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  • Warning in gdb,while run application in device mode

    - by dragon
    Warning in gdb, while run application in device mode... The warning message is warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D" warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib" The application not loaded in ipod ? the blackscreen shown for long time ... How can i fix this ? can any one help me? Thanks in advance.....

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  • Code is exectuting but the view is not loading when called form a function?

    - by wolverine
    I have a viewBased application with the viewController class mainView. In it I am loading various views(different nibs) depending upon certain actions that I do. I have added a popoverController with a barbutton in the mainView. Its intialized with a tableviewController class named popClass. When I select certain row in the popover, I want the view in my mainView to load someother view(as I do when i do certain actions). For that I have written a function in mainView Controller class and is calling it from the popOver class. Function and the lines of code are executing but nothing is happening. Even the log lines are printed but no action takes place. What is the problem? OR is there anyother way to make the view change in mainView by using the popover?

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • UIView remove itself from UIScrollView

    - by alex25
    Hi! Following Scenario: I have a = UIViewController A that contains a UIScrollView I have a second UIViewController "B" (amongst other things it contains a button) and add it to the ScrollView of A myView *mView = [[myView alloc] init]; [myScrollView addSubview:mView.view]; Is there a way that once the button is pressed that it(view) removes itself from the scrollview? I thought in the direction of setting the delegate of mView to "A" ?! But not sure how that should work in detail.... Any suggestions? Thanks!

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  • Custom CallOut not displayed correctly in ios6?

    - by balu
    As i want to implement the custom call out in the mkmapview i am using these classes CalloutMapAnnotationView.h and CalloutMapAnnotationView.m I have extracted these classes from the following links https://github.com/asalom/Custom-Map-Annotation-Callouts/blob/master/Classes/CalloutMapAnnotationView.h https://github.com/asalom/Custom-Map-Annotation-Callouts/blob/master/Classes/CalloutMapAnnotationView.m These work fine in ios5 but in ios6 when i am clicking on the call out the map view is moving and call out is not showing correctly as shown in the below figures while i was zooming also its not coming correctly i have tried several ways to get rid out of this problem by checking the version of os and tried to change the some of the methods in the classes but of not use. After implementing these in ios5 map view coming like this In Ios6 This one not coming properly as like in ios5. for example

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  • How to add an extra plist property using CMake?

    - by Jesse Beder
    I'm trying to add the item <key>UIStatusBarHidden</key><true/> to my plist that's auto-generated by CMake. For certain keys, it appears there are pre-defined ways to add an item; for example: set(MACOSX_BUNDLE_ICON_FILE ${ICON}) But I can't find a way to add an arbitrary property. I tried using the MACOSX_BUNDLE_INFO_PLIST target property as follows: I'd like the resulting plist to be identical to the old one, except with the new property I want, so I just copied the auto-generated plist and set that as my template. But the plist uses some Xcode variables, which also look like ${foo}, and CMake grumbles about this: Syntax error in cmake code when parsing string <string>com.bedaire.${PRODUCT_NAME:identifier}</string> syntax error, unexpected cal_SYMBOL, expecting } (47) Policy CMP0010 is not set: Bad variable reference syntax is an error. Run "cmake --help-policy CMP0010" for policy details. Use the cmake_policy command to set the policy and suppress this warning. This warning is for project developers. Use -Wno-dev to suppress it. In any case, I'm not even sure that this is the right thing to do. I can't find a good example or any good documentation about this. Ideally, I'd just let CMake generate everything as before, and just add a single extra line. What can I do?

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  • reloadData not working - suspect cell's reuseIdentifier

    - by retailevolved
    I have a view controller that gets presented modally and changes some data that effects the data in a uitableview in the modal's parent view controller (a table view). I call the tableview's reloadData method when the parent view reappears. I have confirmed that this code gets hit with a break point. My trouble is, reloadData isn't working. Here's the kicker - if I don't use reuseIdentifiers in the - (UITableViewCell *)cellForRowAtIndexPath:(NSIndexPath *)indexPath method, the data reloads correctly. It looks like the reuseIdentifier is to blame. I really want to continue to use the reuseIdentifier for my cells - how do I make this work?

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • How do you load a view on top of another view in the iPad

    - by Magician Software
    How do you load a view on top of another view in the iPad like in the wordpress app when it asks you to setup your blog. Can you show or post me some sample code. I have an NSUSerdefaults setup so it will display this on the first launch. I would like this view to look like this http://uplr.me/files/p45064.png See how it has the shaddows and the view is darkened in the back. Thats what I am trying to do.

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  • How to sum up a fetched result's number property based on the object's category?

    - by mr_kurrupt
    I have a NSFetchRequest that is returning all my saved objects (call them Items) and storing them in an NSMutableArray. Each of these Items have a category, an amount, and some other properties. My goal is to check the category of each Item and store the sum of the amounts for objects of the same category. So if I had these Items: Red; 10.00 Blue; 20.00 Green; 5.00 Red; 5.00 Green; 15.00 then I would have an array or other type of container than has: Red; 15.00 Blue; 20.00 Green; 20.00 What would be the best way to organize the data in such a manner? I was going to create a object class (call it Totals) that just has the category and amount. As I traverse through the fetch results in a for-loop, add Items with the same category in a Totals object an store them in a NSMutableArray. The problem I ran into with that is that I'm not sure how to check if an array contains a Totals object with a specific property. Specifically, a category that already exists. So if 'Red' exists, add the amount to it, otherwise create a new Totals object with category 'Red' and a the first Item's amount. Thanks.

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  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • NSArray containObjects method

    - by Anthony Chan
    Hi, I have a simple question regarding xcode coding but don't know why things are not performing as I think. I have an array of objects (custom objects). I just want to check if this one is within the array. I used the following code: NSArray *collection = [[NSArray alloc] initWithObjects:A, B, C, nil]; //custom "Item" objects Item *tempItem = [[Fruit alloc] initWithLength:1 width:2 height:3]; //3 instance variables in "Item" objects if([collection containsObject:tempItem]) { NSLog(@"collection contains this item"); } I suppose the above checking will give me a positive result but it's not. Further, I checked whether the objects created are the same. NSLog(@"L:%i W:%i H:%i", itemToCheck.length, itemToCheck.width, itemToCheck.height); for (int i = 0, i < [collection count], i++) { Item *itemInArray = [collection objectAtIndex:i]; NSLog(@"collection contains L:%i W:%i H:%i", itemInArray.length, itemInArray.width, itemInArrayheight); } In the console, this is what I got: L:1 W:2 H:3 collection contains L:0 W:0 H:0 collection contains L:1 W:2 H:3 collection contains L:6 W:8 H:2 Obviously the tempItem is inside the collection array but nothing shows up when I use containsObject: to check it. Could anyone give me some direction which part I am wrong? Thanks a lot!

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  • How to store enum values in a NSMutableArray

    - by Oysio
    My problem is since an enum in objective-c essentially is an int value, I am not able to store it in a NSMutableArray. Apparently NSMutableArray won't take any c-date types like an int. Is there any common way to achieve this ? typedef enum { green, blue, red } MyColors; NSMutableArray *list = [[NSMutableArray alloc] initWithObjects: green, blue, red, nil]; //Get enum value back out MyColors greenColor = [list objectAtIndex:0];

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  • I'm trying to pass a string from my first ViewController to my second ViewController but it returns NULL

    - by Dashony
    In my first view controller I have 3 input fields each of them take the user input into and saves it into a string such as: address, username and password as NSUserDefaults. This part works fine. In my second view controller I'm trying to take the 3 strings from first controller (address, username and password) create a html link based on the 3 strings. I've tried many ways to access the 3 strings with no luck, the result I get is NULL. Here is my code: //.h file - first view controller with the 3 input fields CamSetup.h #import <UIKit/UIKit.h> @interface CamSetup : UIViewController <UITextFieldDelegate> { NSString * address; NSString * username; NSString * password; IBOutlet UITextField * addressField; IBOutlet UITextField * usernameField; IBOutlet UITextField * passwordField; } -(IBAction) saveAddress: (id) sender; -(IBAction) saveUsername: (id) sender; -(IBAction) savePassword: (id) sender; @property(nonatomic, retain) UITextField *addressField; @property(nonatomic, retain) UITextField *usernameField; @property(nonatomic, retain) UITextField *passwordField; @property(nonatomic, retain) NSString *address; @property(nonatomic, retain) NSString *username; @property(nonatomic, retain) NSString *password; @end //.m file - first view controller CamSetup.m #import "CamSetup.h" @interface CamSetup () @end @implementation CamSetup @synthesize addressField, usernameField, passwordField, address, username, password; -(IBAction) saveAddress: (id) sender { address = [[NSString alloc] initWithFormat:addressField.text]; [addressField setText:address]; NSUserDefaults *stringDefaultAddress = [NSUserDefaults standardUserDefaults]; [stringDefaultAddress setObject:address forKey:@"stringKey1"]; NSLog(@"String [%@]", address); } -(IBAction) saveUsername: (id) sender { username = [[NSString alloc] initWithFormat:usernameField.text]; [usernameField setText:username]; NSUserDefaults *stringDefaultUsername = [NSUserDefaults standardUserDefaults]; [stringDefaultUsername setObject:username forKey:@"stringKey2"]; NSLog(@"String [%@]", username); } -(IBAction) savePassword: (id) sender { password = [[NSString alloc] initWithFormat:passwordField.text]; [passwordField setText:password]; NSUserDefaults *stringDefaultPassword = [NSUserDefaults standardUserDefaults]; [stringDefaultPassword setObject:password forKey:@"stringKey3"]; NSLog(@"String [%@]", password); } - (void)viewDidLoad { [addressField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey1"]]; [usernameField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey2"]]; [passwordField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey3"]]; [super viewDidLoad]; } @end //.h second view controller LiveView.h #import <UIKit/UIKit.h> #import "CamSetup.h" @interface LiveView : UIViewController { NSString *theAddress; NSString *theUsername; NSString *thePassword; CamSetup *camsetup; //here is an instance of the first class } @property (nonatomic, retain) NSString *theAddress; @property (nonatomic, retain) NSString *theUsername; @property (nonatomic, retain) NSString *thePassword; @end //.m second view LiveView.m file #import "LiveView.h" @interface LiveView () @end @implementation LiveView @synthesize theAddress, theUsername, thePassword; - (void)viewDidLoad { [super viewDidLoad]; theUsername = camsetup.username; //this is probably not right? NSLog(@"String [%@]", theUsername); //resut here is NULL NSLog(@"String [%@]", camsetup.username); //and here NULL as well } @end

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  • What's CFRunLoop?

    - by Boon
    I would like to understand run loop more in-depth than what the reference provides. Is there resources out there that discuss this in greater details?

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  • What should be proper location for sqlit3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • How to fix: unrecognized selector sent to instance

    - by Matt
    I am having a problem that may be simple to fix, but not simple for me to debug. I simple have a button inside a view in IB; the file's owner is set to the view controller class I am using and when making the connections, everything seems fine, ie. the connector is finding the method I am trying to call etc. however, I am receiving this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIApplication getStarted:]: unrecognized selector sent to instance 0x3d19130' My code is as follows: RootViewController.h @interface RootViewController : UIViewController { IBOutlet UIButton* getStartedButton; } @property (nonatomic, retain) UIButton* getStartedButton; - (IBAction) getStarted: (id)sender; @end RootViewController.m #import "RootViewController.h" #import "SimpleDrillDownAppDelegate.h" @implementation RootViewController @synthesize getStartedButton; - (void)viewDidLoad { [super viewDidLoad]; } - (IBAction) getStarted: (id)sender { NSLog(@"Button Tapped!"); //[self.view removeFromSuperview]; } - (void)dealloc { [getStartedButton release]; [super dealloc]; } @end Seems simple enough...any thoughs?

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  • Localizing other pages in Settings.bundle

    - by joneswah
    I have other pages within my app preferences which are stored as separate files within the settings.bundle. It has come time to localize my app and I can only seem to get the Root values to localize. I was wondering whether there was a trick? The following image shows that my second screen is stored within a file called "MyPrefs.plist" and I have created a corresponding named file "MyPrefs.strings" in the en.lproj directory. Mirroring the same naming and location as the Root.plist and Root.strings. The values with the Root.plist are converted as expected but not in the extra screen. Is there any trick to localizing secondary screens with the settings.bundle?

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  • Segment a CGImage

    - by mag725
    Hi, In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image. Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory. Thanks! -Matt

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