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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • appcelerator tableview autosliding

    - by matthewb
    Using Appcelerator: I have a form, a tableView with textFeilds I want it so when I focus on them, it slides the window or the view to the top, under the navigation bar. Right now, the keyboard is blocking the last few rows. Do I need a listener on each form to slide? If so how do you do that?

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  • Looking for an elegant way to store one-to-many relationship in coredata when order is important

    - by Eric Schweichler
    I've been trying to come up with a way to solve my problem, but every solution I can think of is messy and makes me want to retch. I have a one-to-many relationship, consisting of a Team object that can have many Member objects. When I built my data model using Xcode, I was given the default NSSet in which to store the member objects, Unfortunately Sets are not ordered and I need to preserve the order of the Member objects and I need to know if there are empty spaces between Members. I thought of Using an NSArray in place of the NSSet and creating a dummy Member object in my data store that I could use to mark vacant a spot between to Member objects, but that solution really feels like too much of a hack to me. Since I'll always have to filter out this dummy Member from any queries. An NSDictionary would be perfect as I could store the Member object references and their positions as Object-Key pairs, (taking care of both order and vacancies) but apparently CoreData does not support NSDictionary. Has anyone had a similar need, and devised a simple solution?

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  • Smooth table view like on iPod.app

    - by Gilo
    Hey folks ;), Im trying to redo the table view in the ipod.app. The one with 2 labels and the cover on the left. I want the same information there. I mean the cover plus all the other MPMediaItem stuff. Everything works fine. I can build the table and get all the information from the music library I need. My only problem is that my table is far away from being smooth. It lacks. When I remove the MPMediaArtworkItem from the table its super fast. So I guess its a problem with that. Is there any way to load the MPMediaProperties more faster? Whats the fastest way? THX in advance :)

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  • division with wrong result

    - by PeterK
    Hi, I am trying to divide integers but get 0 as result. I just do not understand what i am doing wrong. I am using only int's in this example but get the same result testing with float or double. The code i use is: int wrongAnswers = askedQuestions - playerResult; int percentCorrect = (playerResult / askedQuestions) * 100; int percentWrong = (wrongAnswers / askedQuestions) * 100; NSLog(@"askedQuestions: %i", askedQuestions); NSLog(@"playerResult: %i", playerResult); NSLog(@"wrongAnswers: %i", wrongAnswers); NSLog(@"percentCorrect: %i", percentCorrect); NSLog(@"percentWrong: %i", percentWrong); NSLog(@"calc: %i", (wrongAnswers + playerResult)); NSLog(@"wrong answers %: %i %%", ((wrongAnswers / askedQuestions) * 100)); The result i get is: 2011-01-09 16:45:53.411 XX[8296:207] askedQuestions: 5 2011-01-09 16:45:53.412 XX[8296:207] playerResult: 2 2011-01-09 16:45:53.412 XX[8296:207] wrongAnswers: 3 2011-01-09 16:45:53.413 XX[8296:207] percentCorrect: 0 % 2011-01-09 16:45:53.414 XX[8296:207] percentWrong: 0 % 2011-01-09 16:45:53.414 XX[8296:207] calc: 5 2011-01-09 16:45:53.415 XX[8296:207] wrong answers : 0 % I would very much appreciate help :-)

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  • UIWebview contents as NSString from HTML

    - by Yoon Lee
    I'm trying to reading part of HTML source code from website that has been encapsulated by javascript;basically i'm trying to read email which appears in webview but not in real source code using NSString method of 'NSString stringWithContentsOfURL:(NSURL *)url'. it looks like code showing up before hitting up the inner java script (which executes and shows the email address to show). are there any way i can get into NSString the contents that I viewed over UIWebview? I tried to use the method 'webView stringByEvaluatingJavaScriptFromString' it worked for only displaying through webview browser didn't return any string value. Are there anyway I can get the string?

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Pressing UIBarButtonItem on a NavigationController

    - by john
    Hey I've added a button the my navigation bar like so: UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(methodtocall:)]; self.navigationItem.rightBarButtonItem = anotherButton; [anotherButton release]; However when I press this I get a InvalidArgumentException. This is in a brand new navigation project. Does anyone know why I get this behaviour?

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

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  • CenterPoint in CGContextAddArc ?

    - by Mikhail Naimy
    Hi , i am drawing Arc through CGCOntext.I want to draw a string in the center Point of Arc.how can i fond the center point in the Arc which has been drawn through CGContext. CGContextSetAlpha(ctx, 0.5); CGContextSetRGBFillColor(ctx, color.red, color.green, color.blue, color.alpha ); CGContextMoveToPoint(ctx, cX, cY); CGContextAddArc(ctx, cX, cY, radious+10, (startDeg-90)*M_PI/180.0, (endDeg-90)*M_PI/180.0, 0); CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • Changing a custom accessoryView in a uitableviewcell?

    - by cannyboy
    I'm trying to change the custom accessoryView of a uitableviewcell immediately after the user clicks on the cell. How would I do this? For the record, I'm using Matt Gallagher' custom table view tutorial: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html Download link for source: http://projectswithlove.com/projects/EasyCustomTable.zip

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Objective-C: Getting the True Class of Classes in Class Clusters

    - by TechZen
    Recently while trying to answer a questions here, I ran some test code to see how Xcode/gdb reported the class of instances in class clusters. (see below) In the past, I've expected to see something like: PrivateClusterClass:PublicSuperClass:NSObject Such as this (which still returns as expected): NSPathStore2:NSString:NSObject ... for a string created with +[NSString pathWithComponents:]. However, with NSSet and subclass the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { NSSet *s=[NSSet setWithObject:@"setWithObject"]; NSMutableSet *m=[NSMutableSet setWithCapacity:1]; [m addObject:@"Added String"]; NSMutableSet *n = [[NSMutableSet alloc] initWithCapacity:1]; [self showSuperClasses:s]; [self showSuperClasses:m]; [self showSuperClasses:n]; [self showSuperClasses:@"Steve"]; } - (void) showSuperClasses:(id) anObject{ Class cl = [anObject class]; NSString *classDescription = [cl description]; while ([cl superclass]) { cl = [cl superclass]; classDescription = [classDescription stringByAppendingFormat:@":%@", [cl description]]; } NSLog(@"%@ classes=%@",[anObject class], classDescription); } ... outputs: // NSSet *s NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *m NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *n NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject // NSString @"Steve" NSCFString classes=NSCFString:NSMutableString:NSString:NSObject The debugger shows the same class for all Set instances. I know that in the past the Set class cluster did not return like this. What has changed? (I suspect it is a change in the bridge from Core Foundation.) What class cluster report just a generic class e.g. NSCFSet and which report an actual subclass e.g. NSPathStore2? Most importantly, when debugging how do you determine the actual class of a NSSet cluster instance?

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  • Problem with sorting NSDictionary

    - by Stas Dmitrenko
    Hello. I need to sort a NSDictionary of dictionaries. It looks like: {//dictionary RU = "110.1"; //key and value SG = "150.2"; //key and value US = "50.3"; //key and value } Result need to be like: {//dictionary SG = "150.2"; //key and value RU = "110.1"; //key and value US = "50.3"; //key and value } I am trying this: @implementation NSMutableDictionary (sorting) -(NSMutableDictionary*)sortDictionary { NSArray *allKeys = [self allKeys]; NSMutableArray *allValues = [NSMutableArray array]; NSMutableArray *sortValues= [NSMutableArray array]; NSMutableArray *sortKeys= [NSMutableArray array]; for(int i=0;i<[[self allValues] count];i++) { [allValues addObject:[NSNumber numberWithFloat:[[[self allValues] objectAtIndex:i] floatValue]]]; } [sortValues addObjectsFromArray:allValues]; [sortKeys addObjectsFromArray:[self allKeys]]; [sortValues sortUsingDescriptors:[NSArray arrayWithObject:[[[NSSortDescriptor alloc] initWithKey:@"floatValue" ascending:NO] autorelease]]]; for(int i=0;i<[sortValues count];i++) { [sortKeys replaceObjectAtIndex:i withObject:[allKeys objectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]]]]; [allValues replaceObjectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]] withObject:[NSNull null]]; } NSLog(@"%@", sortKeys); NSLog(@"%@", sortValues); NSLog(@"%@", [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]); return [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]; } @end This is the result of NSLog: 1) { SG, RU, US } 2) { 150.2, 110.1, 50.3 } 3) { RU = "110.1"; SG = "150.2"; US = "50.3"; } Why is this happening? Can you help me with this problem?

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  • UIToolbar on top of navigation bar - black opaque doesn't blend

    - by z s
    I am trying to put a UIToolbar on the right side of a UINavigationBar, to add multiple buttons on that side. When I leave the tint of both to Default, they blend fine. But when I set both of them to BlackOpaque, they don't blend very well. I can see the edge of where the toolbar starts very clearly. I've tried this through IB and code. Same result in both cases. Anyone run into this before, or can offer some suggestions?

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  • How to remove all of the html whitespace/newlines of a NSString

    - by Kyriakos Leivadas
    i've got a problem and i hope someone can solve it. I parsed some html to a nsstring and im trying to trim all of the characters and keep some specific words. The problem is that i trimmed all the characters from the nsstring that i didnt want but the weird thing is that i cant get rid of all the whitespace. i used all the techniques i read from other answers but still some whitespace remains. here is my code -(void)requestFinished:(ASIHTTPRequest *)request{ NSString *htmlData = [request responseString]; NSCharacterSet *garbage = [NSCharacterSet characterSetWithCharactersInString:@"qazwsxedcrfvtgbyhnujmik,ol.p;/[]'QAZWSXEDCRFVTGBYHNUJMIKOLP()\"-1234567890#{}=:+_&!`<>"]; //im doing this to remove all characters except non-english chars htmlData = [htmlData compomentsSeparatedByCharactersInSet:garbage ]compomentsJoinedByString:@""]; htmlData = [htmlData stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; htmlData = [htmlData stringByReplacingOccurencesOfString:@"[\n\t\r ]+" withString@""]; htmlData = [htmlData stringByReplacingOccurencesOfString:@" " withString:@""]; NSLog(@"%@",htmlData); } i get this result: nonenglishwordsnonenglishwords nonenglishwordsnonenglishwords (whitespace or new lines in middle remains) thank you.

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  • Change Sprite Anchorpoint without moving it?

    - by OscarMk
    Hello, I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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