Search Results

Search found 20799 results on 832 pages for 'long integer'.

Page 548/832 | < Previous Page | 544 545 546 547 548 549 550 551 552 553 554 555  | Next Page >

  • Servlet request getparameter's performance

    - by Bob
    Hi, I noticed that my app is very slow sometimes, so I've done some tests. It's a very simple web app. One servlet gets some parameters than stores them. Everything's fine except one thing. It takes too long to get a parameter for the first time. It doesn't matter which parameter I try to get, but for the first time it is very slow. The strange thing is this doesn't happen always. Sometimes getting a parameter for the first time is not slow. My code looks like this request.getParameter("paramName"); request.getParameter("paramName2"); request.getParameter("paramName3"); Getting "paramName" is slow. Getting the others is very fast. By slow I mean : 200-800 millisec By very fast I mean: ~0 millisec (in the code snippet, I didn't write the performance test, but I'm using System.currentTimeMillis())

    Read the article

  • RoR - Paperclip - How to set minimal width of an attachement

    - by sNiCKY
    Hi, my layout's requirement is to keep all thumbnails at 80px height, not higher, not smaller. In my model I set the style to :thumb= "500x80", so basically almost every picture which is not too wide gets its perfect miniature with 80px height. Sometimes, however, my pictures are narrow and high, so the thumb can have unclickable dimensions of like 5x80. So I dont want to crop pictures as long as thumbnails are not getting crazy narrow, but I think I can make a little sacrifice and crop them if thumb's width is getting smaller than 25px. So my questions is - is it possible in paperclip to set minimal proportions of a picture by which the style will be "500x80" and beyond that it will turn to sth like "25x80#"?

    Read the article

  • Connection to DB2 in Python

    - by Mestika
    Hi, I'm trying to create a database connection in a python script to my DB2 database. When the connection is done I've to run some different SQL statements. I googled the problem and has read the ibm_db API (http://code.google.com/p/ibm-db/wiki/APIs) but just can't seem to get it right. Here is what I got so far: import sys import getopt import timeit import multiprocessing import random import os import re import ibm_db import time from string import maketrans query_str = None conn = ibm_db.pconnect("dsn=write","usrname","secret") query_stmt = ibm_db.prepare(conn, query_str) ibm_db.execute(query_stmt, "SELECT COUNT(*) FROM accounts") result = ibm_db.fetch_assoc() print result status = ibm_db.close(conn) but I get an error. I really tried everything (or, not everything but pretty damn close) and I can't get it to work. I just need to make a automatic test python script that can test different queries with different indexes and so on and for that I need to create and remove indexes a long the way. Hope someone has a solutions or maybe knows about some example codes out there I can download and study. Thanks Mestika

    Read the article

  • Improve my Haskell implementation of Filter

    - by mvid
    I have recently been teaching myself Haskell, and one of my exercises was to re-implement the filter function. However, of all the exercises I have performed, my answer for this one seems to me the most ugly and long. How could I improve it? Are there any Haskell tricks I don't yet know? myfilter :: (a -> Bool) -> [a] -> [a] myfilter f (x:xs) = if f x then x : myfilter f xs else myfilter f xs myfilter _ [] = [] Thank You

    Read the article

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • Is there any sense in performing binary AND with a number where all bits are set to 1

    - by n535
    Greetings everybody. I have seen examples of such operations for so many times that I begin to think that I am getting something wrong with binary arithmetic. Is there any sense to perform the following: byte value = someAnotherByteValue & 0xFF; I don't really understand this, because it does not change anything anyway. Thanks for help. P.S. I was trying to search for information both elsewhere and here, but unsuccessfully. EDIT: Well, off course i assume that someAnotherByteValue is 8 bits long, the problem is that i don't get why so many people ( i mean professionals ) use such things in their code. For example in Jon Skeet's MiscUtil there is: uint s1 = (uint)(initial & 0xffff); where initial is int.

    Read the article

  • How to visually represent file size

    - by Keith Williams
    This will be a bit subjective, I'm afraid, but I'd value the advice of the Collective. Our web application lists documents that users can download; standard file navigator stuff: Type Name Created Size ----------------------------------- PDF Doc 1 01/04/2010 15 KB PDF Doc 2 01/04/2010 15 MB Currently we list the file size as text, but I'd like to improve this by having some way of showing visually whether the file is tiny, normal or huge. The reason for this is so that users can scan the list quickly and spot files that are likely to take a long time downloading. My options currently are: Bigger font sizes for bigger files (drawback: the layout can become untidy) Icons (like a wi-fi signal strength indicator; drawback: harder to scan) Keep all sizes in KB so the number of zeroes indicates size (drawback: users have to calculate the "friendly" size in their heads) I know this is quite a minor thing, but I'd appreciate anyone's thoughts on the matter!

    Read the article

  • Domain-driven design with Zend

    - by mik
    This question is a continuation of my previous question here http://stackoverflow.com/questions/2122850/zend-models-architecture (big thanks to Bill Karwin). I've made some reading including this article http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html and this question http://stackoverflow.com/questions/373054/how-to-properly-create-domain-using-zend-framework Now I understand, what domain driven design is. But examples are still very simple and poor. They are based on one table and one model. Now, my question is: do they use Domain Model Design in real-world PHP projects? I've been looking for some good documentation about this, but I haven't found anything good enough, that explains how to manage several tables and transfer them to Domain Objects. As long as I know, there is Hibernate library, that has this features in Java, but what should I use in PHP (Zend Framework)?

    Read the article

  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

    Read the article

  • Audio Detection in Matlab

    - by insane-36
    I am writing a matlab code that would be able to read the audio file and then compare it to the another audio and recognize if those audio are the voice of the same person. In both type of the audio, would have the same word utterance and the audio is about 1 minutes long. I have come to know that the approach of sliding windows using hamming window would work best on this approach but have a very little idea on this. The simple code to read an audio file and then display a portion of 10s is as below : [x,fs, nbits]= wavread('01-AudioTrack 01.wav'); subplot(211) plot(x) title('Entire Wave') smallRange = 1:100000; subplot(212) plot(smallRange,x(smallRange)) How do I make Hamming window each of 10ms in this case and what approaches should I take to deal with this problem ?

    Read the article

  • WPF Application - Role Management Recommendations

    - by David Ward
    I have a WPF application with a WCF service layer and a SQL database. I now want to restrict elements of the application so that certain functions are only available to those users with a particular role. For example, you will only be able to navigate to the settings screen if you are an administrator. I would like a user to be a member of 1 or more authorisation groups and each authorisation group to have 1 or more roles associated. A long time ago I used AzMan (Authorisation Manager) to do a similar thing. Does anyone think that there are better approaches? Is AzMan "old news"? Alternatives? Thanks.

    Read the article

  • Set a script to automatically detect character encoding in a plain-text-file in Python?

    - by Haidon
    I've set up a script that basically does a large-scale find-and-replace on a plain text document. At the moment it works fine with ASCII, UTF-8, and UTF-16 (and possibly others, but I've only tested these three) encoded documents so long as the encoding is specified inside the script (the example code below specifies UTF-16). Is there a way to make the script automatically detect which of these character encodings is being used in the input file and automatically set the character encoding of the output file the same as the encoding used on the input file? findreplace = [ ('term1', 'term2'), ] inF = open(infile,'rb') s=unicode(inF.read(),'utf-16') inF.close() for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext outF = open(outFile,'wb') outF.write(outtext.encode('utf-16')) outF.close() Thanks!

    Read the article

  • How do I get the server hostname from a mounted directory with cocoa/obj-c?

    - by Andrew
    Currently when I open a file with my program I can select files on a server by clicking on the server name in the sidebar in an NSOpenPanel and then selecting the file. No problem, this works fine for using the file as long as the shared directory is mounted. I get a path like "/Volumes/SHARENAME/filename.bla". My question is how do I get the server hostname of the computer it came from. For instance, if I clicked on the device with name SERVERNAME under "Shared" in the NSOpenPanel how do I get SERVERNAME from "/Volumes/SHARENAME/filename.bla". I have looked at quite a bit of documentation and have been unable to find a solution for this problem. Any help toward this will be greatly appreciated. Thank you.

    Read the article

  • How to file split at a line number

    - by superspace
    I want to split a 400k line long log file from a particular line number. For this question, lets make this an arbitrary number 300k. Is there a linux function that allows me to do this? I know split lets me split the file in equal parts either by size or line numbers but that's not what I want. I want to the first 300k in one file and the last 100k in the second file. Any help would be appreciated. Thanks!

    Read the article

  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

    Read the article

  • How to display jQuery Dialog on top of YouTube Video/SlideShare PPT?

    - by Gopinath
    We use jQuery modal dialog box to get confirmation from users before they delete an item. The modal dialog works fine as long as there are no YouTube videos on the screen. If there is a YouTube video the dialog box is displayed beneath the video. I tried changing the z-index of dialog to 3999, but no use. (I don't know much about CSS) $('#dialog').dialog({ autoOpen: false, modal: true, width: 300, zindex:3999, buttons: { 'Ok': performDelete_dialog, 'Cancel': function(){$(this).dialog('close');} } }); Can some one suggestme what should we do to place jquery dialog box on top of YouTube videos?

    Read the article

  • Linq to sql Incorrect varchar length

    - by scott
    I have a table with a nullable varchar(50) column in it. When I am updating the value through linq to sql and trace the call in profiler it is defining the parameter as varchar(36). This is obviously causing some minor issues when we are trying to insert data that is between 37 and 50 characters long. I have tried removing the table and re-adding it to the design surface but the same thing happens. I also tried removing that property and adding it manually, same issue. When I look at the designer.cs code it shows the attribute properly: [Column(Storage="_Name", DbType="VarChar(50)")] I am out of ideas, anybody seen this before? Every other column is correct.

    Read the article

  • Source code annotation tool

    - by RoToRa
    I'm looking for a tool with which I can annotate source code. I have some 3rd party source code (JavaScript) I need to understand and I don't want to change it (add inline comments) so that line numbers can stay intact (for communication with others), I can avoid accidentally changing something and my annotations stand out compared to the authors comments. Normally I would print the whole thing out an scribble on it, but the code is too long for that and I need to share it per email. I would be great if one could do some like that including being able to create "links" between so places in the code, possibly even visually with a lines or arrows.

    Read the article

  • Convert XML to table in SQL Server 2005.

    - by Tamim Sadikali
    If I pass in an xml parameter to a stored proc which looks like this: <ClientKeys> <ck>3052</ck> <ck>3051</ck> <ck>3050</ck> <ck>3049</ck> ... </ClientKeys> ...and then convert the XML to a temp table like this: CREATE TABLE #ClientKeys ( ClientKey varchar(36) ) INSERT INTO #ClientKeys (ClientKey) SELECT ParamValues.ck.value('.','VARCHAR(36)') FROM @ClientKeys.nodes('/ClientKeys/ck') as ParamValues(ck) ...the temp tbl is populated and everything is good. However the time taken to populate said table is strictly proportionate to the number of 'ck' elements in the xml - which I wasn't expecting as there is no iterative step. And thus the time taken to populate the tbl soon becomes 'too long'. Is there a quicker way to achieve the above?

    Read the article

  • What's a reasonable number of rows and tables to be able to join in MySQL?

    - by Philip Brocoum
    I have one table that maps locations to postal codes. For example, New York State has about 2000 postal codes. I have another table that maps mail to the postal codes it was sent to, but this table has about 5 million rows. I want to find all the mail that was sent to New York State, which seems simple enough, but the query is unbelievably slow. I haven't been able to even wait long enough for it to finish. Is the problem that there are 5 million rows? I can't help but think that 5 million shouldn't be such a large number for a computer these days... Oh, and everything is indexed. Is SQL just not designed to handle such large joins?

    Read the article

  • Capture String from Array, C#

    - by Dan Snyder
    I'm trying to figure out how to get a string from an array starting at some given position. Say we have an array that's arbitrarily long and my string starts at location 1000. If I wanted to get a string from a file I would simply use something like getc or scanf or something. How do I carry out these same functions on an array instead of a file? *oh, keep in mind that the array is of type int and is full of numerical representations of ASCII characters.

    Read the article

  • Hibernate: same generated value in two properties

    - by Markos Fragkakis
    Hi, I have an entity A with fields: aId (the system id) bId I want the first to be generated: @Id @Column(name = "PRODUCT_ID", unique = true, nullable = false, precision = 12, scale = 0) @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "PROD_GEN") @BusinessKey public Long getAId() { return this.aId; } I want the bId to be initially exactly as the aId. One approach is to insert the entity, then get the aId generated by the DB (2nd query) and then update the entity, setting the bId to be equal to aId (3rd query). Is there a way to get the bId to get the same generated value as aId? Note that afterwards, I want to be able to update bId from my gui. If the solution is JPA, even better.

    Read the article

  • Shutting down a WPF application from App.xaml.cs

    - by Johannes Rössel
    I am currently writing a WPF application which does command-line argument handling in App.xaml.cs (which is necessary because the Startup event seems to be the recommended way of getting at those arguments). Based on the arguments I want to exit the program at that point already which, as far as I know, should be done in WPF with Application.Current.Shutdown() or in this case (as I am in the current application object) probably also just this.Shutdown(). The only problem is that this doesn't seem to work right. I've stepped through with the debugger and code after the Shutdown() line still gets executed which leads to errors afterwards in the method, since I expected the application not to live that long. Also the main window (declared in the StartupUri attribute in XAML) still gets loaded. I've checked the documentation of that method and found nothing in the remarks that tell me that I shouldn't use it during Application.Startup or Application at all. So, what is the right way to exit the program at that point, i. e. the Startup event handler in an Application object?

    Read the article

  • Socket read() hangs for a while when there is no data to read.

    - by janesconference
    Hi' I'm writing a simple http port forwarder. I read data from port 80, and pass the data to my lighttpd server, on port 8080. As long as I write() data on the socket on port 8080 (forwarding the request) there's no problem, but when I read() data from that socket (forwarding the response), the last read() hangs a lot (about 1 or 2 seconds) before realizing there's no more data and returning 0. I tried to set the socket to non-blocking, but this doesn't work, as sometimes it returns EWOULDBLOCKING even if there's some data left (lighttpd + cgi can be quite slow). I tried to set a timeout with select(), but, as above, a slow cgi could timeout the socket when there's actually some data to transmit. How would you do?

    Read the article

  • LinqToSql: insert instead of update

    - by Christina Mayers
    I am stuck with this problems for a long time now. Everything I try to do is insert a row in my DB if it's new information - if not update the existing one. I've updated many entities in my life before - but what's wrong with this code is beyond me (probably something pretty basic) I guess I can't see the wood for the trees... private Models.databaseDataContext db = new Models.databaseDataContext(); internal void StoreInformations(IEnumerable<EntityType> iEnumerable) { foreach (EntityType item in iEnumerable) { EntityType type = db.EntityType.Where(t => t.Room == iEnumerable.Room).FirstOrDefault(); if (type == null) { db.EntityType.InsertOnSubmit(item); } else { cur.Date = item.Date; cur.LastUpdate = DateTime.Now(); cur.End = item.End; } } } internal void Save() { db.SubmitChanges(); }

    Read the article

< Previous Page | 544 545 546 547 548 549 550 551 552 553 554 555  | Next Page >