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  • How to load JPG file into NSBitmapImageRep?

    - by Adam
    Objective-C / Cocoa: I need to load the image from a JPG file into a two dimensional array so that I can access each pixel. I am trying (unsuccessfully) to load the image into a NSBitmapImageRep. I have tried several variations on the following two lines of code: NSString *filePath = [NSString stringWithFormat: @"%@%@",@"/Users/adam/Documents/phoneimages/", [outLabel stringValue]]; //this coming from a window control NSImageRep *controlBitmap = [[NSImageRep alloc] imageRepWithContentsOfFile:filePath]; With the code shown, I get a runtime error: -[NSImageRep imageRepWithContentsOfFile:]: unrecognized selector sent to instance 0x100147070. I have tried replacing the second line of code with: NSImage *controlImage = [[NSImage alloc] initWithContentsOfFile:filePath]; NSBitmapImageRep *controlBitmap = [[NSBitmapImageRep alloc] initWithData:controlImage]; But this yields a compiler error 'incompatible type' saying that initWithData wants a NSData variable not an NSImage. I have also tried various other ways to get this done, but all are unsuccessful either due to compiler or runtime error. Can someone help me with this? I will eventually need to load some PNG files in the same way (so it would be nice to have a consistent technique for both). And if you know of an easier / simpler way to accomplish what I am trying to do (i.e., get the images into a two-dimensional array), rather than using NSBitmapImageRep, then please let me know! And by the way, I know the path is valid (confirmed with fileExistsAtPath) -- and the filename in outLabel is a file with .jpg extension. Thanks for any help!

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  • AJAX HTML PHP question

    - by Jordan Pagaduan
    This is my scripts.js function showHint(str) { if (str.length==0) { document.getElementById("txtHint").innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("txtHint").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","inputProcess.php?q="+str,true); xmlhttp.send(); } This is my HTML <script type="text/javascript" src="scripts.js"></script> <form> Type your name here : <input type="text" onkeypress="showHint(this.value)" name="name" /> </form> This is my PHP file <?php $q = $_GET['q']; $dbc=mysql_connect("localhost","root","") or die (mysql_error()); mysql_select_db('input_oop') or die (mysql_error()); $sql = "INSERT INTO users set name = '".$q."'"; mysql_query($sql) or die (mysql_error()); ?> When the text is save in my database it will save 5 times or up.

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  • How to manage multiple python versions ?

    - by Gyom
    short version: how can I get rid of the multiple-versions-of-python nightmare ? long version: over the years, I've used several versions of python, and what is worse, several extensions to python (e.g. pygame, pylab, wxPython...). Each time it was on a different setup, with different OSes, sometimes different architectures (like my old PowerPC mac). Nowadays I'm using a mac (OSX 10.6 on x86-64) and it's a dependency nightmare each time I want to revive script older than a few months. Python itself already comes in three different flavours in /usr/bin (2.5, 2.6, 3.1), but I had to install 2.4 from macports for pygame, something else (cannot remember what) forced me to install all three others from macports as well, so at the end of the day I'm the happy owner of seven (!) instances of python on my system. But that's not the problem, the problem is, none of them has the right (i.e. same set of) libraries installed, some of them are 32bits, some 64bits, and now I'm pretty much lost. For example right now I'm trying to run a three-year-old script (not written by me) which used to use matplotlib/numpy to draw a real-time plot within a rectangle of a wxwidgets window. But I'm failing miserably: py26-wxpython from macports won't install, stock python has wxwidgets included but also has some conflict between 32 bits and 64 bits, and it doesn't have numpy... what a mess ! Obviously, I'm doing things the wrong way. How do you usally cope with all that chaos ?e

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  • iPhone: Using a NSMutableArry in the AppDelegate as a Global Variable

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • Displaying progressbar using threading in win 32 applicaition!

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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  • SDL with OpenGL (freeglut) crashes on call to glutBitmapCharacter

    - by stett
    I have a program using OpenGL through freeglut under SDL. The SDL/OpenGL initialization is as follows: // Initialize SDL SDL_Init(SDL_INIT_VIDEO); // Create the SDL window SDL_SetVideoMode(SCREEN_W, SCREEN_H, SCREEN_DEPTH, SDL_OPENGL); // Initialize OpenGL glClearColor(BG_COLOR_R, BG_COLOR_G, BG_COLOR_B, 1.f); glViewport(0, 0, SCREEN_W, SCREEN_H); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0f, SCREEN_W, SCREEN_H, 0.0f, -1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); I've been using glBegin() ... glEnd() blocks without any trouble to draw primitives. However, in this program when I call any glutBitmapX function, the program simply exits without an error status. The code I'm using to draw text is: glColor3f(1.f, 1.f, 1.f); glRasterPos2f(x, y); glutStrokeString(GLUT_BITMAP_8_BY_13, (const unsigned char*)"test string"); In previous similar programs I've used glutBitmapCharacter and glutStrokeString to draw text and it's seemed to work. The only difference being that I'm using freeglut with SDL now instead of just GLUT as I did in previous programs. Is there some fundamental problem with my setup that I'm not seeing, or is there a better way of drawing text?

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  • Looking for good PHP editor or IDE with 'IntelliSense'

    - by Andrew
    Hello, I'm looking for suitable PHP Editor or IDE with syntax auto-completion. I've tried trial versions of programs like Zend Studio, PHPDesigner, NetBeans PHP, NuSphere PhpED, and similar -- but none of them fully satisfied me. I quite liked hint window with detailed info about what function does and what it returns. Also I liked the way NetBeans auto-complete code (for example inserts all required parameters in function declaration as "dummy fields" and then you can jump between them using TAB in order to edit them). On the other hand, environment of NetBeans doesn't belong to the nicest. In this regard I prefer PHPDesigner with its sleek and light interface. At this moment I don't use any of the debugging options, since I don't know yet how to use profiller, breakpoints, watches and what not, so at this point my only concern is good autocompletion. For this purpose NetBean would be great choice, but with future in mind I am not sure debugging will be good in NetBeans, especially as I would prefer to use remote Linux server for this. So in short, I'm looking for editor that: Have similar code auto-completion (IntelliSense) like NetBeans Allow you to debug code using remote server (or sets up own debugging server like PHPDesigner does) without need to run Apache and similar on local computer Is preferably easy to use / intuitive interface Any ideas?

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  • How do I pass parameters between request-scoped beans

    - by smayers81
    This is a question that has been bothering me for sometime. My application uses ICEFaces for our UI framework and Spring 2.5 for Dependency Injection. In addition, Spring actually maintains all of our backing beans, not the ICEFaces framework, so our faces-config is basically empty. Navigation is not even really handled through navigation-rules. We perform manual redirects to new windows using window.open. All of our beans are defined in our appContext file as being request-scoped. I have Page ABC which is backed by BackingBeanABC. Inside that backing bean, I have a parameter say: private Order order; I then have Page XYZ backed by BackingBeanXYZ. When I redirect from page ABC to page XYZ, I want to transfer the 'order' property from ABC to XYZ. The problem is since everything is request-scoped and I'm performing a redirect, I am losing the value of 'description'. There has got to be an easier way to pass objects between beans in request scope during a redirect. Can anyone assist with this issue?

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  • What do I need to do to make sure my app launches as Admin?

    - by John Gietzen
    I'm writing an app that allows you to script the buttons from a wiimote into actions on your PC. It currently supports all of the features of the main remote control, except for the speaker. Now, I'm running in to trouble when I run it on Vista with UAC turned on. Any time a UAC'd window has focus, my app fails to move the mouse successfully. For instance, when an installer is run, I have to navigate it with the keyboard. Will running the app as administrator solve my problem? (At one point in time, I was able to successfully move the mouse over a UAC-password-entry box) How do I build a manifest that will tell windows to "run as administrator"? How do I embed this manifest into my app, if I'm strongly naming my assembly? How do I sign my application with an Authenticode cert? EDIT: Ok, so after some more extensive research, I have found: http://msdn.microsoft.com/en-us/library/bb756929.aspx <requestedExecutionLevel level="asInvoker|highestAvailable|requireAdministrator" uiAccess="true|false"/> However, the article says: Applications with the uiAccess flag set to true must be Authenticode signed to start properly. In addition, the application must reside in a protected location in the file system. \Program Files\ and \windows\system32\ are currently the two allowable protected locations. I have edited the question to reflect the new developments.

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  • ajax to php to curl and back..

    - by pfunc
    I am trying to make an ajax call to a php script. The php script calls an rss feed using curl, gets the data, and returns the data to the funciton. I keep getting an error "Warning: Wrong parameter count for curl_error() in" .... Here is my php code:1 $ch = curl_init() or die(curl_error()); curl_setopt($ch, CURLOPT_URL, $feed); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data1 = curl_exec($ch) or die(curl_error()); echo $data1; and the ajax call: $.ajax({ url: "getSingleFeed.php", type: "POST", data: "feedURL=" + window.feedURL, success: function(feed){ alert(feed); }}); I tested all the variables, they are being passed correctly, I can echo them out. But this line: $data1 = curl_exec($ch) or die(curl_error()); is what is giving me the error. I am doing the same thing with curl on other pages, just without ajax, and it is working fine. Is there anything special I need to do with ajax to do this?

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  • getting an error on jslint while creating a new object using javascript

    - by user3712689
    For some reason this code is giving a lint. I can't really figure out why. It says: 'was expecting a assignment or function call, and instead saw an expression.' What does that mean? window.onload = function (){ function SuspectOne (naam, leeftijd, wie){ this.naam = Spencer Hawes; this.leeftijd = 22; this.wie = zoon van de man; } function SuspectTwo (naam, leeftijd, wie){ this.naam = Tyrone Biggums; this.leeftijd = 28; this.wie = lokale herionejunk; } function SuspectThree (naam, leeftijd, wie){ this.naam = Ellie Campbell Hawes; this.leeftijd = 40; this.wie = vrouw van de man; } var verdachten = new Array[]; verdachten[0] = new Verdachte("Spencer Hawes", 22, "zoon van de man"); verdachten[1] = new Verdachte("Tyrone Biggums", 28, "lokale herionejunk"); verdachten[2] = new Verdachte("Ellie Spencer Hawes", 40, "vrouw van de man"); for(x=0; x<verdachten.length; x++){ console.log("De verdachte is de " + verdachten[x].leeftijd + "jaar oud " + verdachten[x].naam + ", de " + verdachten[x].wie); } }; Can someone help me with this? I would really like a lint free code.

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  • Viewing namespaced global variables in Visual Studio debugger?

    - by Chris
    When debugging a non-managed C++ project in Visual Studio 2008, I occasionally want to see the value of a global variable. We don't have a lot of these but those that are there all declared within a namespace called 'global'. e.g. namespace global { int foo; bool bar; ... } The problem is that when the code is stopped at a breakpoint, the default debugging tooltip (from pointing at the variable name) and quickwatch (shift-f9 on the variable name) don't take the namespace into consideration and hence won't work. So for example I can point at 'foo' and nothing comes up. If I shift-f9 on foo, it will bring up the quickwatch, which then says 'CXX0017: Error: symbol "foo" not found'. I can get around that by manually editing the variable name in the quickwatch window to prefix it with "global::" (which is cumbersome considering you have to do it each time you want to quickwatch), but there is no fix for the tooltip that I can work out. Setting the 'default namespace' of the project properties doesn't help. How can I tell the VS debugger to use the namespace that it already knows the variable is declared in (since it has the declaration right there), or, alternatively, tell it a default namespace to look for variables in if it doesn't find them? My google-fu has failed to find an answer. This report lists the same problem, with MS saying it's "by design", but even so I am hoping there is some way to work around it (perhaps with clever use of autoexp.dat?)

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  • Help understanding linux/tcp.h

    - by Chris
    I'm learning to use raw sockets, and im trying to prase out the tcp header data, but i can't seem to figure out what res1, ece, and cwr are. Through my networking book and google i know what the rest stand for, but can't seem to find anything on those three. Below is the tcphdr struct in my includes area. Ive commented the parts a bit as i was figureing out what they stood for. struct tcphdr { __be16 source; __be16 dest; __be32 seq; __be32 ack_seq; #if defined(__LITTLE_ENDIAN_BITFIELD) _u16 res1:4, doff:4,//tcp header length fin:1,//final syn:1,//synchronization rst:1,//reset psh:1,//push ack:1,//ack urg:1,// urge ece:1, cwr:1; #elif defined(_BIG_ENDIAN_BITFIELD) __u16 doff:4,//tcp header length res1:4, cwr:1, ece:1, urg:1,//urge ack:1,//ack psh:1,//push rst:1,//reset syn:1,//synchronization fin:1;//final #else #error "Adjust your defines" #endif __be16 window; __sum16 check; __be16 urg_ptr; };

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Attaching an event to an Iframe that contains more iframes

    - by Oscar Godson
    I have an editor which is in my window that contains a wrapping iframe and then 2 more iframes inside like (the HTML inside the <iframe> element is inserted via write() in JS, not hardcoded like this): <iframe class="parent"> <div class="wrapper"> <iframe class="editor"></iframe> <iframe class="previewer"></iframe> </div> </iframe> One is an editor, the other is a previewer. The first one that contains the two (we'll call this the parent) has an eventListener for mousemove attached to it, but nothing is firing. If i add a 5px border for example, the event will fire when I move my mouse on the border of the parent, but not when i hover over the middle which contains the editor or previewer (previewer is display:none while the editor is visible, and vice versa). So, the blue area in the following i can mousemove, but the rest I can't. It's most likely because of the stacking order, but how can I attach an event to fire on the entire frame? I need mousemove because on mousemove I display a menu in the bottom right. I want the same menu to display whether or not the editor or the previewer is visible.

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  • When to Store Temporary Values in Hidden Field vs. Session vs. Database?

    - by viatropos
    I am trying to build a simple OpenID login panel similar to how Stack Overflow's works. The goal is: User clicks OpenID/Oauth provider OpenID/Oauth stuff happens, we end up with the result (already made that) Then we want to confirm that the user wants to actually create a new account (vs. associating account with another OpenID account). In StackOverflow, they keep a hidden field on a form that looks like this: <form action="/users/openidconfirm" method="post"> <p>This is an OpenID we haven't seen on Stack Overflow before:</p> <p class="openid-identifier">https://me.yahoo.com/a/some-hash</p> <p>Do you want to associate this OpenID with your Stack Overflow account?</p> <div> <input type="hidden" name="fkey" value="9792ab2zza1q2a4ac414casdfa137eafba7"> <input type="hidden" name="s" value="c1a3q133-11fa-49r0-a7bz-da19849383218"> <input type="submit" value="Associate OpenID"> <input type="button" value="Cancel" onclick="window.location.href = 'http://stackoverflow.com/users/169992/viatropos?s=c1a3q133-11fa-49r0-a7bz-da19849383218'"> </div> </form> Initial question is, what are those hashes fkey and s? Not that I really care what these specific hashes are, but what it seems like is happening is they have processed the openid response and saved it to the DB in a temporary object or something, and from there they generate these keys, because they don't look like Oauth keys to me. Main situation is: after I have processed OpenID/Oauth responses, I don't yet want to create a new user/account until the user submits the "confirm" form. Should I store the keys and tokens temporarily in a "Confirm" form like this? Or is there a better way? It seems that using a temp database object would be a lot of work to manage properly. Thanks for the help. Lance

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  • Are dots legal in the name property of an HTML button

    - by justSteve
    a page with a bit of MVC code: <%=Html.SubmitButton("ChooseWebinar.Submit", "Continue to Registration Details")%><br/> that generates an input button where the '.' is embedded in the name: [rendered html] At page load this control (the submit button) is hidden - when one of two different dropdowns registers a value, the button is shown: function toggleChooseWebinarSubmit() { if ($("#ChooseWebinar_RecordedWebinarId").val() || $("#ChooseWebinar_UpcomingWebinarId").val()) { $("#ChooseWebinar_Submit").show(); } else { $("#ChooseWebinar_Submit").hide(); } I've just received a report from an IE8 user who says that after selecting a value in a dropdown, the button is _not displaying. I can't reproduce the condition (i've tried compatibility mode too). Obviously the show/hide is targeting the 'ID' selector but i can't help but wonder about that period in the control's name. Any known issues? - or perhaps the .change is problematic and the toggle's never getting called: $(window).load(function() { toggleChooseWebinarSubmit(); $("#ChooseWebinar_UpcomingWebinarId").change(function() { if ($(this).val()) { $("#ChooseWebinar_RecordedWebinarId").val(""); } toggleChooseWebinarSubmit(); }); $("#ChooseWebinar_RecordedWebinarId").change(function() { if ($(this).val()) { $("#ChooseWebinar_UpcomingWebinarId").val(""); } toggleChooseWebinarSubmit(); }); }); thx

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  • Separating Javascript functions

    - by msharma
    I am wondering how javascripts get included in a jsp - can we put any code which the jsp will recognize and not just javascript code only in the .js file? I have some common javascript code which needs to get executed on different pages, so I decided to place it in its own separate .js file and include it on all jsps which call that function. The js function now refers to a key from a properties file and some other non-javascript code: function openPrivacyStmntWindow(){ var url = <h:outputText escape="false" value="\"#{urls.url_privacyStatement}\";" /> newwindow=window.open(url,'Terms','height=600,width=800,left=300,top=100,scrollbars=1'); newwindow.focus(); return false; } This function worked just fine when it was included in the jsp itself. Now that I have separated it into its own file it doesnt, do I need to include the properties bundle in this file. The value="\"#{urls.url_privacyStatement}\";" is referring to a bundle called "urls" which has a key called "url_privacyStatement" Also in Line 1 var url = <h:outputText escape="false" value="\"#{urls.url_privacyStatement}\";" /> the <h:outputText escape="false" ... /> will it cause any issues? Thanks.

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  • jquery ui drag and drop showing feedback

    - by sea_1987
    Hi there, I have some drag and drop functionality on my website, I am wanting to hightlight the area that is droppable with a chage in border color when the draggable element is clicked/starting to be dragged. If the click/or drag stops I want the border of the droppable element to change back to its origianl state, I currently have this code, but it does not work very well. $(".drag_check").draggable({helper:"clone", opacity:"0.5"}); $(".drag_check").mousedown(function() { $('.searchPage').css("border", "solid 3px #00FF66").fadeIn(1000); }); $(".drag_check").mouseup(function(){ $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }) $(".searchPage").droppable({ accept:".drag_check", hoverClass: "dropHover", drop: function(ev, ui) { var droppedItem = ui.draggable.children(); cv_file = ui.draggable.map(function() {//map the names and values of each of the selected checkboxes into array return ui.draggable.children().attr('name')+"="+ui.draggable.children().attr('value'); }).get(); var link = ui.draggable.children().attr('name').substr(ui.draggable.children().attr('name').indexOf("[")+1, ui.draggable.children().attr('name').lastIndexOf("]")-8) $.ajax({ type:"POST", url:"/search", data:ui.draggable.children().attr('name')+"="+ui.draggable.children().val()+"&save=Save CVs", success:function(){ window.alert(cv_file+"&save=Save CVs"); $('.shortList').append('<li><span class="inp_bg"><input type="checkbox" name="remove_cv'+link+'" value="Y" /></span><a href="/cv/'+link+'/">'+link+'</a></li>'); $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }, error:function() { alert("Somthing has gone wrong"); } }); } });

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  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

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  • Internal "Tee" setup

    - by RadlyEel
    I have inherited some really old VC6.0 code that I am upgrading to VS2008 for building a 64-bit app. One required feature that was implemented long, long ago is overriding std::cout so its output goes simultaneously to a console window and to a file. The implementation depended on the then-current VC98 library implementation of ostream and, of course, is now irretrievably broken with VS2008. It would be reasonable to accumulate all the output until program termination time and then dump it to a file. I got part of the way home by using freopen(), setvbuf(), and ios::sync_with_stdio(), but to my dismay, the internal library does not treat its buffer as a ring buffer; instead when it flushes to the output device it restarts at the beginning, so every flush wipes out all my accumulated output. Converting to a more standard logging function is not desirable, as there are over 1600 usages of "std::cout << " scattered throughout almost 60 files. I have considered overriding ostream's operator<< function, but I'm not sure if that will cover me, since there are global operator<< functions that can't be overridden. (Or can they?) Any ideas on how to accomplish this?

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  • jQuery: Stop browser scrolling on event update beyond the fold?

    - by neezer
    I have several links at the bottom of my page that update content at the top of my page (more than a viewport away). Here's the gist of what the update looks like: $('#private-photo div').fadeOut(function() { $(this).html('<%= escape_javascript(image_tag current_user.private_photo.image.url(:profile)) %>'); }).fadeIn(); Basically it's just fading out the old content and fading in the new content. My problem is that when this happens, the browser window automatically scrolls up just far enough so that the bottom of the updated content (#private-photo div) appears at the top of the browser viewport. I do not want this to happen. I want the content to be updated (still fading in and out), but without the browser viewport realigning its focus. I want to keep the animation because if the user has a big enough screen, or if they are using a link closer to the top of the page, I still want them to see the animation. Any ideas about how to prevent the browser from scrolling as described? If not, any suggestions for workarounds? FYI, I have this same problem in Safari 4, Chrome (for Mac), & Firefox 3.5. EDIT: Here's the link that calls the update action, which is itself inside a Colorbox: $('a.edit-photo').colorbox({ title: function() { return 'Edit Photo in ' + $(this).attr('rel'); }, overlayClose: false, onComplete: function() { $('#edit-photo-modal').submit(function(e) { $('#photo_submit').after('<span id="saving">Saving...</span>'); e.preventDefault(); $.post($(this).attr('action'), $(this).serialize(), function() { $('#edit-photo-modal #saving').text('Saved!'); }, "script"); }); } }); The lightbox opens, presents a form fetched through an AJAX request, then (on submit) triggers the update action mentioned above. I had these links outside of the Colorbox in an earlier design revision, and they exhibited the same problem, so I've ruled out Colorbox itself as a cause. If you need anymore info, let me know!

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  • Get data on jquery ajax success

    - by jbatson
    anyone know how i would get from opening <table> to </table> in this data that is returned from ajax with jquery. // BEGIN Subsys_JsHttpRequest_Js Subsys_JsHttpRequest_Js.dataReady( '3599', // this ID is passed from JavaScript frontend '<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n <tr>\n <td>\n <script type=\"text/javascript\" language=\"javascript\" src=\"includes/ajax_sc.js\"></script>\n <div id=\"divShoppingCard\">\n\n <div class=\"infoBoxHeading\"><a href=\"shopping_cart.php\">Shopping Cart</a></div>\n\n <div>\n <div class=\"boxText\">\n<script language=\"javascript\" type=\"text/javascript\">\nfunction couponpopupWindow(url) {\n window.open(url,\"popupWindow\",\"toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes,copyhistory=no,width=450,height=280,screenX=150,screenY=150,top=150,left=150\")\n}\n//--></script><table width=\"100%\" cellspacing=\"0\" cellpadding=\"0\"><tr><td align=\"left\" valign=\"top\" class=\"infoBoxContents\"><span class=\"infoBoxContents\">1&nbsp;x&nbsp;</span></td><td valign=\"top\" class=\"infoBoxContents\"><a href=\"http://beta.vikingwholesale.com/catalog/eagle-vanguard-limited-edition-p-3769.html\"><span class=\"infoBoxContents\">192 Eagle Vanguard Limited Edition</span></a></td></tr><tr><td align=\"left\" valign=\"top\" class=\"infoBoxContents\"><span class=\"newItemInCart\">4&nbsp;x&nbsp;</span></td><td valign=\"top\" class=\"infoBoxContents\"><a href=\"http://beta.vikingwholesale.com/catalog/family-traditions-adrenaline-avid-black-p-3599.html\"><span class=\"newItemInCart\">085 Family Traditions Adrenaline - Avid, Black</span></a></td></tr><tr><td align=\"left\" valign=\"top\" class=\"infoBoxContents\"><span class=\"infoBoxContents\">1&nbsp;x&nbsp;</span></td><td valign=\"top\" class=\"infoBoxContents\"><a href=\"http://beta.vikingwholesale.com/catalog/painted-pony-paradigm-p-4022.html\"><span class=\"infoBoxContents\">336 Painted Pony Paradigm</span></a></td></tr></table></div>\n\n\n <div class=\"boxText\"><img src=\"images/pixel_black.gif\" width=\"100%\" height=\"1\" alt=\"\"/></div>\n\n\n <div class=\"boxText\">$940.00</div>\n\n\n</div>\n\n\n \n </div><!--end of divShoppingCard-->\n </td>\n </tr></table>', null ) // END Subsys_JsHttpRequest_Js

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • Can I specify the files to commit in subversion in a file rather than on the command line?

    - by René Nyffenegger
    I have renamed (with svn move) a lot of files in a subversion project. Now, I am trying to commit these on Window's cmd.exe. It seems that I hit a limit (probably by cmd.exe) in that the number of files is too long for the command line to swallow. Now, I thought and hoped that I could list the files to commit in a seperate file that I could specify with the commit command (something like svn ci --files-to-commit=renamed-files.txt -m "Renamed a lot of files" Yet, either such an option does not exist or I am unable to find this. Unfortunately, I cannot do a svn ci . as I have done other changes in the project as well. Neither can I do a svn ci *pattern-of-renamed-files* since this would only check in the added files, not the deleted ones. Before I start checking in the files with smaller chunks of files to check in (and thus increase the revision number uneccesserily without giving a hint as to the 'atomicity' of the operation) I thought I ask if this is indeed impossible to do.

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