Drawing animation

Posted by HHHH on Stack Overflow See other posts from Stack Overflow or by HHHH
Published on 2012-10-09T20:41:32Z Indexed on 2012/10/10 3:37 UTC
Read the original article Hit count: 136

Filed under:
|
|
|
|

I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation).

My code looks something like this (has been simplified):

UIGraphicsBeginImageContext(CGSizeMake(300,300));
CGContextRef context = UIGraphicsGetCurrentContext();

for (int i = 0; i < 100; i++ ) {
    CGContextMoveToPoint(context, i, i);
    CGContextAddLineToPoint(context, i+20, i+20);
    CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
    CGContextStrokePath(context);
}

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

My problem is that:

1) As soon as the user presses the button, the UIThread blocks until the drawing is done.

2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop.

How do I get around these problems?

© Stack Overflow or respective owner

Related posts about iphone

Related posts about ios