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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • How can i call UItimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

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  • Can I use a keyPath in a predicate?

    - by dontWatchMyProfile
    For some reason, this didn't work (although the keypath does exist): NSPredicate *predicate = [NSPredicate predicateWithFormat:@"department.departmentName == %@", departmentName]; [fetchRequest setPredicate:predicate]; NSError *fetchError = nil; NSUInteger count = [moc countForFetchRequest:fetchRequest error:&fetchError]; // execution simply stops at this line, with no error or console log Execution just stops at the last line above when asking for the count. I don't get an console log. Also I don't get any kind of exception. The execution just stops. There are no objects in the persistent store yet. So maybe it crashes because of it tries to follow a keypath in a nonexisting object? Does that make sense? The line where GDB stops is this: 0x002a31cb <+0459> test %eax,%eax Previously to that, I see a lot of NSSQLAdapter... calls in the stack trace. There's definitely something wrong. Well, but when I set the Entity to the destination of the key path and then just do something like NSPredicate *predicate = [NSPredicate predicateWithFormat:@"departmentName == %@", departmentName]; then there is no problem and count simply is 0.

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  • pushScene and popScene or replaceScene . which should we use and when ?

    - by srikanth rongali
    I am using push scene to get the next scene. But, I read that for each PushScene the scene is stored in stack. The memory usage is more. So, I am using the replaceScene in place of pushScene. But, with replace scene I am getting the memory-bad-access message in debugger. So, I want to popScene after using it, so that the retain count is zero. But, I am confused in using popScene. If I have a Scene1 and Scene2. I used the following to go in to Scene2. Now I need to remove Scene1 from stack. [[CCDirector sharedDirector] pushScene:Scene2]; Where should I write the popScene to popScene1. How to get the previous scene in current running scene ? Thank you/

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  • Objective C number keypad, custom comma button

    - by rom_j
    I'm trying to add a comma button on a number keypad that has previous, next and done buttons, so that it looks like this : Problem is, that the orange button does not respond to taps. Actually if I moved it above the "7" button and tapped it, the 7 would be tapped. So my orange button may be shown above the keyboard, but it's reacting to taps as if it were below. Here is an abstract of my code : -(void)textFieldDidBeginEditing:(UITextField *)textField{ UIView *inputAccessoryView = [[UIView alloc] initWithFrame:CGRectMake(0, 500, screenWidth, 40.0)]; // 3 buttons on top UIView *topToolbar = [[UIView alloc] initWithFrame:CGRectMake(0, 0.0, screenWidth, 40.0)]; [topToolbar addSubview:self.inputPrevButton]; [topToolbar addSubview:self.inputNextButton]; [topToolbar addSubview:self.inputDoneButton]; [inputAccessoryView addSubview:topToolbar]; // Comma button UIButton *commaButton = [UIButton buttonWithType:UIButtonTypeCustom]; [commaButton setFrame: CGRectMake(0, 204, 105, 52)]; [commaButton setTitle:@"." forState:UIControlStateNormal]; [commaButton addTarget:self action:@selector(addComma) forControlEvents:UIControlEventTouchUpInside]; [commaButton setBackgroundColor:[UIColor orangeColor]]; [inputAccessoryView addSubview:commaButton]; // Useless, but tried anyway [inputAccessoryView bringSubviewToFront:commaButton]; [textField setInputAccessoryView:self.inputAccessoryView]; } All I know is that I should not be doing this (which is actually not working), so what should I do ?

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  • NSMutableArray: count is a method or a property?

    - by Rafael Oliveira
    I want to verify if I'm in the last cell of the UITable. Should I use a NSInteger property in my controller and store the value of the count of the data (it's an NSMutableArray) that populates the table? I'm asking because I don't know if count iterates over all objects of the array to count or if it only gets me a value of a count property. What would be better ? store the value: myCount = [myArray count] use directly: [myArray count] store numberOfRows: myCount = numberOfRowsInSection:[indexPath 0] use numberOfRows directly: numberOfRowsInSection:[indexPath 0]

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  • In-app subscription apps

    - by Ron Srebro
    Does anyone know of an app that implemented an in-app subscription? I thought about how the subscription model can be implemented and always ends up with more problems to every possible solution I can think of, so I'm wondering if anyone knows of an app that actually does that. Thanks

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  • Problem in implementing through IE8 Accelerator

    - by ShiVik
    Hello all I am trying to create an accelerator in Internet Explorer 8. I have got everything working. The only problem I am having is that when I select a keyword to pass to accelerator function, the spaces in the keyword get converted to "+" plus signs. Does anybody know why this is happening? With Regards Vikram

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  • Running out of memory but not seeing excessive object allocation in Instruments

    - by Scotty Allen
    I have an iPad app that's crashing due to low memory. However, Instruments doesn't show any significant amount of memory allocated using ObjectAlloc - it stays under 1MB for the lifetime of the application. Leaks shows less than 1kB leaked over the course of the run. Memory monitor shows the free memory on the devices drop significantly with use, eventually dropping to the point that it's out of memory. Here's a screenshot from Instruments: I'm totally stumped. As far as I can tell, this basically says that as far as my app is concerned, I'm never using more than about 750kB, but that the device is still running out of physical memory, which is causing my app to crash/force exit. I'm new to debugging memory issues with XCode. Am I measuring this wrong? Is there another way to see where this memory is going?

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  • Calling UITableViews delegate methods directly.

    - by RickiG
    Hi I was looking for a way to call the edit method directly. - (void)tableView:(UITableView *)theTableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath I have all my logic for animating manipulated cells, removing from my model array etc. in this method. It is getting called when a user swipes, adds or rearranges, but I would like to call it manually/directly as a background thread changes my model. I have constructed an NSIndexPath like so: NSIndexPath *path = [NSIndexPath indexPathForRow:i inSection:1]; I just can't figure out how to call something like: [self.tableview commitEditingStyle:UITableViewCellEditingStyleDelete forRowAtIndexPath:path]; Do I need to gain access to the methods of this plain style UITableView in another way? Thanks:)

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  • How do I return the entire set / array using NSPredicate?

    - by Prairiedogg
    I'm building a carArray and want to filter the contents conditionally, using an NSPredicate, like so: NSPredicate *pred; switch (carType) { case FreeCar: pred = [NSPredicate predicateWithFormat:@"premium = NO"]; break; case PremiumCar: pred = [NSPredicate predicateWithFormat:@"premium = YES"]; break; default: pred = [NSPredicate predicateWithFormat:@"SOME PREDICATE THAT RETURNS EVERYTHING"]; break; } self.carArray = [aCarArrayIGotFromSomewhere filteredArrayUsingPredicate:pred]; My question is, what is the correct syntax for the value I've stubbed in as SOME PREDICATE THAT RETURNS EVERYTHING which returns all of the instances in the array / set? PS - I know the answer and will post it immediately, just sharing it for everyone's reference as an earlier search on SO did not yield the result.

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  • the callback sequence of viewDidAppear and viewDidDisappear between two view controllers

    - by olinYY
    As I know, there are at least two ways to present a UIViewController on another UIViewController, first is using presentModalViewController:animated: on UIViewController, another is using pushViewController:animated: on UINavigationController, it seems when 2 view controller changing their appearance, the invoke sequence of appear/disappear callbacks are different. Following is an example, A is a UINavigationController, and B is a normal view controller, the actual callback sequence are: (1) A using presentModalViewController:animated: to show B: [B viewWillAppear]; [A viewWillDisappear]; [B viewDidAppear]; [A viewDidDisappear]; (2) A using pushViewController:animated: to show B: [A viewWillDisappear]; [B viewWillAppear]; [A viewDidDisappear]; [B viewDidAppear]; So my question is that, are these different callback sequence stable, or there are no definite sequence we can rely on? If they are stable, is there any document mentions this behavior? Can anyone help? Thanks in advanced!

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  • Is it good choice to move a Sublayer around a view using UIPanGestureRecognizer?

    - by Pranjal Bikash Das
    I have a CALayer and as sublayer to this CALayer i have added an imageLayer which contains an image of resolution 276x183. I added a UIPanGestureRecognizer to the main view and calculation the coordinates of the CALayer as follows: - (void)panned:(UIPanGestureRecognizer *)sender{ subLayer.frame=CGRectMake([sender locationInView:self.view].x-138, [sender locationInView:self.view].y-92, 276, 183); } in viedDidLoad i have: subLayer.backgroundColor=[UIColor whiteColor].CGColor; subLayer.frame=CGRectMake(22, 33, 276, 183); imageLayer.contents=(id)[UIImage imageNamed:@"A.jpg"].CGImage; imageLayer.frame=subLayer.bounds; imageLayer.masksToBounds=YES; imageLayer.cornerRadius=15.0; subLayer.shadowColor=[UIColor blackColor].CGColor; subLayer.cornerRadius=15.0; subLayer.shadowOpacity=0.8; subLayer.shadowOffset=CGSizeMake(0, 3); [subLayer addSublayer:imageLayer]; [self.view.layer addSublayer:subLayer]; It is giving desired output but a bit slow in the simulator. I have not yet tested it in Device. so my question is - Is it OK to move a CALayer containing an image??

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • Bug in UITableView: Why is the section header covered by an row after deleting an row?

    - by mystify
    When I delete a row like this, and then scroll a little bit, one of the rows of that section happens to cover the section header. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [dataManager deleteValueAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } } Is there any solution to this?

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  • Several Objective-C objects become Invalid for no reason, sometimes.

    - by farnsworth
    - (void)loadLocations { NSString *url = @"<URL to a text file>"; NSStringEncoding enc = NSUTF8StringEncoding; NSString *locationString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:url] usedEncoding:&enc error:nil]; NSArray *lines = [locationString componentsSeparatedByString:@"\n"]; for (int i=0; i<[lines count]; i++) { NSString *line = [lines objectAtIndex:i]; NSArray *components = [line componentsSeparatedByString:@", "]; Restaurant *res = [byID objectForKey:[components objectAtIndex:0]]; if (res) { NSString *resAddress = [components objectAtIndex:3]; NSArray *loc = [NSArray arrayWithObjects:[components objectAtIndex:1], [components objectAtIndex:2]]; [res.locationCoords setObject:loc forKey:resAddress]; } else { NSLog([[components objectAtIndex:0] stringByAppendingString:@" res id not found."]); } } } There are a few weird things happening here. First, at the two lines where the NSArray lines is used, this message is printed to the console- *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary count]: method sent to an uninitialized mutable dictionary object' which is strange since lines is definitely not an NSMutableDictionary, definitely is initialized, and because the app doesn't crash. Also, at random points in the loop, all of the variables that the debugger can see will become Invalid. Local variables, property variables, everything. Then after a couple lines they will go back to their original values. setObject:forKey never has an effect on res.locationCoords, which is an NSMutableDictionary. I'm sure that res, res.locationCoords, and byId are initialized. I also tried adding a retain or copy to lines, same thing. I'm sure there's a basic memory management principle I'm missing here but I'm at a loss.

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  • Graphical glitches when adding cells and scrolling with UITableView

    - by Daniel I-S
    I am using a UITableView to display the results of a series of calculations. When the user hits 'calculate', I wish to add the latest result to the screen. This is done by adding a new cell to a 'results' section. The UITableViewCell object is added to an array, and then I use the following code to add this new row to what is displayed on the screen: [thisView beginUpdates]; [thisView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation: UITableViewRowAnimationFade]; [thisView endUpdates]; This results in the new cell being displayed. However, I then want to immediately scroll the screen down so that the new cell is the lowermost cell on-screen. I use the following code: [thisView scrollToRowAtIndexPath:newIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES]; This almost works great. However, the first time a cell is added and scrolled to, it appears onscreen only briefly before vanishing. The view scrolls down to the correct place, but the cell is not there. Scrolling the view by hand until this invisible new cell's position is offscreen, then back again, causes the cell to appear - after which it behaves normally. This only happens the first time a cell is added; subsequent cells don't have this problem. It also happens regardless of the combination of scrollToRowAtIndexPath and insertRowsAtIndexPath animation settings. There is also a problem where, if new cells are added repeatedly and quickly, the new cells stop 'connecting up'. The lowermost cell in a group is supposed to have rounded corners, and when a new cell is added these turn into square corners so that there is a clean join with the next cell in the group. In this case, however, a cell often does not lose its rounded edges despite not being the last cell anymore. This also gets corrected once the affected area moves offscreen and back. This method of adding and scrolling would be perfect for my application if it weren't for these weird glitches. Any ideas as to what I may be doing wrong?

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  • How can I change UIButton title color?

    - by HelloWorld
    I create a button programmatically button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(aMethod:) forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [view addSubview:button]; how can I change title color?

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