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  • Split a binary file into chunks c++

    - by L4nce0
    I've been bashing my head against trying to first divide up a file into chunks, for the purpose of sending over sockets. I can read / write a file easily without splitting it into chunks. The code below runs, works, kinda. It will write a textfile and has a garbage character. Which if this was just for txt, no problem. Jpegs aren't working with said garbage. Been at it for a few days, so I've done my research, and it's time to get some help. I do want to stick strictly to binary readers, as this need to handle any file. I've seen a lot of slick examples out there. (none of them worked for me with jpgs) Mostly something along the lines of while(file)... I subscribe to the, if you know the size, use a for-loop, not a while-loop camp. Thank you for the help!! vector<char*> readFile(const char* fn){ vector<char*> v; ifstream::pos_type size; char * memblock; ifstream file; file.open(fn,ios::in|ios::binary|ios::ate); if (file.is_open()) { size = fileS(fn); file.seekg (0, ios::beg); int bs = size/3; // arbitrary. Actual program will use the socket send size int ws = 0; int i = 0; for(i = 0; i < size; i+=bs){ if(i+bs > size) ws = size%bs; else ws = bs; memblock = new char [ws]; file.read (memblock, ws); v.push_back(memblock); } } else{ exit(-4); } return v; } int main(int argc, char **argv) { vector<char*> v = readFile("foo.txt"); ofstream myFile ("bar.txt", ios::out | ios::binary); for(vector<char*>::iterator it = v.begin(); it!=v.end(); ++it ){ myFile.write(*it,strlen(*it)); } }

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  • ResizeEvent Looping?

    - by user309235
    Hello all, I am having an issue with an actionscript event that I am firing every time a flex componenet resizes. In the event, I am altering the height of the component (adding a bit of a buffer), which causes the event to loop in upon itself and continually add height to the component. Is there an elegant way to have this event only fire once?

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  • Using jQuery, how do you mimic the form serialization for a select with multiple options selected in

    - by CarolinaJay65
    Below is my $.ajax call, how do I put a selects (multiple) selected values in the data section? $.ajax({ type: "post", url: "http://myServer" , dataType: "text", data: { 'service' : 'myService', 'program' : 'myProgram', 'start' : start, 'end' : end , }, success: function(request) { result.innerHTML = request ; } // End success }); // End ajax method EDIT I should have included that I understand how to loop through the selects selected options with this code: $('#userid option').each(function(i) { if (this.selected == true) { but how do I fit that into my data: section?

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  • Ruby Win32Api get single character non-blocking

    - by Markus Orreilly
    I'm trying to write a simple game working with two threads, one thread to get input from the user, and another thread to animate some scenes. I'm able to get characters without pressing ENTER just fine, but it blocks in the animating thread until the user presses a key. Does anyone know of a way to get a character from the keyboard non-blocking?

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  • java.util.Random zero argument enquiry

    - by deerb
    I am trying to code a game following instructions contained in an OU TMA document which read: In the constructor, write code to assign a new instance of Random to ran which you should create using the Random class's zero argument constructor Will this code work? Random ran = new Random(0) ; I am a relative newbie to Java, and I don't understand exactly what the instructions mean

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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  • How to make a Single Executable VS 2010

    - by Uri
    I'm making a game using C++ and DirectX and it'd be nice to share my groups progress with other people by providing a single executable file instead of having to run a setup wizard. I've checked my Release and Debug folders but those executable don't work. The release .exe is something like 21KB which doesn't seem right. So I guess what I'm asking is how to make a single executable with all of the libraries and resource files included.

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  • How to dispose BackgroundWorkers the right way

    - by radbyx
    I've got a Windows Service that runs BackgroundWorker's, and I'm wondering if I'm doing the right thing when I stop my Windows Service. Is it enough to: Let the BackgroundWorker1_DoWork method complete (I have a while loop in it now, doing some tasks) Set the variable that holds the reference to the BackgroundWorker, to null Is there some kind of Dispose() method I need to call (In the same way the Timer class has Timer.Dispose();)?

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  • Java interface 'interview'-style problem

    - by Codenotguru
    Problem/Task: Write an interface with one method and two classes that implement this interface. Now write a main method with an array that holds an instance of each class. Using a for-each loop, invoke the method upon each item. Is this an interview question? (I'm not sure if the author meant to post this as a question or was looking for an answer to the above.)

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  • how to run g95 executable files in OS X terminal

    - by lollygagger
    I am completely new to this game, so please be gentle ;-) I made an example program in Fortran 90, lets call it 'program.f90'. I compile it: g95 program.f90 It creates an executable called a.out How do I run this? It is supposed to print something to the screen, and get input from me, but I cannot figure out how to!

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  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

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  • Using Predicate of a class to Search Generic list - Faster than looping?

    - by Srikanth
    Lets say we have a generic list of Class1, typically having ~100 objects for a given session. I would like to see if the list has a particular object. ASP.NET 2.0 allows me to do this: Dim objResult as Class1 = objList.Find(objSearch) How does this approach rate when compared to a traditional For loop, looking at a performance perspective? How would this vary with increase or decrease in length of the list?

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  • Using the HttpWebRequest class.

    - by Nick
    I instantiate the HttpWebRequest object: HttpWebRequest httpWebRequest = WebRequest.Create("http://game.stop.com/webservice/services/gameup") as HttpWebRequest; When I "post" the data to this service, how does the service know which web method to submit the data to? I do not have the code to this web service, all I know is that it was written in Java.

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  • How to check whether an object has a specific method or not

    - by Ghommey
    Hey, I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell whether $myObject has a method called helloWorld or not?

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  • Feature panel hover changer effect

    - by user1519157
    Haven't seen this before so hopefully someone has a easy solve, I have a 3 feature panel divs side by side, what I want happen is the 1st panel has a "hover" class added so I can change the background etc and then on a timed interval the hover class jumps to the next panel then the next panel then back to the start on a loop. Also on a side note can you keep the code in mind to be able to add more then 3 feature divs so you could have for example 6 or more or less etc.

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  • How to get four following text inputs after each checkbox?

    - by Richard Knop
    I am traversing checkboxes like this: $('.day').each(function() { // here I need to get the following 4 text inputs in the HTML // and set some attributes on them }); After every checkbox there are four text input fields (there are also some div, span tags for CSS around them). So inside the loop above I need to get four text input fields that follow the checkbox in the HTML source so I can set some attributes on them. How would I go about that?

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  • Firebird 2.1 + EXISTS = query bug?

    - by Atlas
    Using Delphi 2009 + Firebird 2.1.3. Database is ODS 11.1, default char set is UTF8. My prepared query is as follows: SELECT a.po_id, a.po_no FROM purchase_order a WHERE EXISTS (SELECT 1 FROM sales_order_item z1 JOIN purchase_order_item z2 ON z2.so_item_id = z1.so_item_id AND z2.po_id = a.po_id WHERE z1.so_id = :soid) ORDER BY a.po_no Now when I loop this say 1000 times because I have 1000 x so_id, the CPU usage get at 100% for FBSERVER.EXE Anyone encountered this problem?

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