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  • How to copy_if from map to vector?

    - by VJo
    I'd like to copy values that match a predicate (equal ints) from a map<string,int> to a vector<int>. This is what I tried: #include <map> #include <vector> #include <algorithm> int main() { std::vector< int > v; std::map< std::string, int > m; m[ "1" ] = 1; m[ "2" ] = 2; m[ "3" ] = 3; m[ "4" ] = 4; m[ "5" ] = 5; std::copy_if( m.begin(), m.end(), v.begin(), [] ( const std::pair< std::string,int > &it ) { return ( 0 == ( it.second % 2 ) ); } ); } The error message from g++ 4.6.1 is : error: cannot convert 'std::pair<const std::basic_string<char>, int>' to 'int' in assignment Is there a way to adjust the example to do the above copy?

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  • jQuery fade li elemet and cycle it when mouse hovered.

    - by Pennf0lio
    I'm trying to recreate an effect in jQuery, where an element(<li> <img>) will be cycled and has a fading effect when hovered. The '<li>' contains '<img>' (image screenshots). when the mouse is on top of element it will keep cycling all that are in '<ul>' with a fading effect. when the mouse is away it will stop cycling the list. I also want to add a pager where you can navigate to the list. My Existing Code: link text My Problem: The current code has some problem with the pagination, it added all images that can be seen on the code. instead of 1-8 only, it continued to add another 1-8 and another. Second problem is, It also start cycling and fading when the page loads. The cycling and fading should only be working when the mouse is on top of the element. I don't know if the 'Cycle Plugin' is really required on this approach, I wan't it to be minimal as much as possible. I just use 'Cycle Plugin' because it's a quick answer to my problem. The effect i'm trying to achieve: link text (WARNING: Contains some Pornography), Sorry of my example, I tried finding other alternative but no luck. Thanks and merry xmas!

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  • Adding functions to Java class libraries

    - by Eric
    I'm using a Java class library that is in many ways incomplete: there are many classes that I feel ought to have additional member functions built in. However, I am unsure of the best practice of adding these member functions. Lets call the insufficient base class A. class A { public A(/*long arbitrary arguments*/) { //... } public A(/*long even more arbitrary arguments*/) { //... } public int func() { return 1; } } Ideally, I would like to add a function to A. However, I can't do that. My choice is between: class B extends A { //Implement ALL of A's constructors here public int reallyUsefulFunction() { return func()+1; } } and class AddedFuncs { public int reallyUsefulFunction(A a) { return a.func()+1; } } The way I see it, they both have advantages and disadvantages. The first choice gives a cleaner syntax than the second, and is more logical, but has problems: Let's say I have a third class, C, within the class library. class C { public A func() { return new A(/*...*/); } } As I see it, there is no easy way of doing this: C c; int useful = c.func().reallyUsefulFunction(); as the type returned by C.func() is an A, not a B, and you can't down-cast. So what is the best way of adding a member function to a read-only library class?

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  • Suggestions on how to implement a UI Element to display a long image in iPhone.

    - by Tattat
    I want to display a long image on iPhone. The user can swipe left or right to see difficult parts of the image. I want to spite the long image into different parts... for example, a long long image is 1000* 100; I want to display 100*100 for each time. When the image is loaded, it shows from x:0 to x:100. When user swipe right, it becomes x:101, x:200. When the user swipe left, it back to x:0, x:100, when the user continue to swipe right, it show x:201, x:300. I am thinking how to implement this specified imageView. I have two ideas now. First, make my own imageView, which super class is UIImageView, and overriding the swipe left, swipe right method. Second, make my own UIView. just implement the user swipe left/right action. Which way you think is better, or any better ideas on implement this? thz u.

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  • Why can't I pass a form field of type file to a CFFUNCTION using structure syntax?

    - by Eric Belair
    I'm trying to pass a form field of type "file" to a CFFUNCTION. The argument type is "any". Here is the syntax I am trying to use (pseudocode): <cfloop from="1" to="5" index="i"> <cfset fieldname = "attachment" & i /> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="#FORM[fieldname]#" /> </cfinvoke> </cfloop> The loop is being done because there are five form fields named "attachment1", "attachment2", et al. This throws an exception in the function: coldfusion.tagext.io.FileTag$FormFileNotFoundException: The form field C:\ColdFusion8\...\neotmp25080.tmp did not contain a file. However, this syntax DOES work: <cfloop from="1" to="5" index="i"> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="FORM.attachment#i#" /> </cfinvoke> </cfloop> I don't like writing code like that in the second example. It just seems like bad practice to me. So, can anyone tell me how to use structure syntax to properly pass a file type form field to a CFFUNCTION??

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Deleting object in NSMutableSet Core Data

    - by Luke
    Hi I am having trouble deleting an object in an NSMutableSet using core Data... I am trying to delete a "player" object in the second section of my tableview. I am getting the error Invalid update: invalid number of rows in section 1. The number of rows contained in an existing section after the update (6) must be equal to the number of rows contained in that section before the update (6), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out Take a look at my code. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { if (indexPath.section==0){ }else{ Player *p = [self.fetchedResultsController.fetchedObjects objectAtIndex: indexPath.section]; [_team removePlayersObject:p]; [_team.players removeObject:p]; AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = delegate.managedObjectContext; [_managedObjectContext deleteObject:p]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch(section){ case 0: return 7; case 1: return [self.fetchedResultsController.fetchedObjects count]; } return 0; }

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • Android AutocompleteView OnClickListener

    - by Chirag_RB
    I have 2 Auto Complete Views which i have to pre-populate with some text .However as soon as user clicks on the views , the text should disappear and allow user to enter text . I have written two separate on click listeners to do so . The On click listener for the first one is working fine . However i have to double click for the On click listener of the second one to work. Please find the chunk of code below and come up with some solution . final AutoCompleteTextView source = (AutoCompleteTextView) findViewById(R.id.source); ArrayAdapter source_adapter = new ArrayAdapter(this, R.layout.list_item, Model.City); source.setAdapter(source_adapter); source.setOnClickListener(new OnClickListener(){ public void onClick(View v) { source.setText(""); source.setTextSize(14); } }); final AutoCompleteTextView destination = (AutoCompleteTextView) findViewById(R.id.destination); ArrayAdapter destination_adapter = new ArrayAdapter(this, R.layout.list_item, Model.City); destination.setAdapter(destination_adapter); destination.setOnClickListener(new OnClickListener(){ public void onClick(View v) { destination.setText(""); destination.setTextSize(14); } });

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • C ++ virtual function

    - by user2950788
    masters of C++. I am trying to implement polymorphism in C++. I want to write a base class with a virtual function and then redefine that function in the child class. then demonstrate dynamic binding in my driver program. But I just couldn't get it to work. I know how to do it in C#, so I figured that I might have made some syntactical mistakes where I had used C#'s syntax in my C++ code, but these mistakes are not obvious to me at all. So I'd greatly appreciate it if you would correct my mistakes. class polyTest { public: polyTest(); virtual void type(); virtual ~polyTest(); }; void polyTest::type() { cout << "first gen"; } class polyChild: public polyTest { public: void type(); }; void polyChild::type() { cout << "second gen"; } int main() { polyChild * ptr1; polyChild * ptr2; ptr1 = new polyTest(); ptr2 = new polyChild(); ptr1 -> type(); ptr2 -> type(); }

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  • How can I set/store cookie when anchor clicked

    - by Unaverage Guy
    I am trying to use Cookie so that a default style OR a specific style is applied in reference to the anchor tag clicked, even when the browser is closed/reopen. So if the user clicked the second link, close or refresh the browser and reopen, than the style should still be active, if it is their first time the default should apply. This is a little over my turf. Here is the HTML: <a id="default" href="#/">Default Style</a> <a id="style2" href="#/">Style 2</a> <a id="style3" href="#/">Style 3</a> <ol> <li><span>Hello World</span></li> </ol> JQuery: (Compliments of StackOverflow) <script type="text/javascript"> $('#default').on('click',function(){ $('ol li span').removeClass(function() { return $(this).attr('class'); }).addClass('default'); }); $('#style2').click(function(){ $('ol li span').removeClass(function() { return $(this).attr('class'); }).addClass('style2'); }); $('#style3').click(function(){ $('ol li span').removeClass(function() { return $(this).attr('class'); }).addClass('style3'); }); </script> CSS: <style type="text/css"> .default{ color: #333; } .style2{ color: #999; } .style3{ color: #800; } </style>

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  • Saving image to the existing file throws "A generic error occurred in GDI+" error.

    - by ryan
    i am trying to create a overlapped image using different images,then saving to a particular location. so that i can use generated image(overlapped img) in my telerik reporting. it is important to me to save the overlapped image to the same location with same name. but generating this overlapped image second time throws throws "A generic error occurred in GDI+" error. Please help me with this. It seems i can not override the existing image file. i tried deleting the existing image every time i generate the new one. but its not allowing me deleting the file ,may be it is used by telerik reporting. Here is the image create method which takes the baseimage path, sectionimage path and the reportimage path (this is the target locationenter code here) public static void Creat(List<string> sectionNames, string reportImagePath, string baseImagePath) { var file = Image.FromFile(baseImagePath); Graphics g = Graphics.FromImage(file); foreach (var sectionName in sectionNames) { var image = Image.FromFile(sectionName); g.DrawImage(image, new PointF(0.0F, 0.0F)); } file.Save(reportImagePath, ImageFormat.Png); file.Dispose(); }

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  • Calling Multiple functions simultaneously

    - by Noob
    I'm trying to call two different functions for two different HTML elements at the same time, but the second function isn't being read at all. I'm also trying to use the id to specify which corresponding elements to grab data from. Here's what I have: function changeImage(id) { var s = document.getElementById('showcase'); var simg = s.getElementsByTagName('img'); var slen = simg.length; for(i=0; i < slen; i++) { simg[i].style.display = 'none'; } $('#' + id).fadeIn('slow', 0); function createComment(jim) { //alert('hello?'); var d = document.getElementById('description'); var dh = document.getElementsByTagName('p'); var dlen = dh.length; //alert(dh); for(i=0; i < dlen; i++) { alert(dh); dh[i].style.display = 'none'; } $('#' + jim).fadeIn('slow', 0); }

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  • How do I daemonize an arbitrary script in unix?

    - by dreeves
    I'd like a daemonizer that can turn an arbitrary, generic script or command into a daemon. There are two common cases I'd like to deal with: I have a script that should run forever. If it ever dies (or on reboot), restart it. Don't let there ever be two copies running at once (detect if a copy is already running and don't launch it in that case). I have a simple script or command line command that I'd like to keep executing repeatedly forever (with a short pause between runs). Again, don't allow two copies of the script to ever be running at once. Of course it's trivial to write a "while(true)" loop around the script in case 2 and then apply a solution for case 1, but a more general solution will just solve case 2 directly since that applies to the script in case 1 as well (you may just want a shorter or no pause if the script is not intended to ever die (of course if the script really does never die then the pause doesn't actually matter)). Note that the solution should not involve, say, adding file-locking code or PID recording to the existing scripts. More specifically, I'd like a program "daemonize" that I can run like % daemonize myscript arg1 arg2 or, for example, % daemonize 'echo `date` >> /tmp/times.txt' which would keep a growing list of dates appended to times.txt. (Note that if the argument(s) to daemonize is a script that runs forever as in case 1 above, then daemonize will still do the right thing, restarting it when necessary.) I could then put a command like above in my .login and/or cron it hourly or minutely (depending on how worried I was about it dying unexpectedly). NB: The daemonize script will need to remember the command string it is daemonizing so that if the same command string is daemonized again it does not launch a second copy. Also, the solution should ideally work on both OS X and linux but solutions for one or the other are welcome. (If I'm thinking of this all wrong or there are quick-and-dirty partial solutions, I'd love to hear that too.)

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  • jquery select one class from many

    - by simnom
    Hi, I'm trying to achieve the following functionality. Within a form I have multiple fields with the class name .inputField if one of these fields is selected then the div associated with that element should be shown on focus and hidden on blur. However, when I implement the code below on selecting the second element the class is applied to both. Not sure where I'm going wrong?!?!? html markup: <form class="friendlyForm" name="friendlyForm" id="friendlyForm"> <ul> <li> <label for="testField">Test field</label> <input name="testField" value="here" class="inputField" id="testField" /> <div class="helper" style="display: none;">helper text here</div> </li> <li> <label for="testField">Test field2</label> <input name="testField2" value="here" class="inputField" id="testField2" /> <div class="helper" style="display: none;">helper text here</div> </li> </ul> </form> jQuery markup: $('.friendlyForm').find('.inputField').each(function(i) { $(this).blur(); $(this).focus(function() { //Add the focus class and fadeIn the helper div $(this).parent().addClass('focus'); $(this).parent().parent().find('.helper').fadeIn(); }); $(this).blur(function () { //Remove the focus class and fadeOut helper div $(this).parent().removeClass('focus'); $(this).parent().parent().find('.helper').fadeOut(); }); }); Any pointers here would be greatly appreciated. Thanks

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  • In C, when do structure names have to be included in structure initializations and definitions?

    - by Tyler
    I'm reading The C Programming Language by K&R and in the section on structures I came across these code snippets: struct maxpt = { 320, 200 }; and /* addpoints: add two points */ struct addpoint(struct point p1, struct point p2) { p1.x += p2.x; p1.y += p2.y; return p1; } In the first case, it looks like it's assigning the values 320 and 200 to the members of the variable maxpt. But I noticed the name of the struct type is missing (shouldn't it be "struct struct_name maxpt = {320, 200}"? In the second case, the function return type is just "struct" and not "struct name_of_struct". I don't get why they don't include the struct names - how does it know what particular type of structure it's dealing with? My confusion is compounded by the fact that in previous snippets they do include the structure name, such as in the return type for the following function, where it's "struct point" and not just "struct". Why do they include the name in some cases and not in others? /* makepoint: make a point from x and y components */ struct point makepoint(int x, int y) { struct point temp; temp.x = x; temp.y = y; return temp; }

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  • jQuery: How do I rewrite .after( content, content )?

    - by Evan Carroll
    I've got this form working, but according to my previous question it might not be supported: it isn't in the docs either way -- but the intention is pretty obvious in the code. $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ) , $('<span>OEM</span>') /*Notice this (a second) argument */ ); What this does is insert <div class="little check"> with a simple .click() callback, followed by a sibling of <span>OEM</span>. How else can I write this then? I'm having difficulty conjuring something working by chaining any combination of .after(), and .insertAfter()? I would expect this to work, but it doesn't: $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ).after ( $('<span>OEM</span>') ) ); I would also expect this to work, but it doesn't: $(".section.warranty .warranty_checks :last").after( $('<span>OEM</span>').insertAfter( $('<div class="little check" />').click( function () { alert('hi') } ) ); );

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  • modified closure warning in ReSharper

    - by Sarah Vessels
    I was hoping someone could explain to me what bad thing could happen in this code, which causes ReSharper to give an 'Access to modified closure' warning: bool result = true; foreach (string key in keys.TakeWhile(key => result)) { result = result && ContainsKey(key); } return result; Even if the code above seems safe, what bad things could happen in other 'modified closure' instances? I often see this warning as a result of using LINQ queries, and I tend to ignore it because I don't know what could go wrong. ReSharper tries to fix the problem by making a second variable that seems pointless to me, e.g. it changes the foreach line above to: bool result1 = result; foreach (string key in keys.TakeWhile(key => result1)) Update: on a side note, apparently that whole chunk of code can be converted to the following statement, which causes no modified closure warnings: return keys.Aggregate( true, (current, key) => current && ContainsKey(key) );

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • How to parse mathematical expressions involving parentheses

    - by Rob P.
    Please forgive my title, I really don't know how to phrase it better. This isn't a school assignment or anything, but I realize it's a mostly academic question. But, what I've been struggling to do is parse 'math' text and come up with an answer. For Example - I can figure out how to parse '5 + 5' or '3 * 5' - but I fail when I try to correctly chain operations together. (5 + 5) * 3 It's mostly just bugging me that I can't figure it out. If anyone can point me in a direction, I'd really appreciate it. EDIT Thanks for all of the quick responses. I'm sorry I didn't do a better job of explaining. First - I'm not using regular expressions. I also know there are already libraries available that will take, as a string, a mathematical expression and return the correct value. So, I'm mostly looking at this because, sadly, I don't "get it". Second - What I've tried doing (is probably misguided) but I was counting '(' and ')' and evaluating the deepest items first. In simple examples, this worked; but my code is not pretty and more complicated stuff crashes. When I 'calculated' the lowest level, I was modifying the string. So... (5 + 5) * 3 Would turn into 10 * 3 Which would then evaluate to 30 But it just felt 'wrong'. I hope that helps clarify things. I'll certainly check out the links provided.

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  • How to synchronize two (or n) replication processes for SQL Server databases?

    - by Yauheni Sivukha
    There are two master databases and two read-only copies updated by standard transactional replication. It is needed to map some entity from both read-only databases, lets say that A databases contains orders and B databases contains lines. The problem is that replication to one database can lag behind replication of second database, and at the moment of mapping R-databases will have inconsistent data. For example. We stored 2 orders with lines at 19:00 and 19:03. Mapping process started at 19:05, but to the moment of mapping A database replication processed all changes up to 19:03, but B database replication processed only changes up to 19:00. After mapping we will have order entity with order as of 19:03 and lines as of 19:00. The troubles are guaranteed:) In my particular case both databases have temporal model, so it is possible to fetch data for every time slice, but the problem is to identify time of latest replication. Question: How to synchronize replication processes for several databases to avoid situation described above? Or, in other words, how to compare last time of replication in each database? UPD: The only way I see to synchronize is to continuously write timestamps into service tables in each database and to check these timestamps on replicated servers. Is that acceptable solution?

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  • Java - Thread - Problem in one of the Sun's tutorial

    - by Yatendra Goel
    I was reading this Sun's tutorial on Thread. I found a block of code there which I think can be replaced by a code of fewer lines. I wonder why Sun's expert programmers followed that long way when the task can be accomplished with a code of fewer lines. I am asking this question so as to know that if I am missing something that the tutorial wants to convey. The block of code is as follows: t.start(); threadMessage("Waiting for MessageLoop thread to finish"); //loop until MessageLoop thread exits while (t.isAlive()) { threadMessage("Still waiting..."); //Wait maximum of 1 second for MessageLoop thread to //finish. t.join(1000); if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); //Shouldn't be long now -- wait indefinitely t.join(); } } threadMessage("Finally!"); I think that the above code can be replaced by the following: t.start(); t.join(patience); // InterruptedException is thrown by the main method so no need to handle it if(t.isAlive()) { // t's thread couldn't finish in the patience time threadMessage("Tired of waiting!"); t.interrupt(); t.join(); } threadMessage("Finally!");

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  • Child selector problem in IE7, IE8

    - by Raj
    Hi, I have a CSS style using child selectors in an HTML page as follows: <html> <head> <title>MSO Bug</title> <style type="text/css" media="screen,print"> ol{list-style-type:decimal;} ol > ol {list-style-type:lower-alpha;} ol > ol >ol {list-style-type:lower-roman;} </style> </head> <body> <div> <ol> <li><div>level1</div></li> <ol> <li><div>level2</div></li> <ol> <li><div>level3</div></li> </ol> </ol> </ol> </div> </body> </html> In Firefox, the CSS works properly - the first list level starts with '1', the second with 'a', and the third with 'i' as expected. But this doesn't work in IE7/8! (I'm aware of descendent selectors - for some reason I can't use that here)

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  • Get & set drop down value using jQuery.

    - by Muhammad Sajid
    If user select an option from dropdown it will shown it a textbox but if he select option having value "Other" then a row will appear to type value for other. my code works fine except when option value is not equal to "Other" <script type="text/javascript"><!-- function setAndReset(box) { if(box.value == 'Other'){ $("#ShowHide").hide(); } document.FormName.hiddenInput.value = box.value; } //--> </script> <body bgcolor="#ffffff"> <form id="FormName" action="" method="get" name="FormName"> <select name="choice1" size="1" onchange="setAndReset(this);"> <option value="one">first</option> <option value="two">second</option> <option value="three">third</option> <option value="other">Other</option> </select> <input type="text" name="hiddenInput" value=""> <tablt><tr id="ShowHide"><td> <input type="text" name="otherInput"> </td></tr></table> <input type="submit" name="submitButtonName"> </form> </body> but it does not show/hide & does not set value in textbox. If it's solve using jquery then i will be thankful to you for you code. Thanks.

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