Search Results

Search found 19130 results on 766 pages for 'tariq iphone programmer'.

Page 547/766 | < Previous Page | 543 544 545 546 547 548 549 550 551 552 553 554  | Next Page >

  • [picker dismissModalViewControllerAnimated:YES]; not working

    - by shishir.bobby
    I am using - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { } for imagepicker and using [picker dismissModalViewControllerAnimated:YES]; in iPad to dismiss the picker. also i tried using - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker;{ [picker dismissModalViewControllerAnimated:YES]; } to dismiss the picker once it done the work. BUt its not dimissing it. when i tap anywhere in the screen, than only it gets dismiss. What i am doing wrong to dismiss the imagepicker? Many thnkas

    Read the article

  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

    Read the article

  • Sorting text and attached images in MFMailCompositeViewController?

    - by eOgas
    In the app I'm currently writing I'd like to populate the message body of an e-mail with a combination of text and images. It took me forever to find out that in order to get an embedded image, you had to have bold tags in the message body (...uhhh, yeah), otherwise the image just shows up as an attachment. But now I have the problem that all of the images just go to the end of the body, and I can't programmatically put text after or in between any of the attachments. So far I've tried: Adding images as part of the body string using tags and a base64 string. This would have worked, but most e-mail clients reject images embedded in this manner. Using normal tags with a references to the attached files, using the assigned filenames. Didn't work at all. Attaching images normally, but also attaching blocks of text to the e-mail. The text is not embedded in the same manner as the images. Turns out to be an attached txt file on the receiving end. Apple has restricted their MFMailComposieViewController class to the point of ridiculousness, but I know there has to be a way to do this, because they add in their stupid "Sent from my *apple device name here*" message at the end of every e-mail. So does anyone have any ideas?

    Read the article

  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

    Read the article

  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

    Read the article

  • Save from viewController?

    - by fuzzygoat
    I have a very small bit of data that I would like to archive from my apps view. My question is, its far easier to save this data from the viewController, but should I really be pushing it back into my model and saving it there? BTW: I also need to do a quick load of this data when the app starts up.

    Read the article

  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

    Read the article

  • adding a toolbar to a pickerview

    - by devb0yax
    Hi, How I could able to add a toolbar to the picker? I want above the picker there is a toolbar with a "done" bar button item. clicking the "done" button will hide (animate) the picker offscreen (going to bottom like the keyboard) I'm still looking for this how-to... Hope you could help me. Thanks

    Read the article

  • How to pass value to another view-controllers?

    - by ICoder
    I want to pass localstringtextnote to Uploadviewcontroller by this way , UIViewController *controllerNew = [[UploadViewController alloc] initWithNibName:@"UploadView" bundle:nil owner:self]; controllerNew.localStringtextnote = localStringtextnote; [self.navigationController pushViewController:controllerNew animated:YES]; [controllerNew release]; but i got this error"@property localstringtextnote not fond in the object of type uiviewcontroller" or i want to pass through modalTransistionstyle UploadViewController *aSecondViewController = [[UploadViewController alloc] initWithNibName:@"UploadView" bundle:nil]; aSecondViewController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:aSecondViewController animated:YES]; [UIView commitAnimations]; How to do this?Thanks in advance.

    Read the article

  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

    Read the article

  • UISearchBar disable table view on activation

    - by Sankel
    Hi there. I have a UISearchBar in the table cell. All done in code (not in IB). When the search bar is activated I want to disable the table view are between the search bar and keyboard, so there is no way to touch and navigate out of this view. Cannot really get it working. Help please.

    Read the article

  • How to handle UIPickerView with two data sources?

    - by devb0yax
    Hi, is it possible to handle two data sources in the UIPickerView? I have here a segmented control that would control the display of the picker view. So, for example, when first segment is clicked, the picker will display person's name. Then, when second segment is clicked, picker will display place's name. Thanks

    Read the article

  • Having Issues with a utility app...

    - by Alex
    How do I accept data on the backside of a utility app, and then how do I let users modify that data? I've tried all sorts of tutorials, but to no avail. If you need further information let me know. Thanks in advanced.

    Read the article

  • Display "custom" view (various images, various text). Should I use UIWebView?

    - by aw
    First: No, none of the content should be loaded from the web. All content parts are shipped with the main bundle. I have n images and mass of text (including lists). Instead of building all view parts programmatically in objective-c if was thinking of using an UIWebView and build "only" the HTML dynamically. Does anything speaks against it? How does UIWebView work with local content? Links and resources welcome. Thanks

    Read the article

  • UIImagePickerController Crash after 5 to 7 pictures - again

    - by Sophtware
    OK, I know this one has been beaten to death on this forum, but I'm still having the memory problem and I have tried all the techniques on the web to get around this. I have an application that uses the UIImagePickerController to capture an image from the camera. I've tried both creating and destroying the controller for each picture, and keeping it around for the life of the app. Both are failing. The first way crashes the phone almost immediately. While the second, leaving the controller around, crashes the app after about 5 to 7 pictures. My original app used an undocumented API to get around this issue, but Apple rejected it because of this. I really need to get my app to the store. Does anyone have code showing how they got around the issue? I know there is a way because there are apps on the store using the camera, but I just can't seem to get it. Any help is greatly appreciated! I can post my code here too, if needed.

    Read the article

  • How do I animate a UIButton in a UITableView?

    - by Ryan Lopez
    I currently have a UITableView with each cell containing four UIButtons. I am placing an image for each button with a downloaded picture from online. I'd like to have the button fade in when the image is finished downloading. I know I can animate in the viewDidLoad, but I assign the image in the cellForRowAtIndex function. How do I go about animating just the UIButton at a later point in time when I update the UIButton with the image?

    Read the article

  • iPad search bar bad memory access?

    - by Geoff Baum
    Hello all, So I am trying to implement a search bar in my app and am very close but can't seem to figure out where this memory error is occurring. This is what part of my search method looks like: filters = [[NSMutableArray alloc] init]; NSString *searchText = detailSearch.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; // Normally holds the object (ex: 70 locations) searchArray = self.copyOfFilters ; //This is the line that is breaking after ~2-3 letters are entered in the search for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [filters addObject:sTemp]; } displayedFilters = filters; copyOfFilters is a deep copy of the displayed filters that appear when the view first loads via: self.copyOfFilters = [[NSMutableArray alloc] initWithArray:displayedFilters copyItems:YES]; I have traced through the entry of letters and it is accurate after 2 letters, but once you try and enter a letter after a space in the search bar, it crashes. The value of copyOfFilters = {(int)[$VAR count]} objects. Does anyone know what may be causing this? Thanks!

    Read the article

< Previous Page | 543 544 545 546 547 548 549 550 551 552 553 554  | Next Page >