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  • UITableViewCell color issues with custom table view background

    - by Macatomy
    I have a UITableView with a custom background image set like this: self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"mybg.png"]]; The background appears fine, but my UITableViewCells (default cells, not custom) have some sort of weird tint to them, and the UILabel containing the "New Project" text also seems to have some sort of background behind it. How can I remove this? I've already tried: cell.backgroundColor = [UIColor clearColor]; cell.textLabel.backgroundColor = [UIColor clearColor]; Thanks

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  • pack uri validation

    - by Berryl
    What is the simplest way to verify that a pack uri can be found? For example, given pack://application:,,,Rhino.Mocks;3.5.0.1337;0b3305902db7183f;component/SomeImage.png how would I check whether the image actually exists? Cheers, Berryl

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  • change UIbutton color inside UITableViewCell

    - by KK
    I have a simple problem ... but its turning into a very difficult problem .. i have a button inside uitableviewcell and want to change its color through code .... i could aceive it by changing its background image. But its kinna hazy ... its not the solid color ... and when i use [cell.button setBackgroundColor:[UIcolor redColor]] ... the button color does not change ... any help appreciated thanks

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  • java.net.SocketException: Software caused connection abort: socket write error

    - by npinti
    Hi guys, I am trying to send an image from a Java desktop application to a J2ME application. The problem is that I am getting this exception: java.net.SocketException: Software caused connection abort: socket write error I have looked around on the net, and although this problem is not that rare, I was unable to find a concrete solution. I am transforming the image into a byte array before transferring it. These are the methods found on the desktop application and on the J2ME respectively public void send(String ID, byte[] serverMessage) throws Exception { //Get the IP and Port of the person to which the message is to be sent. String[] connectionDetails = this.userDetails.get(ID).split(","); Socket sock = new Socket(InetAddress.getByName(connectionDetails[0]), Integer.parseInt(connectionDetails[1])); OutputStream os = sock.getOutputStream(); for (int i = 0; i < serverMessage.length; i++) { os.write((int) serverMessage[i]); } os.flush(); os.close(); sock.close(); } private void read(final StreamConnection slaveSock) { Runnable runnable = new Runnable() { public void run() { try { DataInputStream dataInputStream = slaveSock.openDataInputStream(); int inputChar; StringBuffer results = new StringBuffer(); while ( (inputChar = dataInputStream.read()) != -1) { results.append((char) inputChar); } dataInputStream.close(); slaveSock.close(); parseMessage(results.toString()); results = null; } catch(Exception e) { e.printStackTrace(); Alert alertMsg = new Alert("Error", "An error has occured while reading a message from the server:\n" + e.getMessage(), null, AlertType.ERROR); alertMsg.setTimeout(Alert.FOREVER); myDisplay.setCurrent(alertMsg, resultScreen); } } }; new Thread(runnable).start(); } I am sending the message across a LAN, and I have no problems when I send short text messages instead of images. Also, I used wireshark and it seems that the desktop application is only sending part of the message. Any help would be highly appreciated. Also, everything works on the J2ME simulator. Thanks.

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  • Rails 3.0 beta send_file issues

    - by Amar
    Have you any one try sending file to client_side send_file(url),send_file("#{Rails.root}/public/images/rails.png",:type => "image/png") it gives an error for any file which i am sending Proc:0xb74e606c@/home...../gems/actionpack-3.0.0.beta/lib/action_controller/metal/streaming.rb:95 as simple

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  • Align UItextFields one below the other in interface builder

    - by Dave
    How to align 2 textfields one below the other in a tool bar and display a button on the left side (or right side) in the vertical middle of those two fields? Please see the image to know what I am talking about. http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/art/ui_textfields.jpg

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  • Add data in bulk.

    - by Ashish Rajan
    Hi all, I need your suggestion for this. I need to add data to mysql database through the admin interface, at initial i need to add data in bulk, so i thought of using csv upload but how to add images with csv i.e. when doing single add i insert name , description and a image via a form, but how to do the same for bulk. Thanks in advance.

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  • changing cell background on click on cell in iphone

    - by swap
    How to change cell background image on click on cell in iphone????I have tried following but it is not working.... if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(0,0,320,50) reuseIdentifier:myid] autorelease]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"myImage.png"]]; }

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • How to determine visibility in 2D

    - by Jack
    Hello, I'm developing an AI sandbox and I would like to calculate what every living entity can see. The rule is to simply hide what's behind the edges of the shapes from the point of view of the entity. The image clarifies everything: I need it either as an input to the artificial intelligence either graphically, to show it for a specific entity while it moves.. Any cool ideas?

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  • imageWithCGImage and memory

    - by Adam Ernst
    If I use [UIImage imageWithCGImage:], passing in a CGImageRef, do I then release the CGImageRef or does UIImage take care of this itself when it is deallocated? The documentation isn't entirely clear. It says "This method does not cache the image object." Originally I called CGImageRelease on the CGImageRef after passing it to imageWithCGImage:, but that caused a malloc_error_break warning in the Simulator claiming a double-free was occurring.

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  • Iphone Custom Scrollview indicator

    - by Hrithik
    I am currently working on an application for a client, and they have made an odd request. The request involves putting a custom image as the indicator for the scrollview. I am not even sure if this is possible but if it is can you please let me know how one would go about doing that. Thanks

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  • Is there an Unobtrusive Captcha for web forms?

    - by KP
    What is the best unobtrusive CAPTCHA for web forms? One that does not involve a UI, rather a non-UI Turing test. I have seen a simple example of a non UI CAPTCHA like the Nobot control from Microsoft. I am looking for a CAPTCHA that does not ask the user any question in any form. No riddles, no what's in this image.

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  • Move Physical Windows Server 2008 into a Hyper-V VM

    - by Randall Sexton
    Hello, I'd like to import a real Windows Server 2008 server as a Hyper-V Virtual Server on another Windows Server 2008 instance. Anyone have any idea how to do this? I'm looking at the System Center Virtual Machine Manager 2008 but it doesn't seem to import Windows Server 2008 - nor is it free. Is there some other workaround (i.e. import the image into VMWare first, then convert to Hyper-V)? Please help. Regards, Randall

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  • How do I get .NET to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off? EDIT: Here is some very specific code that will cause the crash. According to this SO question, I do not need to be disposing of the BitmapSource objects here. Here is the naive version, no GC.Collects in it. It generally crashes on iteration 4 to 10 of the undo procedure. This code replaces the constructor in a blank WPF project, since I'm using WPF. I do the wackiness with the bitmapsource because of the limitations I explained in my answer to @dthorpe below as well as the requirements listed in this SO question. public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to change " + i.ToString()); System.Threading.Thread.Sleep(100); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to undo change " + i.ToString()); System.Threading.Thread.Sleep(100); } } } Now, if I'm explicit in calling the garbage collector, I have to wrap the entire code in an outer loop to cause the OOM crash. For me, this tends to happen around x = 50 or so: public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops for (int x = 0; x < 1000; x++){ int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); GC.WaitForPendingFinalizers();//force gc to collect, because we're in scenario 2, lots of large random changes GC.Collect(); } System.Console.WriteLine("Got to changelist " + x.ToString()); System.Threading.Thread.Sleep(100); } } } If I'm mishandling memory in either scenario, if there's something I should spot with a profiler, let me know. That's a pretty simple routine there. Unfortunately, it looks like @Kevin's answer is right-- this is a bug in .NET and how .NET handles objects larger than 85k. This situation strikes me as exceedingly strange; could Powerpoint be rewritten in .NET with this kind of limitation, or any of the other Office suite applications? 85k does not seem to me to be a whole lot of space, and I'd also think that any program that uses so-called 'large' allocations frequently would become unstable within a matter of days to weeks when using .NET. EDIT: It looks like Kevin is right, this is a limitation of .NET's GC. For those who don't want to follow the entire thread, .NET has four GC heaps: gen0, gen1, gen2, and LOH (Large Object Heap). Everything that's 85k or smaller goes on one of the first three heaps, depending on creation time (moved from gen0 to gen1 to gen2, etc). Objects larger than 85k get placed on the LOH. The LOH is never compacted, so eventually, allocations of the type I'm doing will eventually cause an OOM error as objects get scattered about that memory space. We've found that moving to .NET 4.0 does help the problem somewhat, delaying the exception, but not preventing it. To be honest, this feels a bit like the 640k barrier-- 85k ought to be enough for any user application (to paraphrase this video of a discussion of the GC in .NET). For the record, Java does not exhibit this behavior with its GC.

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  • Most effective way to draw 4 lines on a screen?

    - by Ross
    basic question, but I'm unsure: I want to draw 4 short lines 1px lines on a view. What is the best way to approach this task? Options:- Load an image of the line, can create 4 UIImageViews with it. Create my own subclass of a UIView that draws a line in the draw rect method. Draw elsewhere on another view, another UIImageView that has an UIImage inside it (is this possible?) Another way? Thanks Ross

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  • WinForms "mini-windows"

    - by Poco
    I need to create some mini-windows, like the ones shown in the image bellow, in my winform main form. It would be nice if they could be draggable, resizable, and, mainly, closable. How can I approach this design? Has anybody already seen some control (with code available) implementing something similar?

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  • [java - xml] Get DTD from an XML file

    - by itit
    How can I get in Java the DTD file name specified in an xml file? So, if I have: <!DOCTYPE TEI SYSTEM "dtd-file.dtd" [ [ <!ENTITY c24r SYSTEM "c2r.jpg" NDATA JPEG> <!NOTATION JPEG SYSTEM "image/jpeg"> <!ELEMENT figure EMPTY> <!ATTLIST figure entity CDATA #REQUIRED> ]> I want the string "dtd-file.dtd"

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  • Print multiple images

    - by Murat
    I need to print a large image collection of pictures. If I use something like: printDocument.PrintPage += OnPrintPage; printDocument.Print(); my printing task size in printer queue takes more than 1 GB! Can anyone suggest how can I print the images one by one. Maybe some event like PrintJobIsFinished is available?

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