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  • My boss has a different idea of a website's UX [migrated]

    - by NicoJuicy
    Let me explain the situation. I started transforming a "old (.Net 2.0)" Application into a webapplication. Problem here is, that no-one here is really acquainted with the UX of a website (Simple, efficient). Eventhough, i still have to regard that the website can be tailored to a customer needs through parameters (yeah, i know :s ) For example: I wanted to have a layout similar to invoicemachine (= as simple as possible). -- He wants a Ribbon toolbar. Going to a supplier gives the list of supplier -- He wants to display the "Create Supplier" screen where you can use the wildcards in a certain textbox, to search for a specific Supplier and then give the list of the suppliers. Also, i need 4 search/filter mechanisms: people can search per field with wildmarks can filter the suppliers search a keyword through all the data of a supplier filter the "list Suppliers" page by the first letter of the name. LIST Suppliers | A | D | Z Adam Wrincle ADD |EDIT |Delete Damzel InDistress ADD |EDIT |Delete Zorro ADD |EDIT |Delete I can't seem to get through to him, that the UX of a website needs to be differently than a Windows Application. If he wants to bring all the logic of the windows app into a website, why letting me build a website then? Stick to the old solution. Am i mistaking so hard or how could i convince / show him that an online-solution is something different than the offline solution. He already "saw" online solutions of other applications to get an idea, but if i suggest something he won't listen (if it's GUI / UX related, that is).

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  • Multiple vulnerabilities in Firefox

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1960 Information Exposure vulnerability 5.0 Firefox Solaris 10 SPARC: 145080-12 X86: 145081-11 CVE-2012-1970 Denial of Service (DoS) vulnerability 10.0 CVE-2012-1971 Denial of Service (DoS) vulnerability 9.3 CVE-2012-1972 Resource Management Errors vulnerability 10.0 CVE-2012-1973 Resource Management Errors vulnerability 10.0 CVE-2012-1974 Resource Management Errors vulnerability 10.0 CVE-2012-1975 Resource Management Errors vulnerability 10.0 CVE-2012-1976 Resource Management Errors vulnerability 10.0 CVE-2012-3956 Resource Management Errors vulnerability 10.0 CVE-2012-3957 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3958 Resource Management Errors vulnerability 10.0 CVE-2012-3959 Resource Management Errors vulnerability 10.0 CVE-2012-3960 Resource Management Errors vulnerability 10.0 CVE-2012-3961 Resource Management Errors vulnerability 10.0 CVE-2012-3962 Arbitrary code execution vulnerability 9.3 CVE-2012-3963 Resource Management Errors vulnerability 10.0 CVE-2012-3964 Resource Management Errors vulnerability 10.0 CVE-2012-3966 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3967 Arbitrary code execution vulnerability 6.8 CVE-2012-3968 Resource Management Errors vulnerability 10.0 CVE-2012-3969 Numeric Errors vulnerability 9.3 CVE-2012-3970 Resource Management Errors vulnerability 10.0 CVE-2012-3972 Information Exposure vulnerability 5.0 CVE-2012-3974 Resource Management Errors vulnerability 6.9 CVE-2012-3976 Denial of Service (DoS) vulnerability 5.8 CVE-2012-3978 Permissions, Privileges, and Access Controls vulnerability 6.8 CVE-2012-3980 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • Ubuntu 12.04 OpenCL with Intel and Radeon?

    - by Steve
    I want to setup my Ubuntu 12.04 with OpenCL(Open Computing Language) support for i7 2600k and Radeon HD5870. My Monitor is connected to the integrated Graphics of the i7. Intel OpenCL SDK is installed and working. Iteration of avaliable OpenCL devices shows 2 entries for Intel. As recommended I installed AMD APP SDK 2.6 first and then the fglrx driver. I installed fglrx from Ubuntu repositories. This works fine till here. When I run aticonfig --inital -f and restart the system I get into trouble. Xorg starts only in low-graphics mode. cat /var/log/Xorg.0.log [ 21.201] X.Org X Server 1.12.2 Release Date: 2012-05-29 [ 21.201] X Protocol Version 11, Revision 0 [ 21.201] Build Operating System: Linux 2.6.24-29-xen x86_64 Ubuntu [ 21.201] Current Operating System: Linux chimera 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_ [ 21.201] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-24-generic root=UUID=c137757b-486b-4514-9dfe-00c97662 [ 21.201] Build Date: 05 June 2012 08:35:55AM [ 21.201] xorg-server 2:1.12.2+git20120605+server-1.12-branch.aaf48906-0ubuntu0ricotz~precise (For technical suppor [ 21.201] Current version of pixman: 0.26.0 [ 21.201] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 21.201] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 21.201] (==) Log file: "/var/log/Xorg.0.log", Time: Fri Jun 8 14:22:36 2012 [ 21.247] (==) Using config file: "/etc/X11/xorg.conf" [ 21.247] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 21.450] (==) ServerLayout "aticonfig Layout" [ 21.450] (**) |-->Screen "aticonfig-Screen[0]-0" (0) [ 21.450] (**) | |-->Monitor "aticonfig-Monitor[0]-0" [ 21.451] (**) | |-->Device "aticonfig-Device[0]-0" [ 21.451] (==) Automatically adding devices [ 21.451] (==) Automatically enabling devices [ 21.466] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 21.473] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib [ 21.473] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 21.473] (II) Loader magic: 0x7f0ad3b9ab00 [ 21.473] (II) Module ABI versions: [ 21.473] X.Org ANSI C Emulation: 0.4 [ 21.473] X.Org Video Driver: 12.0 [ 21.473] X.Org XInput driver : 16.0 [ 21.473] X.Org Server Extension : 6.0 [ 21.473] (--) PCI:*(0:0:2:0) 8086:0122:1458:d000 rev 9, Mem @ 0xfb800000/4194304, 0xe0000000/268435456, I/O @ 0x00 [ 21.473] (--) PCI: (0:1:0:0) 1002:6898:1787:2289 rev 0, Mem @ 0xd0000000/268435456, 0xfbdc0000/131072, I/O @ 0x000 [ 21.473] (II) Open ACPI successful (/var/run/acpid.socket) [ 21.473] (II) "extmod" will be loaded by default. [ 21.473] (II) "dbe" will be loaded by default. [ 21.473] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 21.473] (II) "record" will be loaded by default. [ 21.473] (II) "dri" will be loaded by default. [ 21.473] (II) "dri2" will be loaded by default. [ 21.473] (II) LoadModule: "glx" [ 21.732] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libgl [ 21.934] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 21.934] compiled for 6.9.0, module version = 1.0.0 [ 21.934] (II) Loading extension GLX [ 21.934] (II) LoadModule: "extmod" [ 22.028] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 22.041] (II) Module extmod: vendor="X.Org Foundation" [ 22.041] compiled for 1.12.2, module version = 1.0.0 [ 22.041] Module class: X.Org Server Extension [ 22.041] ABI class: X.Org Server Extension, version 6.0 [ 22.041] (II) Loading extension MIT-SCREEN-SAVER [ 22.041] (II) Loading extension XFree86-VidModeExtension [ 22.041] (II) Loading extension XFree86-DGA [ 22.041] (II) Loading extension DPMS [ 22.041] (II) Loading extension XVideo [ 22.041] (II) Loading extension XVideo-MotionCompensation [ 22.041] (II) Loading extension X-Resource [ 22.041] (II) LoadModule: "dbe" [ 22.041] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 22.066] (II) Module dbe: vendor="X.Org Foundation" [ 22.066] compiled for 1.12.2, module version = 1.0.0 [ 22.066] Module class: X.Org Server Extension [ 22.066] ABI class: X.Org Server Extension, version 6.0 [ 22.066] (II) Loading extension DOUBLE-BUFFER [ 22.066] (II) LoadModule: "record" [ 22.066] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 22.077] (II) Module record: vendor="X.Org Foundation" [ 22.077] compiled for 1.12.2, module version = 1.13.0 [ 22.077] Module class: X.Org Server Extension [ 22.077] ABI class: X.Org Server Extension, version 6.0 [ 22.077] (II) Loading extension RECORD [ 22.077] (II) LoadModule: "dri" [ 22.077] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 22.082] (II) Module dri: vendor="X.Org Foundation" [ 22.082] compiled for 1.12.2, module version = 1.0.0 [ 22.082] ABI class: X.Org Server Extension, version 6.0 [ 22.082] (II) Loading extension XFree86-DRI [ 22.082] (II) LoadModule: "dri2" [ 22.082] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 22.083] (II) Module dri2: vendor="X.Org Foundation" [ 22.083] compiled for 1.12.2, module version = 1.2.0 [ 22.083] ABI class: X.Org Server Extension, version 6.0 [ 22.083] (II) Loading extension DRI2 [ 22.083] (II) LoadModule: "fglrx" [ 22.083] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_dr [ 22.399] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 22.399] compiled for 1.4.99.906, module version = 8.96.4 [ 22.399] Module class: X.Org Video Driver [ 22.399] (II) Loading sub module "fglrxdrm" [ 22.399] (II) LoadModule: "fglrxdrm" [ 22.399] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/linux/libfglrxdr [ 22.445] (II) Module fglrxdrm: vendor="FireGL - ATI Technologies Inc." [ 22.445] compiled for 1.4.99.906, module version = 8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 22.445] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 22.445] (++) using VT number 7 [ 22.445] (WW) Falling back to old probe method for fglrx [ 23.043] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.082] (--) Chipset Supported AMD Graphics Processor (0x6898) found [ 23.107] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 23.107] (II) fglrx: intel VGA device detected, load intel driver. [ 23.107] (II) LoadModule: "intel" [ 23.211] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.475] (II) Module intel: vendor="X.Org Foundation" [ 23.475] compiled for 1.12.2, module version = 2.19.0 [ 23.475] Module class: X.Org Video Driver [ 23.475] ABI class: X.Org Video Driver, version 12.0 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiOpenByBusid: Searching for BusID PCI:1:0:0 [ 23.476] ukiOpenDevice: node name is /dev/ati/card0 [ 23.476] ukiOpenDevice: open result is 8, (OK) [ 23.476] ukiOpenByBusid: ukiOpenMinor returns 8 [ 23.476] ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 [ 23.540] (WW) PowerXpress feature is not supported [ 23.540] (EE) No devices detected. [ 23.540] (==) Matched intel as autoconfigured driver 0 [ 23.540] (==) Matched vesa as autoconfigured driver 1 [ 23.540] (==) Matched fbdev as autoconfigured driver 2 [ 23.540] (==) Assigned the driver to the xf86ConfigLayout [ 23.540] (II) LoadModule: "intel" [ 23.540] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.540] (II) Module intel: vendor="X.Org Foundation" [ 23.540] compiled for 1.12.2, module version = 2.19.0 [ 23.540] Module class: X.Org Video Driver [ 23.540] ABI class: X.Org Video Driver, version 12.0 [ 23.540] (II) UnloadModule: "intel" [ 23.540] (II) Unloading intel [ 23.540] (II) Failed to load module "intel" (already loaded, 32522) [ 23.540] (II) LoadModule: "vesa" [ 23.583] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 23.620] (II) Module vesa: vendor="X.Org Foundation" [ 23.620] compiled for 1.12.2, module version = 2.3.1 [ 23.620] Module class: X.Org Video Driver [ 23.620] ABI class: X.Org Video Driver, version 12.0 [ 23.620] (II) LoadModule: "fbdev" [ 23.620] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 23.661] (II) Module fbdev: vendor="X.Org Foundation" [ 23.661] compiled for 1.12.2, module version = 0.4.2 [ 23.661] Module class: X.Org Video Driver [ 23.661] ABI class: X.Org Video Driver, version 12.0 [ 23.661] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 23.661] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 23.661] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 23.661] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2) [ 23.661] (II) VESA: driver for VESA chipsets: vesa [ 23.661] (II) FBDEV: driver for framebuffer: fbdev [ 23.661] (++) using VT number 7 [ 23.661] (WW) xf86OpenConsole: setpgid failed: Operation not permitted [ 23.661] (WW) xf86OpenConsole: setsid failed: Operation not permitted [ 23.661] (WW) Falling back to old probe method for fglrx [ 23.661] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.661] (WW) Falling back to old probe method for vesa [ 23.661] (WW) Falling back to old probe method for fbdev [ 23.661] (EE) No devices detected. [ 23.661] Fatal server error: [ 23.661] no screens found [ 23.661] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 23.661] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 23.661] xorg.conf: cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Is there a way to get the Radeon to work in a hybrid configuration or to use the Radeon as an OpenCL only device?

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  • What are functional-programming ways of implementing Conway's Game of Life

    - by George Mauer
    I recently implemented for fun Conway's Game of Life in Javascript (actually coffeescript but same thing). Since javascript can be used as a functional language I was trying to stay to that end of the spectrum. I was not happy with my results. I am a fairly good OO programmer and my solution smacked of same-old-same-old. So long question short: what is the (pseudocode) functional style of doing it? Here is Pseudocode for my attempt: class Node update: (board) -> get number_of_alive_neighbors from board get this_is_alive from board if this_is_alive and number_of_alive_neighbors < 2 then die if this_is_alive and number_of_alive_neighbors > 3 then die if not this_is_alive and number_of_alive_neighbors == 3 then alive class NodeLocations at: (x, y) -> return node value at x,y of: (node) -> return x,y of node class Board getNeighbors: (node) -> use node_locations to check 8 neighbors around node and return count nodes = for 1..100 new Node state = new NodeState(nodes) locations = new NodeLocations(nodes) board = new Board(locations, state) executeRound: state = clone state accumulated_changes = for n in nodes n.update(board) apply accumulated_changes to state board = new Board(locations, state)

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  • Two things I learned this week...

    - by noreply(at)blogger.com (Thomas Kyte)
    I often say "I learn something new about Oracle every day".  It really is true - there is so much to know about it, it is hard to keep up sometimes.Here are the two new things I learned - the first is regarding temporary tablespaces.  In the past - when people have asked "how can I shrink my temporary tablespace" I've said "create a new one that is smaller, alter your database/users to use this new one by default, wait a bit, drop the old one".  Actually I usually said first - "don't, it'll just grow again" but some people really wanted to make it smaller.Now, there is an easier way:http://docs.oracle.com/cd/E11882_01/server.112/e26088/statements_3002.htm#SQLRF53578Using alter tablespace temp shrink space .The second thing is just a little sqlplus quirk that I probably knew at one point but totally forgot.  People run into problems with &'s in sqlplus all of the time as sqlplus tries to substitute in for an &variable.  So, if they try to select '&hello world' from dual - they'll get:ops$tkyte%ORA11GR2> select '&hello world' from dual;Enter value for hello: old   1: select '&hello world' from dualnew   1: select ' world' from dual'WORLD------ worldops$tkyte%ORA11GR2> One solution is to "set define off" to disable the substitution (or set define to some other character).  Another oft quoted solution is to use chr(38) - select chr(38)||'hello world' from dual.  I never liked that one personally.  Today - I was shown another wayhttps://asktom.oracle.com/pls/apex/f?p=100:11:0::::P11_QUESTION_ID:4549764300346084350#4573022300346189787 ops$tkyte%ORA11GR2> select '&' || 'hello world' from dual;'&'||'HELLOW------------&hello worldops$tkyte%ORA11GR2>just concatenate '&' to the string, sqlplus doesn't touch that one!  I like that better than chr(38) (but a little less than set define off....)

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  • Installing all the bits to demo Entity Framework 4 on the Visual Studio 2010 Release Candidate

    - by Eric Nelson
    Next week (17th March 2010) I am presenting on EF4 at www.devweek.com in London (and Azure on the 18th). Today I wanted to get all the latest bits on my demo machine and also check if there are any cool new resources I can point people at. Whilst most of the new improvements in Entity Framework come with the Visual Studio 2010 RC (and the RTM), there are a couple of separate items you need to install if you want to explore all the features. To demo EF4 you need: Visual Studio 2010 RC Download and install the Visual Studio 2010 Release Candidate. In my case I went from the Ultimate Edition but it will work fine on Premium and Professional. POCO Templates See the team blog post for a detailed explanation. Use the Extension Manager inside Visual Studio 2010: And install the updated POCO templates for either C# or VB (or both if you are so inclined!): Code First Next you will also need to install Code First (formally called Code Only). This is part of the Entity Framework Feature CTP 3. See the team blog post for a detailed explanation. Download the CTP from Microsoft downloads and run the setup. This will give you a new dll for Code First Optionally (but I recommend it) install LINQPad for the RC Download LINQPad Beta for .NET 4.0 Related Links 101 EF4 Resources

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  • Should I pick up a functional programming language?

    - by Statement
    I have recently been more concerned about the way I write my code. After reading a few books on design patterns (and overzealous implementation of them, I'm sure) I have shifted my thinking greatly toward encapsulating that which change. I tend to notice that I write less interfaces and more method-oriented code, where I love to spruce life into old classes with predicates, actions and other delegate tasks. I tend to think that it's often the actions that change, so I encapsulate those. I even often, although not always, break down interfaces to a single method, and then I prefer to use a delegate for the task instead of forcing client code to create a new class. So I guess it then hit me. Should I be doing functional programming instead? Edit: I may have a misconception about functional programming. Currently my language of choice is C#, and I come from a C++ background. I work as a game developer but I am currently unemployed. I have a great passion for architecture. My virtues are clean, flexible, reusable and maintainable code. I don't know if I have been poisoned by these ways or if it is for the better. Am I having a refactoring fever or should I move on? I understand this might be a question about "use the right tool for the job", but I'd like to hear your thoughts. Should I pick up a functional language? One of my fear factors is to leave the comfort of Visual Studio.

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  • MyMessageBox for Phone and Store apps

    - by Daniel Moth
    I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects. Background and my requirements For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects. Solution The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } The class can be downloaded from the bottom of my older blog post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Precising definition of programming paradigm

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. Sp how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • SQL SERVER – Get Schema Name from Object ID using OBJECT_SCHEMA_NAME

    - by pinaldave
    Sometime a simple solution have even simpler solutions but we often do not practice it as we do not see value in it or find it useful. Well, today’s blog post is also about something which I have seen not practiced much in codes. We are so much comfortable with alternative usage that we do not feel like switching how we query the data. I was going over forums and I noticed that at one place user has used following code to get Schema Name from ObjectID. USE AdventureWorks2012 GO SELECT s.name AS SchemaName, t.name AS TableName, s.schema_id, t.OBJECT_ID FROM sys.Tables t INNER JOIN sys.schemas s ON s.schema_id = t.schema_id WHERE t.name = OBJECT_NAME(46623209) GO Before I continue let me say I do not see anything wrong with this script. It is just fine and one of the way to get SchemaName from Object ID. However, I have been using function OBJECT_SCHEMA_NAME to get the schema name. If I have to write the same code from the beginning I would have written the same code as following. SELECT OBJECT_SCHEMA_NAME(46623209) AS SchemaName, t.name AS TableName, t.schema_id, t.OBJECT_ID FROM sys.tables t WHERE t.name = OBJECT_NAME(46623209) GO Now, both of the above code give you exact same result. If you remove the WHERE condition it will give you information of all the tables of the database. Now the question is which one is better – honestly – it is not about one is better than other. Use the one which you prefer to use. I prefer to use second one as it requires less typing. Let me ask you the same question to you – which method to get schema name do yo use? and Why? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL System Table, SQL Tips and Tricks, T SQL, Technology

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  • Unknown CSS font-family oddity with IE7-10 on Windows Vista, 7, 8

    - by Jeff
    I am seeing the following "oddity" with IE7-10 on Windows Vista, 7, 8: When declaring font-family: serif; I am seeing an old bitmapped serif font that I can't identify (see screenshot below) instead of the expected font Times New Roman. I know it's an old bitmapped font because it displays aliased, without any font smoothing, with IE7-10 on Win Vista-8 (just like Courier on every version of Win). Screenshot: I would like to know (1) can anyone else confirm my research and (2) BONUS: which font is IE displaying? Notes: IE6 and IE7 on Win XP displays Times New Roman, as they should. It doesn't matter if font-family: serif; is declared in an external stylesheet or inline on the element. Quoting the CSS attribute makes no difference. Adding "Unkown Font" to the stack also makes no difference. New Screenshot: The answer from Jukka below is correct. Here is a new screenshot with Batang (not BatangChe) to illustrate. Hope this helps someone.

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  • What's a good entity hierarchy for a 2D game?

    - by futlib
    I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates update()/draw() to each Entity: Base class for all things in a scene (e.g. MenuItem or Alien) Sprite: Base class for all entities that just draw a texture, i.e. don't have their own drawing logic Does it make sense to split up entities and sprites up like that? I think in a 2D game, the terms entity and sprite are somewhat synonymous, right? But I do believe that I need some base class for entities that just draw a texture, as opposed to drawing themselves, to avoid duplication. Most entities are like that. One weird case is my Text class: It derives from Sprite, which accepts either the path of an image or an already loaded texture in its constructor. Text loads a texture in its constructor and passes that to Sprite. Can you outline a design that makes more sense? Or point me to a good object-oriented reference code base for a 2D game? I could only find 3D engine code bases of decent code quality, e.g. Doom 3 and HPL1Engine.

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  • When does the "Do One Thing" paradigm become harmful?

    - by Petr
    For the sake of argument here's a sample function that prints contents of a given file line-by-line. Version 1: void printFile(const string & filePath) { fstream file(filePath, ios::in); string line; while (file.good()) { getline(file, line); cout << line << endl; } } I know it is recommended that functions do one thing at one level of abstraction. To me, though code above does pretty much one thing and is fairly atomic. Some books (such as Robert C. Martin's Clean Code) seem to suggest breaking the above code into separate functions. Version 2: void printLine(const string & line) { cout << line << endl; } void printLines(fstream & file) { string line; while (file.good()) { getline(file, line); printLine(line); } } void printFile(const string & filePath) { fstream file(filePath, ios::in); printLines(file); } I understand what they want to achieve (open file / read lines / print line), but isn't it a bit of overkill? The original version is simple and in some sense already does one thing - prints a file. The second version will lead to a large number of really small functions which may be far less legible than the first version. Wouldn't it be, in this case, better to have the code at one place? At which point does the "Do One Thing" paradigm become harmful?

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  • PublishingWeb.ExcludeFromNavigation Missing

    - by Michael Van Cleave
    So recently I have had to make the transition from the SharePoint 2007 codebase to SharePoint 2010 codebase. Needless to say there hasn't been much difficulty in the changeover. However in a set of code that I was playing around with and transitioning I did find one change that might cause some pain to others out there that have been programming against the PublishingWeb object in the Microsoft.SharePoint.Publishing namespace. The 2007 snippet of code that work just fine in 2007 looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {      PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.ExcludeFromNavigation(true, itemID);     publishingWeb.Update(); } The 2010 update to the code looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {     PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.Navigation.ExcludeFromNavigation(true, itemID); //--Had to reference the Navigation object.     publishingWeb.Update(); } The purpose of the code is to keep a page from showing up on the global or current navigation when it is added to the pages library. However you see that the update to the 2010 codebase actually makes more "object" sense. It specifies that you are technically affecting the Navigation of the Publishing Web, instead of the Publishing Web itself. I know that this isn't a difficult problem to fix, but I thought it would be something quick to help out the general public. Michael

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  • Bomberman clone, how to do bombs?

    - by hustlerinc
    I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and collision, no real functionality). I've made a jsFiddle of the game with the functionality I currently have. The code in the fiddle is very ugly though. Scroll past the map and you find how I place bombs. Anyway, what I would like to do is an object, that has the general information about bombs like: function Bomb(){ this.radius = player.bombRadius; this.placeBomb = function (){ if(player.bombs != 0){ // place bomb } } this.explosion = function (){ // Explosion } } I don't really know how to fit it into the code though. Everytime I place a bomb, do I do var bomb = new Bomb(); or do i need to constantly have that in the script to be able to access it. How does the bomb do damage? Is it as simple as doing X,Y in all directions until radius runs out or object stops it? Can I use something like setTimeout(bomb.explosion, 3000) as timer? Any help is appreciated, be it a simple explanation of the theory or code examples based on the fiddle. When I tried the object way it breaks the code.

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  • You Don't Want to Meet Orgad Kimchi in a Dark Alley

    - by rickramsey
    source Do you remember what those bad guys in the old Charles Bronson films looked like? They looked like Orgad Kimchi, that's what they looked like. When I met him at Oracle OpenWorld 2012, I realized I didn't want to meet him in the wrong alleyway of Budapest after dark. Neither do old versions of Oracle Solaris, which Orgad bends to his will with as much ease as he probably bends stray tourists to his will in Budapest, Kandahar, or Dagestan. How Orgad Made Oracle Database Migrate from Oracle Solaris 8 to Oracle Solaris 11 In this article, which we liked so much we reprinted it from his blog (please don't tell him!), Orgad explains how he head-butted an Oracle Database into submission. The database thought it was safe running in Oracle Solaris 8, but Orgad dragged its whimpering carcas into Oracle Solaris 11. How'd he do that? Well, if you had met Orgad in person, you wouldn't ask that question. Because you'd know he could have simply stared at it, and the database would have migrated on its own. But Orgad didn't do that. Instead, he stuffed an Oracle Solaris 8 Physical-to-Virtual (P2V) Archiver Tool into his leather trench coat, the one with the special pockets sown in by the East German Secret Police for several Uzis and their ammo, and walked into his data center in a way that reminded the survivors of this clip from Matrix Reloaded. The end result? The Oracle Database 10.2 that was running on Oracle Solaris 8 is now running inside a Solaris 10 branded zone in Oracle Solaris 11. With no complaints. Don't make Orgad angry. Read his article. - Rick Website Newsletter Facebook Twitter

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  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

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  • When not to use Spring to instantiate a bean?

    - by Rishabh
    I am trying to understand what would be the correct usage of Spring. Not syntactically, but in term of its purpose. If one is using Spring, then should Spring code replace all bean instantiation code? When to use or when not to use Spring, to instantiate a bean? May be the following code sample will help in you understanding my dilemma: List<ClassA> caList = new ArrayList<ClassA>(); for (String name : nameList) { ClassA ca = new ClassA(); ca.setName(name); caList.add(ca); } If I configure Spring it becomes something like: List<ClassA> caList = new ArrayList<ClassA>(); for (String name : nameList) { ClassA ca = (ClassA)SomeContext.getBean(BeanLookupConstants.CLASS_A); ca.setName(name); caList.add(ca); } I personally think using Spring here is an unnecessary overhead, because The code the simpler to read/understand. It isn't really a good place for Dependency Injection as I am not expecting that there will be multiple/varied implementation of ClassA, that I would like freedom to replace using Spring configuration at a later point in time. Am I thinking correct? If not, where am I going wrong?

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  • What can you do to decrease the number of live issues with applications?

    - by User Smith
    First off I have seen this post which is slightly similar to my question. : What can you do to decrease the number of deployment bugs of a live website? Let me layout the situation for you. The team of programmers that I belong to have metrics associated with our code. Over the last several months our errors in our live system have increased by a large amount. We require that our updates to applications be tested by at least one other programmer prior to going live. I personally am completely against this as I think that applications should be tested by end users as end users are much better testers than programmers, I am not against programmers testing, obviously programmers need to test code, but they are most of the times too close to the code. The reason I specify that I think end users should test in our scenario is due to the fact that we don't have business analysts, we just have programmers. I come from a background where BAs took care of all the testing once programmers checked off it was ready to go live. We do have a staging environment in place that is a clone of the live environment that we use to ensure that we don't have issues between development and live environments this does catch some bugs. We don't do end user testing really at all, I should say we don't really have anyone testing our code except programmers, which I think gets us into this mess (Ideally, we would have BAs or QA or professional testers test). We don't have a QA team or anything of that nature. We don't have test cases for our projects that are fully laid out. Ok, I am just a peon programmer at the bottom of the rung, but I am probably more tired of these issues than the managers complaining about them. So, I don't have the ability to tell them you are doing it all wrong.....I have tried gentle pushes in the correct direction. Any advice or suggestions on how to alleviate this issue is greatly appreciated. Thanks.

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  • how to make HLSL effect just for lighning without texture mapping?

    - by naprox
    I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the effect file: float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 output = float4(1,0,0,1); return output; } and if i want to see my model (appear like when i use basiceffect) must do texture mapping by UV coordinates. but my model does not have UV coordinates assigned or its UV coordinates is not exported. and if i do texture mapping i got error. (i do texture mapping by this line of code in vertexshaderfunction and other necessary codes) output.UV= input.UV i have many of this models and want to work with them.(my models are in .FBX format) when i use Bassiceffect i have no problem and model appears correctly. how can i use "just" lightnings in my custom effects? and don't do texture mapping (because i have no UV coordinates in my models) and my model be look like when i use BasicEffect? if you need my complete code Here it is: http://www.mediafire.com/?4jexhd4ulm2icm2 here is inside of my Model Using BasicEffect http://i.imgur.com/ygP2h.jpg?1 and this is my code for drawing with or without BasicEffect inside of my draw() method: Matrix baseWorld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach(ModelMesh mesh in Model.Meshes) { Matrix localWorld = ModelTransforms[mesh.ParentBone.Index] * baseWorld; foreach(ModelMeshPart part in mesh.MeshParts) { Effect effect = part.Effect; if (effect is BasicEffect) { ((BasicEffect)effect).World = localWorld; ((BasicEffect)effect).View = View; ((BasicEffect)effect).Projection = Projection; ((BasicEffect)effect).EnableDefaultLighting(); } else { setEffectParameter(effect, "World", localWorld); setEffectParameter(effect, "View", View); setEffectParameter(effect, "Projection", Projection); setEffectParameter(effect, "CameraPosition", CameraPosition); } } mesh.Draw(); } setEffectParameter is another method that sets effect parameter if i use my custom effect.

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  • Best practices for using namespaces in C++.

    - by Dima
    I have read Uncle Bob's Clean Code a few months ago, and it has had a profound impact on the way I write code. Even if it seemed like he was repeating things that every programmer should know, putting them all together and putting them into practice does result in much cleaner code. In particular, I found breaking up large functions into many tiny functions, and breaking up large classes into many tiny classes to be incredibly useful. Now for the question. The book's examples are all in Java, while I have been working in C++ for the past several years. How would the ideas in Clean Code extend to the use of namespaces, which do not exist in Java? (Yes, I know about the Java packages, but it is not really the same.) Does it make sense to apply the idea of creating many tiny entities, each with a clearly define responsibility, to namespaces? Should a small group of related classes always be wrapped in a namespace? Is this the way to manage the complexity of having lots of tiny classes, or would the cost of managing lots of namespaces be prohibitive?

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  • How is"cloud computing"different from "client-server"?

    - by BellevueBob
    Watching a CEO for a new "cloud computing" company describe his company on a finance TV program today, he said something like "Cloud computing is superior to old-fashioned client-server computing". Now I'm confused. Can someone please explain what "cloud computing" means in contrast to client-server? As far as I understand it, cloud computing is more of a network services model, such that I do not own or maintain the physical hardware. The "cloud" is all the back-end stuff. But I still might have an application that communicates with that "cloud" environment. And if I run a web site presents a form that a user fills out, pushes a button on the page, and returns some report that was generated by the web server, isn't that the same as "cloud" computing? And would you not consider my web browser as the "client"? Please note my question is specific to the concept of "cloud computing" with respect to "client-server". Sorry if this is an inappropriate question for this site; it's the one closest in the Stack universe and this is my first time here. I'm an old timer, programming since mainframe days in the late 70's.

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  • Commercial product using a GPL OS

    - by pfried
    we are planning to create a commercial product. The product consists of come MCUs and a small computer (we are developping on a raspberry pi at the moment). The computer needs an operating system as we would like keep things like WLAN and booting as simple as possible. We create some software running on this computer (node.js application). The most operating systems like Arch Linux are licenced under the GPL. The product we would sell contains the computer with preinstalled OS and software. This system operates as a central access point to MCU devices and is able to control them. We use other's software in our product. We do not modify their source code. The product (the computer part) consists of a computer, an OS and software we create. How does the use of an OS affect our own code (licence)? Is there a possibility of avoiding GPL for our own code? eg. shipping the software seperated? Are there any effects to other components of our product, eg. the MCU part? The node.js application delivers a WebApp to the client where it is executed. Are there any effects (As we would like to sell parts of the code as an additional App on the App Stores)? I know we make use of the work of the community and i respect this. The problem is: The software alone is kind of useless without the MCU devices. I do not expect a legal advice.

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  • What's the proper way to merge two projects in source control software

    - by Mallow
    I'm using Fossil-SCM to maintain my projects. Since I don't work in a team I usually have just a very linear branch of development: 1.0 - 1.1 - 1.2 I'm wondering what the procedure is when you have one project who's task is about to be given to a related project. And thereby rendering the first project obsolete. Although I tend to rewrite most of my code if I don't remember having already written it, I still would like to keep the code archived. And I'ld rather not have a fossil repo that just is dead. Can I merge it? Is that the proper way of handling this? For example the code was extracting data from an excel file in order to format an HTML page. Now, I've convinced my employer to move their excel spreadsheet into a database to decrease redundancy, increase efficiency and yaddy yadda. Since I can now make logical queries that don't have to jump hoops to preform using the database I won't need the extra vbs files that originally manipulated the excel file. Technically I would be porting part of the existing code into the current new project. Since it already has it's own trunk, would it be advisable to combine the trunk of a different project to this one, and how would I do that exactly?? SO I guess my tree would look like this, and I haven't seen examples of software branching that resemble this inverted tree before so I'm wondering what the norm for a situation like this?

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