Search Results

Search found 24721 results on 989 pages for 'int tostring'.

Page 569/989 | < Previous Page | 565 566 567 568 569 570 571 572 573 574 575 576  | Next Page >

  • loop prematurely quitting

    - by Nick Gibson
    This loop works fine but prematurely quits at times. I set a piece of code in it so that I can view the random number. It only closes prematurely when the random number is equal to the highest numbered question the user inputs (Example...a user wants 10 questions, if the random number is 10 the program quits.) I have no idea why since i have it set to if(random number <= the number of questions) for ( int loop = 1; loop < loopCount; loop++ ) { aa = r.nextInt ( 10 + 1 ); abc = ( int ) aa; String[] userAnswer = new String[x]; JOptionPane.showMessageDialog ( null, abc ); if ( abc <= x ) { for ( overValue = 1; overValue < forLoop; overValue++ ); { userAnswer[j] = JOptionPane.showInputDialog ( null, "Question " + quesNum + "\n" + questions[abc] + "\n\nA: " + a[abc] + "\nB: " + b[abc] + "\nC: " + c[abc] + "\nD: " + d[abc] ); if ( userAnswer[j].equals ( answers[j] ) ) { JOptionPane.showMessageDialog ( null, "Correct. \nThe Correct Answer is " + answers[abc] ); } else { JOptionPane.showMessageDialog ( null, "Wrong. \n The Correct Answer is " + answers[abc] ); }//else }//for }//if }//for

    Read the article

  • Simple OpenCL Kernel

    - by Yuuta
    I'm trying to write a kernel which is a little long but the output is not correct. I took out a lot almost everything and finally narrowed down the an initialization problem and I found that the following works: __kernel void k_sIntegral(__global const float* eData,__global const unsigned long* elements,__global float* area){ const int i = get_global_id(0); if(i < elements[0]){ area[i] = i; } } But the following does not work: __kernel void k_sIntegral(__global const float* eData,__global const unsigned long* elements,__global float* area){ const int i = get_global_id(0); if(i < elements[0]){ __local float a,b,c,j,k,h,s; area[i] = i; } } Using the first kernel, I get: area[1] = 1 Using the second kernel, I get: area[1] = 0 (from calloc) Update: It seems like the code does work, but I need to change the function name otherwise it somehow calls the previous function even though it was not compiled (?). Any leads to why that happens? If anyone can let me know what might be the problem I'll be really grateful, thanks in advance!

    Read the article

  • find a duplicate series in SQL

    - by SomeMiscGuy
    I have a table with 3 columns containing a variable number of records based off of the first column which is a foreign key. I am trying to determine if I can detect when there is a duplicate across multiple rows for an entire series declare @finddupseries table ( portid int, asset_id int, allocation float ) ; INSERT INTO @finddupseries SELECT 250, 6, 0.05 UNION ALL SELECT 250, 66, 0.8 UNION ALL SELECT 250, 2, 0.105 UNION ALL SELECT 250, 4, 0.0225 UNION ALL SELECT 250, 5, 0.0225 UNION ALL SELECT 251, 13, 0.6 UNION ALL SELECT 251, 2, 0.3 UNION ALL SELECT 251, 5, 0.1 UNION ALL SELECT 252, 13, 0.8 UNION ALL SELECT 252, 2, 0.15 UNION ALL SELECT 252, 5, 0.05 UNION ALL SELECT 253, 13, 0.4 UNION ALL SELECT 253, 2, 0.45 UNION ALL SELECT 253, 5, 0.15 UNION ALL SELECT 254, 6, 0.05 UNION ALL SELECT 254, 66, 0.8 UNION ALL SELECT 254, 2, 0.105 UNION ALL SELECT 254, 4, 0.0225 UNION ALL SELECT 254, 5, 0.0225 select * from @finddupseries The records for portid 250 and 254 match. Is there any way I can write a query to detect this? edit: yes, the entire series must match. Also, if there was a way to determine which one it DID match would be helpful as the actual table has around 10k records. thanks!

    Read the article

  • Locking a GDI+ Bitmap in Native C++?

    - by user146780
    I can find many examples on how to do this in managed c++ but none for unmanaged. I want to get all the pixel data as efficiently as possible, but some of the scan0 stuff I would need more info about so I can properly iterate through the pixel data and get each rgba value from it. right now I have this: Bitmap *b = new Bitmap(filename); if(b == NULL) { return 0; } UINT w,h; w = b->GetWidth(); h = b->GetHeight(); Rect *r = new Rect(0,0,w,h); BitmapData *lockdat; b->LockBits(r,ImageLockModeRead,PixelFormatDontCare,lockdat); delete(r); if(w == 0 && h == 0) { return 0; } Color c; std::vector<GLubyte> pdata(w * h * 4,0.0); for (unsigned int i = 0; i < h; i++) { for (unsigned int j = 0; j < w; j++) { b->GetPixel(j,i,&c); pdata[i * 4 * w + j * 4 + 0] = (GLubyte) c.GetR(); pdata[i * 4 * w + j * 4 + 1] = (GLubyte) c.GetG(); pdata[i * 4 * w + j * 4 + 2] = (GLubyte) c.GetB(); pdata[i * 4 * w + j * 4 + 3] = (GLubyte) c.GetA(); } } delete(b); return CreateTexture(pdata,w,h); How do I use lockdat to do the equivalent of getpixel? Thanks

    Read the article

  • [gtk+] run function in another thread than gui

    - by sterh
    Hello, I have simple C/gtk+ application. I have function in this app which load image in gtkimageview widget: gboolean main_win_open( MainWin* mw, const char* file_path) { ... //loading and displaing image in gtkimageview ... } The loading image is work, but i need to run this function in another thread then main gui form; I have function: void* argument_thread(void *args) { Data *data = (Data*)args; gdk_threads_enter(); main_win_open (data->win,data->argv); gdk_threads_leave(); } Data it's structure for main_win_open function arguments: typedef struct _Data { MainWin *win; char* argv; } Data; Then in main function i create thread and run it: int main(int argc, char** argv) { GError* err; GThread* thread; Data data; MainWin *win; // init thread support if(!g_thread_supported()) g_thread_init(NULL); gdk_threads_init(); // init GTK+ gtk_init (&argc, &argv); win = (MainWin*)main_win_new(); gtk_widget_show(GTK_WIDGET(win)); data.win = win; data.argv = argv[1]; if (argc == 2) { thread = g_thread_create((GThreadFunc)argument_thread,&data,FALSE, &err); } gdk_threads_enter(); gtk_main(); gdk_threads_leave(); } But when i try to run app from command line and try to load big-size image, gui is blocking. What's wrong? Thank you.

    Read the article

  • WPF Databinding With A Collection Object

    - by Randster
    Argh, although I've been googling, I really would appreciate it if someone could break my problem down as all the code examples online are confusing me more than assisting (perhaps it's just late)... I have a simple class as defined below: public class Person { int _id; string _name; public Person() { } public int ID { get { return _id; } set { _id = value; } } public string Name { get { return _name; } set { _name = value; } } } that is stored in a database, and thru a bit more code I put it into an ObservableCollection object to attempt to databind in WPF later on: public class People : ObservableCollection<Person> { public People() : base() { } public void Add(List<Person> pListOfPeople) { foreach (Person p in pListOfPeople) this.Add(p); } } In XAML, I have myself a ListView that I would like to populate a ListViewItem (consisting of a textblock) for each item in the "People" object as it gets updated from the database. I would also like that textblock to bind to the "Name" property of the Person object. I thought at first that I could do this: lstPeople.DataContext = objPeople; where lstPeople is my ListView control in my XAML, but that of course does nothing. I've found TONS of examples online where people through XAML create an object and then bind to it through their XAML; but not one where we bind to an instantiated object and re-draw accordingly. Could someone please give me a few pointers on: A) How to bind a ListView control to my instantiated "People" collection object? B) How might I apply a template to my ListView to format it for the objects in the collection? Even links to a decent example (not one operating on an object declared in XAML please) would be appreciated. Thanks for your time.

    Read the article

  • error in a c code while trying to remove whitespace

    - by mekasperasky
    this code is the base of lexer , and it does the basic operation of removing the whitespaces from a source file and rewrites it into another file with each word in separate lines . But i am not able to understand why the file lext.txt not getting updated? #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!="") { b[i]=a; printf("hello"); } else { b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; }

    Read the article

  • Why is the 'var' keyword bad? Or am I just old school?

    - by WaggingSiberian
    Recently I overheard junior developer ask "why do you use 'var' so much?". The mid-level developer responded "I use VAR all the time. I love it! I don't have to figure out the type." I didn't have the time or energy to get into a religious war and hey, I'm still the new guy here :-) I understand var has its place. LINQ comes to mind. But I have also always been told the use of var represents lazy programming and I should just use the correct type to begin with. If it's an int, define it as an int, not a var. When reviewing code, seeing the type makes it easier to follow. My opinion is, it's just lazy but there are exception. Var also reminds me of the VB/VBA variant type. It also had its place. I recall (from many years ago) its usage being less-than-desirable type and it was rather resource hungry. Am I just being stuck in my ways? Should we start using var all the time as my co-worker does?

    Read the article

  • C++: Trouble with dependent types in templates

    - by Rosarch
    I'm having trouble with templates and dependent types: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> set<result_t> findAll_if(typename set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred) // warning C4346 { set<result_t> result; return findAll_if_rec(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> set<result_t> findAll_if_rec(set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred, set<result_t> result) { typename set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.add(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } Compiler complaints, from the location noted above: warning C4346: 'std::set<result_t>::iterator' : dependent name is not a type. prefix with 'typename' to indicate a type error C2061: syntax error : identifier 'iterator' What am I doing wrong?

    Read the article

  • What is the point of having a key_t if what will be the key to access shared memory is the return value of shmget()?

    - by devoured elysium
    When using shared memory, why should we care about creating a key key_t ftok(const char *path, int id); in the following bit of code? key_t key; int shmid; key = ftok("/home/beej/somefile3", 'R'); shmid = shmget(key, 1024, 0644 | IPC_CREAT); From what I've come to understand, what is needed to access a given shared memory is the shmid, not the key. Or am I wrong? If what we need is the shmid, what is the point in not just creating a random key every time? Edit @link text one can read: What about this key nonsense? How do we create one? Well, since the type key_t is actually just a long, you can use any number you want. But what if you hard-code the number and some other unrelated program hardcodes the same number but wants another queue? The solution is to use the ftok() function which generates a key from two arguments. Reading this, it gives me the impression that what one needs to attach to a shared-memory block is the key. But this isn't true, is it? Thanks

    Read the article

  • multiple calls to realloc() seems to cause a heap corruption..

    - by Windindeed
    What's the problem with this code? It crashes every time. One time it's a failed assertion "_ASSERTE(_CrtIsValidHeapPointer(pUserData));", other times it is just a "heap corrpuption" error. Changing the buffer size affects this issue in some strange ways - sometimes it crashes on the "realloc", and other times on the "free". I have debugged this code many times, and there is nothing abnormal regarding the pointers. char buf[2000]; char *data = (char*)malloc(sizeof(buf)); unsigned int size = sizeof(buf); for (unsigned int i = 0; i < 5; ++i) { char *ptr = data + size; size += sizeof(buf); char *tmp = (char*)realloc(data, size); if (!tmp) { std::cout << "Oh no.."; break; } data = tmp; memcpy(ptr, buf, sizeof(buf)); } free(data); Thanks!

    Read the article

  • PHP & MySQL storing multiple values in a database.

    - by R.I.P.coalMINERS
    I'm basically a front end designer and new to PHP and MySQL but I want a user to be able to store multiple names and there meanings in a MySQL database table named names using PHP I will dynamically create form fields with JQuery every time a user clicks on a link so a user can enter 1 to 1,000,000 different names and there meanings which will be stored in a table called names. All I want to know is how can I store multiple names and there meanings in a database and then display them back to the user for them to edit or delete using PHP MySQL? I created the MySQL table already. CREATE TABLE names ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, userID INT NOT NULL, name VARCHAR(255) NOT NULL, meaning VARCHAR(255) NOT NULL, PRIMARY KEY (id) ); Here is the HTML. <form method="post" action="index.php"> <ul> <li><label for="name">Name: </label><input type="text" name="name" id="name" /></li> <li><label for="meaning">Meaning: </label><input type="text" name="meaning" id="meaning" /></li> <li><input type="submit" name="submit" value="Save" /> <input type="hidden" name="submit" value="true" /></li> </ul> </form>

    Read the article

  • problem using fprintf

    - by shiran bar
    I'm trying to print to a text file numerous variables yet it doesn't work. I checked and verified that i write it in the correct syntax. I also checked the return value and it's positive therefore i know it did write to the file, however when i open the file it's empty. I would be happy for some help. This is the code: I initiate DynsaleDayPtr in the main: FILE* DynsaleDayPtr = CreateTextFiles("sale_day.txt"); Create function: FILE* CreateTextFiles (char* fileName) { FILE* saleFilePtr=NULL; if((saleFilePtr=fopen(fileName,"a+"))==NULL) printf("File couldn't be opened\n"); return saleFilePtr; } The call to the function TextAddSale is done from a function that is called in the main: TextAddSale(DynSaleDayPtr,dynNumOfRecords); Bool TextAddSale (FILE* DynsaleDayPtr, int* dynNumOfRecords) { char id[6]; char name [50]; char priceChar[20]; char* tmp = NULL; int price=-1; DynamicRecord * newRec=NULL; scanf("%s%s%s",id,name,priceChar); newRec = (DynamicRecord *)malloc(sizeof(DynamicRecord)); if (newRec == NULL) return False; tmp = (char*)malloc(strlen(name)+1); if (tmp == NULL) { free (newRec); return False; } strcpy(tmp,name); newRec->productName = tmp; strcpy(newRec->productId, id); newRec->productPrice=atoi (priceChar); if (fprintf(DynsaleDayPtr,"%d %s %s %d", strlen(newRec->productName), newRec->productId, newRec->productName, newRec->productPrice)>0) { *dynNumOfRecords=(*dynNumOfRecords)+1; return True; } } thanks!

    Read the article

  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

    Read the article

  • Need access to views on the OnSeekBarChangeListener (which is in an own class)

    - by sandkasten
    first of all I hope you understand my english because I'am not a native speaker. Okay, I'am new to android development and try following: For my app I need a SeekBar, so I create a Seekbar via XML and implement an OnSeekBarChangeListener. In the compay I work for its forbidden (because of the styleguid) to create something like this: seekbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { @Override public void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) { /// Do something } ... }); So I need to create a own class for the OnSeekBarChangeListener. So far no problem. public class SeekBarChangeListener extends SeekBar implements SeekBar.OnSeekBarChangeListener { public SeekBarChangeListener(Context context) { super(context); } public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { } public void onStartTrackingTouch(SeekBar seekBar) { } public void onStopTrackingTouch(SeekBar seekBar) { /// Do something. Following Code wont work CheckBox RemeberUsername = (CheckBox)findViewById(R.id.RemeberUsername); /// Always gets NULL } } I need a way to get access to some controls. Normaly the findViewById works fine but not in this case (what I can totaly understand, because how should the listender know about the views?). Some good hints? Or is there no oter way like the first code snippet to get the controls? Hope someone can help me out.

    Read the article

  • Compression Program in C

    - by Delandilon
    I want to compress a series of characters. For example if i type Input : FFFFFBBBBBBBCCBBBAABBGGGGGSSS (27 x 8 bits = 216 bits) Output: F5B7C2B3A2B2G5S3 (14 x 8 bits = 112bits) So far this is what i have, i can count the number of Characters in the Array. But the most important task is to count them in the same sequence. I can't seem to figure that out :( Ive stared doing C just a few weeks back, i have knowledge on Array, pointers, ASCII value but in any case can't seem to count these characters in a sequence. Ive try a bit of everything. This approach is no good but it the closest i came to it. #include <stdio.h> #include <conio.h> int main() { int charcnt=0,dotcnt=0,commacnt=0,blankcnt=0,i, countA, countB; char str[125]; printf("*****String Manipulations*****\n\n"); printf("Enter a string\n\n"); scanf("%[^'\n']s",str); printf("\n\nEntered String is \" %s \" \n",str); for(i=0;str[i]!='\0';i++) { // COUNTING EXCEPTION CHARS if(str[i]==' ') blankcnt++; if(str[i]=='.') dotcnt++; if(str[i]==',') commacnt++; if (str[i]=='A' || str[i]=='a') countA++; if (str[i]=='B' || str[i]=='b') countA++; } //PRINT RESULT OF COUNT charcnt=i; printf("\n\nTotal Characters : %d",charcnt); printf("\nTotal Blanks : %d",blankcnt); printf("\nTotal Full stops : %d",dotcnt); printf("\nTotal Commas : %d\n\n",commacnt); printf("A%d\n", countA); }

    Read the article

  • QTime or QTimer wait for timeout

    - by user968243
    I'm writting a Qt application, and I have a four hour loop (in a seperate thread). In that four hour loop, I have to: do stuff with the serial port; wait a fixed period of time; do some more stuff with the serial port; wait an arbitrary amount of time. when 500ms have past, do more stuff; Go to 1. and repeat for four hours. Currently, my method of doing this is really bad, and crashes some computers. I have a whole bunch of code, but the following snippet basically shows the problem. The CPU goes to ~100% and eventually can crash the computer. void CRelayduinoUserControl::wait(int timeMS) { int curTime = loopTimer->elapsed(); while(loopTimer->elapsed() < curTime + timeMS); } I need to somehow wait for a particular amount of time to pass before continuing on with the program. Is there some function which will just wait for some arbitrary period of time while keeping all the timers going?

    Read the article

  • Sending Images over Sockets in C

    - by Takkun
    I'm trying to send an image file through a TCP socket in C, but the image isn't being reassembled correctly on the server side. I was wondering if anyone can point out the mistake? I know that the server is receiving the correct file size and it constructs a file of that size, but it isn't an image file. Client //Get Picture Size printf("Getting Picture Size\n"); FILE *picture; picture = fopen(argv[1], "r"); int size; fseek(picture, 0, SEEK_END); size = ftell(picture); //Send Picture Size printf("Sending Picture Size\n"); write(sock, &size, sizeof(size)); //Send Picture as Byte Array printf("Sending Picture as Byte Array\n"); char send_buffer[size]; while(!feof(picture)) { fread(send_buffer, 1, sizeof(send_buffer), picture); write(sock, send_buffer, sizeof(send_buffer)); bzero(send_buffer, sizeof(send_buffer)); } Server //Read Picture Size printf("Reading Picture Size\n"); int size; read(new_sock, &size, sizeof(1)); //Read Picture Byte Array printf("Reading Picture Byte Array\n"); char p_array[size]; read(new_sock, p_array, size); //Convert it Back into Picture printf("Converting Byte Array to Picture\n"); FILE *image; image = fopen("c1.png", "w"); fwrite(p_array, 1, sizeof(p_array), image); fclose(image);

    Read the article

  • Programming Practice

    - by deepti
    public DataTable UserUpdateTempSettings(int install_id, int install_map_id, string Setting_value,string LogFile) { SqlConnection oConnection = new SqlConnection(sConnectionString); DataSet oDataset = new DataSet(); DataTable oDatatable = new DataTable(); SqlDataAdapter MyDataAdapter = new SqlDataAdapter(); try { oConnection.Open(); cmd = new SqlCommand("SP_HOTDOC_PRINTTEMPLATE_PERMISSION", oConnection); cmd.Parameters.Add(new SqlParameter ("@INSTALL_ID", install_id)); cmd.Parameters.Add(new SqlParameter ("@INSTALL_MAP_ID", install_map_id)); cmd.Parameters.Add(new SqlParameter("@SETTING_VALUE", Setting_value)); if (LogFile != "") { cmd.Parameters.Add(new SqlParameter("@LOGFILE",LogFile)); } cmd.CommandType = CommandType.StoredProcedure; MyDataAdapter.SelectCommand = cmd; cmd.ExecuteNonQuery(); MyDataAdapter.Fill(oDataset); oDatatable = oDataset.Tables[0]; return oDatatable; } catch (Exception ex) { Utils.ShowError(ex.Message); return oDatatable; } finally { if ((oConnection.State != ConnectionState.Closed) || (oConnection.State != ConnectionState.Broken)) { oConnection.Close(); } oDataset = null; oDatatable = null; oConnection.Dispose(); oConnection = null; } } i have used execute non query.. normally its not used with data adapter... if iam not using its giving me error.. is it bad programming practice to use execute non query with data adapter

    Read the article

  • How to implement the "System.out.println(ClassName::MethodName <then my message>)" of Eclipse in Netbeans?

    - by Sen
    I would like to know if there is the same feature as in eclipse to automatically generate and print the System.out.println(ClassName::MethodName <then my message>) functionality (which will print the class name and method name for debugging in the console) in Netbeans also. For example, in Eclipse Editor, Typing syst + Ctrl+ Space will auto generate a System.out.println(ClassName::MethodName ) type output in the console. Is such a method available in Netbeans? As of now, I have only two methods here in Netbeans: sout + Tab (System.out.println()) and soutv + Tab (System.out.println(prints the variable used just above the line)) automatically. Let me rephrase, instead of myMethod1, I want to get the enclosing method name. Eg. : public class X { public void myMethod1(int a) { System.out.println(X::myMethod1()); // This should be produced when I type the Code-Template abbreviation (example: syst) and press tab (or corresponding key). } } public class Y { public void myMethod2(int b) { System.out.println(Y::myMethod2()); // This should be produced when I type the Code-Template abbreviation (example: syst) and press tab (or corresponding key). } } Update: With the following code template: syst = System.out.println("${classVar editable="false" currClassName default="getClass()"}"); I am able to print the classname, but still no clue for the Method name.

    Read the article

  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

    Read the article

  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

    Read the article

  • BluetoothChat doesn't work

    - by jes
    Hello I want to make conversation between android devices. I use BluetoothChat to do this but it doesn't work I can't read correctly data from another device. Conversation is : Me: privet Device: p Device: rivet Can you help me? private class ConnectedThread extends Thread { private final InputStream mmInStream; private final OutputStream mmOutStream; public ConnectedThread(BluetoothSocket socket) { Log.d(TAG, "create ConnectedThread"); mmSocket = socket; //InputStream tmpIn = null; OutputStream tmpOut = null; BufferedInputStream tmpIn=null; int INPUT_BUFFER_SIZE=32; // Get the BluetoothSocket input and output streams try { //tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); tmpIn = new BufferedInputStream(socket.getInputStream(),INPUT_BUFFER_SIZE); } catch (IOException e) { Log.e(TAG, "temp sockets not created", e); } mmInStream = tmpIn; mmOutStream = tmpOut; } public void run() { Log.i(TAG, "BEGIN mConnectedThread"); byte[] buffer = new byte[1024]; int bytes; // Keep listening to the InputStream while connected while (true) { try { // Read from the InputStream bytes = mmInStream.read(buffer); // Send the obtained bytes to the UI Activity mHandler.obtainMessage(BluetoothChat.MESSAGE_READ, bytes, -1, buffer) .sendToTarget(); } catch (IOException e) { Log.e(TAG, "disconnected", e); connectionLost(); break; } } }

    Read the article

  • Handle edittexts onKeyListener ?

    - by hungson175
    Hi everyone, I am creating login screen with 2 editTexts: etUsername and etPassword. On the etUsername, user should input the username and press Enter to go to the edit text etPassword, then he inputs the password, press Enter to login. Here are my current codes: etUsername.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { etPassword.requestFocus(); return true; } else return false; } }); etPassword.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { loginToServer(); return true; } else return false; } }); But when I input the username, and then press Enter – the program tries to log in to the server. In the debug mode, I saw that when I pressed Enter once (on the etUsername) then first: etUsername.onKey() is called and then etPassword.onKey() is also called ! Can anyone please tell me, how to implement what I want ? Thank you very much, Son

    Read the article

  • Problem with Java Scanner sc.nextLine();

    - by Jonathan B
    Hi, sry about my english :) Im new to Java programming and i have a problem with Scanner. I need to read an Int, show some stuff and then read a string so i use sc.nextInt(); show my stuff showMenu(); and then try to read a string palabra=sc.nextLine(); Some one told me i need to use a sc.nextLine(); after sc.nextInt(); but i dont understand why do you have to do it :( Here is my code: public static void main(String[] args) { // TODO code application logic here Scanner sc = new Scanner(System.in); int respuesta = 1; showMenu(); respuesta = sc.nextInt(); sc.nextLine(); //Why is this line necessary for second scan to work? switch (respuesta){ case 1: System.out.println("=== Palindromo ==="); String palabra = sc.nextLine(); if (esPalindromo(palabra) == true) System.out.println("Es Palindromo"); else System.out.println("No es Palindromo"); break; } } Ty so much for your time and Help :D

    Read the article

< Previous Page | 565 566 567 568 569 570 571 572 573 574 575 576  | Next Page >