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  • Cross platform /dev/null in Python

    - by Tristan
    I'm using the following code to hide stderr on Linux/OSX for a Python library I do not control that writes to stderr by default: f = open("/dev/null","w") zookeeper.set_log_stream(f) Is there an easy cross platform alternative to /dev/null? Ideally it would not consume memory since this is a long running process.

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  • CakePHP 1.3.0 Cookie value not encrypting

    - by Jason McCreary
    I noticed in Firefox when viewing the cookies that the values I am saving are not encrypted. The CakePHP Book states that values are encrypted by default on write(). I can't seem to find any gotchas in the doc Anyone else experience this problem? I am sure I am missing something.. Would it matter that the value being set is a integer?

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  • Django: How to write the reverse function for the following

    - by ninja123
    The urlconf and view is as follows: url(r'^register/$', register, { 'backend': 'registration.backends.default.DefaultBackend' }, name='registration_register'), def register(request, backend, success_url=None, form_class=None, disallowed_url='registration_disallowed', template_name='registration/registration_form.html', extra_context=None): What i want to do is redirect users to the register page and specify a success_url. I tried reverse('registration.views.register', kwargs={'success_url':'/test/' }) but that doesn't seem to work. I've been trying for hours and can't get my mind around getting it right. Thanks

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  • declerative_authorization on User problem

    - by Webpain
    I am trying to block all default methods except create and update in my users controller using declerative_authorization. But at the time I add filter_resource_access or filter_access_to into my usersController i always get "Couldn't find User without an ID". Anyone care to explain why this could be happening? class UsersController :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to account_url else render :action = :edit end end end

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  • How do I upload a file when I know the client's filepath?

    - by GJTorikian
    I'm interested in the way Sonic Living detects your iTunes library XML file. It prompts the user to approve its actions, then automatically uploads the XML file based on the client OS (and assuming the default installation path of iTunes). How the heck does it do that? None of the upload libraries I've looked at have this feature. They all assume that a user will click "Select file..." then browse around for the right thing to upload.

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  • MS SQL/PHP truncating result text

    - by Derek Adair
    Hi, I have a MS SQL query that is selecting a field and it is being chopped off for some reason it is cutting off text at 257 characters. Is there some kind of default cut-off for retrieving results with MSSQL and PHP? I'm honestly clueless as to why this is happening. ANY guidance would be greatly appreciated

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  • How to avoid links to map.root getting shortened?

    - by Guy C
    I have a Reports controller and various reports: http://localhost/reports/main/this_month http://localhost/reports/main/last_month http://localhost/reports/main/this_year I wanted http://localhost to default to http://localhost/reports/main/this_month. That is easy enough using map.root in my routes.rb. However when I do this any links to http://localhost/reports/main/this_month are now shortened to just http://localhost. I want the links to stay full

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  • Sphinx: some good customization examples?

    - by Mark Harrison
    I've created a Sphinx document using sphinx-quickstart. Are there any good examples/tutorials about customizing the look? Specifically to modify the header and add a logo. Are there some projects with downloadable Sphinx docs? I would like to see how they've customized their look. update: Adding a logo is supported in the default setup, just not particularly well documented. Look in conf.py for the *_logo settings.`

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  • Regular Expression Help

    - by Dave
    Looking for some help with a Regular Expression to do the following: Must be Alpha Char Must be at least 1 Char Must NOT be a specific value, e.g. != "Default" Thanks for any help, Dave

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  • Any samples of MVC2 + Silverlight 4? Visual Studio 2010 does not organize the files correctly.

    - by punkouter
    I create a SL4 Application and then I say I want to create a MVC site in addition. But instead of create a VIEW and putting showing the SL4 object there and creating a empty MVC type Default page... it just creates a SilverlightApplicationTestPage.aspx in the root! Does anyone know any small sample code anywhere that shows how to set up various .xap files within a MVC app. It should be simple. (I want to put the MVC2 app into Azure once I get this working)

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  • Subsonic SELECT FROM msdb

    - by Lukasz Lysik
    Hi, I want to execute the following query using Subsonic: SELECT MAX([restore_date]) FROM [msdb].[dbo].[restorehistory] While the aggregate part is easy for me, the problem is with the name of the table. How should I force Subsonic to select from different database than default one.

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  • getting location of installed application vb.net

    - by every_answer_gets_a_point
    i published an application in vb.net. the user will be able to install the application anywhere they choose on the computer (or perhaps not anywhere they choose but where ever the default location is). how can i programmatically get the location where the user installed the application? another words i need the application to know where it is running from. how do i detect that?

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  • Exceptions confusion

    - by Misiur
    Hi there. I'm trying to build site using OOP in PHP. Everyone is talking about Singleton, hermetization, MVC, and using exceptions. So I've tried to do it like this: Class building whole site: class Core { public $is_core; public $theme; private $db; public $language; private $info; static private $instance; public function __construct($lang = 'eng', $theme = 'default') { if(!self::$instance) { try { $this->db = new sdb(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(PDOException $e) { throw new CoreException($e->getMessage()); } try { $this->language = new Language($lang); } catch(LangException $e) { throw new CoreException($e->getMessage()); } try { $this->theme = new Theme($theme); } catch(ThemeException $e) { throw new CoreException($e->getMessage()); } } return self::$instance; } public function getSite($what) { return $this->language->getLang(); } private function __clone() { } } Class managing themes class Theme { private $theme; public function __construct($name = 'default') { if(!is_dir("themes/$name")) { throw new ThemeException("Unable to load theme $name"); } else { $this->theme = $name; } } public function getTheme() { return $this->theme; } public function display($part) { if(!is_file("themes/$this->theme/$part.php")) { throw new ThemeException("Unable to load theme part: themes/$this->theme/$part.php"); } else { return 'So far so good'; } } } And usage: error_reporting(E_ALL); require_once('config.php'); require_once('functions.php'); try { $core = new Core(); } catch(CoreException $e) { echo 'Core Exception: '.$e->getMessage(); } echo $core->theme->getTheme(); echo "<br />"; echo $core->language->getLang(); try { $core->theme->display('footer'); } catch(ThemeException $e) { echo $e->getMessage(); } I don't like those exception handlers - i don't want to catch them like some pokemons... I want to use things simple: $core-theme-display('footer'); And if something is wrong, and debug mode is enabled, then aplication show error. What should i do?

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  • FTP zip upload and unpack

    - by DR.GEWA
    Hi Alsways uploading made web-sites , projects, I want to make such thing make zip file, upload one file and then extract with default CHMOD for folders lets say 755 and for files 664 With Cpanel hostings its OK, I can do it via file manager... But for hostings without I can't. Baybe someone can give a hint how...????

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  • mysql category tree search

    - by ffffff
    I have the following schema on MySQL 5.1 CREATE TABLE `mytest` ( `category` varchar(32) , `item_name` varchar(255) KEY `key1` (`category`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; category column is filled with like that [:parent_parent_cat_id][:parent_cat_id][:leaf_cat_id] "10000200003000" if you can search all of the under categories :parent_parent_category_id SELECT * FROM mytest WHERE category LIKE "10000%"; it's using index key1; but How to use index when I wanna search :parent_cat_id? SELECT * FROM mytest WHERE category LIKE "%20000%"; Do you have a better solutions?

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  • c++/boost: use tuple ctors when subclassing

    - by bbb
    Hi there, is there some way to use a boost tuple's ctors as an addition to the subclass methods (and ctors) like here? // typedef boost::tuple<int, SomeId, SomeStatus> Conn; // Conn(1); // works and initializes using default ctors of Some* struct Conn : boost::tuple<int, AsynchId, AccDevRetStatus> {}; Conn(1); // "no matching function call" (but i want it so much) T.H.X.

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  • StreetView Zoom problem in android?

    - by Praveen Chandrasekaran
    I refered this link.I am using the uri for streetview: Uri.parse("google.streetview:cbll=" + sv_lat_val + ","+ sv_long_val + "&cbp=1,45,,45,0.0&mz=0.0") But the zoom level always in Zoomed state. 1.0 is the normal zoom. so i set it for 0.0 . still its not zoomed out. why? But it working in default Google maps App? Any idea?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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