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  • Assembly as a First Programming Language?

    - by Anto
    How good of an idea do you think it would be to teach people Assembly (some variant) as a first programming language? It would take a lot more effort than learning for instance Java or Python, but one would have good understanding of the machine more or less from "programming day one" (compared to many higher level languages, at least). What do you think? Is it a realistic idea, at least to those who are ready to make the extra effort? Advantages and disadvantages? Note: I'm no teacher, just curious

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  • Getting data from a webpage in a stable and efficient way

    - by Mike Heremans
    Recently I've learned that using a regex to parse the HTML of a website to get the data you need isn't the best course of action. So my question is simple: What then, is the best / most efficient and a generally stable way to get this data? I should note that: There are no API's There is no other source where I can get the data from (no databases, feeds and such) There is no access to the source files. (Data from public websites) Let's say the data is normal text, displayed in a table in a html page I'm currently using python for my project but a language independent solution/tips would be nice. As a side question: How would you go about it when the webpage is constructed by Ajax calls?

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  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

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  • How do you handle domain logic that spans multiple model objects in an ORM?

    - by duality_
    So I know that business logic should be placed in the model. But using an ORM it is not as clear where I should place code that handles multiple objects. E.g. let's say we have a Customer model which has a type of either sporty or posh and we wanted to customer.add_bonus() to every posh customer. Where would we do this? Do we create a new class to handle all this? If yes, where do we put it (alongside all the other model classes, but not subclass it from the ORM?)? I'm currently using django framework in python, so specific suggestions are even more wanted.

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  • Which programming language to go for in order to learn Object Oriented Programming? [closed]

    - by Maxood
    If someone has a good grasp in logic and procedural programming then which language to start with for learning OOP. Also why C++ is mostly taught at schools whereas Java is a pure Object Oriented language(also language for making android apps)? Why not Objective C is being taught for making apps on the iPhone? I am seeking for the right answer keeping in view of these 2 factors: Background of the learner in procedural programming Economic or job market market demand of programming languages Here is a list of 10 programming languages, i would like to seek justifications for: Java C++ Objective C Scala C# PHP Python Java Javascript (not sure if it is a fully featured OOP language) 10.Ruby (not sure if it is a fully featured OOP language)

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  • Looking for a 24 Hour project for multiple languages [closed]

    - by Daan Timmer
    Right two friends and I came up with this idea of having a 24h programming competition. Where we are going to meet at one place and program away for 24hours long. Though we need a 'project'. Something that needs to be made within 24h. Doesn't have to be a real thing, just a nice learning 'thing'. The rules that we setup for ourselves is that the project can be programmed in any language of our own choice. What I know is that one guy is a PHP enthousiastic, we've got a C#/.NET person. And I am quite easy in languages and speak quite a few (PHP/C#.net/C++STL/Python/JavaScript/Java). Anything really language specific is out of the question. Is there anyone who happens to have a great idea for this?

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  • Best options for freelance or part-time programming? [closed]

    - by Andrew
    I apologize in advance if this is an inappropriate question for this SE. A few years back I was all set to study computer science and get a job programming, but went a totally different route and went into healthcare. I currently work as a paramedic on a rotating 24/48 schedule, so I have two days off for every day I work, and a decent bit of downtime on the days that I do work. I've been looking at ways to earn some extra money with all that spare time, and was wondering if it'd be worth the effort to try and find a part-time/freelance gig. I know HTML/CSS, PHP, and I'm pretty familiar with Python and Ruby (and Rails). Anyways, was hoping that someone could point me in the right direction as what "skill set" would give me the best chance to be able to land a part-time/freelance gig. I realize this is a rather open-ended question but any direction is appreciated.

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  • Is there a limit on the number of threads that can be spawned simultaneously?

    - by georgesl
    Yesterday I came across this question: How can i call robocopy within a python script to bulk copy multiple folders?, and I though it might be a good exercise for multithreading. I though of spawning as many threads as files needed to be copied, each routine having an exception handling system to prevent the whole copying process from crashing (and log -using mutex on the log file - if there was an error). My question: Is there a limit on the number of thread you can spawn almost simultaneously? If yes, what is the limiting factor? My question is focused on PC desktop, but I welcome any answer on different hardware (embedded systems, calculus clusters, etc.).

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  • Different behavior when launched from terminal instead of Unity launcher

    - by dgkontopoulos
    I have written two Perl/Gtk programs. When launched from the dash menu, they run just fine. However, if I try to launch them from terminal using the very same command found in their .desktop files, their Unity launcher will be blurry and will remain inactive when clicked, if I keep it in the Unity bar. The problem is solved if the Exec part of the desktop file is replaced with perl path_to_script However, that leads to other problems, including a lintian warning and forcing all Perl GUI applications running from terminal to adopt the same launcher. This issue is quite annoying since one of the programs relies on a different (Python) program in order to be launched and this results in having a blurry and inactive launcher.

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  • Entity Framework 6: Alpha2 Now Available

    - by ScottGu
    The Entity Framework team recently announced the 2nd alpha release of EF6.   The alpha 2 package is available for download from NuGet. Since this is a pre-release package make sure to select “Include Prereleases” in the NuGet package manager, or execute the following from the package manager console to install it: PM> Install-Package EntityFramework -Pre This week’s alpha release includes a bunch of great improvements in the following areas: Async language support is now available for queries and updates when running on .NET 4.5. Custom conventions now provide the ability to override the default conventions that Code First uses for mapping types, properties, etc. to your database. Multi-tenant migrations allow the same database to be used by multiple contexts with full Code First Migrations support for independently evolving the model backing each context. Using Enumerable.Contains in a LINQ query is now handled much more efficiently by EF and the SQL Server provider resulting greatly improved performance. All features of EF6 (except async) are available on both .NET 4 and .NET 4.5. This includes support for enums and spatial types and the performance improvements that were previously only available when using .NET 4.5. Start-up time for many large models has been dramatically improved thanks to improved view generation performance. Below are some additional details about a few of the improvements above: Async Support .NET 4.5 introduced the Task-Based Asynchronous Pattern that uses the async and await keywords to help make writing asynchronous code easier. EF 6 now supports this pattern. This is great for ASP.NET applications as database calls made through EF can now be processed asynchronously – avoiding any blocking of worker threads. This can increase scalability on the server by allowing more requests to be processed while waiting for the database to respond. The following code shows an MVC controller that is querying a database for a list of location entities:     public class HomeController : Controller     {         LocationContext db = new LocationContext();           public async Task<ActionResult> Index()         {             var locations = await db.Locations.ToListAsync();               return View(locations);         }     } Notice above the call to the new ToListAsync method with the await keyword. When the web server reaches this code it initiates the database request, but rather than blocking while waiting for the results to come back, the thread that is processing the request returns to the thread pool, allowing ASP.NET to process another incoming request with the same thread. In other words, a thread is only consumed when there is actual processing work to do, allowing the web server to handle more concurrent requests with the same resources. A more detailed walkthrough covering async in EF is available with additional information and examples. Also a walkthrough is available showing how to use async in an ASP.NET MVC application. Custom Conventions When working with EF Code First, the default behavior is to map .NET classes to tables using a set of conventions baked into EF. For example, Code First will detect properties that end with “ID” and configure them automatically as primary keys. However, sometimes you cannot or do not want to follow those conventions and would rather provide your own. For example, maybe your primary key properties all end in “Key” instead of “Id”. Custom conventions allow the default conventions to be overridden or new conventions to be added so that Code First can map by convention using whatever rules make sense for your project. The following code demonstrates using custom conventions to set the precision of all decimals to 5. As with other Code First configuration, this code is placed in the OnModelCreating method which is overridden on your derived DbContext class:         protected override void OnModelCreating(DbModelBuilder modelBuilder)         {             modelBuilder.Properties<decimal>()                 .Configure(x => x.HasPrecision(5));           } But what if there are a couple of places where a decimal property should have a different precision? Just as with all the existing Code First conventions, this new convention can be overridden for a particular property simply by explicitly configuring that property using either the fluent API or a data annotation. A more detailed description of custom code first conventions is available here. Community Involvement I blogged a while ago about EF being released under an open source license.  Since then a number of community members have made contributions and these are included in EF6 alpha 2. Two examples of community contributions are: AlirezaHaghshenas contributed a change that increases the startup performance of EF for larger models by improving the performance of view generation. The change means that it is less often necessary to use of pre-generated views. UnaiZorrilla contributed the first community feature to EF: the ability to load all Code First configuration classes in an assembly with a single method call like the following: protected override void OnModelCreating(DbModelBuilder modelBuilder) {        modelBuilder.Configurations            .AddFromAssembly(typeof(LocationContext).Assembly); } This code will find and load all the classes that inherit from EntityTypeConfiguration<T> or ComplexTypeConfiguration<T> in the assembly where LocationContext is defined. This reduces the amount of coupling between the context and Code First configuration classes, and is also a very convenient shortcut for large models. Other upcoming features coming in EF 6 Lots of information about the development of EF6 can be found on the EF CodePlex site, including a roadmap showing the other features that are planned for EF6. One of of the nice upcoming features is connection resiliency, which will automate the process of retying database operations on transient failures common in cloud environments and with databases such as the Windows Azure SQL Database. Another often requested feature that will be included in EF6 is the ability to map stored procedures to query and update operations on entities when using Code First. Summary EF6 is the first open source release of Entity Framework being developed in CodePlex. The alpha 2 preview release of EF6 is now available on NuGet, and contains some really great features for you to try. The EF team are always looking for feedback from developers - especially on the new features such as custom Code First conventions and async support. To provide feedback you can post a comment on the EF6 alpha 2 announcement post, start a discussion or file a bug on the CodePlex site. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • What options are there for splitting UI layout from code logic using a markup language?

    - by Daenyth
    What tools similar to GWT's UIBinder exist in other languages? By this I mean a system where you can define your UI layout in a markup language (preferably html+css) and attach the functionality to the layout using the code. I'm most interested in anything for python, but answers in other languages would interest me as well. I'm interested because the benefits of having a non-programmer work directly on the layout without needing to touch the code and adjust a bunch of UI toolkit method calls is very productive. I'm aware of Flex for flash, but is there anything else out there? What search terms might I use to find such frameworks? I've looked around but I haven't found anything concrete.

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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • How to start to gain experience of managing a project

    - by Tim
    There are some job requirements of project management experience for a programmer, such as: the candidate has to have some experience managing a project, not necessarily with subordinates, but rather having worked on a project all the way from design down to test. I was wondering what "subordinates" mean here? if there are some books, webpages or elsewhere with both general guideline and simple practical sample projects to help one get some basics about the whole process of a project. I am particularly interested in projects for both Linux and Windows, in C, C++, Python, Java. I am considering to start by playing on my own, not eager to find a company yet. My major was not CS, so I might lack the basics.

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  • I want to fix a bug. Where do I start?

    - by Ingo Gerth
    Although I am not a professional programmer, I have written a program or two. Yet, nowadays every engineer and scientist learns to program a bit as well, and as such I am used to writing programs in Python, C and MATLAB. Now I want to give back a bit to Ubuntu and its great folks and fix a bug! I had a look at the list of the bitesize campaign and had to find that most of them are not that easy for me to fix as I suspect they require a lot of time to get into the matter, and I do not have that. Still I discovered this one and it looks manageable and like a cool feature to me. As I have never written a patch or released a program to the wild before though, I have no idea where to start. What should be my first step to tackle that problem? Bottom line: Where and how do I start fixing that guy?

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  • C# on ubuntu 12.04

    - by Deus Deceit
    Is C# a good choice for ubuntu programming? E.g unity, or applications that will run on ubuntu? Am I doing good wanting to learn C# when I'm determined to stick with ubuntu and develop on it or for it? If not, can you give me reasons why? And which languages would be better than c# for ubuntu development? I already know c, c++, java(basics), php, mysql, python(basics). I like to learn new stuff, but stuff that worth my time. Does C# worth my time? If c# worth my time, here's what I have done and what I need: I installed all mono packages I could find on the ubuntu standard repositories. Now I want a good tutorial to get me started. I'm a complete noob with c# so a basic tutorial and how to compile run under ubuntu 12.04 would be great.

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  • Where can work-at-home coders go to find other coders to real-time chat with and get support like they were on a large team at an established company?

    - by cypherblue
    I used to work in an office surrounded by a large team of programmers where we all used the same languages and had different expertises. Now that I am on my own forming a startup at home, my productivity is suffering because I miss having people I can talk to for specific help, inspiration and reality checks when working on a coding problem. I don't have access to business incubators or shared (co-working) office spaces for startups so I need to chat with people virtually. Where can I go for real-time chat with other programmers and developers (currently I'm looking for people developing for the web, javascript and python) for live debugging and problem-solving of the tasks I am working on? And what other resources can I use to get fellow programmer support?

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  • what's the overhead when allocating objects/arrays in Java?

    - by Gnijuohz
    How many bytes an array occupies in Java? Assume It's a 64bit machine and also assume there are N elements in an array, so all these elements would take up 2*N, 4*N or 8*N bytes for different types of array. And a lecture in Coursera says that it would occupy 2*N+24, 4*N+24 or 8*N+24 bytes for a N element array and the 24 byte is called overhead, but didn't explain it. Also objects have overheads, which is 16 bytes. What exactly are these overheads? Also, do these overheads only exist in Java? How about C, C++ and Python?

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  • As a Qt GUI programmer, how to improve (career & skill)?

    - by linjunhalida
    hello, I'm a python & Qt programmer, and my daily job is create small PC GUI programs ship with hardware devices. the problem is, My job is simple, read/write data to device by using serial port(pyserial), display and edit data(PyQt + PyQwt), that's all. although I'm a linux user, my program is running under windows XP, but thanks to PyQt, I can still develop under linux. And I'm always afraid of being replaced by the people cheaper and younger than me in the future. (I'm 26 now.. not too much time for playing..) So I need improve myself, and make me more competitive in the global market, and I like programming, and want coding till the end of my life. any roadmap suggestion?

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Documentation vs tutorials vs video tutorials - which one's better?

    - by Cat
    As a developer/software engineer, what would you say are the most helpful resources when attempting to learn and use a new system? If you had to integrate a new SDK into your codebase/application, which one of the following options would you much rather go with? documentation tutorials video tutorials Same question for learning a new framework (e.g. writing an iOS app, learning Python, integrating the Android SDK, etc.). I'm not referring to becoming an expert, just get to know enough to use a system/language/framework properly. This is a pretty general question, but I think it's very relevant to anyone who's doing engineering work, since learning how to use new systems quickly is a very important skill to have. Thank you!

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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • Best language for crossplatform app with GUI [on hold]

    - by Jeremy Dicaire
    I've decided to finally get rid of all Microsoft crap and switched to linux yesterday (It feels so good!) I'm looking for a way to create a cross-platform app with a GUI using an open-source language. I came across python with qt4 (or qt5). I give a thought to Java but it's a memory eater... I'm wondering which other good options is available before starting my journey with those 2 and which tools are good to help me code. I'm currently using Eclipse for all my programming needs. Your help is appreciated! Have a nice day

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  • What resources do I need to start developing games? [on hold]

    - by Matt
    I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other languages since then. I never was good at art or such things, but I can imagine amazing logic devices to carry out game elements I would like to try. I've been researching and finding very vague advice on what needs to be present in order for me to develop. I've attempted at many things, but they never become more than a text-based mess. What education in specific would I need to advance in the game industry? Workflows are never clear to me. I've watched videos on Valve, Zenimax, and many others on how to get from an idea to a product. I've never gotten a finished product, but I've always had the idea clearly in my head.

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  • What are the different branches of Programming? [closed]

    - by clueless
    I just want a very general overview about what are the actual 'branches' of programming in the industry. What are different paths one can choose as a programmer and what are the common frameworks/languages/platforms in those paths. Currently I'm well versed with C/C++ and Python and I'm a beginner with Django. I want to know this because I can't decide what to proceed with after this, which route to take. Hope it's not a very general question. Thanks!

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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