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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • ODBC in SSIS 2012

    - by jamiet
    In August 2011 the SQL Server client team published a blog post entitled Microsoft is Aligning with ODBC for Native Relational Data Access in which they basically said "OLE DB is the past, ODBC is the future. Deal with it.". From that blog post:We encourage you to adopt ODBC in the development of your new and future versions of your application. You don’t need to change your existing applications using OLE DB, as they will continue to be supported on Denali throughout its lifecycle. While this gives you a large window of opportunity for changing your applications before the deprecation goes into effect, you may want to consider migrating those applications to ODBC as a part of your future roadmap.I recently undertook a project using SSIS2012 and heeded that advice by opting to use ODBC Connection Managers rather than OLE DB Connection Managers. Unfortunately my finding was that the ODBC Connection Manager is not yet ready for primetime use in SSIS 2012. The main issue I found was that you can't populate an Object variable with a recordset when using an Execute SQL Task connecting to an ODBC data source; any attempt to do so will result in an error:"Disconnected recordsets are not available from ODBC connections." I have filed a bug on Connect at ODBC Connection Manager does not have same funcitonality as OLE DB. For this reason I strongly recommend that you don't make the move to ODBC Connection Managers in SSIS just yet - best to wait for the next version of SSIS before doing that.I found another couple of issues with the ODBC Connection Manager that are worth keeping in mind:It doesn't recognise System Data Source Names (DSNs), only User DSNs (bug filed at ODBC System DSNs are not available in the ODBC Connection Manager)  UPDATE: According to a comment on that Connect item this may only be a problem on 64bit.In the OLE DB Connection Manager parameter ordinals are 0-based, in the ODBC Connection Manager they are 1-based (oh I just can't wait for the upgrade mess that ensues from this one!!!)You have been warned!@jamiet

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  • One-way platform collision

    - by TheBroodian
    I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will allow a player to jump onto them from underneath, but then will not allow players to fall through them once they are on top, which require some custom collision detection code. The code I have written so far isn't working, the character passes through it on the way up, and on the way down, stops for a moment on the platform, and then falls right through it. Here is the code to handle collisions with floating platforms: protected void HandleFloatingPlatforms(Vector2 moveAmount) { //if character is traveling downward. if (moveAmount.Y > 0) { Rectangle afterMoveRect = collisionRectangle; afterMoveRect.Offset((int)moveAmount.X, (int)moveAmount.Y); foreach (World_Objects.GameObject platform in gameplayScreen.Entities) { if (platform is World_Objects.Inanimate_Objects.FloatingPlatform) { //wideProximityArea is just a rectangle surrounding the collision //box of an entity to check for nearby entities. if (wideProximityArea.Intersects(platform.CollisionRectangle) || wideProximityArea.Contains(platform.CollisionRectangle)) { if (afterMoveRect.Intersects(platform.CollisionRectangle)) { //This, in my mind would denote that after the character is moved, its feet have fallen below the top of the platform, but before he had moved its feet were above it... if (collisionRectangle.Bottom <= platform.CollisionRectangle.Top) { if (afterMoveRect.Bottom > platform.CollisionRectangle.Top) { //And then after detecting that he has fallen through the platform, reposition him on top of it... worldLocation.Y = platform.CollisionRectangle.Y - frameHeight; hasCollidedVertically = true; } } } } } } } } In case you are curious, the parameter moveAmount is found through this code: elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; float totalX = 0; float totalY = 0; foreach (Vector2 vector in velocities) { totalX += vector.X; totalY += vector.Y; } velocities.Clear(); velocity.X = totalX; velocity.Y = totalY; velocity.Y = Math.Min(velocity.Y, 1000); Vector2 moveAmount = velocity * elapsed;

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • Game Messaging System Design

    - by you786
    I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message - message is posted to global message queue - messageManager notifies every object of the new message through onMessageReceived(Message msg) - if object wants, it acts on the message. The way I'm making message objects is like this: //base message class, never actually instantiated abstract class Message{ Entity sender; } PlayerDiedMessage extends Message{ int livesLeft; } Now my SoundManagerEntity can do something like this in its onMessageReceived() method public void messageReceived(Message msg){ if(msg instanceof PlayerDiedMessage){ PlayerDiedMessage diedMessage = (PlayerDiedMessage) msg; if(diedMessage.livesLeft == 0) playSound(SOUND_DEATH); } } The pros to this approach: Very simple and easy to implement The message can contain as much as information as you want, because you can just create a new Message subclass that has whatever info necessary. The cons: I can't figure out how I can recycle Message objects to a object pool, unless I have a different pool for each subclass of Message. So I have lots and lots of object creation/memory allocation over time. Can't send a message to a specific recipient, but I haven't needed that yet in my game so I don't mind it too much. What am I missing here? There must be a better implementation or some idea that I'm missing.

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  • HCM is Alive and Well in APAC

    - by Row Henson
    I just returned from a 5 country tour on “Rethinking HR” where Oracle hosted breakfast and lunch executive seminars to the most senior HR practitioners in 5 cities in these major markets in APAC. While I have done many of these “road shows” in the past, I was most impressed with the response we received during this trip. I’m sure the execution of our marketing and sales teams had lots to do with the turnout, but I’d also like to think that this region is primed for applications that help with the talent dilemma faced by many organizations today in this part of the world and are excited about the offerings Oracle provides to help our customers attract, develop, retain and analyze their human capital. For these type of events, we normally expect 25-30 companies in attendance with a drop-off rate of around 15%. In all 5 cities, we had standing room only with an average attendance of 50 people from 30+ companies. Interestingly enough, in 3 of the 5 cities we had people show up that were turned down during registration, for lack of room – so we actually exceeded our registration. This was the case in Canberra – Australia’s capital – with over 70 attendees. Unusual indeed! During my presentation I referenced several studies which highlight how this region is primed for support in looking at talent in the future as high growth creates talent shortages and talented workers see opportunities outside of their current employers. A Deloitte study shows that 61% of respondents in APAC expect significant or moderate talent shortages over the next year (compared to 45% and 31% for the Americas and EMEA respectively). Please accept my thanks to all who arranged and orchestrated this time in APAC. While my body was quite tired from the hectic schedule, my mind was energized with the interest and interaction.

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  • TechEd 2010 Important Events

    If youll be attending TechEd in New Orleans in a couple of weeks, make sure the following are all on your calendar:   Party with Palermo TechEd 2010 Edition Sunday 6 June 2010 7:30-930pm Central Time RSVP and see who else is coming here.  The party takes place from 730pm to 930pm Central (Local) Time,  and includes a full meal, free swag, and prizes.  The event is being held at Jimmy Buffetts Margaritaville located at 1104 Decatur Street.   Developer Practices Session: DPR304 FAIL: Anti-Patterns and Worst Practices Monday 7 June 2010 4:30pm-545pm Central Time Room 276 Come to my session and hear about what NOT to do on your software project.  Hear my own and others war stories and lessons learned.  Youll laugh, youll cry, youll realize youre a much better developer than a lot of folks out there.  Heres the official description: Everybody likes to talk about best practices, tips, and tricks, but often it is by analyzing failures that we learn from our own and others' mistakes. In this session, Steve describes various anti-patterns and worst practices in software development that he has encountered in his own experience or learned about from other experts in the field, along with advice on recognizing and avoiding them. View DPR304 in TechEd Session Catalog >> Exhibition Hall Reception Monday 7 June 2010 545pm-9pm Immediately following my session, come meet the shows exhibitors, win prizes, and enjoy plenty of food and drink.  Always a good time.   Party: Geekfest Tuesday 8 June 8pm-11pm Central Time, Pat OBriens Lets face it, going to a technical conference is good for your career but its not a whole lot of fun. You need an outlet. You need to have fun. Cheap beer and lousy pizza (with a New Orleans twist) We are bringing back GeekFest! Join us at Pat OBriens for a night of gumbo, beer and hurricanes. There are limited invitations available, so what are you waiting for? If you are attending the TechEd 2010 conference and you are a developer, you are invited. To register pick up your "duck" ticket (and wristband) in the TechEd Technical Learning Center (TLC) at the Developer Tools & Languages (DEV) information desk. You must have wristband to get in. Tuesday, June 8th from 8pm 11pm Pat OBriens New Orleans 624 Bourbon Street New Orleans, LA 70130 Closing Party at Mardi Gras World Thursday 10 June 730pm-10pm Central Time Join us for the Closing Party and enjoy great food, beverages, and the excitement of New Orleans at Mardi Gras World. The colors, the lights, the music, the joie de vivreits all here.  Learn more >> Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • Queueing up character actions

    - by TheBroodian
    I'm developing a 2D platformer with action-fighter elements. Currently things are working relatively smoothly but I'm having difficulty sorting something out. For the time, keeping my character's states and actions separated and preventing them from stepping on each others' toes is working out well and properly, but I would like to add a feature to my character to get him to behave a little bit more fluidly for the player. At the moment, he has numerous attacks and abilities that he can execute, all of them being executed with button presses. Here lies the problem: Being as everything is executed through button presses, while an action is in progress I flag the game to disregard further button presses until the action has completed. Therefore, consecutive actions cannot be performed until after the previous action has completed entirely. In runtime this behavior feels very icky, and very ungamelike. In games that rest most memorably at the forefront of my mind the player is able to execute button commands during the process of actions, and at the end of the current action, the following action is executed (seems like some sort of a queue system or something) Can anybody offer any guidance with this?

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  • 12.10 install overwrote my windows partition

    - by Niall C
    Recently decided to switch back to Ubuntu. I have a 3TB drive which was running win7. I had 3 partitions. c: for windows d: data e: data Have installed ubuntu before so 'thought' I knew what I was doing. I using netbootin I installed from a usb stick. I didn't choose the default options but I didn't choose the 'manual install' either. I can't remember what option I took but I figured at some stage it would tell me how it was going to partition the disk and at that stage I would see if it had recognised the NTFS partitions and I would be able to abort if it didn't. Unfortunately, it didn't and just went ahead and installed Ubuntu and made up it's own mind on how it was going to partition the disk. Usual story, the two NTFS data partitions weren't backed up. Is there anything I can do to retrieve the ntfs data? I'm currently trying out testdisk and I know I can use photodisk to retrieve certain file types but all the filenames will be lost and it's going to take a hell of a lot of time to rename them all. Any help or assistance would be more than gratefully accepted. Thanks in advance, Niall

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  • Dual Booting Windows 7 and Ubuntu 12.04. Partition Sizes?

    - by John F.
    I'm about to reinstall Windows, so I thought that I'd try Ubuntu out on a partition just for fun. My question is, how large should my partitions be for each of them? I know this various depending on what you use, so i'll give you a general idea of what I have, and what I have in mind. I'm currently running: Windows 7 Professional (64bit) RAM: 4GB CPU: 2.5Ghz Quad Core processor HDD: 500GB GPU: 1GB Nvidia GeForce I have around 130GB in Steam games, and some heavier applications like Photoshop CS6, Sony Vegas Pro 11. But other Applications I use are: Chrome Skype Dxtory Fraps OpenOffice BitTorrent and other assorted smaller programs. So, I was thinking that I would give my Windows partition about 150-200GB, my Ubuntu Partition around 20GB, and the rest to shared storage. I'm not really sure if I'd need more or less on Ubuntu, because I've never used it and I'm not really sure what kind of apps i'd be using over there. This would also be a clean install, so I'd be wiping my HDD, creating the Partitions in GParted, then installing Windows with Ubuntu following that. Any critique you could give me? Maybe explanations to what the /root, /boot and /home partitions I hear are about? Thanks in advanced if you actually read this lengthy thing! Any help is appreciated. (x

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  • Clouds Aroud the World

    - by user12608550
    At the NIST Cloud Computing Workshop this week; representatives from Canada, China, and Japan presented on their cloud computing efforts. Some interesting points made: Canada: Building "Service Canada" cloud for all citizen services, but raised the issue of data location...cloud data must be within Canada border, so they will not focus on public clouds where they don't know or can't control data location. Japan: In response to the massive destruction of the Great East Japan Earthquake, Japan is building nation-wide cloud services to support disaster relief, data recovery, and support for rebuilding new communities. US Ambassador Philip Verveer discussed the need for international cooperation and standards development to enable interoperability of cloud services, keeping in mind cultural and political differences. Additionally, an industry panel reported on cloud standards development, including some actual interoperability testing at http://www.cloudplugfest.org. Much of the first two days of the workshop covered progress and action plans around the 10 High-Priority Requirements to Further USG Agency Cloud Computing Adoption. Thursday's sessions will cover the work of the various NIST Cloud Computing Working Groups on Reference Architecture and Taxonomy Standards Acceleration to Jumpstart the Adoption of Cloud Computing (SAJACC) Cloud Security Standards Roadmap Business Use Cases (see Working Groups of NIST Cloud Computing )

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  • Should I care about Junit redundancy when using setUp() with @Before annotation?

    - by c_maker
    Even though developers have switched from junit 3.x to 4.x I still see the following 99% of the time: @Before public void setUp(){/*some setup code*/} @After public void tearDown(){/*some clean up code*/} Just to clarify my point... in Junit 4.x, when the runners are set up correctly, the framework will pick up the @Before and @After annotations no matter the method name. So why do developers keep using the same conventional junit 3.x names? Is there any harm keeping the old names while also using the annotations (other than it makes me feel like devs do not know how this really works and just in case, use the same name AND annotate as well)? Is there any harm in changing the names to something maybe more meaningful, like eachTestMethod() (which looks great with @Before since it reads 'before each test method') or initializeEachTestMethod()? What do you do and why? I know this is a tiny thing (and may probably be even unimportant to some), but it is always in the back of my mind when I write a test and see this. I want to either follow this pattern or not but I want to know why I am doing it and not just because 99% of my fellow developers do it as well.

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  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

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  • Sneak Preview - New CodePlex UI

    We have been busy the last several months working to improve the overall experience for the CodePlex community. We have been working through some of the top requested items, such as our big announcement last week enabling Git. Something that is not explicitly on the feature request list are requests to update the web site look and user experience.  As Brian Harry mentioned, the Future of CodePlex is Bright, so it is time to start brightening up the place. Goals As with any sizeable change you need to decide the scope of changes you want to tackle. We decided that we would optimize on incremental improvements verses taking months to get a completely new experience released. Our goals with this user experience work is to refresh the look and feel of the site, introduce new visual elements and set up the site for future structural changes. So this is not the end, just the beginning. Early Views I want to set a few expectations first, these screen shots are not final, and we are still working through the content and final element placement. Feedback is always welcome, just take that in mind as you review the images. New CodePlex Home The navigation changed a good bit on the home page and we have moved the search to a more consistent location across the site.   User Profile Users Home Page The goal was to make it easier to find and take action on common tasks such as creating projects. Project Home Issue Tracker   This should give you a taste of where we are going with the new user experience.     As always we love the feedback, either comment below, find us on Twitter @codeplex or @mgroves84, or create or vote up suggestions.

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  • Customer Experience Management for Retail 2.0 - part 2 / 2

    - by Sanjeev Sharma
    In the previous post, i discussed some of the key trends shaping up in the retail industry, their implications and the challenges facing retailers seeking to regain control of the buyer-seller relationship. Is Customer Experience Management the panacea for the ailing retailers who are now awakening to the power of the consumer? Quite honestly, customer acquisition, retention and satisfaction have been top of mind for retailers for quite some time now. The missing piece of this puzzle is bringing all those countless hours of strategy and planning to fruition. This is more of an execution gap than anything else. Although technology has made consumers more informed, more mobile and more social, customer experience is still largely defined by delivering on the following: Consistent experiences, whether shopping online or offline Personalize-able interaction ("mass market" sounds good as an internal strategy but not when you are a buyer!) Timely order fulfillment, if not pro-active notification of delays Below is a concept architecture for streamlining front-end, mid-office and back-end interfaces through shared process to achieve consistency and efficiency in managing the customer experience from order capture to order provisioning.

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  • How to plan/manage multi-platform (mobile) products?

    - by PhD
    Say I've to develop an app that runs on iOS, Android and Windows 8 Mobile. Now all three platforms are technically in different program languages. The only 'reuse' that I can see is that of the boxes-and-lines drawings (UML :) charts and nothing else. So how do companies/programmers manage the variation of the same product across different platforms especially since the implementation languages differ? It's 'easier' in the desktop world IMO given the plethora of languages and cross-platform libraries to make your life easier. Not so in the mobile world. More so, product line management principles don't seem to be all that applicable - what is same and variant doesn't really matter - the application is the same (conceptually) and the implementation is variant. Some difficulties that come to mind: Bug Fixing: Applications maybe designed in a similar manner but the bug identification and fixing would be radically different. A bug on iOS may/may-not be existent for that on Android. Or a bug fix approach on one platform may not be the same on another (unless it's a semantic bug like a!=b instead of a==b which would require the same 'approach' to fixing in essence Enhancements: Making a change on one platform would be radically different than on another Code-Design Divergence: They way the code is written/organized, the class structures etc., could be very different given the different implementation environments - leading to further reuse of the (above) UML models. There are of course many others - just keeping the development in sync and making sure all applications are up to the same version with the same set of features etc. Seems the effort is 3x that of a single application. So how exactly does one manage this nightmarish situation? Some thoughts: Split application to client/server to minimize the effect to client side only (not always doable) Use frameworks like Unity-3D that could take care of the cross-platform problem (mostly applicable to games and probably not to other applications etc.) Any other ways of managing a platform line? What are some proven approaches to managing/taming the effects?

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  • How are objects modelled in a functional programming language?

    - by Giorgio
    In an answer to this question (written by Pete) there are some considerations about OOP versus FP. In particular, it is suggested that FP languages are not very suitable for modelling (persistent) objects that have an identity and a mutable state. I was wondering if this is true or, in other words, how one would model objects in a functional programming language. From my basic knowledge of Haskell I thought that one could use monads in some way, but I really do not know enough on this topic to come up with a clear answer. So, how are entities with an identity and a mutable persistent state normally modelled in a functional language? EDIT Here are some further details to clarify what I have in mind. Take a typical Java application in which I can (1) read a record from a database table into a Java object, (2) modify the object in different ways, (3) save the modified object to the database. How would this be implemented e.g. in Haskell? I would initially read the record into a record value (defined by a data definition), perform different transformations by applying functions to this initial value (each intermediate value is a new, modified copy of the original record) and then write the final record value to the database. Is this all there is to it? How can I ensure that at each moment in time only one copy of the record is valid / accessible? One does not want to have different immutable values representing different snapshots of the same object to be accessible at the same time.

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  • What individual needs to be aware when signing a NDA with client?

    - by doNotCheckMyBlog
    I am very new to IT industry and have no prior experience. However I came into contact with a party who is gear to build a mobile application. But, they want me to sign NDA (No Disclosure Agreement). The definition seems vague, The following definitions apply in this Agreement: Confidential Information means information relating to the online and mobile application concepts discussed and that: (a) is disclosed to the Recipient by or on behalf of XYZ; (b) is acquired by the Recipient directly or indirectly from XYZ; (c) is generated by the Recipient (whether alone or with others); or (d) otherwise comes to the knowledge of the Recipient, When they say otherwise comes to the knowledge of the recipient. Does it mean if I think of any idea from my own creative mind and which is similar to their idea then it would be a breach of this agreement? and also is it okay to tell to include application name in definition as currently to me it sounds like any online of mobile application concept they think I should not disclose it to anybody. "Confidential Information means information relating to the online and mobile application concepts discussed and that:" I am more concerned about this part, Without limiting XYZ’s rights at law, the Recipient agrees to indemnify XYZ in respect of all claims, losses, liabilities, costs or expenses of any kind incurred directly or indirectly as a result of or in connection with a breach by it or any of its officers, employees, or consultants of this Agreement. Is it really common in IT industry to sign this agreement between client and developer? Any particular thing I should be concerned about?

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  • How do you apply to a company way out of your league?

    - by emcb
    First, my background: I'm in the market for a new job I have ~2 years experience under my belt Nothing on my resume would JUMP out at you Thus far in my career I've been able to become productive quickly and have been continually praised by managers and coworkers for my abilities to learn and produce. I don't mean to be bragging here, but I want to get across that (at least in my mind) I could be categorized as "very promising young developer" I've been job hunting for a little while now and like most job seekers I've found a handful of companies that are basically "dream" jobs (think Fog Creek or 37Signals). If I were to apply to a company like that in the normal recruitment channels, my resume would probably not make it past the first set of filters. Now, I accept that I'm a longshot for a job at the hottest companies out there, but in my job search I've had a little success in applying for positions I'm not qualified for simply by doing something a little different: sending an email outlining how I don't meet the qualifications but stating why I would do well in the job anyways. In other cases, I've outright asked for a small project/problem that would be representative of the work to prove I can do the job, since I didn't have the specific skills on my resume yet. What I'm wondering is: If I'm not qualified on paper for a particular job, what creative/unique/impressive methods have you thought of or seen work to at least get an interview? For the sake of argument, assume I really am a "very promising young developer". I would love to hear from people who are responsible for hiring - I'd like to hear examples of techniques that got someone noticed when they otherwise wouldn't have. Clarification: I know that I need to continue building my resume to continue advancing. But I'm in the job search NOW, so I'm looking for other approaches

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  • Disabling monitor reconfiguration when closing lid

    - by Tomas
    I often need to move my laptop from one working place to another. When I do this, there are two events Ubuntu responds to by changing the monitor set up: Removing/attaching the VGA cable Closing/opening the lid of the laptop While removing the VGA cable gives me what I need (single screen, highest native resolution on the external screen if connected; otherwise highest resolution on the laptop), the laptop close/open lid response is not as good. Every time I close or open the lid, Ubuntu reconfigures the monitor set up. When I close the lid now... the screen goes black for a few seconds and it switches to clone, with my laptop screen disabled. Reopening results in... briefly a black screen, then the external monitor being used as desktop extension. Ubuntu thinks too much. My first and foremost question: Is there any way to let Ubuntu ignore lid close events? Ideally (or when there's no way to solve above question) I'd want to change how it deals with the screen reconfiguration. Why does Ubuntu toggle the screen configuration between external, clone and single display? Can't I just configure it to always use the external monitor, when present, in single screen mode? Note that similar questions have been asked before (most notably this one), but these have been closed perhaps wrongly. Any ideas are very welcome, I don't mind playing around a bit to see if something works.

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  • No Thank You &ndash; Yours Truly &ndash; F#

    - by MarkPearl
    I am plodding along with my F# book. I have reached the part where I know enough about the syntax of the language to understand something if I read it – but not enough about the language to be productive and write something useful. A bit of a frustrating place to be. Needless to say when you are in this state of mind – you end up paging mindlessly through chapters of my F# book with no real incentive to learn anything until you hit “Exceptions”. Raising an exception explicitly So lets look at raising an exception explicitly – in C# we would throw the exception, F# is a lot more polite instead of throwing the exception it raises it, … (raise (System.InvalidOperationException("no thank you"))) quite simple… Catching an Exception So I would expect to be able to catch an exception as well – lets look at some C# code first… try { Console.WriteLine("Raise Exception"); throw new InvalidOperationException("no thank you"); } catch { Console.WriteLine("Catch Exception and Carry on.."); } Console.WriteLine("Carry on..."); Console.ReadLine();   The F# equivalent would go as follows… open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) with | _ -> Console.WriteLine("Catch Exception and Carry on..") Console.WriteLine("Carry on...") Console.ReadLine();   In F# there is a “try, with” and a “try finally” Finally… In F# there is a finally block however the “with” and “finally” can’t be combined. open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) finally Console.WriteLine("Finally carry on...") Console.ReadLine()

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  • MongoDB: Replicate data in documents vs. “join”

    - by JavierCane
    Disclaimer: This is a question derived from this one. What do you think about the following example of use case? I have a table containing orders. These orders has a lot of related information needed by my current queries (think about the products; the buyer information; the region, country and state of the sale point; and so on) In order to think with a de-normalized approach, I don't have to put identifiers of these related items in my main orders collection. Instead, I have to repeat all the information for each order (ie: I will repeat the buyer's name, surname, etc. for each of its orders). Assuming the previous premise, I'm committing to maintain all the data related to an order without a lot of updates (because if I modify the buyer's name, I'll have to iterate through all orders updating the ones made by the same buyer, and as MongoDB blocks at a document level on updates, I would be blocking the entire order at the update moment). I'll have to replicate all the products' related data? (ie: category, maker and optional attributes like color, size…) What if a new feature is requested and I've to make a lot of queries with the products "as the entry point of the query"? (ie: reports showing the products' sales performance grouping by region, country, or whatever) Is it fair enough to apply the $unwind operation to my orders original collection? (What about the performance?) I should have to do another collection with these queries in mind and replicate again all the products' information (and their orders)? Wouldn't be better to store a product_id in the original orders collection in order to be more tolerable to requirements change? (What about emulating JOINs?) The optimal approach would be a mixed solution with a RDBMS system like MySQL in order to retrieve the complete data? I mean: store products, users, and location identifiers in the orders collection and have queries in MySQL like getAllUsersDataByIds in which I would perform a SELECT * FROM users WHERE user_id IN ( :identifiers_retrieved_from_the_mongodb_query )

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  • Design Pattern for Skipping Steps in a Wizard

    - by Eric J.
    I'm designing a flexible Wizard system that presents a number of screens to complete a task. Some screens may need to be skipped based on answers to prompts on one or more previous screens. The conditions to skip a given screen need to be editable by a non-technical user via a UI. Multiple conditions need only be combined with and. I have an initial design in mind, but it feels inelegant. I wonder if there's a better way to approach this class of problem. Initial Design UI where The first column allows the user to select a question from a previous screen. The second column allows the user to select an operator applicable to the type of question asked. The third column allows the user to enter one or more values depending on the selected operator. Object Model public enum Operations { ... } public class Condition { int QuestionId { get; set; } Operations Operation { get; set; } List<object> Parameters { get; private set; } } List<Condition> pageSkipConditions; Controller Logic bool allConditionsTrue = pageSkipConditions.Count > 0; foreach (Condition c in pageSkipConditions) { allConditionsTrue &= Evaluate(previousAnswers, c); } // ... private bool Evaluate(List<Answers> previousAnswers, Condition c) { switch (c.Operation) { case Operations.StartsWith: // logic for this operation // etc. } }

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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