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  • Allowed Values list in drupal CCK Fields

    - by GaxZE
    Hello, I'm basically looking to simply print out each of the allowed values in a CCK field.. i know the allowed values are stored inside a text field within the table: 'content_node_field'. the values are then stored within 'global_settings' I'm looking to somehow print out each individual allowed value using a PHP loop. however with all values being stored within one text field.. im finding it hard to print out each value individually.

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • Java Method declaration

    - by user1701604
    I'm trying to declare a method for my program that takes only a 5 digit integer and for each digit of the integer, reads a value from the program and prints it out. I understand this isn't very clear but im having trouble relaying what I mean. I understand it will be some sort of for loop to read each digit of the integer individually until something reaches 5. Something like the charAt() string method but works for digits.

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  • Matlab Correlation Function

    - by Joka
    function letter=read_char(imgn, num_letters) global templates comp=[ ]; for n=1:num_letters sem=corr2(imgn, templates{1,n}); comp=[comp sem]; end vd=find(comp==max(comp)); Can someon please explain what the 'FOR' loop does and how 'vd' is calculated? Also, what is the variable 'comp' and what will it looks like as the array also contains itself and another variable 'sem' which is calculated from the corr2 function. thanks

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  • String replacement on a whole text file in Python 3.x?

    - by SkippyFire
    How can I replace a string with another string, within a given text file. Do I just loop through readline() and run the replacement while saving out to a new file? Or is there a better way? I'm thinking that I could read the whole thing into memory, but I'm looking for a more elegant solution... Thanks in advance

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  • c# delegete creation and activation

    - by aharont
    I have two functions: double fullFingerPrinting(string location1, string location2, int nGrams) double AllSubstrings(string location1, string location2, int nGrams) I want to go in a loop and activate each function in its turn, and after each function I also want to print the name of the function, how can I do that?

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • warcraft3 packet infromation [closed]

    - by ajay009ajay
    Hello All, I have made a program which is fetching data from server to and game to server. I want to keep these record in my file. But my problem is this is not in good format that i can read easily. I am reading all data as "Byte" (from java). Can anybody explain header or data info of packet. so I can read it in human manner Huh thanks.

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

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  • Jquery - Check for bad words on form submit?

    - by Probocop
    Does anybody know of a good Jquery solution to checking for swear words when a form is submitted? Basically I have a form which submits to Twitter, upon successfully passing a swear word check it will submit via ajax. I know how to do it in PHP (for non javascript enabled users), I did a foreach loop through an array of predefined bad words and checked them against what was submitted. How would I do a similar thing with Jquery? Thanks

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  • in Python find number of same elements in 2 lists

    - by John
    Hi, In Python if I have 2 lists say: l1 = ['a', 'b', 'c', 'd'] l2 = ['c', 'd', 'e'] is there a way to find out how many elements they have the same. In the case about it would be 2 (c and d) I know I could just do a nested loop but is there not a built in function like in php with the array_intersect function Thanks

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  • How can I create an Outlook PST file using .Net?

    - by brendan
    I'm writing an app that will manipulate Outlook data. I want to make a backup of that data first and am hoping I could just loop through the contact/calendar items, etc and write them out to a PST file. How can I write the contents of 1 or several Outlook folders to a PST using .Net? [vb or c# no matter]

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  • Detect activity level of microphone in flex

    - by Gaurav
    Hi, I have to detect avtivityLevel of microphone in Flex. I am using the activityLevel property of Microphone class but as I found out it always return -1 even if I have done Microphone.getMicrophone(). To detect activity level we have to set microphone.setLoopback = true; Does anybody know how to do this without using loop back as I do not want to hear my sound back just monitor the activity level Thanks

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  • create a new model instance version instead of update

    - by pablo
    Hi, I have a model with a version field - autocreate timestamp. When a model instance is being saved I want to create a new instance with a new timestamp instead of updating the old model instance. Is it possible? I thought of overriding the model save() method but I don't know how to create a new instance without creating a infinite save() loop. Thanks

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  • App store for the PC?

    - by Chris
    So I've spent a lot of time making an iPhone game and have recently realized that I don't have to limit myself to just Apple - I know there are app stores for Palm and Android, but does anybody know of a good "app store" for the plain old PC? I would like to have one where individual developers can publish an app and not have to worry about all the billing and piracy issues!

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  • Handling right-click within a MenuItem

    - by tylerl
    Is it possible to check for a right-click on a menu item in .NET? It appears that the framework doesn't expose it as an Event, but I've seen other applications (like Chrome and Firefox) which allow you to bring up a right-click context menu for a menu item. Presumably with a little event-loop magic you can do the same thing in .NET, right?

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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