Search Results

Search found 45328 results on 1814 pages for 'iphone developer program'.

Page 565/1814 | < Previous Page | 561 562 563 564 565 566 567 568 569 570 571 572  | Next Page >

  • Calling UITableViews delegate methods directly.

    - by RickiG
    Hi I was looking for a way to call the edit method directly. - (void)tableView:(UITableView *)theTableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath I have all my logic for animating manipulated cells, removing from my model array etc. in this method. It is getting called when a user swipes, adds or rearranges, but I would like to call it manually/directly as a background thread changes my model. I have constructed an NSIndexPath like so: NSIndexPath *path = [NSIndexPath indexPathForRow:i inSection:1]; I just can't figure out how to call something like: [self.tableview commitEditingStyle:UITableViewCellEditingStyleDelete forRowAtIndexPath:path]; Do I need to gain access to the methods of this plain style UITableView in another way? Thanks:)

    Read the article

  • Add programmatically clickable Button with custom Views layouted in InterfaceBuilder

    - by allisone
    I have a UIScrollView. In there I add buttons programmatically. Right now I just use UIButton and set one title. But I need to have an UIImage View in there, that will change upon certain events, Text that will change too etc. and I would like to style that in Interface Builder, but I can't figure out how to do this. Which class should I extend, and what kind of xib should I create and what in there, so that in the end I can make the right connections and so that I can listen for UIControlEventTouchDown of that Button.

    Read the article

  • How to detect changes on UIPickerView ?

    - by tristaf
    I want to detect changes of UIPickerView value. If UIPickerView respond to addTarget i used a code like this: -(void) valueChange:(id)sender { change = YES; } UIPickerView *questionPicker = [[UIPickerView alloc] init]; [questionPicker addTarget:self action:@selector(valueChange:) forControlEvents:UIControlEventValueChanged]; How can i do same things but in a correct way ? Thanks

    Read the article

  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

    Read the article

  • Symbol info in .app file

    - by tech74
    Hi, i've recently released an app to the App store, i went to have a look at some crash logs in Organiser of my app downloaded from the app store and noticed that there is symbol info in my crash log - Shock Horror I definitely remember setting some strip symbols flags when i built the distribution build (which was copied from release) so can't for the life of me work out how there is this symbol info there. I never shipped a .SYM file to apple just the .app. So whats going on. Surely apple would have warned me about this wouldn't they??

    Read the article

  • Any form autofill for 'Developers'?

    - by Majid
    Hi all, I have looked at some autofills for Firefox. But they are not designed with the developers' needs in mind. General internet surfers will need a tool to fill in many different forms with constant values for each form. Developers need exactly the opposite, when you want to test a part of your app you'll need to fill a single (or a couple of) forms many times with different (but valid and sensible) data. So, does such a thing exist? An autofill to fill form inputs based on perhaps a class name (email, password, address, url, ...)? I strongly feel if it doesn't exist someone should roll up their sleeves and make one! I for one will put in my share if some others want to team up. But right now, I am desperately in need of one if it exists

    Read the article

  • Word on HTML document point, using UIWebView, DOM and Javascript

    - by leolobato
    Hey guys, How can I figure out which word is at the point where the user tapped on a UIWebView? I am able to detect the CGPoint for the tap (subclassing UIWindow like this), and I can actually get the DOM element on that point using javascript. But I know very little of javascript and DOM to figure out how can I actually get which word the user tapped on. Is that possible? Here's what I have right now: int scrollPosition = [[webView stringByEvaluatingJavaScriptFromString:@"window.pageYOffset"] intValue]; NSString *js = [NSString stringWithFormat:@"document.elementFromPoint(%f, %f).tagName", point.x, point.y+scrollPosition]; NSString *value = [webView stringByEvaluatingJavaScriptFromString:js]; NSLog(@"element: %@", value);

    Read the article

  • What class should manage/control the CALayers in my view using proper MVC?

    - by wanderlust
    I have a ViewController with a view (UIView). I need to handle touches, run some logic, check against model data, and and add and remove sublayers to the view based on those touches. Then I need to update the model based on the results. Should I have: ViewController - manage touches, get/set model data, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data ViewController - manage touches, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data CustomView - manage touches, add/remove sublayers CALayer Sublayers Or is it something else all together? No matter what I try, it "feels" awkward. SVN is my friend. Can you guys help a girl (with architectural issues) out?

    Read the article

  • NSFetchedResultsController sections localized sorted

    - by Gerd
    How could I use the NSFetchedResultsController with translated sort key and sectionKeyPath? Problem: I have ID in the property "type" in the database like typeA, typeB, typeC,... and not the value directly because it should be localized. In English typeA=Bird, typeB=Cat, typeC=Dog in German it would be Vogel, Katze, Hund. With a NSFetchedResultController with sort key and sectionKeyPath on "type" I receive the order and sections - typeA - typeB - typeC Next I translate for display and everything is fine in English: - Bird - Cat - Dog Now I switch to German and receive a wrong sort order - Vogel - Katze - Hund because it still sorts by typeA, typeB, typeC So I'm looking for a way to localize the sort for the NSFetchedResultsController. I tried the transient property approach, but this doesn't work for the sort key because the sort key need to be in the entity. I have no other idea. But I can't believe that's not possible to use NSFetchedResultsController on a derived attribute required for localization? There are related discussions like http://stackoverflow.com/questions/1384345/using-custom-sections-with-nsfetchedresultscontroller but the difference is that the custom section names and the sort key have probably the same order. Not in my case and this is the main difference. At the end I would need a sort order for the necessary NSSortDescriptor on a derived attribute, I guess. This sort order has also to serve for the sectionKeyPath. Thanks for any hint.

    Read the article

  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

    Read the article

  • Default update detailViewController, HELP.

    - by DrBeak1
    I've created an app that allows users to add information (from an addViewController), which is then displayed in a UITableView on the rootViewController. When the user taps the tableViewCell the detailViewController then displays, you guessed it, more details regarding the inputted user information. What I'm trying to accomplish is to setup an editViewController that will allow users to edit information they've already submitted. Currently, I'm trying to auto-populate the editViewController with the information that was previously submitted by the user (after which they can press save and update the info). However, I'm getting stuck trying to perform this auto-populating and I'm not sure this is even the best route to accomplish this. Here is the edit method that is called to load the editViewController from the detailViewController. -(IBAction)editDetails:(id)sender { editViewController *evc = [[editViewController alloc] initWithNibName:@"editViewController" bundle:nil]; rootViewController *rvc = [[rootViewController alloc] init]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:evc]; [[self navigationController] presentModalViewController:navigationController animated:YES]; ///For Style NSInteger styleCount = [[rvc scoreTypeArray] count]; NSInteger styleRows = [rvc.scoreTypeArray objectAtIndex:indexPath.row]; ///HERE I GET AN ERROR MESSAGE SAYING THAT indexPath IS NOT DEFINED ///For Date NSInteger count = [[rvc dateArray] count]; NSInteger rows = [[rvc indexPath] row]; ///AND HERE I GET A WARNING MESSAGE SAYING rootViewController MAY NOT RESPOND TO INDEX PATH, AND OF COURSE IT DOESN'T WORK [[evc dateField] setText:[NSString stringWithFormat:@"%@", [[evc dateArray] objectAtIndex:(count-1-rows)]]]; [[evc styleField] setText:[NSString stringWithFormat:@"%@", [[rvc scoresArray] objectAtIndex:(styleCount-1-styleRows)]]]; [navigationController release]; [evc release]; [rvc release];} So here I'm trying to load the information from a saved array that is declared in my rootViewController. Any thoughts any body? Please and thank you : )

    Read the article

  • objective-c over-releasing in dealloc

    - by Dude Man
    Is mystring over-released? -(void)dealloc { [mystring release]; [mystring release]; [super dealloc]; } I assume this will not based on [nil release] does nothing: -(void)dealloc { [mystring release]; mystring = nil; [mystring release]; [super dealloc]; }

    Read the article

  • Is there a way to prevent UIImagePickerController change statusbar style?

    - by Eonil
    UIImagePickerController changes statusbar style to black/opaque. I want to keep status-bar style black/translucent. I'm finding a way to prevent status bar style changing. Or making it transited smoothly. Now, presenting UIImagePickerController changes status-bar style instantly, even -[presentModalViewController:picker animated:YES] specified. Any method, welcome, including hacking or private method. This is an app for AppStore, however I want to even try.

    Read the article

  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

    Read the article

  • UIImageView is resizing

    - by dawatson833
    I have an issue with uiimageviews resizing at run time. On one view I have more than a dozen uiimageviews contained within a uiscrollview. The images are assigned at design time. The uiimageview's are all the same size. The mode is set to Aspect Fill for all uiimageviews. At run time the images appear correctly in the view. On a second view I have only 9 uiimageviews. These uiimageviews will display up to nine of the images selected from the first view. There are three images across and three images down. The uiimageview at design time is the same size as on the first view. The uiimageview image is assigned an image that is loaded into an array. All the uiimageviews are sized the same and they also have the mode set to Aspect Fill. The images are assigned at run time using image1.image = xxx. Where xxx is an image stored in an array. However, on this second view, the images are not all the same size. The height of the image changes dynamically. The same image displayed in a different uiimageview on the view will be different sizes. It is the height of the uiimageview that changes. In some cases the image will fill the uiimageview differently. It is like the mode changes dynamically. I've tried using different modes and nothing changes. Any ideas on what is happening?

    Read the article

  • parse JSON . I have server response

    - by GauravBOSS
    i am new in JSON Parsing . i have a server response how i can fetch the "Device Name and Id" of 0 index. thanks in Advance { Successfully = ( { 0 = { DeviceName = Tommy; DeviceTypeId = 1; EMEI = xxxxxx; GId = xxxxx; Id = 105; Pet = "<null>"; PetImage = "352022008228784.jpg"; ProtocolId = xxxx; SimNo = xxxxx; }; } ); }

    Read the article

  • UIScrollView - Figuring out where the scroll will stop

    - by spin-docta
    I'm trying to figure out how to calculate where the scrollview will stop when a user does a swipe gesture and the scrollview goes into deceleration. I'm trying to use the delegate functions, but I can't accurately figure it out. Please help! - (void) scrollViewDidScroll:(UIScrollView *)scrollView; - (void) scrollViewWillBeginDecelerating:(UIScrollView *)scrollView; - (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView;

    Read the article

  • for question about autorotation

    - by user177893
    my superview is UItabelview and my subviews are UITabelview and UIDatePicker. for my subviews didn't able to call (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration why? bcoz this method calls when view rotates and at that time i want to set autoresizingmask method for that view so that when my subview rotates from Portrait to landscape mode it's view resizes automatically?

    Read the article

  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

    Read the article

< Previous Page | 561 562 563 564 565 566 567 568 569 570 571 572  | Next Page >