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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • Oracle Delivers Special Recognition for Specialized Partners

    - by michaela.seika(at)oracle.com
    Since announcing Oracle PartnerNetwork Specialized (OPN Specialized) in October 2009, Oracle has been focused on building a program that first enables solution providers to become highly skilled Oracle partners who deliver value to customers and that then recognizes and rewards their achievements in a meaningful way. Today the company unveiled new benefits reserved for partners who have achieved one or more of the over 50 specializations currently available. The benefits demonstrate Oracle's commitment to showcase these valued partners to three key audiences: customers, other partners, and Oracle employees.With today's launch of www.oracle.com/specialized Oracle has taken what IDC believes is a first of its kind approach to putting top partners front and center with customers and prospects. While most vendors offer a business partner finder tool on their website none has gone as far as Oracle with the creation of this new site dedicated to the promotion of Specialized Partners. The tag lines - "Recognized by Oracle, Preferred by Customers" and "Specialized. Recognized. Preferred." gets right to the point - these are the solution providers with which customers should choose to engage. The contents of the page offer multiple proof points to justify the marketing phrases.One of the benefits Oracle offers its Specialized Partners is video creation and placement. While Oracle works with partners to create informal or "guerilla" videos which often are placed on YouTube to generate awareness and buzz, the company also produces professional videos for its partners. The greatest value the partner receives from this benefit isn't the non-trivial production costs that Oracle covers but instead the prominent exposure Oracle gives the finished product. Partner videos are featured on www.oracle.com/specialized, used as part of monthly OPN Specialized Partners monthly webcasts, placed on a customer facing website, the Oracle Media Network, which includes several partner sites such as PartnerCast. A solution provider gains a great deal of credibility when they can send a prospect to an Oracle website where they are featured. Read the full article here.

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  • Does anyone use the L-Track trackball?

    - by thethinman
    I've been using the Logitech Trackman Marble Mouse for years. Now I'm looking for a trackball with a scroll wheel, larger and heavier ball, and preferably rollers instead of pins. It must be finger (not thumb) operated. The Kensington Expert Mouse is close, but from what I've read the scroll wheel is poorly implemented. They also switched from rollers to pins. I bought a Kensington Orbit Trackball and it's not bad but the scroll wheel is rough and the ball is the same as the marble mouse. I'm still looking for something better. I found the L-Trac and it looks good but there's little info on the web. Has anyone used it and can provide their impressions? Or can you point out another option?

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  • How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

    - by Twodordan
    I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things simple. Now I'm trying to tackle collisions. The way I wrote things, my game only has rectangular sprites (axis aligned, never rotated) of various/variable sizes. So I need to figure out what I hit and which side of the target sprite I hit (and I'm probably going to use these intersection tests). The old fashioned method seems to be to use tile based grids, to target only a few tiles at a time, but that sounds silly and impractical for my game. (Splitting the whole level into blocks, having each sprite's bounding box fit multiple blocks I might abide. But if the sprites change size and move around, you have to keep changing which tiles they belong to, every frame, it doesn't sound right.) In Flash you can test collision under one point, but it's not efficient to iterate through all the elements on stage each frame. (hence why people use the tile method). Bottom line is, I'm trying to figure out how to test only the elements within the player's range of motion. (I know how to get the range of motion, I have a good idea of how to write a collisionCheck(playerSprite, targetSprite) function. But how do I know which sprites are currently in the player's vicinity to fetch only them?) Please discuss. Cheers!

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  • phpmyadmin forbidden after changing config for my IP

    - by Jonathan Kushner
    I followed the phpmyadmin setup and changed the config to require ip my ipaddress and allow from my ipaddress and its still telling me forbidden You don't have permission to access /phpmyadmin on this server. when I try to access the page on my browser (my server is not located on my machine). I installed everything using root. I also chmod 775 the entire phpMyAdmin folder. Im running RHEL 6.1. Any idea what to do at this point? Here is my /etc/httpd/conf.d/phpMyAdmin.conf: <Directory /usr/share/phpMyAdmin/> <IfModule mod_authz_core.c> # Apache 2.4 <RequireAny> Require ip myserveripaddress Require ip ::1 </RequireAny> </IfModule> <IfModule !mod_authz_core.c> # Apache 2.2 Order Deny,Allow Deny from All Allow from myserveripaddress Allow from ::1 </IfModule> </Directory>

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  • I want to install an MSI twice

    - by don.vince
    I have a peculiar wish to install an msi twice on a machine. The purpose of the double install is to first install under the pre-production folder, run the deployment in a safe environment prior to deploying in the production folder. We typically use separate machines to represent these different environments however in this case I need to use the same box. The two scenarios I get are as follows: I've installed pre-production, I'm happy, I want to install production, I run the msi, it asks whether I want to repair or remove the installation I've production installed, I want to install the new version of the msi, it tells me I already have a version of the product installed and I must first un-install the current version The first scenario isn't too bad as we can at that point sensibly un-install and re-install under the production folder, but the second scenario is a pain as we don't want to un-install the live production deployment. Is there a setting I can give to msiexec that will allow this? Is there a more suitable different approach I could use?

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.” Originally published on blogs.oracle.com/javaone.

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  • How to customize Windows 7 HAL library during installation (BSOD STOP: 0x000000A5)?

    - by koldovsky
    While trying to install Windows 7 x86 Ultimate on Samsung M40 laptop (Pentium M 1.7 Dothan, 2 GB RAM/ 100 GB HDD) i receive BSOD STOP: 0x000000A5: The bios in this system is not fully ACPI compliant. Please contact your system vendor for an updated bios. The bios on the system is updated to latest version. If ACPI is the real source of the issue it means that I possibly could use another HAL library. In Windows XP it is possible to install system with generic HAL library pressing F7 when installer asks to supply drivers, but on Windows 7 I can't find such option. Ironically, Vista installs and works nice, even if they said that Windows 7 is less demanding for hardware. Windows 7 Advisor also tells nothing suspicious. Can anybody tell me how to customize Windows 7 installer to use generic HAL library (if it is possible, of course) or point me to another solution?

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  • Recommended Method to Watch Amazon Prime using Ubuntu 14.04 LTS

    - by Kurt Sanger
    I realize that Hal is no longer in the Ubuntu Software Center for Ubuntu 14.04 and it is only available from a third party at this time. But I would like to know what Ubuntu's plans are for integrating DRM into Linux? Especially with Amazon's integration into the search tool, one would hope that they would make it easier for their Amazon Prime customers to watch Instant Videos. Is the repository for getting Hal for 13.10 safe for use? What will that break if I install it onto 14.04? Or do we need to find another OS that has DRM built into it? If Hal is okay to add to the OS using a third party repo, then why doesn't Ubuntu Software Center support it too? I imagine that Amazon's contract with the video copyright holders requires that they have some protection on electronically distributed media. I also imagine that getting Amazon to change is much harder than getting a bunch of software engineers to fix Ubuntu. Unless they don't want too. At which point Ubuntu isn't really a complete OS. Very disappointing. In general the ease of use of Ubuntu, the software center, and the large variety of applications was alluring. But breaking DRM wasn't a great idea. Can't wait to see what fails in our next update. Please tell us that there is a plan that is going to work in our future.

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  • Implementing Light Volume Front Faces

    - by cubrman
    I recently read an article about light indexed deferred rendering from here: http://code.google.com/p/lightindexed-deferredrender/ It explains its ideas in a clear way, but there was one point that I failed to understand. It in fact is one of the most interesting ones, as it explains how to implement transparency with this approach: Typically when rendering light volumes in deferred rendering, only surfaces that intersect the light volume are marked and lit. This is generally accomplished by a “shadow volume like” technique of rendering back faces – incrementing stencil where depth is greater than – then rendering front faces and only accepting when depth is less than and stencil is not zero. By only rendering front faces where depth is less than, all future lookups by fragments in the forward rendering pass will get all possible lights that could hit the fragment. Can anyone explain how exactly you need to render only front faces? Another question is why do you need the front faces at all? Why can't we simply render all the lights and store the ones that overlap at this pixel in a texture? Does this approach serves as a cut-off plane to discard lights blocked by opaque geometry?

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  • Installing all the bits to demo Entity Framework 4 on the Visual Studio 2010 Release Candidate

    - by Eric Nelson
    Next week (17th March 2010) I am presenting on EF4 at www.devweek.com in London (and Azure on the 18th). Today I wanted to get all the latest bits on my demo machine and also check if there are any cool new resources I can point people at. Whilst most of the new improvements in Entity Framework come with the Visual Studio 2010 RC (and the RTM), there are a couple of separate items you need to install if you want to explore all the features. To demo EF4 you need: Visual Studio 2010 RC Download and install the Visual Studio 2010 Release Candidate. In my case I went from the Ultimate Edition but it will work fine on Premium and Professional. POCO Templates See the team blog post for a detailed explanation. Use the Extension Manager inside Visual Studio 2010: And install the updated POCO templates for either C# or VB (or both if you are so inclined!): Code First Next you will also need to install Code First (formally called Code Only). This is part of the Entity Framework Feature CTP 3. See the team blog post for a detailed explanation. Download the CTP from Microsoft downloads and run the setup. This will give you a new dll for Code First Optionally (but I recommend it) install LINQPad for the RC Download LINQPad Beta for .NET 4.0 Related Links 101 EF4 Resources

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  • Testing domains on intranet/local network?

    - by meder
    This may sound like a very silly question, but how could I setup domains ( eg www.foo.com ) on my local network? I know that all a domain is, is just a name registered to a name server and that nameserver has a zone record, and in the zone record there are several records of which the A Record is the most important in dictating where the lookup goes to, which machine it should point to. I basically want to make it so that I can refer to my other computer/webserver as 'www.foo.com' and make my local sites accessible by that, mess with virtualhost records in Apache and zone records for the domain except locally so I can explore and fiddle around and learn instead of having to rely on the domains I own on a public registrar that I could only access through the internet. Once again I apologize if this is a silly question, or if I'm completely thinking backwards. Background information: My OS is Debian, I'm a novice at Linux. I've done very small edits in zone records on a Bind9 Server but that's the extent of my networking experience.

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  • How do I stop my ethernet network connection from dropping?

    - by Sean Hill
    My ethernet-based network connection doesn't stay up consistently. I'm running a ping against the gateway and it will: Work for a minute Freeze, time out, or give multi-second response times Repeat If it's stuck and I disable/enable networking through the network manager applet everything will work fine again for a minute. After 280 packets transmitted I'm getting 41% packet loss. I've tried a different cable and connection to the gateway but this had no effect. The distance to the gateway is just about 3 feet. Seems to work fine if I switch over to Windows, but Ubuntu is my main OS and I can't even use it right now as I depend on the network. My setup... OS: Ubuntu 11.04, dual-booting Windows 7 Mobo: Gigabyte Z68X-UD4-B3 CPU: Intel Core i7 2600K Edit A little clarification... Network Manager is still showing me as connected, but I am unable to reach to gateway or anything beyond. At no point does NM suggest the connection is lost and calling ifconfig shows that I still have an IP address. I tried connecting to a different gateway with a different cable and the same problem arises. As requested: lspci | grep -i eth 07:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) dmesg | tail -f [ 14.024709] EXT4-fs (sda5): re-mounted. Opts: errors=remount-ro,commit=0 [ 14.026443] EXT4-fs (sda7): re-mounted. Opts: commit=0 [ 14.176101] hda-intel: IRQ timing workaround is activated for card #2. Suggest a bigger bdl_pos_adj. [ 23.917731] eth0: no IPv6 routers present [ 726.109697] r8169 0000:07:00.0: eth0: link up [ 733.169494] r8169 0000:07:00.0: eth0: link up [ 753.930119] r8169 0000:07:00.0: eth0: link up [ 880.787332] r8169 0000:07:00.0: eth0: link up [ 1159.161283] r8169 0000:07:00.0: eth0: link up [ 1406.623550] r8169 0000:07:00.0: eth0: link up Edit @roland-taylor: Network is always available under Windows. Pings do not timeout, applications do not complain of no network availability, large downloads are not interrupted or slowed.

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  • #altnetseattle &ndash; MEF, What is it?

    - by GeekAgilistMercenary
    I dived into the MEF session with Glenn Block, Sourabh Mathur, Brian Henderson, and others.  Glenn covered the basic architectural ideas of MEF and then dived into a few examples. Is a framework around decoupling components. Built around the idea of discoverable type systems. Traditional extensibility mechanisms have a host and the respective extensions, commonly linking these two aspects with a form of registration. MEF removes the need for the registration part of the architecture and uses a contract. At some point with MEF you get down to parts, which removes even the complexity of a host or extensions, but a truly evolvable architecture based on natural growth of parts. Also referred to as the framework that removes the "new" keyword. The idea is that parts pull together other parts that they need.  Between each part is a contract. Each part has imports or exports for the parts it needs or the things it offers. If one checks out the MEF Codeplex Site you will find a host of additional information.  The framework download also has some decent examples that help one get kick started.

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  • starting nginx via upstart

    - by Chiggsy
    Background: DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04 LTS" I've built nginx, and I'd like to use upstart to start it: nginx upstart script from the site: description "nginx http daemon" start on runlevel 2 stop on runlevel 0 stop on runlevel 1 stop on runlevel 6 console owner exec /usr/sbin/nginx -c /etc/nginx/nginx.conf -g "daemon off;" respawn I get "unknown job" when i try to use initctl to run it, which I just learned apparently means there is an error, ( what's wrong with "Error" to describe errors?) Can someone point me in the right direction ? I've read the documentation , as it is, and it seems kind of sparse for a SysV init replacement... but whatever just need to add this job to the list, run it, and get on with what's left of my life... Any tips? EDIT: initctl version init (upstart 0.6.5)

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • Can't enable wireless lan on Fujitsu Siemens A1665G with Ubuntu 11.10 installed

    - by Theo
    I saw my old Notebook yesterday and wanted to make that work again. On Windows XP the wireless worked still fine. Then I installed new Ubuntu 11.10 32bit and I'm sadly not able to make the wireless enabled. [I replaced Win XP entirely] lspci lists following network: 08:0a.0 Network controller: Broadcom Corporation BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller (rev 02) So after recommendation from this link I installed the b43 firmware module. iwconfig prints the following: wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associatd Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management: off As you can see, my wireless lan adapter is not turned on. sudo iwconfig wlan0 txpower auto Doesn't change anything. Then I tried to make it work with rfkill. rfkill list 0: phy0: Wirless LAN Soft blocked: no Hard blocked: yes sudo rfkill unblock all rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes remains the same. The question is now, how I could enable the hard blocked wireless LAN. There is no hardware switch for wlan integrated. However there is a button to change the state. I always thought this would be software sided, but it seems to make some hardware changes as well... The wireless LED is also not blinking (as it did on windows xp) I reset bios and searched for some settings in there, but it has only a few options and nothing to do with wireless settings, nothing works here.. At last I tried to install the acer hotkeys but I was not able to manage that. I installed the acerhkgui package, but in initializing progress, it was not able to compile acer hotkeys for my machine. There was a message that asm/linkage.h was not found while compiling. Do you have any ideas what I could do to make this hard blocked stuff disabled and my wireless card work? PS: I also tried sudo rm /dev/rfkill and a reboot to reinit that stuff... No success :(

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • Why should I -minus flags of eselect profile? [closed]

    - by Xsi
    Why not just disable profile and add + + + , and thats it? Rationale. Could I ask ??? second question: where is there a short YES\NO Questions & Answers service? My questions were a subject to closing and deletion at Unix&Linux (as they were not real - we know perfectly admins can't answer and think to help others), but they were long forming in my head, since I'm a very novice user to Linux. My questions were some of that size and were from my point, all-specific, they were not fault ones, but knowledge q's (not to fault), although some not banned questions of others are as short as a line (U&L).

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  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

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  • How to autostart Kupfer in Ubuntu 13.10?

    - by JJD
    I built Kupfer from source on Ubuntu 13.10 and installed it into ./local. In the preferences I checked Start automatically on login. However, Kupfer does not automatically start. The desktop file in ~/.local/share/applications/kupfer.desktop looks like this: [Desktop Entry] Version=1.0 Name=Kupfer Name[cs]=Kupfer Name[da]=Kupfer Name[de]=Kupfer Name[el]=Kupfer Name[es]=Kupfer Name[eu]=Kupfer Name[fr]=Kupfer Name[gl]=Kupfer Name[hu]=Kupfer Name[it]=Kupfer Name[ko]=?? Name[nb]=Kupfer Name[nl]=Kupfer Name[pl]=Kupfer Name[pt]=Kupfer Name[pt_BR]=Kupfer Name[ru]=Kupfer Name[sl]=Kupfer Name[sv]=Kupfer Name[tr]=Kupfer Name[zh_CN]=Kupfer GenericName=Application Launcher GenericName[ca]=Llançador d'aplicació GenericName[cs]=Spouštec aplikací GenericName[da]=Programopstarter GenericName[de]=Anwendungsstarter GenericName[el]=??????t?? efa?µ???? GenericName[es]=Lanzador de aplicaciones GenericName[eu]=Aplikazioen abiarazlea GenericName[fr]=Lanceur d'applications GenericName[gl]=Iniciador de aplicativos GenericName[hu]=Alkalmazásindító GenericName[it]=Lanciatore di applicazioni GenericName[ko]=?? ???? ?? ??? GenericName[nb]=Programstarter GenericName[nl]=Programmastarter GenericName[pl]=Aktywator programów GenericName[pt]=Lançador de Aplicações GenericName[pt_BR]=Lançador de aplicativos GenericName[ru]=???????? ??????? ?????????? GenericName[sl]=Zaganjalnik programov GenericName[sv]=Programstartare GenericName[tr]=Uygulama Çalistirici GenericName[zh_CN]=????? Comment=Convenient command and access tool for applications and documents Comment[cs]=Nástroj pro pohodlné provádení príkazu a prístup k aplikacím a dokumentum Comment[da]=Nemt kommando- og adgangsværktøj til programmer og dokumenter Comment[de]=Praktisches Befehls- und Zugriffswerkzeug für Anwendungen und Dokumente Comment[el]=?????? e??a?e?? e?t???? ?a? p??sßas?? ??a efa?µ???? ?a? ????afa Comment[es]=Herramienta para acceso y manejo de aplicaciones y documentos Comment[eu]=Komando eta atzipen tresna egokia aplikazio eta dokumentuentzat Comment[fr]=Outil pratique pour accéder à des documents et lancer des applications Comment[gl]=Ferramenta cómoda para controlar e acceder a aplicativos e documentos Comment[hu]=Kényelmes parancs és hozzáférési eszköz az alkalmazásokhoz és dokumentumokhoz Comment[it]=Comodo comando e strumento di accesso per applicazioni e documenti Comment[ko]=???? ???????? ??? ???? ??? ?? ? ?? ?? Comment[nb]=Praktiskt kommandoverktøy for programmer og dokumenter Comment[nl]=Handige opdracht- en toegangshulp voor programma's en documenten Comment[pl]=Wygodne narzedzie do uruchamiania programów i otwierania dokumentów Comment[pt]=Ferramenta conveniente para acesso e gestão de aplicações e documentos Comment[pt_BR]=Uma conveniente ferramenta de comando e acesso para aplicativos e documentos Comment[ru]=??????? ?????????? ??? ???????? ??????? ? ?????????? ? ?????????? Comment[sl]=Prikladno orodje za izvajanje ukazov in dostopa do programov in dokumentov Comment[sv]=Praktiskt kommandoprogram för åtkomst av program och dokument Comment[zh_CN]=???????????????? Icon=kupfer Exec=python /home/user/.local/share/kupfer/kupfer.py %F Type=Application Categories=Utility; StartupNotify=true X-UserData=$CONFIG/kupfer;$DATA/kupfer;$CACHE/kupfer Terminal=false

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  • Windows 2008 File Share

    - by user36540
    Hi, I have 3 Windows 2008 Standard servers in my system with no domain controller. Two of the servers are running a NLB cluster and the third server is a file server that the web servers connect to. I want to store my source code on the file server and point the IIS config to the network file share. The web sites also need access to a file share on the file server. I was able to share the network drive and access while logged into either of the web servers but my web apps are unable to access the file share - I assume due to permissions. Does anybody know the correct way to do this? Thanks, Chris

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Windows Azure Recipe: Consumer Portal

    - by Clint Edmonson
    Nearly every company on the internet has a web presence. Many are merely using theirs for informational purposes. More sophisticated portals allow customers to register their contact information and provide some level of interaction or customer support. But as our understanding of how consumers use the web increases, the more progressive companies are taking advantage of social web and rich media delivery to connect at a deeper level with the consumers of their goods and services. Drivers Cost reduction Scalability Global distribution Time to market Solution Here’s a sketch of how a Windows Azure Consumer Portal might be built out: Ingredients Web Role – this will host the core of the solution. Each web role is a virtual machine hosting an application written in ASP.NET (or optionally php, or node.js). The number of web roles can be scaled up or down as needed to handle peak and non-peak traffic loads. Database – every modern web application needs to store data. SQL Azure databases look and act exactly like their on-premise siblings but are fault tolerant and have data redundancy built in. Access Control (optional) – if identity needs to be tracked within the solution, the access control service combined with the Windows Identity Foundation framework provides out-of-the-box support for several social media platforms including Windows LiveID, Google, Yahoo!, Facebook. It also has a provider model to allow integration with other platforms as well. Caching (optional) – for sites with high traffic with lots of read-only data and lists, the distributed in-memory caching service can be used to cache and serve up static data at higher scale and speed than direct database requests. It can also be used to manage user session state. Blob Storage (optional) – for sites that serve up unstructured data such as documents, video, audio, device drivers, and more. The data is highly available and stored redundantly across data centers. Each entry in blob storage is provided with it’s own unique URL for direct access by the browser. Content Delivery Network (CDN) (optional) – for sites that service users around the globe, the CDN is an extension to blob storage that, when enabled, will automatically cache frequently accessed blobs and static site content at edge data centers around the world. The data can be delivered statically or streamed in the case of rich media content. Training Labs These links point to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure (16 labs) Windows Azure is an internet-scale cloud computing and services platform hosted in Microsoft data centers, which provides an operating system and a set of developer services which can be used individually or together. It gives developers the choice to build web applications; applications running on connected devices, PCs, or servers; or hybrid solutions offering the best of both worlds. New or enhanced applications can be built using existing skills with the Visual Studio development environment and the .NET Framework. With its standards-based and interoperable approach, the services platform supports multiple internet protocols, including HTTP, REST, SOAP, and plain XML SQL Azure (7 labs) Microsoft SQL Azure delivers on the Microsoft Data Platform vision of extending the SQL Server capabilities to the cloud as web-based services, enabling you to store structured, semi-structured, and unstructured data. Windows Azure Services (9 labs) As applications collaborate across organizational boundaries, ensuring secure transactions across disparate security domains is crucial but difficult to implement. Windows Azure Services provides hosted authentication and access control using powerful, secure, standards-based infrastructure. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • Setting up routing for MS DirectAccess to a VMWare EsXi Host

    - by Paul D'Ambra
    I'm trying to set up DirectAccess on a virtual machine so I can demonstrate it's value and then if need be add a physical machine to host it. I'm hitting a problem because the Direct Access machine (DA01) needs to have 2 public addresses actually configured on the external adapter but there is a Zyxel Zywall USG300 between the VMware ESXi host and the outside world. I've summarised my setup in this diagram If I ping from the LAN to 212.x.y.89 I get a response but if I ping from the VM I get destination host unreachable. I used "route add 212.x.y.89 192.c.d.1" and get request timed out. At that point I see outbound traffic allowed on the Zyxel firewall but nothing coming back. I'm past my understanding of routing and VMWare so am not sure how to tie down where my problem lies (or even if this setup is possible). So any help massively appreciated. Paul

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