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  • Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX

    - by Asian Angel
    Are you tired of the same old wallpaper on your Ubuntu desktop? Now you can go from blah to literally spacious, real-time styled views of Earth with the xplanetFX Wallpaper App for Linux. You can conveniently access the “file type” downloads, screenshots, and jump-to links all on the front page. For our example we downloaded the .deb setup file on our system. The setup file will need to download three additional files to complete the setup process. After those are downloaded all dependencies will have been met and you can complete the installation process. Once that is done you can find xplanetFX by going to the Accessories Section of your Ubuntu Menu. This is what the main control window looks like when you start xplanetFX for the first time. You should take a few moments to look through the various tabs and tweak the settings for items like location, screen resolution, timing, auto-start, etc. When you are done click on Execute and within a few moments your desktop will have a fresh new look! Note: It took ~30 seconds for the display to activate on our system. Have fun with xplanetFX! xplanetFX Homepage [via OMG! Ubuntu!] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope

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  • Can't install Ubuntu on my Windows 7 laptop

    - by Ana
    I tried installing Ubuntu in two different ways: First, I tried the Windows Installer, and it goes well until I reboot the system and, when booting on Ubuntu, I get the error: No root file system defined. Second, I uninstalled wubi by going to to Control Panel - Uninstall Programs - Ubuntu. Then, I booted the laptop from the live CD and selected install. It boots okay but in the screen right after the one that says to make sure you have 4.5 GB available, Internet connection, etc, when I click continue it throws me a message saying that Ubuntu had an internal error and asks me if I want to report the error. After that, I just have a black screen and nothing else! No Ubuntu installed, no boot option to go back to Windows. Nothing! My goal is to install Ubuntu alongside Windows 7 (without the hassle of formatting the computer, creating partition, etc). How can I do it (preferable using Windows Installer)? How can I solve the "No root file system defined" that I encountered when I used the Windows Installer?

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  • How to create per-vertex normals when reusing vertex data?

    - by Chris Smith
    I am displaying a cube using a vertex buffer object (gl.ELEMENT_ARRAY_BUFFER). This allows me to specify vertex indicies, rather than having duplicate vertexes. In the case of displaying a simple cube, this means I only need to have eight vertices total. Opposed to needing three vertices per triangle, times two triangles per face, times six faces. Sound correct so far? My question is, how do I now deal with vertex attribute data such as color, texture coordinates, and normals when reusing vertices using the vertex buffer object? If I am reusing the same vertex data in my indexed vertex buffer, how can I differentiate when vertex X is used as part of the cube's front face versus the cube's left face? In both cases I would like the surface normal and texture coordinates to be different. I understand I could average the surface normal, however I would like to render a cube. Also, this still doesn't work for texture coordinates. Is there a way to save memory using a vertex buffer object while being able to provide different vertex attribute data based on context? (Per-triangle would be idea.) Or should I just duplicate each vertex for each context in which it gets rendered. (So there is a one-to-one mapping between vertex, normal, color, etc.) Note: I'm using OpenGL ES.

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  • enabling a user (created with adduser command) for lightdm graphical login

    - by Basile Starynkevitch
    I just installed Ubuntu 12.04 AMD64 on a new (empty) hard disk (because the previous crashed) Since I am quite familiar with Debian, I created two accounts with the adduser command. Since I am also having an NFSv3 file system, I explictly gave user ids when creating them (for simplicity, I keep the same user id on the home server, running Debian; the user names contain digits; I'm not using LDAP), e.g. # grep bethy /etc/passwd bethy46:x:501:501:Bethy XXX,,,06123456:/home/bethy:/bin/bash # grep bethy /etc/group bethy64:x:501: # grep bethy /etc/shadow bethy46:$6$vQ-wmuchmorethings-2o/:15479:0:99999:7:: Of course /home/bethy exists The actual user name is slightly different, and I am not showing the real entries (for obvious privacy reasons) However, these users don't appear at graphical login prompt (lightdm). And they exist in the system, they have entries in /etc/passwd & /etc/shadow and I (partly) restored their /home I've got no specific user config under /etc/lightdm ; file /etc/lightdm/users.conf mentions # NOTE: If you have AccountsService installed on your system, then LightDM # will use this instead and these settings will be ignored but I have no idea of how to deal with AccountsService thru the command line As you probably guessed, I really dislike doing administrative tasks thru a graphical interface; I much prefer the command line What did I do wrong? How can a user entry not appear in lightdm graphical login? (I need to have my wife's user entry apparent for graphical login). I am not asking how to hide a user, but how to show it in lightdm graphical prompt work-around As I have been told in comments by Nirmik and by Enzotib, lightdm probably don't show any users of uid less than 1024. So I changed all the uid to be more than 8200 (including on the Debian NFS server) and this made all the users visible at the graphical prompt. It is a pain that such a threshold is not really documented.

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  • Can't boot Windows Xp after intalling Ubuntu 12.04

    - by Omul Neted
    Here's the situation. I installed Ubuntu using the along side option. Everything went ok. When I restarted I went strait to Ubuntu and it worked beautifully. When I restarted and tried to enter windows, the loading screen appeared, and after 3 -4 seconds it restarted again. No error, no cursor waiting, no nothing. I looked on the internet for help and found several resources. I tried first lilo since it seemes that many people had they're issues solved with it. After lilo neither ubuntu nor Windows would start. I installed and used bootinfoscript. The RESULTS.txt can be seen below https://www.dropbox.com/sh/r3luoa672qe73uq/Mob13HhNiB After that I looked at Boot-Repair I did as instructed here Can't boot XP after Ubuntu Installation, how to fix? ,meaning I redid the mbr of my Ubuntu install using a generic mbr. with no success. The results of boot-repair are in the first link. Now when I restart my computer I don't even get the windows loading screen, just Missing operating system Missing operation system Operating system not found that's it. I did not use the fixboot or fixmbr option because I don't have a windows cd cabable of seeing my hdd drivers. The usual XP windows setup tells me that I have no hdd. Please help, I don't know what to to next. This is my first time with Ubuntu or any Linux OS.

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  • Is it bad practice for services to share a database in SOA?

    - by Paul T Davies
    I have recently been reading Hohpe and Woolf's Enterprise Integration Patterns, some of Thomas Erl's books on SOA and watching various videos and podcasts by Udi Dahan et al. on CQRS and Event Driven systems. Systems in my place of work suffer from high coupling. Although each system theoretically has its own database, there is a lot of joining between them. In practice this means there is one huge database that all systems use. For example, there is one table of customer data. Much of what I've read seems to suggest denormalising data so that each system uses only its database, and any updates to one system are propagated to all the others using messaging. I thought this was one of the ways of enforcing the boundaries in SOA - each service should have its own database, but then I read this: http://stackoverflow.com/questions/4019902/soa-joining-data-across-multiple-services and it suggests this is the wrong thing to do. Segregating the databases does seem like a good way of decoupling systems, but now I'm a bit confused. Is this a good route to take? Is it ever recommended that you should segregate a database on, say an SOA service, an DDD Bounded context, an application, etc?

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  • Ubuntu 13.10 installed and worked, but now not working

    - by San
    I have a HP G7000 laptop. I updated/upgraded from 13.04 to 13.10, after the software updater recommended I upgrade. I have duel booting system with Windows Vista. The system was working for the past two days, but I start getting the errors below, after selecting Ubuntu in Grub Menu on startup and at the splash screen it says "Press S to Skip or M for manual configuration" Pressing S gives a black screen and m takes you the errors below. Windows boots and works fine after selection in the Grub Menu. [ 15.235703] EXT3-fs (sda5): error: unrecognized mount option "discard" or missing value. [ 16.788072] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] [ 20.860071] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] [ 20.980076] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] Root filesystem Check failed root@simamhar:~# Tried boot-repair using the LiveCD method, no luck. System still gives above error. (you can view the boot-repair log here http://paste.ubuntu.com/6287287) When I use the liveCD for 13.04 or 13.10 however, my hard disk is recognized and I can read the files. Why is it that the installation on the hard disk has stopped working and does not recognize my / ? What do the above errors mean and how can i solve them? There was no power failure before, during or after the update/upgrade process from 13.04 to 13.10. I now would like to go back to 13.04 without reinstalling afresh? Any help will be appreciated. Thanks.

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  • Ubuntu installation does not recognize drive partitioning

    - by Woltan
    I have a 1TB drive and installed Windows 7 on a 128GB partition. When I now try to install Ubuntu 11.04 it does not recognize the Windows partition but offers the complete 1TB drive to install Ubuntu on instead. It displays: However, in the Ubuntu Disk Utility the Windows partitions are recognized. What do I need to do in order for Ubuntu to recognize the Windows 7 partition and install Ubuntu as a dual boot? Response to comments The following commands were executed and the results are shown below: fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x34a38165 Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 16318 130969600 7 HPFS/NTFS Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x14a714a6 Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 83 Linux parted -l Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: /dev/sr0: unrecognised disk label

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  • CodePlex Daily Summary for Wednesday, October 09, 2013

    CodePlex Daily Summary for Wednesday, October 09, 2013Popular ReleasesxFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Wrangle for Windows: Wrangle Beta 0.1.0.6: + Various Bugs Fixes + Notification are now available + Many small features added - Does not contain user profiles yet - Conclusions not available yetAD ACL Scanner: 1.3: New features:Effective rights, select a security principal and match it agains the permissions in AD. Color coded permissions based on criticality when using effective rights scan. Search levels : Base, One Level, Subtree. List you domains and select one from the list. Get the size of the security descriptor (bytes). Rerporting on disabled inheritance . Better search functianlity; you can use wildcards on Trustee. Get all inherited permissions in report.MoreTerra (Terraria World Viewer): MoreTerra 1.11.2: Release 1.11.2 Full 1.2 Support =========== =Bug Fixes= =========== We have all markers solsund made sure the tile and background colors are correct. (map looks correct with no missing pink) Added better error tracking for those having trouble.Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1MSCRM ToolKit: MSCRMToolKit 0.5.5: Increased MaxStringContextLength property in the Reference Data Transporter in response of the Issue: https://mscrmtoolkit.codeplex.com/workitem/1520NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript.NET: Ghostscript.NET v.1.1.0.: v.1.1.0. added GhostscriptViewer state handling (SaveState, RestoreState) GhostscriptRasterizer constructor is extended in order to support usage of the existing GhostscriptViewer instance. fixed problem while using a 32-bit assembly with 32-bit version of Ghostscript on 64-bit Windows: It couldn't find a registry key of installed Ghostscript. Reported and fixed by "r0land". v.1.0.9. implemented EPS (Encapsulated PostScript) support for the GhostscriptViewer. added GhostscriptRasterize...Ghostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionMedia Companion: Media Companion MC3.579b: Fixed IMDB actor scraping for Movies and TV. Note: there are a couple of new functions that are not active, as this release needed to be done due to IMDB change. New* TV - context menu for rescrapeing Poster image/Banner image Fixed* Both - Fixed actor scraping from IMDB * Movie - Fixed Tableview if Movie's movieset was not in MC's list of moviesets * Movie - Rename with mediainfo now lowercase. * Both - added ignore "A " in titles. Separate option in General Preferences. * Tv - Changing ...VidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.Pulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.New ProjectsA library of helpers to augment InfoPath code behind development.: A library providing useful helpers to augment and speed up deveopment of complex InfoPath forms requiring code behind.A Simple Online Document Management System Using Asp.net MVC 3: A system to manage documents on-line.ASP.NET Testing: ASP.NET testingAutoSPUpdater: Automated Updating for SharePoint Server 2010/2013Currency Calculator for Microsoft Dynamics AX: The Currency calculator is a tool for calculating amounts between currencies which uses the rates as setup in the Exchange rates of Microsoft Dynamics AX.Daystate Configuration Manager: To be filled later.Djikstra's Algorithm SGGW: It's university student project presenting Djikstra algorithm usage in finding the shortest path between two points in single graph.eCommMongo: eCommMongoFast YouTube Downloader: Fast Youtube Downloader downloads video from YouTube. You could choose different video formats and qualities, and download multiple videos at the same time.FirebirdWars: Firebird Wars online strategy game.FlowSimulation: ???????????? ????????????? ???????????? ?????????Guild Wars 2 VALORUS Command and Control System: The VALORUS Command and Control System is a tool to help track and manage large numbers of people on Guild Wars 2. Useful for WvW and Guild Missions.IntelliCommand: Visual Studio Extension. Helps to remember shortcut keys. This extension is supported for Visual Studio 2010/2012/2013... Professional and higher.myonlyle: gaoOnline War Game: aOracle Portal to SharePoint Migration Scripts: These scripts will assit you in moving from Oracle Portal 10g to SharePoint!OrderingPlatform: OrderingPlatform ?? ??PSEncrypt: Powershell cmdlets to do common encryption\decryption stuffReorderListBox: ReorderListBox is an enhancement to the standard ListBox control for Windows Phone apps that allows users to drag-and-drop list items to reorder the list.SampleTileAnimation: The Windows store application targets to create a Image to appear as a tile and Animate it using StoryBoard feature using C# /Xaml code. SharePoint Friends: Open source SharePoint app library projectSharing memory between user and kernel mode processes- WinCE 6/WEC7/2013: This is a sample driver that explain how to share a block of memory between Kernel mode driver and user mode application in Windows CE 6.0/ WEC7 and WEC2013.SharpHadoop: SharpHadoop facilitates access to WebHDFS from .Net. The library can easily be dependencies and solely relies on the .net standard library Features: 1) UploaSSRS Admin Tasks: Admin GUI Tool for SQL Server Reporting ServicesTimeWatcher: TimeWatcher is an application allowing you keep track of the time passed on tasks, even across multiple working sessions. A good tool for developers who need toTinyMIS: TinyMistmask: tmaskVitaliyPianykhStuff: Here I'll publish handy code snippets.World Simulator: Will the universe expand or will it collapse? Hundreds of experts are about to discuss this question and this program was designed to give an answer... :-)WSccTravel: This is the project created during class WScc 2013

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • What FOSS solutions are available to manage software requirements?

    - by boos
    In the company where I work, we are starting to plan to be compliant to the software development life cycle. We already have, wiki, vcs system, bug tracking system, and a continuous integration system. The next step we want to have is to start to manage, in a structured way, software requirements. We dont want to use a wiki or shared documentation because we have many input (developer, manager, commercial, security analyst and other) and we dont want to handle proliferation of .doc around the network share. We are trying to search and we hope we can find and use a FOSS software to manage all this things. We have about 30 people, and don't have a budget for commercial software. We need a free solution for requirements management. What we want is software that can manage: Required features: Software requirements divided in a structured configurable way Versioning of the requirements (history, diff, etc, like source code) Interdependency of requirements (child of, parent of, related to) Rule Based Access Control for data handling Multi user, multi project File upload (for graph, document related to or so on) Report and extraction features Optional Features: Web Based Test case Time based management (timeline, excepted data, result data) Person allocation and so on Business related stuff Hardware allocation handling I have already play with testlink and now i'm playing with RTH, the next one i try is redmine.

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  • Does concurrency inherently introduce "randomness" into a game?

    - by Jeff
    When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? Note that when I use the word "random", I'm not meaning to launch into a philosophical debate about the deterministic nature of the system. I understand that concurrency is deterministic in the sense that the operating system decides which processes to allow time on the CPU and in what order (or the JVM controls which Thread's turn it is to execute, etc). But my understanding of this is that there is no way to control or predict whether one thread's next command will execute before or after another. The reason I'm asking is because this seems like a fundamental difficulty for game development where a game is supposedly designed around a player's skill. Consider a game like League of Legends. Assume that two players are battling it out. It's a very close contest between the two and it's coming down to the wire -- so much so that whoever gets their last attack off will be the one to kill the other and win the game for their team. If the players are implemented using concurrency and the situation really was like this, is it essentially out of the players' hands at this point? Is the outcome of this match all up to whatever system is arbitrarily deciding which player's thread/process will execute next? If not, what am I misunderstanding about concurrency? If so, is there any way around this problem so that a game of skill can always be a game of skill, especially in those most crucial moments?

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  • Applying effects to an existing program that uses BasicEffect

    - by Fibericon
    Using the finished product from the tutorial here. Is it possible to apply the grayscale effect from here: Making entire scene fade to grayscale Or would you basically have to rewrite everything? EDIT: It's doing something now, but the whole grayscale seems extremely blue. It's like I'm looking at it through dark blue sunglasses. Here's my draw function: protected override void Draw(GameTime gameTime) { device.SetRenderTarget(renderTarget); graphics.GraphicsDevice.Clear(Color.CornflowerBlue); //Drawing models, bullets, etc. device.SetRenderTarget(null); spriteBatch.Begin(0, BlendState.Additive, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, grayScale); Texture2D temp = (Texture2D)renderTarget; grayScale.Parameters["coloredTexture"].SetValue(temp); grayScale.CurrentTechnique = grayScale.Techniques["Grayscale"]; foreach (EffectPass pass in grayScale.CurrentTechnique.Passes) { pass.Apply(); } spriteBatch.Draw(temp, new Vector2(GraphicsDevice.PresentationParameters.BackBufferWidth/2, GraphicsDevice.PresentationParameters.BackBufferHeight/2), null, Color.White, 0f, new Vector2(renderTarget.Width/2, renderTarget.Height/2), 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } Another edit: figured out what I was doing wrong. I have Blendstate.Additive in the spriteBatch.Draw() call. It should be Blendstate.Opaque, or it literally tries to add the blank blue image to the grayscale image.

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  • "Accumulate" buffer results in XNA4?

    - by Utkarsh Sinha
    I'm trying to simulate a "heightmap" buffer in XNA4.0 but the results don't look correct. Here's what I'm hoping to achieve: http://www.youtube.com/watch?feature=player_detailpage&v=-Q6ISVaM5Ww#t=517s (8:38). From what I understand, here are the steps to reach there: Pass height buffer + current entity's heightmap Generate a stencil and update the height buffer Render sprite+stencil For now, I'm just trying to get the height buffer thing to work. So here's the problem. Inside the draw loop, I do the following: Create a new render target & set it Draw the heightmap with a sprite batch(no shaders) graphicsDevice.SetRenderTarget(null) Draw the rendertarget with SpriteBatch I expected to see all entities' heightmaps. But only the last entity's heightmap is visible. Any hints on what I'm doing wrong? Here's the code inside the draw loop: RenderTarget2D tempDepthStencil = new RenderTarget2D(graphicsDevice, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, false, graphicsDevice.DisplayMode.Format, DepthFormat.None); graphicsDevice.SetRenderTarget(tempDepthStencil); // Gather depth information SpriteBatch depthStencilSpriteBatch = new SpriteBatch(graphicsDevice); depthStencilSpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise); depthStencilSpriteBatch.Draw(texHeightmap, pos, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); depthStencilSpriteBatch.End(); graphicsDevice.SetRenderTarget(null); SpriteBatch b1 = new SpriteBatch(graphicsDevice); b1.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null); b1.Draw((Texture2D)tempDepthStencil, Vector2.Zero, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); b1.End();

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  • Is unit testing development or testing?

    - by Rubio
    I had a discussion with a testing manager about the role of unit and integration testing. She requested that developers report what they have unit and integration tested and how. My perspective is that unit and integration testing are part of the development process, not the testing process. Beyond semantics what I mean is that unit and integration tests should not be included in the testing reports and systems testers should not be concerned about them. My reasoning is based on two things. Unit and integration tests are planned and performed against an interface and a contract, always. Regardless of whether you use formalized contracts you still test what e.g. a method is supposed to do, i.e. a contract. In integration testing you test the interface between two distinct modules. The interface and the contract determine when the test passes. But you always test a limited part of the whole system. Systems testing on the other hand is planned and performed against the system specifications. The spec determines when the test passes. I don't see any value in communicating the breadth and depth of unit and integration tests to the (systems) tester. Suppose I write a report that lists what kind of unit tests are performed on a particular business layer class. What is he/she supposed to take away from that? Judging what should and shouldn't be tested from that is a false conclusion because the system may still not function the way the specs require even though all unit and integration tests pass. This might seem like useless academic discussion but if you work in a strictly formal environment as I do, it's actually important in determining how we do things. Anyway, am I totally wrong? (Sorry for the long post.)

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  • Introducing NFakeMail

    - by João Angelo
    Ever had to resort to custom code to control emails sent by an application during integration and/or system testing? If you answered yes then you should definitely continue reading. NFakeMail makes it easier for developers to do integration/system testing on software that sends emails by providing a fake SMTP server. You’ll no longer have to manually validate the email sending process. It’s developed in C# and IronPython and targets the .NET 4.0 framework. With NFakeMail you can easily automate the testing of components that rely on sending mails while doing its job. Let’s take a look at some sample code, we start with a simple class containing a method that sends emails. class Notifier { public void Notify() { using (var smtpClient = new SmtpClient("localhost", 10025)) { smtpClient.Send("[email protected]", "[email protected]", "S1", "."); smtpClient.Send("[email protected]", "[email protected]", "S2", ".."); } } } Then to automate the tests for this method we only need to the following: [Test] public void Notify_T001() { using (var server = new FakeSmtpServer(10025)) { new Notifier().Notify(); // Verifies two messages are received in the next five seconds var messages = server.WaitForMessages(count: 2, timeout: 5000); // Verifies the message sender Debug.Assert(messages.All(m => m.From.Address == "[email protected]")); } } The created FakeSmtpServer instance will act as a simple SMTP server and intercept the messages sent by the Notifier class. It’s even possible to verify some fields of each intercepted message and by default all intercepted messages are saved to the file system in MIME format.

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  • Partial upgrade on 12.04, how to stop nagging after locking to a working NVIDIA & xorg

    - by alsk
    How to stop the upgrade manager from offering updates and upgrades that potentially would harm my working 2D and 3D graphics? Finally, I got 12.04 working as it should: with nvidia-173 drivers by downgrading xorg and locking the version: On my 32-bit system on Athlon64, with (Albatron) NVIDIA GeForce FX5700XT, locked (/pinned) to xorg 1:7.6-7ubuntu7, xserver-xorg-core 2:11.1-0obuntu10.07, nvidia-173 173.14.35-0ubuntu0.2? An annoying thing left is that every time the updates are checked, I get warning of partial updates, and ambiguous options of "partial update" and "close". Ambiguous in that sense that if I click close, I will get option to update a few packages, which has been OK, while "partial update" would like to update my kernel to 3.2, alter xorg, remove nvidia-173 etc., and update mesa etc. This is not what I call appropriate, after locking XORG and NVIDIA drivers to working ones. One may say according to package management logic it may be correct, but to me as an user it makes little sense. Last Ubuntu that worked without big mess for me was 10.10, hence I will not put 12.10 to my "production" system, until I can be sure it will not trash the system again. P.S. Is there a recommended way to keep NVIDIA GeForce FX working with 3D on Ubuntu... in future?

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  • Illumination and Shading for computer graphics class

    - by Sam I Am
    I am preparing for my test tomorrow and this is one of the practice questions. I solved it partially but I am confused with the rest. Here is the problem: Consider a gray world with no ambient and specular lighting ( only diffuse lighting). The screen coordinates of a triangle P1,P2,P3, are P1=(100,100), P2= (300,150), P3 = (200, 200). The gray values at P!,P2,P3 are 1/2, 3/4, and 1/4 respectively. The light is at infinity and its direction and gray color are (1,1,1) and 1.0 respectively. The coefficients of diffused reflection is 1/2. The normals of P1,P2,P3 are N1= (0,0,1), N2 = (1,0,0), and N3 = (0,1,0) respectively. Consider the coordinates of three points P1,P2,P3 to be 0. Do not normalize the normals. I have computed that the illumination at the 3 vertices P1,P2,P3 is (1/4,3/8,1/8). Also I computed that interpolation coefficients of a point P inside the triangle whose coordinates are (220, 160) are given by (1/5,2/5,2/5). Now I have 4 more questions regarding this problem. 1) The illumination at P using Gouraud Shading is: i) 1/2 The answer is 1/2, but I have no idea how to compute it.. 2) The interpolated normal at P is given by i) (2/5, 2/5,1/5) ii) (1/2, 1/4, 1/4) iii) (3/5, 1/5, 1/5) 3) The interpolated color at P is given by: i) 1/2 Again, I know the correct answer but no idea how to solve it 4) The illumination at P using Phong Shading is i) 1/4 ii) 9/40 iii) 1/2

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  • Linux Mint Maya Freezes

    - by timuçin
    Linux Mint freezes after a couple of seconds the desktop loads, in a way that I have to shut the power in order to reboot; the mouse doesn't move, ctrl+alt+f1 doesn't do anything and I think even the hard disk stops. This doesn't happen every start but when it does happen, I have to start recovery mode and run the option "dpkg", the description is "repair broken packages" or something like that. If I don't do that and start the system normally the samething happens again. I have some clues that might help: The first time I installed Mint I had to install my wireless driver manualy. The system didn't freeze before this but since I installed the driver immediately after the Mint installation that might just easily be a coincidence. Even so after I discovered the dpkg trick, for the first couple of times I did it, I found my wireless driver uninstalled and I had to reinstall it. The thing is I can't be sure that the problem is my wireless driver because the relation is not direct enough. Still letting you know what my wireless apapter might help: Realtek L 8723 The next thing I am going to do is to wait until it happens again and post the system log here.

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  • CodePlex Daily Summary for Thursday, July 18, 2013

    CodePlex Daily Summary for Thursday, July 18, 2013Popular ReleasesCircuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesBetter Network: Better Network v1.0.1: v1.0.1 - Patch Changelog - Fixed app crashed when trying to delete - Hopefully fix other crashes as well :DCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.Open Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.2 (Beta): buf fix for removing home page separate version for DNN 7.1 (in advanced mode with custom url)#Zyan Communication Framework: Zyan 2.5: Zyan 2.5 NuGet package Project descriptionZyan is an easy to use distributed application framework for .NET, Mono and Android. With Zyan you can publish any .NET class for remote access over network. [en] What's new in Zyan 2.5: Android platform support via Mono for Android (#1828) Tested with Mono for Android v4.7.9, should work on stable v4.6.x The following restrictions apply to Android version of the library: Only duplex TCP channel is supported MEF integration is not available Re...Install Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0WatchersNET.SiteMap: WatchersNE​T.SiteMap 01.03.08: changes Localized Tab Name is now usedGoAgent GUI: GoAgent GUI 1.1.0 ???: ???????,??????????????,?????????????? ???????? ????: 1.1.0? ??? ?????????? ????????? ??:??cn/hk????,?????????????????????。Hosts??????google_hk。Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsNew ProjectsAdvGenReader: This project is to build a user friendly RSS reader. We are aimed to use WPF for this project.Arroguella: A C# roguelike where anything can happen!CodedUITestExtensions: The project delivers a collection of extensions for CodedUITest.Data UYS System: Production system will be developed.Evolved Walker: A GA project where a physically simulated "Walker" is evolved to travel the longest distance it can.FH Intranet Parser: Parses the grades page of the FH Wiener Neustadt intranet page and reports any new grades.Gauss Numeric Integrator: C# implementation of numerical integration by Gaussian Quadrature.googleprep: Google interview preparations.JMA TFS Archive: TFS Test ProjectJMA TFS NEW: Test projectKill CRM Plugin: Removes a plugin from a Dynamics CRM 2011 database.Kimmo: Collection of source code libraries to help my development projects.Kinect Powerpoint Mapper: Use the Kinect sensor to drive your powerpoint presentation. Change the config file if you'd like to use this keystroke mapper with other applications.Koala.JiraTool: Jira????。Lumi: Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.MCSD Web Developer: MCSD: Web Applications Certification This is the repository for all the documents, presentations, information, projects and material for the certification.MindReader: It is game using some logic to develop thisNightskyMimic: Ai for Magic: The Gathering PlayerNoBlackWallpaper: Auto set and update bing image as wallpaperPersian FoxPro DBF viewer for .NET: Many legacy systems used FoxPro in Iran. This component allows data stored in DBF files to be read by .NET, including the necessary Farsi codepage conversions.PostEdit: Taringa!/Poringa! Post Editorprakark07172013Git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172013tfs01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172015Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.Storyboard application: The Storyboard is an application that allows to model the different elements of a story to better structure it.System.Linq.Dynamic: Extends System.Linq.Dynamic to support Execution of Lambda expressions defined in a string against Entity Framework or any provider that supports IQueryable.Test Automation Data Manager: MVC4 application with SQLServer 2008 back end to manage test automation data.testdd07172013tfs01: dThe Monack Framework: MonackFr is an open source framework. By developing new or combining existing modules you will be able to create tailor made web softwareYAPI (Youtube API): You can do anything and play anymore youtube channel, playlist, video with YAPI

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  • CodePlex Daily Summary for Thursday, December 23, 2010

    CodePlex Daily Summary for Thursday, December 23, 2010Popular ReleasesSSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedPackage that minifies and combines JavaScript and CSS files: Release 1.1: Bug fixes. The package now correctly handles inlined images and image urls in CSS files surrounded by quotes. CombineAndMinify can now be used in conjunction with Microsoft's Sprite and Image Optimization Framework. That framework combines several small images into one, reducing overall load times.Multicore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.SubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet: NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...Orchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...New ProjectsArabic Silverlight IE8 Web Slices: Group of IE8 web slices built on SilverlightAssaultCube Special Edition: Making the classic better!Blazonisation: If have emblem of some state, but don't know anything about it, you can use this tool to resolve your problem. Content Maintenance Dashboard: Content Maintenance Dashboard is a package for Umbraco which lets you bulk publlish, unpublish, move and delete of content items.DFTBASP: Drop files on the window choose permissions or Just backup option DMNarrator Manager: A tool for RPG Narrators (and dungeon masters). First version is focused to old Wolrd of DarknessdnnGr2 - Free DotNetNuke Skin: A free DotNetNuke skin initially created for the DotNetNuke Skinning Presentation at the 2nd meeting of the DNN Greek Community.Duplicate File Explorer: File search utility, that also shows what files are duplicate by name. Supports searching up to 3 different folders at one time, excluding folders or extensions and multiple search patterns.Elmax: Yet another easy to use C++ XML parsing library on Windows! Tutorial coming soon!Firemap: Generates a html page which displays key performance statistics of chosen computers. Jumony Guide: Guide for Jumony Milestone 1Loc Tracker: Location tracking system for android and a php server for managing setup of triggers and events to be notified.MBDeveloper: This is my personal project.MECMS: Its an self-developed ecms.Media Companion: Media Companion is a windows program that allows people to catalogue and browse movie and tv episode collections. Folders are scanned and information is automatically gathered from various sources, including posters, fanart and episode screenshots. MOSS 2007 WebPart for SSO to BlackBoard: This project includes a MOSS 2007 WebPart for Single Sign On (SSO) to a Blackboard 9 Learning Management System. Existing projects and code samples do not include resources for SharePoint 2007 (MOSS) or C#. The goal of to provide these missing resources.MutitouchTest Flash AS3 on IOS (iPhone iPad): MutitouchTest Flash AS3 on IOS (iPhone iPad) www.fbair.net ??????Ipad ????? ??, ???????????????????, ???11?. iTouch4 ????5?? ??????? ? ? ??? ???????????. iPad??????????????Netropya XCogen: XCogen is an xml file config generator for Castle, Unity Spring and StructureMap containers. It's a simple console application for post-build action.Nota Algoritmica EUI: Programa que obtiene del moodle de la asignatura las notas y calcula la media final.Powershell CmdLets for Citrix NetScaler: Powershell CmdLets for the Citrix Netscaler product. This enables for querying & modifying the netscaler configuration through powershell.Scenario Framework - BPM Suite: Business Process Management SystemSchool Authorization System: School Authorization SystemSharePoint Delete Dead Users: This is a small WPF Application that presents all dead users it finds and allows the user to delete them from SharePoint. dead users are users that are not found inside active directory. There is also an LDAP Filter to speed up the query from active directorySugataTools: SugataTools are the helper classes that I usually use in my projects.The Phoenix Foundation - OSAL: Another OSAL for Windows (desktop/mobile) & Linux support.TibiaPinger: Tibia Pinger, Tools, Bot, ArkBot, Tibia, NeoBot, TibiaAuto, NG, ElfBottracer: Modernizes the System.Diagnostics trace infrastructure APIs to bring dynamism, testability and composability to .NET logging.uQR: uQR is an Umbraco package which adds the ability to generate dynamic QR Codes to an Umbraco website.User Account Picture Manager: This little app will try to fetch a users picture from active directory (thumbnailPhoto) and sets this picture on Windows Vista/2008/7/2008 R2 as User Account PictureVirtual Shell Service: Virtual Shell Service, is a service that runs on your server allowing trusted users to interact with the system via a sand boxed environment. The service has been designed to support mapping terminal commands in different ways via plugins and XML mappingWindows Live Writer Codehighlighting Plugin For Alex Gorbatchev's SyntaxHighligh: Windows Live Writer Codehighlighting Plugin For Alex Gorbatchev's SyntaxHighlighter. More information about the proect please visit http://tugberkugurlu.com/41

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  • What could cause a pixel shader to paint outside the lines of the vertex shader output?

    - by Rei Miyasaka
    From what I understand, the pixels that a pixel shader operates on are specified implicitly by the SV_POSITION output (in DirectX) of the vertex shader. What then could cause a pixel shader to render in the middle of nowhere? I used the new Visual Studio 2012 graphics debugger to visualize my vertex and pixel shader output. This is the output from a DrawIndexed() call that draws a cube: The pink part is the rendered output of the pixel shader, which takes the cube on its left as its input. The vertex shader code: cbuffer Buf { float4x4 final; }; struct In { float4 pos:POSITION; float3 norm:NORMAL; float2 texuv:TEXCOORD; }; struct Out { float4 col:COLOR; float2 tex:TEXCOORD; float4 pos:SV_POSITION; }; Out main(In input) { Out output; output.pos = mul(input.pos, final); output.col = float4(1.0f, 0.5f, 0.5f, 1.0f); output.tex = input.texuv; return output; } And the pixel shader: struct In { float4 col:COLOR; float2 tex:TEXCOORD; float4 pos:SV_POSITION; }; float4 main(In input) : SV_TARGET { return input.col; } The raster stage is the only thing between the vertex shader and the pixel shader, so my suspicion is that it's some raster stage settings. But the raster stage shouldn't change the shape of the vertex shader output so drastically, should it?

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  • SAP Applications Certified for Oracle SPARC SuperCluster

    - by Javier Puerta
    SAP applications are now certified for use with the Oracle SPARC SuperCluster T4-4, a general-purpose engineered system designed for maximum simplicity, efficiency, reliability, and performance. "The Oracle SPARC SuperCluster is an ideal platform for consolidating SAP applications and infrastructure," says Ganesh Ramamurthy, vice president of engineering, Oracle. "Because the SPARC SuperCluster is a pre-integrated engineered system, it enables data center managers to dramatically reduce their time to production for SAP applications to a fraction of what a build-it-yourself approach requires and radically cuts operating and maintenance costs." SAP infrastructure and applications based on the SAP NetWeaver technology platform 6.4 and above and certified with Oracle Database 11g Release 2, such as the SAP ERP application and SAP NetWeaver Business Warehouse, can now be deployed using the SPARC SuperCluster T4 4. The SPARC SuperCluster T4-4 provides an optimized platform for SAP environments that can reduce configuration times by up to 75 percent, reduce operating costs up to 50 percent, can improve query performance by up to 10x, and can improve daily data loading up to 4x. The Oracle SPARC SuperCluster T4-4 is the world's fastest general purpose engineered system, delivering high performance, availability, scalability, and security to support and consolidate multi-tier enterprise applications with Web, database, and application components. The SPARC SuperCluster T4-4 combines Oracle's SPARC T4-4 servers running Oracle Solaris 11 with the database optimization of Oracle Exadata, the accelerated processing of Oracle Exalogic Elastic Cloud software, and the high throughput and availability of Oracle's Sun ZFS Storage Appliance all on a high-speed InfiniBand backplane. Part of Oracle's engineered systems family, the SPARC SuperCluster T4-4 demonstrates Oracle's unique ability to innovate and optimize at every layer of technology to simplify data center operations, drive down costs, and accelerate business innovation. For more details, refer to Our press release Datasheet: Oracle's SPARC SuperCluster T4-4 (PDF) Datasheet: Oracle's SPARC SuperCluster Now Supported by SAP (PDF) Video Podcast: Oracle's SPARC SuperCluster (MP4)

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  • Should my dropdown of recently used items show items I no longer have access to

    - by Dan Hibbert
    We are implementing a client for our document management system. Part of this is the checkin screen where one of the fields a user chooses is the folder where the document should be checked into. In our original system, this was represented with a combobox where a user could hand type a folder path or select a path from a list of 5 folders they'd recently used for checking. It is possible that between the time they used the folder and the time they are doing the new checkin the user will no longer have access to the folder. At present, we still show the folder as an option and then, if the user chooses that folder, display an error message when the user submits the check in. We are thinking of removing these recently used folders the user doesn't have access to (we'll make a check when the form is instantiated) because why show an option if we know it will cause a failure (and another dialog message the user has to OK). However, an opposite opinion is that if we remove those folders, the users will think the system has "forgotten" their recent choices and will lose trust in what they are using. I'd like to get some opinions on the better user experience for this problem.

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  • Linux Journal Best Virtualization Solution Readers' Choice 2012

    - by Chris Kawalek
    I'm proud to report that in the latest issue of Linux Journal their readers named Oracle VM VirtualBox the "Best Virtualization Solution" for 2012. We're excited to receive this honor and want to thank Linux Journal and their readers for recognizing us!  This is the latest award won by Oracle VM VirtualBox, following a 2011 Bossie Award (best open source software) from InfoWorld, a 2012 Readers' Choice award from Virtualization Review, and several others. These awards help us know that people are using Oracle VM VirtualBox in their day to day work and that it's really useful to them. We truly appreciate their (your!) support. If you already use Oracle VM VirtualBox, you will know all this. But, just in case you haven't tried it yet, here's a few reasons you should download it: Free for personal use and open source. You can download it in minutes and start running multiple operating systems on your Windows PC, Mac, Oracle Solaris system, or Linux PC. It's fast and powerful, and easy to install and use. It has in-depth support for client technologies like USB, virtual CD/DVD, virtual display adapters with various flavors of 2D and 3D acceleration, and much more. If you've ever found yourself in a situation where you were concerned about installing a piece of software because it might be too buggy, or wanted to have a dedicated system to test things on, or wanted to run Windows on a Mac or Oracle Solaris on a PC (or hundreds of other combinations!), or didn't want to install your company's VPN software directly on your home system, then you should definitely give Oracle VM VirtualBox a try. Once you install it, you'll find a myriad of other uses, too. Thanks again to the readers of Linux Journal for selecting Oracle VM VirtualBox as the Best Virtualization Solution for 2012. If you'd like to read the whole article, you can purchase this month's issue over at the Linux Journal website. -Chris

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