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  • i want to display this listview on scrolling

    - by Sasil
    I'm completely stumped on this one. I have three different lists that need to be displayed on the screen. I've tried using a ScrollView with a LinearLayout child, and putting my ListViews in the LinearView, but all of the ListViews lock to a fixed height with scroll bars. Using other kinds of Layouts means no scrolling.

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  • Save as Ringtone from ContextMenu

    - by kostas_menu
    I have created a button that onClick plays a mp3 file.I have also create a context menu that when you press the button for 2 secs it prompts you to save it as ringtone.How can i save it somewhere in my sd?this is my code: public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); Toast.makeText(a.this, "Touch and listen", Toast.LENGTH_SHORT).show(); Button button = (Button) findViewById(R.id.btn1); registerForContextMenu(button); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(a.this, R.raw.myalo); mp.start(); Toast.makeText(a.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); @Override public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Save As:"); menu.add(0, v.getId(), 0, "Ringtone"); } @Override public boolean onContextItemSelected(MenuItem item) { if(item.getTitle()=="Ringtone"){function1(item.getItemId());} else {return false;} return true; } public void function1(int id){ Toast.makeText(this, "Ringtone Saved", Toast.LENGTH_SHORT).show(); } }

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  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

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  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

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  • How to add user customized data to database?

    - by CSharperWithJava
    I am trying to design a sqlite database that will store notes. Each of these notes will have common fields like title, due date, details, priority, and completed. In addition though, I would like to add data for more specialized notes like price for shopping list items and author/publisher data for books. I also want to have a few general purpose fields that users can fill with whatever text data they want. How can I design my database table in this case? I could just have a field for each piece of data for every note, but that would waste a lot of fields and I'd like to have other options and suggestions.

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  • Sqllite doesn' write a column

    - by user1904675
    I do this: DatabaseHelper dbHelper = new DatabaseHelper(context); dbHelper.getWritableDatabase(); String sql = "insert into "+getTableName()+("+DatabaseHelper.PRODUCT_MARK+","+DatabaseHelper.PRODUCT_NAME+") VALUES ('"+input.getMark()+"','"+input.getName()+"')"; System.out.println(sql); getDatabase().execSQL(sql); dbHelper.close(); The system print 12-14 16:53:33.857: I/System.out(1350): insert into product (pMark,name) VALUES ('aaaaa ','zz') But when I read from db the property mark is not valorized... Where is my mistake?

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  • how to draw a Bitmap to a Canvas with a variable alpha

    - by steelbytes
    Hi, I'm trying to draw a Bitmap to a Canvas with a variable amount of alpha. But I only get nothing (when alpha<255) or the 'full' bitmap (when alpha==255). Have also tried loading as a Drawable, and using drawable.setAlpha, but that gave the same result. my init BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; opts.inSampleSize = 1; Bitmap img = BitmapFactory.decodeResource(getResources(),R.drawable.sample,opts); my onDraw() Paint p = new Paint(Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG); p.setColor((alpha<<24)+0xffffff); // alpha in range 0..255 canvas.drawBitmap(img, null, imgRect, p);

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  • How can I get an image too big from a server?

    - by Daniel Calderon Mori
    I'm currenty developing for blackberry and just bumped into this problem as i was trying to download an image from a server. The servlet which the device communicates with is working correctly, as I have made a number of tests for it. But it gives me the 413 HTTP error ("Request entity too large"). I figure i will just get the bytes, uhm, portion by portion. How can i accomplish this? This is the code of the servlet (the doGet() method): try { ImageIcon imageIcon = new ImageIcon("c:\\Users\\dcalderon\\prueba.png"); Image image = imageIcon.getImage(); PngEncoder pngEncoder = new PngEncoder(image, true); output.write(pngEncoder.pngEncode()); } finally { output.close(); } Thanks. It's worth mentioning that I am developing both the client-side and the server-side.

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  • How select data from SQLite table where date = week of year?

    - by vovaxo
    I have table expense: "create table " + Expense.TABLE_NAME + "(" + Expense.ID + " integer primary key autoincrement not null, " + Expense.CATEGORY_ID + " integer, " + Expense.ITEM + " text, " + Expense.PRICE + " real, " + Expense.DATE + " date, " + Expense.TIME + " time);"; And I want to select Expense.PRICE where Expense.DATE = current day/week/month. I tried to do this cursor = mDB.rawQuery("select " + Expense.PRICE + " where " + " (strftime('%W', " + Expense.DATE + "))" + "=" + week, null); where week is week = calendar.get(Calendar.WEEK_OF_YEAR); but it gives an error in cursor: 09-15 09:32:02.647: E/AndroidRuntime(18939): Caused by: java.lang.NullPointerException 09-15 09:32:02.647: E/AndroidRuntime(18939): at com.pllug.summercamp.expensemanager.DataAdapter.getPrice(DataAdapter.java:242)

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  • Recover lost code from compiled apk

    - by AlexRamallo
    I have an issue here..and its making me really nervous. I was working on this game, and it was going great, so I took a copy of it on my laptop to work do some work while away from my computer. long story short, hard-drive failure + poor back ups led to me losing a very important class. Is there a way to decompile the apk to retrieve the bit of code that was lost? It isn't overly complicated or sophisticated, its just that its impossible to re-write it without reading every. single. line. of. code. in the entire application since it initializes a LOT of classes and loads a bunch of stuff in a specific way. With a quick google search I was able to find apktool, which decompiles it into a bunch of .smali files, which I don't think were designed for human reading. All I need to recover is one very big method in the class. I found the smali file that contains it and I think I found the line where it starts. something like .method public declared-synchronized load(Lcom/X/X/game/X;)I Anyone help would be appreciated since I would have to scrap the entire game without this method.

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  • Fragments keep going back to the default position when MapView is Zoomed In/Out

    - by hectichavana
    I have an activity with 3 fragments displayed, a MapActivity, a ListActivity, and a (normal) DetailsActivity. The ListActivity and DetailsActivity is placed over the MapActivity. There's a function to hide both ListActivity and DetailsActivity with an Animation, and onAnimationEnd() I set a new layout for the hidden Activity. The problem I'm facing is, everytime one of the ListActivity or DetailsActivity hidden (picture State 2), and then I pinch the screen on the MapActivity to zoom the map, it always goes back to the default view (picture State 1). The closed Activities are automatically opened again. Does anybody know how to prevent the hidden fragments from going to the first state again when I pinch the MapActivity? this is an example of the function how I hide the DetailsActivity(): public void hideDetailview() { final Animation close = AnimationUtils.loadAnimation(this, R.anim.close); close.setFillEnabled(true); close.setAnimationListener(closeDetailAnimationListener); fragment_detail.startAnimation(close); Toast.makeText(MainFragmentActivity.this,WWHApplication.getDrawer(), Toast.LENGTH_SHORT).show(); } private AnimationListener closeDetailAnimationListener = new AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newLeft = -330; fragment_detail.layout(newLeft, fragment_detail.getTop(), newLeft + fragment_detail.getMeasuredWidth(), fragment_detail.getTop() + fragment_detail.getMeasuredHeight()); } };

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  • Overllaping view elements

    - by rantravee
    Hi, Here's the problem I'm facing : I've got a custom slider that controlls the volume and a label "volume" that I combine together in a liniar Layout to obtain a volume control setting. In the emulator and on a G1 phone these look pretty ok , however , when put on a Xperia mini the label and the slider overlap . What should I do obtain a decent view independent of the device the application runs ?

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  • NullPointerException on TextView

    - by Stephen Adipradhana
    i get a null pointer exception and the program crash on each time i want to update the highscore text using setText(). what causes this problem? this code is when i set my layout, the layout is a part of the gameView using opengl, and i put the highscore textview on the upper left corner public void onCreate(Bundle savedInstanceState) { SFEngine.display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();//ambl ukuran width height layar super.onCreate(savedInstanceState); gameView = new SFGameView(this); gameView.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); RelativeLayout layout = new RelativeLayout(this); layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); TextView textBox = new TextView(this); textBox.setId(1); textBox.setText("HIGH SCORE"); textBox.setBackgroundColor(Color.BLUE); textBox.setWidth(SFEngine.display.getWidth()/2); textBox.setHeight(50); Button pauseButton = new Button(this); pauseButton.setText("PAUSE"); pauseButton.setHeight(50); pauseButton.setWidth(SFEngine.display.getWidth()/2); pauseButton.setOnTouchListener(new OnTouchListener(){ public boolean onTouch(View v, MotionEvent e) { //pause game SFEngine.isPlaying = false; Intent i1 = new Intent(SFGames.this, pause.class); gameView.onPause(); startActivityForResult(i1,0);//hrs pk result soalny mw blk lg return true; } }); RelativeLayout.LayoutParams lp_pause = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); RelativeLayout.LayoutParams lp_hs = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); lp_hs.addRule(RelativeLayout.ALIGN_PARENT_LEFT); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_TOP); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_RIGHT); textBox.setLayoutParams(lp_hs); pauseButton.setLayoutParams(lp_pause); layout.addView(gameView); layout.addView(textBox); layout.addView(pauseButton); setContentView(layout); and here is the setText code public boolean onTouchEvent (MotionEvent event){//buat nerima input user if(!SFEngine.isPlaying){ finish(); } textBox.setText("High Score :" + SFEngine.score);//here is the source of the prob .....

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  • how to save state of dynamically created editTexts

    - by user922531
    I'm stuck at how to save the state of my EditTexts on screen orientation. Currently if text is inputted into the EditTexts and the screen is orientated, the fields are wiped (as expected). I am already calling onSaveInstanceState and saving a String, but I have no clue on how to save the EditTexts which are created in code and then retrieve them and add them to the EditTexts when redrawing the activity. Snippet of my code: My main activity is as follows: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // get the multidim array b = getIntent().getBundleExtra("obj"); m = (Methods) b.getSerializable("Methods"); // method to draw the layout InitialiseUI(); // Restore UI state from the savedInstanceState. if (savedInstanceState != null) { String strValue = savedInstanceState.getString("light"); if (strValue != null) { FLight = strValue; } } try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** Called when the back button is pressed. */ @Override public void onResume() { super.onResume(); try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** saves data before leaving the screen */ @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("light", FLight); } /** called when exiting / leaving the screen */ @Override protected void onPause() { super.onPause(); Log.d(TAG, "onPause()"); if (mCamera != null) { mCamera.stopPreview(); mCamera.release(); mCamera = null; } } /* * set up the UI elements - add click listeners to buttons used in * onCreate() and onConfigurationChanged() * * Set the editTexts fields to show the previous readings as Hints */ public void InitialiseUI() { Log.d(TAG, "Start of InitialiseUI, Main activity"); // get a reference to the TableLayout final TableLayout myTLreads = (TableLayout) findViewById(R.id.myTLreads); // Create arrays to hold the TVs and ETs final TextView[] myTextViews = new TextView[m.getNoRows()]; // create an empty array; final EditText[] myEditTexts = new EditText[m.getNoRows()]; // create an empty array; for(int i =0; i<=m.getNoRows()-1;i++ ){ TableRow tr=new TableRow(this); tr.setLayoutParams(new LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); // create a new textview / editText final TextView rowTextView = new TextView(this); final EditText rowEditText = new EditText(this); // setWidth is needed otherwise my landscape layout is OFF rowEditText.setWidth(400); // this stops the keyboard taking up the whole screen in landscape layout rowEditText.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI); // add some padding to the right of the TV rowTextView.setPadding(0,0,10,0); // set colors to white rowTextView.setTextColor(Color.parseColor("#FFFFFF")); rowEditText.setTextColor(Color.parseColor("#FFFFFF")); // if readings already sent today set color to yellow if(m.getTransmit(i+1)==false){ rowEditText.setEnabled(false); rowEditText.setHintTextColor(Color.parseColor("#FFFF00")); } // set the text of the TV to the meter name rowTextView.setText(m.getMeterName(i+1)); // set the hint of the ET to the last submitted reading rowEditText.setHint(m.getLastReadString(i+1)); // add the textview to the linearlayout rowEditText.setInputType(InputType.TYPE_CLASS_PHONE);//InputType.TYPE_NUMBER_FLAG_DECIMAL); tr.addView(rowTextView); tr.addView(rowEditText); myTLreads.addView(tr); // add a reference to the textView myTextViews[i] = rowTextView; myEditTexts[i] = rowEditText; } final Button submit = (Button) findViewById(R.id.submitReadings); // add a click listener to the button try { submit.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.d(TAG, "Submit button clicked, Main activity"); preSubmitCheck(m.getAccNo(), m.getPostCode(), myEditTexts); // method to do HTML getting and sending } }); } catch (Exception e) { Log.d(TAG, "Exceptions (submit button)" + e.toString()); } }// end of InitialiseUI I don't need to do anything with these values until a button is clicked. Would it be easier if they were a ListView, i'm guessing I would still have the problem of saving them and retrieving them on rotation. If it helps I have an object m which is a string[][] I could temporarily somehow store them in

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  • Selecting and deselecting radio buttons

    - by Vivek Kalkur
    I am developing a quiz application which consists of a question and three options and I am using radio buttons for these options.My query is,I click on one of the options and whenever i want to click another option, the previous option remains in the checked state and it does the same whenever I click on the third option too. I need a solution where in it behaves as a natural radio button,only one option is checked at any point of time.

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  • Java - 'continue' loop iteration after certain timeout period

    - by Matt
    Is there a way to exit ('continue;') a loop iteration after a certain timeout period? I have a loop that will run gathering data from the web and then use this data to make a calculation. The data become obsolete after about 1 to 2 seconds so if the loop iteration takes longer than 1 second then i want it to 'continue' to the next iteration. Sometimes gathering the data can take time but sometimes the calculation can take longer than 1 second so a HTTP timeout won't work for what i need. Also, while doing the calculation the thread i am using is blocked so i cannot check System.currentTimeMillis(); Is there a way to use another Thread to check the time and force the original for loop to continue.

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  • How can I pass a Context object to a thread on call

    - by Pentium10
    I have this code fragment: public static class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); protected void onPreExecute(); protected Boolean doInBackground(final String... args); protected void onPostExecute(final Boolean success); } I execute this thread as new ExportDatabaseFileTask().execute(); As you see I use a ctx as Context variable in the new ProgressDialog call, how do I pass a context to the call method? to this one: new ExportDatabaseFileTask().execute();*

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  • Add progressbar to BZip2CompressorInputStream

    - by bordeux
    This is my code: public void extract(String input_f, String output_f){ int buffersize = 1024; FileInputStream in; try { in = new FileInputStream(input_f); FileOutputStream out = new FileOutputStream(output_f); BZip2CompressorInputStream bzIn = new BZip2CompressorInputStream(in); final byte[] buffer = new byte[buffersize]; int n = 0; while (-1 != (n = bzIn.read(buffer))) { out.write(buffer, 0, n); } out.close(); bzIn.close(); } catch (Exception e) { throw new Error(e.getMessage()); } } How can i add progress bar to extract task, or how can i get the compressed file size?

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  • I want to retrieve check items of list view

    - by kamil
    for(int i=0;i < users.size();i++) { map = new HashMap<String, String>(); map.put("id",String.valueOf(i)); map.put("userID", String.valueOf(users.get(i).getUserId())); map.put("emailID", users.get(i).getEmailAddress()); memList.add(map); } ListAdapter adapter = new SimpleAdapter(this, memList , R.layout.member_list_view, new String[] { "emailID" },new int[] { R.id.memTextView}); memberList.setAdapter(adapter); I have to retrieve the checked items on a separate button listener. how can I? I am using a customize list view. Plz help...

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