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  • How can I use smbclient to connect to Windows shares by hostname when a firewall is enabled?

    - by skyblue
    I can't connect to file shares on Windows computers using smbclient -L //hostname when the firewall is enabled. This occurs whether I'm using ufw (which allows outgoing traffic and replies back in with the default configuration) or iptables (where I'm allowing outgoing traffic and replies back in with iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT). However, smbclient -L //ip-address works whether the firewall is enabled or not. I also tested this against a Samba server running on Ubuntu and again smbclient -L //hostname does not work when the firewall is enabled, but smbclient -L //ip-address works whether the firewall is enabled or not. For reference, here are the iptables rules I used during testing: *filter :INPUT DROP [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -d 224.0.0.251/32 -p udp -m udp --dport 5353 -j ACCEPT COMMIT

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  • JavaOne 2012 demo of Java SE Embedded on Raspberry Pi

    - by hinkmond
    Here's the Inquirer's article about our Java SE Embedded demos at JavaOne 2012 this year. Simon Ritter had a fun presentation showing the cool demo on the Raspberry Pi at his talk. See: Demo Java SE Embedded on Raspberry Pi Here's a quote: Oracle demonstrated Java SE for embedded devices running on the Raspberry Pi bare bones computer at the Java One show on Wednesday, with the aim of encouraging developers to try it out for themselves to create reference libraries for the target school children audience. I had the presentation after Simon and saw the size crowd he had. They were laughing and clapping at the demo and having a good ol' time. Good to see the interest in Java SE Embedded, even if it is for a "toy" device like the Raspberry Pi. Hinkmond

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Understanding implementation of glu.PickMatrix()

    - by stoney78us
    I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ended up googling its implementation and here is what i got: void GluPickMatrix(double x, double y, double deltax, double deltay, int[] viewport) { if (deltax <= 0 || deltay <= 0) { return; } GL.Translate((viewport[2] - 2 * (x - viewport[0])) / deltax, (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); GL.Scale(viewport[2] / deltax, viewport[3] / deltay, 1.0); } I totally fail to understand this piece of code. Moreover, this doesn't work with my following code sample: //selectbuffer private int[] _selectBuffer = new int[512]; private void Init() { float[] triangleVertices = new float[] { 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; float[] _triangleColors = new float[] { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; GL.GenBuffers(2, _vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleVertices.Length), _triangleVertices, BufferUsageHint.StaticDraw); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[1]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleColors.Length), _triangleColors, BufferUsageHint.StaticDraw); GL.ColorPointer(3, ColorPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.ColorArray); //Selectbuffer set up GL.SelectBuffer(512, _selectBuffer); } private void glControlWindow_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); float[] eyes = { 0.0f, 0.0f, -10.0f }; float[] target = { 0.0f, 0.0f, 0.0f }; Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); //45 degree = 0.785398163 rads Matrix4 view = Matrix4.LookAt(eyes[0], eyes[1], eyes[2], target[0], target[1], target[2], 0, 1, 0); Matrix4 model = Matrix4.Identity; Matrix4 MV = view * model; //First Clear Buffers GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.LoadMatrix(ref MV); GL.Viewport(0, 0, glControlWindow.Width, glControlWindow.Height); GL.Enable(EnableCap.DepthTest); //Enable correct Z Drawings GL.DepthFunc(DepthFunction.Less); //Enable correct Z Drawings GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); //Finally... GraphicsContext.CurrentContext.VSync = true; //Caps frame rate as to not over run GPU glControlWindow.SwapBuffers(); //Takes from the 'GL' and puts into control } private void DrawTriangle() { GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.DrawArrays(BeginMode.Triangles, 0, 3); GL.DisableClientState(ArrayCap.VertexArray); } //mouse click event implementation private void glControlWindow_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { //Enter Select mode. Pretend drawing. GL.RenderMode(RenderingMode.Select); int[] viewport = new int[4]; GL.GetInteger(GetPName.Viewport, viewport); GL.PushMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GluPickMatrix(e.X, e.Y, 5, 5, viewport); Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); // this projection matrix is the same as one in glControlWindow_Paint method. GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); int i = 0; int hits; GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); i++; GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); hits = GL.RenderMode(RenderingMode.Render); .....hits processing code goes here... GL.PopMatrix(); glControlWindow.Invalidate(); } I expect to get only one hit everytime i click inside a triangle, but i always get 2 no matter where i click. I suspect there is something wrong with the implementation of the GluPickMatrix, I haven't figured out yet.

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  • What almost unknown programming language of 21st century a programmer should be introduced to?

    - by bigown
    Which languages almost nobody talks about but has some interesting features or concepts? It must satisfy the following 2 criteria: It must have been created in 2000 or later. Ex.: REBOL, Squeak, Oberon, etc. are out. It can't have some fame among programmers. Ex.: Groovy, C#, Scala, Go, Clojure, D, etc are out. The language doesn't need be good or totally implemented. License or platform doesn't matter. The language needs to be new and interesting. I posted a good example of language I wanna know. If you wish TIOBE can be used as reference to measure "fame", but don't cling on it.

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  • Reusing elements in StandardStyles.xaml

    - by nmarun
    In one of my previous blogs (second point) , I mentioned not to modify the StandardStyles.xaml, but instead to create your own resource dictionary. I also mentioned how to declare your custom styles dictionary in the App.xaml file. If you want to reference or build upon from an existing style in the StandardStyles.xaml file, do the following: 1. Remove the entry for StandardStyles.xaml in the App.xaml file 2. Add your custom resource dictionary in the App.xaml file 1: <!-- App.xaml --> 2: <...(read more)

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  • Microsoft Translator client library for Silverlight

    A while back immediately after MIX10 I started messing with Microsoft Translator APIs for Silverlight applications. I also got some people asking about Windows Phone 7 stuff and messed around with that a bit. Heres some post for reference: Make your Silverlight applications speak to you Using XNA libraries in Silverlight for Windows Phone 7 (with Translator as an example) In talking with the Translator team following MIX (where they announced they were working on a Silverlight class library...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get Gnome3 to remember my session?

    - by user60381
    I am running Gnome3, but I had the same problem with Unity, on Ubuntu 12.04. I have a fairly elaborate setup I enjoy using day-to-day. A LibreOffice spreadsheet with everyone's extension numbers; a window with reference data I use regularly; two mulit-tabbed Konsole/Terminal windows with several remote systems sessions, firefox with a set of open tabs, and so on. But whenever I log out, when I return, I must set up everything from scratch. I remember the good 'ol days, when I rebooted, I'd re-log in, and all my windows came back up in the same places as they were when I logged out, and my Konsole/Term would come up with the same remote logins as before.... I'd have to re -setup some of my programs, but that's better than having to move every win into place, and resize them, etc. How do I get this functionality back?

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  • How to make Facebook like button narrower than 225px?

    - by tog22
    I'm generating a like button with Facebook's 'standard' layout for my site via https://developers.facebook.com/docs/reference/plugins/like/ . I've set its width to 200 pixels, but notice that setting it to lower than 225 pixels has no effect, and the documentation on that page indeed specifies 225px as the minimum width for the standard layout. Unfortunately I need to make it 200 pixels wide to fit my site's design. Is there any way to force it into this width? (The site's at http://gwwc2.centreforeffectivealtruism.org/ if you want to have a play with Firebug, though the like button gets generated by javascript so you'd probably have to duplicate that page and edit its source.)

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

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  • Where is EasUS coming from?

    - by Malcolm Lawrie
    I have downloaded the Universal USB Installer and Ubuntu 12.04 Desktop as described on your site. I installed it to a 16Gb USB stick including the format option. Now when I try to boot from the stick into Ubuntu I get a couple of lines of script then a screen with EasUS Todo Backup with Backup. Recovery, Clone and Tools options, but no sign of Ubuntu starting. Where is the start Ubuntu option please? I can find no reference to EaseUS on your help pages.

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  • Sortie de PostgreSQL 9.2 en version finale : performances et extensibilité accrues, flexibilité orientée développeurs

    Le PostgreSQL Global Development Group annonce la sortie de PostgreSQL 9.2, dernière version en date du système de gestion de bases de données libre de référence. Depuis l'annonce de la version bêta en mai, les développeurs et les intégrateurs louent les avancées en terme de performance, de flexibilité et d'extensibilité. Ils s'attendent à une adoption massive de cette version. [IMG]http://scheu.developpez.com/tutoriels/postgresql/log-shipping/images/logo-pgsql.png[/IMG] « PostgreSQL 9.2 intègre le support natif de JSON, les index couvrants, des performances et une réplication encore améliorées, et beaucoup d'autres fonctionnalités. Nous attendons cette version avec impatience. Elle sera disponible en "Early Access" dès sa...

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  • Free serif font with clearly distinguishable 0 (zero) character

    - by l0b0
    I'm using gLabels to create some small pieces of paper to give away to people - Just two lines of about 15-20 characters each. One of the important parts of the design is that there are no "o" ("oh") characters, but there are "0" ("zero") characters in an all-lowercase URL. Therefore I need a non-monospaced (and very legible in print) font where "0" cannot be confused with "o" even without reference. The closest thing I've found so far is Andale Mono and Inconsolata , but they are both monospace, and as such not very easy to read in print. Alternatively, to find a font myself, is there some way to preview all fonts in the Ubuntu repositories without installing them?

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  • CRM: How to Use iSurvey With iSupplier in R12

    - by LuciaC
    In Oracle Applications it is possible to configure iSupplier to link to an Oracle iSurvey, and for the Oracle iSurvey to be executed for a Supplier. This integration requires: An Oracle Script An Oracle iSurvey linked to the Oracle Script iSupplier Configuration to reference the iSurvey. Once set up, the iSurvey will be available from the supplier tab from the Purchasing Responsibilities and from the iSupplier Portal.  Responses to the survey can be viewed from the Survey Administrator Responsibility. Take a look at Doc ID 1589371.1 for step-by-step details of how to configure and use iSurvey with iSupplier.

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  • Algorithm to generate N random numbers between A and B which sum up to X

    - by Shaamaan
    This problem seemed like something which should be solvable with but a few lines of code. Unfortunately, once I actually started to write the thing, I've realized it's not as simple as it sounds. What I need is a set of X random numbers, each of which is between A and B and they all add up to X. The exact variables for the problem I'm facing seem to be even simpler: I need 5 numbers, between -1 and 1 (note: these are decimal numbers), which add up to 1. My initial "few lines of code, should be easy" approach was to randomize 4 numbers between -1 and 1 (which is simple enough), and then make the last one 1-(sum of previous numbers). This quickly proved wrong, as the last number could just as well be larger than 1 or smaller than -1. What would be the best way to approach this problem? PS. Just for reference: I'm using C#, but I don't think it matters. I'm actually having trouble creating a good enough solution for the problem in my head.

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  • Continous Delivery TFS

    - by swapneel
    Is it possible to achieve Continuous Delivery using TFS e.g. Windows Service? There are 1000 posts on how to use msdeploy with TFS for WEB projects. I am trying to understand why there are no resources such as blogs, articles, msdn or best practises for Continuous Delivery for Windows service using TFS. I am not sure tow to achieve the following without any working reference materials. This is so frustrating. Archive existing codebase on Remote server for Service as well for Web project not on Integration Server please! How To Stop services on Remote server not on Integration Server Copy New code Base on Remote Server Start Services

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  • I'm working on my resume for a job fair this week; any tips? [closed]

    - by buu700
    This will change as I update the document, but here is my resume. The job fair I'm going to is really huge (very good chance that it will determine where I intern this summer), so I would definitely appreciate any possible assistance in polishing this up. Any advice possible will be appreciated, ranging from spacing or absurdly minor formatting issues, to rearranging bullet points, to browser incompatibilities, to major changes in anything I've organised or written. At the moment, my only specific question is whether easter eggs are acceptable (specifically, if representatives who understand the reference will generally frown upon my inclusion of "Hacked The Gibson", given the context). Also, if anyone wants to evaluate it (e.g. font size, final arrangement, etc.), here is a PDF snapshot of the document at the time this question was submitted (the final version will have a different file name and appropriate metadata, for the record). Thanks!

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  • How to build list of items available in World of Warcraft?

    - by Cyclops
    There are a number of non-Blizzard sites that show a complete list of available items in World of Warcraft (such as wowhead, etc). I would like to know the best (easiest) way to compile a similar list. I believe some sites are based on user-entered input, which I would like to avoid. Looking at the lua API, it seems that there are functions to get a list of items, but it's not clear if I can just download everything (I remember a reference to throttling somewhere, can't find it now). Does anyone have code samples that would do this, or links to source? Also, Eve Online has made a database of items available (and I do mean SQL database file for download, not the Armory) - is there anything similar for Wow? I'm just looking for the names and stats, not the graphic icons.

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  • Apress "Introducing Visual C# 2010" - ISBN 978-1-4302-3171-4 - Conclusion

    - by TATWORTH
    After having spent several weeks reading this book (1230 pages before the index!), I can thoroughly recommend this book as a practical introduction to Visual C# 2010 both to people learning C# and to experianced C# users. It introduces C# through practical examples then gives a good introduction to the Dot Net framework. After dealing with Data Access, it gives a brief introduction to variousUI technologies. The final section deals with advanced topics including a thoroughly practical intruction to windows services. There are copious coding examples and useful tips. Many chapters begin with a quick problem solver solution reference. In short "Introducing Visual C# 2010" in the words of the sub title, is an excellent start to your C# journey with an expert by your side leading by example.

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  • (Joomla 1.6) Template position descriptions don't refresh

    - by avanwieringen
    I want to change a description of a template position, so when I go to Admin-Extensions-Module Manager I see a different description of a module position in the position list when I edit a module. However, when I change (for instance) the template 'beez_20' and want to rename the name of the position 'debug', I change the description (TPL_BEEZ_20_POSITION_DEBUG) in the language file 'languages\en-GB\en-GB.tpl_beez_20.sys.ini' to something different, say 'Abracadabra'. However, the changes don't appear in the position list and I can find no reference whatsoever of how or when the ini files are read or maybe cached. Does anyone has a clue?

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  • How is Pash licensed?

    - by Jay Bazuzi
    Pash is an open source reimplementation of Windows PowerShell. It was released in 2008, and has been idle since then. I would like to take up the mantle. It's not clear what the license is. There is no LICENSE file or license details in the code. The only reference to a license I can find is on this page: http://sourceforge.net/projects/pash/ where it says: "License: BSD License, GNU General Public License (GPL)" But I'm not sure if I can take that as authoritative. I have tried to contact the author but he has not responded. I would hate to proceed with this project and later discover that I am violating a license, and have the project crippled as a result.

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  • Microsoft lance les Windows Store App Labs, des laboratoires de développement qui seront ouverts dans 30 villes, dont Paris

    Windows Store App Labs : Microsoft se rapproche des développeurs et ouvre des laboratoires de développement dans 30 villes, dont Paris L'un des axes adoptés par Microsoft pour une forte adoption de Windows 8 est le rapprochement avec les développeurs. La société vient d'annoncer le lancement des Windows Store App Labs dans plus de 30 villes du monde. Les Windows Store App Labs seront les lieux de référence où tous les concepteurs d'applications ? développeurs, designers et entrepreneurs ? pourront obtenir des nouveaux appareils Windows 8, de l'aide technique et des conseils sur la conception de l'interface utilisateur. Les développeurs pourront y tester leur...

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  • Whats steps can I suggest to achieve the best Geolocation Result [migrated]

    - by Matt
    We are using Geolocation (getCurrentPosition()) in a website to determine a users position when using our site from a mobile device. I want to write an article explaining how the user can obtain the best results. Am I correct in assuming: Enabling GPS will yield the best result when in rural areas (less buildings to obscure line of sight to the satelites) Enabling Wi-Fi will yield the best results when in urban areas (generally more Wi-Fi hotspots available) Is it true that Android phones have better results from silently harvesting Wi-Fi hotspot details? Any links to reference material on this are appreciated

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