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  • DIY Grid-It Clone Organizes Your Tech Gear in Style

    - by Jason Fitzpatrick
    If you’re looking for a customizable way to organize your cables and small electronics, this DIY Grid-It clone uses a series of elastic straps to hold everything in place. Grid-It is a commercial cable and device organizer that is, essentially, a stiff insert for your briefcase or bag that is wrapped in inter-woven elastic straps. You lift and slide the straps the secure your items in place creating, on the fly, customized organization for your cables and small devices. This DIY project recreations the Grid-It system using an old hard cover book as the foundation for the straps–it doubles the amount of usable space, provides a stiff cover, and (if you select a striking book) looks striking at the same time. Hit up the link below to check out the full DIY guide. DIY Project: Vintage Book Travel-Tech Organizer [Design Sponge via GeekSugar] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Inside The Kindle Paperwhite’s Display [Video]

    - by Jason Fitzpatrick
    By far the most praised feature of the new Amazon Kindle Paperwhite ebook reader is the new display; this video takes you behind the scenes with the design team and highlights what exactly makes the evenly lit display work so well. Accounting for the promotional nature of the video, it’s still fascinating to take a look at how they crafted the front plate of the display to yield such an even front-lit effect. You can read more about the Kindle Paperwhite here. [via ExtremeTech] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • UPK Content State

    - by peter.maravelias
    State is an editable property for communicating the status of a document in the UPK library. This is particularly helpful when working with other authors in a development team. Authors can assign a state to any document using the values that are defined in the master list. The default master list of State values includes Not Started, Draft, In Review, and Final (in the language installed on the server). Administrators can customize the list by adding, deleting, or renaming the values as well as sequencing the values as they will appear on the assignment list from the Properties pane. Let us know if or how you are using UPK Content States in your development efforts!

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  • Google I/O 2010 - Google Charts Toolkit

    Google I/O 2010 - Google Charts Toolkit Google I/O 2010 - Google Charts Toolkit: Google's new unified approach for creating dynamic charts on the web Google APIs 201 Michael Fink, Amit Weinstein Google Charts Toolkit is Google's unified approach for creating charts on the web. It provides a rich gallery spanning from pie charts to interactive heat-maps and from organizational trees to motion charts. The toolkit lets developers choose between JavaScript based client-side rendering and image based server-side rendering. We will present the relative strengths of these two approaches, and unveil the future visual design of Google Charts. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 0 ratings Time: 56:50 More in Science & Technology

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  • html/css vs CMS

    - by Matt
    I am currently a CS student and an aspiring programmer/web developer. I am wondering whether it is worth taking the time to master html and css to make websites when these CMS services/wysiwyg editors (wordpress, squarespace) seem to be becoming more and more functional. Does anyone think these publishing services might eventually make the need to design websites from raw code unnecessary? If not, please explain why. If designing a website eventually becomes as simple as using Photoshop I would much rather invest my time in programming languages.

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  • Cheatsheet: 2010 04.01 ~ 04.07

    - by gOODiDEA
    Web Web Performance Best Practices: How masters.com re-designed their site to boost performance – and what that re-design missed What’s wrong with extending the DOM John Resig on Advanced Javascript to Improve your Web App .NET Hammock for REST - a REST library for .NET Programming Windows Phone 7 Series by Charlez Petzold – Free EBook Testing the Lock-Free Queue Some Last-Minute New C# 4.0 Features - while (x --> 0) { Console.WriteLine("x = {0}", x); } Better Coding with Visual Studio 2010 Revisiting Asynchronous ASP.NET Pages Database Understanding RAID for SQL Server – Part 2 Cassandra Jump Start For The Windows Developer Cassandra Internals – Writing - Cassandra Write Operation Performance Explained Cassandra Internals – Reading - Cassandra Reads Performance Explained MongoDB Growing Up: Release 1.4 and Commercial Support by 10gen Why NoSQL Will Not Die How Many Hard Drives Do I Need to Support SQL Server? Other Presentation: CouchDB and Lucene MongoDB Cacti Graphs HBase vs Cassandra: why we moved How to use the DedicatedDumpFile registry value to overcome space limitations on the system drive when capturing a system memory dump

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  • "Software sources" crashes since unbuntu updated from 12.04 to 12.10

    - by Jean-Sebastien
    First of all, sorry for my English, I is not my native language. I recently updated my PC from ubuntu 12.04 to 12.10. Now “Software sources” crashes when I try to open it directly from Unity or from Ubuntu Software Center ? Software sources. When I try to open “Update manager”, I get the following error message. Note that the internet connection WROKS! W:Failed to fetch http://ppa.launchpad.net/rye/ubuntuone-extras/ubuntu/dists/quantal/main/source/Sources 404 Not Found, ... ... ... E:Some index files failed to download. They have been ignored, or old ones used instead. Please, can somebody help me on this? JS

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  • quick approach to migrate classic asp project to asp.net

    - by Buzz
    Recently we got a requirement for converting a classic asp project to asp.net. This one is really a very old project created around 2002/2003. It consists of around 50 asp pages. I found very little documentation for this project, FSD and design documents for only a few modules. Just giving a quick look into this project my head start to hurt. It is really a mess. I checked the records and found none of the developers who worked on this project work for the company anymore. My real pain is that this is an urgent requirement and I have to provide an estimated deadline to my supervisor. I found a similar question classic-asp-to-asp-net, but I need some more insight on how to convert this classic asp project to asp.net in the quickest possible way.

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  • Programmaticaly finding the Landau notation (Big O or Theta notation) of an algorithm?

    - by Julien L
    I'm used to search for the Landau (Big O, Theta...) notation of my algorithms by hand to make sure they are as optimized as they can be, but when the functions are getting really big and complex, it's taking way too much time to do it by hand. it's also prone to human errors. I spent some time on Codility (coding/algo exercises), and noticed they will give you the Landau notation for your submitted solution (both in Time and Memory usage). I was wondering how they do that... How would you do it? Is there another way besides Lexical Analysis or parsing of the code? PS: This question concerns mainly PHP and or JavaScript, but I'm opened to any language and theory.

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  • TDD - A question about the approach

    - by k25
    I have a question about TDD. I have always seen the recommendation that we should first write unit tests and then start writing code. But I feel that going the other way is much more comfortable (for me) - write code and then the unit tests, because I feel we have much more clarity after we have written the actual code. If I write the code and then the tests, I may have to change my code a little bit to make it testable, even if I concentrate much on creating a testable design. On the other hand, if I write the tests and then the code, the tests will change pretty frequently as and when the code shapes up. My questions are: 1) As I see a lot of recommendations to start writing tests and then move on to coding, what are the disadvantages if I do it the other way - write code and then the unit tests? 2) Could you please point me to some links that discuss about this or recommend some books (TDD)?

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  • Female Armor is Horribly Designed [Humorous Video]

    - by Asian Angel
    Our intrepid group of adventurers show up at the blacksmith shop to pick up their new armor, but not all is well. The two gentlemen in the group “provided” the design for their companion’s armor and she is less than pleased with the result. Does she get the armor and revenge she wants? Watch to find out! Note 1: Video contains some language that may be considered inappropriate. Note 2: Make sure to catch the last few seconds of the video for the best part of all! Female Armor Sucks [via Dorkly Bits] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Follow your friends on StackOverflow with FriendOverflow

    - by Mike Grace
    Screenshot About I created this app because I wanted to see what my friends and co-workers were doing on StackOverflow. I was previously going to their profiles to see what they were asking, answering, and commenting on because most of the time I found what they were doing was interesting or relevant to what I was doing. This app is for anyone who visits StackOverflow using their desktop browser and has 'friends' they would like to follow on StackOverflow. Cost Free Download Google Chrome extension http://goo.gl/ooE34 Mozilla Firefox extension http://goo.gl/3Pnqa Bookmarklet http://goo.gl/FkuQW Platform Desktop browsers via Google Chrome extension, Mozilla Firefox extension, and bookmarklet Contact @MikeGrace Code App was built on the Kynetx platform using KRL (Kynetx Rule Language)

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  • The way I think about Diagnostic tools

    - by Daniel Moth
    Every software has issues, or as we like to call them "bugs". That is not a discussion point, just a mere fact. It follows that an important skill for developers is to be able to diagnose issues in their code. Of course we need to advance our tools and techniques so we can prevent bugs getting into the code (e.g. unit testing), but beyond designing great software, diagnosing bugs is an equally important skill. To diagnose issues, the most important assets are good techniques, skill, experience, and maybe talent. What also helps is having good diagnostic tools and what helps further is knowing all the features that they offer and how to use them. The following classification is how I like to think of diagnostics. Note that like with any attempt to bucketize anything, you run into overlapping areas and blurry lines. Nevertheless, I will continue sharing my generalizations ;-) It is important to identify at the outset if you are dealing with a performance or a correctness issue. If you have a performance issue, use a profiler. I hear people saying "I am using the debugger to debug a performance issue", and that is fine, but do know that a dedicated profiler is the tool for that job. Just because you don't need them all the time and typically they cost more plus you are not as familiar with them as you are with the debugger, doesn't mean you shouldn't invest in one and instead try to exclusively use the wrong tool for the job. Visual Studio has a profiler and a concurrency visualizer (for profiling multi-threaded apps). If you have a correctness issue, then you have several options - that's next :-) This is how I think of identifying a correctness issue Do you want a tool to find the issue for you at design time? The compiler is such a tool - it gives you an exact list of errors. Compilers now also offer warnings, which is their way of saying "this may be an error, but I am not smart enough to know for sure". There are also static analysis tools, which go a step further than the compiler in identifying issues in your code, sometimes with the aid of code annotations and other times just by pointing them at your raw source. An example is FxCop and much more in Visual Studio 11 Code Analysis. Do you want a tool to find the issue for you with code execution? Just like static tools, there are also dynamic analysis tools that instead of statically analyzing your code, they analyze what your code does dynamically at runtime. Whether you have to setup some unit tests to invoke your code at runtime, or have to manually run your app (and interact with it) under the tool, or have to use a script to execute your binary under the tool… that varies. The result is still a list of issues for you to address after the analysis is complete or a pause of the execution when the first issue is encountered. If a code path was not taken, no analysis for it will exist, obviously. An example is the GPU Race detection tool that I'll be talking about on the C++ AMP team blog. Another example is the MSR concurrency CHESS tool. Do you want you to find the issue at design time using a tool? Perform a code walkthrough on your own or with colleagues. There are code review tools that go beyond just diffing sources, and they help you with that aspect too. For example, there is a new one in Visual Studio 11 and searching with my favorite search engine yielded this article based on the Developer Preview. Do you want you to find the issue with code execution? Use a debugger - let’s break this down further next. This is how I think of debugging: There is post mortem debugging. That means your code has executed and you did something in order to examine what happened during its execution. This can vary from manual printf and other tracing statements to trace events (e.g. ETW) to taking dumps. In all cases, you are left with some artifact that you examine after the fact (after code execution) to discern what took place hoping it will help you find the bug. Learn how to debug dump files in Visual Studio. There is live debugging. I will elaborate on this in a separate post, but this is where you inspect the state of your program during its execution, and try to find what the problem is. More from me in a separate post on live debugging. There is a hybrid of live plus post-mortem debugging. This is for example what tools like IntelliTrace offer. If you are a tools vendor interested in the diagnostics space, it helps to understand where in the above classification your tool excels, where its primary strength is, so you can market it as such. Then it helps to see which of the other areas above your tool touches on, and how you can make it even better there. Finally, see what areas your tool doesn't help at all with, and evaluate whether it should or continue to stay clear. Even though the classification helps us think about this space, the reality is that the best tools are either extremely excellent in only one of this areas, or more often very good across a number of them. Another approach is to offer a toolset covering all areas, with appropriate integration and hand off points from one to the other. Anyway, with that brain dump out of the way, in follow-up posts I will dive into live debugging, and specifically live debugging in Visual Studio - stay tuned if that interests you. Comments about this post by Daniel Moth welcome at the original blog.

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  • Why isn't software as reliable as a car?

    - by Alex Angas
    I had a user ask me this question. We know that cars break down, but that's because of something physical (unless software is involved!). I tried to answer that software is a much younger industry, but the user countered with "didn't the automobile industry become much more stable than and reliable with less people?". I also tried to answer that software is more complex, but the user countered that there are many thousands of parts that make up a car. People that design and build cars generally just know their component(s) very well, but they still all end up working together as an end result. So, why isn't software as reliable as a car?

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  • Oracle Extends Life Sciences Edition in New Release

    - by charles.knapp
    By Chris Kanaracus, IDG News Service Oracle (ORCL) announced the 17th version of its on-demand CRM (customer relationship management) application Wednesday and made a fresh push into pharmaceutical sales with a Life Sciences edition of the software. New features in CRM on Demand Release 17 include tools for managing sales pipelines and performing forecasts of future business; a redesigned user interface; and added language support. But one CRM industry observer flagged the Life Sciences product as a particular point of interest. Read the full article here.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • O&rsquo;Reilly Deal of the Day 6/August/2014 - Professional C# 5.0 and .NET 4.5.1

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/06/orsquoreilly-deal-of-the-day-6august2014---professional-c-5.0.aspxToday’s half-price deal from O’Reilly at http://shop.oreilly.com/product/9781118833032.do?code=MSDEAL, is Professional C# 5.0 and .NET 4.5.1. “Written by a dream team of .NET experts, Professional C# 5.0 and .NET 4.5.1 includes everything developers need to work with C#, the language of choice for .NET applications. This book is perfect for both experienced C# programmers looking to sharpen their skills and professional developers who are using C# for the first time. The authors deliver unparalleled coverage of Visual Studio 2013 and .NET Framework 4.5.1 additions, as well as new test-driven development and concurrent programming features. Source code for all the examples are available for download, so you can start writing Windows desktop, Windows Store apps, and ASP.NET web applications immediately.”

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  • Writing C# Code Using SOLID Principles

    - by bipinjoshi
    Most of the modern programming languages including C# support objected oriented programming. Features such as encapsulation, inheritance, overloading and polymorphism are code level features. Using these features is just one part of the story. Equally important is to apply some object oriented design principles while writing your C# code. SOLID principles is a set of five such principles--namely Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle. Applying these time proven principles make your code structured, neat and easy to maintain. This article discusses SOLID principles and also illustrates how they can be applied to your C# code.http://www.binaryintellect.net/articles/7f857089-68f5-4d76-a3b7-57b898b6f4a8.aspx 

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  • Is OpenGL after C++ job oriented?

    - by Ani
    First, my regards to all programmers out there who have put their endless efforts in learning and becoming expert, wise, efficient and best. Let me describe my situation. I have just graduated from Electronics and Communication Stream. Though I have more interest in software development and hence I have opted to become a software developer rather than Electronics engg. I have learned C++ and wish to wish to go more deep. I have started to learn OpenGL. Guide me in the following: Is OpenGL good to learn and is it job oriented? Should I learn some other language rather then OpenGL after C++?

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  • Vizioz is back on the web

    - by Vizioz Limited
    I founded Vizioz in 1996 as a website development business. Since then Vizioz has come in and out of focus, it is time to start building Vizioz into a website development consultancy. Over the following two months we will be launching our new website where we will be promoting our ASP.NET, C#, XHTML, CSS, XSLT, SQL, Umbraco Development, Wordpress Development and Graphic Design services, and of course our website will be powered by the open source content management system called Umbraco CMS which we have used for 10+ client sites in the last twelve months.I will be using this new blog to talk about client projects we are currently working on and any Umbraco development related bits of code that we feel would be good to release back to the Umbraco community.

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  • Google I/O 2010 - Opening up Closure Library

    Google I/O 2010 - Opening up Closure Library Google I/O 2010 - Opening up Closure Library Tech Talks Nathan Naze Closure Library is the open-source JavaScript library behind some of Google's big web apps like Gmail and Google Docs. This session will tour the broad library, its object-oriented design, and its namespaced organization. We'll explain how it works and how to integrate it in your setup, both for development and optimized for a live application using Closure Compiler. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 116 0 ratings Time: 01:00:38 More in Science & Technology

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  • 3D Dice using Maya - for integration with iOS game app

    - by Anil
    My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, I have two questions: 1) How can I make the dice spin and stop at a random position so that a number is presented to the user? and 2) Once it stops spinning how can I detect the number that is displayed to the user (programmatically)? Many thanks. -Anil

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  • Pure virtual or abstract, what's in a name?

    - by Steven Jeuris
    While discussing a question about virtual functions on Stack Overflow, I wondered whether there was any official naming for pure (abstract) and non-pure virtual functions. I always relied on wikipedia for my information, which states that pure and non-pure virtual functions are the general term. Unfortunately, the article doesn't back it up with a origin or references. To quote Jon Skeet's answer to my reply that pure and non-pure are the general term used: @Steven: Hmm... possibly, but I've only ever seen it in the context of C++ before. I suspect anyone talking about them is likely to have a C++ background :) Did the terms originate from C++, or were they first defined or implemented in a earlier language, and are they the 'official' scientific terms?

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  • Freelancing - Getting paid for the quote or estimate

    - by jah
    It is often necessary to spend time designing a solution, breaking down the design into tasks and sub tasks and estimating the time it will take to complete each task in order to produce a reasonable estimate or quote for a programming task. This process can be a serious investment of time, often without any guarantee that the estimate/quote will be acceptable to the potential client and more often that not the time was 'wasted' with no hope of getting paid for it (in the event of not winning the job). Is it the case that this is a cost of doing business and what can be done to minimise this unpaid time?

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  • C++ Little Wonders: The C++11 auto keyword redux

    - by James Michael Hare
    I’ve decided to create a sub-series of my Little Wonders posts to focus on C++.  Just like their C# counterparts, these posts will focus on those features of the C++ language that can help improve code by making it easier to write and maintain.  The index of the C# Little Wonders can be found here. This has been a busy week with a rollout of some new website features here at my work, so I don’t have a big post for this week.  But I wanted to write something up, and since lately I’ve been renewing my C++ skills in a separate project, it seemed like a good opportunity to start a C++ Little Wonders series.  Most of my development work still tends to focus on C#, but it was great to get back into the saddle and renew my C++ knowledge.  Today I’m going to focus on a new feature in C++11 (formerly known as C++0x, which is a major move forward in the C++ language standard).  While this small keyword can seem so trivial, I feel it is a big step forward in improving readability in C++ programs. The auto keyword If you’ve worked on C++ for a long time, you probably have some passing familiarity with the old auto keyword as one of those rarely used C++ keywords that was almost never used because it was the default. That is, in the code below (before C++11): 1: int foo() 2: { 3: // automatic variables (allocated and deallocated on stack) 4: int x; 5: auto int y; 6:  7: // static variables (retain their value across calls) 8: static int z; 9:  10: return 0; 11: } The variable x is assumed to be auto because that is the default, thus it is unnecessary to specify it explicitly as in the declaration of y below that.  Basically, an auto variable is one that is allocated and de-allocated on the stack automatically.  Contrast this to static variables, that are allocated statically and exist across the lifetime of the program. Because auto was so rarely (if ever) used since it is the norm, they decided to remove it for this purpose and give it new meaning in C++11.  The new meaning of auto: implicit typing Now, if your compiler supports C++ 11 (or at least a good subset of C++11 or 0x) you can take advantage of type inference in C++.  For those of you from the C# world, this means that the auto keyword in C++ now behaves a lot like the var keyword in C#! For example, many of us have had to declare those massive type declarations for an iterator before.  Let’s say we have a std::map of std::string to int which will map names to ages: 1: std::map<std::string, int> myMap; And then let’s say we want to find the age of a given person: 1: // Egad that's a long type... 2: std::map<std::string, int>::const_iterator pos = myMap.find(targetName); Notice that big ugly type definition to declare variable pos?  Sure, we could shorten this by creating a typedef of our specific map type if we wanted, but now with the auto keyword there’s no need: 1: // much shorter! 2: auto pos = myMap.find(targetName); The auto now tells the compiler to determine what type pos should be based on what it’s being assigned to.  This is not dynamic typing, it still determines the type as if it were explicitly declared and once declared that type cannot be changed.  That is, this is invalid: 1: // x is type int 2: auto x = 42; 3:  4: // can't assign string to int 5: x = "Hello"; Once the compiler determines x is type int it is exactly as if we typed int x = 42; instead, so don’t' confuse it with dynamic typing, it’s still very type-safe. An interesting feature of the auto keyword is that you can modify the inferred type: 1: // declare method that returns int* 2: int* GetPointer(); 3:  4: // p1 is int*, auto inferred type is int 5: auto *p1 = GetPointer(); 6:  7: // ps is int*, auto inferred type is int* 8: auto p2 = GetPointer(); Notice in both of these cases, p1 and p2 are determined to be int* but in each case the inferred type was different.  because we declared p1 as auto *p1 and GetPointer() returns int*, it inferred the type int was needed to complete the declaration.  In the second case, however, we declared p2 as auto p2 which means the inferred type was int*.  Ultimately, this make p1 and p2 the same type, but which type is inferred makes a difference, if you are chaining multiple inferred declarations together.  In these cases, the inferred type of each must match the first: 1: // Type inferred is int 2: // p1 is int* 3: // p2 is int 4: // p3 is int& 5: auto *p1 = GetPointer(), p2 = 42, &p3 = p2; Note that this works because the inferred type was int, if the inferred type was int* instead: 1: // syntax error, p1 was inferred to be int* so p2 and p3 don't make sense 2: auto p1 = GetPointer(), p2 = 42, &p3 = p2; You could also use const or static to modify the inferred type: 1: // inferred type is an int, theAnswer is a const int 2: const auto theAnswer = 42; 3:  4: // inferred type is double, Pi is a static double 5: static auto Pi = 3.1415927; Thus in the examples above it inferred the types int and double respectively, which were then modified to const and static. Summary The auto keyword has gotten new life in C++11 to allow you to infer the type of a variable from it’s initialization.  This simple little keyword can be used to cut down large declarations for complex types into a much more readable form, where appropriate.   Technorati Tags: C++, C++11, Little Wonders, auto

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