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  • MOSS 2007 WSP Retraction 'Error"

    - by juanlarios
    This one is a quick post , but I thought I would post this information as I could not find anything that helped me on this specific scenario. Please read the entire article before taking action as there are some irreversable or very troublesome routes I caution about! Problem: I had a client trying to retract a WSP from Central Admin and would eventually go to an, 'Error' State. I could not retract it and after looking at event logs I figured it was a problem with security. I tried several accounts, checked the databases to see if there was some issue with readonly databases and nothing was working.   Solution: Delete the solution from central admin! Yes, I said it. With StsAdm , just delete the solution from Central Admin using this command: "C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\BIN\STSADM.exe" -o deletesolution -name "yoursolution.wsp" What has just happened is that Central Admin does not know about the WSP anymore but the feature and any deployed files are still on the server. For whatever reason SharePoint was not able to retract the files as it normally does. Now you can do one of two things, you can add the solution again to central admin and deploy overtop of the deployed files so it overrides them, or simply clean up the files manually. I re-added the solution through stsadm, but then deployed through stsadm using the -force option in the command. This overrides the existing files on the server. If you deploy through Central admin it will tell you you need the -force option that is not offered as part of the UI in central admin. Use the following command: "C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\BIN\STSADM.exe" -o deploysolution -name "YourSolution.wsp" -immediate -allowgacdeployment -force Just to make sure everything was good, I retracted to solution again, and it worked! then I deleted the solution from central admin alltogether. Then I checked the server and noticed all the files that were deployed with the WSP were cleaned up properly. I then re-added the new WSP the client was looking to install (an Updated WSP). Conclusion: I have no idea why it was not able to retract, but I have seen this several times. I don't know if has to do with security of certain accounts. Althought it's anoying at times, it is fairly easy to fix if you have good instructions. Hope it helps you out!   ***WORD OF CAUTION - if you clean up the files manually you might want to uninstall the features through STSADM commands as SharePOint might still recognize the features that were deployed as the WSP. You might not want to get into the mess of deleting files that are still part of activated or installed Features. THis is why I suggest doing what I did.

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  • A Facelift for Fusion

    - by Richard Lefebvre
    It's simple. It's modern. It was the buzz at OpenWorld in San Francisco. See what the UX team has been up to and what customers are going to love. At OpenWorld 2012, the Oracle Applications User Experience (UX) team unveiled the new face of Fusion Applications. You might have seen it in sessions presented by Chris Leone, Anthony Lye, Jeremy Ashley and others or you may have gotten a look on the demogrounds. Why are we delivering a new face for Fusion Applications? "Because," says Ashley, vice president of the Oracle Applications User Experience team, "we want to provide a simple, modern, productive way for users to complete their top quick-entry tasks. The idea is to provide a clear, productive user experience that is backed by the full functionality of Fusion Applications." The first release of the new face of Fusion focuses on three types of users. It provides a fully functional gateway to Fusion Applications for: ·         New and casual users who need quick access to self-service tasks ·         Professional users who need fast access to quick-entry, high-volume tasks ·         Users who are looking for a way to quickly brand their portal for employees The new face of Fusion allows users to move easily from navigation to action, Ashley said, and it has been designed for any device -- Mac, PC, iPad, Android, SmartBoard -- in the browser. How Did We Build It? The new face of Fusion essentially is a custom shell, developed by the Apps UX team, and a set of page templates that embodies a simple design aesthetic. It's repeatable, providing consistency across its pages, and the need for training is little to zero. More specifically, the new face of Fusion has been built on ADF. The Applications UX team created pages in JDeveloper using local tasks flows bound to existing view objects. Three new components were commissioned from ADF and existing Fusion components were re-skinned to deliver a simple, modern user experience. It really is that simple - and to prove that point, we've been sharing our new face of Fusion story on several Oracle channels such as this one. If you want to learn more, check OpenWorld presentation on the Fusion Learning Center.

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Please Stop Voting Against a Candidate

    - by Brian Lanham
    DISCLAIMER:  This is not a post about “Romney” or “Obama”.  This is not a post for whom I am voting.  This is simply a post to address an issue that I cannot ignore any longer.  This two-party system that we have allowed to establish a foothold is killing this country.    More than 2 Options I was recently asked, “If you had to choose Romney or Obama who would you pick?”  I replied “Non sequiter.  The founders of this nation ensured that I never have to pick from only two candidates.”  But somehow that is the way this country’s citizens think.  I told someone last week that there are around 20 candidates for president and she was genuinely surprised.  (There are actually 25 candidates.)  She had no idea there were that many and, even though she knew there are more, she didn’t know any names beyond Romney and Obama.  Well, I am going to try and educate people like her on other options. Vote for a Candidate, not against another Candidate So this post is the first in a series with a little bit of information about each candidate for president.  I implore you…I beg you, please do your civic duty and conduct a little bit of investigation and research on your own to find the right candidate for you.  Hey, if your candidate is Romney or Obama, that’s fine.  As long as it’s an educated decision.  But please…stop voting against a candidate.  Start voting for a candidate. A List of CandidatesAs I mentioned, I am going to write a little something about each candidate and I’m going to go by alphabetical order by PARTY, then by CANDIDATE LAST NAME so as to not show any bias. P.S. – If you want to know the candidate I selected I am happy to tell you.  But that’s not what this series is about.PARTYCANDIDATEAmerica's Party   Tom HoeflingAmerican Third Position PartyMerlin MillerAmericans Elect PartyNo candidates met the requirement to enter into the online caucus.Constitution PartyVirgil GoodeDemocratic Party   Barack ObamaGrassroots Party   Jim CarlsonGreen Party   Jill SteinIndependent American Party   Will ChristensenJustice PartyRocky AndersonLibertarian Party   Gary JohnsonObjectivist PartyTom StevensPeace and Freedom Party   Roseanne BarrReform PartyAndre BarnettRepublican PartyMitt RomneySocialism and Liberation PartyPeta LindsaySocialist Equality PartyJerry WhiteSocialist Party USAStewart AlexanderSocialist Workers PartyJames HarrisIndependent Candidates Jeff BossRichard DuncanJerry Litzel Dean Morstad Jill Reed Randall TerrySheila Tittle Michael Vargo

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • Is reliance on parametrized queries the only way to protect against SQL injection?

    - by Chris Walton
    All I have seen on SQL injection attacks seems to suggest that parametrized queries, particularly ones in stored procedures, are the only way to protect against such attacks. While I was working (back in the Dark Ages) stored procedures were viewed as poor practice, mainly because they were seen as less maintainable; less testable; highly coupled; and locked a system into one vendor; (this question covers some other reasons). Although when I was working, projects were virtually unaware of the possibility of such attacks; various rules were adopted to secure the database against corruption of various sorts. These rules can be summarised as: No client/application had direct access to the database tables. All accesses to all tables were through views (and all the updates to the base tables were done through triggers). All data items had a domain specified. No data item was permitted to be nullable - this had implications that had the DBAs grinding their teeth on occasion; but was enforced. Roles and permissions were set up appropriately - for instance, a restricted role to give only views the right to change the data. So is a set of (enforced) rules such as this (though not necessarily this particular set) an appropriate alternative to parametrized queries in preventing SQL injection attacks? If not, why not? Can a database be secured against such attacks by database (only) specific measures? EDIT Emphasis of the question changed slightly, in the light of the initial responses received. Base question unchanged. EDIT2 The approach of relying on paramaterized queries seems to be only a peripheral step in defense against attacks on systems. It seems to me that more fundamental defenses are both desirable, and may render reliance on such queries not necessary, or less critical, even to defend specifically against injection attacks. The approach implicit in my question was based on "armouring" the database and I had no idea whether it was a viable option. Further research has suggested that there are such approaches. I have found the following sources that provide some pointers to this type of approach: http://database-programmer.blogspot.com http://thehelsinkideclaration.blogspot.com The principle features I have taken from these sources is: An extensive data dictionary, combined with an extensive security data dictionary Generation of triggers, queries and constraints from the data dictionary Minimize Code and maximize data While the answers I have had so far are very useful and point out difficulties arising from disregarding paramaterized queries, ultimately they do not answer my original question(s) (now emphasised in bold).

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  • BizTalk Send Ports, Delivery Notification and ACK / NACK messages

    - by Robert Kokuti
    Recently I worked on an orchestration which sent messages out to a Send Port on a 'fire and forget' basis. The idea was that once the orchestration passed the message to the Messagebox, it was left to BizTalk to manage the sending process. Should the send operation fail, the Send Port got suspended, and the orchestration completed asynchronously, regardless of the Send Port success or failure. However, we still wanted to log the sending success, using the ACK / NACK messages. On normal ports, BizTalk generates ACK / NACK messages back to the Messagebox, if the logical port's Delivery Notification property is set to 'Transmitted'. Unfortunately, this setting also causes the orchestration to wait for the send port's result, and should the Send Port fail, the orchestration will also receive a 'DeliveryFailureException' exception. So we may end up with a suspended port and a suspended orchestration - not the outcome wanted here, there was no value in suspending the orchestration in our case. There are a couple of ways to fix this: 1. Catch the DeliveryFailureException  (full type name Microsoft.XLANGs.BaseTypes.DeliveryFailureException) and do nothing in the orchestration's exception block. Although this works, it still slows down the orchestration as the orchestration still has to wait for the outcome of the send port operation. 2. Use a Direct Port instead, and set the ACK request on the message Context, prior passing to the port: msgToSend(BTS.AckRequired) = true; This has to be done in an expression shape, as a Direct logical port does not have Delivery Notification property - make sure to add a reference to Microsoft.BizTalk.GlobalPropertySchemas. Setting this context value in the message will cause the messaging agent to create an appropriate ACK or NACK message after the port execution. The ACK / NACK messages can be caught and logged by dedicated Send Ports, filtering on BTS.AckType value (which is either ACK or NACK). ACK/NACK messages are treated in a special way by BizTalk, and a useful feature is that the original message's context values are copied to the ACK/NACK message context - these can be used for logging the right information. Other useful context properties of the ACK/NACK messages: -  BTS.AckSendPortName can be used to identify the original send port. - BTS.AckOwnerID, aka http://schemas.microsoft.com/BizTalk/2003/system-properties.AckOwnerID - holds the instance ID of the failed Send Port - can be used to resubmit / terminate the instance Someone may ask, can we just turn off the Delivery Notification on a 'normal' port, and set the AckRequired property on the message as for a Direct port. Unfortunately, this does not work - BizTalk seems to remove this property automatically, if the message goes through a port where Delivery Notification is set to None.

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  • Extracting the Layout of all the Data Forms from the Relational Database

    - by RahulS
    Today I came across a question from one of our clients that: "what members are used on each data form WITHOUT having to go through the report generated out of our Planning app". We worked with client on this and reached to a simple query. All the form related information is stored in the following tables: HSP_FORM HSP_FORMOBJ_DEF HSP_FORMOBJ_DEF_MBR HSP_FORM_ATTRIBUTES HSP_FORM_CALCS HSP_FORM_DV_CONDITION HSP_FORM_DV_PM_RULE HSP_FORM_DV_RULE HSP_FORM_DV_USER_IN_PM_RULE HSP_FORM_LAYOUT HSP_FORM_MENUS HSP_FORM_VARIABLES If we want to retrieve just the members included, we can concentrate on: HSP_OBJECT to get the Object_ID for form, Object_Type is 7 for forms. (Ex: Select * from HSP_OBJECT where OBJECT_TYPE = 7) HSP_FORMOBJ_DEF Find the OBJDEF_ID for a particular form HSP_FORMOBJ_DEF_MBR Use the above OBJDEF_ID to find the members: Here the Mbr_ID is the Id of the member and Query_Type is the Function like Idesc, Level0 etc and Sequce is you sequence, And the final table we can use is HSP_FORM_LAYOUT: Layout_Type: 0->Pov 1-> Page, 2->Row, 3->Col, DIM_ID is the dimension ID and Ordinal is position. Here is the Query: SELECT HSP_OBJECT.OBJECT_NAME AS 'Form',  HSP_OBJECT_2.OBJECT_NAME AS 'Dimension',  HSP_OBJECT_1.OBJECT_NAME AS 'Member',  HSP_FORMOBJ_DEF_MBR.QUERY_TYPE FROM  <DatabaseName>.dbo.HSP_FORM_LAYOUT HSP_FORM_LAYOUT,  <DatabaseName>.dbo.HSP_FORMOBJ_DEF HSP_FORMOBJ_DEF,  <DatabaseName>.dbo.HSP_FORMOBJ_DEF_MBR HSP_FORMOBJ_DEF_MBR,  <DatabaseName>.dbo.HSP_MEMBER HSP_MEMBER,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT_1,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT_2 WHERE  HSP_OBJECT.OBJECT_ID = HSP_FORMOBJ_DEF.FORM_ID AND  HSP_FORMOBJ_DEF_MBR.OBJDEF_ID = HSP_FORMOBJ_DEF.OBJDEF_ID AND  HSP_MEMBER.MEMBER_ID = HSP_FORMOBJ_DEF_MBR.MBR_ID AND  HSP_OBJECT_1.OBJECT_ID = HSP_MEMBER.MEMBER_ID AND  HSP_OBJECT_2.OBJECT_ID = HSP_MEMBER.DIM_ID AND  HSP_FORM_LAYOUT.DIM_ID = HSP_MEMBER.DIM_ID AND  HSP_FORM_LAYOUT.FORM_ID = HSP_FORMOBJ_DEF.FORM_ID AND  ((HSP_OBJECT.OBJECT_TYPE=7)) ORDER BY HSP_OBJECT.OBJECT_NAME  Concentrate on Test1 data form and Actual Layout of it as follows: Corresponding Query_type for few of the functions: 9  for Idesc, 3  for Ancestors, -9 for ILvl0Des, 8  for Desc, 4  for IAncestors Its just a basic idea you can do lot on the basis of this. Cheers..!!! Rahul S. http://www.facebook.com/pages/HyperionPlanning/117320818374228

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  • Mobile Shopping Alerts

    - by David Dorf
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} It’s been popular to offer coupons when people check-in to a store, because you’re catching them at the best possible time – they’re presumably in a shopping state-of-mind, and they’re at your store.  But wouldn’t it be even better to catch the people walking by your store and entice them to visit?  That’s the concept of geo-fences.  When people enter a geographic zone, they are sent a relevant text message alerting them about something nearby. I wrote about Placecast doing this for The North Face, noting that the messages were a unique combination of both offers and useful information about outdoor activities. After creating a program with European carrier O2, Placecast recently entered into an agreement to provide similar services to AT&T customers.  The ShopAlerts program allows AT&T customers in Chicago, Los Angeles, New York City, and San Francisco opt-in to receive these messages.  The program will be expanded nationwide as early as this summer. It’s a much better model for customers (and Placecast) to sign-up once with the carrier instead of each individual retailer, but I hope the messages aren’t restricted to advertising.  I really the like the idea of providing other information, such as nearby special events, races, and perhaps even things to avoid like construction.

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple Venn Diagram in the shader, but need to detect overlap. I can currently detect one or the other but not overlap. There are a red and green circle overlapping, and I want to put a dynamic texture map in the overlap region. I can currently put it in either or. Below is how it looks in the shader. -------------------------------- Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex0 : TEXCOORD0; float2 tex1 : TEXCOORD1; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 main(PixelInputType input) : SV_TARGET { float4 textureColor0; float4 textureColor1; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor0 = shaderTexture.Sample(SampleType, input.tex0); textureColor1 = shaderTexture.Sample(SampleType, input.tex1); if (input.color[0]==1.0f && input.color[1]==1.0f) // Requires multi-pass textureColor0 = textureColor1; return textureColor0; } Here is the calling code (that needs to be modified) m_d3dContext->IASetVertexBuffers(0, 2, vbs, strides, offsets); m_d3dContext->IASetIndexBuffer(m_indexBuffer.Get(), DXGI_FORMAT_R32_UINT,0); m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_d3dContext->IASetInputLayout(m_inputLayout.Get()); m_d3dContext->VSSetShader(m_vertexShader.Get(), nullptr, 0); m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf()); m_d3dContext->PSSetShader(m_pixelShader.Get(), nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf()); m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());

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  • Developing for 2005 using VS2008!

    - by Vincent Grondin
    I joined a fairly large project recently and it has a particularity… Once finished, everything has to be sent to the client under VS2005 using VB.Net and can target either framework 2.0 or 3.0… A long time ago, the decision to use VS2008 and to target framework 3.0 was taken but people knew they would need to establish a few rules to ensure that each dev would use VS2008 as if it was VS2005… Why is that so? Well simply because the compiler in VS2005 is different from the compiler inside VS2008…  I thought it might be a good idea to note the things that you cannot use in VS2008 if you plan on going back to VS2005. Who knows, this might save someone the headache of going over all their code to fix errors… -        Do not use LinQ keywords (from, in, select, orderby…).   -        Do not use LinQ standard operators under the form of extension methods.   -        Do not use type inference (in VB.Net you can switch it OFF in each project properties). o   This means you cannot use XML Literals.   -        Do not use nullable types under the following declarative form:    Dim myInt as Integer? But using:   Dim myInt as Nullable(Of Integer)     is perfectly fine.   -        Do not test nullable types with     Is Nothing    use    myInt.HasValue     instead.   -        Do not use Lambda expressions (there is no Lambda statements in VB9) so you cannot use the keyword “Function”.   -        Pay attention not to use relaxed delegates because this one is easy to miss in VS2008   -        Do not use Object Initializers   -        Do not use the “ternary If operator” … not the IIf method but this one     If(confition, truepart, falsepart).   As a side note, I talked about not using LinQ keyword nor the extension methods but, this doesn’t mean not to use LinQ in this scenario. LinQ is perfectly accessible from inside VS2005. All you need to do is reference System.Core, use namespace System.Linq and use class “Enumerable” as a helper class… This is one of the many classes containing various methods that VS2008 sees as extensions. The trick is you can use them too! Simply remember that the first parameter of the method is the object you want to query on and then pass in the other parameters needed… That’s pretty much all I see but I could have missed a few… If you know other things that are specific to the VS2008 compiler and which do not work under VS2005, feel free to leave a comment and I’ll modify my list accordingly (and notify our team here…) ! Happy coding all!

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Ubuntu won't connect to wired network

    - by djeikyb
    I'm running 10.04, upgraded from 9.10, maybe, but probably not upgraded from 9.04. I have two wifi routers. Zeus is connected to the dsl modem. Hermes uses a wds bridge with Zeus to extend the network. My desktop (Daedalus) is ethernetted to Hermes. My laptop (Clyde) is wifi, switching to Hermes or Zeus as needed. Occasionally, as in whenever I transfer a large file from desktop to laptop, the wds bridge will die. Fixing it means restarting both routers, though it seems Hermes should boot first. This is ridiculous, and eventually I'll get around to asking you guys to help me stop it from happening. More importantly is that my desktop requires a reboot to get back on the network. WTF. ifconfig shows my nic has no ip. /etc/init.d/networking restart doesn't do anything, not even give me a lousy ip. dhcpcd eth1 grants me an ip address, but doesn't help with internet access. route -n shows what looks like my normal routing table, but pinging google.com informs me it's an unknown host. jake@daedalus:~$ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth1 0.0.0.0 10.1.1.1 0.0.0.0 UG 0 0 0 eth1 It may be worth noting that I can ping both Zeus (10.1.1.1) and Hermes (10.1.1.4) and my laptop (10.1.1.55). Much obliged for any help. Rebooting is, well, trivial in this instance. But it's stupid. I switched to linux because I like the idea that if one part breaks, you fix it instead of reboot reboot reboot. I've left my poor desktop in disarray, confining myself to my little netbook. My desktop is broken, awaiting magical commands from you brilliant folk. (and yes, i know clyde the netbook should be named icarus. it was its original name. ironically the ssd burned out, and i felt it wasn't right when it came to reinstalling)

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  • `make install` fails apparently due to typo, but not in makefile: How to find and fix?

    - by Archelon
    I'm trying to install the fujitsu-usb-touchscreen drivers from here, on Kubuntu 12.04 on my new Fujitsu LifeBook P1630. (See fujitsu-usb-touchscreen on kubuntu 13.04 (64-bit) on P1630: `make` errors.) I downloaded the .zip file, unzipped it, and ran make in the directory thus created; this all worked as expected. However, when I run sudo checkinstall (which invokes make install), things go less well. On the first attempt the installation aborted with the following error: make: execvp: /etc/init.d/fujitsu_touchscreen: Permission denied make: *** [install] Error 127 I eventually resolved this by $ sudo chmod +x /etc/init.d/fujitsu_touchscreen But although a second sudo checkinstall then does not give the execvp error, it still fails at a later stage, and the log (on stdout) shows this dpkg error: dpkg: error processing /home/archelon/fujitsu-touchscreen-driver/cybergene-fujitsu-usb-touchscreen-112fdb75b406/cybergene-fujitsu-usb-touchscreen-112fdb75b406_amd64.deb (--install): unable to create `/sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy.dpkg-new' (while processing `/sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy'): No such file or directory And, indeed, there is no /sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy; there is, however, /sys/module/fujitsu_usb_touchscreen/parameters/touch_maxy, and this is presumably what was intended. But this incorrect filename does not appear in the makefile or any other file in the directory, at least not that I can find. Nor does it appear, as I discovered after running sudo checkinstall --install=no as suggested below, in the .deb package created by checkinstall. Where might such a typographical error be originating, and how would I go about fixing it? Edited to add: I'm viewing the contents of the .deb file with ark, Kubuntu's default tool. It contains only three files: control.tar.gz, data.tar.gz, and debian-binary. data.tar.gz contains the directory tree that appears to match up to the usual root filesystem, with /etc, /lib, /sys, and /usr directories. (Looking at other .deb files on my system, this structure appears to be typical.) Here's a screenshot: . (Full size.) Here's another screenshot showing that control.tar.gz contains three files, one of which is empty: . (Full size.) Here's the actual .deb file: https://www.dropbox.com/s/odwxxez0fhyvg7a/cybergene-fujitsu-usb-touchscreen_112fdb75b406-1_amd64.deb Edited 2013-09-28 to add: After reinstalling Kubuntu 12.04 again, this time recreating the /home partition (which, again, had been generated during an install of 13.04), I can no longer reproduce this error. I am still curious to know how the underscores got changed to slashes, but it looks as though nobody has any idea. It is perhaps also of interest to note that while I have still not successfully run checkinstall against this package, I have done make install; it requires the executabilization of /etc/init.d/fujitsu_touchscreen and the installation of hal, and the GUI freezes shortly after installation completes, and there is no particular new functionality afterwards that I have noticed, and the system can no longer resume from being suspended; however, this will be pursued elsewhere.

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  • Firewall error when running Pando Media Booster (for League of Legends) in wine

    - by Matt2
    When I'm downloading League of Legends using Pando Media Booster in wine, I get an error when starting it: Connection Error Your system is currently not allowing access to our servers. Check your Firewall and/or security software sttings to allow PMB.exe to run. Reluctantly, I disabled ufw, but to no avail. The terminal displays the following multiple times: fixme:msvcp90:_Locinfo__Locinfo_ctor_cat_cstr (0x33fcf8 1 C) semi-stub fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod fixme:wininet:InternetAttemptConnect Stub fixme:oleacc:CreateStdAccessibleObject 0x4f00bc -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252d18 fixme:oleacc:CreateStdAccessibleObject 0x3700c0 -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252958 fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:BeginBufferedPaint Stub (0x1c28 0xcde880 0 (nil) 0xc2f6fe8) fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub Any idea what's going on here? Is there a better place to put this question?

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  • How to keep balance / Unlock items / achievement rules

    - by Mark Knol
    I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a challenge, but I'd love to learn how to structure code and what patterns are common. I dont mind if the game ever finish, I'm mostly interested in the programming part of it. I dont have a particular endresult in mind, so I'll see where it takes me. I currently have a system where you can buy items. The items cost a specified amount of gold, silver, diamonds etc. When you have selected and bought the item, it takes time before getting rewarded. When time is over, you are getting rewarded with other properties (gold, energy, diamonds). For example, you can buy an apple for 50gold, It takes a minute, you get rewarded with 75energy. Or if you take a run, it cost 50energy, it takes 5minutes, reward is 25gold and 25silver. These definitions is what i call actions. Currently I already have a system where this already works and I can define as much actions with as much properties as I want. The definitions I have kinda looks like this: {id:101, category:544, onInit:{gold:-75}, onComplete:{energy:75}, time:2000, name:"Apple", locked: false} {id:102, category:544, onInit:{gold:-135}, onComplete:{energy:145}, time:2000, name:"Banana", locked: false} {id:106, category:302, onInit:{energy:-50, power: -25}, onComplete:{gold:100, diamonds:2}, time:10000, name:"Run", locked: false} {id:107, category:302, onInit:{energy:-70, silver: -55}, onComplete:{gold:100}, time:10000, name:"Dance", locked: false} {id:108, category:302, onInit:{energy:-230, power: -355}, onComplete:{gold:70, silver:70}, time:10000, name:"Fitness", locked: false} Now, I would love to add a system where I can lock/unlock the actions using achievement rules. Lets say, if you buy 10 apples, you unlock a new action, like bananas which cost more, and reward more. In the future I maybe want to restrict achievements and actions to levels. I am kinda stuck how to structure this. I have 2 questions: Which patterns are used to define achievements? How/where are they defined? Should it be part of the action, or should it be a separate controller? Is it a good idea to register all completed actions to it? I think I want multiple types of achievement rules, Id love to hear some ideas how to develop it. How do you create/find a good balance, so the user does not get stuck or can cheat by repeat a pattern of actions to get too much rewards. I know there is not a simple answer and i'm lacking of a good game-concept, but I wonder if anyone created such a game and how you dealed and played with it.

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  • Is Infiniband going to get squeezed by iWARP and external QPI?

    - by andy.grover
    The Inquirer certainly thinks so.However, I'm not so sure it makes sense to compare Infiniband to an as-yet-unannounced optical external QPI. QPI is currently a processor interconnect. CPUs, RAM, and devices connected by it are conceptually part of the same machine -- they run a single OS, for example. They are both "networks" or "fabrics" but they have very different design trade-offs.Another widely-used bus in the system is closer to Infiniband than QPI -- PCI Express. Isn't it more likely that PCIe could take on IB? There are companies already who have solutions that use external PCI Express for cluster interconnect, but these have not gained significant market share. Why would QPI, a technology whose sweet spot is even further from Infiniband's than PCIe, be able to challenge Infiniband? It's hard to speculate without much information, but right now it doesn't seem likely to me.The other prediction made in the article is that Intel's 10GbE iWARP card could squeeze IB on the low end, due to its greater compatibility and lower cost.It's definitely never a good idea to bet against Ethernet when it comes to mass-market, commodity networking. Ethernet will win. 10GbE will win. But, there are now two competing ways to implement the low-latency RDMA Verbs interface on top of Ethernet. iWARP is essentially RDMA over TCP/IP over Ethernet. The new alternative is IBoE (Infiniband over Ethernet, aka RoCEE, aka "Rocky"). This encapsulates the IB packet protocol directly in the Ethernet frame. It loses the layer 3 routability of iWARP, but better maintains software compatibility with existing apps that use IB, and is simpler to implement in both software and hardware. iWARP has a substantial head start, but I believe that IBoE silicon will eventually be cheaper, and more likely to be implemented in commodity Ethernet hardware.I think IBoE is going to take low-end market share from traditional IB, but I think this is a situation IB hardware vendors have no problem accepting. Commoditized IBoE NICs invite greater use of RDMA features, and when higher performance is needed, customers can upgrade to "real" IB, maintaining IB's justification for higher prices. (IB max interconnect speeds have historically been 2-4x higher than Ethernet, and I don't see that changing.)(ObDisclosure: My current employer now sells IB hardware. I previously also worked at Intel. My opinions are my own, duh.)

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  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

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  • How can I dynamically load the correct sprite from a sprite sheet?

    - by Leonard Challis
    I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have various special abilities. The game will have 52 cards on the table (on the draw position or in the face-down deck or in someone's hand) at all times, so this number won't change. I thought that making a Card prefab and instantiating 52 of these manually would be a bad idea. Even doing it in code, I thought, would be a bit OTT, and that I should just instantiate visual cards when they are face-up to the player. I have a sprite sheet of the 52 cards and the back, which is imported as a Sprite in multiple mode, sliced in to a grid containing all the cards needed to play the game. The problem I now face is that, through my GameController script I want to generate a shuffled pack of cards, deal some to each player and then show those cards to a player. However, I am not sure of the best way, or even if it's possible, to do this dynamically with the sprite sheets as they are. For instance if I have the following: private CardRank rank; private CardSuite suite; private void Start() { this.rank = CardRank.Ace; this.suite = CardSuite.Spades; } This class would be instantiated by the game manager. I would have 52 of these in code. Whenever I have to visually show a card in the scene, I would use a card prefab, which is essentially a game object with a SpriteRenderer on it. I would need to dynamically load the correct sprite for this object from the spritesheet. The sliced sprites from the sprite sheet actually have names in the format AS (Ace of Spades), 7H (Seven of Hearts), etc - though this was a manual thing I did myself of course. I have also tried various alternative solutions, including creating animations, having separate sprites not in a spritesheet and having an array of available sprites in an array with a specific index for each card, but none seem as elegant as trying to load the correct sprite at runtime, as I'm trying to. So, how do I load a specific sprite from a spritesheet at runtime? I'm open to suggestions, even those that make me think differently about how to approach the problem.

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  • What is required for a scope in an injection framework?

    - by johncarl
    Working with libraries like Seam, Guice and Spring I have become accustomed to dealing with variables within a scope. These libraries give you a handful of scopes and allow you to define your own. This is a very handy pattern for dealing with variable lifecycles and dependency injection. I have been trying to identify where scoping is the proper solution, or where another solution is more appropriate (context variable, singleton, etc). I have found that if the scope lifecycle is not well defined it is very difficult and often failure prone to manage injections in this way. I have searched on this topic but have found little discussion on the pattern. Is there some good articles discussing where to use scoping and what are required/suggested prerequisites for scoping? I interested in both reference discussion or your view on what is required or suggested for a proper scope implementation. Keep in mind that I am referring to scoping as a general idea, this includes things like globally scoped singletons, request or session scoped web variable, conversation scopes, and others. Edit: Some simple background on custom scopes: Google Guice custom scope Some definitions relevant to above: “scoping” - A set of requirements that define what objects get injected at what time. A simple example of this is Thread scope, based on a ThreadLocal. This scope would inject a variable based on what thread instantiated the class. Here's an example of this: “context variable” - A repository passed from one object to another holding relevant variables. Much like scoping this is a more brute force way of accessing variables based on the calling code. Example: methodOne(Context context){ methodTwo(context); } methodTwo(Context context){ ... //same context as method one, if called from method one } “globally scoped singleton” - Following the singleton pattern, there is one object per application instance. This applies to scopes because there is a basic lifecycle to this object: there is only one of these objects instantiated. Here's an example of a JSR330 Singleton scoped object: @Singleton public void SingletonExample{ ... } usage: public class One { @Inject SingeltonExample example1; } public class Two { @Inject SingeltonExample example2; } After instantiation: one.example1 == two.example2 //true;

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  • BizTalk 2010 Certification Exam

    - by Paul Petrov
    I took a shot at new (to me) certification exam for BizTalk 2010. I was able to pass it without any preparation just based on the experience. That does not mean this exam is a very simple one. Comparing to previous (2006 R2) it covers some new areas (like WCF) and has some demanding questions and situation to think about. But the most challenging factor is broad feature coverage. Overall, the impression that if BizTalk continues to grow in scope it’s better to create separate exams for core functionality and extended features (like EDI, RFID, LOB adapters) because it’s really hard to cover vast array of BizTalk capabilities. As far as required knowledge and questions allocation I think Microsoft description is on target. There were definitely more questions on deployment, configuration and administration aspects comparing to previous exam. WCF and WCF based adapters now play big role and this topic was covered well too. Extended functionality is claimed at 13% of the exam, I felt there were plenty of RFID questions but not many EDI, that’s why I thought it’d be useful to split exam into two to cover all of them equally. BRE is still there and good, cause it’s usually not very known/loved feature of the package. At the and, for those who plan to get certified, my advice would be to know all those areas of BizTalk for guaranteed passing: messaging and orchestrations, core adapters, routing, patterns; development of all artifacts and orchestrations; debugging and exceptions handling; packaging, deployment, tracking and administration; WCF bindings and adapters; BAM, BRE, RFID, EDI, etc. You may get by not knowing one smaller non-essential part (like I did with RFID, for example). In such case you better know all other areas very well to cover for the weak spot. If there more than one whiteouts in the knowledge it’s good idea to study and prepare: MSDN, blogs, virtual labs and good VM to play with can help when experience is not enough. So best wishes and good skill to you in passing this certification!

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  • How to get better at solving Dynamic programming problems

    - by newbie
    I recently came across this question: "You are given a boolean expression consisting of a string of the symbols 'true', 'false', 'and', 'or', and 'xor'. Count the number of ways to parenthesize the expression such that it will evaluate to true. For example, there is only 1 way to parenthesize 'true and false xor true' such that it evaluates to true." I knew it is a dynamic programming problem so i tried to come up with a solution on my own which is as follows. Suppose we have a expression as A.B.C.....D where '.' represents any of the operations and, or, xor and the capital letters represent true or false. Lets say the number of ways for this expression of size K to produce a true is N. when a new boolean value E is added to this expression there are 2 ways to parenthesize this new expression 1. ((A.B.C.....D).E) ie. with all possible parenthesizations of A.B.C.....D we add E at the end. 2. (A.B.C.(D.E)) ie. evaluate D.E first and then find the number of ways this expression of size K can produce true. suppose T[K] is the number of ways the expression with size K produces true then T[k]=val1+val2+val3 where val1,val2,val3 are calculated as follows. 1)when E is grouped with D. i)It does not change the value of D ii)it inverses the value of D in the first case val1=T[K]=N.( As this reduces to the initial A.B.C....D expression ). In the second case re-evaluate dp[K] with value of D reversed and that is val1. 2)when E is grouped with the whole expression. //val2 contains the number of 'true' E will produce with expressions which gave 'true' among all parenthesized instances of A.B.C.......D i) if true.E = true then val2 = N ii) if true.E = false then val2 = 0 //val3 contains the number of 'true' E will produce with expressions which gave 'false' among all parenthesized instances of A.B.C.......D iii) if false.E=true then val3=( 2^(K-2) - N ) = M ie. number of ways the expression with size K produces a false [ 2^(K-2) is the number of ways to parenthesize an expression of size K ]. iv) if false.E=false then val3 = 0 This is the basic idea i had in mind but when i checked for its solution http://people.csail.mit.edu/bdean/6.046/dp/dp_9.swf the approach there was completely different. Can someone tell me what am I doing wrong and how can i get better at solving DP so that I can come up with solutions like the one given above myself. Thanks in advance.

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  • How to use TFS as a query tracking system?

    - by deostroll
    We already use tfs for managing defects in code etc, etc. We additionally need a way to "understand the domain & requirements of the products". Normally, without tfs we exchange emails with the consultants and have the questions/queries answered. If it is a feature implementation we sometimes "find" conflicts in the implementation itself. And when that happens the userstory is modified and the enhancement/bug as per that is raised in TFS. Sometimes it is critical we come back to decisions we made or questions we wanted answers to. Hence we need to be able to track how that "requirement idea" or that "query in concern" evolved. Hence how is it that we can use TFS to track all of this? Do we raise an "issue" item for this? Or do we raise a "bug" item? The main things we'd ideally look in a query tracking system are as follows: Area: Can be a module, submodule, domain. Sometimes this may be "General" - to address domain related stuff, or, event more granular to address modules, sub-modules. Take the case for the latter, if we were tracking this in excel sheets, we'd just write module1,submodule2; i.e. in a comma separated fashion. The things I would like here is to be able search for all queries relating to submodule2 sometime in the future. Responses: This is a record of conversations between the consultant and any other stakeholder. For a simple case, it would just be paragraphs. Each para would start with a name and date enclosed in brackets and the response following that...each para would be like a thread - much like a forum thread Action taken: We'd want to know how the query was closed, what was the input given, what were the changes that took place because of that, etc etc. These are fields I think I would need in such a system apart from some obvious ones like status, address to, resovled by, etc. I am open for any other fields which are sort of important. To summarise my question: how can we manage "queries" in the system? Where should we ideally store data pertaining to those three fields I have mentioned above (for e.g. is it wise to store responses in the history tag assuming we are opening a bug for the query)?

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  • Good, simple reasons for having a multiple environments

    - by smp7d
    Throughout my career I had worked at companies that had a collection of different environments for different purposes. We always had more or less our desktop environment, a test environment, a QA environment, a staging environment and a production environment. This went for both servers/applications and any data sources we were using. When I started at my current company I found that 90% of the apps were either developed on a desktop environment against production data sources or developed directly on the production server depending on the platform. I wasn't phased because I was hired in part to make changes to improve the way the development team functioned, which was clear from my interview process. We slowly started to turn the philosophy and pretty soon, most of the apps could be run in either a desktop, test or production environment. Not too long after that staging came around as well. Now most of our developers see the benefit of this methodology and defend it vigilantly. However, we have a number of legacy apps that never got migrated. We also have a number of legacy programmers who think of this as a waste of time. Unfortunately, we got lip service but never full buy-in from management. We got what we thought was a commitment to invest substantially in this about a year ago, but nothing materialized despite the considerable planning that we put into it. Now we are finding that we need more and more environments. We need help from the server/network administration teams for setup and we need participation from the business stakeholders to support the release cycle. We are at a place now where a project can function what I consider "normally" only if you have the right people on the project and the time to set up the proper environments. I'd love to present a complete argument, but management really has no time and interest in hearing me out until there is a critical issue. I cant really articulate the benefits simply as it always just seemed second nature to me. I was wondering if there are any good, simple, irrefutable reasons for the separation of environments that would get managers with no development experience to get behind this idea. Are there any good resources/literature on the topic?

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  • MSFT new trick to promote IE9 by kill IE6 first.

    - by anirudha
    Every developer know every issue on development for IE6 whenever they know things more. they are frustrated whenever they spent time in IE6 for making application cross browser compatible. not long time ago MSFT make a campaign save IE6 you can find the reference http://blogs.msdn.com/b/anna/archive/2009/04/01/save-internet-explorer-6.aspx and the webstite is here http://www.saveie6.com/ well they really make joke see what they write on the page. well why website maked in PHP whenever they can make them in asp.net or any other technology who reflect the Microsoft technology see here  http://www.saveie6.com/compare.php High security (many updates) :- you can find IE6 is how much secure you can also read Wikipedia for know. well i can say IE6 is very easily to hack. wikipedia tell you about that here http://en.wikipedia.org/wiki/Internet_Explorer_6 and for know about the security watch here http://www.google.co.in/webhp?hl=en#sclient=psy&hl=en&site=webhp&q=ie6+security+issues Lightweight (no support for silly PNG transparency, etc) :- well they tell PNG silly but tell me about the best format on internet. their is no better option as png or SVG. More screen space thanks to no tabs:-  they tell this nonsense without think anything. if they really care about more screen space why they make tab  in 7,8,9. conclusion:- IE team make a research on how to promote IE9 better then they can beat chrome and Firefox. because IE9 not have anything good like customization , plug-in ,add-ons , personas , themes and many other thing like chrome and Firefox provided perhaps IE is outdated thing even everyone their can writing about these days that IE9 have this, have performance better then this… the main problem in IE is IE6. many developer hate them because many of their time goes for making site cross browser compatible. in 2009 they still have no blah like IE9 who they have today so they make a campaign for save IE6. the list they make is a joke. they show that everything in IE6 is perfect even everyone know the truth. they listed IE6 is high security. in 2011 their is a problem for IE9 promotion called IE6. because developer hate IE6 how they can promote IE9 very well. so destroy IE6 is only option for IE9 make promote better. so you can see they make two different different campaign and both are opposite of other. well  how we can believe in IE9. thanks for reading this post. what you thinking on it. have a idea or feedback reported them.

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