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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • The best DPI value to let you work nicely [closed]

    - by user827992
    I'm probably about to buy a laptop, unfortunely they all have glare screen, even the "premium" device, the actual offer just differentiate on 2-3 variations about DPI and display resolution; considering that i would like a 13" laptop, what can be the best resolution? I was looking for a 4:3 but this days they are all cheap-made so i do not think that something expensive to produce like a 4:3 is on the market. on the 13" laptops i see that basically there are available 3 kinds of displays: 1366x768 ( a 16:9 ratio ) 1400x900 ( a 16:10 ratio ) 1600x900 ( a 16:9 ratio ) Honestly i'm asking for an advice because i do not like this things, not even one of them, but this is the market today, i was looking for some old-style laptop with good plastics, a 4:3 ratio or 5:4 or something like that and a true matte finish with an higher resolution compared to what you could find in the old laptops. Since programming involves the presence of many text character on the screen it's a good thing to choose the one with the highest DPI/PPI ?

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  • Google60 Emulates Search Engine Querying with 1960s Technology

    - by Jason Fitzpatrick
    Google60 is a novel little project that mimics the interface of a 1960s-era computer and mashes it up with modern Google search queries. Take it for a spin; you’ll never appreciate the speed of even the slowest modern browser more. While playing with the actual project is enjoyable, make sure to check out the project notes below the interface for an interesting look at design choices and emulating an old machine. Google60 [via Unpluggd] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • High temperature on my laptop with Radeon Mobility HD4670

    - by Lorthirk
    As almost everyone here, I guess, in these days I downloaded Quantal Quetzal to give it a try. However I noticed that my laptop runs fairly hot with cooling fans almost always on, even sitting in the desktop doing nothing. I downloaded XSensor to read temperature sensors, and I saw that while CPU stays on about 65°C, so quiet normal I guess, the GPU sits at 75°C. In comparison my actual Windows 7 installation, which dual boots witb Quantal, stays at 59°C CPU and 65°C. So I went reading and learned that AMD dropped support for my video card from fglrx package, and that fglrx-legacy won't support 1.13 Xorg, so I'm basically stuck with OSS drivers. So I was guessing if there's anything I can try, and if it's possible that the OSS drivers could be the cause of the high temperature?

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  • How to correctly set permisions for all subfolders and files

    - by Saeid87
    I am following the guide to install TinyOS on Ubuntu 12.04 I have done up to step 3, But I am not sure if I have done the step 3 correctly. Because by doing the step 4 I get the permission error : saeid@saeid-Satellite-C660:~$ tos-install-jni /usr/bin/tos-install-jni: 13: [: =: unexpected operator Installing 32-bit Java JNI code in /usr/lib/jvm/java-6-openjdk-i386/jre/lib/i386 ... install: cannot create regular file `/usr/lib/jvm/java-6-openjdk-i386/jre/lib/i386/libgetenv.so': Permission denied Can you please tell me what would be the actual commands for step 3? What I have to replace with following lines?: /opt/tinyos-2.x files: chown -R /opt/tinyos-2.x Change the permissions on any serial (/dev/ttyS), usb (/dev/tts/usb, /dev/ttyUSB), or parallel (/dev/parport) devices you are going to use: chmod 666 /dev/ I mean how would you do those steps in your ubuntu?

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  • In Google Analytics, how can I determine the value of a page if no goals or revenue have been determined?

    - by Brandon Durham
    I have 4 years of data in Analytics with over 20 million pageviews for the entire site. No goals have ever been set up, and while the site is an ecommerce site, no ecommerce features in Google Analytics have ever been taken advantage of. So I have no way to determine what the actual value of a page is. I've been tasked with determining if a particular page on the site is worth keeping around. How might I use all standard data (pageviews, bounce rate, time on page, time on site, etc.) to help determine the value of this page? I really appreciate any help I can get!

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  • Civilization 4: time in own scenario runs up too quickly.

    - by oKtosiTe
    In Civilization 4 (Beyond the Sword) I started making a scenario that focuses on the colonization of North America. For added realism, I set the StartYear=1780. Everytime I run the scenario, the time runs up far too quickly–probably because I set Era=ERA_ANCIENT and GameTurn=0–so that after just twenty turns the clock nears present day. I'm not really sure how to go fix this, other than by playing an actual marathon game from the start up to the year 1780 and copy over the values. Is there any way to calculate/know the right values for my scenario?

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  • XNA: Retrieve texture file name during runtime

    - by townsean
    I'm trying to retrieve the names of the texture files (or their locations) on a mesh. I realize that the texture file name information is not preserved when the model is loaded. I've been doing tons of searching and some experimenting but I've been met with no luck. I've gathered that I need to extended the content pipeline and store the file location in somewhere like ModelMeshPart.Tag. My problem is, even when I'm trying to make my own custom processor, I still can't figure out where the texture file name is. :( Any thoughts? Thanks! UPDATE: Okay, so I found something kind of promising. NodeContent.Identity.SourceFilename, only that returns the location of my .X model. When I go down the node tree he is always null. Then there's the ContentItem.Name property. It seems to have names of my mesh, but not my actual texture file names. :(

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  • Can manager classes be a sign of bad architecture?

    - by Paul
    Lately I've begun to think that having lots of manager classes in your design is a bad thing. The idea hasn't matured enough for me to make a compelling argument, but here's a few general points: I found it's a lot harder for me to understand systems that rely heavily on "managers". This is because, in addition to the actual program components, you also have to understand how and why the manager is used. Managers, a lot of the time, seem to be used to alleviate a problem with the design, like when the programmer couldn't find a way to make the program Just WorkTM and had to rely on manager classes to make everything operate correctly. Of course, mangers can be good. An obvious example is an EventManager, one of my all time favorite constructs. :P My point is that managers seem to be overused a lot of the time, and for no good reason other than mask a problem with the program architecture. Are manager classes really a sign of bad architecture?

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • OpenGL VBOs are slower then glDrawArrays.

    - by Arelius
    So, this seems odd to me. I upload a large buffer of vertices, then every frame I call glBindbuffer and then the appropriate gl*Pointer functions with offsets into the buffer, then I use glDrawArrays to draw all of my triangles. I'm only drawing about 100K triangles, however I'm getting about 15FPS. This is where it gets weird, if I change it to not call glBindBuffer, then change the gl*Pointer calls to be actual pointers into the array I have in system memory, and then call glDrawArrays the same, my framerate jumps up to about 50FPS. Any idea what I weird thing I could be doing that would cause this? Did I maybe forget to call glEnable(GL_ALLOW_VBOS_TO_RUN_FAST) or something?

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  • What are the different branches of Programming? [closed]

    - by clueless
    I just want a very general overview about what are the actual 'branches' of programming in the industry. What are different paths one can choose as a programmer and what are the common frameworks/languages/platforms in those paths. Currently I'm well versed with C/C++ and Python and I'm a beginner with Django. I want to know this because I can't decide what to proceed with after this, which route to take. Hope it's not a very general question. Thanks!

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  • Installer crash when i tried to install 12.04 on my macbook Pro 7.1

    - by xXx
    I tried to install Ubuntu 12.04 several times on my macbookpro 7.1 but each times it crashed. I burned a liveCD - desktop 64bits, and launched it. It works well I can use the LiveCD as normal but when i want to install it crash after click on "Next" on this screen : http://i1-news.softpedia-static.com/images/extra/LINUX/large/ubuntu1204installation-large_002.jpg I tried weeks ago i get the same issue, now i downloaded & burn the actual ISO and got the same problem. Any clue to solve this ?

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  • How can I make Google show unit conversions by default?

    - by bUbUKid
    When I search for "4 inches in g" on my Windows Firefox I immediately get a unit conversion done by Google that shows up before the actual search results. On my Ubuntu 12.04 system this does not work though. I tried Firefox and Chromium and have no script blockers installed. I also switched off AdBlock Plus for testing but to no avail. I realize that this is not really Ubuntu doing something wrong but: Are there any settings I can modify to make Google show these results? I use them quite frequently and I believe (though I cannot test it anymore) that this used to work on my last Ubuntu System. Maybe there are some script sources that Ubuntu has disabled by default or something like that?

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  • Designing a user-defined list to be stored in a relational database - Should I include user index?

    - by Zaemz
    By index, I mean, as the user creates the list, each item receives an integer index for its place in that particular list. Since there will be a table of ListItems, I'd prefer to avoid using the name "Index" for the field. Then I was thinking - should I even include the list index in the database? I figured I would because the list would be created in the same fashion every time, then. Or I could order the list for the user based on its actual primary key, since the list items are created in succession anyway... What should I do?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Programmer, software engineer, computer scientist What's the difference? [closed]

    - by ForgottenKahz
    Possible Duplicate: What are the key differences between software engineers and programmers? What's the difference between computer science and programming? Whats the difference between a Software Architect, a Software Engineer, and a Software Developer (Programmer)? What is the actual difference between Computer Programmers and Software Engineers? Is this description accurate? What's the difference between computer science and programming? I want to know the difference between a programmer, a software engineer and a computer scientist. I'm new to the scene and I don't want to step on anybody's toes. I once gloated to a programmer that I was learning MS Access. Boy, was that a mistake. But when my father in law contracted some of his work out to software engineers their code was junk. In the world of software development, who goes by what title? Does it matter?

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Can you recommend a good test plan template?

    - by Ethel Evans
    Can you recommend a good test plan template for an agile testing team? I know there are templates for testing on the web and have already looked at some found by search engines, but I could really use something lightweight and something that has already been tried by skilled testers and is known to work well. Many templates I've seen give me the feeling that writing test documents is expected to be a third of the work that those testers are doing, but my team really prefers to use less documentation and more actual test writing. We use a wiki for documentation, so an approach that lends itself to living documents would be great. My hope is that using a more structured approach to test planning will increase the usefulness of my test plan while reducing the effort to create it by allowing me to think about the tests, and not the format and structure of the plan. My workplace does not have something already on hand, so whatever I start doing might be adopted by the company.

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  • Is there an apt command to download a deb file to the current directory?

    - by Lekensteyn
    I am often interested in the installation triggers (postinst, postrm) or certain parts (/usr/share or /etc) of packages. Currently, I am running the next command to retrieve the source code: apt-get source [package-name] The downside is, this file is often much bigger than the binary package and does not reflect the installation tree. Right now, I am downloading the packages through http://packages.ubuntu.com/: Search for [package-name] Select the package Click on amd64/i386 for download Download the actual file This takes too long for me and as someone who really likes the shell, I would like to do something like the next (imaginary) command: apt-get get-deb-file [package-name] I could not find something like this in the apt-get manual page. The most close I found was the --download-only switch, but this puts the package in /var/cache/apt/archives (which requires root permissions) and not in the current directory.

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  • Android - Multiplayer Game - Client / Server - Java etc

    - by user1405328
    I must write a multiplayer pong game for the school. Where are thousand of rooms and where two players can go in to a room and play together and collect points. I programmed the Pong game using Java (LibGDX). How can I do the Network part. I searched the web. And I came across Kryonet. Is there something better? What should I google. On the Internet there are a lot of those questions. And no good answers. I hope that this most questions can be answered. If someone has actual Open Source network game links, tutorials, books, network tutorial, etc. All this would help everyone. Thank you.

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  • Adding a 'network' USB printer

    - by AndrewK
    I have a HP Deskjet 1050a printer, hence the 'network' in the title. Its a bog standard USB home printer. I have it attached to my router (has a USB port in it). I have got it connected and working to with Win8 PC and also a MacBook Air. Can't seem to get it to add as a printer to my Xubuntu laptop(s). It doesn't get detected automatically (not an actual network printer) and i've tried multiple options to get it working. It seems to add it but when printing a test page its saying the printer isn't connected. Ping works fine so it can see it, just can't add it as a printer. With Win8 I had to create a port with the IP of the printer (192.168.1.253 in this case), is there an Ubuntu alternative to do this?

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  • Titles in Google results contain spammy prefixes

    - by rfoote
    Over the past couple of weeks, we've noticed that the search results from Google for some of our drupal-powered sites are having their page titles hijacked somehow. An example would be: free streaming porn - [Actual page title] There are other variations of the porn prefix, that's one of the more tame ones. I looked in the databases for each of these sites and the titles haven't actually been changed or anything along those lines. When you click on the result to visit the page everything looks normal (sans porn stuff). Would anyone be able to point me in the right direction as to what the cause of this is?

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  • Where does ntpdate get its settings from and what is the "no servers can be used" error about?

    - by wilhil
    When I run ntpdate on its own, I get the following output: 8 Jun 15:47:46 ntpdate[31251]: no servers can be used, exiting If I run it with the -q ntp.ubuntu.com switch, it seems to query just fine. I have been hunting through many files and the most relevant one I have found is /etc/default/ntpdate, however, even with NTPDATE_USE_CONF set to no, I just can't understand/see how this error is occurring Any ideas? Update-- been looking non stop... It appears that ntupdate-debianworks fine and is the actual command that makes use of /etc/default/ntupdate, but, this doesn't answer the main question and I still can't find it...

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  • Best platform for android and ios game?

    - by LoveMeSomeCode
    Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there seem to be lots of options. Does anyone here have experience with one or more of these platforms to tell us the pros and cons of each? Corona AIR 3 Rhodes Could someone with experience compare and contrast these to each other and native development? We want to cast the widest net with the least re-work so we'd like to target just Android and iPhone, and we'd like it to be an actual app in the market instead of just a mobile website. We have experience in Actionscript, Javascript, and C#.

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