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  • losing leading & trailing space when translated using Google Machine Translation

    - by Sourabh
    Hi , I am using google ajax based translation API like in the below example. google.load("language", "1"); function initialize() { var text = document.getElementById("text").innerHTML; google.language.detect(text, function(result) { if (!result.error && result.language) { google.language.translate(text, result.language, "en", function(result) { var translated = document.getElementById("translation"); if (result.translation) { translated.innerHTML = result.translation; } }); } }); } google.setOnLoadCallback(initialize); When I send string like " how are you? " The transaltion what I get is like "xxx xxx xxxxxxx" . the spaces in the original string are trimmed.How do I prevent it from happening ?

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  • stting environment variables in powershell by calling python script that prints $env:myVar=myvalue

    - by leeg
    I have some legacy python scripts that manage my shell environment for all the programs and plugins I am running on Linux (bash) and windows (cmd.exe). I want to port this to powershell. How do I set environment variables in powershell by calling python script that prints $env:myVar=myvalue and causes my environment variable to persist in the powershell. In Bash I can use a bash function to call my python script which prints export var=value to stdout and the function will set the environment variables in my shell. This will also work in windows cmd shell by calling a .bat file. I cannot figure out how to do this in powershell. I think it should be something like this: setvar.ps1: function SETVAR {c:\python26\python.exe varconfig.py } varconfig.py: import sys print >> sys.stdout, '$env:myVar=foo'

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  • How to skip extra lines before the header of a tab delimited delimited file in R

    - by Michael Dunn
    The software I am using produces log files with a variable number of lines of summary information followed by lots of tab delimited data. I am trying to write a function that will read the data from these log files into a data frame ignoring the summary information. The summary information never contains a tab, so the following function works: read.parameters <- function(file.name, ...){ lines <- scan("tmp.log", what="character", sep="\n") first.line <- min(grep("\\t", lines)) return(read.delim(file.name, skip=first.line-1, ...)) } However, these logfiles are quite big, and so reading the file twice is very slow. Surely there is a better way?

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  • Accessing parent 'this' inside a jQuery $.getJSON

    - by JP
    I'm going to assume that the overall structure of my code as it currently stands is 'best', otherwise this question gets too long, but if I've made any obvious mistakes (or if I've made life hard for myself) then please correct away! Using jQuery, I have a javascript 'class' set out something like this: function MyClass () { this.noise = "Woof" this.dostuff = function() { $.getJSON("http://cows.go",function(moo) { this.noise = moo.inEnglish; } } } var instance = new MyClass(); instance.doStuff() console.log(instance.noise) I'm expecting some kinda tea drinking moo in the console, but of course I'm getting an error about this.noise not being defined (because $.getJSON doesn't pass this through, right?) Any suggestions as to how to be able to affect instance.squeak for any and all instances of MyClass without interference?

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  • Python modules not updating after restarting the main module.

    - by Ian
    I've recently come back to a project having had to stop for about 6 months, and after reinstalling my operating system and coming back to it I'm having all kinds of crazy things happen. I made sure to install the same version(2.6) of python that I was using before. It started by giving me strange tkinter error that I hadn't had trouble with before, the program is relatively simple and the 2 or 3 bugs that were left when i quit, I had documented and weren't related to the interface. Things got even weirder when the same error would pop up even after I had removed the offending section of code. In fact, the traceback pointed to a line that didn't even exist in the module it was referencing, eg: line 262 when the module was only 200 lines long. After just starting a completely new file for the main module and copy/pasting it finally recognized that the offending code was gone and I stopped getting the error only to find that any updates to the code I made in another module didn't show up when I restarted the program through the shell. (I didn't forget to save.) After fiddling with this, of course, the old interface error came back, only in a different section of code that had been working previously. In fact, if I revert back to the files I had six months ago, the program works fine. As soon as I change anything in the main module, however, the interface bug comes back. Here's the original error: Exception in Tkinter callback Traceback (most recent call last): File "C:\Python26\lib\lib-tk\Tkinter.py", line 1410, in __call__ return self.func(*args) File "C:\PyStuff\interface.py", line 202, in dispOne __main__.top.destroy() File "C:\Python26\lib\lib-tk\Tkinter.py", line 1938, in destroy self.tk.call('destroy', self._w) TclError: can't invoke "destroy" command: application has been destroyed I'm guessing something else is going on here other than my own poor programming. Anyone have any ideas?

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  • How to display the dynamically created elements for some time?

    - by Holicreature
    i have some rows of data displayed in a table and on mouse over of each row i've list two buttons inside a div element and then display it for some time. And i've associated some functions to be called on clicking the buttons that are dynamically created and displayed elements.. So what i did was i wrote a function which will create elements dynamically and place them exactly where i wanted using styles. And i wrote another function which will remove these dynamically added elements. I called them on mouseover and mouseout events of the row. now when i move mouse out the row to click the button they get disappeared bcoz of my mouseout function. So how can i proceed this? And what is the perfect method to create these kind of stuffs?

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  • Mapping Vectors

    - by Dan Snyder
    Is there a good way to map vectors? Here's an example of what I mean: vec0 = [0,0,0,0,0,0,0,0,0,0,0] vec1 = [1,4,2,7,3,2] vec2 = [0,0,0,0,0,0,0,0,0] vec2 = [7,2,7,9,9,6,1,0,4] vec4 = [0,0,0,0,0,0] mainvec = [0,0,0,0,0,0,0,0,0,0,0,1,4,2,7,3,2,0,0,0,0,0,0,0,0,0,7,2,7,9,9,6,1,0,4,0,0,0,0,0,0] Lets say mainvec doesn't exist (I'm just showing it to you so you can see the general data structure in mind. Now say I want mainvec(12) which would be 4. Is there a good way to map the call of these vectors without just stitching them together into a mainvec? I realize I could make a bunch of if statements that test the index of mainvec and I can then offset each call depending on where the call is within one of the vectors, so for instance: mainvec(12) = vec1(1) which I could do by: mainvec(index) if (index >=13) vect1(index-11); I wonder if there's a concise way of doing this without if statements. Any Ideas?

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  • Must a Language that Implements Monads be Statically Typed?

    - by Morgan Cheng
    I am learning functional programming style. From this link http://channel9.msdn.com/shows/Going+Deep/Brian-Beckman-Dont-fear-the-Monads/, Brian Beckman gave a brilliant introduction about Monad. He mentioned that Monad is about composition of functions so as to address complexity. A Monad includes a unit function that transfers type T to an amplified type M(T); and a Bind function that, given function from T to M(U), transforms type M(T) to another type M(U). (U can be T, but is not necessarily). In my understanding, the language implementing monad should be type-checked statically. Otherwise, type errors cannot be found during compilation and "Complexity" is not controlled. Is my understanding correct?

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  • jQuery/Asp.Net mvc username lookup

    - by MD_Oppenheimer
    OK, for the life of me I can't uderstand why the follwing code is always returning false?? I have debugged with firefox to see what going on, but the function seems to always return false even when the condition username taken is 0(false), here is the jquery code: function CheckAvailability() { showLoader(); $.post("/Account/CheckUsernameAvailability", { userName: $(profile_username).val() }, function(data) { var myObject = eval('(' + data + ')'); var newid = myObject; if (newid == 0) { profile_username_error.removeClass("field_not_valid"); profile_username_error.addClass("field_valid"); $("#validUserName_msg").html("<font color='green'>Available</font>") return true; } else { profile_username_error.addClass("field_not_valid"); profile_username_error.removeClass("field_valid"); $("#validUserName_msg").html("<font color='red'>Taken</font>") return false; } }); } I'm using the /Account/CheckUsernameAvailability to check if a given name is take or not, it not taken(0) should return true, false otherwise.

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  • running requestAnimationFrame from within a new object

    - by JVE999
    I'm having trouble running an animation. This is inside var ob1 = function() {};. When called, it runs for a while and then I get the error Uncaught RangeError: Maximum call stack size exceeded. However, this same structure has no problems running outside of the object. /////////////// Render the scene /////////////// this.render = function (){ renderer.render(scene,camera); if(isControls == true) controls.update(clock.getDelta()); this.animate(); //console.log(true); requestAnimationFrame(this.render()); } /////////////// Update objects /////////////// this.animate = function (){ console.log("!"); }

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • Using textbox text in javascript

    - by Jambo
    I am working with Twitter widgets with the following script- <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <input type="button" value="Run Function" onclick="test();" /> <script> function test() { new TWTR.Widget({ version: 3, type: 'profile', rpp: 8, interval: 30000, width: 315, height: 340, theme: { shell: { background: '#333333', color: '#ffffff' }, tweets: { background: '#000000', color: '#ffffff', links: '#4aed05' } }, features: { scrollbar: false, loop: false, live: false, behavior: 'all' } }).render().setUser(document.getElementById('TextBox1').value).start(); } When using the function test(); in the button click it is ocming up with the error - Error: Unable to get value of the property 'value': object is null or undefined So it seems like it is not getting to the value at - (document.getElementById('TextBox1').value) I am not sure why it is null if the text box has a value and then the script is run on the button click?

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Mixing Matplotlib patches with polar plot?

    - by Roger
    I'm trying to plot some data in polar coordinates, but I don't want the standard ticks, labels, axes, etc. that you get with the Matplotlib polar() function. All I want is the raw plot and nothing else, as I'm handling everything with manually drawn patches and lines. Here are the options I've considered: 1) Drawing the data with polar(), hiding the superfluous stuff (with ax.axes.get_xaxis().set_visible(False), etc.) and then drawing my own axes (with Line2D, Circle, etc.). The problem is when I call polar() and subsequently add a Circle patch, it's drawn in polar coordinates and ends up looking like an infinity symbol. Also zooming doesn't seem to work with the polar() function. 2) Skip the polar() function and somehow make my own polar plot manually using Line2D. The problem is I don't know how to make Line2D draw in polar coordinates and haven't figured out how to use a transform to do that. Any idea how I should proceed?

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  • Change div backgroung color base on result from servlet using jquery

    - by Both FM
    Java Script Code Snippet $(document).ready(function() { $("#button").click(function(){ $cityName = document.getElementById("name").value; $.post("AddServlet", { name:$cityName }, function(xml) { $("#feedback").html( $("result", xml).text() ); }); }); }); In Servlet String name= request.getParameter("name"); if (name.equals("shahid")) { response.setContentType("text/xml"); out.println("<result>You are shahid</result>"); } else{ response.setContentType("text/xml"); out.println("<result>You are not shahid</result>"); } This is working fine! but I want to change the background color of div (feedback) accordingly , means if condition true, background color should be Green otherwise background color should be Red (else)

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  • How to store and access ajax data in javascript without using global variables ?

    - by mike_t2e
    I may be missing something obvious here, but how could I rewrite this code so that it doesn't need the theVariable to be a global variable ? <script language="javascript"> theVariable = ""; function setValue() /* called on page load */ { /* make ajax call to the server here */ theVariable = "a string of json data waiting to be eval()'d"; } function getValue() { alert(theVariable); } </script> <input type="button" onClick="javascript:getValue()" value="Get the value"> In my actual situation, the setValue function makes an ajax call to the server, receives a json string and the data from that is accessed when you mouseover various parts of the page. I end up using several global variables which works fine, but is messy and I'd like to know if there's a better and more elegant way of doing it ?

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  • incremental OL using letters (jQuery)

    - by jquery n00b
    Hi, I'm trying to dynamically add a span to an ol, where the counter should be in letters. eg: A result B result C result etc etc I've got this code which is great for using numbers but I've no idea what to do to it to make the numbers into letters jQuery(document).ready( function() { jQuery('.results ol').each(function () { jQuery(this).find('li').each(function (i) { i = i+1; jQuery(this).prepend('<span class="marker">' + i + '</span>'); }); }); }); Any help is greatly appreciated!

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  • Perl passing argument into eval

    - by ehretf
    I'm facing an issue using eval function. Indeed I have some function name inside a SQL database, my goal is to execute those functions within perl (after retrieve in SQL). Here is what I'm doing, considering that $RssSource-{$k}{Proceed} contains "&test" as a string retrieved from SQL: my $str2 = "ABCD"; eval "$RssSource->{$k}{Proceed}";warn if $@; sub test { my $arg = shift; print "fct TEST -> ", $row, "\n"; } This is working correctly and display: fct TEST -> However I would like to be able to pass $str2 as an argument to $RssSource-{$k}{Proceed} but I don't know how, every syntax I tried return an error: eval "$RssSource->{$k}{Proceed}$str2" eval "$RssSource->{$k}{Proceed}($str2)" eval "$RssSource->{$k}{Proceed}"$str2 eval "$RssSource->{$k}{Proceed}"($str2) May someone tell me how to properly pass an argument to the evaluated function? Thanks a lot for your help Regards. Florent

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  • where did the _syscallN macros go in <linux/unistd.h>?

    - by Evan Teran
    It used to be the case that if you needed to make a system call directly in linux without the use of an existing library, you could just include <linux/unistd.h> and it would define a macro similar to this: #define _syscall3(type,name,type1,arg1,type2,arg2,type3,arg3) \ type name(type1 arg1,type2 arg2,type3 arg3) \ { \ long __res; \ __asm__ volatile ("int $0x80" \ : "=a" (__res) \ : "0" (__NR_##name),"b" ((long)(arg1)),"c" ((long)(arg2)), \ "d" ((long)(arg3))); \ if (__res>=0) \ return (type) __res; \ errno=-__res; \ return -1; \ } Then you could just put somewhere in your code: _syscall3(ssize_t, write, int, fd, const void *, buf, size_t, count); which would define a write function for you that properly performed the system call. It seems that this system has been superseded by something (i am guessing that "[vsyscall]" page that every process gets) more robust. So what is the proper way (please be specific) for a program to perform a system call directly on newer linux kernels? I realize that I should be using libc and let it do the work for me. But let's assume that I have a decent reason for wanting to know how to do this :-).

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  • How can my facebook application post message to a wall?

    - by Thomas Dekiere
    i already found out how to post something to a wall with the graph api on behalf of the facebook user. But now i want to post something in the name of my application. Here is how i'm trying to do this: protected void btn_submit_Click(object sender, EventArgs e) { Dictionary<string, string> data = new Dictionary<string, string>(); data.Add("message", "Testing"); // i'll add more data later here (picture, link, ...) data.Add("access_token", FbGraphApi.getAppToken()); FbGraphApi.postOnWall(ConfigSettings.getFbPageId(), data); } FbGraphApi.getAppToken() // ... private static string graphUrl = "https://graph.facebook.com"; //... public static string getAppToken() { MyWebRequest req = new MyWebRequest(graphUrl + "/" + "oauth/access_token?type=client_cred&client_id=" + ConfigSettings.getAppID() + "&client_secret=" + ConfigSettings.getAppSecret(), "GET"); return req.GetResponse().Split('=')[1]; } FbGraphApi.postOnWall() public static void postOnWall(string id, Dictionary<string,string> args) { call(id, "feed", args); } FbGraphApi.call() private static void call(string id, string method, Dictionary<string,string> args ) { string data = ""; foreach (KeyValuePair<string, string> arg in args) { data += arg.Key + "=" + arg.Value + "&"; } MyWebRequest req = new MyWebRequest(graphUrl +"/" + id + "/" + method, "POST", data.Substring(0, data.Length - 1)); req.GetResponse(); // here i get: "The remote server returned an error: (403) Forbidden." } Does anyone see where this i going wrong? I'm really stuck on this. Thanks!

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  • How can I type cast EventArgs to have a .point property in c#? [closed]

    - by Sean Smyth
    I'm working with a double click function in c#. the function takes an object and EventArgs as it's parameters: private void gvHL7_DoubleClick(object sender, EventArgs e){ . . . } However, I want to use the .Point property, and EventArgs doesn't have that property. I know that DevExpress.XtraGrid.Views.Grid.GridMenuEventArgs does, but it's saying that's an invalid casting. What type should I cast my EventArgs instance to if I wish to access the .Point property? Edit: The double click function I'm working with is provided by devexpress for their grids.

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  • set div position to fixed after scrolling 100px?

    - by user1481850
    I tried to use the following function in order to set the div's position to 100 px from top after scrolling 100 px. <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> $(window).scroll(function(){ $("#header").css("top",Math.max(0,100-$(this).scrollTop())); }); </script> <div class="header" style="position:fixed;top:100px;background-color:red">something</div> it is not working(the div stick to it's fixed position). it seems that the function is not relating to the div. what is my problem ?

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  • Help with prototype object

    - by nemiss
    Hi, I am mlearning javascript and have some trouble creating an onject via prototype. I have this: <script type="text/javascript"> function myclass(a, b, c) { if (arguments.length) { this.Init(a, b, c); } } myclass.prototype.Init = function(a, b, c) { this.param1 = a; this.param2 = b; this.param3 = c; }; myclass.prototype.Print = function() { alert(this.param1 + '-' + this.param2 + '-' + this.param3); }; var myObject = myclass(3, 5, 6); myObject.Print(); </script> but I get an error on line with this.Init(a, b, c); Error: Object doesn't support this property or method

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  • Forcing Kernel::method_name to be called in Ruby

    - by Peter
    I want to add a foo method to Ruby's Kernel module, so I can write foo(obj) anywhere and have it do something to obj. Sometimes I want a class to override foo, so I do this: module Kernel private # important; this is what Ruby does for commands like 'puts', etc. def foo x if x.respond_to? :foo x.foo # use overwritten method. else # do something to x. end end end this is good, and works. but, what if I want to use the default Kernel::foo in some other object that overwrites foo? Since I've got an instance method foo, I've lost the original binding to Kernel::foo. class Bar def foo # override behaviour of Kernel::foo for Bar objects. foo(3) # calls Bar::foo, not the desired call of Kernel::foo. Kernel::foo(3) # can't call Kernel::foo because it's private. # question: how do I call Kernel::foo on 3? end end Is there any clean way to get around this? I'd rather not have two different names, and I definitely don't want to make Kernel::foo public.

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  • Xcode: Display Login View in applicationDidBecomeActive

    - by Patrick
    In my app I would like to show a login screen - which will be displayed when the app starts and when the app becomes active. For reference, I am using storyboards, ARC and it is a tabbed bar application. First off, I have this method which returns the topViewController. - (UIViewController *)topViewController:(UIViewController *)rootViewController { if (rootViewController.presentedViewController == nil) { return rootViewController; } if ([rootViewController.presentedViewController isMemberOfClass:[UINavigationController class]]) { UINavigationController *navigationController = (UINavigationController *)rootViewController.presentedViewController; UIViewController *lastViewController = [[navigationController viewControllers] lastObject]; return [self topViewController:lastViewController]; } UIViewController *presentedViewController = (UIViewController *)rootViewController.presentedViewController; return [self topViewController:presentedViewController]; } And I call this method here: - (void)applicationDidBecomeActive:(UIApplication *)application { if ( ... ) { // if the user needs to login PasswordViewController *passwordView = [[PasswordViewController alloc] init]; UIViewController *myView = [self topViewController:self.window.rootViewController]; [myView presentModalViewController:passwordView animated:NO]; } } To an extent this does work - I can call a method in viewDidAppear which shows an alert view to allow the user to log in. However, this is undesirable and I would like to have a login text box and other ui elements. If I do not call my login method, nothing happens and the screen stays black, even though I have put a label and other elements on the view. Does anyone know a way to resolve this? My passcode view is embedded in a Navigation Controller, but is detached from the main storyboard.

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