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  • android listview order changed when called notifyDataSetChanged

    - by 9nix00
    hi,all. when I use notifyDataSetChanged(), the listview display order will be change . like this 3 2 1 when current activy was created. but when I change the data. it will be 1 2 3 I don't want the order changed and i dont understand why its happening. This is a piece of code from my adapter class public static class ItemAdapter extends BaseAdapter { private String[] mData; private LayoutInflater mInflater; // I called this method to change data public void setEditText(int position, final String item) { mData[position] = item; notifyDataSetChanged(); } } I change data at some dialog like this builder = new AlertDialog.Builder(ct); builder.setTitle(R.string.pickStatus) .setView(edBuffer) .setPositiveButton(R.string.save, new DialogInterface.OnClickListener() { @Override public void onClick( DialogInterface dialog, int id) { // TODO Auto-generated method stub canPop = true; final String tmp = edBuffer.getText().toString(); KbonezLog.e(String.format( "set into key %d", key)); //use mData key to set value setEditText(key, tmp); dialog.dismiss(); }})

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  • Writing a generic function that can take a Writer as well as an OutputStream

    - by ebruchez
    I wrote a couple of functions that look like this: def myWrite(os: OutputStream) = {} def myWrite(w: Writer) = {} Now both are very similar and I thought I would try to write a single parametrized version of the function. I started with a type with the two methods that are common in the Java OutputStream and Writer: type Writable[T] = { def close() : Unit def write(cbuf: Array[T], off: Int, len: Int): Unit } One issue is that OutputStream writes Byte and Writer writes Char, so I parametrized the type with T. Then I write my function: def myWrite[T, A[T] <: Writable[T]](out: A[T]) = {} and try to use it: val w = new java.io.StringWriter() myWrite(w) Result: <console>:9: error: type mismatch; found : java.io.StringWriter required: ?A[ ?T ] Note that implicit conversions are not applicable because they are ambiguous: both method any2ArrowAssoc in object Predef of type [A](x: A)ArrowAssoc[A] and method any2Ensuring in object Predef of type [A](x: A)Ensuring[A] are possible conversion functions from java.io.StringWriter to ?A[ ?T ] myWrite(w) I tried a few other combinations of types and parameters, to no avail so far. My question is whether there is a way of achieving this at all, and if so how. (Note that the implementation of myWrite will need, internally, to know the type T that parametrizes the write() method, because it needs to create a buffer as in new ArrayT.)

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  • MySQL Join/Comparison on a DATETIME column (<5.6.4 and > 5.6.4)

    - by Simon
    Suppose i have two tables like so: Events ID (PK int autoInc), Time (datetime), Caption (varchar) Position ID (PK int autoinc), Time (datetime), Easting (float), Northing (float) Is it safe to, for example, list all the events and their position if I am using the Time field as my joining criteria? I.e.: SELECT E.*,P.* FROM Events E JOIN Position P ON E.Time = P.Time OR, even just simply comparing a datetime value (taking into consideration that the parameterized value may contain the fractional seconds part - which MySQL has always accepted) e.g. SELECT E.* FROM Events E WHERE E.Time = @Time I understand MySQL (before version 5.6.4) only stores datetime fields WITHOUT milliseconds. So I would assume this query would function OK. However as of version 5.6.4, I have read MySQL can now store milliseconds with the datetime field. Assuming datetime values are inserted using functions such as NOW(), the milliseconds are truncated (<5.6.4) which I would assume allow the above query to work. However, with version 5.6.4 and later, this could potentially NOT work. I am, and only ever will be interested in second accuracy. If anyone could answer the following questions would be greatly appreciated: In General, how does MySQL compare datetime fields against one another (consider the above query). Is the above query fine, and does it make use of indexes on the time fields? (MySQL < 5.6.4) Is there any way to exclude milliseconds? I.e. when inserting and in conditional joins/selects etc? (MySQL 5.6.4) Will the join query above work? (MySQL 5.6.4) EDIT I know i can cast the datetimes, thanks for those that answered, but i'm trying to tackle the root of the problem here (the fact that the storage type/definition has been changed) and i DO NOT want to use functions in my queries. This negates all my work of optimizing queries applying indexes etc, not to mention having to rewrite all my queries. EDIT2 Can anyone out there suggest a reason NOT to join on a DATETIME field using second accuracy?

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  • Set the amount of rows JList show (Java)

    - by Alex Cheng
    Hi all. Problem: I have a method that creates a list from the parsed ArrayList. I manage to show the list in the GUI, without scrollbar. However, I am having problem setting it to show only the size of ArrayList. Meaning, say if the size is 6, there should only be 6 rows in the shown List. Below is the code that I am using. I tried setting the visibleRowCount as below but it does not work. I tried printing out the result and it shows that the change is made. private void createSuggestionList(ArrayList<String> str) { int visibleRowCount = str.size(); System.out.println("visibleRowCount " + visibleRowCount); listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); System.out.println(listForSuggestion.getVisibleRowCount()); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); System.out.println("Double-clicked on: " + o.toString()); } } } }; listForSuggestion.addMouseListener(mouseListener); textPane.add(listScrollPane); repaint(); } To summarize: I want the JList to show as many rows as the size of the parsed ArrayList, without a scrollbar. Any ideas? Please help. Thanks. Please let me know if a picture of the problem is needed in case I did not phrase my question correctly.

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  • How to send and retrieve in the controller

    - by user281180
    I have the folowing code in my view, however, I can see that I don`t have the values in the controller. What is wrong? In the view I have, <% using (Html.BeginForm()) {%> <%=Html.TextBox("Addresses[0].Line1") %> <%=Html.TextBox("Addresses[0].Line2")%> <%=Html.TextBox("Addresses[1].Line1")%> <%=Html.TextBox("Addresses[1].Line2")%> <input type="submit" name="submitForm" value="Save products" /> <% } %> My classes are as follows: public class Customer { public string FirstName { get; set; } public string Lastname { get; set; } public List<Address> Addresses { get; set; } public Customer() { Addresses = new List<Address>(); } } public class Address { public int Line1 { get; set; } public int Line2 { get; set; } } My controller as follows: public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(Customer customer) { return View(); }

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • Any workarounds for non-static member array initialization?

    - by TomiJ
    In C++, it's not possible to initialize array members in the initialization list, thus member objects should have default constructors and they should be properly initialized in the constructor. Is there any (reasonable) workaround for this apart from not using arrays? [Anything that can be initialized using only the initialization list is in our application far preferable to using the constructor, as that data can be allocated and initialized by the compiler and linker, and every CPU clock cycle counts, even before main. However, it is not always possible to have a default constructor for every class, and besides, reinitializing the data again in the constructor rather defeats the purpose anyway.] E.g. I'd like to have something like this (but this one doesn't work): class OtherClass { private: int data; public: OtherClass(int i) : data(i) {}; // No default constructor! }; class Foo { private: OtherClass inst[3]; // Array size fixed and known ahead of time. public: Foo(...) : inst[0](0), inst[1](1), inst[2](2) {}; }; The only workaround I'm aware of is the non-array one: class Foo { private: OtherClass inst0; OtherClass inst1; OtherClass inst2; OtherClass *inst[3]; public: Foo(...) : inst0(0), inst1(1), inst2(2) { inst[0]=&inst0; inst[1]=&inst1; inst[2]=&inst2; }; }; Edit: It should be stressed that OtherClass has no default constructor, and that it is very desirable to have the linker be able to allocate any memory needed (one or more static instances of Foo will be created), using the heap is essentially verboten. I've updated the examples above to highlight the first point.

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  • Cannot serialize this List<T> extension

    - by Jaxidian
    I'm trying to push a subset of a collection of data through WCF to be consumed by WCF - think paged data. As such, I want this collection to have one page's worth of data as well as a total number of results. I figured this should be trivial by creating a custom object that extends List. However, everything I do results in my TotalNumber property coming across as 0. All of the data gets serialized/deserialized just fine but that single integer won't come across at all. Here's my first attempt that failed: [Serializable] public class PartialList<T> : List<T> { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } And here's my second attempt that failed in the exact same way: [Serializable] public class PartialList<T> : List<T>, ISerializable { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } protected PartialList(SerializationInfo info, StreamingContext context) { UnpartialTotalCount = info.GetInt32("UnpartialTotalCount"); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("UnpartialTotalCount", UnpartialTotalCount); } } What's the deal here??

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • C++ game loop example

    - by David
    Can someone write up a source for a program that just has a "game loop", which just keeps looping until you press Esc, and the program shows a basic image. Heres the source I have right now but I have to use SDL_Delay(2000); to keep the program alive for 2 seconds, during which the program is frozen. #include "SDL.h" int main(int argc, char* args[]) { SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); hello = SDL_LoadBMP("hello.bmp"); SDL_BlitSurface(hello, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); SDL_Quit(); return 0; } I just want the program to be open until I press Esc. I know how the loop works, I just don't know if I implement inside the main() function, or outside of it. I've tried both, and both times it failed. If you could help me out that would be great :P

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  • In C, when do structure names have to be included in structure initializations and definitions?

    - by Tyler
    I'm reading The C Programming Language by K&R and in the section on structures I came across these code snippets: struct maxpt = { 320, 200 }; and /* addpoints: add two points */ struct addpoint(struct point p1, struct point p2) { p1.x += p2.x; p1.y += p2.y; return p1; } In the first case, it looks like it's assigning the values 320 and 200 to the members of the variable maxpt. But I noticed the name of the struct type is missing (shouldn't it be "struct struct_name maxpt = {320, 200}"? In the second case, the function return type is just "struct" and not "struct name_of_struct". I don't get why they don't include the struct names - how does it know what particular type of structure it's dealing with? My confusion is compounded by the fact that in previous snippets they do include the structure name, such as in the return type for the following function, where it's "struct point" and not just "struct". Why do they include the name in some cases and not in others? /* makepoint: make a point from x and y components */ struct point makepoint(int x, int y) { struct point temp; temp.x = x; temp.y = y; return temp; }

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  • In this example where is the C++ assignment operator used rather than the copy constructor ?

    - by Bill Forster
    As part of an ongoing process of trying to upgrade my C++ skills, I am trying to break some old habits. My old school C programmer inclination is to write this; void func( Widget &ref ) { Widget w; // default constructor int i; for( i=0; i<10; i++ ) { w = ref; // assignment operator // do stuff that modifies w } } This works well. But I think the following is closer to best practice; void func( Widget &ref ) { for( int i=0; i<10; i++ ) { Widget w = ref; // ?? // do stuff that modifies w } } With my Widget class at least, this works fine. But I don't fully understand why. I have two theories; 1) The copy constructor runs 10 times. 2) The copy constructor runs once then the assignment operator runs 9 times. Both of these trouble me a little. 2) in particular seems artificial and wrong. Is there a third possibility that I am missing ?

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  • scala 2.8 CanBuildFrom

    - by oxbow_lakes
    Following on from another question I asked, I wanted to understand a bit more about the Scala method TraversableLike[A].map whose signature is as follows: def map[B, That](f: A => B)(implicit bf: CanBuildFrom[Repr, B, That]): That Notice a few things about this method: it takes a function turning each A in the traversable into a B it returns That and takes an implicit argument of type CanBuildFrom[Repr, B, That] I can call this as follows: > val s: Set[Int] = List("Paris", "London").map(_.length) s: Set[Int] Set(5,6) What I cannot quite grasp is how the fact that That is bound to B (i.e. it is some collection of B's) is being enforced by the compiler. The type parameters look to be independent in both the signature above and in the signature of the trait CanBuildFrom itself: trait CanBuildFrom[-From, -Elem, +To] How is the scala compiler ensuring that That cannot be forced into something which does not make sense? > val s: Set[String] = List("Paris", "London").map(_.length) //will not compile EDIT - this question of course boils down to: How does the compiler decide what implicit CanBuildFrom objects are in scope for the call?

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  • C++ template type deduction problem

    - by hamishmcn
    motivation: I would like to create a utility class so that instead of having to write: if( someVal == val1 || someVal == val2 || someVal == val3 ) I could instead write: if( is(someVal).in(val1, val2, val3) ) which is much closer to the mathematical 'a is an element of (b,c,d)' and also would save on a lot of typing when the variable name 'someVal' is long. Here is the code I have so far (for 2 and 3 values): template<class T> class is { private: T t_; public: is(T t) : t_(t) { } bool in(const T& v1, const T& v2) { return t_ == v1 || t_ == v2; } bool in(const T& v1, const T& v2, const T& v3) { return t_ == v1 || t_ == v2 || t_ == v3; } }; However it fails to compile if I write: is(1).in(3,4,5); instead I have to write is<int>(1).in(3,4,5); Which isn't too bad, but it would be better if somehow the compiler could figure out that the type is int with out me having to explicitly specify it. Is there anyway to do this or I am stuck with specifying it explicitly?

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  • compile c problem in emacs (ubuntu)

    - by user565739
    I wrote a very simple program like: ( sorry, I typed the code in the right way, but the display is wired. How could I fix it?) #include <stdio.h> int main( void ) { int i; for ( i = 0; i <= 10; i++ ) { printf( "%d hello!\n", i); } return 0; } Usually, I compile c program in terminal with the command cc -o xxx xxx.c So in Emacs, when I type M-x compile, I change make -k to cc -o. But I got error like cc: argument to '-o' is missing What's the problem? If I use make, then I still got error No targets specified and no makefiles found. Finally, if the above problem is fixed, how could I define a custom hotkey for compile? I have already know how to do something like global-set-key [f8] 'goto-line But I don't know to set a hotkey for an action only for c-mode.

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  • Render different view depending on the type of the data

    - by Miau
    Hi there So lets suppose we have an action in a controller that looks a bit like this: public ViewResult SomeAction(int id) { var data = _someService.GetData(id); ... //create new view model based on the data here return View(viewModel); } What I m trying to figure out is the best way to render a diferent view based on the type fo the data. the "_someService.GetData method returns an data that knows its out type (ie not only you can do typeof(data) but also you can do data.DataType and you ll get an enum value so I could achieve what I m trying to do doing something kinda like this public ViewResult SomeAction(int id) { var data = _someService.GetData(id); //I m mapping fields to the viewModel here var viewModel = GetViewModel(data); swtich(data.DataType) case DataType.TypeOne: return View("TypeOne", viewModel); break; ... } But this does not seem to be the nicest way, (I dont event know if it would work) Is this the way to go? Should I use some sort of RenderPartial Aproach? after all , waht will change in the view is mostly the order of the data (ie the rest of the view would be quite similar) Cheers

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  • C++ Design Question on template types

    - by user231536
    I have a templated class template <typename T> class MyContainerClass For types to be substituted for T, it has to satisfy many requirements: for example, get_id(), int data(), etc. Obviously none of the fundamental types (PODs) are substitutable. One way I can provide this is via wrappers for the PODs that provide these functions. Is this an acceptable way? Another way would be to change the template to: template < typename T, typename C=traits<T> > class MyContainerClass and inside MyContainerClass, call traits::data() instead of data() on T objects. I will specialize traits<int>, traits<const char *> etc. Is this good design ? How do I design such a traits class (completely static methods or allow for inheritance) ? Or are the wrapper classes a good solution? What other alternatives are there?

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  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

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  • Querying using table-valued parameter

    - by antmx
    I need help please with writing a sproc, it takes a table-valued parameter @Locations, whose Type is defined as follows: CREATE TYPE [dbo].[tvpLocation] AS TABLE( [CountryId] [int] NULL, [ResortName] [nvarchar](100) NULL, [Ordinal] [int] NOT NULL, PRIMARY KEY CLUSTERED ( [Ordinal] ASC )WITH (IGNORE_DUP_KEY = OFF) ) @Locations will contain at least 1 row. Each row WILL have a non-null CountryId, and MAY have a non-null ResortName. Each row will have a unique Ordinal, the first being 0. The combinations of CountryId and ResortName in @Locations will be unique. The sproc needs to search against the following table structure. The image can be seen better by right-clicking it and View Image, or similar depending on your browser. Now this is where I'm stuck, the sproc should be able to find Tours where: The Tour's 1st TourHotel (Ordinal 0) has the same CountryId (and ResortName if specified) of the 1st row of @Locations (Ordinal 0). And also if @Locations has 1 row, the Tour must have additional TourHotels, ALL of which must be in the remaining CountryIds (and ResortNames if specified) of these remaining @Locations rows. Edit This is the code I finally used, based on Anthony Faull's suggestion. Thank you so much Anthony: select distinct T.Id from tblTour T join tblTourHotel TH on TH.TourId = T.Id join tblHotel H ON H.Id = TH.HotelId JOIN @Locations L ON ( ( L.Ordinal = 0 AND TH.Ordinal = 0 ) OR ( L.Ordinal > 0 AND TH.Ordinal > 0 ) ) AND L.CountryId = H.CountryId AND ( L.ResortName = H.ResortName OR L.ResortName IS NULL ) cross apply( select COUNT(TH2.Id) AS [Count] FROM tblTourHotel TH2 where TH2.TourId = TH.TourId ) TourHotelCount where TourHotelCount.[Count] = @LocationCount group by T.Id, T.TourRef, T.Description, T.DepartureDate, T.NumNights, T.DepartureAirportId, T.DestinationAirportId, T.AirlineId, T.FEPrice having COUNT(distinct TH.Id) = @LocationCount

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  • Why does this Razor syntax gives compilation errors?

    - by dotnetN00b
    I either get a "you need a ; here" or a "best overloaded match has invalid arguments" errors. <tbody> <tr> @for (int i = 0; i < startDay; ++i) { @:<td><span></span><span></span></td> } @for (int j = startDay; j < ((numberOfDays + startDay) - 1); ++j) { <td> <span>@startCount</span> <br /> <span> @{ var todaysEvents = Model.ToList().FindAll(d => d.CalDate.Day == j); foreach(HTMLMVCCalendar.Models.CalendarModel eventsToday in todaysEvents) { foreach(HTMLMVCCalendar.Models.EventModel eventToday in eventsToday.CalEvents) { @eventToday.DayCode.ToString // error here @:<br /> @eventToday.Subject // error here @:<br /> @eventToday.EventDesc //error here } @:<br /> } } </span> </td> if ((j + 1) % 7 == 0) { @:</tr><tr> } @++startCount; } </tr> </tbody>

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  • Followed the official android documentations but still could not use SQLite in app

    - by user366539
    My DBHelper class public class DBHelper extends SQLiteOpenHelper { public DBHelper(Context context) { super(context,"SIMPLE_DB",null,1); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE SIMPLE_TABLE ( " + "ID INTEGER PRIMARY KEY " + "DESC TEXT);"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } Activity class public class SimpleDatabase extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); DBHelper dbHelper = new DBHelper(this); SQLiteDatabase db = dbHelper.getReadableDatabase(); db.execSQL("INSERT INTO SIMPLE_TABLE VALUES (NULL, 'test');"); Cursor cursor = db.rawQuery("SELECT * FROM SIMPLE_TABLE", null); TextView text = (TextView)findViewById(R.id.textbox); text.setText(cursor.getString(0)); } } I figure it crashed (application has stopped unexpectedly!) at SQLiteDatabase db = ... because if I commented the code out from there to the end then it worked fine. But I have no idea whatsoever why it does that. Any help would be appreciated.

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  • displaying a physical webpage with frames in iframe

    - by ksa
    i have iframe in my webpage, i have done the coding part for browsing the folders and viewing files in iframe.each folder has a index.html.now i need to display the index.html in iframe.index.html page contains frames divided into 2,each from different sources.i tried to display a sample webpage without frames and it was a success,page with frames spoils the party. my code for getting the html file <% String path=request.getParameter("name"); File directory = new File(path); FileFilter fileFilter=new FileFilter() { @Override public boolean accept(File file) { return file.getName().endsWith("html"); } }; File[] files = directory.listFiles(fileFilter); for (int index = 0; index < files.length; index++) { String s= files[index].getName(); String s1=files[index].getAbsolutePath(); %> <a href="fileview?name=<%=s1%>" target="sss"><%=s%></a> <% } %> mycode for displaying the page in iframe. public void doGet(HttpServletRequest req,HttpServletResponse res) throws ServletException,IOException { res.setContentType("text/html"); PrintWriter out=res.getWriter(); String name=req.getParameter("name"); res.setHeader("Content-Disposition", "inline; filename=\""+name+"\""); java.io.FileInputStream fis=new java.io.FileInputStream(name); int i; while((i=fis.read())!=-1) { out.write(i); } fis.close(); out.close(); }

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  • How to change the picture of CustomButtonField on click event?

    - by Ujjal boruah Vinod
    I have posted this question previously but the answer is not appropiate. The solution provided just change the picture when the custombutton has focus and unfocus. Suppose in my application I need to change the picture if the user clicks on the customButton, n i m doing this by calling the same screen (ie UiApplication.getUiApplication().pushScreen(new Screen2(b));) . Screen2 is the screen which holds the customButton. On the click evevt i m pushing the same screen by passing aint variable pic_status that determines which picture to be drawn in the CustomButton in the new screen. Is there any way to update the picture in the CustomButtonField on click event without pushing the same Screen again and again. //code in Screen2 public void fieldChanged(Field field, int context) { if(field == bf1) { if(pic_status == 0) { pic_status=1; } UiApplication.getUiApplication().pushScreen(new Screen2(pic_status)); } //code in CustomButtonField CustomButtonField(String label,int pic_status,long style) { super(style); this.label = label; this.labelHeight = getFont().getHeight(); this.labelWidth = getFont().getAdvance(label); this.notice = s; if(pic_status ==0) { currentPicture1 = onPicture; currentPicture2 = onPicture; } if(pic_status ==1) { currentPicture1 = clickPicture; currentPicture2 = onPicture; } if( pic_status==2 ) { currentPicture1 = onPicture; currentPicture2 = clickPicture; } } I need a way to update the customButtonField text and picture on the buttonClick event not on focus/unfocus event without pushing the same Screen again and again. If my above description of problem is not satisfactory, plz add a comment n i can give more details explanation of my problem?

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  • Multithreading for loop while maintaining order

    - by David
    I started messing around with multithreading for a CPU intensive batch process I'm running. Essentially I'm trying to condense multiple single page tiffs into single PDF documents. This works fine with a foreach loop or standard iteration but can be very slow for several 100 page documents. I tried the following based on a some examples I found to use multithreading and it has significant performance improvements however it obliterates the page order instead of 1,2,3,4 it will be 1,3,4,2,6,5 on what thread completes first. My question is how would I utilize this technique while maintaining the page order and if I can will it negate the performance benefit of the multithreading? Thank you in advance. PdfDocument doc = new PdfDocument(); string mail = textBox1.Text; string[] split = mail.Split(new string[] { Environment.NewLine }, StringSplitOptions.None); int counter = split.Count(); // Source must be array or IList. var source = Enumerable.Range(0, 100000).ToArray(); // Partition the entire source array. var rangePartitioner = Partitioner.Create(0, counter); double[] results = new double[counter]; // Loop over the partitions in parallel. Parallel.ForEach(rangePartitioner, (range, loopState) => { // Loop over each range element without a delegate invocation. for (int i = range.Item1; i < range.Item2; i++) { f_prime = split[i].Replace(" " , ""); PdfPage page = doc.AddPage(); XGraphics gfx = XGraphics.FromPdfPage(page); XImage image = XImage.FromFile(f_prime); double x = 0; gfx.DrawImage(image, x, 0); } });

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  • OutOfMemoryError creating a tree recursively?

    - by Alexander Khaos Greenstein
    root = new TreeNode(N); constructTree(N, root); private void constructTree(int N, TreeNode node) { if (N > 0) { node.setLeft(new TreeNode(N-1)); constructTree(N-1, node.getLeft()); } if (N > 1) { node.setMiddle(new TreeNode(N-2)); constructTree(N-2, node.getMiddle()); } if (N > 2) { node.setRight(new TreeNode(N-3)); constructTree(N-3, node.getRight()); } Assume N is the root number, and the three will create a left middle right node of N-1, N-2, N-3. EX: 5 / | \ 4 3 2 /|\ 3 2 1 etc. My GameNode class has the following variables: private int number; private GameNode left, middle, right; Whenever I construct a tree with an integer greater than 28, I get a OutOfMemoryError. Is my recursive method just incredibly inefficient or is this natural? Thanks!

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