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  • Offshoring: does it ever work?

    - by DanSingerman
    I know there has been a fair amount of discussion on here about outsourcing/offshoring, and the general opinion seems to be that at best it is difficult, and at worst it fails. I have direct experience of offshoring myself; a previous company where I was a dev manager wanted to send some development offshore, and we ran a pilot scheme to see how well it would work. Of course it was a complete failure, although it is not completely clear to me whether this was down to the offshore devs being less talented, the process, or other factors (no doubt it was really a combination). I can see as a business how offshoring looks attractive (much lower day rate), but as far as I can see, the only way it could possibly work is if you do exceptionally detailed design up front, with incredibly detailed specifications; and by the time you have invested in producing that, you have probably spent as nearly as much as if you had written the actual code locally (which I think is an instance of No Silver Bullet) So, what I want to know is, does anyone here have any experience of offshoring actually working ever? Especially if there are any success stories of it working in a semi-agile way? I know there are developers here from all over the World; has anyone worked on an offshore project they consider successful?

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  • Oracle Worldwide Product Translation Group and Applications User Experience Working Together

    - by ultan o'broin
    The Applications User Experience (UX) Mobile team has been extending its ethnographic research to even more countries. Recently, the team conducted research in Sweden, and I am pleased to say I made the connection for the UX team with the Oracle's Worldwide Translation Product Group (WPTG) local (that is, in-country) language specialists. It struck me that WPTG's local market knowledge and insight that we heard about at an Oracle Usability Advisory Board meeting in the UK in 2011 would be very valuable to the UX efforts while, at the same time, UX could afford WPTG an opportunity to understand our design and development direction so that linguistic resources (terminology, style guides, translatability guidelines, and so on) for any translation of our mobile solutions could be prepared in advance. Brent White of the Mobile UX team takes notes as ethnography participant Capri Norman uses mobile technology to work in Stockholm. Pic credit: Oracle Applications UX. The UX team acknowledges Capri's kind permission to use this image. I'm told by Brent White of the Mobile UX team that the co-operation was a big success.  A WPTG Swedish language specialist joined a couple of ethnographic sessions, taking great notes and turning them around very fast for the UX team. And of course, a great local insight into Swedish culture and ways of working was provided too, along with some nice socializing!  More research in more countries is planned. Watch out for future blog posts and other communications about this great co-operation worldwide.

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  • Why can't non-admin users install software?

    - by fiftyeight
    This is probably something I don't understand since I am used to Windows and am only starting out with Ubuntu. I know that software in linux comes in packages what I don't understand is why can't non-admin users install software. I mean, every application is run by a specific user, and that user will only be able to run that applciation with his privilages, so if he has no admin privileges, the application also won't be able to access unauthorized directories etc. I want most of the time to work on my PC with a non-admin user since it seems more safe to me, most of the time I have no need for admin privileges. and even though I know viruses in linux are uncommon I still think the best practice is to work on the computer in a state that you yourself can't make any changes to important files, that way viruses also can't harm any important files, but I need to install software for programming and web-design etc. and first of all I don't want to switch users all the time. But also it sounds safer to me that everything being done on the PC will be done through the non-admin user. I'll be glad to know what misunderstanding I have here, cause something here doesn't sound right.

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  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

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  • Mobile Web Framework that will only control rendering and page transitions

    - by rlemon
    I have been using jQueryMobile for a bit now, and there are some things I like about it and others I do not. First I will give a bit of background. I have a light weight mobile application that has a few configurations and 6 pages. Ideally I Would like to load all pages into the DOM (they interact with each other quite often and pages will be switched in the same frequency). The application will post for some JSON every n seconds and refresh the values on the page (yes it is primarily a information display app). with the jQuery Mobile framework the only real thing I like is how easy it is to have a standardized UI a crossed all devices and browsers, I'm really not using too much else out of the framework other than the basic page navigation (if you are familiar with the framework; a bare-bone multi-page design is all i need). Why I want to step away from jQueryMobile is how weighty it is. Not only do you need to include the mobile library, but also the base jQuery libraries. This I do not like because I'm not using jQuery anywhere else on the site. Any suggestions on light-weight mobile frameworks that have a similar rendering as jQueryMobile?

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  • Three New Videos on Social Development

    - by Bob Rhubart
    By now it should be clear to even the most tenacious Luddite that the social media phenomenon is no mere fad. Those ubiquitous icons for Facebook and Twitter and other social networks are little beacons of disruptive change signalling yet again that the 20th century is over, dude. And that presents an opportunity for software developers with the necessary insight and expertise to tap into and expand social platforms for forward-thinking organizations. If you're a developer and you're interested in exploiting these emerging opportunities you'll want to check out three new videos that focus on software development for social platforms. Developing with Facebook: An Introduction to Social Design James Pearce, Facebook's head of Mobile Developer Relations, provides an overview of the Facebook platform and the underlying APIs that are available to the developer community. Building on the LinkedIn Platform: Content Amplified Adam Trachtenberg, Director of LinkedIn's Developer Network, discusses how you can make it simple for a professional audience to discover and distribute your content on LinkedIn. Emergence of the Social Enterprise Roland Smart, Oracle's VP of Social Marketing, shares Oracle’s vision for the social-enabled enterprise and highlights the role developers will play in the next phase of enterprise development. OTN has also created the Oracle Social Developer Community, a new Facebook page devoted to the promotion of community conversation and resources to support Social Developers. If you're working on a social development project, visit the page and tell us about it.

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • SEO and external sites that serve responsive images (like Re-SRC)

    - by Baumr
    Re-SRC is a tool that allows you to automatically serve responsive images for your website from their cloud servers. It delivers a new image file each time the browser window (viewport) is resized. To use it in your HTML when linking to an image, you would do the following: <img src="http://app.resrc.it//www.your-domain.com/img/img001.jpg"/> Some more background for SEO considerations: As an example, looking at their demo page's code, the src of the Arc de Triomphe photo — when the browser window is resized to be at a tablet-width — shows this particular file at it's widest. It is found under the following URL: http://app4-uk.resrc.it/s=w560,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg If the viewport is increased to desktop-width, then a smaller image is served in line with the design; see this URL: http://app4-uk.resrc.it/s=w320,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg If I change the viewport to be about half-way between those two, then the image's URL is: http://app4-uk.resrc.it/s=w240,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg In other words, I found that there is a separate file for every 10-pixel increment of the image width. Very cool for saving bandwidth on mobile devices and service responsive/retina images on others, but... Here are two problems I see for SEO: The img on your site, part of your semantic markup, will not be hosted on your site at all, or even a server you control. Any links to these images will pass on "link juice" to Re-SRC's site instead. You are serving a vast array of different image files to different people — some may link to one, others to another size. Then there's the question of what different search engine crawlers will see. Also: There seems to be no fallback option if their servers are down. Do you see any other concerns? Or, perhaps, do you not see those as concerns?

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • Move unity launcher to bottom of the screen

    - by argvar
    I have Ubuntu 13.04 DESKTOP version and for some odd reason I'm told that the Unity launcher cannot be moved to the bottom of the screen because of several reasons: 1. Canonical wants it there so it fits with their overall design goals, namely when it comes to touchscreen devices and netbooks. This in my mind totally ignores the fact that most Ubuntu users are DESKTOP users. No matter what Canonicals long term goal is, it surely mustn't be at the expense of needs of their core user base. 2. Most monitors are widescreen, the launcher is more compact where it is. This is not only taking away the users choice, but is also a wrong assessment. Widescreen monitors can sometimes be rotated on a pivot, giving it a portrait aspect. By displaying the Unity launcher on the left side it takes up a lot of space. Many desktop users have multiple monitors, and having the launcher on the left side of each monitor is very awkward. Also, many websites are catered to fit on a half 1920 display, so you can have two browser windows open side-by-side with all content visible. The placement of the Unity launcher takes away the horizontal space meaning there's less room for each browser window, and you'll see the right side of the web pages being occluded. Any suggestion to simply hide the Unity launcher, or "Canonical knows best" or "get used to it" are unwelcome and totally ignores the above points. Linux is about choice. Canonical's stubbornness with the Unity launcher placement is inconsistent with what Linux is about.

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  • What constitutes a programming language and how does one copyright a programming language?

    - by Yannbane
    I've decided to create a programming language of my own, mostly just for fun. However, I got interested in the legal aspect of it all. You can, for example, licence specific programs under specific terms. However, how do you go about licensing a language? Also, by that I don't just mean the implementation of the language (compiler & VM), but the standard itself. Is there something else to a programming language I'm missing? What I would like to achieve by such licensing: Make it completely FOSS (can a language even be FOSS, or is that the implementation that can be FOSS?) Establish myself as the author (can you legally be an author of a language? Or, again, just the implementation?) Make it so that anyone implementing my language would be required to attribute me (MIT-style. Please note that I do not have any hopes for anyone actually ever doing that though, I'm just learning.) I think that the solution would be to separately license the VM and the compiler for my language, as "the official implementation", and then license the design document as the language itself. What exactly am I missing here?

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  • What is the best way to exploit multicores when making multithread games?

    - by Keeper
    Many people suggest to write a program, and then start optimizing it. But I think that when it's coming to multithreading with multicore, a little think ahead is required. I've read about using threads, and experienced it myself during some courses at the university (still a student). The big question is simple, but a bit abstract: What thread related steps in game design do I need to take, before implementation? Now trying to be more specific. Let's say, as an example, that I'm making a small board game (like Monopoly) that I want to be multithreaded. My goal Is that this multithreaded game will exploit the best of the multicore system, lets say 4-6 cores (like in i7 processors). My answer to this question at the moment is, one thread for each of these four basic components: GUI User Input / Output AI (computer rival) Other game related calculations (like shortest path from A to B, or level up status change) I'm not an expert (yet!), and I'm sure there are better answers out there. Any suggestion, answer, different approach will be helpful. Some thoughts: Maybe splitting the main database is a good way.. (or total disaster.. )

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  • Testing a codebase with sequential cohesion

    - by iveqy
    I've this really simple program written in C with ncurses that's basically a front-end to sqlite3. I would like to implement TDD to continue the development and have found a nice C unit framework for this. However I'm totally stuck on how to implement it. Take this case for example: A user types a letter 'l' that is captured by ncurses getch(), and then an sqlite3 query is run that for every row calls a callback function. This callback function prints stuff to the screen via ncurses. So the obvious way to fully test this is to simulate a keyboard and a terminal and make sure that the output is the expected. However this sounds too complicated. I was thinking about adding an abstraction layer between the database and the UI so that the callback function will populate a list of entries and that list will later be printed. In that case I would be able to check if that list contains the expected values. However, why would I struggle with a data structure and lists in my program when sqlite3 already does this? For example, if the user wants to see the list sorted in some other way, it would be expensive to throw away the list and repopulate it. I would need to sort the list, but why should I implement sorting when sqlite3 already has that? Using my orginal design I could just do an other query sorted differently. Previously I've only done TDD with command line applications, and there it's really easy to just compare the output with what I'm expected. An other way would be to add CLI interface to the program and wrap a test program around the CLI to test everything. (The way git.git does with it's test-framework). So the question is, how to add testing to a tightly integrated database/UI.

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  • Cry Engine 3 vs UDK

    - by Daniele Riccardelli
    I'm new here and I hope that other people may find this question interesting. Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we choose". At first, we were thinking about Unity3D Free, in particular because we are pretty familiar with C# and, even better, it's completely free, but on the other hand there are some cons like no dynamic shadowing that make the realization of our game kinda hard. So, we are thinking about moving either to UDK or Cry Engine, since they are not as expensive as Unity3D Pro (at least before the game deployment) . The thing we are worried the most, though, is that we are kind of scared about the support for team work(i mean, that we might find it hard to coordinate our efforts without software support), since in Unity3D the team features are part of purchasable content, and we are not interested in paying that much for a project we are not even sure we can complete. So, finally, I hope one of you knows the mentioned engines enough to give us a tip telling which one offers better team features and is advisable for guys that have barely worked before on videogames but have good object oriented programming skills. Probably might be helpful for your suggestion, if i say that our game is an exploration game. Thanks to anybody who's going to answer.

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  • Geekswithblogs.net | Screen Resolutions of our Readers

    - by Jeff Julian
    Yesterday I talked about the Browsers we see being used by our readers driven off of our Google Analytics traffic and today I want to share with you the Screen Resolutions we see.  As a web developer most of my life, it is hard to decide how large you should build your application because typically you have a couple huge high resolution monitors on your desk, but you typical end user is thought to have 1024x768.  With HTML5/CSS3 out, it is a little better coming up with a design that will scale to all resolutions, but it is still nice to know the numbers when it comes to how much real estate do I have on my clients. If you look at these numbers for Geekswithblogs.net, we have a lot of high resolution monitors from users that visit the site.  After a little more investigation of the number you will notice we do not have as much height available as we do width.  If the primary goal of a site is to deliver as much data in the viewable area without scrolling, this becomes a challenge when most of our pages have long pieces of formatted data.  So our challenge is to build skins that use up more of the sides of the content toward the top on larger resolution browsers and then entice the reader to scroll to get the goodies embedded in the content of the posts.  Going to be an interesting battle for sure, but we really need more skin offerings on the site. Technorati Tags: Resolution Statistics,Geekswithblogs.net

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  • O'reilly certification in PHP worth it?

    - by editzombie
    I asked this question over on stack overflow but I didn't realise it wasn't really the place for not so technical questions. I've seen quite a few related threads on this forum so I thought I'd try and get some feedback here: This is my first time asking a question on this forum, though I´ve read it a lot. I apologise if this is repeating a thread. I´m interested in getting into web development. I am a video editor by trade but living in Spain the way things are at the moment its very difficult to find work. I have some very basic knowledge of HTML and CSS and a little bit of flash and have designed a few little personal websites myself. I also worked for a online marketing production company where I worked a little on blog design in Blogger amongst other social media. So thats my background, but I´m trying to expand my skills and get into web development as a career or in general part of my skill base, I was thinking particularly about PHP/MySQL. I have worked a little on some of the Lynda.com tutorials and have invested in a book (Sams Teach Yourself PHP, MySQL and Apache). I´m still finding it very difficult to progress. I know I should really try some practice projects (any reccomendations would be welcome). But I was also thinking about doing one of the O´Reilly certification courses and was wondering whether it would be worthwhile for a noob like me. I hear that the courses are associated with an American University which I guess gives it more clout. Any other thoughts you guys have about how to make progress in learning web development would be fantasic. Thanks in advance.

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  • IoT: Wearables!

    - by Tori Wieldt
    Wearables are a subset of the Internet of Things that has gained a lot of attention. Wearables can monitor your infant's heartrate, open your front door, or warn you when someone's trying to hack your enterprise network. From Devoxx UK to Oracle OpenWorld to Devoxx4kids, everyone seems to be doing something with wearables.  In this video, John McLear introduces the NFC Ring. It can be used to unlock doors, mobile phones, transfer information and link people. The software for developers is open source, so get coding! If you are coming to JavaOne or Oracle OpenWorld, join us for Dress Code 2.0, a wearables meetup. Put on your best wearables gear and come hang out with the Oracle Applications User Experience team and friends at the OTN Lounge. We'll discuss the finer points of use cases, APIs, integrations, UX design, and fashion and style considerations for wearable tech development. There will be gifts for attendees sporting wearable tech, while supplies last. What: Dress Code 2.0: A Wearables Meetup When: Tuesday, 30-September-2014, 4-6 PM Where: OTN Lounge at Oracle OpenWorld IoT - Wearable Resources The IoT Community on Java.net Wearables in the World of Enterprise Applications? Yep. The Paradox of Wearable Technologies Conference: Wearable Sensors and Electronics (Santa Clara, USA) Devoxx4Kids Workshop for Youth: Wearable tech! (Mountain View, USA)

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  • What would be a good topic for research on "edge of multiple processors / computers programming" topic?

    - by Kabumbus
    This is a subjective discussion so we can express our dreams and hopes here. A "topic" must be like a task with point to have as end result a software poduct. A "topic" must be mainly about "Software engineering", "Algorithm and data structure concepts" and perhaps "Design patterns". I mean let us try to look what is not already there? What can be developed in fiew month and give a breakthrue / start a new leap / show somethig not realized before in science of f multiple computers programming? What i see is already there: LAN / wire and other infrastractural programms for connecting on device level MPI/ Bit torrent/Jabber protocols / APIs / servers for messaging on top Boost and analogs on evry OS in most languages for multithreading there are lots of CUDA like on computer frameworks for fast calculating on computers GPUs What I personally do not see out there is a crossplatform framework for multiple processes interaction. Meaning one that would allow easy creation of multyple processes running in paralell inside one hoster app on one machine. In level not harder than needed for threads creation (so no seprate server apps - just one lib doing it all) Is there ny such lib and what can you propose for research topic?

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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • What technical details should a programmer of a web application consider before making the site public?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application consider before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

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  • Learning a new concept - write from scratch or use frameworks?

    - by Stu
    I have recently been trying to learn about MVVM and all of the associated concepts such as repositories, mediators, data access. I made a decision that I would not use any frameworks for this so that I could gain a better understanding of how everything worked. I’m beginning to wonder if that was the best idea because I have hit some problems which I am not able to solve, even with the help of Stack Overflow! Writing from scratch I still feel that you have a much better understanding of something when you have been in the guts of it than if you were at a higher level. The other side of that coin is that you are in the guts of something that you don't fully understand which will lead to bad design decisions. This then makes it hard to get help because you will create unusual scenarios which are less likely to occur when you working within the confines of a framework. I have found that there are plenty of tutorials on the basics of a concept but very few that take you all the way from novice to expert. Maybe I should be looking at a book for this? Using frameworks The biggest motivation for me to use frameworks is that they are much more likely to be used in the workplace than a custom rolled solution. This can be quite a benefit when starting a new job if it's one less thing you have to learn. I feel that there is much better support for a framework than a custom solution which makes sense; many more people are using the framework than the solution that you created. The level of help is much wider as well, from basic questions to really specific, detailed questions. I would be interested to hear other people's views on this. When you are learning something new, should you/do you use frameworks or not? Why? If it's a combination of both, when do you stop one and move on to the other?

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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • SQL Saturday #89 in Atlanta!

    - by Most Valuable Yak (Rob Volk)
    (Yeah yeah, technically it's in Alpharetta, but it's close enough.) Saturday…Saturday….Saturday…. September 17th.  TWO THOUSAND ELEVEN! OK, it's not a tractor pull, but it's even better:  FREE SQL SERVER TRAINING!  They have a bunch of great speakers lined up, and for some reason, me.  (Protip: be good friends with the program committee, have sufficient bribe funds, and if all else fails, lots of alcohol, drugs and a camera.  Ba-ZING!  You too can speak at SQL Saturday!) I will be presenting Revenge: The SQL! in a new and improved SQL Saturday themed presentation.  Actually, it's the same ol' presentation, I just updated the slide theme to match the new SQL Saturday website design.  (Yeah guys, thanks for changing that a month ago.  So much for coasting on the old format.) Of course, you have your choice of three other SQL Saturdays in other cities that day, but come on, you really want to go to this one. #sqlsat89 #sqlsaturday #sqlkilt #sqlpass

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  • Start a new project. Where is the inspiration ?

    - by Kakawait
    The question may seem strange at first glance ... And I may be alone in this situation. But currently I want to improve my skill through learning new framework. however, do a simple "HelloWorld" application does not satisfy me. I think a practical project is required to apprehend the basics of a framework. I know there is many scholar-like project like design a library manager or CMS. But I have recently planned to learn ~3 differents frameworks and I can't find any motivations through "unexciting" project. In the end I have not started any framework ... I'm aware of I do not develop the project of the year ... I'm just looking for something a bit exciting. I do not expect any project subject, anyway stimulation provided by a project is something subjective. But I want to know your inspiration ! (or method to learn framework ^^) I'm talking about web-dev framework but I'm open to any kind information ! Kind regards.

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  • What is the R Language?

    - by TATWORTH
    I encountered the R Language recently with O'Reilly books and while from the context I knew it was a language for dealing with statistics, doing a web search for the support web site was futile. However I have now located the web site and it is at http://www.r-project.org/R is a free language available for a number of platforms including windows. CRAN mirrors are available at a number of locations worldwide.Here is the official description:"R is a language and environment for statistical computing and graphics. It is a GNU project which is similar to the S language and environment which was developed at Bell Laboratories (formerly AT&T, now Lucent Technologies) by John Chambers and colleagues. R can be considered as a different implementation of S. There are some important differences, but much code written for S runs unaltered under R. R provides a wide variety of statistical (linear and nonlinear modelling, classical statistical tests, time-series analysis, classification, clustering, ...) and graphical techniques, and is highly extensible. The S language is often the vehicle of choice for research in statistical methodology, and R provides an Open Source route to participation in that activity. One of R's strengths is the ease with which well-designed publication-quality plots can be produced, including mathematical symbols and formulae where needed. Great care has been taken over the defaults for the minor design choices in graphics, but the user retains full control. R is available as Free Software under the terms of the Free Software Foundation's GNU General Public License in source code form. It compiles and runs on a wide variety of UNIX platforms and similar systems (including FreeBSD and Linux), Windows and MacOS."

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