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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Themes wont work when using Server Side Tags on an ASP.NET Page

    - by Sumit Sharma
    The code for the asp.net page is: <div class="facebox_content"> <% if (CurrentUser.Role == "Free") { %> <table cellpadding="0" cellspacing="0" style="border-collapse:collapse;width:380px;"> <tr> <td> User Name : </td> <td> Membership Cost : </td> </tr> <tr> <td style="width:190px;"> <asp:TextBox ID="txtUserName" Enabled="false" runat="server" Text="<%= CurrentUser.Name %>"/> </td> <td style="width:190px;"> <asp:TextBox ID="txtCost" Enabled="false" runat="server" Text="2000"/> </td> </tr> <tr> <td> <br /> Cheque / Draft No.: </td> <td> <br /> Bank Drawn On : </td> </tr> <tr> <td style="width:190px;"> <asp:TextBox ID="txtChqNo" runat="server"></asp:TextBox> </td> <td style="width:190px;"> <asp:TextBox ID="txtBankName" runat="server"></asp:TextBox> </td> </tr> <tr> <td> <br /> Date : </td> <td> <br /> City : </td> </tr> <tr> <td style="width:190px;"> <asp:TextBox ID="txtDate" runat="server"></asp:TextBox> </td> <td style="width:190px;"> <asp:TextBox ID="txtCity" runat="server"></asp:TextBox> </td> </tr> </table> <% } else if(CurrentUser.Role == "Pending") { %> <p style="text-align:justify;"> Your Request is pending with our Administrators. Please be patient while your request is processed. Usually it takes 2-4 Days for your request to be processed after the payment has been received. </p> <% } else if(CurrentUser.Role == "Paid") { %> <p style="text-align:justify;"> You are already a Paid Member of Website </p> <% } %> The code for the C# file is: protected void Page_PreInit(object sender, EventArgs e) { this.Theme = CurrentUser.Theme; } protected void Page_Load(object sender, EventArgs e) { txtUserName.Text = CurrentUser.Name; ConfirmButton.Attributes.Add("onclick", "javascript:document.getElementById('" + lblMsg.ClientID + "').style.display='none';"); if (CurrentUser.Role != "Free") ConfirmButton.Visible = false; } The code is giving the following error: The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %>). Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Web.HttpException: The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %>). Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [HttpException (0x80004005): The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %>).] System.Web.UI.ControlCollection.Add(Control child) +8678903 System.Web.UI.PageTheme.SetStyleSheet() +478 System.Web.UI.Page.OnInit(EventArgs e) +8699660 System.Web.UI.Control.InitRecursive(Control namingContainer) +333 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +378 Please some one help me out..!!

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  • How do I execute a file from a FAT USB drive?

    - by Derek Redfern
    I'm trying to install a portable app onto my USB drive such that it is compatible with both Ubuntu and Windows (specifically, a program called eToys). Support is already built into the app for both operating systems - there's etoys.sh for Ubuntu and etoys.exe for Windows. I decided to install onto a FAT drive since that can be read from both systems. This works fine for Windows, but for some reason I cannot execute etoys.sh on Ubuntu. The problem is not with the file - when the whole folder is copied to the local hard drive, the app works great in Ubuntu. But when I try to execute it from the USB, it opens the file in a text editor. I then tried running it from a terminal, but I got the message "Permission denied." I've had the same problem with other executables as well. Is there an easy way to execute things from a USB stick? Thanks! -- Derek

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  • How to access shared folders from file editors?

    - by Marchosius
    I am running a xampp server on one of my other computers, and when using the brows functionality from text editors like gedit, bluefish and Eclipse/Aptana studio I can access the shares I made for the sites running on the server. Even when I right click-edit with-application with the the file browser it does not open the file in the editor. How can get this to work without having to copy the file over from the share then edit and then upload again after I am done? Similar issue when trying to upload a file to hosting server direct from the file server I have with filezilla. with this I also need to copy the file over to my pc and then from there upload to the hosting server with filezilla. EDIT: For eclipse I found a build in functionality to do this. (new-remote system connection-Enter the access details) Nothing yet on FileZilla Hope my Question is clear

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Is there a snippets program that allows for tab entry of variables across the mac?

    - by Jeremy Smith
    I love Sublime Text editor and the ability to create code snippets like so: <snippet> <content><![CDATA[\$("${1:selector}").${2:method}]]></content> <tabTrigger>jq</tabTrigger> </snippet> This allows me to type jq[tab] and then have it expand to $("selector").method where I am able to tab through the string 'selector' and 'method' in order to change them. But what I'd really like to do is use this same snippet when working in Chrome Dev Tools, so I was looking for a mac snippets program that could support this. However, the three programs that I looked at (Keyboard Maestro, Snippets, CodeBox) don't support the ability to tab through to highlight predetermined strings and change them. Does anyone know of an app that will do this?

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  • Obtaining a HBITMAP/HICON from D2D Bitmap

    - by Tom
    Is there any way to obtain a HBITMAP or HICON from a ID2D1Bitmap* using Direct2D? I am using the following function to load a bitmap: http://msdn.microsoft.com/en-us/library/windows/desktop/dd756686%28v=vs.85%29.aspx The reason I ask is because I am creating my level editor tool and would like to draw a PNG image on a standard button control. I know that you can do this using GDI+: HBITMAP hBitmap; Gdiplus::Bitmap b(L"a.png"); b.GetHBITMAP(NULL, &hBitmap); SendMessage(GetDlgItem(hDlg, IDC_BUTTON1), BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBitmap); Is there any equivalent, simple solution using Direct2D? If possible, I would like to render multiple PNG files (some with transparency) on a single button.

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  • How to integrate the .gdf with a specific exe for Games Explorer

    - by Kraemer
    Hello, I want to create an installer for a game and after that an icon to be put in Games Explorer for Win Vista and Win 7. I have created the GDF (game definitions file), then build the script for project and obtained the .h, GDF and .rc files. But i can't compile using Visual Studio 2010 the .rc file into an executable to be used after that to create the installer. Some error is popping up after i set the executable path "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what i'm doing wrong ? I need to mention that i've never worked before with GDF Editor and Visual Studio. Any answer would be highly appreciated.Thanks!

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  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

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  • I need to sell an almost-complete MMORPG project. How can I do that?

    - by Tomasz
    I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play mmorpg we can develop the characters, monsters. We can fight with other characters or to establish cooperation in solving the challenges. We can fight using own monsters, or throwing their own cards with spells. Unfortunately we have no idea how to promote the game. Ended fund and I think the whole team surrendered. How can I find a buyer? Where can I find him? Thank you for your help.

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  • What is "umask" and how does it work?

    - by Lekensteyn
    I believe that umask is something that controls file permissions, but do not fully understand it. After running umask 0644 in a terminal, I cannot read the files I create with the command-line text editor nano. I noticed that the permissions of that file are set to 0022 instead of the default 0755. How does umask work? I thought I could just remove the each digit in the umask from 0777, 7 - 6 = 1 and 7 - 4 = 3, so I expect the permissions to be 0133, but apparently, this is not the case. What is umask exactly? Explain it to me like I was a "Linux noob" How do I calculate with umask? What are use cases for umask?

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  • Setting up Oracle Linux 6 with public-yum for all updates

    - by wcoekaer
    I just wanted to give you a quick example on how to get started with Oracle Linux 6 and start using the updates we published on http://public-yum.oracle.com. Download Oracle Linux (without the requirement of a support subscription) from http://edelivery.oracle.com/linux. Install Oracle Linux from the ISO or DVD image Log in as user root Download the yum repo file from http://public-yum.oracle.com # cd /etc/yum.repos.d # wget http://public-yum.oracle.com/public-yum-ol6.repo If you want, you can edit the repo file and enable other repositories, I enabled [ol6_UEK_latest] by just setting enabled=1 in the file with a text editor. Run yum repolist to show the registered channels and you see we are including everything including the latest published RPMs. Now you can just run yum update and any time we release new security errata or bugfix errata for OL6, they will be posted and you will automatically get them. It's very easy, very convenient and actually very cool. We do a lot more than just build OL RPMs and distribute them, we have a very comprehensive test farm where we test the packages extensively.

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • Global menu stopped working for most applications

    - by ltorgo
    I have Ubuntu 12.04 32 bits and I had been enjoying global menus and HUD since the beginning. However, for some strange reason, I stopped having global menus for most applications and thus no HUD fun anymore. Actually, the only two applications where I continue to have global menus are Thunderbird and Firefox, so not sure if it has something to do with these two... I've already browsed through some similar reports and already tried the following: checking if indicator-appmenu was installed. tried to use Unsettings to switch on and off, with reboots in the middle, global menus. logged in with a different user to see if it was some configuration of my user. also checked, using dconf-editor that, com ? canonical ? indicator ? appmenu ? menu-mode = "global" Any hint/help would be appreciated! Thank you in advance

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  • How to set Grub to automatically load Xen kernel

    - by Cerin
    How do you configure Grub to automatically use the Xen kernel under Ubuntu 11.10? No matter what I do, it loads the first menuentry. The only way I can get it to load Xen is to manually select the kernel, which I can't do if I have to reboot the server remotely, or there's a power failure and the machine automatically boots up when power's restored, etc. It's driving me nuts. In my /boot/grub/grub.cfg, the Xen kernel is at index 4 (i.e. it's the 5th menuentry). So I've tried: Setting GRUB_DEFAULT=4, and running sudo update-grub Setting GRUB_DEFAULT=saved and GRUB_SAVEDEFAULT=true, and running sudo update-grub Setting GRUB_DEFAULT="Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-16-server", and running sudo update-grub None of these work. It continues to load the first menuentry, which is "Ubuntu, with Linux 3.0.0-16-server". Below is my current /boot/grub/grub.cfg. What am I doing wrong? # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-16-server" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=2 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.0.0-16-server' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac linux /boot/vmlinuz-3.0.0-16-server root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro initrd /boot/initrd.img-3.0.0-16-server } menuentry 'Ubuntu, with Linux 3.0.0-16-server (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Linux 3.0.0-16-server ...' linux /boot/vmlinuz-3.0.0-16-server root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-16-server } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.0.0-12-server' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac linux /boot/vmlinuz-3.0.0-12-server root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro initrd /boot/initrd.img-3.0.0-12-server } menuentry 'Ubuntu, with Linux 3.0.0-12-server (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Linux 3.0.0-12-server ...' linux /boot/vmlinuz-3.0.0-12-server root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-12-server } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### submenu "Xen 4.1-amd64" { menuentry 'Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-16-server' --class ubuntu --class gnu-linux --class gnu --class os --class xen { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Xen 4.1-amd64 ...' multiboot /boot/xen-4.1-amd64.gz placeholder echo 'Loading Linux 3.0.0-16-server ...' module /boot/vmlinuz-3.0.0-16-server placeholder root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro echo 'Loading initial ramdisk ...' module /boot/initrd.img-3.0.0-16-server } menuentry 'Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-16-server (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os --class xen { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Xen 4.1-amd64 ...' multiboot /boot/xen-4.1-amd64.gz placeholder echo 'Loading Linux 3.0.0-16-server ...' module /boot/vmlinuz-3.0.0-16-server placeholder root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro single echo 'Loading initial ramdisk ...' module /boot/initrd.img-3.0.0-16-server } menuentry 'Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-12-server' --class ubuntu --class gnu-linux --class gnu --class os --class xen { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Xen 4.1-amd64 ...' multiboot /boot/xen-4.1-amd64.gz placeholder echo 'Loading Linux 3.0.0-12-server ...' module /boot/vmlinuz-3.0.0-12-server placeholder root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro echo 'Loading initial ramdisk ...' module /boot/initrd.img-3.0.0-12-server } menuentry 'Ubuntu GNU/Linux, with Xen 4.1-amd64 and Linux 3.0.0-12-server (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os --class xen { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac echo 'Loading Xen 4.1-amd64 ...' multiboot /boot/xen-4.1-amd64.gz placeholder echo 'Loading Linux 3.0.0-12-server ...' module /boot/vmlinuz-3.0.0-12-server placeholder root=UUID=d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac ro single echo 'Loading initial ramdisk ...' module /boot/initrd.img-3.0.0-12-server } } ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod raid insmod mdraid1x insmod part_msdos insmod part_msdos insmod ext2 set root='(mduuid/be73165bc31d6f5cd00d05036c7b964f)' search --no-floppy --fs-uuid --set=root d72bad3f-9ed7-44b9-b3d1-d7af9f62a8ac linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Is a company order to switch to a certain IDE a red flag?

    - by Justin Alexander
    I recently joined a rapidly growing startup. In the past 3 months the development team has grown from 4 to 12. Until now they were very laissez-faire about what developers used to do their work. In fact one of the things I initially found attractive about the company is that most programmers used Linux, or whatever OS they felt best suited their efforts. Now orders, without discussion, have come down that everyone is to switch to Eclipse. A fine editor. I prefer SublimeText2, but it's just my personal taste. Is this a red flag? It seems capricious and unreasonably controlling to tell developers (non-MS) what IDE or tool-sets to use if they are already settled in and productive.

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  • Issue with Mapping Textures to Models in Blender

    - by Passage
    I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View is set to Texture. Everything seems to be in order and I've followed several tutorials, but none of them seem to work with the version I'm using (2.64-- update was necessary for import plugin) and I'm absolutely stumped. How can I draw textures to the model? If not within Blender itself, how do I export/import the textures? EDIT: Vertex Paint works, though it is insufficient for my purposes. In addition, moving to the rendered view produces a solid-color model with none of the applied textures.

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  • Wise settings for Git

    - by Marko Apfel
    These settings reflecting my Git-environment. It a result of reading and trying several ideas of input from others. Must-Haves Aliases [alias] ci = commit st = status co = checkout oneline = log --pretty=oneline br = branch la = log --pretty=\"format:%ad %h (%an): %s\" --date=short df = diff dc = diff --cached lg = log -p lol = log --graph --decorate --pretty=oneline --abbrev-commit lola = log --graph --decorate --pretty=oneline --abbrev-commit --all ls = ls-files ign = ls-files -o -i --exclude-standard Colors [color] ui = auto [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold whitespace = red reverse [color "status"] added = green changed = red untracked = cyan Core [core] autocrlf = true excludesfile = c:/Users/<user>/.gitignore editor = 'C:/Program Files (x86)/Notepad++/notepad++.exe' -multiInst -notabbar -nosession –noPlugin Nice to have Merge and Diff [merge] tool = kdiff3 [mergetool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [mergetool "p4merge"] path = c:/Program Files (x86)/Perforce Merge/p4merge.exe cmd = p4merge \"$BASE\" \"$LOCAL\" \"$REMOTE\" \"$MERGED\" keepTemporaries = false trustExitCode = false keepBackup = false [diff] guitool = kdiff3 [difftool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [difftool "p4merge"] path = C:/Users/<user>/My Applications/Perforce Merge/p4merge.exe cmd = \"p4merge.exe $LOCAL $REMOTE\" .

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  • android: How to apply pinch zoom and pan to 2D GLSurfaceView

    - by mak_just4anything
    I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: https://groups.google.com/forum/#!topic/android-developers/EVNRDNInVRU Want to apply pinch and zoom to GLSurfaceView(3d Object) http://www.learnopengles.com/android-lesson-one-getting-started/ These all are links for 3D object rendering. I can not use ImageView as I need to work out with OpenGL so, had to implement it on GLSurfaceView. Suggest me or any reference links are there for such implementation. **I need it for 2D only.

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  • Mass Metadata Updates with Folders

    - by Kyle Hatlestad
    With the release of WebCenter Content PS5, a new folder architecture called 'Framework Folders' was introduced.  This is meant to replace the folder architecture of 'Folders_g'.  While the concepts of a folder structure and access to those folders through Desktop Integration Suite remain the same, the underlying architecture of the component has been completely rewritten.  One of the main goals of the new folders is to scale better at large volumes and remove the limitations of 1000 content items or sub-folders within a folder.  Along with the new architecture, it has a new look and a few additional features have been added.  One of those features are Query Folders.  These are folders that are populated simply by a query rather then literally putting items within the folders.  This is something that the Library has provided, but it always took an administrator to define them through the Web Layout Editor.  Now users can quickly define query folders anywhere within the standard folder hierarchy. [ Read More ]

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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Wine: How to open a whole folder, not a single file?

    - by Boris Karl Schlein
    I am using foobar2000 under my Ubuntu with Wine since… I don't know. Now, with the new Ubuntu 12.10 release foobar2000 was not starting anymore correctly so I reinstalled it (foobar2000 1.1.15, wine 1.4). Naturally I have to set up my foobar2000 configuration from scratch but thats not a problem at all. Everything works fine except adding whole folders to the music library using the Add-button under "File-Preferences-Media Library". Problem is one can only open files with the Add-dialog but not a whole folder. Under Windows everything works fine. Editing the foobar2000 configuration file ([foobar2000-folder]/configuration/Core.cfg) by hand does not work… I also tried it with a hex editor. :( So… what can I do? Thanks. :)

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  • Why doesn't the highlighted part of the JavaScript work?

    - by Dor Cohen
    Why isn't the 'confirm password and password the same' part working? Meaning, the part that uses the 'getElementById' to adress the password and confirmpassword. Every part works but that particular part. It doesn't show a red box around the text fields. Can anyone help me? <html> <head> </head> <script> function submitinfo() { var firstname = document.getElementById("firstname").value; var lastname = document.getElementById("lastname").value; var username = document.getElementById("username").value; var password = document.getElementById("password").value; var confirmpassword = document.getElementById("confirmpassword").value; var email = document.getElementById("email").value; if(firstname !== "" && document.getElementById("firstname").style.borderColor == "red")     {     document.getElementById("firstname").style.border = "none"     } if(lastname !== "" && document.getElementById("lastname").style.borderColor == "red") { document.getElementById("lastname").style.border = "none" } if(username !== "" && document.getElementById("username").style.borderColor == "red") { document.getElementById("username").style.border = "none" } if(password !== "" && document.getElementById("password").style.borderColor == "red") { document.getElementById("password").style.border = "none" } if(confirmpassword !== "" && document.getElementById("confirmpassword").style.borderColor == "red") { document.getElementById("confirmpassword").style.border = "none" } if(email !== "" && document.getElementById("email").style.borderColor == "red") { document.getElementById("email").style.border = "none" } if(firstname == "") { document.getElementById("firstname").style.borderColor = "red"; document.getElementById("firstname").style.borderStyle = "solid"; } if(lastname == "") { document.getElementById("lastname").style.borderColor = "red"; document.getElementById("lastname").style.borderStyle = "solid"; } if(username == "") { document.getElementById("username").style.borderColor = "red"; document.getElementById("username").style.borderStyle = "solid"; } if(password == "") { document.getElementById("password").style.borderColor = "red"; document.getElementById("password").style.borderStyle = "solid"; } if(confirmpassword == "") { document.getElementById("confirmpassword").style.borderColor = "red"; document.getElementById("confirmpassword").style.borderStyle = "solid"; } if(email == "") { document.getElementById("email").style.borderColor = "red"; document.getElementById("email").style.borderStyle = "solid"; } if(password !== "" && confirmpassword !== "" && document.getElementById("password").style.border == "none" && document.getElementById("confirmpassword").style.border == "none" && password !== confirmpassword) { document.getElementById("password").style.border = "red"; document.getElementById("confirmpassword").style.border = "red"; } if(firstname && lastname && username && password && confirmpassword && email !== "") { window.open() } } </script> <h><font size=4 color=3BCCBE><b>Full Name</b></font><h/> <br> <input type="text" id="firstname" size="15px" placeholder="First"> <input type="text" id="lastname" size="15px" placeholder="Last"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Choose your username</b></font></h> <br> <input type="text" id="username" size="37px"> <br> <p><font size=3 color="grey">atleast 6 characters long</font></p> <br> <h><font size=4 color=3BCCBE><b>Create a password</b></font></h> <br> <input type="password" id="password" size="37px"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Confirm your password</b></font><h/> <br> <input type="password" id="confirmpassword" size="37px"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Email address</b></font><h/> <br> <input type="text" id="email" size="37px"> <br> <br> <br> <br> <input type="button" value="Submit" onclick="submitinfo()" style="height:50px; width:85px; font-size:22px;> <br> </body> </html>

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  • Editing service for blogger with terrible English grammar

    - by Josh Moore
    I would like to write a technical blog. However, the biggest things holding me back is my poor spelling, punctuation, and grammar (I have all these problems even though I am a native English speaker). I am thinking about using a professional editing/proofreading service to fix my blog posts before I post them. However, given the content will be technical in nature (some articles will get into details of programming) and I would like to write them in markdown, I am not sure if the general online services will be a good fit. Can you recommend a editor (or company) that you like that can provide this service?

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