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  • Line numbering in Visual Studio

    - by Cyclone
    Why doesn't VS have any sort of line numbering? Is there any way to enable it, or a plugin for it? I know, the number of lines of code in a program doesn't matter, but sometimes it is nice to know how long a program is, or what line number something is for reference. I can't seem to find that as an option anywhere, to my surprise. Thanks for the help! This is Visual Studio 2010 Ultimate. (if you have read my older questions, I've been using 2008 Express until now.)

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  • Error in MySQL Workbench Forward Engineered Stored Procedures

    - by colithium
    I am using MySQL Workbench (5.1.18 OSS rev 4456) to forward engineer a SQL CREATE script. For every stored procedure, the automatic process outputs something like: DELIMITER // USE DB_Name// DB_Name// DROP procedure IF EXISTS `DB_Name`.`SP_Name` // USE DB_Name// DB_Name// CREATE PROCEDURE `DB_Name`.`SP_Name` (id INT) BEGIN SELECT * FROM Table_Name WHERE Id = id; END// The two lines that are simply the database name followed by the delimiter are errors and are reported as such when running the script. As long as they are ignored, it looks like everything gets created just fine. But why would it add those lines? I am creating the database in the WAMP environment which uses MySQL 5.1.36

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  • How to remove one instance of one string in PHP?

    - by Jane
    I have a open source editor on the cms that I am making that automatically inserts a <br /> tag at the beginning of the post it submits to the database. This makes validation a pain, since even though there is no real text being submitted, the form still accepts the break tag as input and prevents the "Please enter some text" error from showing. So I tried to remove the opening break tag by filtering my input like this: substr($_POST['content'], 6); This works as long as the user doesn't press the backspace a couple of times which removes the break tag in which case the first 8 characters of the post gets removed even if they are not a break tag. So how can I remove the first 6 characters of the input ONLY if those first 6 characters are composed of the break tag. Also I don't want to remove all break tags, only the one at the very beginning of the post.

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  • How to know the Geometry coordinates for google Maps

    - by Sam
    I found a sample script on Google Code about : Google Maps Javascript API V3 Overlays - http://code.google.com/apis/maps/documentation/javascript/overlays.html#OverlaysOverview And I want to apply this code to other countries (France, spain...) but I don't know where/how to find the Geometry code like in this script (see commented line) Here is the code: var australia = new google.maps.LatLng(-25, 133); map = new google.maps.Map(document.getElementById('map_canvas'), { center: australia, zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: 'geometry', from: '815230' // This one }, styles: [{ polygonOptions: { fillColor: "#00FF00", fillOpacity: 0.3 } }, { where: "birds > 300", polygonOptions: { fillColor: "#0000FF" } }, { where: "population > 5", polygonOptions: { fillOpacity: 1.0 } }] }); layer.setMap(map); P.S. I tried to change the google.maps.LatLng(-25, 133) to France Lat&Long but this is used only to center the map on that position. Thank you for your help

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  • How to parse a binary file using Javascript and Ajax

    - by Alex Jeffery
    I am trying to use JQuery to pull a binary file from a webserver, parse it in Javascript and display the contents. I can get the file ok and parse some of the file correctly. How ever I am running into trouble with one byte not coming out as expected. I am parsing the file a byte at a time, it is correct until I get to the hex value B6 where I am getting FD instead of B6. Function to read a byte data.charCodeAt(0) & 0xff; File As Hex: 02 00 00 00 55 4C 04 00 B6 00 00 00 The format I want to parse the file out into. short: 0002 short: 0000 string: UL short: 0004 long: 0000B6 Any hints as to why the last value is incorrect?

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  • Constraining enum value in method parameter

    - by fearofawhackplanet
    enum Fruit { Banana, Orange, Strawberry ... ... // etc, very long enum } PeelFruit(Fruit.Orange); PeelFruit(Fruit.Banana); PeelFruit(Fruit.Strawberry); // huh? can't peel strawberries! Sorry for the lame example, but hopefully you get the idea. Is there a way to constrain the enum values that PeelFruit will accept? Obvisouly I could check them in the method with a switch or something, but it would be cool if there was a way to do it that is a) a bit more compact, and b) would cause a compile time error, not a run time error. [Fruit = Orange,Bannana] void PeelFruit(Fruit fruit) { ... }

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Open an Access database and run one of its Macros from Excel

    - by sqlnoob
    From Excel, I need to open an Access database and run one of the database's macros. I'm using Excel and Access 2007. Here is my code in Excel: Sub accessMacro() Dim appAccess As New Access.Application Set appAccess = Access.Application appAccess.OpenCurrentDatabase "C:\blah.mdb" appAccess.Visible = True appAccess.DoCmd.RunMacro "RunQueries.RunQueries" appAccess.CloseCurrentDatabase End Sub In the Access Database, there is a procedure named RunQueries in a module named RunQueries. Each time I run this, I get the following error: Runtime error '2485': Microsoft Access Office can't find the object 'RunQueries.' I have also tried: appAccess.DoCmd.RunMacro "RunQueries" and I get the same errors message. Any idea how to do this? By the way, I could go into a long explanation about why I need to do this, but let me just say that I've already argued against it, and I have to do it this way (meaning, I have to use Excel as a frontend to open several Access dbs and run their macros).

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  • setting a cookie in php

    - by Jacksta
    I am trying to set a cookie, whas wrong with this as I am getting an error. Warning: setcookie() expects parameter 3 to be long, string given in /home/admin/domains/domain.com.au/public_html/setcookie.php on line 6 <?php $cookie_name = "test_cookie"; $cookie_value = "test_string"; $cookie_expire = "time()+86400"; $cookie_domain = "localhost"; setcookie($cookie_name, $cookis_value, $cookie_expire, "/", $cookie_domain, 0); ?> <HTM> <HEAD> </HEAD> <BODY> <h1>cookie mmmmmmm</h1> </BODY> </HTML>

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  • to_date in SQL Server 2005

    - by Chin
    Does any one know how I would have to change the following to work with ms sql? WHERE registrationDate between to_date ('2003/01/01', 'yyyy/mm/dd') AND to_date ('2003/12/31', 'yyyy/mm/dd'); What I have read implies I would have to construct it using DATEPART() which could become very long winded. Especially when the goal would be to compare on dates which I receive in the following format "2003-12-30 10:07:42". It would be nice to pass them off to the database as is. Any pointers appreciated.

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  • XSL: Get variable data without exslt:node-set

    - by Louis W
    Using native XSL lib in PHP. Is it possible to get a node value inside a variable without having to call it through exslt:node-set every time.... it long and ugly. <xsl:variable name="mydata"> <foo>1</foo> <bar>2</bar> </xsl:variable> <!-- How currently being done --> <xsl:value-of select="exslt:node-set($mydata)/foo" /> <!-- I want to be able to do this --> <xsl:value-of select="$mydata/foo" />

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  • Servlet request getparameter's performance

    - by Bob
    Hi, I noticed that my app is very slow sometimes, so I've done some tests. It's a very simple web app. One servlet gets some parameters than stores them. Everything's fine except one thing. It takes too long to get a parameter for the first time. It doesn't matter which parameter I try to get, but for the first time it is very slow. The strange thing is this doesn't happen always. Sometimes getting a parameter for the first time is not slow. My code looks like this request.getParameter("paramName"); request.getParameter("paramName2"); request.getParameter("paramName3"); Getting "paramName" is slow. Getting the others is very fast. By slow I mean : 200-800 millisec By very fast I mean: ~0 millisec (in the code snippet, I didn't write the performance test, but I'm using System.currentTimeMillis())

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  • Count the number of lines in a Java String

    - by Simon Guo
    Need some compact code for counting the number of lines in a string in Java. The string is to be separated by \r or \n. Each instance of those newline characters will be considered as a separate line. For example, "Hello\nWorld\nThis\nIs\t" should return 4. The prototype is private static int countLines(String str) {...} Can someone provide a compact set of statements? I have solution at here but it is too long, I think. Thank you.

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  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

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  • Is there any sense in performing binary AND with a number where all bits are set to 1

    - by n535
    Greetings everybody. I have seen examples of such operations for so many times that I begin to think that I am getting something wrong with binary arithmetic. Is there any sense to perform the following: byte value = someAnotherByteValue & 0xFF; I don't really understand this, because it does not change anything anyway. Thanks for help. P.S. I was trying to search for information both elsewhere and here, but unsuccessfully. EDIT: Well, off course i assume that someAnotherByteValue is 8 bits long, the problem is that i don't get why so many people ( i mean professionals ) use such things in their code. For example in Jon Skeet's MiscUtil there is: uint s1 = (uint)(initial & 0xffff); where initial is int.

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  • Python - Things I shouldn't be doing?

    - by cornjuliox
    I've got a few questions about best practices in Python. Not too long ago I would do something like this with my code: ... junk_block = "".join(open("foo.txt","rb").read().split()) ... I don't do this anymore because I can see that it makes code harder to read, but would the code run slower if I split the statements up like so: f_obj = open("foo.txt", "rb") f_data = f_obj.read() f_data_list = f_data.split() junk_block = "".join(f_data_list) I also noticed that there's nothing keeping you from doing an 'import' within a function block, is there any reason why I should do that?

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  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

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  • Socket ping-pong performance

    - by Kamil_H
    I have written two simple programs (tried it in C++ and C#). This is pseudo code: -------- Client --------------- for(int i = 0; i < 200.000; i++) { socket_send("ping") socket_receive(buff) } --------- Server ------------- while(1) { socket_receive(buff) socket_send("pong") } I tried it on Windows. Execution time of client is about 45 seconds. Can somebody explain me why this takes so long? I understand that if there were real network connection between client and server the time of one 'ping-pong' would be: generate_ping + send_via_network + generate_pong + send_via_network but here everything is done in 'local' mode. Is there any way to make this inter process ping-pong faster using network sockets (I'm not asking about shared memory for example :) )

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  • What Are Basic Tools For A New Project?

    - by Morgan Cheng
    For a long time, I thought that to start a new project we only need 3 basic tools. 1) A Build System (e.g. Maven & CruiseControl) 2) A Version Control System (e.g. CVS & SVN & GIT) 3) A Bug Tracking System (e.g. Bugzilla) Yesterday, a senior guy told me that we need at least one thing more. That is KPI(Key Performance Index). Without KPI, it is impossible to measure whether the project is progressing well or not. KPI is kind of SOFT tool compared to Maven/SVN/Bugzilla. I believe since I missed SOFT tools, there must be some other kind of tools I missed. So, anybody get some ideas what other basic tools necessary for a new project?

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  • Basic question about request queues in IIS / ASP.Net

    - by larryq
    I have an ASP.Net application running under IIS 6. A simple page has two radio buttons and a submit button. If I select radio button "A" and submit the page, a lengthy PDF file is generated, which takes about a minute to build. If I select radio button "B", a small PDF is generated. (In both cases the PDF is written out to the Response object and it opens in my browser.) If I select radio button "A" and submit, then hit the red X in my browser to stop the current request, then select radio button "B" and resubmit, the page still takes a long time to process my request. No doubt my first request is still being processed on the server, but I was wondering how IIS and/or ASP.Net are queuing my requests so that fair server use is guaranteed among all users. Am I roughly correct in assuming something like this happens, and if so, how is it done?

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  • PHP object parent/child recursion

    - by Damien
    I've got a parent-child OO relationship. Parent obejcts has many child objects and every child object knows about it's parent by reference. The parent can be a child too (basically its a tree). When i do a var_dump() on the root object it says ["parent"]=RECURSION many times and the generated description will be really long. I'm wondering if i do something wrong. If yes, i'm interested in the "best practice". Thanks for the help!

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  • Content-Length header not returned from Pylons response

    - by Evgeny
    I'm still struggling to Stream a file to the HTTP response in Pylons. In addition to the original problem, I'm finding that I cannot return the Content-Length header, so that for large files the client cannot estimate how long the download will take. I've tried response.content_length = 12345 and I've tried response.headers['Content-Length'] = 12345 In both cases the HTTP response (viewed in Fiddler) simply does not contain the Content-Length header. How do I get Pylons to return this header? (Oh, and if you have any ideas on making it stream the file please reply to the original question - I'm all out of ideas there.)

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  • Set a script to automatically detect character encoding in a plain-text-file in Python?

    - by Haidon
    I've set up a script that basically does a large-scale find-and-replace on a plain text document. At the moment it works fine with ASCII, UTF-8, and UTF-16 (and possibly others, but I've only tested these three) encoded documents so long as the encoding is specified inside the script (the example code below specifies UTF-16). Is there a way to make the script automatically detect which of these character encodings is being used in the input file and automatically set the character encoding of the output file the same as the encoding used on the input file? findreplace = [ ('term1', 'term2'), ] inF = open(infile,'rb') s=unicode(inF.read(),'utf-16') inF.close() for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext outF = open(outFile,'wb') outF.write(outtext.encode('utf-16')) outF.close() Thanks!

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  • A maximum character limit on the preg functions?

    - by animuson
    On my site I use output buffering to grab all the output and then run it through a process function before sending it out to the browser (I don't replace anything, just break it into more manageable pieces). In this particular case, there is a massive amount of output because it is listing out a label for every country in the database (around 240 countries). The problem is that in full, my preg_match functions seems to get skipped over, it does absolutely nothing and returns no matches. However, if I remove parts of the labels (no particular part, just random pieces to reduce characters) then the preg_match functions works again. It doesn't seem to matter what I remove from the label, it just seems to be that as long as I remove so many characters. Is there some sort of cap on what the preg functions can handle or will it time out if there is too much data to be scanned over?

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  • Close Flash Player from FlashDevelop IDE

    - by Josh Mohan
    Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run. Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10. Thanks! J

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