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  • Matplotlib canvas drawing

    - by Morgoth
    Let's say I define a few functions to do certain matplotlib actions, such as def dostuff(ax): ax.scatter([0.],[0.]) Now if I launch ipython, I can load these functions and start a new figure: In [1]: import matplotlib.pyplot as mpl In [2]: fig = mpl.figure() In [3]: ax = fig.add_subplot(1,1,1) In [4]: run functions # run the file with the above defined function If I now call dostuff, then the figure does not refresh: In [6]: dostuff(ax) I have to then explicitly run: In [7]: fig.canvas.draw() To get the canvas to draw. Now I can modify dostuff to be def dostuff(ax): ax.scatter([0.],[0.]) ax.get_figure().canvas.draw() This re-draws the canvas automatically. But now, say that I have the following code: def dostuff1(ax): ax.scatter([0.],[0.]) ax.get_figure().canvas.draw() def dostuff2(ax): ax.scatter([1.],[1.]) ax.get_figure().canvas.draw() def doboth(ax): dostuff1(ax) dostuff2(ax) ax.get_figure().canvas.draw() I can call each of these functions, and the canvas will be redrawn, but in the case of doboth(), it will get redrawn multiple times. My question is: how could I code this, such that the canvas.draw() only gets called once? In the above example it won't change much, but in more complex cases with tens of functions that can be called individually or grouped, the repeated drawing is much more obvious, and it would be nice to be able to avoid it. I thought of using decorators, but it doesn't look as though it would be simple. Any ideas?

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  • OpenGL - drawing 2D polygons shapes with texture

    - by plonkplonk
    I am trying to make a few effects in a C+GL game. So far I draw all my sprites as a quad, and it works. However, I am trying to make a large ring appear at times, with a texture following that ring, as it takes less memory than a quad with the ring texture inside. The type of ring I want to make is not a round-shaped GL mesh ring (the "tube" type) but a "paper" 2D ring. That way I can modify the "width" of the ring, getting more of the effect than a simple quad+ring texture. So far all my attempts have been...kind of ridiculous, as I don't understand GL's coordinates too well (and I can't really understand the available documentation...I am just a designer with no coder help or background. A n00b, basically). glBegin(GL_POLYGON); for(i = 0;i < 360; i += 10){ glTexCoord2f(0, 0); glVertex2f(Cos(i)*(H-10),Sin(i)H); glTexCoord2f(0, HP); glVertex2f(Sin(i)(H-10),Cos(i)*(H-10)); glTexCoord2f(WP, HP); glVertex2f(Cos(i)H,Sin(i)(H-10)); glTexCoord2f(WP, 0); glVertex2f(Sin(i)*H,Cos(i)*H); } glEnd(); This is my last attempt, and it seems to generate a "sunburst" from the right edge of the circle instead of a ring. It's an amusing effect but definitely not what I want. Other results included the circle looking exactly the same as the quad textured (aka drawing a sprite literally) or something that looked like a pop-art filter, by working on this train of thought. Seems like my logic here is entirely flawed, so, what would be the easiest way to obtain such a ring? No need to reply in code, just some guidance for a non-math-skilled user...

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  • How to animate the drawing of a CGPath?

    - by Jordan Kay
    I am wondering if there is a way to do this using Core Animation. Specifically, I am adding a sub-layer to a layer-backed custom NSView and setting its delegate to another custom NSView. That class's drawInRect method draws a single CGPath: - (void)drawInRect:(CGRect)rect inContext:(CGContextRef)context { CGContextSaveGState(context); CGContextSetLineWidth(context, 12); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, 0, 0); CGPathAddLineToPoint(path, NULL, rect.size.width, rect.size.height); CGContextBeginPath(context); CGContextAddPath(context, path); CGContextStrokePath(context); CGContextRestoreGState(context); } My desired effect would be to animate the drawing of this line. That is, I'd like for the line to actually "stretch" in an animated way. It seems like there would be a simple way to do this using Core Animation, but I haven't been able to come across any. Do you have any suggestions as to how I could accomplish this goal?

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • Drawing half of a Bezier path in Raphael

    - by Fibericon
    Let's say I have a cubic Bezier path as follows (formatted for use with the Raphael path function): M55 246S55 247 55 248 Just an example. This was taken from my drawing application, where I use the cursor to draw a line when the user holds the mouse button down, kind of like a pencil or marker. I'm using jquery's mousemove event to draw the line between two points every time the user moves the mouse. There is another (the reference point) that is taken before the line is drawn, so that the Bezier curve can be created. Here's my question: is it possible to make Raphael only draw half of a given path? I'm aware of the getSubpath() function, but if my understanding of Bezier curves is correct, it would be rather difficult to calculate the second argument. The problem with the animate function is that it creates double lines (that is, it creates the curved line that I want, and the boxy line around it which should not be shown, possibly because the mouse is being moved faster than the animation can handle). Of course, if my approach itself is flawed in some way (or my understanding of the possible solutions), I'd like to hear it. Any help would be appreciated.

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  • Drawing line Continous.

    - by japs
    Hi All, How to draw line continuous in uiview? I have used below code and it works fine but after drawing line straght when i draw another line then first one gets clear if i do not clear that then they join each other. Please suggest some solution. (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //for( Line *eachLine in lineArray ) // [eachLine drawInContext:context]; CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor); if (firstTouch.x != 0.0 && firstTouch.y != 0.0) { CGRect dotRect = CGRectMake(firstTouch.x - 3, firstTouch.y - 3.0, 5.0, 5.0); CGContextAddEllipseInRect(context, dotRect); CGContextDrawPath(context, kCGPathFillStroke); **CGContextMoveToPoint(context, firstTouch.x, firstTouch.y); for (NSString *onePointString in points) { CGPoint nextPoint = CGPointFromString(onePointString); CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y); }** CGContextStrokePath(context); } else { CGContextSetFillColorWithColor(context, self.backgroundColor.CGColor); CGContextAddRect(context, self.bounds); CGContextFillPath(context); } }

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  • Drawing only part of a

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • C# Web Service gets stuck waiting for lock, does not return

    - by blue
    We have a C#(2.0) application which talks to our server(in java) via web services. Lately we have started seeing following behavior in (ONLY)one of our lab machines(XP): Once in a while(every few days), one of the webservice request will just get stuck, will not return or timeout. Following is the stacktrace where it seem to be stuck. Have no clue what is going on here. Any pointer would be of great help. ESP EIP 05eceeec 7c90eb94 [GCFrame: 05eceeec] 05ecefbc 7c90eb94 [HelperMethodFrame_1OBJ: 05ecefbc] System.Threading.Monitor.Enter(System.Object) 05ecf014 7a5b0034 System.Net.ConnectionGroup.Disassociate(System.Net.Connection) 05ecf040 7a5aeaa7 System.Net.Connection.PrepareCloseConnectionSocket(System.Net.ConnectionReturnResult ByRef) 05ecf0a4 7a5ac0e1 System.Net.Connection.ReadStartNextRequest(System.Net.WebRequest, System.Net.ConnectionReturnResult ByRef) 05ecf0e8 7a5b1119 System.Net.ConnectStream.CallDone(System.Net.ConnectionReturnResult) 05ecf0fc 7a5b3b5a System.Net.ConnectStream.ReadChunkedSync(Byte[], Int32, Int32) 05ecf114 7a5b2b90 System.Net.ConnectStream.ReadWithoutValidation(Byte[], Int32, Int32, Boolean) 05ecf160 7a5b29cc System.Net.ConnectStream.Read(Byte[], Int32, Int32) 05ecf1a0 79473cab System.IO.StreamReader.ReadBuffer(Char[], Int32, Int32, Boolean ByRef) 05ecf1c4 79473bd6 System.IO.StreamReader.Read(Char[], Int32, Int32) 05ecf1e8 69c29119 System.Xml.XmlTextReaderImpl.ReadData() 05ecf1f8 69c2ad70 System.Xml.XmlTextReaderImpl.ParseDocumentContent() 05ecf20c 69c292d7 System.Xml.XmlTextReaderImpl.Read() 05ecf21c 69c2929d System.Xml.XmlTextReader.Read() 05ecf220 6991b3e7 System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) 05ecf268 69919ed1 System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(System.String, System.Object[])

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  • Inconsistent canvas drawing in Android browser

    - by user2943466
    In putting together a small canvas app I've stumbled across a weird behavior that only seems to occur in the default browser in Android. When drawing to a canvas that has the globalCompositeOperation set to 'destination-out' to act as the 'eraser' tool, Android browser sometimes acts as expected, sometimes does not update the pixels in the canvas at all. the setup: context.clearRect(0,0, canvas.width, canvas.height); context.drawImage(img, 0, 0, canvas.width, canvas.height); context.globalCompositeOperation = 'destination-out'; draw a circle to erase pixels from the canvas: context.fillStyle = '#FFFFFF'; context.beginPath(); context.arc(x,y,25,0,TWO_PI,true); context.fill(); context.closePath(); a small demo to illustrate the issue can be seen here: http://gumbojuice.com/files/source-out/ and the javascript is here: http://gumbojuice.com/files/source-out/js/main.js this has been tested in multiple desktop and mobile browsers and behaves as expected. On Android native browser after refreshing the page sometimes it works, sometimes nothing happens. I've seen other hacks that move the canvas by a pixel in order to force a redraw but this is not an ideal solution.. Thanks all.

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • A Communication System for XAML Applications

    - by psheriff
    In any application, you want to keep the coupling between any two or more objects as loose as possible. Coupling happens when one class contains a property that is used in another class, or uses another class in one of its methods. If you have this situation, then this is called strong or tight coupling. One popular design pattern to help with keeping objects loosely coupled is called the Mediator design pattern. The basics of this pattern are very simple; avoid one object directly talking to another object, and instead use another class to mediate between the two. As with most of my blog posts, the purpose is to introduce you to a simple approach to using a message broker, not all of the fine details. IPDSAMessageBroker Interface As with most implementations of a design pattern, you typically start with an interface or an abstract base class. In this particular instance, an Interface will work just fine. The interface for our Message Broker class just contains a single method “SendMessage” and one event “MessageReceived”. public delegate void MessageReceivedEventHandler( object sender, PDSAMessageBrokerEventArgs e); public interface IPDSAMessageBroker{  void SendMessage(PDSAMessageBrokerMessage msg);   event MessageReceivedEventHandler MessageReceived;} PDSAMessageBrokerMessage Class As you can see in the interface, the SendMessage method requires a type of PDSAMessageBrokerMessage to be passed to it. This class simply has a MessageName which is a ‘string’ type and a MessageBody property which is of the type ‘object’ so you can pass whatever you want in the body. You might pass a string in the body, or a complete Customer object. The MessageName property will help the receiver of the message know what is in the MessageBody property. public class PDSAMessageBrokerMessage{  public PDSAMessageBrokerMessage()  {  }   public PDSAMessageBrokerMessage(string name, object body)  {    MessageName = name;    MessageBody = body;  }   public string MessageName { get; set; }   public object MessageBody { get; set; }} PDSAMessageBrokerEventArgs Class As our message broker class will be raising an event that others can respond to, it is a good idea to create your own event argument class. This class will inherit from the System.EventArgs class and add a couple of additional properties. The properties are the MessageName and Message. The MessageName property is simply a string value. The Message property is a type of a PDSAMessageBrokerMessage class. public class PDSAMessageBrokerEventArgs : EventArgs{  public PDSAMessageBrokerEventArgs()  {  }   public PDSAMessageBrokerEventArgs(string name,     PDSAMessageBrokerMessage msg)  {    MessageName = name;    Message = msg;  }   public string MessageName { get; set; }   public PDSAMessageBrokerMessage Message { get; set; }} PDSAMessageBroker Class Now that you have an interface class and a class to pass a message through an event, it is time to create your actual PDSAMessageBroker class. This class implements the SendMessage method and will also create the event handler for the delegate created in your Interface. public class PDSAMessageBroker : IPDSAMessageBroker{  public void SendMessage(PDSAMessageBrokerMessage msg)  {    PDSAMessageBrokerEventArgs args;     args = new PDSAMessageBrokerEventArgs(      msg.MessageName, msg);     RaiseMessageReceived(args);  }   public event MessageReceivedEventHandler MessageReceived;   protected void RaiseMessageReceived(    PDSAMessageBrokerEventArgs e)  {    if (null != MessageReceived)      MessageReceived(this, e);  }} The SendMessage method will take a PDSAMessageBrokerMessage object as an argument. It then creates an instance of a PDSAMessageBrokerEventArgs class, passing to the constructor two items: the MessageName from the PDSAMessageBrokerMessage object and also the object itself. It may seem a little redundant to pass in the message name when that same message name is part of the message, but it does make consuming the event and checking for the message name a little cleaner – as you will see in the next section. Create a Global Message Broker In your WPF application, create an instance of this message broker class in the App class located in the App.xaml file. Create a public property in the App class and create a new instance of that class in the OnStartUp event procedure as shown in the following code: public partial class App : Application{  public PDSAMessageBroker MessageBroker { get; set; }   protected override void OnStartup(StartupEventArgs e)  {    base.OnStartup(e);     MessageBroker = new PDSAMessageBroker();  }} Sending and Receiving Messages Let’s assume you have a user control that you load into a control on your main window and you want to send a message from that user control to the main window. You might have the main window display a message box, or put a string into a status bar as shown in Figure 1. Figure 1: The main window can receive and send messages The first thing you do in the main window is to hook up an event procedure to the MessageReceived event of the global message broker. This is done in the constructor of the main window: public MainWindow(){  InitializeComponent();   (Application.Current as App).MessageBroker.     MessageReceived += new MessageReceivedEventHandler(       MessageBroker_MessageReceived);} One piece of code you might not be familiar with is accessing a property defined in the App class of your XAML application. Within the App.Xaml file is a class named App that inherits from the Application object. You access the global instance of this App class by using Application.Current. You cast Application.Current to ‘App’ prior to accessing any of the public properties or methods you defined in the App class. Thus, the code (Application.Current as App).MessageBroker, allows you to get at the MessageBroker property defined in the App class. In the MessageReceived event procedure in the main window (shown below) you can now check to see if the MessageName property of the PDSAMessageBrokerEventArgs is equal to “StatusBar” and if it is, then display the message body into the status bar text block control. void MessageBroker_MessageReceived(object sender,   PDSAMessageBrokerEventArgs e){  switch (e.MessageName)  {    case "StatusBar":      tbStatus.Text = e.Message.MessageBody.ToString();      break;  }} In the Page 1 user control’s Loaded event procedure you will send the message “StatusBar” through the global message broker to any listener using the following code: private void UserControl_Loaded(object sender,  RoutedEventArgs e){  // Send Status Message  (Application.Current as App).MessageBroker.    SendMessage(new PDSAMessageBrokerMessage("StatusBar",      "This is Page 1"));} Since the main window is listening for the message ‘StatusBar’, it will display the value “This is Page 1” in the status bar at the bottom of the main window. Sending a Message to a User Control The previous example sent a message from the user control to the main window. You can also send messages from the main window to any listener as well. Remember that the global message broker is really just a broadcaster to anyone who has hooked into the MessageReceived event. In the constructor of the user control named ucPage1 you can hook into the global message broker’s MessageReceived event. You can then listen for any messages that are sent to this control by using a similar switch-case structure like that in the main window. public ucPage1(){  InitializeComponent();   // Hook to the Global Message Broker  (Application.Current as App).MessageBroker.    MessageReceived += new MessageReceivedEventHandler(      MessageBroker_MessageReceived);} void MessageBroker_MessageReceived(object sender,  PDSAMessageBrokerEventArgs e){  // Look for messages intended for Page 1  switch (e.MessageName)  {    case "ForPage1":      MessageBox.Show(e.Message.MessageBody.ToString());      break;  }} Once the ucPage1 user control has been loaded into the main window you can then send a message using the following code: private void btnSendToPage1_Click(object sender,  RoutedEventArgs e){  PDSAMessageBrokerMessage arg =     new PDSAMessageBrokerMessage();   arg.MessageName = "ForPage1";  arg.MessageBody = "Message For Page 1";   // Send a message to Page 1  (Application.Current as App).MessageBroker.SendMessage(arg);} Since the MessageName matches what is in the ucPage1 MessageReceived event procedure, ucPage1 can do anything in response to that event. It is important to note that when the message gets sent it is sent to all MessageReceived event procedures, not just the one that is looking for a message called “ForPage1”. If the user control ucPage1 is not loaded and this message is broadcast, but no other code is listening for it, then it is simply ignored. Remove Event Handler In each class where you add an event handler to the MessageReceived event you need to make sure to remove those event handlers when you are done. Failure to do so can cause a strong reference to the class and thus not allow that object to be garbage collected. In each of your user control’s make sure in the Unloaded event to remove the event handler. private void UserControl_Unloaded(object sender, RoutedEventArgs e){  if (_MessageBroker != null)    _MessageBroker.MessageReceived -=         _MessageBroker_MessageReceived;} Problems with Message Brokering As with most “global” classes or classes that hook up events to other classes, garbage collection is something you need to consider. Just the simple act of hooking up an event procedure to a global event handler creates a reference between your user control and the message broker in the App class. This means that even when your user control is removed from your UI, the class will still be in memory because of the reference to the message broker. This can cause messages to still being handled even though the UI is not being displayed. It is up to you to make sure you remove those event handlers as discussed in the previous section. If you don’t, then the garbage collector cannot release those objects. Instead of using events to send messages from one object to another you might consider registering your objects with a central message broker. This message broker now becomes a collection class into which you pass an object and what messages that object wishes to receive. You do end up with the same problem however. You have to un-register your objects; otherwise they still stay in memory. To alleviate this problem you can look into using the WeakReference class as a method to store your objects so they can be garbage collected if need be. Discussing Weak References is beyond the scope of this post, but you can look this up on the web. Summary In this blog post you learned how to create a simple message broker system that will allow you to send messages from one object to another without having to reference objects directly. This does reduce the coupling between objects in your application. You do need to remember to get rid of any event handlers prior to your objects going out of scope or you run the risk of having memory leaks and events being called even though you can no longer access the object that is responding to that event. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A Communication System for XAML Applications” from the drop down list.

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  • Security in Software

    The term security has many meanings based on the context and perspective in which it is used. Security from the perspective of software/system development is the continuous process of maintaining confidentiality, integrity, and availability of a system, sub-system, and system data. This definition at a very high level can be restated as the following: Computer security is a continuous process dealing with confidentiality, integrity, and availability on multiple layers of a system. Key Aspects of Software Security Integrity Confidentiality Availability Integrity within a system is the concept of ensuring only authorized users can only manipulate information through authorized methods and procedures. An example of this can be seen in a simple lead management application.  If the business decided to allow each sales member to only update their own leads in the system and sales managers can update all leads in the system then an integrity violation would occur if a sales member attempted to update someone else’s leads. An integrity violation occurs when a team member attempts to update someone else’s lead because it was not entered by the sales member.  This violates the business rule that leads can only be update by the originating sales member. Confidentiality within a system is the concept of preventing unauthorized access to specific information or tools.  In a perfect world the knowledge of the existence of confidential information/tools would be unknown to all those who do not have access. When this this concept is applied within the context of an application only the authorized information/tools will be available. If we look at the sales lead management system again, leads can only be updated by originating sales members. If we look at this rule then we can say that all sales leads are confidential between the system and the sales person who entered the lead in to the system. The other sales team members would not need to know about the leads let alone need to access it. Availability within a system is the concept of authorized users being able to access the system. A real world example can be seen again from the lead management system. If that system was hosted on a web server then IP restriction can be put in place to limit access to the system based on the requesting IP address. If in this example all of the sales members where accessing the system from the 192.168.1.23 IP address then removing access from all other IPs would be need to ensure that improper access to the system is prevented while approved users can access the system from an authorized location. In essence if the requesting user is not coming from an authorized IP address then the system will appear unavailable to them. This is one way of controlling where a system is accessed. Through the years several design principles have been identified as being beneficial when integrating security aspects into a system. These principles in various combinations allow for a system to achieve the previously defined aspects of security based on generic architectural models. Security Design Principles Least Privilege Fail-Safe Defaults Economy of Mechanism Complete Mediation Open Design Separation Privilege Least Common Mechanism Psychological Acceptability Defense in Depth Least Privilege Design PrincipleThe Least Privilege design principle requires a minimalistic approach to granting user access rights to specific information and tools. Additionally, access rights should be time based as to limit resources access bound to the time needed to complete necessary tasks. The implications of granting access beyond this scope will allow for unnecessary access and the potential for data to be updated out of the approved context. The assigning of access rights will limit system damaging attacks from users whether they are intentional or not. This principle attempts to limit data changes and prevents potential damage from occurring by accident or error by reducing the amount of potential interactions with a resource. Fail-Safe Defaults Design PrincipleThe Fail-Safe Defaults design principle pertains to allowing access to resources based on granted access over access exclusion. This principle is a methodology for allowing resources to be accessed only if explicit access is granted to a user. By default users do not have access to any resources until access has been granted. This approach prevents unauthorized users from gaining access to resource until access is given. Economy of Mechanism Design PrincipleThe Economy of mechanism design principle requires that systems should be designed as simple and small as possible. Design and implementation errors result in unauthorized access to resources that would not be noticed during normal use. Complete Mediation Design PrincipleThe Complete Mediation design principle states that every access to every resource must be validated for authorization. Open Design Design PrincipleThe Open Design Design Principle is a concept that the security of a system and its algorithms should not be dependent on secrecy of its design or implementation Separation Privilege Design PrincipleThe separation privilege design principle requires that all resource approved resource access attempts be granted based on more than a single condition. For example a user should be validated for active status and has access to the specific resource. Least Common Mechanism Design PrincipleThe Least Common Mechanism design principle declares that mechanisms used to access resources should not be shared. Psychological Acceptability Design PrincipleThe Psychological Acceptability design principle refers to security mechanisms not make resources more difficult to access than if the security mechanisms were not present Defense in Depth Design PrincipleThe Defense in Depth design principle is a concept of layering resource access authorization verification in a system reduces the chance of a successful attack. This layered approach to resource authorization requires unauthorized users to circumvent each authorization attempt to gain access to a resource. When designing a system that requires meeting a security quality attribute architects need consider the scope of security needs and the minimum required security qualities. Not every system will need to use all of the basic security design principles but will use one or more in combination based on a company’s and architect’s threshold for system security because the existence of security in an application adds an additional layer to the overall system and can affect performance. That is why the definition of minimum security acceptably is need when a system is design because this quality attributes needs to be factored in with the other system quality attributes so that the system in question adheres to all qualities based on the priorities of the qualities. Resources: Barnum, Sean. Gegick, Michael. (2005). Least Privilege. Retrieved on August 28, 2011 from https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/351-BSI.html Saltzer, Jerry. (2011). BASIC PRINCIPLES OF INFORMATION PROTECTION. Retrieved on August 28, 2011 from  http://web.mit.edu/Saltzer/www/publications/protection/Basic.html Barnum, Sean. Gegick, Michael. (2005). Defense in Depth. Retrieved on August 28, 2011 from  https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/347-BSI.html Bertino, Elisa. (2005). Design Principles for Security. Retrieved on August 28, 2011 from  http://homes.cerias.purdue.edu/~bhargav/cs526/security-9.pdf

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  • Android 2.1 View's getDrawingCache() method always returns null

    - by Impression
    Hello, I'm working with Android 2.1 and have the following problem: Using the method View.getDrawingCache() always returns null. Example code: public void onCreate(final Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final View view = findViewById(R.id.ImageView01); view.setDrawingCacheEnabled(true); view.buildDrawingCache(); final Bitmap bmp = view.getDrawingCache(); System.out.println(bmp); } I've already tried different ways to configure the View object for generating the drawing cache (e.g. View.setWillNotDraw(boolean) and View.setWillNotCacheDrawing(boolean)), but nothing works. What is the right ways, or what do I wrong?

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  • How to cut a "hole" inside a rectangular Sprite to see the Sprite underneath? (ActionScript 3)

    - by Zando
    Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?

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  • Using DrawString to draw text with no border

    - by griegs
    I have this code; public static Image AddText(this Image image, ImageText text) { Graphics surface = Graphics.FromImage(image); Font font = new Font("Tahoma", 10); System.Drawing.SolidBrush brush = new SolidBrush(Color.Red); surface.DrawString(text.Text, font, brush, new PointF { X = 30, Y = 10 }); surface.Dispose(); return image; } However, when the text is drawn onto my image it's red with a black border or shadowing. How can I write text to an image without any border or shadow?

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  • How to create a clip region from a path that includes the 'outline'?

    - by mackenir
    I am creating a rounded rectangle GraphicsPath (see red outline image below), and then using this as a clip region both when drawing graphics, and as the Region of a Form. Unfortunately, although the path looks good, it doesn't work well as a region (see solid black image below) Is there a way that I can generate a clipping region from the path that includes all the 'outline' pixels of the path? Do I need to generate a bitmap and then process this to create a region? The rounded rectangle path: When used as a clip region: The discrepancy (red pixels are in the path outline, but outside the region. blue pixels are in both):

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  • Load a bitmap from file in RGB format (without alpha)

    - by Robert
    Hi, i simply want to load a .BMP file and get the Bitmap object in 24bit RGB format (or 32bit in RGB format). All methods I tried return a Bitmap/Image object with PixelFormat = Format32bppArgb. Even if of course BMPs don't have alpha. new Bitmap(System.Drawing.Image.FromFile(fileName, true)); new Bitmap(fileName); I currently solve the problem by copying the first object to another in memory bitmap at 24bit RBG. Is there a single method to do it? Thanks

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  • Create Outlines around line.

    - by Eric Muller
    Hi SO community! I am drawing graphs into a WinForms Picturebox. Now I am searching for a possibility to 'duplicate' a line (an array of points), so that the two resulting lines are positioned a fixed distance away from the original one. Like in this picture, I have the red line and want to get the black ones: I thought about just moving the line a few pixels up/right/up-right, but that leads to strange overlapping lines. Is there any other approach that does what I want? Any ideas would be greatly appreciated. Thanks!

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  • Get File Size of Modified Image Before Writing to Disk

    - by Otaku
    I'm doing a conversion from .jpg to .png in System.Drawing and one thing that I've found is that this conversion tends to make the resulting converted .png much larger than the .jpg original. Sometimes more than 10x larger after converting to .png. Given that seems to always be the case (unless you know of a way around this), is there any way to determine the file size of that .png before it is saved to disk? For example, maybe write it to a stream first and then get that stream size? How would I go about doing this?

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  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

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  • How can I draw the control points of a Bézier Path in Java?

    - by Sanoj
    I have created a Path of Bézier curves and it works fine to draw the path. But I don't know How I can draw the Control Points together with the Path. Is that possible or do I have to keep track of them in another datastructure? I am creating the path with: Path2D.Double path = new Path2D.Double(); path.moveTo(0,0); path.curveTo(5, 6, 23, 12, 45, 54); path.curveTo(34, 23, 12, 34, 2, 3); And drawing it with: g2.draw(path);

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  • Google’s April Fools Day Prank– Google Maps For Nintendo Entertainment System(NES)

    - by Gopinath
    Google is a funny organization and they celebrate most of events we love, in a geeky way. On the occasion of April Fool’s day 2012, Google released 8 bit Google Maps for Nintendo Entertainment System(NES). Here is the screen grab of Buckingham Palace, on 8 bit Google Maps. For those who are not aware of NES,  it is XBox of 1980’s.  NES is considered one of the most influential video game systems ever produced. Released in 1983, NES conquered millions of gamers heart and had a long lasting impact of 20 years. In the year of 2003, Nintendo finally stopped production of NES. Check out the embedded Google’s launch video of 8 Bit Google Maps for NES If you interested to take a tour the 8 bit Google Maps, go to Google Maps and click on the quest button available on right top corner. The guys at techi.com has a good collection of screen grabs taken from 8 Bit Google Maps, check it out here.

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  • "Operation System not found" Dell XPS 15Z L511Z

    - by akikara
    Although title is the same problem is different. I've installed Ubuntu 14.04 Trusty on my HP EliteBook 6930p Notebook. And I was trying to create a bootable usb for my DELL XPS 15z. After successful creation of usb with usb-creator-gtk I plugged in bootable usb stick to DELL laptop. The error message was "Operation System not found". I tried several things but could not make it. When I check from working Ubuntu, I can see that usb is bootable and has files for installation.

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  • Yelp Like Adjective Rating System

    - by clifgray
    I am building a website that has users list their outdoor adventures (skydiving, surfing, base jumping, etc) and the other people can comment on them. I want to have a rating system like Yelp which has "Useful, Funny, or Cool" but with different adjectives. I have thought of a few such as Daring, Adventurous, and Unique but I wanted to get some feedback on what a few other good adjectives would be. Also does anyone have experience with other such systems or advice for better systems? Primarily I just want the user to have somewhat more descriptive voting options than u and down or 1 though 5.

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  • FluentPath: a fluent wrapper around System.IO

    .NET is now more than eight years old, and some of its APIs got old with more grace than others. System.IO in particular has always been a little awkward. Its mostly static method calls (Path.*, Directory.*, etc.) and some stateful classes (DirectoryInfo, FileInfo). In these APIs, paths are plain strings. Since .NET v1, lots of good things happened to C#: lambda expressions, extension methods, optional parameters to name just a few. Outside of .NET, other interesting things happened as well. For...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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