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  • Get latitude and longitude using map interface

    - by Dave Jarvis
    Problem Allow website users to enter four latitude and longitude coordinates. Proposed Solution Integrate Google Maps API, and add a click event handler, similar to: http://itouchmap.com/latlong.html http://stackoverflow.com/questions/2770421/how-retrieve-latitude-and-longitude-via-google-maps-api http://marcgrabanski.com/article/jquery-google-maps-tutorial-basics The data would populate into a hidden form field. Questions What other ways (besides <input type='text' ... />) outside of Google's API are available to solve the problem? How would you restrict the number of lat/long points the user can choose? Would using those coordinates violate Google's Terms of Service? Thank you!

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  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

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  • PHP object parent/child recursion

    - by Damien
    I've got a parent-child OO relationship. Parent obejcts has many child objects and every child object knows about it's parent by reference. The parent can be a child too (basically its a tree). When i do a var_dump() on the root object it says ["parent"]=RECURSION many times and the generated description will be really long. I'm wondering if i do something wrong. If yes, i'm interested in the "best practice". Thanks for the help!

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  • Python - Things I shouldn't be doing?

    - by cornjuliox
    I've got a few questions about best practices in Python. Not too long ago I would do something like this with my code: ... junk_block = "".join(open("foo.txt","rb").read().split()) ... I don't do this anymore because I can see that it makes code harder to read, but would the code run slower if I split the statements up like so: f_obj = open("foo.txt", "rb") f_data = f_obj.read() f_data_list = f_data.split() junk_block = "".join(f_data_list) I also noticed that there's nothing keeping you from doing an 'import' within a function block, is there any reason why I should do that?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to visually represent file size

    - by Keith Williams
    This will be a bit subjective, I'm afraid, but I'd value the advice of the Collective. Our web application lists documents that users can download; standard file navigator stuff: Type Name Created Size ----------------------------------- PDF Doc 1 01/04/2010 15 KB PDF Doc 2 01/04/2010 15 MB Currently we list the file size as text, but I'd like to improve this by having some way of showing visually whether the file is tiny, normal or huge. The reason for this is so that users can scan the list quickly and spot files that are likely to take a long time downloading. My options currently are: Bigger font sizes for bigger files (drawback: the layout can become untidy) Icons (like a wi-fi signal strength indicator; drawback: harder to scan) Keep all sizes in KB so the number of zeroes indicates size (drawback: users have to calculate the "friendly" size in their heads) I know this is quite a minor thing, but I'd appreciate anyone's thoughts on the matter!

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  • Placement new in gcc

    - by Roman Prikhodchenko
    I need to find a workaround for a bug with placement new in g++. I now it was fixed in gcc-4.3 but I have to support versions 4.2 and 4.1. For example, following code compiles with an error "error: no matching function for call to 'operator new(long unsigned int, void*&)" template<class T, template<typename> class Alloc> inline void* type_ctor() { Alloc<T> a; void* p = a.allocate(1); new(p) T; return p; } ..... type_ctor<A, NewAllocator >();

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  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

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  • Set a script to automatically detect character encoding in a plain-text-file in Python?

    - by Haidon
    I've set up a script that basically does a large-scale find-and-replace on a plain text document. At the moment it works fine with ASCII, UTF-8, and UTF-16 (and possibly others, but I've only tested these three) encoded documents so long as the encoding is specified inside the script (the example code below specifies UTF-16). Is there a way to make the script automatically detect which of these character encodings is being used in the input file and automatically set the character encoding of the output file the same as the encoding used on the input file? findreplace = [ ('term1', 'term2'), ] inF = open(infile,'rb') s=unicode(inF.read(),'utf-16') inF.close() for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext outF = open(outFile,'wb') outF.write(outtext.encode('utf-16')) outF.close() Thanks!

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  • Audio Detection in Matlab

    - by insane-36
    I am writing a matlab code that would be able to read the audio file and then compare it to the another audio and recognize if those audio are the voice of the same person. In both type of the audio, would have the same word utterance and the audio is about 1 minutes long. I have come to know that the approach of sliding windows using hamming window would work best on this approach but have a very little idea on this. The simple code to read an audio file and then display a portion of 10s is as below : [x,fs, nbits]= wavread('01-AudioTrack 01.wav'); subplot(211) plot(x) title('Entire Wave') smallRange = 1:100000; subplot(212) plot(smallRange,x(smallRange)) How do I make Hamming window each of 10ms in this case and what approaches should I take to deal with this problem ?

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  • Groovy: stub typed reference

    - by Don
    Hi, I have a Groovy class similar to class MyClass { Foo foo } Under certain circumstances I don't want to initialize foo and want to stub out all the calls to it. Any methods that return a value should do nothing. I could do it like this: Foo.metaClass.method1 = {param -> } Foo.metaClass.method2 = { -> } Foo.metaClass.method3 = {param1, param2 -> } While this will work, it has a couple of problems Tedious and long-winded, particularly if Foo has a lot of methods This will stub out calls to any instance of Foo (not just foo) Although Groovy provides a StubFor class, if I do this: this.foo = new groovy.mock.interceptor.StubFor(Foo) I get a ClassCastException at runtime. Although this would work if I could redefine foo as: def foo But for reasons I won't go into here, I can't do that. Thanks, Don

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  • DB4o Linq query - How to check for null strings

    - by Dave
    Hey there - simple query: var q = (from SomeObject o in container where o.SomeInt > 8 && o.SomeString != null //Null Ref here select o; I always get a null reference exception. If I use String.IsNullOrEmpty(o.SomeString) the query takes about 100 times as long, as if I use && o.SomeString != "" (which is way faster, but obviously not correct). I'm guessing because DB4o needs to activate the objects, in order to pass them in to the IsNullOrEmpty call, and can't use the indexes. My question is, what's a better way to check for nulls in this situation? Is there something like: mystring != Db4o.DBNull.Value, or something? Cheers, Dave

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  • What's a reasonable number of rows and tables to be able to join in MySQL?

    - by Philip Brocoum
    I have one table that maps locations to postal codes. For example, New York State has about 2000 postal codes. I have another table that maps mail to the postal codes it was sent to, but this table has about 5 million rows. I want to find all the mail that was sent to New York State, which seems simple enough, but the query is unbelievably slow. I haven't been able to even wait long enough for it to finish. Is the problem that there are 5 million rows? I can't help but think that 5 million shouldn't be such a large number for a computer these days... Oh, and everything is indexed. Is SQL just not designed to handle such large joins?

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  • How do I get the server hostname from a mounted directory with cocoa/obj-c?

    - by Andrew
    Currently when I open a file with my program I can select files on a server by clicking on the server name in the sidebar in an NSOpenPanel and then selecting the file. No problem, this works fine for using the file as long as the shared directory is mounted. I get a path like "/Volumes/SHARENAME/filename.bla". My question is how do I get the server hostname of the computer it came from. For instance, if I clicked on the device with name SERVERNAME under "Shared" in the NSOpenPanel how do I get SERVERNAME from "/Volumes/SHARENAME/filename.bla". I have looked at quite a bit of documentation and have been unable to find a solution for this problem. Any help toward this will be greatly appreciated. Thank you.

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  • How can I match at the beginning of any line, including the first, with a Perl regex?

    - by JoelFan
    According the the Perl documentation on regexes: By default, the "^" character is guaranteed to match only the beginning of the string ... Embedded newlines will not be matched by "^" ... You may, however, wish to treat a string as a multi-line buffer, such that the "^" will match after any newline within the string ... you can do this by using the /m modifier on the pattern match operator. The "after any newline" part means that it will only match at the beginning of the 2nd and subsequent lines. What if I want to match at the beginning of any line (1st, 2nd, etc.)? EDIT: OK, it seems that the file has BOM information (3 chars) at the beginning and that's what's messing me up. Any way to get ^ to match anyway? EDIT: So in the end it works (as long as there's no BOM), but now it seems that the Perl documentation is wrong, since it says "after any newline"

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  • Where to open sessions in a Spring/Hibernate stack?

    - by CaptainAwesomePants
    I'm trying to figure out a good design for a Spring/Hibernate app. When creating such an app, it appears like there are a handful of major decisions. The first major decision seems to be where to put the session/transaction boundary. It seems like I have 3 major choices: as a filter before controllers are even invoked, immediately below the controllers at the service call level, and stuffed way below the business level in repository calls. It seems to me like the right call is the middle path, but I'm not sure. I don't want my transactions open too long, but at the same time, I don't want to constantly worry about detached objects and lazy loading in the business logic. Still, there are some downsides. For instance, it makes it hard for the business logic to make a remote call without holding up a transaction for a few seconds. I wonder if there's a better way?

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  • Connection to DB2 in Python

    - by Mestika
    Hi, I'm trying to create a database connection in a python script to my DB2 database. When the connection is done I've to run some different SQL statements. I googled the problem and has read the ibm_db API (http://code.google.com/p/ibm-db/wiki/APIs) but just can't seem to get it right. Here is what I got so far: import sys import getopt import timeit import multiprocessing import random import os import re import ibm_db import time from string import maketrans query_str = None conn = ibm_db.pconnect("dsn=write","usrname","secret") query_stmt = ibm_db.prepare(conn, query_str) ibm_db.execute(query_stmt, "SELECT COUNT(*) FROM accounts") result = ibm_db.fetch_assoc() print result status = ibm_db.close(conn) but I get an error. I really tried everything (or, not everything but pretty damn close) and I can't get it to work. I just need to make a automatic test python script that can test different queries with different indexes and so on and for that I need to create and remove indexes a long the way. Hope someone has a solutions or maybe knows about some example codes out there I can download and study. Thanks Mestika

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  • Shutting down a WPF application from App.xaml.cs

    - by Johannes Rössel
    I am currently writing a WPF application which does command-line argument handling in App.xaml.cs (which is necessary because the Startup event seems to be the recommended way of getting at those arguments). Based on the arguments I want to exit the program at that point already which, as far as I know, should be done in WPF with Application.Current.Shutdown() or in this case (as I am in the current application object) probably also just this.Shutdown(). The only problem is that this doesn't seem to work right. I've stepped through with the debugger and code after the Shutdown() line still gets executed which leads to errors afterwards in the method, since I expected the application not to live that long. Also the main window (declared in the StartupUri attribute in XAML) still gets loaded. I've checked the documentation of that method and found nothing in the remarks that tell me that I shouldn't use it during Application.Startup or Application at all. So, what is the right way to exit the program at that point, i. e. the Startup event handler in an Application object?

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  • Clickonce program will not start when launched from shell_execute

    - by Brandon
    I have a very old program that I have no control over. It launches a filetype with its default application like this(I cannot modify this code): LET Err (SHELL_EXECUTE 'open' (FIX_MESG '"{1}"' File_name) '' '') ^^The above code works, so long as that filetype isn't associated with ClickOnce. The old program is 32 bit, the OS is Windows 7 64 bit. I can compile my clickonce program as anything, but none seem to work. (I've tried x84, x64 and anyCPU) How can I make a 32 bit program use shell execute to launch a ClickOnce program on a 64bit OS?

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  • Linq to sql Incorrect varchar length

    - by scott
    I have a table with a nullable varchar(50) column in it. When I am updating the value through linq to sql and trace the call in profiler it is defining the parameter as varchar(36). This is obviously causing some minor issues when we are trying to insert data that is between 37 and 50 characters long. I have tried removing the table and re-adding it to the design surface but the same thing happens. I also tried removing that property and adding it manually, same issue. When I look at the designer.cs code it shows the attribute properly: [Column(Storage="_Name", DbType="VarChar(50)")] I am out of ideas, anybody seen this before? Every other column is correct.

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  • Android: who can help me with setting up this google maps class please??

    - by Capsud
    Hi, Firstly this has turned out to be quite a long post so please bear with me as its not too difficult but you may need to clarify something with me if i haven't explained it correctly. So with some help the other day from guys on this forum, i managed to partially set up my 'mapClass' class, but i'm having trouble with it and its not running correctly so i would like some help if possible. I will post the code below so you can see. What Ive got is a 'Dundrum' class which sets up the listView for an array of items. Then ive got a 'dundrumSelector' class which I use to set up the setOnClickListener() methods on the listItems and link them to their correct views. DundrumSelector class.. public static final int BUTTON1 = R.id.anandaAddressButton; public static final int BUTTON2 = R.id.bramblesCafeAddressButton; public static final int BUTTON3 = R.id.brannigansAddressButton; public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.ananda); }; if(position == 1){ setContentView(R.layout.bramblescafe); }; if(position == 2){ setContentView(R.layout.brannigans); Button anandabutton = (Button) findViewById(R.id.anandaAddressButton); anandabutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON1); startActivityForResult(myIntent,0); } }); Button bramblesbutton = (Button) findViewById(R.id.bramblesCafeAddressButton); bramblesbutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON2); startActivityForResult(myIntent, 0); } }); etc etc.... Then what i did was set up static ints to represent the buttons which you can see at the top of this class, the reason for this is because in my mapClass activity I just want to have one method, because the only thing that is varying is the coordinates to each location. ie. i dont want to have 100+ map classes essentially doing the same thing other than different coordinates into the method. So my map class is as follows... case DundrumSelector.BUTTON1: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON2: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON3: handleCoordinates("53.288719","-6.241179"); break; } } private void handleCoordinates(String l, String b){ mapView = (MapView) findViewById(R.id.mapView); LinearLayout zoomLayout = (LinearLayout)findViewById(R.id.zoom); View zoomView = mapView.getZoomControls(); zoomLayout.addView(zoomView, new LinearLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); mapView.displayZoomControls(true); mc = mapView.getController(); String coordinates[] = {l, b}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat*1E6), (int) (lng*1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); } Now this is where my problem is. The onClick() events don't even work from the listView to get into the correct views. I have to comment out the methods in 'DundrumSelector' before I can get into their views. And this is what I dont understand, firstly why wont the onClick() events work, because its not even on that next view where the map is. I know this is a very long post and it might be quite confusing so let me know if you want any clarification.. Just to recap, what i'm trying to do is just have one class that sets up the map coordinates, like what i'm trying to do in my 'mapClass'. Please can someone help or suggest another way of doing this! Thanks alot everyone for reading this.

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • How to determine what in my script is blocking my HTML rendering?

    - by Vicki
    I have a web application that uses quite a bit of JavaScript. When the page loads, it's very clear visually that something is blocking the rendering of a particular portion of the web site. This portion is generated by a Tabber Tabify JavaScript library. How can I determine what's blocking the HTML rendering specifically so that I can modify my code to prevent this blocking? Can I use Firebug, or some other tool, to walk through my HTML/JavaScript to determine where the HTML rendering is being blocked and if so, how? UPDATE: YSlow gives my web-application a score of "A" and Page Speed give a score of 94/100. UPDATE 2: The live site is linked below. http://www.uptownelite.com/index.uncompressed.html?city=Dallas,TX What I'm specifically referring too is the actual Tabs themselves being rendering (and NOT the panel content inside the tab panes). It seems strange to me that the Tab headings themselves are taking so long to generate on the first (empty cache) page load.

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  • What do you do when you feel you need a variatic list comprehension?

    - by cspyr0
    I would like to make a method where I could give it a list of lengths and it would return all combinations of cartesian coordinates up to those lengths. Easier to explain with an example: cart [2,5] Prelude> [ [0,0],[0,1],[0,2],[0,3],[0,4],[1,0],[1,1],[1,2],[1,3],[1,4] ] cart [2,2,2] Prelude> [ [0,0,0],[0,0,1],[0,1,0],[0,1,1],[1,0,0],[1,0,1],[1,1,0],[1,1,1] ] A simple list comprehension won't work because I don't know how long the lists are going to be. While I love Haskell's simplicity for many problems, this is one that I could write procedurally (in C or something) in 5 minutes whereas Haskell gives me an aneurysm! A solution to this specific problem would help me out a lot; I'd also love to hear about your thought processes when tackling stuff like this.

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  • JVM tuning on Amazon EC2

    - by Shadowman
    We will be deploying a production application to Amazon EC2 very shortly. Initially, we'll just be using a "small" instance, but have plans to scale up not long afterwards. My question is, has any investigation been done on JVM tuning for the EC2 environment? Are there any specific changes that we should make to our JVM parameters to compensate for quirks/characteristics of Amazon EC2? Or, do the normal tuning methodologies apply here as they would in a physical environment? Our application will be deployed on Tomcat 6.x. It is built using JBoss Seam 2.2.x, and uses PostgreSQL 8.x as the backend database. Any advice you can give is greatly appreciated!

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