program which relies upon the new columns. Question: What is the best way to programatically check the structure of an existing SQL table and create or update it to match an expected structure? I am planning to iterate through the list of required columns and alter the existing table whenever it does not contain the new column. I can't help but wonder if there's an approach that is different or better. Criteria: Here are some of my expectations and self-imposed rules: Newer versions of the program might no longer use certain columns, but they would be retained for data logging purposes. In other words, no columns will be removed. Existing data in the table must be preserved, so the table cannot simply be dropped and recreated. In all cases, newly added columns would allow null data, so the population of old records is taken care of by having default null values. Example: Here is a sample table (because visual examples help!): id sensor_name sensor_status x1 x2 x3 x4 1 na019 OK 0.01 0.21 1.41 1.22 Then, in a new version, I may want to add the column x5. The "x-columns" are all data-storage columns that accept null.

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  • How do I push another viewController onto the navigationController from within a tabviewController?

    - by user207788
    Hi, I have a project set up using these two tutorials. http://twilloapp.blogspot.com/2009/03/how-to-embed-navigation-controller.html and the link for the second tutorial is at the bottom of the first. The tutorial is slightly outdated but I managed to get it to work as advertised. Now I want to push a new detailedView onto the NavigationController when a user touches a row in the table view. So I added this to my MyTableViewController.m file. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. SecondViewController *detailViewController = [[SecondViewController alloc] initWithNibName:@"SecondViewController.xib" bundle:nil]; // ... // Pass the selected object to the new view controller. [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } Now when I run this project and touch a row in my table view I am getting an error: asm_Terminating_due_to_uncaught_exception IT seems to be having an issue loading the SecondViewController from nib, however I checked the detailViewController and it is not nil. I know I am missing something and it is more than likely something simple. Please help. Thanks, Bruce

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  • How do i get the screen to pause?

    - by Dakota
    So im learning c++ and i was given this example and i wanted to run it. But i cannot get it to stay up, unless i change it. How do i get Microsoft visual 2010 to keep up the screen when it gets to the end of the program after I release it? include using namespace std; int area(int length, int width); /* function declaration */ /* MAIN PROGRAM: */ int main() { int this_length, this_width; cout << "Enter the length: "; /* <--- line 9 */ cin >> this_length; cout << "Enter the width: "; cin >> this_width; cout << "\n"; /* <--- line 13 */ cout << "The area of a " << this_length << "x" << this_width; cout << " rectangle is " << area(this_length, this_width); return 0; } /* END OF MAIN PROGRAM */ /* FUNCTION TO CALCULATE AREA: */ int area(int length, int width) /* start of function definition */ { int number; number = length * width; return number; } /* end of function definition */ /* END OF FUNCTION */

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  • What do you do when your boss doesn't care about code quality?

    - by Chad Johnson
    My boss (a proprietor) is a developer like me. He comes, however, from a C background and severely lacks knowledge of the benefits of proper object-oriented design. That, or he simply ignores them. So my co-worker developed this feature prototype in a week, and it's not release-ready--at least not from a good code standpoint. It works; it does the job--but it'sa freaking prototype. It's totally not scalable. My boss wants to wow clients and "just get the feature out." I understand that. But, we could take two weeks and finish this shit up, or we could take three and finish this shit up AND do it so that it's scalable. I just KNOW we are going to want to add onto this feature in the coming months, and then, a customer is going to "need it in a week," and so even though we've agreed to refactor when we want to add onto the feature, IT WILL NEVER HAPPEN! This ALWAYS happens. I'm the code quality assurance guy, but my boss seems to see me as a radical and thinks I just waste time, whereas I actually am trying to follow good, known solid design patterns. He just wants his stinking feature though, and he doesn't want to spend the time or money to do things well. He pretty much listens to what I have to say, and then he ultimately just makes the decision to take the shortest path (which cuts corners a lot). I often develop large, important features for our software. THOSE THINGS TAKE TIME! They're not happy with the time it's taken with past projects, though, but the features I've put in all work really damn well and are very scalable. How do you all deal with this kind of situation?

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  • Using maven to distribute a swing application that can have each dependency individually tracked

    - by tms
    I'm moving my project to Maven and eventually OSGi. I currently distribute the project is a large Zip file with all the dependencies. Although my projects code is only 20% of the total package I have to redistribute all the dependency. With smaller independent modules this may be even less. Looking here on stack overflow it seems that to keep my current plan the maven-assembly-plugin should do the trick. I was considering having a base installer that would look at a XML manifest, then collect all the libraries that needed to be updated. This would mean that libraries that change occasionally would be downloaded less often. This also makes since for something like OSGi plugins (which could have independent release schedules). In essence I want my software to look and manage individual libraries, and download on demand (based on the manifest). I was wondering if there is a "maven way" of generating this Manifest and publishing all the libraries to a website? I believe the deploy life-cycle would do the second step. As an alternative, is there a OpenSource Java library that does this type of deployment? I don't want to embed Maven or something larger with the distributed code. The application is not for coders, the simpler the better, and the smaller the installer the better.

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  • Javascript and rendering pauses and stays paused on scroll in the android browser

    - by user357303
    Hi. I've found some wierd behaviour related to scrolling and rendering and javascript. How to make it happen: On any webpage that is long enough to scroll on. Start to scroll pretty fast (fling the page). then release the touch. No while the page is still scrolling because of the momentum. Tap the screen to stop the scroll. This make the browser enter a wierd mode. On the nexus one it behaves like this: The updating of what's shown on the screen stops, you can still click on links and the go to where they are supposed to but what's shown on the screen stays the same. If you then scroll the screen a bit the update of the screen kicks in again and what you you where suppsed to see all the time is shown. On all phones with HTC Sense I've tried (Hero, Desire, Legend) this happens: The updating of the screen is stopped just like on the nexus one, but also the execution of any javascript is stopped. If you click on a link that takes you to another page however things return to normal again. The way I tested this was I created a page like this: http://pastebin.ca/1881620 The changeColor function simply changed the background color of 'container' to a few different colors. So before the error what happens is that when you click any link the color changes. after the error this happens: Nexus one: when you click on the links nothing happens (except the "orange link selected rounded corner box thing" is shown as if the link is clicked). Then when you scroll abit. You can see the color has changed (and equal amount of times to the number of times I clicked the link). On Sense: The links take me to google.com Has anyone else noticed this problem? Is there anyway to work around it? Thanks.

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  • echo -e acts differently when run in a script by root on ubuntu

    - by ekrub
    When running a bash script on ubuntu 9.10, I get different behavior from bash echo's "-e" option depending on whether or not I'm running as root. Consider this script: $ cat echo-test if [ "`whoami`" = "root" ]; then echo "Running as root" fi echo Testing /bin/echo -e /bin/echo -e "foo\nbar" echo Testing bash echo -e echo -e "foo\nbar" When run as non-root user, I see this output: $ ./echo-test Testing /bin/echo -e foo bar Testing bash echo -e foo bar When run as root, I see this output: $ sudo ./echo-test Running as root Testing /bin/echo -e foo bar Testing bash echo -e -e foo bar Notice the "-e" being echoed in the last case ("-e foo" instead of "foo" on the second-to-last line). When running a script as root, the echo command runs as if "-e" was given and, if -e is given, the option itself is echoed. I can understand some subtle differences in behavior between /bin/echo and bash echo, but I would expect bash echo to behave the same no matter which user invokes it. Anyone know why this is the case? Is this a bug in bash echo? FYI -- I'm running GNU bash, version 4.0.33(1)-release (x86_64-pc-linux-gnu)

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  • Problem with a NSString that equals to (null)

    - by Guy Dor
    Hi, I have an UIViewController named MainViewController I have another UIViewController named LeftSharingViewController; I would like to get and use the NSString from MainViewController in my LeftSharingViewController I have a problem, I always get (null) instead of the NSString wanted value. Here's my code and how does the NSString get it's value MainViewController: - (void)webViewDidFinishLoad:(UIWebView *)webView { leftWebViewString = [NSString stringWithString:leftWebView.request.URL.absoluteString]; } LeftSharingViewController.h: #import <UIKit/UIKit.h> #import "MainViewController.h" #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @class MainViewController; @interface LeftSharingViewController : UIViewController <MFMailComposeViewControllerDelegate> { MainViewController *mainViewController; NSString *leftWebViewUrl; } @property (nonatomic, retain) MainViewController *mainViewController; @property (nonatomic, retain) NSString *leftWebViewUrl; @end LeftSharingViewController.m: #import "LeftSharingViewController.h" #import "MainViewController.h" @implementation LeftSharingViewController @synthesize mainViewController; @synthesize leftWebViewUrl; - (void)viewWillAppear:(BOOL)animated { self.leftWebViewUrl = self.mainViewController.leftWebViewString; } #pragma mark - #pragma mark Compose Mail -(void)displayComposerSheet { MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init]; mailPicker.mailComposeDelegate = self; [mailPicker setSubject:@"Check Out This Website!"]; [mailPicker setMessageBody:[NSString stringWithFormat:@"Take a look at this site:%@", leftWebViewUrl] isHTML:YES]; mailPicker.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:mailPicker animated:YES]; [mailPicker release]; } Thanks!

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  • Programming time schedule for porting a program.

    - by Lothar
    I'm working on a large program which has an abstracted GUI API. It is very GUI based, many dialogs and a few nasty features which rely heavily on the message flow of the GUI (correct sequences of focus/mouse/active handling etc.) - not easy to port I now want to port it from the currently used FOX Toolkit to native Cocoa/MFC. I give myself a timeframe until the end of the year but my main work will be to continue development work with the existing toolkit, but there is no planned release for end customers before both tasks are done. My question is how should i spend my time? Stop working on the main program and do a 90% port (about 3 month) of the GUI first Splitting everything into smaller sessions of one month each. Assigning Monday/Tuesday to the GUI project and the rest of the week for the app. Finishing the App first, then port. I think there are three arguments which i need to balance. Motivation, i want to see something going on on both projects Brain Input Overflow, both tasks require a lot of detail information in my brain and sometimes enough is just enough. I guess the porting is intervowen so porting would also require a lot of code changes in the existing code and the new code that will be written in the meantime.

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  • Pointers, am I doing them correctly? Objective-c/cocoa

    - by Chris
    I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right? And if setting non-object values like ints, boolean, etc, I do not have to release the old value right (assuming non-GC environment)? The struct contains objects: typedef struct track { NSString* theId; NSString* title; } *track; Am I doing that correctly? Lastly, I access the struct like this: [currentTrack.title ...]; currentTrack.theId = @"asdf"; //LINE 1 I'm also manually managing the memory (from a setter) for the struct like this: [currentTrack.title autorelease]; currentTrack.title = [newTitle retain]; If I'm understanding the garbage collection correctly, I should be able to ditch that and just set it like LINE 1 (above)? Also with garbage collection, I don't need a dealloc method right? If I use garbage collection does this mean it only runs on OS 10.5+? And any other thing I should know before I switch to garbage collected code? Sorry there are so many questions. Very new to objective-c and desktop programming. Thanks

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  • How to determine if the camera button is half pressed

    - by Matthew
    I am creating a small test camera application, and I would like to be able to implement a feature that allows focus text bars to be present on the screen while the hardware camera button is pressed half way down. I created a camera_ButtonHalfPress event to perform the focus action, but I am unsure of how to toggle the text bars I would like to show on the screen accordingly. Essentially, my goal would be to show the text bars while the camera button is pressed half way down, and then remove them if the button is pressed all the way or the button is released before being pressed all the way down. The button being released is the part I am having trouble with. What I have is as follows: MainPage.xaml.cs private void camera_ButtonHalfPress(object sender, EventArgs e) { //camera.Focus(); // Show the focus brackets. focusBrackets.Visibility = Visibility.Visible; } } private void camera_ButtonFullPress(object sender, EventArgs e) { // Hide the focus brackets. focusBrackets.Visibility = Visibility.Collapsed; camera.CaptureImage(); } } Currently, if the the user decides to release the camera button before it is pressed all the way, the focus brackets persist on the screen. How might I fix this issue?

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  • BasicDBObject or QueryBuilder and some newbie questions of Java and mongo

    - by Kevin Xu
    hi I'm a fresh newbie to mongodb Q1 using query=new BasicDBObject(); query.put("i", new BasicDBObject("$gt",13)); and query=new QueryBuilder().put("i").Greaterthan(13).get() is there any difference inside of the system? Q2 I've created a class class findkv extends BasicDBObject{ //is gt gte lt lte public findkv(String fieldname,String op,Object tvalue) { if (op=="") this.put(fieldname,tvalue); else this.put(fieldname, new BasicDBObject(op,tvalue)); } } shall I use it or shall I just use original function? Q3 I've used mongo shell for a few weeks, and was customed to it, and find writing in mongo shell faster and shorter, which side has more advantage, writing in mongo or in java? I shall dump them from mongo to mysql Q4 I've an if (statement==true) return else dowhat; seems can't be compiled I know I can write if (statement!=true) dowhat else return, but can I still write in first style? q5 my eclipse is Eclipse Java EE IDE for Web Developers. Version: Juno Release Build id: 20120614-1722 I'd like to install Perl which I haven't learned yet I choose Install Update http://e-p-i-c.sf.net/updates/testing but it doesn't work, any method to install perl to eclipse manually?

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  • What makes deployment successful for some users and unsuccessful for others?

    - by Julien
    I am trying to deploy a Visual C++ application (developed with Microsoft Visual Studio 2008) using a Setup and Deployment Project. After installation, users on some target computers get the following error message after launching the application executable: “This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem.” Another user after installation could run the application properly. I cannot find the root cause of this problem, despite spending several hours on the Visual Studio help files and online forums (most postings date back to 2006). Does anyone at Stack Overflow have a suggestion? Thanks in advance. Additional details appear below. The application uses FLTK 1.1.9 for a GUI library, as well as some Boost 1.39 libraries (regex, lexical_cast, date_time, math). I made sure I am trying to deploy the release version (not the debug version) of the application. The Runtime library in the Code Generation settings is Multi-threaded DLL (/MD). The dependency walker of myapp.exe lists the following DLLs: wsock32.dll, comctl32.dll, kernel32.dll, user32.dll, gdi32.dll, shell32.dll, ole32.dll, mvcp90.dll, msvcr90.dll. In the Setup and Deployment Project, I add the following DLLs to the File System on Target Machine: fltkdlld.dll, and a folder named Microsoft.VC90.CRT with msvcm90.dll, msvcp90.dll, mcvcr90.dll and Microsoft.VC90.CRT.manifest. The installation process on the target computers getting the error message requires having the .Net Framework 3.5 installed first. Any suggestion? Thanks in advance!

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  • Properly maintain sorted state of Array/Set

    - by Jeff
    I'm trying to get data out of my MOC and then create some new objects based on those objects, and put it all back together, while keeping my sort state. The securities come out of the MOC in proper order. And everything seems to be fine until I do the assignment to the game at the bottom from setWithArray. The documentation says that setWithArray removed the duplicate objects, if there are any. I'm wonder if that's messing up my data, but I don't see a good alternative. The data is ultimately being pulled out into a UITableView. When I add items to the game manually, then they stay sorted, so I don't think the breaking of the sort is beyond the scope of what I've included here. NSError *error; NSArray *allTheSecurities = [managedObjectContext executeFetchRequest:request error:&error]; if (allTheSecurities == nil) { // Handle the error. } [request release]; /**/ NSLog( @"Enumerate..." ); NSEnumerator *enumerator = [allTheSecurities objectEnumerator]; id anObject; NSMutableArray *portfolioStocks = [[NSMutableArray alloc] init]; while (anObject = [enumerator nextObject]) { NSLog( @"Iteration... %@", [anObject name] ); NSLog( @"Build a stock..." ); PortfolioStocks *this_stock = (PortfolioStocks *)[NSEntityDescription insertNewObjectForEntityForName:@"PortfolioStocks" inManagedObjectContext:context]; NSLog( @"Set a value..." ); [this_stock setSecurity:(Security *)anObject]; [this_stock setQuantity:[NSNumber numberWithInt:0]]; NSLog( @"Add to portfolioStocks..." ); [portfolioStocks addObject:this_stock]; } //Sorted properly up to here! NSLog( @"Add to portfolio..." ); [game setPortfolio:[NSSet setWithArray:portfolioStocks]]; // <-- This is where it's not sorted anymore.

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  • ASP .NET page runs slow in production

    - by Brandi
    I have created an ASP .NET page that works flawlessly and quickly from Visual Studio. It does a very large database read from a database on our network to load a gridview inside of an update panel. It displays progress in an Ajax modalpopupextender. Of course I don't expect it to be instant what with the large db reads, but it takes on the order of seconds, not on the order of minutes. This is all working great until I put it up on the server - it is very, VERY slow when I access it via the internet - takes several minutes to load the database information into the gridview. I'm baffled why it would not perform the exact same as it had from Visual Studio. (It is in release mode and I have taken off the debug flag) I have since been trying things like eliminating unneeded update panels and throwing out the ajax tool. Nothing has made it any faster on production. It is not the database as far as I know, since it has been consistently fast from my computer (from visual studio) and consistently slow from the server. I am wondering, where do I look next? Has anyone else had this problem before? Could this be caused by update panels or Ajax modalpopupextenders in different parts of the application? Why would the live behaviour differ so much from the localhost behaviour? Both the server with the ASP .NET page and the server with the database are servers on our network. I'm using Visual Studio 2008. Thank you in advance for any insight or advice.

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  • [Adobe Air] Can I catch a mouseUp event of an mx:Window that did not fire hte mouseDown?

    - by Irene
    Hi, In an AIR application, I have one mx:TileList with several images. What I need to do is let the user drag and drop one of the images on the desktop, giving a feeling of a desktop widget. Firstly I tried to implement this using dragStart etc, but in the end I think it is easier to handle mouseDown and mouseUp on the TileList. In general the whole setup works as desired. When a mouseDown is detected on the TileList, I create a transparent mx:Window containing the corresponding image, and call the startMove() on the Window to simulate a dragging behavior. If I release the mouse, the Window stops moving as desired. My problem is that now I want some visual feedback during dragging. It works while the Window is moving, however I can't find a way to stop it when the user releases the mouse. The mouseUp is not fired from the TileList, nor from the s:WindowedApplication. I also tried to add a listener to the Window itself, but still with no luck. Some code: private function onMouseDown(e:MouseEvent):void { trace ("down " + e.target); if (e.target is TileListItemRenderer) { // first create a dragWindow dragWindow.startGlow(); // then show some visual feedback dragWindow.moveWindow(e); // and start dragging } } private function onMouseUp(e:MouseEvent):void { trace("up " + e.target); dragWindow.stopGlow(); // <--------- Not called! } <mx:TileList id="photoTileList" mouseDown="onMouseDown(event)" mouseUp="onMouseUp(event)">

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  • How can you push a new view with a grouped table?

    - by Tanner
    Hi All, Ive been trying to push a new view when a cell is tapped but absolutely nothing happens. I figured grouped style pushed the same as plain. Here is my code: -(void)viewDidLoad { [super viewDidLoad]; contactArray = [[NSArray alloc] initWithObjects:@"iPhone",@"iPod",@"MacBook",@"MacBook Pro",nil]; shareArray = [[NSArray alloc] initWithObjects:@"Flex",@"AIR",@"PhotoShop",@"Flash",nil]; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return [contactArray count]; else return [shareArray count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Contact"; }else{ return @"Share"; } } -(NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section{ if(section == 0){ return @"Footer for Apple Products"; }else{ return @"Footer for Adobe Softwares"; } } // Customize the appearance of table view cells. -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = [contactArray objectAtIndex:indexPath.row]; }else{ cell.text = [shareArray objectAtIndex:indexPath.row]; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NextViewController *nextController = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; //[self.navigationController pushViewController:nextController animated:YES]; if([contactArray objectAtIndex:indexPath.row] == @"iPhone"){ LandscapeHydrogen *abo = [[LandscapeHydrogen alloc] initWithNibName:@"LandscapeHydrogen" bundle:nil]; [self.navigationController pushViewController:abo animated:NO]; [abo release]; } } Any help is appreciated.

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  • Hibernate 3.5.0 causes extreme performance problems

    - by user303396
    I've recently updated from hibernate 3.3.1.GA to hibernate 3.5.0 and I'm having a lot of performance issues. As a test, I added around 8000 entities to my DB (which in turn cause other entities to be saved). These entities are saved in batches of 20 so that the transactions aren't too large for performance reasons. When using hibernate 3.3.1.GA all 8000 entities get saved in about 3 minutes. When using hibernate 3.5.0 it starts out slower than with hibernate 3.3.1. But it gets slower and slower. At around 4,000 entities, it sometimes takes 5 minutes just to save a batch of 20. If I then go to a mysql console and manually type in an insert statement from the mysql general query log, half of them run perfect in 0.00 seconds. And half of them take a long time (maybe 40 seconds) or timeout with "ERROR 1205 (HY000): Lock wait timeout exceeded; try restarting transaction" from MySQL. Has something changed in hibernate's transaction management in version 3.5.0 that I should be aware of? The ONLY thing I changed to experience these unusable performance issues is replace the following hibernate 3.3.1.GA jar files: com.springsource.org.hibernate-3.3.1.GA.jar, com.springsource.org.hibernate.annotations-3.4.0.GA.jar, com.springsource.org.hibernate.annotations.common-3.3.0.ga.jar, com.springsource.javassist-3.3.0.ga.jar with the new hibernate 3.5.0 release hibernate3.jar and javassist-3.9.0.GA.jar. Thanks.

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  • NSTimer Reset Not Working

    - by user355900
    hi, i have a nstimer and it works perfectly counting down from 2:00 but when i hit the reset button it does not work it just stops the timer and when i press start again it will carry on with the timer as if it had never been stopped. Here is my code `@implementation TimerAppDelegate @synthesize window; (void)applicationDidFinishLaunching:(UIApplication *)application { timerLabel.text = @"2:00"; seconds = 120; // Override point for customization after application launch [window makeKeyAndVisible]; } (void)viewDidLoad { [timer invalidate]; } (void)countDownOneSecond { seconds--; int currentTime = [timerLabel.text intValue]; int newTime = currentTime - 1; int displaySeconds = !(seconds % 60) ? 0 : seconds < 60 ? seconds : seconds - 60; int displayMinutes = floor(seconds / 60); NSString *time = [NSString stringWithFormat:@"%d:%@%d", displayMinutes, [[NSString stringWithFormat:@"%d", displaySeconds] length] == 1 ? @"0" : @"", displaySeconds ]; timerLabel.text = time; if(seconds == 0) { [timer invalidate]; } } (void)startOrStopTimer { if(timerIsRunning){ [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; } else { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDownOneSecond) userInfo:nil repeats:YES] retain]; [startOrStopButton setTitle:@"Stop" forState:UIControlStateNormal]; } timerIsRunning = !timerIsRunning; } (void)resetTimer { [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; [timer invalidate]; timerLabel.text = @"2:00"; } (void)dealloc { [window release]; [super dealloc]; } @end` thanks

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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