Search Results

Search found 56516 results on 2261 pages for 'mysql create'.

Page 533/2261 | < Previous Page | 529 530 531 532 533 534 535 536 537 538 539 540  | Next Page >

  • 500 Internal Server Error with PHP application

    - by James
    I have written a PHP application using Windows and XAMPP. I've been trying to run it on Ubuntu 10.10 with Lighttpd 1.4.26. Parts of the application work fine, but whenever I try to log in, I get a 500 - Internal Server Error page. The only thing that shows up in /var/log/lighttpd/error.log is 2011-02-25 13:43:13: (mod_fastcgi.c.2582) unexpected end-of-file (perhaps the fastcgi process died): pid: 1169 socket: unix:/tmp/php.socket-0 2011-02-25 13:43:13: (mod_fastcgi.c.3367) response not received, request sent: 1596 on socket: unix:/tmp/php.socket-0 for /~denton/customer-facing-portal/index.php?, closing connection If I had any output whatsoever from PHP, this would be a lot easier to debug. Any ideas on how to get some? Here is my /etc/lighttpd/lighttpd.conf file: # Debian lighttpd configuration file # ############ Options you really have to take care of #################### ## modules to load server.modules = ( "mod_alias", "mod_compress", # "mod_rewrite", # "mod_redirect", # "mod_usertrack", # "mod_expire", # "mod_flv_streaming", # "mod_evasive", "mod_setenv" ) ## a static document-root, for virtual-hosting take look at the ## server.virtual-* options server.document-root = "/var/www/" ## where to upload files to, purged daily. server.upload-dirs = ( "/var/cache/lighttpd/uploads" ) ## where to send error-messages to server.errorlog = "/var/log/lighttpd/error.log" ## files to check for if .../ is requested index-file.names = ( "index.php", "index.html", "index.htm", "default.htm", "index.lighttpd.html" ) ## Use the "Content-Type" extended attribute to obtain mime type if possible # mimetype.use-xattr = "enable" ## # which extensions should not be handle via static-file transfer # # .php, .pl, .fcgi are most often handled by mod_fastcgi or mod_cgi static-file.exclude-extensions = ( ".php", ".pl", ".fcgi" ) ######### Options that are good to be but not neccesary to be changed ####### ## Use ipv6 only if available. (disabled for while, check #560837) #include_shell "/usr/share/lighttpd/use-ipv6.pl" ## bind to port (default: 80) # server.port = 81 ## bind to localhost only (default: all interfaces) ## server.bind = "localhost" ## error-handler for status 404 #server.error-handler-404 = "/error-handler.html" #server.error-handler-404 = "/error-handler.php" ## to help the rc.scripts server.pid-file = "/var/run/lighttpd.pid" ## ## Format: <errorfile-prefix><status>.html ## -> ..../status-404.html for 'File not found' #server.errorfile-prefix = "/var/www/" ## virtual directory listings dir-listing.encoding = "utf-8" server.dir-listing = "enable" ### only root can use these options # # chroot() to directory (default: no chroot() ) #server.chroot = "/" ## change uid to <uid> (default: don't change) server.username = "www-data" ## change gid to <gid> (default: don't change) server.groupname = "www-data" #### compress module compress.cache-dir = "/var/cache/lighttpd/compress/" compress.filetype = ("text/plain", "text/html", "application/x-javascript", "text/css") #### url handling modules (rewrite, redirect, access) # url.rewrite = ( "^/$" => "/server-status" ) # url.redirect = ( "^/wishlist/(.+)" => "http://www.123.org/$1" ) #### expire module # expire.url = ( "/buggy/" => "access 2 hours", "/asdhas/" => "access plus 1 seconds 2 minutes") #### external configuration files ## mimetype mapping include_shell "/usr/share/lighttpd/create-mime.assign.pl" ## load enabled configuration files, ## read /etc/lighttpd/conf-available/README first include_shell "/usr/share/lighttpd/include-conf-enabled.pl" ## Set environment variables setenv.add-environment = ( "DB_URL__DEMO" => "192.168.1.231", "DB_NAME_DEMO" => "demo", "DB_USER_DEMO" => "user", "DB_PASS_DEMO" => "password", "DB_AGENCY_DEMO" => "demo" ) Here is my /etc/php5/cgi/php.ini file (sans 1641 lines of comments): [PHP] register_long_arrays = Off short_open_tag = Off engine = On short_open_tag = Off asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = Off safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL & ~E_DEPRECATED & ~E_STRICT display_errors = On display_startup_errors = On log_errors = On log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = On html_errors = On variables_order = "GPCS" request_order = "GP" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 8M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off cgi.fix_pathinfo=1 file_uploads = On upload_max_filesize = 2M max_file_uploads = 20 allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] date.timezone = "America/Chicago" [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Pdo_mysql] pdo_mysql.cache_size = 2000 pdo_mysql.default_socket= [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [Interbase] ibase.allow_persistent = 1 ibase.max_persistent = -1 ibase.max_links = -1 ibase.timestampformat = "%Y-%m-%d %H:%M:%S" ibase.dateformat = "%Y-%m-%d" ibase.timeformat = "%H:%M:%S" [MySQL] mysql.allow_local_infile = On mysql.allow_persistent = On mysql.cache_size = 2000 mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_persistent = -1 mysqli.allow_persistent = On mysqli.max_links = -1 mysqli.cache_size = 2000 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [mysqlnd] mysqlnd.collect_statistics = On mysqlnd.collect_memory_statistics = Off [OCI8] [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 soap.wsdl_cache_limit = 5 [sysvshm] [ldap] ldap.max_links = -1 [mcrypt] [dba] Update: here is /etc/lighttpd/conf-enabled/15-fastcgi-php.conf As far as I know, it's just the default config file the Ubuntu package installed. ## FastCGI programs have the same functionality as CGI programs, ## but are considerably faster through lower interpreter startup ## time and socketed communication ## ## Documentation: /usr/share/doc/lighttpd-doc/fastcgi.txt.gz ## http://redmine.lighttpd.net/projects/lighttpd/wiki/Docs:ConfigurationOptions#mod_fastcgi-fastcgi ## Start an FastCGI server for php (needs the php5-cgi package) fastcgi.server += ( ".php" => (( "bin-path" => "/usr/bin/php-cgi", "socket" => "/tmp/php.socket", "max-procs" => 1, "idle-timeout" => 20, "bin-environment" => ( "PHP_FCGI_CHILDREN" => "4", "PHP_FCGI_MAX_REQUESTS" => "10000" ), "bin-copy-environment" => ( "PATH", "SHELL", "USER" ), "broken-scriptfilename" => "enable" )) )

    Read the article

  • php5.4 + freebsd8.3+nginx can't get errors

    - by Alexey Perepechko
    I have a confusing behaviour. I can't get any error into log file or screen. I made a file index.php with content like this: "<?php a();".Normally, I will get message like this: "Call to undefined function a()" but when I called this script on my configuration I got nothing. Only white screen and empty logs. I checked all rights. I turned on all possible log file. Nothing. Please help me. My configuration is: freebsd 8.3-RELEASE PHP 5.4.7 (fpm-fcgi) nginx version: nginx/1.2.4 FPM-config [global] pid = run/php-fpm.pid error_log = log/php-fpm.log log_level = notice emergency_restart_threshold = 5 emergency_restart_interval = 2 process_control_timeout = 2 daemonize = yes events.mechanism = kqueue [puser] listen = /usr/local/www/host/tmp/php-fpm.sock; listen.backlog = -1 listen.allowed_clients = 127.0.0.1 listen.owner = puser listen.group = puser listen.mode = 0666 user = puser group = puser pm = dynamic pm.max_children = 30 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 50 slowlog = /usr/local/www/host/logs/fpm.log.slow request_slowlog_timeout = 1s rlimit_files = 1024 rlimit_core = 0 chroot = /usr/local/www/host/ catch_workers_output = yes env[HOSTNAME] = $HOSTNAME env[TMP] = /tmp env[TMPDIR] = /tmp env[TEMP] = /tmp php_admin_value[upload_tmp_dir] = /tmp php_admin_value[cgi.fix_pathinfo] = 0 php_admin_value[date.timezone]= 'Europe/Moscow' php_admin_value[memory_limit] = 320m php_admin_value[max_execution_time] = 180 php_admin_flag[log_errors] = on php_admin_value[error_log] = /logs/fpm-err.log php_admin_value[error_reporting] = 'E_ALL & ~E_NOTICE' php_admin_value[display_errors] = on php_admin_flag[display_startup_errors] = on NGINX config user www; worker_processes 2; worker_rlimit_nofile 80000; error_log /var/log/nginx_error.log notice; #pid logs/nginx.pid; events { worker_connections 2048; use kqueue; } http { server_tokens off; client_max_body_size 4m; include mime.types; default_type application/octet-stream; charset utf-8; sendfile on; keepalive_timeout 65; tcp_nopush on; tcp_nodelay on; log_format IP .$remote_addr.; log_format main '$remote_addr - $remote_user [$time_local] $request $request_body ' '"$status" $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; reset_timedout_connection on; server { listen 80; server_name www.example.com; access_log /usr/local/www/host/logs/access.log main; error_log /usr/local/www/host/logs/error.log error; error_page 500 502 503 504 /errors/50x.html; error_page 404 /errors/404.html; root /usr/local/www/host/htdocs; index index.php index.html index.htm; location / { index index.html index.php; try_files $uri /index.php?$args; } location ~ \.php$ { fastcgi_split_path_info ^(.+\.php)(.*)$; fastcgi_intercept_errors on; fastcgi_pass unix:/usr/local/www/host/tmp/php-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /htdocs$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_path_info; fastcgi_param PATH_TRANSLATED /htdocs$fastcgi_script_name; include /usr/local/etc/nginx/fastcgi_params; } } } PHP config (php.ini) [PHP] engine = On short_open_tag = On asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = Off safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = dl,system,exec,passthru,shell_exec disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL display_errors = On display_startup_errors = On log_errors = On log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = On error_log = /var/log/php-fpm-error.log variables_order = "GPCS" request_order = "GP" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 8M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off file_uploads = On upload_max_filesize = 2M max_file_uploads = 20 allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] date.timezone = Europe/Moscow [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Pdo_mysql] [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [Interbase] [MySQL] mysql.allow_local_infile = On mysql.allow_persistent = On mysql.cache_size = 2000 mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_persistent = -1 mysqli.allow_persistent = On mysqli.max_links = -1 mysqli.cache_size = 2000 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [mysqlnd] mysqlnd.collect_statistics = On mysqlnd.collect_memory_statistics = Off [OCI8] [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 soap.wsdl_cache_limit = 5 [sysvshm] [ldap] ldap.max_links = -1 [mcrypt] [dba] I need to get errors on display and detailed record in the error.log.

    Read the article

  • How do I create a popup banner before login with Lightdm?

    - by Rich Loring
    When Ubuntu was using gnome I was able to create a popup banner like the banner below before the login screen using zenity in the /etc/gdm/Init/Default. The line of code would be like this: if [ -f "/usr/bin/zenity" ]; then /usr/bin/zenity --info --text="`cat /etc/issue`" --no-wrap; else xmessage -file /etc/issue -button ok -geometry 540X480; fi How can I accomplish this with Unity? NOTICE TO USERS This is a Federal computer system (and/or it is directly connected to a BNL local network system) and is the property of the United States Government. It is for authorized use only. Users (authorized or unauthorized) have no explicit or implicit expectation of privacy. Any or all uses of this system and all files on this system may be intercepted, monitored, recorded, copied, audited, inspected, and disclosed to authorized site, Department of Energy, and law enforcement personnel, as well as authorized officials of other agencies, both domestic and foreign. By using this system, the user consents to such interception, monitoring, recording, copying, auditing, inspection, and disclosure at the discretion of authorized site or Department of Energy personnel. Unauthorized or improper use of this system may result in administrative disciplinary action and civil and criminal penalties. By continuing to use this system you indicate your awareness of and consent to these terms and conditions of use. LOG OFF IMMEDIATELY if you do not agree to the conditions stated in this warning.

    Read the article

  • How can I create a 4TB partition on my software RAID5 device?

    - by Kris Harper
    I have set up a RAID5 device with three 2TB hard drives using mdadm. The device was successfully created, but I cannot seem to create a partition on the device. When I try to make an ext3 or ext4 partition via Disk Utility, I get the following error Error creating partition: helper exited with exit code 1: In part_add_partition: device_file=/dev/md0, start=0, size=4000526106624, type= Entering MS-DOS parser (offset=0, size=4000526106624) MSDOS_MAGIC found found partition type 0xee => protective MBR for GPT Exiting MS-DOS parser Entering EFI GPT parser GPT magic found partition_entry_lba=2 num_entries=128 size_of_entry=128 Leaving EFI GPT parser EFI GPT partition table detected containing partition table scheme = 3 got it got disk new partition guid '' is not valid type '' for GPT appear to be malformed I have seen this question, but that seems to suggest using gparted to do the partitioning. I'm fine with doing that, but my RAID device doesn't show up in the list of gparted devices. I suspect because this is a RAID and not a regular disk. I have already created a GPT partition table on the device. How can I add a partition to my device?

    Read the article

  • Why does "quickly share --ppa share" abort with a "can't create" error?

    - by desgua
    I can not figure out what I am doing wrong. The package builds ok with quickly package, I could submit it, but I can not update my ppa. Here is what I got: desgua@desguai7:~/quickly/sbk$ quickly share --ppa sbk Get Launchpad Settings Launchpad connection is ok ..........An error has occurred when creating debian packaging ERROR: can't create or update ubuntu package ERROR: share command failed Aborting Edit The name of my ppa was wrong, but even using ppa:desgua/sbk still doesn't work: desgua@desguai7:~/quickly/sbk$ quickly share --ppa ppa:desgua/sbk Get Launchpad Settings Traceback (most recent call last): File "/usr/share/quickly/templates/ubuntu-application/share.py", line 101, in launchpad = launchpadaccess.initialize_lpi() File "/usr/lib/python2.7/dist-packages/quickly/launchpadaccess.py", line 91, in initialize_lpi allow_access_levels=["WRITE_PRIVATE"]) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 539, in login_with credential_save_failed, version) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 359, in _authorize_token_and_login service_root, cache, timeout, proxy_info, version) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 198, in __init__ credentials, service_root, cache, timeout, proxy_info, version) File "/usr/lib/python2.7/dist-packages/lazr/restfulclient/resource.py", line 460, in __init__ self._wadl = self._browser.get_wadl_application(self._root_uri) File "/usr/lib/python2.7/dist-packages/lazr/restfulclient/_browser.py", line 299, in get_wadl_application response, content = self._request(url, media_type=wadl_type) File "/usr/lib/python2.7/dist-packages/lazr/restfulclient/_browser.py", line 242, in _request str(url), method=method, body=data, headers=headers) File "/usr/lib/python2.7/dist-packages/lazr/restfulclient/_browser.py", line 211, in _request_and_retry url, method=method, body=body, headers=headers) File "/usr/lib/python2.7/dist-packages/httplib2/__init__.py", line 1414, in request (response, new_content) = self._request(conn, authority, uri, request_uri, method, body, headers, redirections, cachekey) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 126, in _request LaunchpadOAuthAwareHttp, self)._request(*args) File "/usr/lib/python2.7/dist-packages/lazr/restfulclient/_browser.py", line 130, in _request redirections, cachekey) File "/usr/lib/python2.7/dist-packages/httplib2/__init__.py", line 1196, in _request (response, content) = self._conn_request(conn, request_uri, method, body, headers) File "/usr/lib/python2.7/dist-packages/httplib2/__init__.py", line 1138, in _conn_request raise ServerNotFoundError("Unable to find the server at %s" % conn.host) httplib2.ServerNotFoundError: Unable to find the server at api.launchpad.net ERROR: share command failed Aborting Any ideas? How could I troubleshot this error?

    Read the article

  • Should I create my own Assert class based on these reasons?

    - by Mike
    The main reason I don't like Debug.Assert is the fact that these assertions are disabled in Release. I know that there's a performance reason for that, but at least in my situation I believe the gains would outweigh the cost. (By the way, I'm guessing this is the situation in most cases). And yes, I know that you can use Trace.Assert instead. But even though that would work, I find the name Trace distracting, since I don't see this as tracing. The other reason to create my own class is laziness I guess, since I could write methods for the most usual cases like Assert.IsNotNull, Assert.Equals and so forth. The second part of my question has to do with using Environment.FailFast in this class. Would that be a good idea? I do like the ideas put forth in this document. That's pretty much where I got the idea from. One last point. Does creating a design like this imply having an untestable code path, as described in this answer by Eric Lippert on a different (but related) question?

    Read the article

  • Implmenting RLE into a tilemap or how to create a large 3D array?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

    Read the article

  • How do I create a third Person View using DXUTCamera in DX10?

    - by David
    I am creating a 3d flying game and using DXUTCamera for my view. I can get the camera to take on the characters position, But I would like to view my character in the 3rd person. Here is my code for first person view: //Put the camera on the object. D3DXVECTOR3 viewerPos; D3DXVECTOR3 lookAtThis; D3DXVECTOR3 up ( 5.0f, 1.0f, 0.0f ); D3DXVECTOR3 newUp; D3DXMATRIX matView; //Set the viewer's position to the position of the thing. viewerPos.x = character->x; viewerPos.y = character->y; viewerPos.z = character->z; // Create a new vector for the direction for the viewer to look character->setUpWorldMatrix(); D3DXVECTOR3 newDir, lookAtPoint; D3DXVec3TransformCoord(&newDir, &character->initVecDir, &character->matAllRotations); // set lookatpoint D3DXVec3Normalize(&lookAtPoint, &newDir); lookAtPoint.x += viewerPos.x; lookAtPoint.y += viewerPos.y; lookAtPoint.z += viewerPos.z; g_Camera.SetViewParams(&viewerPos, &lookAtPoint); So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

    Read the article

  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

    Read the article

  • How to create an Orthographic display in OpenGL (ES) that handles different screen sizes and orientations?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

    Read the article

  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

    Read the article

  • Would it be possible to create an open source software library, entirely developed and moderated by an open community?

    - by Steven Jeuris
    Call it democratic software development, or open source on steroids if you will. I'm not just talking about the possibility of providing a patch which can be approved by the library owner. Think more along the lines of how Stack Exchange works. Anyone can post code, and through community moderation it is cleaned up and eventually valid code ends up in the final library. For complex libraries an elaborate system should probably be created, but for a simple library it is my belief this is already possible even within the Stack Exchange platform. Take a library of extension methods for .NET for example. Everybody goes their own way and implements their own subset of what they feel is important, open-source library or not. People want to share their code, but there is no suitable platform for it. extensionmethod.net is the result of answering this call for extension methods, but the framework hopelessly falls short; there is no order, or structure at all. You don't know whether an idea is any good until you try it, so I decided to create an Extension Methods proposal on Area51. I belief with proper moderation, it could be possible for the site to be more than a Q&A site, and that an actual library (or subsets of it) could be extracted from it. Has anything like this been attempted before? Are there platforms better suited for this?

    Read the article

  • Create a thread in xna Update method to find path?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work. Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

    Read the article

  • Why create a Huffman tree per character instead of a Node?

    - by Omega
    For a school assignment we're supposed to make a Java implementation of a compressor/decompresser using Huffman's algorithm. I've been reading a bit about it, specially this C++ tutorial: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html In my program, I've been thinking about having Nodes that have the following properties: Total Frequency Character (if a leaf) Right child (if any) Left child (if any) Parent (if any) So when building the Huffman tree, it is just a matter of linking a node to others, etc. However, I'm a bit confused with the following quote (emphasis mine): First, every letter starts off as part of its own tree and the trees are ordered by the frequency of the letters in the original string. Then the two least-frequently used letters are combined into a single tree, and the frequency of that tree is set to be the combined frequency of the two trees that it links together. My question: why should I create a tree per letter, instead of just a node per letter and then do the linking later? I have not begun coding, I'm just studying the algorithm first, so I guess I'm missing an important detail. What is it?

    Read the article

  • How to create shared home directories across multiple computers?

    - by Joe D
    I know there are ways to share a folder across computers making it easy to move files. But I was wondering how one would setup a single login which lets you access the same files regardless of which machine you login on? What I would like is something similar to something you would see in a college campus where students login on machines in the lab and see their files regardless of which machine they use. I know there are server involved here. I have a need to create this on a smaller scale where we have a few computers available (and one of these could act as the server if needed and host the files) that every one shares. Note, the specific install of software might be different on each computer but the login and OS are the same. Since some computers have additional capability that our group members will need to use at rotating schedules (software licenses or hardware components, etc.). I have not done this before, so I would appreciate detailed instructions if possible or a reference to a guide that describes this. Thanks in advance.

    Read the article

  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

    Read the article

  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

    Read the article

  • Did I Inadvertently Create a Mediator in my MVC?

    - by SoulBeaver
    I'm currently working on my first biggish project. It's a frontend facebook application that has, since last Tuesday, spanned some 6000-8000 LOC. I say this because I'm using the MVC, an architecture I have never rigidly enforced in any of my hobby projects. I read part of the PureMVC book, but I didn't quite grasp the concept of the Mediator. Since I didn't understand and didn't see the need for it, my project has yet to use a single mediator. Yesterday I went back to the design board because of some requirement changes and noticed that I could move all UI elements out of the View and into its own class. The View essentially only managed the lifetime of the UI and all events from the UI or Model. Technically, the View has now become a 'Mediator' between the Model and UI. Therefore, I realized today, I could just move all my UI stuff back into the View and create a mediator class that handles all events from the view and model. Is my understanding correct in thinking that I have devolved my View as it currently is (handling events from the Model and UI) into a Mediator and that the UI class is what should be the View?

    Read the article

  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

    Read the article

  • When using MVVM, should you create new viewmodels, or swap out the models?

    - by ConditionRacer
    Say I have a viewmodel like this: public class EmployeeViewModel { private EmployeeModel _model; public Color BackgroundColor { get; set; } public Name { get { return _model.Name; } set { _model.Name = value; NotifyPropertyChanged(Name); } } } So this viewmodel binds to a view that displays an employee. The thing to think about is, does this viewmodel represent an employee, or a "displayable" employee. The viewmodel contains some things that are view specific, for instance the background color. There can be many employees, but only one employee view. With this in mind, when changing the displayed employee, does it make sense to create a new EmployeeViewModel and rebind to the view, or simply swap out the EmployeeModel. Is the distinction even important, or is it a matter of style? I've always leaned toward creating new viewmodels, but I am working on a project where the viewmodels are created once and the models are swapped out. I'm not sure how I feel about this, though it seems to work fine.

    Read the article

  • How can I create a rectangular SDL surface filled with a particular color?

    - by user3689
    I'm learning SDL. I'd like to create rectangular surface filled with a flat color (not an image). Below is my code -- it compiles fine, but doesn't work. I'm passing the function these parameters: SDL_Surface* m_screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); SDL_FillRect( m_screen, &m_screen->clip_rect, SDL_MapRGB(m_screen->format,0xFF, 0xFF, 0xFF) ); ... Button button(m_screen,0,0,50,50,255,0,0) ... ... Button::Button(SDL_Surface* screen,int x,int y,int w,int h,int R, int G, int B) { SDL_Rect box; SDL_Surface * ButtonSurface; ButtonSurface = NULL ; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif box.x = x; box.y = y; box.w = w; box.h = h; ButtonSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, box.w,box.h, 32, rmask, gmask, bmask, amask); if(ButtonSurface == NULL) { LOG_MSG("Button::Button Button failed"); } SDL_FillRect(screen,&box,SDL_MapRGB ( ButtonSurface->format, R, G, B )); //ut.ApplySurface(0,0,ButtonSurface,screen); SDL_BlitSurface(ButtonSurface,NULL,screen,&box); } What am I doing wrong here?

    Read the article

  • How can I be able to create a folder node on companyhome in Alfresco? [migrated]

    - by bluestella
    I am having a hard time looking for an answer to my question. I am trying to create a folder/space in Alfresco. But I don't have any idea doing it? Can someone help me with this? I'm using Java webscript. All I am at is this: package org.alfresco.module.demoscripts; import java.io.IOException; import org.alfresco.web.scripts.AbstractWebScript; import org.alfresco.web.scripts.WebScriptException; import org.alfresco.web.scripts.WebScriptRequest; import org.alfresco.web.scripts.WebScriptResponse; import org.json.JSONException; import org.json.JSONObject; public class SimpleWebScript extends AbstractWebScript { public void execute(WebScriptRequest req, WebScriptResponse res) throws IOException { try { // build a json object JSONObject obj = new JSONObject(); // put some data on it obj.put("field1", "data1"); // build a JSON string and send it back String jsonString = obj.toString(); res.getWriter().write(jsonString); } catch(JSONException e) { throw new WebScriptException("Unable to serialize JSON"); } } }

    Read the article

  • How to create Haar Cascade (xml) for using with OpenCV?

    - by inTagger
    If you familiar with OpenCV library, you know what is haar cascade image object detection. I mean image object detection like human face or something else. I have haar cascade xml for face detection, but i don't know how to create my own. I want to create Haar Cascade xml to detect simple bright circle light sources (i.e. flashing infrared light from TV remote control). So, how to create Haar Cascade (xml) for using with OpenCV?

    Read the article

  • How to create a Windows 7 installation usb media from linux ? (to install Windows 7) - Help need to know better method

    - by Abel Coto
    I have been reading some web pages and posts here and in other forums about how to create a Windows 7 installation Usb media (to install windows 7 using a usb) from linux. I asked in technet about this , and they give me general ideas about how to do it I personally am not very familiar with linux, but basicaly all that you need to do... in whatever way you do it is the following: Format a usb flash drive, either fat32 or ntfs create a partition that is large enough to host the windows installation (give or take 3GB for 64bit, aroudn 2.5gb for 32bit) and mark that partition as active/bootable. Since this can be done with windows, but just as well with a tool like gparted, you should be able to do the same in debian. Once you have created that partition, mount the iso that you download, and copy all files starting from the root, into the root of the usb flash drive. That's all there's to it. There is a method that i found in various places,that is almost the same that the man of technet has said. But,there is a step,that in that method is done,that i don't know if it is really necessary,or not. Not allways dd works.Basically, the missing step was to write a proper boot sector to the usb stick, which can be done from linux with ms-sys. This works with the Win7 retail version. Here is the complete rundown again: Install ms-sys Check what device your usb media is asigned - here we will assume it is /dev/sdb. Delete all partitions, create a new one taking up all the space, set type to NTFS, and set it bootable: *# cfdisk /dev/sdb* Create NTFS filesystem: *# mkfs.ntfs -f /dev/sdb1* Mount iso and usb media: *# mount -o loop win7.iso /mnt/iso # mount /dev/sdb1 /mnt/usb* Copy over all files: *# cp -r /mnt/iso/* /mnt/usb/* Write Windows 7 MBR on usb stick: *# ms-sys -7 /dev/sdb* ...and you're done. Shouldn't the usb work without doing the last step "# ms-sys -7 /dev/sdb" or to make the usb bootable , is a must , not only to mark the partition as bootable ? Would be better use rsync instead of cp -r ? All this steps should be done as root, i suppose , or if not , chmod to 664 and chown the directories where are mounted the usb and the iso, no ? But i suppose that the easier thing is to copy the data as root , and that this will not affect to the data. Has anyone tried this method or some similar like copying the iso with dd ?

    Read the article

  • dynamically create class in scala, should I use interpreter?

    - by Phil
    Hi, I want to create a class at run-time in Scala. For now, just consider a simple case where I want to make the equivalent of a java bean with some attributes, I only know these attributes at run time. How can I create the scala class? I am willing to create from scala source file if there is a way to compile it and load it at run time, I may want to as I sometimes have some complex function I want to add to the class. How can I do it? I worry that the scala interpreter which I read about is sandboxing the interpreted code that it loads so that it won't be available to the general application hosting the interpreter? If this is the case, then I wouldn't be able to use the dynamically loaded scala class. Anyway, the question is, how can I dynamically create a scala class at run time and use it in my application, best case is to load it from a scala source file at run time, something like interpreterSource("file.scala") and its loaded into my current runtime, second best case is some creation by calling methods ie. createClass(...) to create it at runtime. Thanks, Phil

    Read the article

< Previous Page | 529 530 531 532 533 534 535 536 537 538 539 540  | Next Page >