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  • How to determine if the camera button is half pressed

    - by Matthew
    I am creating a small test camera application, and I would like to be able to implement a feature that allows focus text bars to be present on the screen while the hardware camera button is pressed half way down. I created a camera_ButtonHalfPress event to perform the focus action, but I am unsure of how to toggle the text bars I would like to show on the screen accordingly. Essentially, my goal would be to show the text bars while the camera button is pressed half way down, and then remove them if the button is pressed all the way or the button is released before being pressed all the way down. The button being released is the part I am having trouble with. What I have is as follows: MainPage.xaml.cs private void camera_ButtonHalfPress(object sender, EventArgs e) { //camera.Focus(); // Show the focus brackets. focusBrackets.Visibility = Visibility.Visible; } } private void camera_ButtonFullPress(object sender, EventArgs e) { // Hide the focus brackets. focusBrackets.Visibility = Visibility.Collapsed; camera.CaptureImage(); } } Currently, if the the user decides to release the camera button before it is pressed all the way, the focus brackets persist on the screen. How might I fix this issue?

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  • C# Minimize all running windows when application runs

    - by Derek
    I am working on a C# windows form application. How can i edit my code in a way that when more than 2 faces is being detected by my webcam. More information: When "FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString();" becomes Face Detected: 2 or more... How can i do the following: Minimize all program running except my application. Log out of my computer Here is my code: namespace PBD { public partial class MainPage : Form { //declaring global variables private Capture capture; //takes images from camera as image frames public MainPage() { InitializeComponent(); } private void ProcessFrame(object sender, EventArgs arg) { Wrapper cam = new Wrapper(); //show the image in the EmguCV ImageBox WebcamPictureBox.Image = cam.start_cam(capture).Resize(390, 243, Emgu.CV.CvEnum.INTER.CV_INTER_CUBIC).ToBitmap(); FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString(); } private void MainPage_Load(object sender, EventArgs e) { #region if capture is not created, create it now if (capture == null) { try { capture = new Capture(); } catch (NullReferenceException excpt) { MessageBox.Show(excpt.Message); } } #endregion Application.Idle += ProcessFrame; }

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  • Very strange Application.ThreadException behaviour.

    - by Brann
    I'm using the Application.ThreadException event to handle and log unexpected exceptions in my winforms application. Now, somewhere in my application, I've got the following code (or rather something equivalent, but this dummy code is enough to reproduce my issue) : try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } I'm clearly expecting my Application_ThreadException handler to be passed the "test2" exception, but this is not always the case. Typically, if another thread marshals my code to the UI, my handler receives the "test" exception, exactly as if I hadn't caught "test" at all. Here is a short sample reproducing this behavior. I have omitted the designer's code. static class Program { [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.WriteLine(e.Exception.Message); } } public partial class Form1 : Form { public Form1() { InitializeComponent(); button1.Click+=new EventHandler(button1_Click); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(ThrowEx)); t.Start(); } private void button1_Click(object sender, EventArgs e) { try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } } void ThrowEx() { this.BeginInvoke(new EventHandler(button1_Click)); } } The output of this program on my computer is : test ... here I click button1 test2 I've reproduced this on .net 2.0,3.5 and 4.0. Does someone have a logical explanation ?

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  • Gridview Paging via ObjectDataSource: Why is maximumRows being set to -1?

    - by Bryan
    So before I tried custom gridview paging via ObjectDataSource... I think I read every tutorial known to man just to be sure I got it. It didn't look like rocket science. I've set the AllowPaging = True on my gridview. I've specified PageSize="10" on my gridview. I've set EnablePaging="True" on the ObjectDataSource. I've added the 2 paging parms (maximumRows & startRowIndex) to my business object's select method. I've created an analogous "count" method with the same signature as the select method. The only problem I seem to have is during execution... the ObjectDataSource is supplying my business object with a maximumRows value of -1 and I can't for the life of me figure out why. I've searched to the end of the web for anyone else having this problem and apparently I'm the only one. The StartRowIndex parameter seems to be working just fine. Any ideas?

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  • how to return response from post in a variable? jQuery

    - by robertdd
    i use this function to return the response of post: $.sendpost = function(){ return jQuery.post('inc/operations.php', {'operation':'test'}, "json"); }, i want to make something like this: in: $.another = function(){ var sendpost = $.sendpost(); alert(sendpost); } but i get: [object XMLHttpRequest] if i print the object with: jQuery.each(sendpost, function(i, val) { $(".displaydetails").append(i + " => " + val + "<br/>"); }); i get: details abort => function () { x && h.call(x); g("abort"); } dispatchEvent => function dispatchEvent() { [native code] } removeEventListener => function removeEventListener() { [native code] } open => function open() { [native code] } setRequestHeader => function setRequestHeader() { [native code] } onreadystatechange => [xpconnect wrapped nsIDOMEventListener] send => function send() { [native code] } readyState => 4 status => 200 getResponseHeader => function getResponseHeader() { [native code] } responseText => mdaaa from php how to return only the response in the variable?

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  • Including partial views when applying the Mode-View-ViewModel design pattern

    - by Filip Ekberg
    Consider that I have an application that just handles Messages and Users I want my Window to have a common Menu and an area where the current View is displayed. I can only work with either Messages or Users so I cannot work simultaniously with both Views. Therefore I have the following Controls MessageView.xaml UserView.xaml Just to make it a bit easier, both the Message Model and the User Model looks like this: Name Description Now, I have the following three ViewModels: MainWindowViewModel UsersViewModel MessagesViewModel The UsersViewModel and the MessagesViewModel both just fetch an ObserverableCollection<T> of its regarding Model which is bound in the corresponding View like this: <DataGrid ItemSource="{Binding ModelCollection}" /> The MainWindowViewModel hooks up two different Commands that have implemented ICommand that looks something like the following: public class ShowMessagesCommand : ICommand { private ViewModelBase ViewModel { get; set; } public ShowMessagesCommand (ViewModelBase viewModel) { ViewModel = viewModel; } public void Execute(object parameter) { var viewModel = new ProductsViewModel(); ViewModel.PartialViewModel = new MessageView { DataContext = viewModel }; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; } And there is another one a like it that will show Users. Now this introduced ViewModelBase which only holds the following: public UIElement PartialViewModel { get { return (UIElement)GetValue(PartialViewModelProperty); } set { SetValue(PartialViewModelProperty, value); } } public static readonly DependencyProperty PartialViewModelProperty = DependencyProperty.Register("PartialViewModel", typeof(UIElement), typeof(ViewModelBase), new UIPropertyMetadata(null)); This dependency property is used in the MainWindow.xaml to display the User Control dynamicly like this: <UserControl Content="{Binding PartialViewModel}" /> There are also two buttons on this Window that fires the Commands: ShowMessagesCommand ShowUsersCommand And when these are fired, the UserControl changes because PartialViewModel is a dependency property. I want to know if this is bad practice? Should I not inject the User Control like this? Is there another "better" alternative that corresponds better with the design pattern? Or is this a nice way of including partial views?

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  • How can I make NSUndoManager's undo/redo action names work properly?

    - by Gabe
    I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app): -(IBAction) turnOnLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self]; [[self undoManager] setActionName:@"Turn On Label"]; [theLabel setStringValue:@"On"]; } -(IBAction) turnOffLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self]; [[self undoManager] setActionName:@"Turn Off Label"]; [theLabel setStringValue:@"Off"]; } Here's what I expect: I click the On button The label changes to say 'On' In the Edit menu is the item 'Undo Turn On Label' I click that menu item The label changes to say 'Off' In the Edit menu is the item 'Redo Turn On Label' In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery. What am i misunderstanding, and how can I get these menu items to display the way I want them to?

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  • MVC View Model Intellesense / Compile error

    - by Marty Trenouth
    I have one Library with my ORM and am working with a MVC Application. I have a problem where the pages won't compile because the Views can't see the Model's properties (which are inherited from lower level base classes). They system throws a compile error saying that 'object' does not contain a definition for 'ID' and no extension method 'ID' accepting a first argument of type 'object' could be found (are you missing a using directive or an assembly reference?) implying that the View is not seeing the model. In the Controller I have full access to the Model and have check the Inherits from portion of the view to validate the correct type is being passed. Controller: return View(new TeraViral_Blog()); View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<com.models.TeraViral_Blog>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index2 </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Index2</h2> <fieldset> <legend>Fields</legend> <p> ID: <%= Html.Encode(Model.ID) %> </p> </fieldset> </asp:Content>

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  • SystemStackError in Rails::ActiveSupport::Callbacks

    - by coreyward
    I'm building a Rails app that connects to Dropbox and syncs with a folder to update a personal site. I'm using Rails 3.0.3, Ruby 1.9.2, and the Dropbox gem. Right now I have a DropboxAccounts Controller, and two models: DropboxSession, which wraps calls to the gem with application-specific functionality, and DropboxAccount, which stores the session and settings in the database. After the user authorizes their account with Dropbox they're redirected back over and the DropboxAccount is saved with the authorized session. That all works just fine. My problem is that when I try to call Dropbox::API#create_folder(any path) I end up with a SystemStackError in lib/activesupport/callbacks.rb:421 which refers to the code below. If I remove the call to create the folder, it works. If I call create folder from another request, it works. I doubled the stack size to 16K to no avail. # This is called the first time a callback is called with a particular # key. It creates a new callback method for the key, calculating # which callbacks can be omitted because of per_key conditions. # def __create_keyed_callback(name, kind, object, &blk) #:nodoc: @_keyed_callbacks ||= {} @_keyed_callbacks[name] ||= begin str = send("_#{kind}_callbacks").compile(name, object) class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1 def #{name}() #{str} end # THIS IS LINE 421 protected :#{name} RUBY_EVAL true end end I'm not very familiar with Rails yet, and I'm not sure what the intention of the code above is or why it would cause a stack overflow. I'm not using any method_missing/ghost method magic in my code. I suspected it was something with a callback serialize :files but commenting it out did nothing. My DropboxAccount model contains only a call to belongs_to :user, and DropboxSession is just a handful of methods, none of which contain callbacks. Bypassing them and using the Dropbox::Session methods directly doesn't help. I hope someone on StackOverflow can help me with this stack overflow. ;)

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  • Why is JavaMail Transport.send() a static method?

    - by skiphoppy
    I'm revising code I did not write that uses JavaMail, and having a little trouble understanding why the JavaMail API is designed the way it is. I have the feeling that if I understood, I could be doing a better job. We call: transport = session.getTransport("smtp"); transport.connect(hostName, port, user, password); So why is Eclipse warning me that this: transport.send(message, message.getAllRecipients()); is a call to a static method? Why am I getting a Transport object and providing settings that are specific to it if I can't use that object to send the message? How does the Transport class even know what server and other settings to use to send the message? It's working fine, which is hard to believe. What if I had instantiated Transport objects for two different servers; how would it know which one to use? In the course of writing this question, I've discovered that I should really be calling: transport.sendMessage(message, message.getAllRecipients()); So what is the purpose of the static Transport.send() method? Is this just poor design, or is there a reason it is this way?

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  • Disposing ActiveX resources owned by another thread

    - by Stefan Teitge
    I've got a problem problem with threading and disposing resources. I've got a C# Windows Forms application which runs expensive operation in a thread. This thread instantiates an ActiveX control (AxControl). This control must be disposed as it uses a high amount of memory. So I implemented a Dispose() method and even a destructor. After the thread ends the destructor is called. This is sadly called by the UI thread. So invoking activexControl.Dispose(); fails with the message "COM object that has been separated from its underlying RCW", as the object belongs to another thread. How to do this correctly or is it just a bad design I use? (I stripped the code down to the minimum including removing any safety concerns.) class Program { [STAThread] static void Main() { // do stuff here, e.g. open a form new Thread(new ThreadStart(RunStuff); // do more stuff } private void RunStuff() { DoStuff stuff = new DoStuff(); stuff.PerformStuff(); } } class DoStuff : IDisposable { private AxControl activexControl; DoStuff() { activexControl = new AxControl(); activexControl.CreateControl(); // force instance } ~DoStuff() { Dispose(); } public void Dispose() { activexControl.Dispose(); } public void PerformStuff() { // invent perpetuum mobile here, takes time } }

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  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

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  • C++ - passing references to boost::shared_ptr

    - by abigagli
    If I have a function that needs to work with a shared_ptr, wouldn't it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr object)? What are the possible bad side effects? I envision two possible cases: 1) inside the function a copy is made of the argument, like in ClassA::take_copy_of_sp(boost::shared_ptr<foo> &sp) { ... m_sp_member=sp; //This will copy the object, incrementing refcount ... } 2) inside the function the argument is only used, like in Class::only_work_with_sp(boost::shared_ptr<foo> &sp) //Again, no copy here { ... sp->do_something(); ... } I can't see in both cases a good reason to pass the boost::shared_ptr by value instead of by reference. Passing by value would only "temporarily" increment the reference count due to the copying, and then decrement it when exiting the function scope. Am I overlooking something? Andrea. EDIT: Just to clarify, after reading several answers : I perfectly agree on the premature-optimization concerns, and I alwasy try to first-profile-then-work-on-the-hotspots. My question was more from a purely technical code-point-of-view, if you know what I mean.

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  • Ruby TypeErrors involving `expected Data`

    - by Kenny Peng
    I've ran into situations where I have gotten these expected Data errors before, but they have always pointed to ActiveRecord not playing well with other libraries in the past. This piece of code: def load(kv_block, debug=false) # Converts a string block to a Hash using split kv_map = StringUtils.kv_array_to_hash(kv_block) # Loop through each key, value kv_map.each do |mem,val| # Format the member from camel case to underscore member = mem.camel_to_underscore() # If the object includes a method to set the key (i.e. the key # is a member of self), invoke the method, setting the value of # the member) if self.methods.include?(member.to_set_method_name()) then # Exception thrown here self.send(member.to_set_method_name(), val) # Else, check for the same case, this time for an instance variable elsif self.instance_variable_defined?(member.to_instance_var_name()) self.instance_variable_set(member.to_instance_var_name(), val) # Else, complain that the object doesn't understand the key with # respect to its class definition. else raise ArgumentError, "I don't know what to do with #{member}. #{self.class} does not have a member or function called #{member}" end end end produces the error wrong argument type #<Class:0x11a02088> (expected Data) (TypeError) in the each loop on the first if test. I've inspected a post-mortem debugging instance using rdebug, and running that line manually, it works without a hitch. Has anyone seen this error before and what's been your solution to it? I used to think it was ActiveRecord and other gems stomping on each other's definitions, but I removed any references to ActiveRecord and this still occurs.

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  • Organizing multiple embed codes with jQuery

    - by Nimbuz
    I have several embed codes on my website, for example: Embed Code #1: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/f8Lp2ssd5A9ErAc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/f8Lp2A9ErAc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Embed Code #2: <script type="text/javascript"> _qoptions={ qacct:"p-3asdb5E0g6" }; </script> <script type="text/javascript" src="http://edge.quantserve.com/quant.js"></script> <noscript> <a href="http://www.quantcast.com/p-3asdb5E0g6" target="_blank"><img src="http://pixel.quantserve.com/pixel/p-3asdb5E0g6.gif" style="display: none;" border="0" height="1" width="1" alt="Quantcast"/></a> </noscript> and so on.. How do organize them and separate them into an external single js file to keep the markup clean? Thanks for your help!

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  • problem with converting simple code to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • How to get SimpleRpcClient.Call() to be a blocking call to achieve synchronous communication with RabbitMQ?

    - by Nick Josevski
    In the .NET version (2.4.1) of RabbitMQ the RabbitMQ.Client.MessagePatterns.SimpleRpcClient has a Call() method with these signatures: public virtual object[] Call(params object[] args); public virtual byte[] Call(byte[] body); public virtual byte[] Call(IBasicProperties requestProperties, byte[] body, out IBasicProperties replyProperties); The problem: With various attempts, the method still continues to not block where I expect it to, so it's unable ever handle the response. The Question: Am I missing something obvious in the setup of the SimpleRpcClient, or earlier with the IModel, IConnection, or even PublicationAddress? More Info: I've also tried various paramater configurations of the QueueDeclare() method too with no luck. string QueueDeclare(string queue, bool durable, bool exclusive, bool autoDelete, IDictionary arguments); Some more reference code of my setup of these: IConnection conn = new ConnectionFactory{Address = "127.0.0.1"}.CreateConnection()); using (IModel ch = conn.CreateModel()) { var client = new SimpleRpcClient(ch, queueName); var queueName = ch.QueueDeclare("t.qid", true, true, true, null); ch.QueueBind(queueName, "exch", "", null); //HERE: does not block? var replyMessageBytes = client.Call(prop, msgToSend, out replyProp); } Looking elsewhere: Or is it likely there's an issue in my "server side" code? With and without the use of BasicAck() it appears the client has already continued execution.

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  • What does "Value does not fall within expected range" mean in runtime error?

    - by manuel
    Hi, I'm writing a plugin (dll file) using /clr and trying to implement speech recognition using .NET. But when I run it, I got a runtime error saying "Value does not fall within expected range", what does the message mean? public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • Unable to register achievements

    - by abe
    I've been unable to register any achievements. I keep getting the following: {"error":{"message":"(#3502) Object at achievement URL is not of type game.achievement","type":"OAuthException","code":3502}} When I run my URL through the linter, I get: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Although when I load the URL myself I clearly see those set in the meta tags. My HTML looks like: <html> <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# game: http://ogp.me/ns/game#"> <meta property="fb:app_id" content="<MY_APP_ID>" /> <meta property="og:type" content="game.achievement" /> <meta property="og:url" content="http://<MY_DOMAIN>/ach10.html" /> <meta property="og:title" content="Title" /> <meta property="og:description" content="Description" /> <meta property="og:image" content="http://placekitten.com/g/200/300" /> </head> <body> Hmm.. </body> </html> Also interesting, is the graph API sees it as: { "url": "http://<MY_DOMAIN>/ach10.html", "type": "website", "title": "http://<MY_DOMAIN>/ach10.html", "updated_time": "2012-03-09T19:49:14+0000", "id": "<ID>" } And the scraped URL returns nothing ... anyone have any ideas? I've also tried adding the Game Achievement object in the Open Graph settings and every combination of Sandbox Mode/Social Discovery enabled and disabled.

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • Node & Redis: Crucial Design Issues in Production Mode

    - by Ali
    This question is a hybrid one, being both technical and system design related. I'm developing the backend of an application that will handle approx. 4K request per second. We are using Node.js being super fast and in terms of our database struction we are using MongoDB, with Redis being a layer between Node and MongoDB handling volatile operations. I'm quite stressed because we are expecting concurrent requests that we need to handle carefully and we are quite close to launch. However I do not believe I've applied the correct approach on redis. I have a class Student, and they constantly change stages(such as 'active', 'doing homework','in lesson' etc. Thus I created a Redis DB for each state. (1 for being 'active', 2 for being 'doing homework'). Above I have the structure of the 'active' students table; xa5p - JSON stringified object #1 pQrW - JSON stringified object #2 active_student_table - {{studentId:'xa5p'}, {studentId:'pQrW'}} Since there is no 'select all keys method' in Redis, I've been suggested to use a set such that when I run command 'smembers' I receive the keys and later on do 'get' for each id in order to find a specific user (lets say that age older than 15). I've been also suggested that in fact I used never use keys in production mode. My question is, no matter how 'conceptual' it is, what specific things I should avoid doing in Node & Redis in production stage?. Are they any issues related to my design? Students must be objects and I sure can list them in a list but I haven't done yet. Is it that crucial in production stage?

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  • Passing ByteArray from flash (as3) to AMFPHP (2.0.1)

    - by Mauro
    i have a problem passing ByteArray from flash (as3) to amfphp to save an image. With old version of amfphp, all worked in the past… now, with new version i have many problem. I'm using version 2.0.1 and the first problem is that i have to do this, for access to my info: function SaveAsJPEG($json) { $string = json_encode($json); $obj = json_decode($string); $compressed = $obj->{'compressed'}; } in the past i wrote only: function SaveAsJPEG($json) { $compressed = $json['compressed']; } Anyway… now i can take all data (if i use " $json['compressed']" i receive an error) but i can't receive my ByteArray data. From flash i write this: var tempObj:Object = new Object(); tempObj["jpgStream "]= createBitStream(myBitmmapData); // return ByteArray tempObj["compressed"] = false; tempObj["dir"] = linkToSave; tempObj["name"] = this.imageName; So.. in my php class i receive all correct info, except "jpgStream" that seems "null". Do you have any idea?

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  • Visual Studio project remains "stuck" when stopped

    - by Traveling Tech Guy
    Hi, Currently developing a connector DLL to HP's Quality Center. I'm using their (insert expelative) COM API to connect to the server. An Interop wrapper gets created automatically by VStudio. My solution has 2 projects: the DLL and a tester application - essentially a form with buttons that call functions in the DLL. Everything works well - I can create defects, update them and delete them. When I close the main form, the application stops nicely. But when I call a function that returns a list of all available projects (to fill a combo box), if I close the main form, VStudio still shows the solution as running and I have to stop it. I've managed to pinpoint a single function in my code that when I call, the solution remains "hung" and if I don't, it closes well. It's a call to a property in the TDC object get_VisibleProjects that returns a List (not the .Net one, but a type in the COM library) - I just iterate over it and return a proper list (that I later use to fill the combo box): public List<string> GetAvailableProjects() { List<string> projects = new List<string>(); foreach (string project in this.tdc.get_VisibleProjects(qcDomain)) { projects.Add(project); } return projects; } My assumption is that something gets retained in memory. If I run the EXE outside of VStudio it closes - but who knows what gets left behind in memory? My question is - how do I get rid of whatever calling this property returns? Shouldn't the GC handle this? Do I need to delve into pointers? Things I've tried: getting the list into a variable and setting it to null at the end of the function Adding a destructor to the class and nulling the tdc object Stepping through the tester function application all the way out, whne the form closes and the Main function ends - it closes, but VStudio still shows I'm running. Thanks for your assistance!

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