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  • NSFetchedResultsController deallocated instance

    - by Jesse Armand
    Anyone ever encountered this ? -[NSFetchedResultsController _restoreCachedSectionInfo]: message sent to deallocated instance While performing fetch with performFetch: using NSFetchedResultsController instance. I'm sure the NSFetchedResultsController is retained before performing the fetch.

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  • Objective-C Basic class related question, retaining the value of a specific object using a class fil

    - by von steiner
    Members, scholars, code gurus. My background is far from any computer programming thus my question may seems basic and somewhat trivial to you. Nevertheless it seems that I can't put my head around it. I have googled and searched for the answer, just to get myself confused even more. With that, I would kindly ask for a simple explanation suitable for a non technical person such as myself and for other alike arriving to this thread. I have left a comment with the text "Here is the issue" below, referring to my question. // character.h #import <Foundation/Foundation.h> @interface character : NSObject { NSString *name; int hitPoints; int armorClass; } @property (nonatomic,retain) NSString *name; @property int hitPoints,armorClass; -(void)giveCharacterInfo; @end // character.m #import "character.h" @implementation character @synthesize name,hitPoints,armorClass; -(void)giveCharacterInfo{ NSLog(@"name:%@ HP:%i AC:%i",name,hitPoints,armorClass); } @end // ClassAtLastViewController.h #import <UIKit/UIKit.h> @interface ClassAtLastViewController : UIViewController { } -(void)callAgain; @end // ClassAtLastViewController.m #import "ClassAtLastViewController.h" #import "character.h" @implementation ClassAtLastViewController - (void)viewDidLoad { //[super viewDidLoad]; character *player = [[character alloc]init]; player.name = @"Minsc"; player.hitPoints = 140; player.armorClass = 10; [player giveCharacterInfo]; [player release]; // Up until here, All peachy! [self performSelector:@selector(callAgain) withObject:nil afterDelay:2.0]; } -(void)callAgain{ // Here is the issue, I assume that since I init the player again I loss everything // Q1. I loss all the data I set above, where is it than? // Q2. What is the proper way to implement this character *player = [[character alloc]init]; [player giveCharacterInfo]; } Many thanks in advance, Kindly remember that my background is more related to Salmons breeding than to computer code, try and lower your answer to my level if it's all the same to you.

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  • Problem with NSMutableArray

    - by zp26
    Hi, I have a problem with NSMutableArray. In my program i have a lot of variabile "CFSocketRef". i want to save this in NSMutableArray but i can't. Can you help me? Thank and sorry for my english XP My code: CFSocketRef socketAccept; NSMutableArray *arrayIP = [[NSMutableArray alloc] init]; self.socketAccept = CFSocketCreateWithNative(NULL, fd, kCFSocketDataCallBack, AcceptDataCallback, &context); [arrayIP addObject:(id)self.socketAccept];

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  • Programmatically remove the header of UITableView and automatically resizes the content to fill in the removed area.

    - by code007
    Hello all, I have added a UIButton in the header section of the UITableView via the interface builder and would like to remove the access to the button in certain cases. I have tried to use the '.hidden = TRUE' property but it just hides the button from the view, leaving a white space behind. How do I programmatically remove the header of UITableView and have the table's content automatically resizes to fill in the removed header area?

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  • UITableView superClass for delegate?

    - by fuzzygoat
    A quick question, I am setting a delegate for UITableView and I have a question regarding setting the delegate and dataSource properties. I have noticed that the properties for delegate and dataSource are not available, I was thinking that adopting the protocols would make them available. But I am now thinking that I maybe have the superclass for my delegate class wrong. Currently I have: -(void)viewDidLoad { TestDelegate *tempDelegate = [[TestDelegate alloc] init]; [self setMyDelegate:tempDelegate]; // setDelegate // setDataSource [tempDelegate release]; [super viewDidLoad]; } My interface for TestDelegate looks like: @interface TestDelegate : NSObject <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } Can I ask if the above should be: @interface TestDelegate : UITableView <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } gary EDIT: I think it might be right as NSObject, I have a viewtableView in IB, thats what I will need to connect my delegate class to. I added to tableView in IB so maybe I just need to make it available in Xcode.

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Navigation Within TabController

    - by David.Chu.ca
    I am trying to use UITabController as may controller in my main window and add navigation controllers to some tab bar items. For example, the first tab has a navigation controller with table view: ![alt text][1] The SettingsViewController is associated with its own NIB file, where a table view is defined. Within that xib file, I have a table view and set it to the outlet of SettingsViewController class property myTableView. The problem is that in the main xib file, for the SettingsViewController navigation, there is one outlet myTableView. I am not sure if I have to set this to somewhere? The exception I get is "[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsViewController" nib but the view outlet was not set." [1]:

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  • In App Purchase no valid Product IDs

    - by david
    I'm trying to get In App Purchase with my existing iPad App working. I'm stuck retrieving the Product Information from App Store: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response The SKProductsResponse only contains invalid Product IDs. I tried every potential solution I found here or on the net: my App ID has In App enabled I generated a new provisioning profile and installed it on my device I restarted the device my App ID is the same as in my Info.plist (it's in the Store since weeks) I added In App Purchases for the App with "cleared for sale" checked I added Screenshots to my In App Purchases I tried different naming schemes for the Product ID I made triple checked that I pass the correct Product ID to the SKProductsRequest I'm passing a NSSet to the SKProductsRequest instead of a MutableSet I updated my App with the upcoming version containing in App purchase and submitted it for Review I approved one of my In App Purchases, just to see if that helps I waited more than 24 hours All of these actions brought me nothing but invalid Product IDs. I hope someone can point me into the right direction, because I'm running out of ideas.

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  • Get unique artist names from MPMediaQuery

    - by Akash Malhotra
    I am using MPMediaQuery to get all artists from library. Its returning unique names I guess but the problem is I have artists in my library like "Alice In Chains" and "Alice In Chains ". The second "Alice In Chains" has some white spaces at the end, so it returns both. I dont want that. Heres the code... MPMediaQuery *query=[MPMediaQuery artistsQuery]; NSArray *artists=[query collections]; artistNames=[[NSMutableArray alloc]init]; for(MPMediaItemCollection *collection in artists) { MPMediaItem *item=[collection representativeItem]; [artistNames addObject:[item valueForProperty:MPMediaItemPropertyArtist]]; } uniqueNames=[[NSMutableArray alloc]init]; for(id object in artistNames) { if(![uniqueNames containsObject:object]) { [uniqueNames addObject:object]; } } Any ideas?

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  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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  • Remove year component from NSDateFormatter style

    - by JK
    I would like to present a date in the kCFDateFormatterFullStyle, but without the year. Is there any way to remove the year component from this style? My app requires localization so practically I cannot programmatically set the format string for all locales. I have come accross a solution which removes the "y" characters from the format string returned by the built in styles. Unfortunately, this is not acceptable as the year components are not represented by "y" in some other languages like Japanese. Any suggestions to get the kCFDateFormatterFullStyle without the year would be great! Thanks.

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • When to release the UIImage ?

    - by ragnarius
    I use the following code to draw a subimage UIImage* subIm = getSubImage( large, rect ); [subIm drawInRect:self.bounds]; where getSubImage is defined as follows UIImage* getSubImage(UIImage* uim, CGRect rc){ CGImageRef imref = CGImageCreateWithImageInRect(uim.CGImage, rc); UIImage* sub = [UIImage imageWithCGImage:imref]; CGImageRelease(imref); NSLog(@"subimage retainCount=%d", [sub retainCount]); // is 1 return sub; }//getSubImage Is the code correct? Is it safe to "CGImageRelease" imref? Has sub "CGImageRetained" imref? Should I release subIm (I get an error if I do)? Is subIm contained in the autorelease-pool, and , if so, how do I know this? In general, can one check if an object is contained in the autorelease pool (for debugging purpose)?

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  • How to define colors in XCodes' Interface Builder?

    - by favo
    Hi, I would like to copy colors between elements in the interface builder or define them using RGB values. I.e. copy the background color of a button to another button without duplicating the button. Or: Enter an exact RGB code using the interface builder. Currently I can do this only programmatically but the interface builder is meant to design the GUI, so there must be such possibilities. Thank you all in advance for your answers.

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  • EAAccessory problem

    - by dragon
    I have developed code using EAAccessory , and its work fine... But when i disconnect EAAccessory, my application got exception like an error....I want to show an alert , while disconnecting EAAccessory.... I am using this line of code in my app (void)accessoryDidDisconnect:(EAAccessory *)accessory; But this event is not fired ..When i disconnect my accessory.... Can anyone help me ? Thanks in advance..........

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  • Using setters On Int?

    - by fuzzygoat
    Just curious, given: unsigned int pulseCounter_001; @property(nonatomic, assign)unsigned int pulseCounter_001; @synthesize pulseCounter_001; Is there any reason to use: [self setPulseCounter_001:0]; Or just use: pulseCounter_001 = 0; Style wise I think the latter says "we are setting an int" better, just curious as to any overheads involved in each? gary

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  • Obj-C: Passing pointers to initialized classes in other classes

    - by FnGreg7
    Hey all. I initialized a class in my singleton called DataModel. Now, from my UIViewController, when I click a button, I have a method that is trying to access that class so that I may add an object to one of its dictionaries. My get/set method passes back the pointer to the class from my singleton, but when I am back in my UIViewController, the class passed back doesn't respond to methods. It's like it's just not there. I think it has something to do with the difference in passing pointers around classes or something. I even tried using the copy method to throw a copy back, but no luck. UIViewController: ApplicationSingleton *applicationSingleton = [[ApplicationSingleton alloc] init]; DataModel *dataModel = [applicationSingleton getDataModel]; [dataModel retrieveDataCategory:dataCategory]; Singleton: ApplicationSingleton *m_instance; DataModel *m_dataModel; - (id) init { NSLog(@"ApplicationSingleton.m initialized."); self = [super init]; if(self != nil) { if(m_instance != nil) { return m_instance; } NSLog(@"Initializing the application singleton."); m_instance = self; m_dataModel = [[DataModel alloc] init]; } NSLog(@"ApplicationSingleton init method returning."); return m_instance; } -(DataModel *)getDataModel { DataModel *dataModel_COPY = [m_dataModel copy]; return dataModel_COPY; } For the getDataModel method, I also tried this: -(DataModel *)getDataModel { return m_dataModel; } In my DataModel retrieveDataCategory method, I couldn't get anything to work. I even just tried putting a NSLog in there but it never would come onto the console. Any ideas?

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