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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Using the framework of the problems encountered SharpArch

    - by livebean
    I try to test SharpArch frame, directly in the provided example code to write some code to add test data, but unsuccessful, do not have any information to me! ICustomerRepository customerRepository = new CustomerRepository(); Customer customer = new Customer("Jack Chen"); customer.SetAssignedIdTo("JACKK"); customerRepository.Save(customer); I just had an instance of CustomerRepository operation, do not understand why there is no new data on the data table

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • How to create a database binding using Windows Builder Pro?

    - by Tiago
    For the first time, I'm creating a Java Swing application. I'm using Windows Builder Pro in Eclipse, and a MySQL database (already setup up). Let's say I have a combo box, and I want (for instance) all 'name' fields from a 'certain' table appear. How can I setup that binding? I know how to programatically handle the connection and query code, what I would like to know is how to make that binding in Eclipse.

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  • Pointcut matching methods with annotated parameters

    - by Sinuhe
    I need to create an aspect with a pointcut matching a method if: - Is public - Its class is annotated with @Controller - One of its parameters (can have many) is annotated with @MyParamAnnotation. I think the first two conditions are easy, but I don't know if its possible to accomplish the third with Spring. If it is not, maybe I can change it into: - One of its parameters is an instance of type com.me.MyType (or implements some interface) Do you think it's possible to achieve this? And will performance be good? Thanks

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  • Binding In Binding with Templates(WPF)

    - by AKRamkumar
    I have a WPF UI Bound to a collection of AwesomeClass Now, AwesomeClass has a collection of AwesomeParts objects. How can I make my UI In such a way that (as an example) for each AwesomeClass instance, there is a Tab on a tab panel and then for each awesome part in that, there is an object on a listbox, on that tab. Basically: Awesomes-Tabs And Then : Awesome.Awesomeparts-Tabs.Listbox

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  • Can any language potentially be used to create any program?

    - by Matt
    I've heard that given a programmer with enough time and skill in any particular language and enough lines of code, then any program could be created with any given language. I know its certainly not going to be cost-efficient, for instance, to rewrite Adobe Photoshop in BASIC, but could a good enough and patient enough programmer potentially create any program in any language?

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  • Make VM Machine Name Visible to Host

    - by Agnel Kurian
    I have Ubuntu running in VMware Player. I am able to access an Apache instance on this VM by using the IP address but not by machine name. How do I make the name of the VM visible to the host? Edit: How do I add the machine name to my DNS? I am running within a Windows network.

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  • Call panel.invalidate outside form class in C#

    - by Shaza
    Hey, I need to call "panel.invalidate" outside my form (WINform) class also I need to change some other controls as well, I read similar question here, and tried what they said, but it didn't work and I wasn't convinced at all. The answer I read was about exposing a public method like this: public void EnableButton(bool enable) { this.myButton.Enabled = enable; } Also I made a static instance in the other file static Form1 myForm = new Form1(); Any useful suggestions??

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  • deep or shallow copying?

    - by Dervin Thunk
    Dear all. I was wondering if there are examples of situations where you would purposefully pass an argument by value (deep copy) in C. For instance, passing a char to a function is usually cheaper in space than passing a char* (if there's no need to share the value), since char is 1 byte and pointers are, well, whatever they are in the architecture (4 in my 32 bit machine). ?(When) do you want to pass (big) deep copies to functions? if so, why?

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  • how to set different views for admin and user

    - by alienavatar
    Hi I am little new to SharePoint. Here is my question How can we make different views for administrator VS logged in user. For instance I need to display the quicklaunch only to admin and not for user. And user should not see site actions tab. How can we set this. Please can anyone come up with solution or any blog that we can refer? Thanks in advance.

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  • Javascript: Static member variable containing object instances

    - by tom
    I have the following: function Preferences() { } Preferences.players = { 'player1': new Player() } players is a static member variable of Preferences and I'm trying to make it an object containing an instance of a Player. However, it doesn't appear to let me do this. It seems like it will allow me to define players if I make it a non-static member variable however. Like so: function Preferences() { var players = { 'player1' : new Player() } } Is it possible to create a static member variable containing instances of an object in JS?

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  • Error when deploying app to the device in iphone

    - by Rafael
    Hi, I'm developing an app with SDK 3.1.2 and it runs in the simulator, but when I try to deploy it in the device it arise de following error: 2010-06-17 17:40:39.592 MyApp[2143:207] *** -[__NSCFDate dateInformation]: unrecognized selector sent to instance 0x21e6a0 2010-06-17 17:40:39.608 MyApp[2143:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSCFDate dateInformation]: Why this doesn't happen for the simulator? Thanks in advanced for your help.

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  • Python UTF-8 can't decode byte on 32-bit machine

    - by jsh617
    it works fine on 64 bit machines but for some reason will not work on python 2.4.3 on a 32-bit instance. i get the error 'utf8' codec can't decode bytes in position 76-79: invalid data for the code try: str(sourceresult.sourcename).encode('utf8','replace') except: raise Exception( repr(sourceresult.sourcename ) ) it returns 'kazamidori blog\xf9' i have modified my site.py file to make UTF8 the default encoding, but still doesnt seem to be working.

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  • Workflow State not changing in asp.net

    - by shail
    hi i m trying to change the state for workflow from one state to another on button click its working fine with windows but not with web application and its instance id does not persist i have used SqlWorkflowPersistenceService also. what can b the solution for this. thanks

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  • How to save a custom cookie

    - by xRobot
    Is there a way to save a cookie that is available on other site ? For instance I have my django project on http://www.example.com and I want that django saves a cookies for a site written in PHP on http://site.Idontknow.com . Is this possible ?

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  • Using a model to represent the overall state of a view

    - by James P.
    Is there a standard practise for representing the state of a user interface that is not linked to a single Component? For example, a Swing interface could have a series of tabs with a constraint that a single tab should only be displayed once per a given entity type (this could be represented as a HashSet). Or a message could give the result of the last operation carried out. Or a JPanel could be linked to a single entity instance for editing purposes.

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  • What happens when I instantiate class in Python?

    - by Konstantin
    Could you clarify some ideas behind Python classes and class instances? Consider this: class A(): name = 'A' a = A() a.name = 'B' # point 1 (instance of class A is used here) print a.name print A.name prints: B A if instead in point 1 I use class name, output is different: A.name = 'B' # point 1 (updated, class A itself is used here) prints: B B Even if classes in Python were some kind of prototype for class instances, I'd expect already created instances to remain intact, i.e. output like this: A B Can you explain what is actually going on?

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  • Simulating a missing gem in Ruby unit tests

    - by ktex
    Is there any way to simulate the absence of a gem for certain unit tests, short of actually uninstalling and then reinstalling the gem during testing? I am writing a command line utility, and want to make sure that my tests cover cases where a user may not have all of the gems that I support. For instance, I am using fsevents — a Leopard-specific package for monitoring filesystem events — that will never be present on other systems, as well as a growl gem that's purely optional.

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  • IoC.Resolve vs Constructor Injection

    - by Omu
    I heard a lot of people saying that it is a bad practice to use IoC.Resolve(), but I never heard a good reason why (if it's all about testing than you can just mock the container, and you're done). now the advantages of using Resolve instead of Constructor Injection is that you don't need to create classes that have 5 parameters in the constructor, and whenever you are going to create a instance of that class you're not gonna need to provide it with anything

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