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  • how to switch beetween users using kde,gnome and unity without enter everytime password only on kde?

    - by user49523
    i can switch between users after login in with them with gnome and unity without typing again the password but i have to type again with kde .. so can i switch from gnome or unity to kde without typing again the user password? ..and, it is possible to start ,from shutdown computer, login with 3 different users using gnome,kde and unity? and it is possible to open kde,gnome and unity with the same user without log out ? (this is only to have 1 user instead of 3)

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  • How to programmatically fetch a list of applications from the Software Center

    - by David Planella
    Im writing a PyGI app where I'd like to show a list of matching applications from the Ubuntu Software Centre in an auto-completion text entry or dropdwon. I haven't yet figured out the best way to present the information, I just want to make it easier for the user to type the name of an application. But before that, I'd like to figure out how to get the data. Is there an API to get a list of all applications from the Software Centre, or indirectly through the Applications Dash in Unity?

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  • No Items show in dash of gnome-shell when using "Axiom" Theme?

    - by Hailwood
    I am using the awesome Axiom Gnome-Shell theme from Deviantart. The theme works perfectly except for one issue, no items show up in the dash? The actual items are there, e.g. if I type in something I know exists and then press enter it opens the program, there are simply no icons visible. Why is this? Yet after some more playing I have discovered some other funkyness, for example, if a lot of items are returned by the search you get:

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Kompozer gives an error when runned under 12.10 amd64

    - by blade19899
    I downloaded kompozer extracted it and run kompozer like ./kompozer So then I get this error in the gnome-terminal Gtk-Message: Failed to load module "overlay-scrollbar" /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF-class: ELFCLASS64 (kompozer-bin:8651): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so How can i get Kompozer to work under 12.10 amd64? note: The error above had some dutch words in them so i translated it!

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  • Using irc in NetBeans IDE 7.2

    - by Geertjan
    Turns out to be easy to use irc in NetBeans IDE 7.2. Install Irssi (I was able to do apt-get to install it), which has a handy guide here, and then use the Terminal window in NetBeans IDE (Window | Output | Terminal): In the above, do this: irssi /connect irc.freenode.net /join #netbeans Then, next time you have a problem in NetBeans IDE or there's some question you have about how to do something, just type your question in the Terminal window and someone will help you, if someone is there who knows the answer.

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  • Companion Book for Cormen

    - by Robert S. Barnes
    I asked this question on Stackoverflow and they suggested it was more appropriate here. I"m taking a course soon based on the first fourteen chapters of Cormen's Introduction to Algorithms. The course is based on a translation of the 2003 edition. I have two questions: Is it recommended to get the newer 2009 edition and what are the differences? Can anyone recommend a good companion text which has more worked problems and less, "this clearly works" type explanations?

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  • finding houses within a radius

    - by paul smith
    During an interview I was asked given the following: A real estate application that lists all houses that are currently on the market (i.e., for sale) within a given distance (say for example the user wants to find all houses within 20 miles), how would you design your application (both data structure and alogirithm) to build this type of service? Any ideas? How would you implement it? I told him I didn't know becaue I've never done any geo-related stuff before.

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  • Configuring Site Policy in SharePoint 2013 using server code

    - by panjkov
    When you create Site Policy in SharePoint, you can configure its options using browser, which is particularly convenient when you have that policy configured for publishing in Content Type Hub. But, when you need to configure multiple sites with same policy, and you for any reason have to deploy multiple instances of same site policy, this browser-based editing process is not something that you would want to use. In that case, some way of configuring policy options automatically would be helpful...(read more)

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  • High CPU load for 1:30 minutes when mounting ext4-raid partition

    - by sirion
    I have a raid 5 (software) with 5x2TB drives. I encrypted the raid with cryptsetup and put an ext4-partition on top. In the beginning opening and mounting the raid took less than 10 seconds, now (for a few weeks) mounting alone takes 1:30 minutes and the cpu stays around 93% the whole time: The output of "time sudo mount /dev/mapper/8000 /media/8000" is: real 1m31.952s user 0m0.008s sys 1m25.229s At the same time only one line is added to /var/log/syslog: kernel: [ 2240.921381] EXT4-fs (dm-1): mounted filesystem with ordered data mode. Opts: (null) My Ubuntu-version is "12.04.1 LTS" and no updates are pending. I checked the partition with fsck, but it says that all is ok. The "cryptsetup luksOpen" command only takes a few seconds. I also tried changing the raid-bitmap (as it was suggested in some forum) but it did not change the behaviour. sudo mdadm --grow /dev/md0 -b internal and sudo mdadm --grow /dev/md0 -b none I had the idea that it might be the hardware being slow, but a read test with "sudo hdparm -t /dev/md0" spit out values between 62 and 159 MB/sec: Timing buffered disk reads: 382 MB in 3.00 seconds = 127.14 MB/sec Timing buffered disk reads: 482 MB in 3.02 seconds = 159.62 MB/sec Timing buffered disk reads: 190 MB in 3.03 seconds = 62.65 MB/sec Timing buffered disk reads: 474 MB in 3.02 seconds = 157.12 MB/sec Although I think it is strange that the read rate jumps by more than 100% - could that mean something? The speed test when reading from the mapped (decrypted) device shows similar behavior, although it is of course much slower. "sudo hdparm -t /dev/mapper/8000": Timing buffered disk reads: 56 MB in 3.02 seconds = 18.54 MB/sec Timing buffered disk reads: 122 MB in 3.09 seconds = 39.43 MB/sec Timing buffered disk reads: 134 MB in 3.02 seconds = 44.35 MB/sec The output of a verbose mount "mount -vvv /dev/mapper/8000 /media/8000" does not help much: mount: fstab path: "/etc/fstab" mount: mtab path: "/etc/mtab" mount: lock path: "/etc/mtab~" mount: temp path: "/etc/mtab.tmp" mount: UID: 0 mount: eUID: 0 mount: spec: "/dev/mapper/8000" mount: node: "/media/8000" mount: types: "(null)" mount: opts: "(null)" mount: you didn't specify a filesystem type for /dev/mapper/8000 I will try type ext4 mount: mount(2) syscall: source: "/dev/mapper/8000", target: "/media/8000", filesystemtype: "ext4", mountflags: -1058209792, data: (null) Any idea where I could find additional information on why mounting takes so long, or what additional tests I could run?

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  • Motion is saving images to home directory

    - by Kevin
    I was interested in setting up a home security network. I installed Motion in Ubuntu 12.04 and it worked fine. Then the next day I went to play around with it some more but the images are not being saved to /tmp/motion as the configuration file states, but to the home directory: [1] File of type 1 saved to: ./01-20121126211634-12.jpg Any idea if there is another setting that has more priority than the motion config file?

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  • All Hail Our Benevolent Corporate Overlords

    <b>Linux Today Blog:</b> "After reading Electronics Manufacturers Use US Legal System to Thwart Hardware 'Hacks' I was all set to type a fiery response, but Linux Today readers beat me to it. In a nutshell, the tech industry is accelerating its attacks on our rights to do what we want with our own property."

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  • Open GL polygons not displaying

    - by Darestium
    I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen: #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app, const sf::Input &input); void renderCube(sf::Window *app, sf::Clock *clock); void renderGlScene(sf::Window *app); void init(); int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 2"); app.UseVerticalSync(false); init(); while (app.IsOpened()) { processEvents(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable z-buffer and read and write glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the screen and the depth buffer glLoadIdentity(); // Reset the view glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 units and into the screen 6.0 glBegin(GL_TRIANGLES); glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); glTranslatef(3.0f, 0.0f, 0.0f); glBegin(GL_QUADS); // Draw a quad glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glEnd(); } I would greatly appreciate it if someone could help me resolve my issue.

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  • Which is graphical free diff tool i can use with mercurial and eclispe

    - by user1776347
    I am new to version control system and in my new job they are using mercurial. All other commnads are easy to type from linux but i get to problem with i have to do idff merge of documents with diffput and diffget. I am using the eclispe and have used the mercurial plugin for eclipse. So far its commiting the changes but i am not getting anything , where i can see the two files for merging. Any ideas

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  • WmiPrvSE.exe consuming 25% of CPU on Win7

    - by Ken Hortsch
    On my HP laptop the WMI Provider Host was consuming 25% of my CPU.  This just started one day.  The offending process ended up being the HP Wireless Assistant Service, which is not needed as Win7 provides WiFi services. To turn it off: On your desktop right-click on Computer and select Manage Select Services and Applications and double click Services Right click on the HP Wireless Assistant Service and select Properties Change the Startup Type to Manual

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  • What does the impression and ctr means in google webmaster

    - by KoolKabin
    I am checking google webmaster tools. I entered the search queries section. There i found alot keywords and their impression and ctr etc. I clicked on one of the query keyword there it shows the keyword and position in search result, but when i go to google.com and type the specified keyword it shows no impressions too... how do i measure find my site's impression on google.com my site: http://www.trekkingandtoursnepal.com keyword: trekking nepal

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  • how to reinstall google chrome?

    - by ning
    i already downloaded google-chrome-stable_current_i386.deb after that i type this on terminal sudo apt-get install libcurl3 libnspr4-0d libxss1 cd Downloads sudo dpkg -i google-chrome-stable_current_i386.deb(i got an error every time i run this)? i dunno what happens, but i just see that on internet while im searching google chrome for linux. forgot to say 'this is my first time in ubuntu ^^,expect me here always on askubuntu^^ btw, is there a full tutorial on how to install or basic installation about ubuntus,it will help me much^^ thx

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  • Bukkit saving inventory

    - by HcgRandon
    Alright i will make this quick... I am working on a command in my plugin to allow you to transfer worlds and i am trying to save inventory but i am getting a problem here is the code: public void savePlayerInv(Player p, World w){ File playerInvConfigFile = new File(plugin.getDataFolder() + File.separator + "players" + File.separator + p.getName(), "inventory.yml"); FileConfiguration pInv = YamlConfiguration.loadConfiguration(playerInvConfigFile); PlayerInventory inv = p.getInventory(); int i = 0; for (ItemStack stack : inv.getContents()) { //increment integer i++; String startInventory = w.getName() + ".inv." + Integer.toString(i); //save inv pInv.set(startInventory + ".amount", stack.getAmount()); pInv.set(startInventory + ".durability", Short.toString(stack.getDurability())); pInv.set(startInventory + ".type", stack.getTypeId()); //pInv.set(startInventory + ".enchantment", stack.getEnchantments()); //TODO add enchant saveing } i = 0; for (ItemStack armor : inv.getArmorContents()){ i++; String startArmor = w.getName() + ".armor." + Integer.toString(i); //save armor pInv.set(startArmor + ".amount", armor.getAmount()); pInv.set(startArmor + ".durability", armor.getDurability()); pInv.set(startArmor + ".type", armor.getTypeId()); //pInv.set(startArmor + ".enchantment", armor.getEnchantments()); } //save exp if (p.getExp() != 0) { pInv.set(w.getName() + ".exp", p.getExp()); } } Now here is the stack trace i recive it is commplaing about line 130 which is this line pInv.set(startInventory + ".amount", stack.getAmount()); okay now trace 2012-03-21 13:23:25 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'wtp' in plugin Needs v1.0 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:461) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:818) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:778) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:761) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:112) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NullPointerException at com.devoverflow.improved.needs.commands.CommandWorldtp.savePlayerInv(CommandWorldtp.java:130) at com.devoverflow.improved.needs.commands.CommandWorldtp.onCommand(CommandWorldtp.java:60) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 12 more

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  • Imperative Programming in F#

    This article is taken from the book F# in Action. The authors discuss basics of imperative programming in F# and develop a simple application to show how this type of programming works. They also feature some of the interoperability among languages on .NET platform.

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  • The Magic of Keywords

    When you ask this question of the search engines, there are many definitions all meaning the same thing. The one I liked the best is "Keywords are the words or phrases used in a Web Page that will be noticed and indexed by Search Engines, and guide people to your web site when they type in those words or phrases at the Search Engine." In fact keywords are a very necessary part of an internet marketer's resources, if you want people to find and read what you have written or advertised.

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  • Moving 11.10 complete system to a new bigger Harddisk

    - by pl1nk
    I would like to move my current installation of Ubuntu 11.10 to a bigger harddisk, since the old one is failing. I would like to avoid solutions like dd block copying (since there would be unused space at the end) with something cleaner, but I'm open to suggestions. Partitions info: Size Used Avail Use% Mounted on Partition type Encrypted 19G 9.9G 7.6G 57% / ext4 59G 50G 6.2G 90% /home ext4 Yes What is the best way to accomplish such a task, preferably with advantages/disadvantages.

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  • How to Convert HTML to PDF Using PHP?

    - by Meng Longlong
    PDF or Portable Document Format is a popular file type that is often used for online documents. It's great for distributing downloadable written content, and is frequently used by governments and businesses alike. Because it's a format that's familiar to all, many applications allow the user to convert other document types to the PDF format. PHP is one programming language that has a built-in ability to convert to PDF. PHP scripts can be used to transform file types such as HTML into PDF files.

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